Various skill improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-28 14:20:08 +00:00
parent 21324b8e25
commit 7bb6255e9f
8 changed files with 780 additions and 728 deletions

View File

@@ -406,15 +406,15 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>89</magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <affectScope>SINGLE</affectScope>
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -427,17 +427,18 @@
<skill id="10007" toLevel="5" name="Grand Fortress"> <skill id="10007" toLevel="5" name="Grand Fortress">
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. --> <!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon> <icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl> <operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType> <abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType> <magicLvl>85</magicLvl>
<magicLvl> <isTriggeredSkill>true</isTriggeredSkill>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -446,19 +447,20 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalSkillPower"> <effect name="ShieldDefence">
<amount> <amount>
<value level="1">25</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">20</value>
<value level="3">35</value> <value level="3">30</value>
<value level="4">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">40</value>
<value level="5">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ShieldDefence"> <effect name="CallSkill">
<amount>50</amount> <skillId>10007</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1536,9 +1538,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1601,9 +1603,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3738,12 +3740,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -3752,12 +3754,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3767,12 +3769,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3786,12 +3788,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -3824,12 +3826,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3839,12 +3841,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3961,12 +3963,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -3975,12 +3977,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3990,12 +3992,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4009,12 +4011,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -4044,12 +4046,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4059,12 +4061,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4222,12 +4224,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -4236,12 +4238,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4251,12 +4253,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4266,16 +4268,16 @@
<!-- For $s1 increases P. Def/ M. Def by $s2 and all Defense Attributes by $s3. --> <!-- For $s1 increases P. Def/ M. Def by $s2 and all Defense Attributes by $s3. -->
<icon>icon.skill10071</icon> <icon>icon.skill10071</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4306,12 +4308,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4321,12 +4323,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4506,12 +4508,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4520,12 +4522,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4535,12 +4537,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4550,18 +4552,29 @@
<!-- For $s1, increases P. Atk./ M. Atk. by $s2 and Attack Attribute by $s3. --> <!-- For $s1, increases P. Atk./ M. Atk. by $s2 and Attack Attribute by $s3. -->
<icon>icon.skill11832</icon> <icon>icon.skill11832</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl> <magicLvl>
@@ -4590,12 +4603,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4605,12 +4618,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -685,7 +685,7 @@
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1857,7 +1857,7 @@
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
@@ -1872,7 +1872,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>6</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>

View File

@@ -406,15 +406,15 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>89</magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <affectScope>SINGLE</affectScope>
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -427,17 +427,18 @@
<skill id="10007" toLevel="5" name="Grand Fortress"> <skill id="10007" toLevel="5" name="Grand Fortress">
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. --> <!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon> <icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl> <operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType> <abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType> <magicLvl>85</magicLvl>
<magicLvl> <isTriggeredSkill>true</isTriggeredSkill>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -446,19 +447,20 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalSkillPower"> <effect name="ShieldDefence">
<amount> <amount>
<value level="1">25</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">20</value>
<value level="3">35</value> <value level="3">30</value>
<value level="4">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">40</value>
<value level="5">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ShieldDefence"> <effect name="CallSkill">
<amount>50</amount> <skillId>10007</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1536,9 +1538,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1601,9 +1603,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3738,12 +3740,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -3752,12 +3754,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3767,12 +3769,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3786,12 +3788,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -3824,12 +3826,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3839,12 +3841,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3961,12 +3963,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -3975,12 +3977,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3990,12 +3992,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4009,12 +4011,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -4044,12 +4046,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4059,12 +4061,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4222,12 +4224,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -4236,12 +4238,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4251,12 +4253,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4266,16 +4268,16 @@
<!-- For $s1, P. Def/ M. Def +$s2 and Attribute Resistance +$s3. --> <!-- For $s1, P. Def/ M. Def +$s2 and Attribute Resistance +$s3. -->
<icon>icon.skill10071</icon> <icon>icon.skill10071</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4306,12 +4308,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4321,12 +4323,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4506,12 +4508,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4520,12 +4522,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4535,12 +4537,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4550,18 +4552,29 @@
<!-- For $s1, P. Atk./ M. Atk. +$s2 and Atk. Attribute +$s3. --> <!-- For $s1, P. Atk./ M. Atk. +$s2 and Atk. Attribute +$s3. -->
<icon>icon.skill11832</icon> <icon>icon.skill11832</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl> <magicLvl>
@@ -4590,12 +4603,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4605,12 +4618,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -686,7 +686,7 @@
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1858,7 +1858,7 @@
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
@@ -1873,7 +1873,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>6</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>

