Use previous attack speed delay for ranged weapons.
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parent
3d9011a87d
commit
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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@ -1092,9 +1092,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case BOW:
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{
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// Old method.
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// final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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final int reuse = Formulas.calculateReuseTime(this, weaponItem);
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// Try to do what is expected by having more attack speed.
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final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
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// Consume arrows
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final Inventory inventory = getInventory();
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