Commented skill checks for readability.
This commit is contained in:
@@ -3043,23 +3043,26 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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final Skill tempskill = newEffect.getSkill();
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// Remove first Buff if number of buffs > BUFFS_MAX_AMOUNT
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if ((getBuffCount() >= getMaxBuffCount()) && !doesStack(tempskill) && ((tempskill.getSkillType() == SkillType.BUFF) || (tempskill.getSkillType() == SkillType.REFLECT) || (tempskill.getSkillType() == SkillType.HEAL_PERCENT) || (tempskill.getSkillType() == SkillType.MANAHEAL_PERCENT)) && ((tempskill.getId() <= 4360) || (tempskill.getId() >= 4367)) && ((tempskill.getId() <= 4550) || (tempskill.getId() >= 4555)))
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final Skill skill = newEffect.getSkill();
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if ((getBuffCount() >= getMaxBuffCount()) //
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&& !doesStack(skill) //
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&& ((skill.getSkillType() == SkillType.BUFF) || (skill.getSkillType() == SkillType.REFLECT) || (skill.getSkillType() == SkillType.HEAL_PERCENT) || (skill.getSkillType() == SkillType.MANAHEAL_PERCENT)) //
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&& ((skill.getId() <= 4360) || (skill.getId() >= 4367)) // Curse of Destruction, Blessing of Prophecy
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&& ((skill.getId() <= 4550) || (skill.getId() >= 4555))) // Hot Springs Rheumatism, Hot Springs Cholera, Hot Springs Flu, Hot Springs Malaria
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{
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if (newEffect.isHerbEffect())
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{
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newEffect.exit(false);
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return;
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}
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removeFirstBuff(tempskill.getId());
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removeFirstBuff(skill.getId());
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}
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// Remove first DeBuff if number of debuffs > DEBUFFS_MAX_AMOUNT
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if ((getDeBuffCount() >= Config.DEBUFFS_MAX_AMOUNT) && !doesStack(tempskill) && tempskill.isDebuff())
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if ((getDeBuffCount() >= Config.DEBUFFS_MAX_AMOUNT) && !doesStack(skill) && skill.isDebuff())
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{
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removeFirstDeBuff(tempskill.getId());
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removeFirstDeBuff(skill.getId());
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}
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// Add the Effect to all effect in progress on the Creature
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@@ -3867,9 +3870,16 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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effect.addIcon(mi);
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}
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// Like L2OFF toggle and healing potions must not be showed on party buff list
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if ((ps != null) && !effect.getSkill().isToggle() && (effect.getSkill().getId() != 2031) && (effect.getSkill().getId() != 2037) && (effect.getSkill().getId() != 2032))
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if (ps != null)
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{
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effect.addPartySpelledIcon(ps);
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final Skill skill = effect.getSkill();
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if (!skill.isToggle() //
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&& (skill.getId() != 2031) // Lesser Healing Potion
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&& (skill.getId() != 2032) // Healing potion
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&& (skill.getId() != 2037)) // Greater Healing Potion
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{
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effect.addPartySpelledIcon(ps);
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}
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}
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if (os != null)
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{
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@@ -6787,7 +6797,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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int numBuffs = 0;
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for (Effect effect : _effects)
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{
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if (((effect.getSkill().getSkillType() == SkillType.BUFF) || (effect.getSkill().getId() == 1416) || (effect.getSkill().getSkillType() == SkillType.REFLECT) || (effect.getSkill().getSkillType() == SkillType.HEAL_PERCENT) || (effect.getSkill().getSkillType() == SkillType.MANAHEAL_PERCENT)) && ((effect.getSkill().getId() <= 4360) || (effect.getSkill().getId() >= 4367))) // 7s
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final Skill skill = effect.getSkill();
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if (((skill.getSkillType() == SkillType.BUFF) //
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|| (skill.getId() == 1416) // Pa'agrio's Fist
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|| (skill.getSkillType() == SkillType.REFLECT) //
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|| (skill.getSkillType() == SkillType.HEAL_PERCENT) //
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|| (skill.getSkillType() == SkillType.MANAHEAL_PERCENT)) //
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&& ((skill.getId() <= 4360) || (skill.getId() >= 4367))) // Curse of Destruction, Blessing of Prophecy
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{
