Various item and skill changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-08 21:08:34 +00:00
parent c0a9534c98
commit 78432dc05a
51 changed files with 5184 additions and 418 deletions

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@@ -106,6 +106,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem"> <item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, bestows Eva's power upon your character: Max HP +10%, Skill Cooldown -20%, Reflect Damage +5%. The remaining time decreases even when not playing. --> <!-- When stored in the inventory, bestows Eva's power upon your character: Max HP +10%, Skill Cooldown -20%, Reflect Damage +5%. The remaining time decreases even when not playing. -->
@@ -116,6 +119,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem"> <item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). --> <!-- Wrapped Pack containing Eva's Rune (7-day). -->
@@ -296,6 +302,10 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="10" maxEnchant="10" chance="100" /> <!-- Shiny Elemental Shirt -->
</capsuled_items>
</item> </item>
<item id="28413" name="+10 Physical Reflect Shirt Pack" type="EtcItem"> <item id="28413" name="+10 Physical Reflect Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a +10 Physical Reflect Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. --> <!-- Wrapped Pack containing a +10 Physical Reflect Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->

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@@ -1826,26 +1826,28 @@
<skill id="8564" toLevel="1" name="Rush Impact"> <skill id="8564" toLevel="1" name="Rush Impact">
<!-- Charges forward to attack the enemies in front with 4040 power added to P. Atk. and inflicts Stun for 9 seconds. The power of the ring made it easier to use. --> <!-- Charges forward to attack the enemies in front with 4040 power added to P. Atk. and inflicts Stun for 9 seconds. The power of the ring made it easier to use. -->
<icon>icon.skill0793</icon> <icon>icon.skill0793</icon>
<operateType>DA2</operateType>
<mpConsume>83</mpConsume>
<castRange>600</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>800</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>60</activateRate>
<magicLvl>78</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<trait>SHOCK</trait> <abnormalType>STUN</abnormalType>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;600;60</fanRange> <activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -1856,7 +1858,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>4312</power> <power>4040</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>

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@@ -3869,17 +3869,19 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalLvl>1</abnormalLvl>
<affectRange>1000</affectRange> <abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A6</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<targetType>SELF</targetType> <targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<castRange>400</castRange> <castRange>400</castRange>
@@ -4077,6 +4079,9 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10068" toLevel="7" name="Summon Blood Panther"> <skill id="10068" toLevel="7" name="Summon Blood Panther">

View File

@@ -2570,13 +2570,12 @@
<value level="3">64</value> <value level="3">64</value>
<value level="4">64</value> <value level="4">64</value>
</mpConsume> </mpConsume>
<hitTime>3000</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

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@@ -4483,14 +4483,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="SummonNpc"> <effect name="SummonNpc">
<npcId> <npcId>13323</npcId>
<value level="1">13323</value>
<value level="2">13324</value>
<value level="3">13325</value>
<value level="4">13458</value>
<value level="5">13459</value>
<value level="6">13460</value>
</npcId>
<npcCount>1</npcCount> <npcCount>1</npcCount>
</effect> </effect>
</effects> </effects>
@@ -4499,11 +4492,11 @@
<!-- Pulls the enemies near you to the center. --> <!-- Pulls the enemies near you to the center. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType> <abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate> <activateRate>50</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>200</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>PULL</trait> <trait>PULL</trait>
<effectPoint> <effectPoint>
@@ -4524,9 +4517,15 @@
<effects> <effects>
<effect name="PullBack"> <effect name="PullBack">
<speed>600</speed> <speed>600</speed>
<delay>650</delay>
</effect> </effect>
<effect name="BlockActions"> <effect name="AddHate">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <power>
<value level="1">586900</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">693700</value>
</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>

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@@ -1166,17 +1166,23 @@
<skill id="11621" toLevel="1" name="Blessing Barrier"> <skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. --> <!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. -->
<icon>icon.skill11621</icon> <icon>icon.skill11621</icon>
<operateType>P</operateType> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="AbsorbDamage">
<minAttackerLevel>1</minAttackerLevel> <damage>20000</damage>
<maxAttackerLevel>127</maxAttackerLevel> </effect>
<chance>80</chance> <!-- Chance appears almost 100% --> <effect name="PhysicalDefence">
<targetType>SELF</targetType> <amount>200</amount>
<minDamage>1</minDamage> <mode>PER</mode>
<skillId>11622</skillId> <!-- Blessing Barrier -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

