Sigel Eva's Templar cubic additions.
Contributed by SmiDmi.
This commit is contained in:
84
L2J_Mobius_5.0_Salvation/dist/game/data/stats/cubics/cubic-23.xml
vendored
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84
L2J_Mobius_5.0_Salvation/dist/game/data/stats/cubics/cubic-23.xml
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@@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
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<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="33" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
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</cubic>
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</list>
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84
L2J_Mobius_5.0_Salvation/dist/game/data/stats/cubics/cubic-26.xml
vendored
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84
L2J_Mobius_5.0_Salvation/dist/game/data/stats/cubics/cubic-26.xml
vendored
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@@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
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<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
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<conditions>
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<hp type="GREATER" percent="30" />
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<range value="1000" />
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</conditions>
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<skills>
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<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
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</skills>
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</cubic>
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</list>
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@@ -4302,7 +4302,6 @@
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>96</mpConsume>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -4312,6 +4311,15 @@
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<value level="6">103</value>
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<value level="7">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">30</value>
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<value level="2">35</value>
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<value level="3">40</value>
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<value level="4">44</value>
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<value level="5">48</value>
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<value level="6">51</value>
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<value level="7">53</value>
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</mpConsume>
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<hitTime>2200</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>30000</reuseDelay>
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@@ -4322,7 +4330,7 @@
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</conditions>
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<effects>
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<effect name="SummonCubic">
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<cubicId>18</cubicId>
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<cubicId>23</cubicId>
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<cubicLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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@@ -4653,7 +4661,8 @@
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<skill id="10082" toLevel="7" name="Strong Cubic Heal">
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<!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
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<icon>icon.skill10092_2</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalTime>8</abnormalTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effectPoint>408</effectPoint>
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@@ -4663,33 +4672,52 @@
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="4">101</value>
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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</magicLvl>
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<effects>
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<effect name="Heal">
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<power>
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<value level="1">600</value>
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<value level="2">650</value>
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<value level="3">700</value>
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<value level="4">750</value>
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<value level="5">800</value>
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<value level="6">850</value>
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<value level="7">900</value>
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</power>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">250</value>
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<value level="3">290</value>
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<value level="4">320</value>
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<value level="5">350</value>
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<value level="6">375</value>
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<value level="7">400</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ManaHeal">
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<power>
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<value level="1">60</value>
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<value level="2">65</value>
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<value level="3">70</value>
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<value level="4">75</value>
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<value level="5">80</value>
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<value level="6">85</value>
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<value level="7">90</value>
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</power>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">250</value>
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<value level="3">290</value>
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<value level="4">320</value>
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<value level="5">350</value>
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<value level="6">375</value>
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<value level="7">400</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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<value level="4">13</value>
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<value level="5">15</value>
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<value level="6">17</value>
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<value level="7">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>30</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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</effects>
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</skill>
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<skill id="10083" toLevel="7" name="Basic Cubic Heal">
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@@ -5162,12 +5190,20 @@
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>96</mpConsume>
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<hitTime>2200</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>30000</reuseDelay>
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<isMagic>1</isMagic>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">30</value>
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<value level="2">35</value>
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<value level="3">40</value>
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<value level="4">44</value>
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<value level="5">48</value>
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<value level="6">51</value>
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<value level="7">53</value>
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</mpConsume>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -5182,7 +5218,7 @@
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</conditions>
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<effects>
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<effect name="SummonCubic">
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<cubicId>22</cubicId>
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<cubicId>26</cubicId>
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<cubicLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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|
84