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numBuffs++;
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}
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@@ -6831,7 +6847,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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Effect removeMe = null;
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for (Effect effect : _effects)
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{
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if (((effect.getSkill().getSkillType() == SkillType.BUFF) || (effect.getSkill().getSkillType() == SkillType.REFLECT) || (effect.getSkill().getSkillType() == SkillType.HEAL_PERCENT) || (effect.getSkill().getSkillType() == SkillType.MANAHEAL_PERCENT)) && ((effect.getSkill().getId() <= 4360) || (effect.getSkill().getId() >= 4367)))
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final Skill skill = effect.getSkill();
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if (((skill.getSkillType() == SkillType.BUFF) //
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|| (skill.getSkillType() == SkillType.REFLECT) //
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|| (skill.getSkillType() == SkillType.HEAL_PERCENT) //
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|| (skill.getSkillType() == SkillType.MANAHEAL_PERCENT)) //
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&& ((skill.getId() <= 4360) || (skill.getId() >= 4367))) // Curse of Destruction, Blessing of Prophecy
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{
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if (preferSkill == 0)
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{
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@@ -7270,7 +7291,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// if the skill has changed the character's state to something other than STATE_CASTING
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// then just leave it that way, otherwise switch back to STATE_IDLE.
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if ((skill.getId() != 345) && (skill.getId() != 346) && (_target != null) && _target.canBeAttacked())
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if ((skill.getId() != 345 /* Sonic Rage */) && (skill.getId() != 346 /* Raging Force */) && (_target != null) && _target.canBeAttacked())
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{
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// Like L2OFF while use a skill and next intention == null the char stop auto attack
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if (((getAI().getNextIntention() == null) && ((skill.getSkillType() == SkillType.PDAM) && (skill.getCastRange() < 400))) || (skill.getSkillType() == SkillType.BLOW) || (skill.getSkillType() == SkillType.DRAIN_SOUL) || (skill.getSkillType() == SkillType.SOW) || (skill.getSkillType() == SkillType.SPOIL))
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@@ -7291,7 +7312,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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getAI().setIntention(AI_INTENTION_ATTACK, _target);
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}
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else if ((skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK) && (skill.getId() != 345) && (skill.getId() != 346))
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else if ((skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK))
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{
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getAI().setIntention(AI_INTENTION_ATTACK, _target);
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getAI().clientStartAutoAttack();
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@@ -7302,7 +7323,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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final PlayerInstance currPlayer = (PlayerInstance) this;
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final SkillUseHolder skillUseHolder = currPlayer.getCurrentSkill();
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if ((skillUseHolder != null) && !skillUseHolder.isCtrlPressed() && (skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK) && (skill.getId() != 345) && (skill.getId() != 346))
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if ((skillUseHolder != null) && !skillUseHolder.isCtrlPressed() && (skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK))
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{
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if (!skill.isMagic() && skill.nextActionIsAttack())
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{
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@@ -7311,7 +7332,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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getAI().clientStartAutoAttack();
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}
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}
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else if ((skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK) && (skill.getId() != 345) && (skill.getId() != 346))
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else if ((skill.isOffensive()) && (skill.getSkillType() != SkillType.UNLOCK) && (skill.getSkillType() != SkillType.BLOW) && (skill.getSkillType() != SkillType.DELUXE_KEY_UNLOCK))
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{
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if (!skill.isMagic())
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{
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@@ -696,7 +696,8 @@ public class PlayerInstance extends Playable
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// Like L2OFF you can use cupid bow skills on peace zone
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// Like L2OFF players can use TARGET_AURA skills on peace zone, all targets will be ignored.
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if (skill.isOffensive() && (isInsidePeaceZone(PlayerInstance.this, getTarget()) && (skill.getTargetType() != SkillTargetType.TARGET_AURA)) && ((skill.getId() != 3261) && (skill.getId() != 3260) && (skill.getId() != 3262))) // check limited to active target
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// Check limited to active target.
