Fixed TriggerSkillByDamage effect handler.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-08-17 06:32:12 +00:00
parent 32d64f1037
commit 79a629c9ca
37 changed files with 199 additions and 399 deletions

View File

@@ -468,11 +468,11 @@
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Undying Will -->
<attackerType>Creature</attackerType>
<chance>100</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<hpPercent>30</hpPercent>
<skillId>1918</skillId> <!-- Undying Will -->
<skillLevel>1</skillLevel>
</effect>
@@ -497,7 +497,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>20</amount>
<amount>30</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>