Various skill adjustments.
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20ac159c24
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788cc0c776
@ -529,10 +529,10 @@
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<!-- Summons Kat the Cat. Consumes $s1 Spirit Ore. -->
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<icon>icon.skill1111</icon>
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<hitTime>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="1">6000</value>
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<value level="2">6000</value>
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<value level="3">6000</value>
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<value level="4">6000</value>
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<value level="5">6000</value>
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<value level="6">6000</value>
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<value level="7">6000</value>
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@ -612,24 +612,24 @@
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</mpInitialConsume>
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<operateType>A1</operateType>
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<reuseDelay>
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<value level="1">5400000</value>
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<value level="2">5400000</value>
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<value level="3">5400000</value>
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<value level="4">5400000</value>
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<value level="5">5000</value>
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<value level="6">5000</value>
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<value level="7">5000</value>
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<value level="8">5000</value>
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<value level="9">5000</value>
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<value level="10">5000</value>
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<value level="11">5000</value>
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<value level="12">5000</value>
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<value level="13">5000</value>
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<value level="14">5000</value>
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<value level="15">5000</value>
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<value level="16">5000</value>
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<value level="17">5000</value>
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<value level="18">5000</value>
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<value level="1">10000</value>
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<value level="2">10000</value>
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<value level="3">10000</value>
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<value level="4">10000</value>
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<value level="5">10000</value>
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<value level="6">10000</value>
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<value level="7">10000</value>
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<value level="8">10000</value>
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<value level="9">10000</value>
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<value level="10">10000</value>
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<value level="11">10000</value>
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<value level="12">10000</value>
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<value level="13">10000</value>
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<value level="14">10000</value>
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<value level="15">10000</value>
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<value level="16">10000</value>
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<value level="17">10000</value>
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<value level="18">10000</value>
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</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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@ -661,14 +661,14 @@
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<effect name="Summon">
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<npcId>
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<value level="1">14111</value>
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<value level="2">14112</value>
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<value level="3">14113</value>
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<value level="4">14114</value>
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<value level="5">14115</value>
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<value level="6">14116</value>
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<value level="7">14117</value>
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<value level="8">14118</value>
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<value level="9">14119</value>
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<value level="2">14116</value>
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<value level="3">14112</value>
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<value level="4">14117</value>
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<value level="5">14113</value>
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<value level="6">14118</value>
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<value level="7">14114</value>
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<value level="8">14119</value>
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<value level="9">14115</value>
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<value level="10">14120</value>
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<value level="11">14121</value>
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<value level="12">14122</value>
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@ -1291,7 +1291,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1308,7 +1308,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1325,7 +1325,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1342,7 +1342,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1359,7 +1359,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1376,7 +1376,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1393,7 +1393,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1410,7 +1410,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -1427,7 +1427,7 @@
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<value level="4">-40</value>
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<value level="5">-48</value>
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<value level="6">-48</value>
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<value level="6">-48</value>
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<value level="7">-48</value>
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<value level="8">-48</value>
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<value level="9">-48</value>
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<value level="10">-48</value>
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@ -405,15 +405,15 @@
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</effect>
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</effects>
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</skill>
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<skill id="45304" toLevel="5" name="Drain Magic Energy - MP Recovery">
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<effectPoint> <!-- TODO: Verify values. -->
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<skill id="45304" toLevel="3" name="Drain Magic Energy - MP Recovery">
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<effectPoint>
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<value level="1">549</value>
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<value level="2">582</value>
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<value level="3">611</value>
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<value level="4">635</value>
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<value level="5">655</value>
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</effectPoint>
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<magicLevel> <!-- TODO: Verify values. -->
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<magicLevel>
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<value level="1">58</value>
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<value level="2">62</value>
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<value level="3">66</value>
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@ -430,8 +430,6 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@ -1183,18 +1181,6 @@
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</magicLevel>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">69</value>
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<value level="2">73</value>
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<value level="3">77</value>
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<value level="4">40</value>
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<value level="5">50</value>
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<value level="6">60</value>
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<value level="7">70</value>
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<value level="8">80</value>
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<value level="9">90</value>
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<value level="10">100</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>1500</hitTime>
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<coolTime>1000</coolTime>
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@ -1379,6 +1365,8 @@
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<value level="2">6965</value>
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<value level="3">7508</value>
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</power>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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</channelingEffects>
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<effects>
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@ -1452,6 +1440,8 @@
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<value level="2">1965</value>
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<value level="3">1508</value>
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</power>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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</channelingEffects>
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<effects>
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@ -1519,6 +1509,8 @@
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<value level="2">10165</value>
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<value level="3">12508</value>
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</power>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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</channelingEffects>
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<effects>
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@ -1782,7 +1774,7 @@
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<value level="5">64</value>
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</magicLevel>
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<operateType>A2</operateType>
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<reuseDelay>120000</reuseDelay>
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<reuseDelay>150000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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@ -4857,6 +4849,8 @@
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<skill id="45389" toLevel="1" name="Devour">
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<hitTime>1000</hitTime>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<itemConsumeCount>30</itemConsumeCount>
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@ -980,11 +980,61 @@
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<value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
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</icon>
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<operateType>A1</operateType>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">9</value>
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<value level="9">10</value>
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<value level="10">11</value>
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</abnormalLevel>
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<magicLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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</magicLevel>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>-1000</effectPoint>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<pvpEffects>
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<effect name="BlockSkill">
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<magicTypes>1;3</magicTypes>
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</effect>
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<effect name="SkillTurning">
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<chance>100</chance>
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<staticChance>true</staticChance>
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</effect>
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<effect name="RealDamage">
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<power>
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<value level="1">475</value>
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<value level="2">633</value>
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<value level="3">950</value>
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<value level="4">1357</value>
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<value level="5">2375</value>
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<value level="6">2375</value>
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<value level="7">2375</value>
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<value level="8">2375</value>
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<value level="9">2375</value>
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<value level="10">2375</value>
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</power>
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</effect>
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</pvpEffects>
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</skill>
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<skill id="55472" toLevel="10" name="Vital Stone">
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<!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
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@ -1357,9 +1407,27 @@
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<value level="10">40</value>
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</PARALYZE>
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<POISON>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">10</value>
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</POISON>
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<SLEEP>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">10</value>
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</SLEEP>
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</effect>
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@ -1885,10 +1885,13 @@
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<xs:element name="pvpEffects">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="effect">
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<xs:element maxOccurs="unbounded" name="effect">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="power">
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<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
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<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
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<xs:element minOccurs="0" name="power">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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@ -1936,6 +1939,8 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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</xs:complexType>
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