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if (skill.isOffensive() && (isInsidePeaceZone(PlayerInstance.this, getTarget()) && (skill.getTargetType() != SkillTargetType.TARGET_AURA)) && ((skill.getId() != 3260 /* Forgiveness */) && (skill.getId() != 3261 /* Heart Shot */) && (skill.getId() != 3262/* Double Heart Shot */)))
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{
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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@@ -2849,7 +2850,7 @@ public class PlayerInstance extends Playable
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}
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// Penality skill are not auto learn
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if ((sk.getId() == 4267) || (sk.getId() == 4270))
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if ((sk.getId() == 4267 /* Grade Penalty */) || (sk.getId() == 4270 /* Weight Penalty */))
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{
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continue;
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}
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@@ -8895,109 +8896,87 @@ public class PlayerInstance extends Playable
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}
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/**
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* check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills).
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* Check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills).
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*/
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public void checkAllowedSkills()
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{
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boolean foundskill = false;
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if (!isGM())
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// Exclude GM characters.
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if (isGM())
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{
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final Collection<SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
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// loop through all skills of player
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for (Skill skill : getAllSkills())
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return;
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}
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final Collection<SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
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boolean foundskill;
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// Loop through all player skills.
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for (Skill skill : getAllSkills())
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{
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final int skillId = skill.getId();
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foundskill = false;
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// Loop through all skills in player skilltree.
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for (SkillLearn temp : skillTree)
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{
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final int skillId = skill.getId();
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// int skilllevel = skill.getLevel();
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foundskill = false;
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// loop through all skills in players skilltree
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for (SkillLearn temp : skillTree)
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{
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// if the skill was found and the level is possible to obtain for his class everything is ok
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if (temp.getId() == skillId)
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{
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foundskill = true;
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}
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}
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// exclude noble skills
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if (isNoble() && (skillId >= 325) && (skillId <= 397))
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if (temp.getId() == skillId)
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{
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foundskill = true;
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}
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if (isNoble() && (skillId >= 1323) && (skillId <= 1327))
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{
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foundskill = true;
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}
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// exclude hero skills
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if (isHero() && (skillId >= 395) && (skillId <= 396))
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{
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foundskill = true;
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}
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if (isHero() && (skillId >= 1374) && (skillId <= 1376))
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{
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foundskill = true;
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}
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// exclude clan skills
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if ((getClan() != null) && (skillId >= 370) && (skillId <= 391))
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{
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foundskill = true;
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}
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// exclude seal of ruler / build siege hq
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if ((getClan() != null) && ((skillId == 246) || (skillId == 247)) && (getClan().getLeaderId() == getObjectId()))
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{
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foundskill = true;
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}
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// exclude fishing skills and common skills + dwarfen craft
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if ((skillId >= 1312) && (skillId <= 1322))
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{
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foundskill = true;
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}
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if ((skillId >= 1368) && (skillId <= 1373))
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{
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foundskill = true;
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}
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// exclude sa / enchant bonus / penality etc. skills
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if ((skillId >= 3000) && (skillId < 7000))
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{
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foundskill = true;
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}
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// exclude Skills from AllowedSkills in options.ini
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if (Config.ALLOWED_SKILLS_LIST.contains(skillId))
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{
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foundskill = true;
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}
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// exclude Donator character
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if (isDonator())
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{
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foundskill = true;
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}
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// exclude Aio character
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if (isAio())
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{
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foundskill = true;
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}
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// remove skill and do a lil LOGGER message
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if (!foundskill)
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{
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removeSkill(skill);
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}
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}
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// Update skill list
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sendSkillList();
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if (!foundskill)
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{
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// Exclude noble skills.
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if (isNoble() && (((skillId >= 325) && (skillId <= 397)) || ((skillId >= 1323) && (skillId <= 1327))))
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{
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foundskill = true;
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}
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// Exclude hero skills.
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else if (isHero() && (((skillId >= 395) && (skillId <= 396)) || ((skillId >= 1374) && (skillId <= 1376))))
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{
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foundskill = true;
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}
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// Exclude clan skills. Exclude seal of ruler / build siege HQ.
