Various item and skill implementations.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment 2019-10-26 13:36:37 +00:00
parent e1476c55a7
commit 7cf70ca6cd
27 changed files with 927 additions and 136 deletions

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@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 minutes, P. Atk +12%. --> <!-- For 10 minutes, P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 minutes, M. Atk +20%. --> <!-- For 10 minutes, M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Teleport: Town of Aden"> <skill id="55245" toLevel="8" name="Teleport: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 minutes, P. Atk +12%. --> <!-- For 10 minutes, P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 minutes, M. Atk +20%. --> <!-- For 10 minutes, M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Teleport: Town of Aden"> <skill id="55245" toLevel="8" name="Teleport: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -79,12 +79,18 @@
<!-- Brooch radiates bright light. --> <!-- Brooch radiates bright light. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon> <icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>4</isMagic> <abnormalVisualEffect>AVE_BROOCH</abnormalVisualEffect>
<abnormalType>AVE_BROOCH</abnormalType>
</skill> </skill>
<skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch"> <skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effects>
<effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel>
</effect>
</effects>
</skill> </skill>
<skill id="55712" toLevel="1" name="Lv. 4 Brooch"> <skill id="55712" toLevel="1" name="Lv. 4 Brooch">
<!-- Activates 5 jewel slots. --> <!-- Activates 5 jewel slots. -->

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@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 minutes, P. Atk +12%. --> <!-- For 10 minutes, P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 minutes, M. Atk +20%. --> <!-- For 10 minutes, M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Teleport: Town of Aden"> <skill id="55245" toLevel="8" name="Teleport: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -92,6 +92,7 @@
<skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch"> <skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel> <dispel>AVE_BROOCH,10</dispel>

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@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

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@ -3,6 +3,22 @@
<skill id="32203" toLevel="1" name="Limit Barrier"> <skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after hit 500 times. If you fail to hit it 300 times within 15 sec., the Raid Boss fully recovers HP. --> <!-- This barrier can be removed only after hit 500 times. If you fail to hit it 300 times within 15 sec., the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon> <icon>icon.skill11621</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume>
<hitTime>100</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>40</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>SPIRIT_KING_WIND_AVE</abnormalVisualEffect><!-- This effect is not retail, but its cool -->
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
</list> </list>

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@ -243,6 +243,8 @@
<!-- For 20 min. Acquired XP +50%. --> <!-- For 20 min. Acquired XP +50%. -->
<icon>icon.elemental_bless_scrl_i00</icon> <icon>icon.elemental_bless_scrl_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 min., P. Atk +12%. --> <!-- For 10 min., P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 min., M. Atk +20%. --> <!-- For 10 min., M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Teleport: Town of Aden"> <skill id="55245" toLevel="8" name="Teleport: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -110,6 +110,7 @@
<skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch"> <skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel> <dispel>AVE_BROOCH,10</dispel>

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@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

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@ -2,7 +2,23 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="32203" toLevel="1" name="Limit Barrier"> <skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within 15 sec., the Raid Boss fully recovers HP. --> <!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within 15 sec., the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon> <icon>icon.skill32203</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume>
<hitTime>100</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>40</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>SPIRIT_KING_WIND_AVE</abnormalVisualEffect><!-- This effect is not retail, but its cool -->
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
</list> </list>

View File

@ -243,6 +243,8 @@
<!-- For 20 min., Acquired attribute XP +20%. --> <!-- For 20 min., Acquired attribute XP +20%. -->
<icon>icon.elemental_bless_scrl_i00</icon> <icon>icon.elemental_bless_scrl_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 min., P. Atk +12%. --> <!-- For 10 min., P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 min., M. Atk +20%. --> <!-- For 10 min., M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Teleport: Town of Aden"> <skill id="55245" toLevel="8" name="Teleport: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -132,6 +132,7 @@
<skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch"> <skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel> <dispel>AVE_BROOCH,10</dispel>