View File

@@ -406,15 +406,15 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>89</magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <affectScope>SINGLE</affectScope>
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -427,17 +427,18 @@
<skill id="10007" toLevel="5" name="Grand Fortress"> <skill id="10007" toLevel="5" name="Grand Fortress">
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. --> <!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon> <icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl> <operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType> <abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType> <magicLvl>85</magicLvl>
<magicLvl> <isTriggeredSkill>true</isTriggeredSkill>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -446,19 +447,20 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalSkillPower"> <effect name="ShieldDefence">
<amount> <amount>
<value level="1">25</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">20</value>
<value level="3">35</value> <value level="3">30</value>
<value level="4">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">40</value>
<value level="5">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ShieldDefence"> <effect name="CallSkill">
<amount>50</amount> <skillId>10007</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1611,9 +1613,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1676,9 +1678,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3833,12 +3835,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -3847,12 +3849,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3862,12 +3864,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3881,12 +3883,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -3919,12 +3921,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3934,12 +3936,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4056,12 +4058,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4070,12 +4072,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4085,12 +4087,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4104,12 +4106,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -4139,12 +4141,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4154,12 +4156,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4321,12 +4323,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -4335,12 +4337,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4350,12 +4352,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4365,16 +4367,16 @@
<!-- For $s1, P./ M. Def. +$s2 and all Attribute Resistance +$s3. --> <!-- For $s1, P./ M. Def. +$s2 and all Attribute Resistance +$s3. -->
<icon>icon.skill10071</icon> <icon>icon.skill10071</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4405,12 +4407,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4420,12 +4422,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4611,12 +4613,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4625,12 +4627,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4640,12 +4642,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4655,18 +4657,29 @@
<!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. --> <!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. -->
<icon>icon.skill11832</icon> <icon>icon.skill11832</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl> <magicLvl>
@@ -4695,12 +4708,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4710,12 +4723,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -1905,7 +1905,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19566" toLevel="4" name="Grand Shillien Shadow"> <skill id="19566" toLevel="4" name="Grand Shillien Shadow">
<!-- P. Atk. +$s1, Shield Def. +$s2, and Attack Attribute +$s3, and activates Shillien Shadow on the caster. $s4 chance to activate Shilen's Presence on allies. --> <!-- P. Atk. +2%, Shield Def. +5%, and Attack Attribute +15, and activates Shillien Shadow on the caster. 6% chance to activate Shilen's Presence on allies. -->
<icon>icon.skill19560</icon> <icon>icon.skill19560</icon>
<operateType>P</operateType> <operateType>P</operateType>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -1916,7 +1916,7 @@
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
@@ -1931,7 +1931,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>6</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>

View File

@@ -406,15 +406,15 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<magicLvl>89</magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <affectScope>SINGLE</affectScope>
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
@@ -427,17 +427,18 @@
<skill id="10007" toLevel="5" name="Grand Fortress"> <skill id="10007" toLevel="5" name="Grand Fortress">
<!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. --> <!-- For $s1, Shield Def. +$s2, cooldown of Raise Shield/ Focus Shield -$s3. -->
<icon>icon.skill10006</icon> <icon>icon.skill10006</icon>
<abnormalLvl>2</abnormalLvl> <operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType> <abnormalType>WEAPON_MASTERY</abnormalType>
<operateType>A2</operateType> <magicLvl>85</magicLvl>
<magicLvl> <isTriggeredSkill>true</isTriggeredSkill>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -446,19 +447,20 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalSkillPower"> <effect name="ShieldDefence">
<amount> <amount>
<value level="1">25</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">20</value>
<value level="3">35</value> <value level="3">30</value>
<value level="4">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">40</value>
<value level="5">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">50</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ShieldDefence"> <effect name="CallSkill">
<amount>50</amount> <skillId>10007</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1611,9 +1613,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1676,9 +1678,9 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">100</value>
<value level="6">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">102</value>
<value level="7">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">104</value>
</magicLvl> </magicLvl>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3833,12 +3835,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -3847,12 +3849,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3862,12 +3864,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3881,12 +3883,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
@@ -3919,12 +3921,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3934,12 +3936,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4056,12 +4058,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4070,12 +4072,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4085,12 +4087,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4104,12 +4106,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">4</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
@@ -4139,12 +4141,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4154,12 +4156,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">8</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">10</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">12</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">16</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">18</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4321,12 +4323,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -4335,12 +4337,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4350,12 +4352,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4365,16 +4367,16 @@
<!-- For $s1, P./ M. Def. +$s2 and all Attribute Resistance +$s3. --> <!-- For $s1, P./ M. Def. +$s2 and all Attribute Resistance +$s3. -->
<icon>icon.skill10071</icon> <icon>icon.skill10071</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
@@ -4405,12 +4407,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4420,12 +4422,12 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">11</value>
<value level="6">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">12</value>
<value level="7">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">13</value>
<value level="8">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">14</value>
<value level="9">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">15</value>
<value level="10">10</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4611,12 +4613,12 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">5</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">6</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">7</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">8</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">9</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">10</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
@@ -4625,12 +4627,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4640,12 +4642,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4655,18 +4657,29 @@
<!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. --> <!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. -->
<icon>icon.skill11832</icon> <icon>icon.skill11832</icon>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
<value level="4">4</value> <value level="4">5</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">6</value>
<value level="6">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">7</value>
<value level="7">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">8</value>
<value level="8">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">9</value>
<value level="9">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">10</value>
<value level="10">4</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">11</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed --> <affectRange>450</affectRange> <!-- Unconfirmed -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl> <magicLvl>
@@ -4695,12 +4708,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4710,12 +4723,12 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">6</value> <value level="4">6</value>
<value level="5">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">7</value>
<value level="6">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">8</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">9</value>
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">10</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">11</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -1864,7 +1864,7 @@
</effects> </effects>
</skill> </skill>
<skill id="19566" toLevel="4" name="Grand Shillien Shadow"> <skill id="19566" toLevel="4" name="Grand Shillien Shadow">
<!-- P. Atk. +$s1, Shield Def. +$s2, and Attack Attribute +$s3, and activates Shillien Shadow on the caster. $s4 chance to activate Shilen's Presence on allies. --> <!-- P. Atk. +2%, Shield Def. +5%, and Attack Attribute +15, and activates Shillien Shadow on the caster. 6% chance to activate Shilen's Presence on allies. -->
<icon>icon.skill19560</icon> <icon>icon.skill19560</icon>
<operateType>P</operateType> <operateType>P</operateType>
<mpConsume>8</mpConsume> <mpConsume>8</mpConsume>
@@ -1875,7 +1875,7 @@
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
@@ -1890,7 +1890,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance> <chance>6</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>