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else if ((getClan() != null) && (((skillId >= 370) && (skillId <= 391)) || ((getClan().getLeaderId() == getObjectId()) && ((skillId == 246) || (skillId == 247)))))
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{
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foundskill = true;
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}
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// Exclude fishing skills and common skills + dwarfen craft.
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else if (((skillId >= 1312) && (skillId <= 1322)) || ((skillId >= 1368) && (skillId <= 1373)))
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{
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foundskill = true;
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}
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// Exclude AS / enchant bonus / penalty etc skills.
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else if ((skillId >= 3000) && (skillId < 7000))
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{
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foundskill = true;
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}
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// Exclude Skills from AllowedSkills in custom/Other.ini
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else if (Config.ALLOWED_SKILLS_LIST.contains(skillId))
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{
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foundskill = true;
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}
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// Exclude Donator character.
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else if (isDonator())
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{
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foundskill = true;
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}
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// Exclude Aio character.
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else if (isAio())
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{
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foundskill = true;
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}
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}
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// Remove skill.
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if (!foundskill)
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{
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removeSkill(skill);
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}
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}
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// Update skill list.
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sendSkillList();
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}
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/**
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@@ -9718,7 +9697,7 @@ public class PlayerInstance extends Playable
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if (skill.isToggle())
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{
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// Like L2OFF you can't use fake death if you are mounted
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if ((skill.getId() == 60) && isMounted())
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if ((skill.getId() == 60 /* Fake Death */) && isMounted())
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{
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return;
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}
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@@ -9738,7 +9717,7 @@ public class PlayerInstance extends Playable
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if (effect != null)
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{
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// fake death exception
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if (skill.getId() != 60)
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if (skill.getId() != 60 /* Fake Death */)
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{
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effect.exit(false);
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}
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@@ -9786,14 +9765,8 @@ public class PlayerInstance extends Playable
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// Check if skill is in reuse time
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if (isSkillDisabled(skill))
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{
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if ((skill.getId() != 2166))
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE);
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sm.addSkillName(skill.getId(), skill.getLevel());
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sendPacket(sm);
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}
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// Cp potion message like L2OFF
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else if ((skill.getId() == 2166))
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if ((skill.getId() == 2166 /* CP Gauge Potion */))
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{
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if (skill.getLevel() == 2)
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{
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@@ -9804,6 +9777,12 @@ public class PlayerInstance extends Playable
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sendMessage("CP Potion is not available at this time: being prepared for reuse.");