View File

@ -208,43 +208,45 @@
<item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem"> <item id="70110" name="Scroll: Dance of the Warrior" type="EtcItem">
<!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Warrior effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="271" level="1" /> <!-- Dance of Warrior --> <skill id="55243" level="1" /> <!-- Scroll: Dance of the Warrior -->
</skills> </skills>
</item> </item>
<item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem"> <item id="70111" name="Scroll: Dance of the Mystic" type="EtcItem">
<!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Provides Dance of the Mystic effect for 10 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.etc_g_bm_dance_scroll_i00" /> <set name="icon" val="icon.etc_g_bm_dance_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_clan_depositable" val="false" /> <set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" /> <set name="is_mailable" val="false" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="true" /> <set name="is_private_storeable" val="true" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<skills> <skills>
<skill id="273" level="1" /> <!-- Dance of Warrior --> <skill id="55244" level="1" /> <!-- Scroll: Dance of the Mystic -->
</skills> </skills>
</item> </item>
<item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor"> <item id="70112" name="Refined Romantic Chapeau - Special Trait" additionalName="7-day" type="Armor">

View File

@ -448,10 +448,19 @@
<!-- For 20 min., P./ M. Atk. +150, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. Cooldown: 1 h. The effect remains after death. --> <!-- For 20 min., P./ M. Atk. +150, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. Cooldown: 1 h. The effect remains after death. -->
<set name="icon" val="icon.ev_charge_scroll" /> <set name="icon" val="icon.ev_charge_scroll" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="STEEL" /> <set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="59634" level="1" /> <!-- Dragon Scroll (Event) -->
</skills>
</item> </item>
<item id="71742" name="Dimensional Talisman Lv. 1" type="Armor"> <item id="71742" name="Dimensional Talisman Lv. 1" type="Armor">
<!-- P./ M. Def. +25, P./ M. Evasion. +1, Max HP/ MP/ CP +150, Speed +5, Atk. Spd./ Casting Spd. +10, Acquired XP/ SP +5%. Activates Dimensional Border Power Lv. 1 (increases attack power with a certain chance). Can be upgraded by Alchemist Veruti in Giran. The effect doesn't stack with that of Talisman of Border, the Dimensional Talisman effect takes precedence. --> <!-- P./ M. Def. +25, P./ M. Evasion. +1, Max HP/ MP/ CP +150, Speed +5, Atk. Spd./ Casting Spd. +10, Acquired XP/ SP +5%. Activates Dimensional Border Power Lv. 1 (increases attack power with a certain chance). Can be upgraded by Alchemist Veruti in Giran. The effect doesn't stack with that of Talisman of Border, the Dimensional Talisman effect takes precedence. -->

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@ -856,23 +856,37 @@
<!-- For 20 min., P. Atk. +200, M. Atk. +350, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. Cooldown: 1 min. The effect remains after death. --> <!-- For 20 min., P. Atk. +200, M. Atk. +350, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.ev_charge_scroll" /> <set name="icon" val="icon.ev_charge_scroll" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="STEEL" /> <set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="54071" level="1" /> <!-- Dragon Scroll (Event) -->
</skills>
</item> </item>
<item id="91781" name="Sayha's Effect Scroll" additionalName="Event" type="EtcItem"> <item id="91781" name="Sayha's Effect Scroll" additionalName="Event" type="EtcItem">
<!-- For 20 min., grants the following effects: Sayha's Shield, Sayha's Magic Barrier, Sayha's Decrease Weight, Sayha's Clarity, Sayha's Berserker Spirit, Sayha's Wind Walk, Sayha's Might, Sayha's Focus, Sayha's Haste, Sayha's Death Whisper, Sayha's Empower, Sayha's Wild Magic, Sayha's Acumen, Sayha's Concentration, Sayha's Prophecy, Sayha's Recover HP, Sayha's Recover MP. Cooldown: 1 min. Can't be used when the Sayha's Recover MP effect is active. Note: The Sayha's Victory effect does not stack if the identical effect is active. --> <!-- For 20 min., grants the following effects: Sayha's Shield, Sayha's Magic Barrier, Sayha's Decrease Weight, Sayha's Clarity, Sayha's Berserker Spirit, Sayha's Wind Walk, Sayha's Might, Sayha's Focus, Sayha's Haste, Sayha's Death Whisper, Sayha's Empower, Sayha's Wild Magic, Sayha's Acumen, Sayha's Concentration, Sayha's Prophecy, Sayha's Recover HP, Sayha's Recover MP. Cooldown: 1 min. Can't be used when the Sayha's Recover MP effect is active. Note: The Sayha's Victory effect does not stack if the identical effect is active. -->
<set name="icon" val="icon.etc_ssq_i00" /> <set name="icon" val="icon.etc_ssq_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="STEEL" /> <set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="54070" level="1" /> <!-- Sayha's Effect Scroll (Event) -->
</skills>
</item> </item>
<item id="91782" name="Nuia's Gift" type="EtcItem"> <item id="91782" name="Nuia's Gift" type="EtcItem">
<!-- Double-click to obtain one of the following items: Special Dragon Fruit, PA Coins, Talisman of Baium, Weapon Pack (Best S-grade). --> <!-- Double-click to obtain one of the following items: Special Dragon Fruit, PA Coins, Talisman of Baium, Weapon Pack (Best S-grade). -->