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@@ -1,13 +1,329 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="32259" toLevel="8" name="Raid Boss (Lv. 105)"> <skill id="32202" toLevel="1" name="Dragon's Curse">
<!-- Punishes those who enter the Dragon's Curse zone. Decreases their HP and Speed by 90% over time. -->
<icon>icon.skill4683</icon>
<operateType>A1</operateType>
</skill>
<skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after being hit 600 times. If you fail to hit it 600 times within $s1, the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon>
<operateType>A1</operateType>
</skill>
<skill id="32204" toLevel="1" name="Phantom Strike">
<!-- Inflicts great physical damage on the target and decreases P. Def. by $s2 for $s1. -->
<icon>icon.dual_t_atkup</icon>
<operateType>A1</operateType>
</skill>
<skill id="32205" toLevel="1" name="Deadly Shock">
<!-- Inflicts great physical damage on the target and stuns it for $s1. -->
<icon>icon.skill0029</icon>
<operateType>A1</operateType>
</skill>
<skill id="32206" toLevel="1" name="Phantom Fire">
<!-- Inflicts great magic damage on the target and decreases M. Def. by $s2 for $s1. -->
<icon>icon.skill1399</icon>
<operateType>A1</operateType>
</skill>
<skill id="32207" toLevel="1" name="Phantom Cure">
<!-- Recovers your HP and nearby allies' HP by $s1 of Max HP. -->
<operateType>A1</operateType>
</skill>
<skill id="32208" toLevel="1" name="Phantom Punishment">
<!-- Inflicts great physical damage on the target and decreases Atk. Spd./ Casting Spd. by $s2 and Speed by $s3 for $s1. -->
<icon>icon.skill19557</icon>
<operateType>A1</operateType>
</skill>
<skill id="32209" toLevel="1" name="Rage Slasher">
<!-- Inflicts great magic damage on the target and nearby enemies and bleeds them for $s1. -->
<icon>icon.skill1511</icon>
<operateType>A1</operateType>
</skill>
<skill id="32210" toLevel="1" name="Chaotic Swing">
<!-- Inflicts great physical damage on the target and nearby enemies and knocks them down for $s1. -->
<icon>icon.skill10281</icon>
<operateType>A1</operateType>
</skill>
<skill id="32211" toLevel="1" name="Seal of Soul">
<!-- Throws the target into the Dimensional Prison and expels it for $s1. -->
<icon>icon.skill11273</icon>
<operateType>A1</operateType>
</skill>
<skill id="32212" toLevel="1" name="Fanatic Cry">
<!-- Increases your P. Atk./ M. Atk. and your allies' by $s2 for $s1. -->
<icon>icon.skill1001</icon>
<operateType>A1</operateType>
</skill>
<skill id="32213" toLevel="1" name="Chaotic Buster">
<!-- Inflicts great magic damage on the target and nearby enemies and bleeds them for $s1. -->
<icon>icon.skill0035</icon>
<operateType>A1</operateType>
</skill>
<skill id="32214" toLevel="1" name="Cannonball of Despair">
<!-- Attacks with the Cannonball of Despair, causing Stun for $s1. -->
<icon>icon.big_gun_shot_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="32215" toLevel="1" name="Crazed Martyr">
<!-- Inflicts great fixed damage on nearby enemies. -->
<operateType>A1</operateType>
</skill>
<skill id="32216" toLevel="1" name="Encroaching Rage">
<!-- For $s1, P. Atk./ M. Atk. +$s2, P. Def. -$s3, and M. Def. -$s4. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
</skill>
<skill id="32217" toLevel="1" name="Spezion's Will">
<!-- P. Def./ M. Def./ HP Recovery/ Debuff Resistance increases significantly. -->
<icon>icon.skill10274</icon>
<operateType>A1</operateType>
</skill>
<skill id="32218" toLevel="1" name="Energy Burst">
<!-- Inflicts great magic damage on nearby enemies. -->
<operateType>A1</operateType>
</skill>
<skill id="32219" toLevel="1" name="Darkest Wave">
<!-- Knocks back the target and nearby enemies. -->
<icon>icon.skill1625</icon>
<operateType>A1</operateType>
</skill>
<skill id="32220" toLevel="1" name="Darkest Reep">
<!-- Knocks back the target and nearby enemies. -->
<icon>icon.skill5016</icon>
<operateType>A1</operateType>
</skill>
<skill id="32221" toLevel="1" name="Spezion's Nightmare">
<!-- Deals serious Poison damage over time. -->
<icon>icon.skill0444</icon>
<operateType>A1</operateType>
</skill>
<skill id="32222" toLevel="1" name="Blossom Aroma">
<!-- Enticed by Lithra Bud and suffering low P. Atk./ M. Atk./ Speed. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
</skill>
<skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's trick immobilizes you and limits your actions. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32225" toLevel="1" name="Fatal Reep">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32226" toLevel="1" name="Reep Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32227" toLevel="1" name="Fatal Needle">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32228" toLevel="1" name="Needle Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32229" toLevel="1" name="Blossom Spike">
<!-- Physical and magic attacks on the target. -->
<operateType>A1</operateType>
</skill>
<skill id="32230" toLevel="1" name="Blossom Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32231" toLevel="1" name="Blossom Poison">
<!-- Receives damage for $s1 over time as poisoned by Treant Blossom. -->
<icon>icon.skill4036</icon>
<operateType>A1</operateType>
</skill>
<skill id="32232" toLevel="1" name="Fatal Teasle">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32233" toLevel="1" name="Teasle Howling">
<!-- Range attack within a 160-degree radius in front. -->
<icon>icon.skill0771</icon>
<operateType>A1</operateType>
</skill>
<skill id="32234" toLevel="1" name="Teasle Illusion">
<!-- P. Atk., Casting Spd. and Speed are lowered as the Flush Teasle causes hallucinations. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32235" toLevel="1" name="Fatal Rampike">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32236" toLevel="1" name="Rampike Wave">
<!-- Blown away and damaged by Rampike's attack. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32237" toLevel="1" name="Rampike Slow">
<!-- Suffering damage and low movement speed after hit by Rampike's attack. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
</skill>
<skill id="32238" toLevel="1" name="Lithra Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i01</icon>
<operateType>A1</operateType>
