TeleportToPlayer effect should check if target is in timed hunting zone.
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		| @@ -109,7 +109,7 @@ public class TeleportToPlayer extends AbstractEffect | ||||
| 			} | ||||
| 			 | ||||
| 			final Instance instance = target.getInstanceWorld(); | ||||
| 			if ((instance != null) && !instance.isPlayerSummonAllowed()) | ||||
| 			if (((instance != null) && !instance.isPlayerSummonAllowed()) || target.isInTimedHuntingZone()) | ||||
| 			{ | ||||
| 				final SystemMessage sm = new SystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING); | ||||
| 				sm.addString(target.getName()); | ||||
|   | ||||
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