Sigel Eva's Templar cubic additions.

Contributed by SmiDmi.
This commit is contained in:
MobiusDevelopment
2019-06-26 17:19:44 +00:00
parent a51cc592af
commit 7c54901a58
9 changed files with 704 additions and 78 deletions

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@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

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@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
</list>

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@@ -4302,7 +4302,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -4312,6 +4311,15 @@
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -4322,7 +4330,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>18</cubicId> <cubicId>23</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -4653,7 +4661,8 @@
<skill id="10082" toLevel="7" name="Strong Cubic Heal"> <skill id="10082" toLevel="7" name="Strong Cubic Heal">
<!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. --> <!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
<icon>icon.skill10092_2</icon> <icon>icon.skill10092_2</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalTime>8</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint> <effectPoint>408</effectPoint>
@@ -4663,33 +4672,52 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="4">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="Heal"> <effect name="PhysicalDefence">
<power> <amount>
<value level="1">600</value> <value level="1">200</value>
<value level="2">650</value> <value level="2">250</value>
<value level="3">700</value> <value level="3">290</value>
<value level="4">750</value> <value level="4">320</value>
<value level="5">800</value> <value level="5">350</value>
<value level="6">850</value> <value level="6">375</value>
<value level="7">900</value> <value level="7">400</value>
</power> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ManaHeal"> <effect name="MagicalDefence">
<power> <amount>
<value level="1">60</value> <value level="1">200</value>
<value level="2">65</value> <value level="2">250</value>
<value level="3">70</value> <value level="3">290</value>
<value level="4">75</value> <value level="4">320</value>
<value level="5">80</value> <value level="5">350</value>
<value level="6">85</value> <value level="6">375</value>
<value level="7">90</value> <value level="7">400</value>
</power> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="10083" toLevel="7" name="Basic Cubic Heal"> <skill id="10083" toLevel="7" name="Basic Cubic Heal">
@@ -5162,12 +5190,20 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -5182,7 +5218,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>22</cubicId> <cubicId>26</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>

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@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

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@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
</list>

View File

@@ -4305,7 +4305,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -4315,6 +4314,15 @@
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -4325,7 +4333,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>18</cubicId> <cubicId>23</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -4656,7 +4664,8 @@
<skill id="10082" toLevel="7" name="Strong Cubic Heal"> <skill id="10082" toLevel="7" name="Strong Cubic Heal">
<!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. --> <!-- For $s1, through the protection of Spirit Hawk P. Def/ M. Def +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
<icon>icon.skill10092_2</icon> <icon>icon.skill10092_2</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalTime>8</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint> <effectPoint>408</effectPoint>
@@ -4666,33 +4675,52 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="4">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="Heal"> <effect name="PhysicalDefence">
<power> <amount>
<value level="1">600</value> <value level="1">200</value>
<value level="2">650</value> <value level="2">250</value>
<value level="3">700</value> <value level="3">290</value>
<value level="4">750</value> <value level="4">320</value>
<value level="5">800</value> <value level="5">350</value>
<value level="6">850</value> <value level="6">375</value>
<value level="7">900</value> <value level="7">400</value>
</power> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ManaHeal"> <effect name="MagicalDefence">
<power> <amount>
<value level="1">60</value> <value level="1">200</value>
<value level="2">65</value> <value level="2">250</value>
<value level="3">70</value> <value level="3">290</value>
<value level="4">75</value> <value level="4">320</value>
<value level="5">80</value> <value level="5">350</value>
<value level="6">85</value> <value level="6">375</value>
<value level="7">90</value> <value level="7">400</value>
</power> </amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="10083" toLevel="7" name="Basic Cubic Heal"> <skill id="10083" toLevel="7" name="Basic Cubic Heal">
@@ -5165,12 +5193,20 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -5185,7 +5221,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>22</cubicId> <cubicId>26</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>