</skill>
<skill id="32239" toLevel="1" name="Lithra Aprias">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i01</icon>
<operateType>A1</operateType>
</skill>
<skill id="32240" toLevel="1" name="Nerupa Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i04</icon>
<operateType>A1</operateType>
</skill>
<skill id="32241" toLevel="1" name="Nerupa Aprias">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i04</icon>
<operateType>A1</operateType>
</skill>
<skill id="32242" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32243" toLevel="1" name="Aprias Blast">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32244" toLevel="1" name="Aprias Wave">
<!-- Low P. Atk./ M. Atk./ Speed after hit by Nerupa Aprias. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32245" toLevel="1" name="Butterfly Strike">
<!-- Strong magic attack on a single target -->
<icon>icon.skill1275</icon>
<operateType>A1</operateType>
</skill>
<skill id="32246" toLevel="1" name="Butterfly Powder">
<!-- Forced to move as drawn by Lithra Butterfly's Magic Powder. -->
<icon>icon.skill32101</icon>
<operateType>A1</operateType>
</skill>
<skill id="32247" toLevel="1" name="Fatal Needle">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32248" toLevel="1" name="Needle Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32249" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32250" toLevel="1" name="Aprias Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32251" toLevel="1" name="Lithra Points Strike">
<!-- Attack on a single physical target (used by Raid Boss). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32252" toLevel="1" name="Lithra Fatal Slash">
<!-- Attacks enemies in the front and knocks them back with a certain probability. -->
<operateType>A1</operateType>
</skill>
<skill id="32253" toLevel="1" name="Lithra Blow Up">
<!-- Attacks nearby enemies and blows them away. -->
<operateType>A1</operateType>
</skill>
<skill id="32254" toLevel="1" name="Lithra Leash Net">
<!-- Attacks nearby enemies and puts them into Immobile and Action Prohibit states. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32255" toLevel="1" name="Lithra Blossom">
<!-- Makes flowers bloom to gather drinking water (Display skill). -->
<operateType>A1</operateType>
</skill>
<skill id="32256" toLevel="1" name="Lithra's Curse Bloom">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
</skill>
<skill id="32257" toLevel="1" name="Lithra's Trick Bloom">
<!-- Lithra's trick immobilizes you and limits your actions. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32258" toLevel="1" name="Nerupa's Power">
<!-- The Mother Tree Guardian conveys Nerupa's Power, which converts Lithra Buds into Nerupa Buds. -->
<icon>icon.bm_orfen_doll_30d</icon>
<operateType>A1</operateType>
</skill>
<skill id="32259" toLevel="11" name="Raid Boss (Lv. 105)">
<!-- Recognized for his loyalty and bravery by Eilhalder von Hellmann, Edgar was called Valiant Edgar. He patrols the Forest of the Dead to protect Eilhalder von Hellmann from assassins. --> <!-- Recognized for his loyalty and bravery by Eilhalder von Hellmann, Edgar was called Valiant Edgar. He patrols the Forest of the Dead to protect Eilhalder von Hellmann from assassins. -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="32260" toLevel="3" name="Raid Soul Plunderer">
<!-- These Death Reapers look after souls of brave adventurers and strong monsters. They could appear anywhere at any time. Never lower your guard. They disappear in an hour after spawned, even when the battle is going on. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
</skill>
<skill id="32261" toLevel="1" name="Lithra"> <skill id="32261" toLevel="1" name="Lithra">
<!-- Lithra was always jealous of her elder sister Nerupa. When the Mother Tree chose Nerupa, Lithra joined hands with Shilen and ended up being sealed in the Mother Tree by Nerupa. Lithra spins the thread of the "present." --> <!-- Lithra was always jealous of her elder sister Nerupa. When the Mother Tree chose Nerupa, Lithra joined hands with Shilen and ended up being sealed in the Mother Tree by Nerupa. Lithra spins the thread of the "present." -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32262" toLevel="1" name="HP Drain">
<!-- Restores $s1 HP. -->
<icon>icon.skill10285</icon>
<operateType>A1</operateType>
</skill>
<skill id="32263" toLevel="1" name="Tauti P. Def. Boost">
<!-- Tauti has increased its P. Def. to maximum to reduce Damage Received to$s2 for $s1. -->
<icon>icon.skill0110</icon>
<operateType>A1</operateType>
</skill>
<skill id="32264" toLevel="1" name="Red's Elysium Blessing">
<!-- For $s1, Max HP/ MP/ CP +$s2, P. Atk./ M. Atk./ P. Def./ M. Def. +$s3, Atk./ Casting Spd. +$s4, Speed +$s5, Attack/ Defense Attribute +$s6, and Skill MP Consumption -$s7. Additionally increases Acquired XP/ SP by $s8. Effect remains after death, but is deleted on entering the Olympiad/ Ceremony of Chaos. Will be deleted during maintenance on November 7, 2018. -->
<icon>icon.ev_libra_red_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32265" toLevel="1" name="Elysium Vital Research Vitality Recovery">
<operateType>A1</operateType>
</skill>
<skill id="32266" toLevel="24" name="Green's Elysium Vital Research - Stage 1">
<!-- Volunteered for Green's research. Gathering Mother Nature's energy recovers some Vitality after $s1 h. $s2 stages in total. Will be deleted during maintenance on November 7, 2018. -->
<icon>icon.ev_libra_green_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32267" toLevel="1" name="Blue's Raid Blessing">
<!-- Temporary Raid Herald Blue's blessing increases raid points you gain by $s2 for $s1. Will be deleted during maintenance on Wednesday, July 5th when the Red Libra Merchants leave. -->
<icon>icon.ev_libra_blue_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32268" toLevel="1" name="Ancient Dragon's Blessing">
<!-- Ancient Dragon's Blessing increases XP and SP by $s2 for $s1. It can be stacked with the Fall of the Dragon debuff. It is deleted during the regular maintenance on June 14 (Wed) when Draco leaves. -->
<icon>icon.skill6319</icon>
<operateType>A1</operateType>
</skill>
</list> </list>

