Simplify pathfinding checks.
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@@ -76,7 +76,6 @@ import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.PcCondOverride;
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import com.l2jmobius.gameserver.model.TeleportWhereType;
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import com.l2jmobius.gameserver.model.TimeStamp;
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import com.l2jmobius.gameserver.model.actor.instance.FriendlyNpcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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@@ -3481,7 +3480,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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m.onGeodataPathIndex = -1; // Initialize not on geodata path
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m.disregardingGeodata = false;
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if (!isFlying() && !isInsideZone(ZoneId.WATER) && !isWalker() && !isVehicle())
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if (!isFlying() && !isInsideZone(ZoneId.WATER) && !isVehicle())
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{
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final boolean isInVehicle = isPlayer() && (getActingPlayer().getVehicle() != null);
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if (isInVehicle)
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@@ -3530,14 +3529,11 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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dy = y - curY;
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dz = z - curZ;
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distance = verticalMovementOnly ? Math.pow(dz, 2) : Math.hypot(dx, dy);
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}
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// Pathfinding checks.
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if (Config.PATHFINDING && ((originalDistance - distance) > 30) && !isControlBlocked() && !isInVehicle)
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{
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// Path calculation -- overrides previous movement check
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if (isPlayable() || isMinion() || isInCombat() || (this instanceof FriendlyNpcInstance))
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// Pathfinding checks.
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if (((originalDistance - distance) > 30) && !isControlBlocked() && !isInVehicle)
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{
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// Path calculation -- overrides previous movement check
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m.geoPath = GeoEngine.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld());
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if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
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{
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