From 7d24436cfa96a4a45a9f138926f37d2a9ecd619c Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 24 Jul 2016 13:44:29 +0000 Subject: [PATCH] Used talk interaction distance in L2PcInstance as well. --- .../gameserver/model/actor/instance/L2PcInstance.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java b/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java index 4a646dcbc7..2fd90402ad 100644 --- a/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java +++ b/trunk/java/com/l2jmobius/gameserver/model/actor/instance/L2PcInstance.java @@ -1444,7 +1444,7 @@ public final class L2PcInstance extends L2Playable final L2Npc target = getLastFolkNPC(); - if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false)) + if ((target != null) && isInsideRadius(target, L2Npc.INTERACTION_DISTANCE_TALK, false, false)) { quest.notifyEvent(event, target, this); } @@ -1452,7 +1452,7 @@ public final class L2PcInstance extends L2Playable { final L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject()); - if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false)) + if (object.isNpc() && isInsideRadius(object, L2Npc.INTERACTION_DISTANCE_TALK, false, false)) { final L2Npc npc = (L2Npc) object; quest.notifyEvent(event, npc, this);