View File

@@ -106,6 +106,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem"> <item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. --> <!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
@@ -116,6 +119,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem"> <item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Double-click to obtain an Eva's Rune (7-day). --> <!-- Double-click to obtain an Eva's Rune (7-day). -->
@@ -296,9 +302,13 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="37718" min="1" max="1" minEnchant="10" maxEnchant="10" chance="100" /> <!-- Shiny Elemental Shirt -->
</capsuled_items>
</item> </item>
<item id="28413" name="+10 Physical Reflect Shirt Pack" type="EtcItem"> <item id="28413" name="+10 Reflect Attack T-shirt Pack" type="EtcItem">
<!-- Double-click to obtain a +10 Physical Reflect Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. --> <!-- Wrapped Pack containing a +10 Reflect Attack T-shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" /> <set name="icon" val="icon.event_july_seven_park_i00" />
<set name="default_action" val="CAPSULE" /> <set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />

File diff suppressed because it is too large Load Diff

View File

@@ -1826,26 +1826,28 @@
<skill id="8564" toLevel="1" name="Rush Impact"> <skill id="8564" toLevel="1" name="Rush Impact">
<!-- Charges forward to attack the enemies in front with 4040 power added to P. Atk. and inflicts Stun for 9 sec. The power of the ring made it easier to use. --> <!-- Charges forward to attack the enemies in front with 4040 power added to P. Atk. and inflicts Stun for 9 sec. The power of the ring made it easier to use. -->
<icon>icon.skill0793</icon> <icon>icon.skill0793</icon>
<operateType>DA2</operateType>
<mpConsume>83</mpConsume>
<castRange>600</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>800</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>60</activateRate>
<magicLvl>78</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<trait>SHOCK</trait> <abnormalType>STUN</abnormalType>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;600;60</fanRange> <activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -1856,7 +1858,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>4312</power> <power>4040</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>

View File

@@ -3869,17 +3869,19 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalLvl>1</abnormalLvl>
<affectRange>1000</affectRange> <abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A6</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<targetType>SELF</targetType> <targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<castRange>400</castRange> <castRange>400</castRange>
@@ -4077,6 +4079,9 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10068" toLevel="7" name="Summon Blood Panther"> <skill id="10068" toLevel="7" name="Summon Blood Panther">

