Check if summon skill is enabled not related with access level.

This commit is contained in:
MobiusDevelopment 2021-11-07 11:41:35 +00:00
parent b19fd303fd
commit 7df5a79e04
2 changed files with 2 additions and 2 deletions

View File

@ -628,7 +628,7 @@ public abstract class Summon extends Playable
} }
// Check if this skill is enabled (ex : reuse time) // Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill) && (_owner != null) && _owner.getAccessLevel().allowPeaceAttack()) if (isSkillDisabled(skill))
{ {
final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE); final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE);
sm.addString(skill.getName()); sm.addString(skill.getName());

View File

@ -628,7 +628,7 @@ public abstract class Summon extends Playable
} }
// Check if this skill is enabled (ex : reuse time) // Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill) && (_owner != null) && _owner.getAccessLevel().allowPeaceAttack()) if (isSkillDisabled(skill))
{ {
final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE); final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE);
sm.addString(skill.getName()); sm.addString(skill.getName());