Proper naming for amount parameters.

This commit is contained in:
MobiusDevelopment 2020-08-28 13:03:24 +00:00
parent ac79b5e338
commit 7c420db736
2 changed files with 18 additions and 18 deletions

View File

@ -6038,31 +6038,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
_status.addStatusListener(object);
}
public void reduceCurrentHp(double i, Creature attacker, Skill skill)
public void reduceCurrentHp(double amount, Creature attacker, Skill skill)
{
reduceCurrentHp(i, attacker, true, false, skill);
reduceCurrentHp(amount, attacker, true, false, skill);
}
public void reduceCurrentHpByDOT(double i, Creature attacker, Skill skill)
public void reduceCurrentHpByDOT(double amount, Creature attacker, Skill skill)
{
reduceCurrentHp(i, attacker, !skill.isToggle(), true, skill);
reduceCurrentHp(amount, attacker, !skill.isToggle(), true, skill);
}
public void reduceCurrentHp(double i, Creature attacker, boolean awake, boolean isDOT, Skill skill)
public void reduceCurrentHp(double amount, Creature attacker, boolean awake, boolean isDOT, Skill skill)
{
if (Config.CHAMPION_ENABLE && isChampion() && (Config.CHAMPION_HP != 0))
{
_status.reduceHp(i / Config.CHAMPION_HP, attacker, awake, isDOT, false);
_status.reduceHp(amount / Config.CHAMPION_HP, attacker, awake, isDOT, false);
}
else
{
_status.reduceHp(i, attacker, awake, isDOT, false);
_status.reduceHp(amount, attacker, awake, isDOT, false);
}
}
public void reduceCurrentMp(double i)
public void reduceCurrentMp(double amount)
{
_status.reduceMp(i);
_status.reduceMp(amount);
}
@Override

View File

@ -6040,31 +6040,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
_status.addStatusListener(object);
}
public void reduceCurrentHp(double i, Creature attacker, Skill skill)
public void reduceCurrentHp(double amount, Creature attacker, Skill skill)
{
reduceCurrentHp(i, attacker, true, false, skill);
reduceCurrentHp(amount, attacker, true, false, skill);
}
public void reduceCurrentHpByDOT(double i, Creature attacker, Skill skill)
public void reduceCurrentHpByDOT(double amount, Creature attacker, Skill skill)
{
reduceCurrentHp(i, attacker, !skill.isToggle(), true, skill);
reduceCurrentHp(amount, attacker, !skill.isToggle(), true, skill);
}
public void reduceCurrentHp(double i, Creature attacker, boolean awake, boolean isDOT, Skill skill)
public void reduceCurrentHp(double amount, Creature attacker, boolean awake, boolean isDOT, Skill skill)
{
if (Config.CHAMPION_ENABLE && isChampion() && (Config.CHAMPION_HP != 0))
{
_status.reduceHp(i / Config.CHAMPION_HP, attacker, awake, isDOT, false);
_status.reduceHp(amount / Config.CHAMPION_HP, attacker, awake, isDOT, false);
}
else
{
_status.reduceHp(i, attacker, awake, isDOT, false);
_status.reduceHp(amount, attacker, awake, isDOT, false);
}
}
public void reduceCurrentMp(double i)
public void reduceCurrentMp(double amount)
{
_status.reduceMp(i);
_status.reduceMp(amount);
}
@Override