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}
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}
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else
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.S1_IS_NOT_AVAILABLE_AT_THIS_TIME_BEING_PREPARED_FOR_REUSE);
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sm.addSkillName(skill.getId(), skill.getLevel());
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sendPacket(sm);
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}
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sendPacket(ActionFailed.STATIC_PACKET);
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return;
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@@ -10064,8 +10043,9 @@ public class PlayerInstance extends Playable
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// Check if this is offensive magic skill
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if (skill.isOffensive())
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{
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if (isInsidePeaceZone(this, target) && ((skill.getId() != 3261) // Like L2OFF you can use cupid bow skills on peace zone
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&& (skill.getId() != 3260) && (skill.getId() != 3262) && (sklTargetType != SkillTargetType.TARGET_AURA))) // Like L2OFF people can use TARGET_AURE skills on peace zone
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if (isInsidePeaceZone(this, target) // Like L2OFF you can use cupid bow skills on peace zone
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&& ((skill.getId() != 3260 /* Forgiveness */) && (skill.getId() != 3261 /* Heart Shot */) && (skill.getId() != 3262 /* Double Heart Shot */) //
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&& (sklTargetType != SkillTargetType.TARGET_AURA))) // Like L2OFF people can use TARGET_AURE skills on peace zone
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{
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// If Creature or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
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sendPacket(SystemMessageId.YOU_MAY_NOT_ATTACK_THIS_TARGET_IN_A_PEACEFUL_ZONE);
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@@ -10086,7 +10066,18 @@ public class PlayerInstance extends Playable
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}
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// Check if a Forced ATTACK is in progress on non-attackable target
|
||||
if (!target.isAutoAttackable(this) && (!forceUse && ((skill.getId() != 3261) && (skill.getId() != 3260) && (skill.getId() != 3262))) && (!_inEventTvT || !TvT.isStarted()) && (!_inEventDM || !DM.hasStarted()) && (!_inEventCTF || !CTF.isStarted()) && (!_inEventVIP || !VIP._started) && (sklTargetType != SkillTargetType.TARGET_AURA) && (sklTargetType != SkillTargetType.TARGET_CLAN) && (sklTargetType != SkillTargetType.TARGET_ALLY) && (sklTargetType != SkillTargetType.TARGET_PARTY) && (sklTargetType != SkillTargetType.TARGET_SELF) && (sklTargetType != SkillTargetType.TARGET_GROUND))
|
||||
if (!target.isAutoAttackable(this) //
|
||||
&& (!forceUse && ((skill.getId() != 3260 /* Forgiveness */) && (skill.getId() != 3261 /* Heart Shot */) && (skill.getId() != 3262 /* Double Heart Shot */))) //
|
||||
&& (!_inEventTvT || !TvT.isStarted()) //
|
||||
&& (!_inEventDM || !DM.hasStarted()) //
|
||||
&& (!_inEventCTF || !CTF.isStarted()) //
|
||||
&& (!_inEventVIP || !VIP._started) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_AURA) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_CLAN) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_ALLY) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_PARTY) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_SELF) //
|
||||
&& (sklTargetType != SkillTargetType.TARGET_GROUND))
|
||||
{
|
||||
// Send a Server->Client packet ActionFailed to the PlayerInstance
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
@@ -10209,7 +10200,8 @@ public class PlayerInstance extends Playable
|
||||
default:
|
||||
{
|
||||
// if pvp skill is not allowed for given target
|
||||
if (!checkPvpSkill(target, skill) && !getAccessLevel().allowPeaceAttack() && ((skill.getId() != 3261) && (skill.getId() != 3260) && (skill.getId() != 3262)))
|
||||
if (!checkPvpSkill(target, skill) && !getAccessLevel().allowPeaceAttack() //
|
||||
&& ((skill.getId() != 3260 /* Forgiveness */) && (skill.getId() != 3261 /* Heart Shot */) && (skill.getId() != 3262 /* Double Heart Shot */)))
|
||||
{
|
||||
// Send a System Message to the PlayerInstance
|
||||
sendPacket(SystemMessageId.THAT_IS_THE_INCORRECT_TARGET);
|
||||
@@ -11720,9 +11712,10 @@ public class PlayerInstance extends Playable
|
||||
continue;
|
||||
}
|
||||
|
||||
// Fake skills to change base stats.
|
||||
if (s.getId() > 9000)
|
||||
{
|
||||
continue; // Fake skills to change base stats
|
||||
continue;
|
||||
}
|
||||
|
||||
if (s.bestowed())
|
||||
@@ -13670,7 +13663,6 @@ public class PlayerInstance extends Playable
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14141,7 +14133,7 @@ public class PlayerInstance extends Playable
|
||||
int skillLevel = getSkillLevel(1315);
|
||||
for (Effect e : effects)
|
||||
{
|
||||
if (e.getSkill().getId() == 2274)
|
||||
if (e.getSkill().getId() == 2274 /* Fisherman's Potion */)
|
||||
{
|
||||
skillLevel = (int) e.getSkill().getPower(this);
|
||||
}
|
||||
@@ -14602,7 +14594,7 @@ public class PlayerInstance extends Playable
|
||||
{
|
||||
for (Skill skill : getAllSkills())
|
||||
{
|
||||
if ((skill != null) && skill.isActive() && (skill.getId() != 1324))
|
||||
if ((skill != null) && skill.isActive() && (skill.getId() != 1324 /* Summon CP Potion */))
|
||||
{
|
||||
enableSkill(skill);
|
||||
}
|
||||
|
Reference in New Issue
Block a user