View File

@@ -2548,13 +2548,12 @@
<value level="3">64</value> <value level="3">64</value>
<value level="4">64</value> <value level="4">64</value>
</mpConsume> </mpConsume>
<hitTime>3000</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -4439,14 +4439,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="SummonNpc"> <effect name="SummonNpc">
<npcId> <npcId>13323</npcId>
<value level="1">13323</value>
<value level="2">13324</value>
<value level="3">13325</value>
<value level="4">13458</value>
<value level="5">13459</value>
<value level="6">13460</value>
</npcId>
<npcCount>1</npcCount> <npcCount>1</npcCount>
</effect> </effect>
</effects> </effects>
@@ -4455,11 +4448,11 @@
<!-- Pulls the enemies near you to a Danger Zone. --> <!-- Pulls the enemies near you to a Danger Zone. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType> <abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate> <activateRate>50</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>200</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>PULL</trait> <trait>PULL</trait>
<effectPoint> <effectPoint>
@@ -4480,9 +4473,15 @@
<effects> <effects>
<effect name="PullBack"> <effect name="PullBack">
<speed>600</speed> <speed>600</speed>
<delay>650</delay>
</effect> </effect>
<effect name="BlockActions"> <effect name="AddHate">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <power>
<value level="1">586900</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">693700</value>
</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1149,17 +1149,23 @@
<skill id="11621" toLevel="1" name="Blessing Barrier"> <skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. --> <!-- Creates a defense barrier that absorbs damage as much as $s2 of your P. Def. for $s1. -->
<icon>icon.skill11621</icon> <icon>icon.skill11621</icon>
<operateType>P</operateType> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="AbsorbDamage">
<minAttackerLevel>1</minAttackerLevel> <damage>20000</damage>
<maxAttackerLevel>127</maxAttackerLevel> </effect>
<chance>80</chance> <!-- Chance appears almost 100% --> <effect name="PhysicalDefence">
<targetType>SELF</targetType> <amount>200</amount>
<minDamage>1</minDamage> <mode>PER</mode>
<skillId>11622</skillId> <!-- Blessing Barrier -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -1,13 +1,526 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="32200" toLevel="1" name="Hypnotic Mazurka">
<!-- Instantly immobilizes the target by making it dance involuntarily. -->
<icon>icon.skill5008_psycho</icon>
<operateType>A1</operateType>
</skill>
<skill id="32201" toLevel="1" name="Intrusion Alert">
<!-- AoE on Nearby Targets -->
<operateType>A1</operateType>
</skill>
<skill id="32202" toLevel="1" name="Dragon's Curse">
<!-- Punishes those who enter the Dragon's Curse zone. Decreases their HP and Speed by 90% over time. -->
<icon>icon.skill4683</icon>
<operateType>A1</operateType>
</skill>
<skill id="32203" toLevel="1" name="Limit Barrier">
<!-- This barrier can be removed only after being hit 600 times. If you fail to hit it 600 times within $s1, the Raid Boss fully recovers HP. -->
<icon>icon.skill11621</icon>
<operateType>A1</operateType>
</skill>
<skill id="32204" toLevel="1" name="Phantom Strike">
<!-- Inflicts great physical damage on the target and decreases P. Def. by $s2 for $s1. -->
<icon>icon.dual_t_atkup</icon>
<operateType>A1</operateType>
</skill>
<skill id="32205" toLevel="1" name="Deadly Shock">
<!-- Inflicts great physical damage on the target and stuns it for $s1. -->
<icon>icon.skill0029</icon>
<operateType>A1</operateType>
</skill>
<skill id="32206" toLevel="1" name="Phantom Fire">
<!-- Inflicts great magic damage on the target and decreases M. Def. by $s2 for $s1. -->
<icon>icon.skill1399</icon>
<operateType>A1</operateType>
</skill>
<skill id="32207" toLevel="1" name="Phantom Cure">
<!-- Recovers your HP and nearby allies' HP by $s1 of Max HP. -->
<operateType>A1</operateType>
</skill>
<skill id="32208" toLevel="1" name="Phantom Punishment">
<!-- Inflicts great physical damage on the target and decreases Atk. Spd./ Casting Spd. by $s2 and Speed by $s3 for $s1. -->