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@ -2,7 +2,23 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="32203" toLevel="1" name="Limit Barrier"> <skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within 15 sec., the Raid Boss fully recovers HP. --> <!-- This barrier can be removed only after hit 500 times. If you fail to hit it 500 times within 15 sec., the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon> <icon>icon.skill32203</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume>
<hitTime>100</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>40</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>SPIRIT_KING_WIND_AVE</abnormalVisualEffect><!-- This effect is not retail, but its cool -->
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
</list> </list>

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@ -645,16 +645,159 @@
<skill id="54070" toLevel="1" name="Sayha's Effect Scroll (Event)"> <skill id="54070" toLevel="1" name="Sayha's Effect Scroll (Event)">
<!-- A magic scroll which allows getting various buffs. --> <!-- A magic scroll which allows getting various buffs. -->
<icon>icon.etc_ssq_i00</icon> <icon>icon.etc_ssq_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>91781</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime><!-- 60000 TODO:aaaaaaaaaaaaaaaaaaaaaaaaaaaaa-->
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill">
<skillId>54100</skillId> <!-- Sayha's Shield -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54101</skillId> <!-- Sayha's Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54103</skillId> <!-- Sayha's Decrease Weight -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54112</skillId> <!-- Sayha's Clarity -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54104</skillId> <!-- Sayha's Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54105</skillId> <!-- Sayha's Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54106</skillId> <!-- Sayha's Might -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54108</skillId> <!-- Sayha's Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54109</skillId> <!-- Sayha's Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54110</skillId> <!-- Sayha's Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54111</skillId> <!-- Sayha's Empower -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54113</skillId> <!-- Sayha's Wild Magic -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54114</skillId> <!-- Sayha's Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54115</skillId> <!-- Sayha's Concentration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54116</skillId> <!-- Sayha's Victory -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54117</skillId> <!-- Sayha's Recover Hp -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>54118</skillId> <!-- Sayha's Recover Mp -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="54071" toLevel="1" name="Dragon Scroll (Event)"> <skill id="54071" toLevel="1" name="Dragon Scroll (Event)">
<!-- For 20 min., P. Atk. +200, M. Atk. +350, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. The effect remains after death. --> <!-- For 20 min., P. Atk. +200, M. Atk. +350, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. The effect remains after death. -->
<icon>icon.ev_charge_scroll</icon> <icon>icon.ev_charge_scroll</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint> <hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effects>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54072" toLevel="1" name="Aden Treasure Chest"> <skill id="54072" toLevel="1" name="Aden Treasure Chest">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -3,138 +3,439 @@
<skill id="54100" toLevel="1" name="Sayha's Shield"> <skill id="54100" toLevel="1" name="Sayha's Shield">
<!-- For 20 min., P. Def. +300. --> <!-- For 20 min., P. Def. +300. -->
<icon>icon.skill1040</icon> <icon>icon.skill1040</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54101" toLevel="1" name="Sayha's Magic Barrier"> <skill id="54101" toLevel="1" name="Sayha's Magic Barrier">
<!-- For 20 min., M. Def. +350. --> <!-- For 20 min., M. Def. +350. -->
<icon>icon.skill1036</icon> <icon>icon.skill1036</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalDefence">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54103" toLevel="1" name="Sayha's Decrease Weight"> <skill id="54103" toLevel="1" name="Sayha's Decrease Weight">
<!-- For 20 min., Weight Limit +9000. --> <!-- For 20 min., Weight Limit +9000. -->
<icon>icon.skill1257</icon> <icon>icon.skill1257</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="WeightPenalty">
<amount>9000</amount>
</effect>
</effects>
</skill> </skill>
<skill id="54104" toLevel="1" name="Sayha's Berserker Spirit"> <skill id="54104" toLevel="1" name="Sayha's Berserker Spirit">
<!-- For 20 min., Max HP/ MP -15%, P. Atk. +10%, M. Atk. +20%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. --> <!-- For 20 min., Max HP/ MP -15%, P. Atk. +10%, M. Atk. +20%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. -->
