Various skill adjustments.

This commit is contained in:
MobiusDevelopment 2020-12-18 23:39:38 +00:00
parent 20ac159c24
commit 788cc0c776
5 changed files with 127 additions and 60 deletions

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@ -529,10 +529,10 @@
<!-- Summons Kat the Cat. Consumes $s1 Spirit Ore. --> <!-- Summons Kat the Cat. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1111</icon> <icon>icon.skill1111</icon>
<hitTime> <hitTime>
<value level="1">15000</value> <value level="1">6000</value>
<value level="2">15000</value> <value level="2">6000</value>
<value level="3">15000</value> <value level="3">6000</value>
<value level="4">15000</value> <value level="4">6000</value>
<value level="5">6000</value> <value level="5">6000</value>
<value level="6">6000</value> <value level="6">6000</value>
<value level="7">6000</value> <value level="7">6000</value>
@ -612,24 +612,24 @@
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay> <reuseDelay>
<value level="1">5400000</value> <value level="1">10000</value>
<value level="2">5400000</value> <value level="2">10000</value>
<value level="3">5400000</value> <value level="3">10000</value>
<value level="4">5400000</value> <value level="4">10000</value>
<value level="5">5000</value> <value level="5">10000</value>
<value level="6">5000</value> <value level="6">10000</value>
<value level="7">5000</value> <value level="7">10000</value>
<value level="8">5000</value> <value level="8">10000</value>
<value level="9">5000</value> <value level="9">10000</value>
<value level="10">5000</value> <value level="10">10000</value>
<value level="11">5000</value> <value level="11">10000</value>
<value level="12">5000</value> <value level="12">10000</value>
<value level="13">5000</value> <value level="13">10000</value>
<value level="14">5000</value> <value level="14">10000</value>
<value level="15">5000</value> <value level="15">10000</value>
<value level="16">5000</value> <value level="16">10000</value>
<value level="17">5000</value> <value level="17">10000</value>
<value level="18">5000</value> <value level="18">10000</value>
</reuseDelay> </reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@ -661,14 +661,14 @@
<effect name="Summon"> <effect name="Summon">
<npcId> <npcId>
<value level="1">14111</value> <value level="1">14111</value>
<value level="2">14112</value> <value level="2">14116</value>
<value level="3">14113</value> <value level="3">14112</value>
<value level="4">14114</value> <value level="4">14117</value>
<value level="5">14115</value> <value level="5">14113</value>
<value level="6">14116</value> <value level="6">14118</value>
<value level="7">14117</value> <value level="7">14114</value>
<value level="8">14118</value> <value level="8">14119</value>
<value level="9">14119</value> <value level="9">14115</value>
<value level="10">14120</value> <value level="10">14120</value>
<value level="11">14121</value> <value level="11">14121</value>
<value level="12">14122</value> <value level="12">14122</value>

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@ -1291,7 +1291,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1308,7 +1308,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1325,7 +1325,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1342,7 +1342,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1359,7 +1359,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1376,7 +1376,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1393,7 +1393,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1410,7 +1410,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>
@ -1427,7 +1427,7 @@
<value level="4">-40</value> <value level="4">-40</value>
<value level="5">-48</value> <value level="5">-48</value>
<value level="6">-48</value> <value level="6">-48</value>
<value level="6">-48</value> <value level="7">-48</value>
<value level="8">-48</value> <value level="8">-48</value>
<value level="9">-48</value> <value level="9">-48</value>
<value level="10">-48</value> <value level="10">-48</value>

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@ -405,15 +405,15 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="45304" toLevel="5" name="Drain Magic Energy - MP Recovery"> <skill id="45304" toLevel="3" name="Drain Magic Energy - MP Recovery">
<effectPoint> <!-- TODO: Verify values. --> <effectPoint>
<value level="1">549</value> <value level="1">549</value>
<value level="2">582</value> <value level="2">582</value>
<value level="3">611</value> <value level="3">611</value>
<value level="4">635</value> <value level="4">635</value>
<value level="5">655</value> <value level="5">655</value>
</effectPoint> </effectPoint>
<magicLevel> <!-- TODO: Verify values. --> <magicLevel>
<value level="1">58</value> <value level="1">58</value>
<value level="2">62</value> <value level="2">62</value>
<value level="3">66</value> <value level="3">66</value>
@ -430,8 +430,6 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1183,18 +1181,6 @@
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">69</value>
<value level="2">73</value>
<value level="3">77</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">80</value>
<value level="9">90</value>
<value level="10">100</value>
</mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@ -1379,6 +1365,8 @@
<value level="2">6965</value> <value level="2">6965</value>
<value level="3">7508</value> <value level="3">7508</value>
</power> </power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</channelingEffects> </channelingEffects>
<effects> <effects>
@ -1452,6 +1440,8 @@
<value level="2">1965</value> <value level="2">1965</value>
<value level="3">1508</value> <value level="3">1508</value>
</power> </power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</channelingEffects> </channelingEffects>
<effects> <effects>
@ -1519,6 +1509,8 @@
<value level="2">10165</value> <value level="2">10165</value>
<value level="3">12508</value> <value level="3">12508</value>
</power> </power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</channelingEffects> </channelingEffects>
<effects> <effects>
@ -1782,7 +1774,7 @@
<value level="5">64</value> <value level="5">64</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -4857,6 +4849,8 @@
<skill id="45389" toLevel="1" name="Devour"> <skill id="45389" toLevel="1" name="Devour">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount>30</itemConsumeCount> <itemConsumeCount>30</itemConsumeCount>

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@ -980,11 +980,61 @@
<value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value> <value level="10">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLevel>
<magicLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLevel>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<pvpEffects>
<effect name="BlockSkill">
<magicTypes>1;3</magicTypes>
</effect>
<effect name="SkillTurning">
<chance>100</chance>
<staticChance>true</staticChance>
</effect>
<effect name="RealDamage">
<power>
<value level="1">475</value>
<value level="2">633</value>
<value level="3">950</value>
<value level="4">1357</value>
<value level="5">2375</value>
<value level="6">2375</value>
<value level="7">2375</value>
<value level="8">2375</value>
<value level="9">2375</value>
<value level="10">2375</value>
</power>
</effect>
</pvpEffects>
</skill> </skill>
<skill id="55472" toLevel="10" name="Vital Stone"> <skill id="55472" toLevel="10" name="Vital Stone">
<!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. --> <!-- Acquired XP/ SP from Sayha Grace +$s1 while hunting. -->
@ -1357,9 +1407,27 @@
<value level="10">40</value> <value level="10">40</value>
</PARALYZE> </PARALYZE>
<POISON> <POISON>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">10</value> <value level="10">10</value>
</POISON> </POISON>
<SLEEP> <SLEEP>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">10</value> <value level="10">10</value>
</SLEEP> </SLEEP>
</effect> </effect>

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@ -1885,10 +1885,13 @@
<xs:element name="pvpEffects"> <xs:element name="pvpEffects">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element name="effect"> <xs:element maxOccurs="unbounded" name="effect">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
<xs:element name="power"> <xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="staticChance" type="xs:boolean" />
<xs:element minOccurs="0" name="magicTypes" type="xs:string" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true"> <xs:complexType mixed="true">
<xs:sequence minOccurs="0"> <xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
@ -1936,6 +1939,8 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element minOccurs="0" name="criticalChance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
</xs:sequence> </xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType> </xs:complexType>