<icon>icon.skill19557</icon>
<operateType>A1</operateType>
</skill>
<skill id="32209" toLevel="1" name="Rage Slasher">
<!-- Inflicts great magic damage on the target and nearby enemies and bleeds them for $s1. -->
<icon>icon.skill1511</icon>
<operateType>A1</operateType>
</skill>
<skill id="32210" toLevel="1" name="Chaotic Swing">
<!-- Inflicts great physical damage on the target and nearby enemies and knocks them down for $s1. -->
<icon>icon.skill10281</icon>
<operateType>A1</operateType>
</skill>
<skill id="32211" toLevel="1" name="Seal of Soul">
<!-- Throws the target into the Dimensional Prison and expels it for $s1. -->
<icon>icon.skill11273</icon>
<operateType>A1</operateType>
</skill>
<skill id="32212" toLevel="1" name="Fanatic Cry">
<!-- Increases your P. Atk./ M. Atk. and your allies' by $s2 for $s1. -->
<icon>icon.skill1001</icon>
<operateType>A1</operateType>
</skill>
<skill id="32213" toLevel="1" name="Chaotic Buster">
<!-- Inflicts great magic damage on the target and nearby enemies and bleeds them for $s1. -->
<icon>icon.skill0035</icon>
<operateType>A1</operateType>
</skill>
<skill id="32214" toLevel="1" name="Cannonball of Despair">
<!-- Attacks with the Cannonball of Despair, causing Stun for $s1. -->
<icon>icon.big_gun_shot_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="32215" toLevel="1" name="Crazed Martyr">
<!-- Inflicts great fixed damage on nearby enemies. -->
<operateType>A1</operateType>
</skill>
<skill id="32216" toLevel="1" name="Encroaching Rage">
<!-- For $s1, P. Atk./ M. Atk. +$s2, P. Def. -$s3, and M. Def. -$s4. -->
<icon>icon.skill0094</icon>
<operateType>A1</operateType>
</skill>
<skill id="32217" toLevel="1" name="Spezion's Will">
<!-- P. Def./ M. Def./ HP Recovery/ Debuff Resistance increases significantly. -->
<icon>icon.skill10274</icon>
<operateType>A1</operateType>
</skill>
<skill id="32218" toLevel="1" name="Energy Burst">
<!-- Inflicts great magic damage on nearby enemies. -->
<operateType>A1</operateType>
</skill>
<skill id="32219" toLevel="1" name="Darkest Wave">
<!-- Knocks back the target and nearby enemies. -->
<icon>icon.skill1625</icon>
<operateType>A1</operateType>
</skill>
<skill id="32220" toLevel="1" name="Darkest Reep">
<!-- Knocks back the target and nearby enemies. -->
<icon>icon.skill5016</icon>
<operateType>A1</operateType>
</skill>
<skill id="32221" toLevel="1" name="Spezion's Nightmare">
<!-- Deals serious Poison damage over time. -->
<icon>icon.skill0444</icon>
<operateType>A1</operateType>
</skill>
<skill id="32222" toLevel="1" name="Blossom Aroma">
<!-- Enticed by Lithra Bud and suffering low P. Atk./ M. Atk./ Speed. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32223" toLevel="1" name="Curse of Lithra">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
</skill>
<skill id="32224" toLevel="1" name="Trick of Lithra">
<!-- Lithra's trick immobilizes you and limits your actions. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32225" toLevel="1" name="Fatal Reep">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32226" toLevel="1" name="Reep Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32227" toLevel="1" name="Fatal Needle">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32228" toLevel="1" name="Needle Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32229" toLevel="1" name="Blossom Spike">
<!-- Physical and magic attacks on the target. -->
<operateType>A1</operateType>
</skill>
<skill id="32230" toLevel="1" name="Blossom Blast">
<!-- Physical attack on enemies near the target. -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32231" toLevel="1" name="Blossom Poison">
<!-- Receives damage for $s1 over time as poisoned by Treant Blossom. -->
<icon>icon.skill4036</icon>
<operateType>A1</operateType>
</skill>
<skill id="32232" toLevel="1" name="Fatal Teasle">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32233" toLevel="1" name="Teasle Howling">
<!-- Range attack within a 160-degree radius in front. -->
<icon>icon.skill0771</icon>
<operateType>A1</operateType>
</skill>
<skill id="32234" toLevel="1" name="Teasle Illusion">
