From 7df50b99890da35dfd2da1d1ddb952e9eaf822f9 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Mon, 12 Sep 2016 21:44:14 +0000 Subject: [PATCH] Fixed offline trader load NPE. --- .../gameserver/data/sql/impl/OfflineTradersTable.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/data/sql/impl/OfflineTradersTable.java b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/data/sql/impl/OfflineTradersTable.java index 54c59285bb..9d342f1749 100644 --- a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/data/sql/impl/OfflineTradersTable.java +++ b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/data/sql/impl/OfflineTradersTable.java @@ -33,7 +33,6 @@ import com.l2jmobius.gameserver.model.L2World; import com.l2jmobius.gameserver.model.TradeItem; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.holders.SellBuffHolder; -import com.l2jmobius.gameserver.network.client.ConnectionState; import com.l2jmobius.gameserver.network.client.L2GameClient; public class OfflineTradersTable @@ -218,7 +217,7 @@ public class OfflineTradersTable client.setActiveChar(player); player.setOnlineStatus(true, false); client.setAccountName(player.getAccountNamePlayer()); - client.setConnectionState(ConnectionState.IN_GAME); + // client.setConnectionState(ConnectionState.IN_GAME); player.setClient(client); player.setOfflineStartTime(time);