<icon>icon.skill1062</icon> <icon>icon.skill1062</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54105" toLevel="1" name="Sayha's Wind Walk"> <skill id="54105" toLevel="1" name="Sayha's Wind Walk">
<!-- For 20 min., Speed +33. --> <!-- For 20 min., Speed +33. -->
<icon>icon.skill1204</icon> <icon>icon.skill1204</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54106" toLevel="1" name="Sayha's Might"> <skill id="54106" toLevel="1" name="Sayha's Might">
<!-- For 20 min., P. Atk. +230. --> <!-- For 20 min., P. Atk. +230. -->
<icon>icon.skill1068</icon> <icon>icon.skill1068</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>230</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54108" toLevel="1" name="Sayha's Focus"> <skill id="54108" toLevel="1" name="Sayha's Focus">
<!-- For 20 min., P. Critical Rate +40. --> <!-- For 20 min., P. Critical Rate +40. -->
<icon>icon.skill1077</icon> <icon>icon.skill1077</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54109" toLevel="1" name="Sayha's Haste"> <skill id="54109" toLevel="1" name="Sayha's Haste">
<!-- For 20 min., Atk. Spd. +33%. --> <!-- For 20 min., Atk. Spd. +33%. -->
<icon>icon.skill1086</icon> <icon>icon.skill1086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>33</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54110" toLevel="1" name="Sayha's Death Whisper"> <skill id="54110" toLevel="1" name="Sayha's Death Whisper">
<!-- For 20 min., P. Critical Damage +35%. --> <!-- For 20 min., P. Critical Damage +35%. -->
<icon>icon.skill1242</icon> <icon>icon.skill1242</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54111" toLevel="1" name="Sayha's Empower"> <skill id="54111" toLevel="1" name="Sayha's Empower">
<!-- For 20 min., M. Atk. +300. --> <!-- For 20 min., M. Atk. +300. -->
<icon>icon.skill1059</icon> <icon>icon.skill1059</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54112" toLevel="1" name="Sayha's Clarity"> <skill id="54112" toLevel="1" name="Sayha's Clarity">
<!-- For 20 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. --> <!-- For 20 min., MP Consumption for physical skills -20%, MP Consumption for magical skills -10%, and song/ dance skill's MP consumption -20%. -->
<icon>icon.skill1397</icon> <icon>icon.skill1397</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54113" toLevel="1" name="Sayha's Wild Magic"> <skill id="54113" toLevel="1" name="Sayha's Wild Magic">
<!-- For 20 min., M. Critical Rate +20%. --> <!-- For 20 min., M. Critical Rate +20%. -->
<icon>icon.skill1303</icon> <icon>icon.skill1303</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54114" toLevel="1" name="Sayha's Acumen"> <skill id="54114" toLevel="1" name="Sayha's Acumen">
<!-- For 20 min., Casting Spd. +30%. --> <!-- For 20 min., Casting Spd. +30%. -->
<icon>icon.skill1085</icon> <icon>icon.skill1085</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54115" toLevel="1" name="Sayha's Concentration"> <skill id="54115" toLevel="1" name="Sayha's Concentration">
<!-- For 20 min., Casting Interruption Rate -53%. --> <!-- For 20 min., Casting Interruption Rate -53%. -->
<icon>icon.skill1078</icon> <icon>icon.skill1078</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ReduceCancel">
<amount>-53</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54116" toLevel="1" name="Sayha's Victory"> <skill id="54116" toLevel="1" name="Sayha's Victory">
<!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P./ M. Critical Rate +20, P./ M. Critical Damage +10%. --> <!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P./ M. Critical Rate +20, P./ M. Critical Damage +10%. -->
<icon>icon.skill5074</icon> <icon>icon.skill5074</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54117" toLevel="1" name="Sayha's Recover HP"> <skill id="54117" toLevel="1" name="Sayha's Recover HP">
<!-- For 20 min., recovers HP. --> <!-- For 20 min., recovers HP. -->
<icon>icon.skill0211</icon> <icon>icon.skill0211</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HpRegen">
<amount>1.1</amount><!-- TODO: Correct value -->
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54118" toLevel="1" name="Sayha's Recover MP"> <skill id="54118" toLevel="1" name="Sayha's Recover MP">
<!-- For 20 min., recovers MP. The Sayha's Effect Scroll cannot be used if the buff is active. --> <!-- For 20 min., recovers MP. The Sayha's Effect Scroll cannot be used if the buff is active. -->
<icon>icon.skill0213</icon> <icon>icon.skill0213</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
<hitTime>1800</hitTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MpRegen">
<amount>1.1</amount><!-- TODO: Correct value -->
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="54119" toLevel="1" name="Chef's Fish Stew - Victory"> <skill id="54119" toLevel="1" name="Chef's Fish Stew - Victory">
<!-- For 3 h., HP/ MP Recovery Bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, PvE Damage +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. The effect remains after death. --> <!-- For 3 h., HP/ MP Recovery Bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, PvE Damage +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. The effect remains after death. -->