<!-- P. Atk., Casting Spd. and Speed are lowered as the Flush Teasle causes hallucinations. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32235" toLevel="1" name="Fatal Rampike">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32236" toLevel="1" name="Rampike Wave">
<!-- Blown away and damaged by Rampike's attack. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32237" toLevel="1" name="Rampike Slow">
<!-- Suffering damage and low movement speed after hit by Rampike's attack. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
</skill>
<skill id="32238" toLevel="1" name="Lithra Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i01</icon>
<operateType>A1</operateType>
</skill>
<skill id="32239" toLevel="1" name="Lithra Aprias">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i01</icon>
<operateType>A1</operateType>
</skill>
<skill id="32240" toLevel="1" name="Nerupa Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i04</icon>
<operateType>A1</operateType>
</skill>
<skill id="32241" toLevel="1" name="Nerupa Aprias">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
<icon>icon.etc_flower_i04</icon>
<operateType>A1</operateType>
</skill>
<skill id="32242" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32243" toLevel="1" name="Aprias Blast">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32244" toLevel="1" name="Aprias Wave">
<!-- Low P. Atk./ M. Atk./ Speed after hit by Nerupa Aprias. -->
<icon>icon.skill32100</icon>
<operateType>A1</operateType>
</skill>
<skill id="32245" toLevel="1" name="Butterfly Strike">
<!-- Strong magic attack on a single target -->
<icon>icon.skill1275</icon>
<operateType>A1</operateType>
</skill>
<skill id="32246" toLevel="1" name="Butterfly Powder">
<!-- Forced to move as drawn by Lithra Butterfly's Magic Powder. -->
<icon>icon.skill32101</icon>
<operateType>A1</operateType>
</skill>
<skill id="32247" toLevel="1" name="Fatal Needle">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32248" toLevel="1" name="Needle Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
</skill>
<skill id="32249" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32250" toLevel="1" name="Aprias Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32251" toLevel="1" name="Lithra Points Strike">
<!-- Attack on a single physical target (used by Raid Boss). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
</skill>
<skill id="32252" toLevel="1" name="Lithra Fatal Slash">
<!-- Attacks enemies in the front and knocks them back with a certain probability. -->
<operateType>A1</operateType>
</skill>
<skill id="32253" toLevel="1" name="Lithra Blow Up">
<!-- Attacks nearby enemies and blows them away. -->
<operateType>A1</operateType>
</skill>
<skill id="32254" toLevel="1" name="Lithra Leash Net">
<!-- Attacks nearby enemies and puts them into Immobile and Action Prohibit states. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32255" toLevel="1" name="Lithra Blossom">
<!-- Makes flowers bloom to gather drinking water (Display skill). -->
<operateType>A1</operateType>
</skill>
<skill id="32256" toLevel="1" name="Lithra's Curse Bloom">
<!-- Lithra's curse transforms you into a rabbit and limits your actions. -->
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
</skill>
<skill id="32257" toLevel="1" name="Lithra's Trick Bloom">
<!-- Lithra's trick immobilizes you and limits your actions. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
</skill>
<skill id="32258" toLevel="1" name="Nerupa's Power">
<!-- The Mother Tree Guardian conveys Nerupa's Power, which converts Lithra Buds into Nerupa Buds. -->
<icon>icon.bm_orfen_doll_30d</icon>
<operateType>A1</operateType>
</skill>
<skill id="32259" toLevel="11" name="Raid Boss (Lv. 105)"> <skill id="32259" toLevel="11" name="Raid Boss (Lv. 105)">
<!-- Recognized for his loyalty and bravery by Eilhalder von Hellmann, Edgar was called Valiant Edgar. He patrols the Forest of the Dead to protect Eilhalder von Hellmann from assassins. --> <!-- Recognized for his loyalty and bravery by Eilhalder von Hellmann, Edgar was called Valiant Edgar. He patrols the Forest of the Dead to protect Eilhalder von Hellmann from assassins. -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<operateType>P</operateType> <operateType>P</operateType>