View File

@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="23" level="1" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="1" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="2" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="2" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="3" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="3" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="4" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="4" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="5" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="5" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="6" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="6" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="7" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="7" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="8" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="8" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
<cubic id="23" level="9" slot="14" duration="900" delay="10" maxCount="50" useUp="0" power="0.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="33" />
<range value="1000" />
</conditions>
<skills>
<skill id="10084" level="9" target="MASTER" /> <!-- Cubic Healing Wave -->
</skills>
</cubic>
</list>

View File

@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/cubics.xsd">
<cubic id="26" level="1" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="1" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="2" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="2" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="3" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="3" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="4" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="4" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="5" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="5" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="6" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="6" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="7" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="7" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="8" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="8" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
<cubic id="26" level="9" slot="18" duration="900" delay="15" maxCount="50" useUp="0" power="2106.0" targetType="BY_SKILL">
<conditions>
<hp type="GREATER" percent="30" />
<range value="1000" />
</conditions>
<skills>
<skill id="10082" level="9" target="MASTER" /> <!-- Cubic Hawk Protection -->
</skills>
</cubic>
</list>

View File

@@ -4428,7 +4428,6 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -4440,6 +4439,17 @@
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
</magicLvl> </magicLvl>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
<value level="8">55</value>
<value level="9">57</value>
</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -4450,7 +4460,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>18</cubicId> <cubicId>23</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@@ -4791,7 +4801,8 @@
<skill id="10082" toLevel="7" name="Cubic Hawk Protection"> <skill id="10082" toLevel="7" name="Cubic Hawk Protection">
<!-- For $s1, through the protection of Spirit Hawk P./ M. Def. +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. --> <!-- For $s1, through the protection of Spirit Hawk P./ M. Def. +$s2, Speed +$s3, and Shield Def. +$s4, and makes you immune to debuff. -->
<icon>icon.skill10092_2</icon> <icon>icon.skill10092_2</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalTime>8</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effectPoint>408</effectPoint> <effectPoint>408</effectPoint>
@@ -4801,33 +4812,60 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="4">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="Heal"> <effect name="PhysicalDefence">
<power> <amount>
<value level="1">600</value> <value level="1">200</value>
<value level="2">650</value> <value level="2">250</value>
<value level="3">700</value> <value level="3">290</value>
<value level="4">750</value> <value level="4">320</value>
<value level="5">800</value> <value level="5">350</value>
<value level="6">850</value> <value level="6">375</value>
<value level="7">900</value> <value level="7">400</value>
</power> <value level="8">425</value>
<value level="9">450</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ManaHeal"> <effect name="MagicalDefence">
<power> <amount>
<value level="1">60</value> <value level="1">200</value>
<value level="2">65</value> <value level="2">250</value>
<value level="3">70</value> <value level="3">290</value>
<value level="4">75</value> <value level="4">320</value>
<value level="5">80</value> <value level="5">350</value>
<value level="6">85</value> <value level="6">375</value>
<value level="7">90</value> <value level="7">400</value>
</power> <value level="8">425</value>
<value level="9">450</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="ShieldDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">17</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
</effects> </effects>
</skill> </skill>
<skill id="10083" toLevel="7" name="Basic Cubic Heal"> <skill id="10083" toLevel="7" name="Basic Cubic Heal">
@@ -4902,6 +4940,7 @@
<value level="8">11</value> <value level="8">11</value>
<value level="9">12</value> <value level="9">12</value>
</power> </power>
<mode>PER</mode>
</effect> </effect>
<effect name="ManaHealPercent"> <effect name="ManaHealPercent">
<power> <power>
@@ -4915,6 +4954,7 @@
<value level="8">11</value> <value level="8">11</value>
<value level="9">12</value> <value level="9">12</value>
</power> </power>
<mode>PER</mode>
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
@@ -5327,12 +5367,22 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>96</mpConsume>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">44</value>
<value level="5">48</value>
<value level="6">51</value>
<value level="7">53</value>
<value level="8">55</value>
<value level="9">57</value>
</mpConsume>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -5349,7 +5399,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="SummonCubic"> <effect name="SummonCubic">
<cubicId>22</cubicId> <cubicId>26</cubicId>
<cubicLvl> <cubicLvl>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>