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@ -654,23 +654,55 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="55243" toLevel="2" name="Scroll: Dance of the Warrior"> <skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 min., P. Atk +12%. --> <!-- For 10 min., P. Atk +12%. -->
<icon>icon.skill0271</icon> <icon>icon.skill0271</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70110</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>523</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>12</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55244" toLevel="2" name="Scroll: Dance of the Mystic"> <skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 min., M. Atk +20%. --> <!-- For 10 min., M. Atk +20%. -->
<icon>icon.skill0273</icon> <icon>icon.skill0273</icon>
<operateType>A1</operateType> <abnormalLvl>4</abnormalLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70111</itemConsumeId>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<effectPoint>467</effectPoint> <effectPoint>523</effectPoint>
<isMagic>3</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55245" toLevel="8" name="Scroll of Escape: Town of Aden"> <skill id="55245" toLevel="8" name="Scroll of Escape: Town of Aden">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -132,6 +132,7 @@
<skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch"> <skill id="55711" toLevel="1" name="Remove Lv. 4 Brooch">
<!-- Bright light fades. --> <!-- Bright light fades. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>AVE_BROOCH,10</dispel> <dispel>AVE_BROOCH,10</dispel>

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@ -162,12 +162,70 @@
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
</skill> </skill>
<skill id="59634" toLevel="1" name="Dragon Scroll (Event)"> <skill id="59634" toLevel="1" name="Dragon Scroll (Event)">
<!-- For 20 min., P./ M. Atk. +150, P./ M. Critical Rate +30, Atk. Spd./ Casting Spd. +50, P./ M. Def. +200, Max HP/ MP/ CP +500. The effect remains after death. -->
<icon>icon.ev_charge_scroll</icon> <icon>icon.ev_charge_scroll</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint> <hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>71741</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effects>
<effect name="PAtk">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="59635" toLevel="9" name="Dimensional Border Power"> <skill id="59635" toLevel="9" name="Dimensional Border Power">
<!-- P./ M. Atk. +$s1, P./ M. Critical Damage +$s2. --> <!-- P./ M. Atk. +$s1, P./ M. Critical Damage +$s2. -->