Proper naming for amount parameters.
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ac79b5e338
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@ -6038,31 +6038,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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_status.addStatusListener(object);
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}
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public void reduceCurrentHp(double i, Creature attacker, Skill skill)
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public void reduceCurrentHp(double amount, Creature attacker, Skill skill)
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{
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reduceCurrentHp(i, attacker, true, false, skill);
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reduceCurrentHp(amount, attacker, true, false, skill);
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}
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public void reduceCurrentHpByDOT(double i, Creature attacker, Skill skill)
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public void reduceCurrentHpByDOT(double amount, Creature attacker, Skill skill)
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{
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reduceCurrentHp(i, attacker, !skill.isToggle(), true, skill);
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reduceCurrentHp(amount, attacker, !skill.isToggle(), true, skill);
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}
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public void reduceCurrentHp(double i, Creature attacker, boolean awake, boolean isDOT, Skill skill)
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public void reduceCurrentHp(double amount, Creature attacker, boolean awake, boolean isDOT, Skill skill)
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{
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if (Config.CHAMPION_ENABLE && isChampion() && (Config.CHAMPION_HP != 0))
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{
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_status.reduceHp(i / Config.CHAMPION_HP, attacker, awake, isDOT, false);
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_status.reduceHp(amount / Config.CHAMPION_HP, attacker, awake, isDOT, false);
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}
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else
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{
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_status.reduceHp(i, attacker, awake, isDOT, false);
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_status.reduceHp(amount, attacker, awake, isDOT, false);
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}
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}
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public void reduceCurrentMp(double i)
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public void reduceCurrentMp(double amount)
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{
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_status.reduceMp(i);
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_status.reduceMp(amount);
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}
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@Override
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@ -6040,31 +6040,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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_status.addStatusListener(object);
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}
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public void reduceCurrentHp(double i, Creature attacker, Skill skill)
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public void reduceCurrentHp(double amount, Creature attacker, Skill skill)
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{
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reduceCurrentHp(i, attacker, true, false, skill);
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reduceCurrentHp(amount, attacker, true, false, skill);
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}
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public void reduceCurrentHpByDOT(double i, Creature attacker, Skill skill)
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public void reduceCurrentHpByDOT(double amount, Creature attacker, Skill skill)
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{
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reduceCurrentHp(i, attacker, !skill.isToggle(), true, skill);
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reduceCurrentHp(amount, attacker, !skill.isToggle(), true, skill);
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}
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public void reduceCurrentHp(double i, Creature attacker, boolean awake, boolean isDOT, Skill skill)
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public void reduceCurrentHp(double amount, Creature attacker, boolean awake, boolean isDOT, Skill skill)
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{
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if (Config.CHAMPION_ENABLE && isChampion() && (Config.CHAMPION_HP != 0))
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{
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_status.reduceHp(i / Config.CHAMPION_HP, attacker, awake, isDOT, false);
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_status.reduceHp(amount / Config.CHAMPION_HP, attacker, awake, isDOT, false);
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}
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else
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{
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_status.reduceHp(i, attacker, awake, isDOT, false);
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_status.reduceHp(amount, attacker, awake, isDOT, false);
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}
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}
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public void reduceCurrentMp(double i)
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public void reduceCurrentMp(double amount)
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{
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_status.reduceMp(i);
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_status.reduceMp(amount);
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}
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@Override
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