Various item stat adjustments.

Contributed by Vinter.
This commit is contained in:
MobiusDevelopment
2020-12-05 08:56:14 +00:00
parent 492bfed706
commit 7b541176f4
4 changed files with 20 additions and 30 deletions

View File

@@ -1098,8 +1098,8 @@
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="item_skill" val="3558-1" /> <!-- Earring of Antharas --> <set name="item_skill" val="3558-1" /> <!-- Earring of Antharas -->
<for> <for>
<add order="0" stat="mDef" val="94" /> <add order="0" stat="mDef" val="71" />
<add stat="maxMp" val="37" /> <add stat="maxMp" val="31" />
<enchant stat="mDef" val="0" /> <enchant stat="mDef" val="0" />
</for> </for>
</item> </item>
@@ -1117,8 +1117,8 @@
<set name="enchant_enabled" val="true" /> <set name="enchant_enabled" val="true" />
<set name="item_skill" val="3557-1" /> <!-- Necklace of Valakas --> <set name="item_skill" val="3557-1" /> <!-- Necklace of Valakas -->
<for> <for>
<add order="0" stat="mDef" val="125" /> <add order="0" stat="mDef" val="95" />
<add stat="maxMp" val="50" /> <add stat="maxMp" val="42" />
<enchant stat="mDef" val="0" /> <enchant stat="mDef" val="0" />
</for> </for>
</item> </item>

View File

@@ -957,10 +957,10 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3565" levels="5" name="Special Ability: Focus"> <skill id="3565" levels="3" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLevel">75 80 84 85 86</table> <table name="#magicLevel">75 80 84</table>
<table name="#rCrit">80.6 107 123.5 129 129</table> <table name="#rCrit">80.6 107 96</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLevel" val="#magicLevel" /> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -974,10 +974,10 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3566" levels="5" name="Special Ability: Focus"> <skill id="3566" levels="3" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLevel">75 80 84 85 86</table> <table name="#magicLevel">75 80 84</table>
<table name="#rCrit">84.3 111.5 133.3 134.4 134.4</table> <table name="#rCrit">84.3 111.5 100.1</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLevel" val="#magicLevel" /> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -991,10 +991,10 @@
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3567" levels="5" name="Special Ability: Focus"> <skill id="3567" levels="3" name="Special Ability: Focus">
<!-- Increases critical attack success rate and damage inflicted during PvP. --> <!-- Increases critical attack success rate and damage inflicted during PvP. -->
<table name="#magicLevel">75 80 84 85 86</table> <table name="#magicLevel">75 80 84</table>
<table name="#rCrit">88.1 116 133.9 139.9 139.9</table> <table name="#rCrit">88.1 116 104.1</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLevel" val="#magicLevel" /> <set name="magicLevel" val="#magicLevel" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />

View File

@@ -23,7 +23,7 @@
<skill id="3601" levels="10" name="Special Ability: Haste"> <skill id="3601" levels="10" name="Special Ability: Haste">
<!-- Increases Atk.Spd., and enables the character to attack multiple opponents. --> <!-- Increases Atk.Spd., and enables the character to attack multiple opponents. -->
<table name="#magicLevel">46 49 52 55 58 61 64 67 75 84</table> <table name="#magicLevel">46 49 52 55 58 61 64 67 75 84</table>
<table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07 1.11</table> <table name="#pAtkSpd">1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07 1.09</table>
<table name="#pvpBonus">1 1 1 1 1 1 1.05 1.05 1.05 1.05</table> <table name="#pvpBonus">1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
<set name="icon" val="icon.skill1086" /> <set name="icon" val="icon.skill1086" />
<set name="magicLevel" val="#magicLevel" /> <set name="magicLevel" val="#magicLevel" />

View File

@@ -1643,7 +1643,7 @@
</for> </for>
</skill> </skill>
<skill id="8284" levels="1" name="Vesper Noble Heavy Armor Set"> <skill id="8284" levels="1" name="Vesper Noble Heavy Armor Set">
<!-- When equipped, increases P. Atk./P. Def. by 5.57%, Max HP by 540, and resistance to sleep/hold attacks by 70%. Cloak equip possible. STR+2, DEX-2 --> <!-- When equipped, increases P. Atk./P. Def. by 5.57%, Max HP by 541, and resistance to sleep/hold attacks by 70%. Cloak equip possible. STR+2, DEX-2 -->
<set name="icon" val="icon.armor_t94_u_i01" /> <set name="icon" val="icon.armor_t94_u_i01" />
<set name="magicLevel" val="1" /> <set name="magicLevel" val="1" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
@@ -1654,10 +1654,7 @@
<param SLEEP="70" /> <param SLEEP="70" />
<mul stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> <mul stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
<mul stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% --> <mul stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
<add stat="maxHp" val="540" /> <!-- Max HP 540 --> <add stat="maxHp" val="541" /> <!-- Max HP 541 -->
<add stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 -->
<add stat="runSpd" val="5" /> <!-- Increases Speed by 5 -->
<mul stat="magicSuccRes" val="1.01" /> <!-- Resistance to magic damage by 1% -->
</effect> </effect>
<effect name="EnableCloak" /> <effect name="EnableCloak" />
</for> </for>
@@ -1684,14 +1681,11 @@
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="DefenceTrait"> <effect name="Buff">
<param PARALYZE="50" />
<mul stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> <mul stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
<mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% --> <mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
<mul stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% --> <mul stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
<add stat="maxMp" val="354" /> <!-- Max MP by 354 --> <add stat="maxMp" val="354" /> <!-- Max MP by 354 -->
<add stat="rEvas" val="3" /> <!-- Increases Evasion by 3 -->
<add stat="critDmgAdd" val="172" /> <!-- Increases Critical Damage by 172 -->
</effect> </effect>
<effect name="EnableCloak" /> <effect name="EnableCloak" />
</for> </for>
@@ -1725,23 +1719,19 @@
<mul stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% --> <mul stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
<mul stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% --> <mul stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
<sub stat="cancel" val="30" /> <!-- decreases the damage to be cancelled by magic by 30 --> <sub stat="cancel" val="30" /> <!-- decreases the damage to be cancelled by magic by 30 -->
<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<mul stat="magicalMpConsumeRate" val="0.97" /> <!-- Decreases MP consumption for magic skills by 3% -->
</effect> </effect>
<effect name="EnableCloak" /> <effect name="EnableCloak" />
</for> </for>
</skill> </skill>
<skill id="8289" levels="3" name="Special Ability Focus"> <skill id="8289" levels="1" name="Special Ability Focus">
<!-- Increases critical attack rate and damage inflicted during PvP. --> <!-- Increases critical attack rate and damage inflicted during PvP. -->
<table name="#magicLevel">84 85 86</table>
<table name="#rCrit">128.7 137.1 137.1</table>
<set name="icon" val="icon.skill1077" /> <set name="icon" val="icon.skill1077" />
<set name="magicLevel" val="#magicLevel" /> <set name="magicLevel" val="84" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="Buff">
<add stat="critRate" val="#rCrit" /> <add stat="critRate" val="102" />
<mul stat="pvpPhysDmg" val="1.05" /> <mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" /> <mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" /> <mul stat="pvpMagicalDmg" val="1.05" />