L2J_Mobius_5.5_EtinasFate/dist/game/data/stats/cubics/cubic-23.xml
vendored
Normal file
84
L2J_Mobius_5.5_EtinasFate/dist/game/data/stats/cubics/cubic-23.xml
vendored
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@@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
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<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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<conditions>
|
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<hp type="GREATER" percent="33" />
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||||
<range value="1000" />
|
||||
</conditions>
|
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<skills>
|
||||
<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
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</skills>
|
||||
</cubic>
|
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<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
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||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
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||||
</skills>
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||||
</cubic>
|
||||
<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
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||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
</list>
|
84
L2J_Mobius_5.5_EtinasFate/dist/game/data/stats/cubics/cubic-26.xml
vendored
Normal file
84
L2J_Mobius_5.5_EtinasFate/dist/game/data/stats/cubics/cubic-26.xml
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
|
||||
<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
</list>
|
@@ -4305,7 +4305,6 @@
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>96</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -4315,6 +4314,15 @@
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">44</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">51</value>
|
||||
<value level="7">53</value>
|
||||
</mpConsume>
|
||||
<hitTime>2200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -4325,7 +4333,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonCubic">
|
||||
<cubicId>18</cubicId>
|
||||
<cubicId>23</cubicId>
|
||||
<cubicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -4656,7 +4664,8 @@
|
||||
<skill id="10082" toLevel="7" name="Strong Cubic Heal">
|
||||
<!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
|
||||
<icon>icon.skill10092_2</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>408</effectPoint>
|
||||
@@ -4666,33 +4675,52 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="4">101</value>
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="Heal">
|
||||
<power>
|
||||
<value level="1">600</value>
|
||||
<value level="2">650</value>
|
||||
<value level="3">700</value>
|
||||
<value level="4">750</value>
|
||||
<value level="5">800</value>
|
||||
<value level="6">850</value>
|
||||
<value level="7">900</value>
|
||||
</power>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">250</value>
|
||||
<value level="3">290</value>
|
||||
<value level="4">320</value>
|
||||
<value level="5">350</value>
|
||||
<value level="6">375</value>
|
||||
<value level="7">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ManaHeal">
|
||||
<power>
|
||||
<value level="1">60</value>
|
||||
<value level="2">65</value>
|
||||
<value level="3">70</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">90</value>
|
||||
</power>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">250</value>
|
||||
<value level="3">290</value>
|
||||
<value level="4">320</value>
|
||||
<value level="5">350</value>
|
||||
<value level="6">375</value>
|
||||
<value level="7">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">13</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10083" toLevel="7" name="Basic Cubic Heal">
|
||||
@@ -5165,12 +5193,20 @@
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>96</mpConsume>
|
||||
<hitTime>2200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">44</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">51</value>
|
||||
<value level="7">53</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -5185,7 +5221,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonCubic">
|
||||
<cubicId>22</cubicId>
|
||||
<cubicId>26</cubicId>
|
||||
<cubicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
84
L2J_Mobius_6.0_Fafurion/dist/game/data/stats/cubics/cubic-23.xml
vendored
Normal file
84
L2J_Mobius_6.0_Fafurion/dist/game/data/stats/cubics/cubic-23.xml
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
|
||||
<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="33" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
|
||||
</skills>
|
||||
</cubic>
|
||||
</list>
|
84
L2J_Mobius_6.0_Fafurion/dist/game/data/stats/cubics/cubic-26.xml
vendored
Normal file
84
L2J_Mobius_6.0_Fafurion/dist/game/data/stats/cubics/cubic-26.xml
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
|
||||
<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
|
||||
<conditions>
|
||||
<hp type="GREATER" percent="30" />
|
||||
<range value="1000" />
|
||||
</conditions>
|
||||
<skills>
|
||||
<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
|
||||
</skills>
|
||||
</cubic>
|
||||
</list>
|
@@ -4428,7 +4428,6 @@
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>96</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -4440,6 +4439,17 @@
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">44</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">51</value>
|
||||
<value level="7">53</value>
|
||||
<value level="8">55</value>
|
||||
<value level="9">57</value>
|
||||
</mpConsume>
|
||||
<hitTime>2200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@@ -4450,7 +4460,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonCubic">
|
||||
<cubicId>18</cubicId>
|
||||
<cubicId>23</cubicId>
|
||||
<cubicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@@ -4791,7 +4801,8 @@
|
||||
<skill id="10082" toLevel="7" name="Cubic Hawk Protection">
|
||||
<!-- For $s1, through the protection of Spirit Hawk P./ M. Def. +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
|
||||
<icon>icon.skill10092_2</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>8</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>408</effectPoint>
|
||||
@@ -4801,33 +4812,60 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="4">101</value>
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<effects>
|
||||
<effect name="Heal">
|
||||
<power>
|
||||
<value level="1">600</value>
|
||||
<value level="2">650</value>
|
||||
<value level="3">700</value>
|
||||
<value level="4">750</value>
|
||||
<value level="5">800</value>
|
||||
<value level="6">850</value>
|
||||
<value level="7">900</value>
|
||||
</power>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">250</value>
|
||||
<value level="3">290</value>
|
||||
<value level="4">320</value>
|
||||
<value level="5">350</value>
|
||||
<value level="6">375</value>
|
||||
<value level="7">400</value>
|
||||
<value level="8">425</value>
|
||||
<value level="9">450</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ManaHeal">
|
||||
<power>
|
||||
<value level="1">60</value>
|
||||
<value level="2">65</value>
|
||||
<value level="3">70</value>
|
||||
<value level="4">75</value>
|
||||
<value level="5">80</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">90</value>
|
||||
</power>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">200</value>
|
||||
<value level="2">250</value>
|
||||
<value level="3">290</value>
|
||||
<value level="4">320</value>
|
||||
<value level="5">350</value>
|
||||
<value level="6">375</value>
|
||||
<value level="7">400</value>
|
||||
<value level="8">425</value>
|
||||
<value level="9">450</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">13</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">20</value>
|
||||
<value level="8">22</value>
|
||||
<value level="9">25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10083" toLevel="7" name="Basic Cubic Heal">
|
||||
@@ -4902,6 +4940,7 @@
|
||||
<value level="8">11</value>
|
||||
<value level="9">12</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
@@ -4915,6 +4954,7 @@
|
||||
<value level="8">11</value>
|
||||
<value level="9">12</value>
|
||||
</power>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
@@ -5327,12 +5367,22 @@
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<mpConsume>96</mpConsume>
|
||||
<hitTime>2200</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>
|
||||
<value level="1">30</value>
|
||||
<value level="2">35</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">44</value>
|
||||
<value level="5">48</value>
|
||||
<value level="6">51</value>
|
||||
<value level="7">53</value>
|
||||
<value level="8">55</value>
|
||||
<value level="9">57</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -5349,7 +5399,7 @@
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonCubic">
|
||||
<cubicId>22</cubicId>
|
||||
<cubicId>26</cubicId>
|
||||
<cubicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
|
Reference in New Issue
Block a user