</skill> </skill>
<skill id="32260" toLevel="3" name="Raid Soul Plunderer">
<!-- These Death Reapers look after souls of brave adventurers and strong monsters. They could appear anywhere at any time. Never lower your guard. They disappear in an hour after spawned, even when the battle is going on. -->
<icon>icon.skillraid</icon>
<operateType>A1</operateType>
</skill>
<skill id="32261" toLevel="1" name="Lithra"> <skill id="32261" toLevel="1" name="Lithra">
<!-- Lithra was always jealous of her elder sister Nerupa. When the Mother Tree chose Nerupa, Lithra joined hands with Shilen and ended up being sealed in the Mother Tree by Nerupa. Lithra spins the thread of the "present." --> <!-- Lithra was always jealous of her elder sister Nerupa. When the Mother Tree chose Nerupa, Lithra joined hands with Shilen and ended up being sealed in the Mother Tree by Nerupa. Lithra spins the thread of the "present." -->
<icon>icon.skillraid</icon> <icon>icon.skillraid</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32262" toLevel="1" name="HP Drain">
<!-- Restores $s1 HP. -->
<icon>icon.skill10285</icon>
<operateType>A1</operateType>
</skill>
<skill id="32263" toLevel="1" name="Tauti P. Def. Boost">
<!-- Tauti has increased its P. Def. to maximum to reduce Damage Received to$s2 for $s1. -->
<icon>icon.skill0110</icon>
<operateType>A1</operateType>
</skill>
<skill id="32264" toLevel="1" name="Red's Elysium Blessing">
<!-- For $s1, Max HP/ MP/ CP +$s2, P. Atk./ M. Atk./ P. Def./ M. Def. +$s3, Atk./ Casting Spd. +$s4, Speed +$s5, Attack/ Defense Attribute +$s6, and Skill MP Consumption -$s7. Additionally increases Acquired XP/ SP by $s8. Effect remains after death, but is deleted on entering the Olympiad/ Ceremony of Chaos. Will be deleted during maintenance on November 7, 2018. -->
<icon>icon.ev_libra_red_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32265" toLevel="1" name="Elysium Vital Research Vitality Recovery">
<operateType>A1</operateType>
</skill>
<skill id="32266" toLevel="24" name="Green's Elysium Vital Research - Stage 1">
<!-- Volunteered for Green's research. Gathering Mother Nature's energy recovers some Vitality after $s1 h. $s2 stages in total. Will be deleted during maintenance on November 7, 2018. -->
<icon>icon.ev_libra_green_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32267" toLevel="1" name="Blue's Raid Blessing">
<!-- Temporary Raid Herald Blue's blessing increases raid points you gain by $s2 for $s1. Will be deleted during maintenance on Wednesday, July 5th when the Red Libra Merchants leave. -->
<icon>icon.ev_libra_blue_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32268" toLevel="1" name="Ancient Dragon's Blessing">
<!-- Ancient Dragon's Blessing increases XP and SP by $s2 for $s1. It can be stacked with the Fall of the Dragon debuff. It is deleted during the regular maintenance on June 14 (Wed) when Draco leaves. -->
<icon>icon.skill6319</icon>
<operateType>A1</operateType>
</skill>
<skill id="32269" toLevel="1" name="Blue's Elysium Faststride">
<!-- Learning Faststride from Temporary Raid Herald Blue increases your Speed by $s2 for $s1. Will be deleted during maintenance on Wednesday, July 5th when the Red Libra Merchants leave. -->
<icon>icon.ev_libra_blue_buff1</icon>
<operateType>A1</operateType>
</skill>
<skill id="32270" toLevel="1" name="Animal Hide">
<!-- A hiding skill picked up from Blue to stay safe from predators. Prevents being targeted by enemies. -->
<icon>icon.skill10784</icon>
<operateType>A1</operateType>
</skill>
<skill id="32271" toLevel="1" name="Cursed Pierce">
<!-- Single Target Powerful Attack -->
<operateType>A1</operateType>
</skill>
<skill id="32272" toLevel="1" name="Earthquake">
<!-- Powerful Attack to Targets Within Range -->
<operateType>A1</operateType>
</skill>
<skill id="32273" toLevel="1" name="Gust of Giant's Fury">
<!-- Knocked down by Leona's rage attack. -->
<icon>icon.skill10265</icon>
<operateType>A1</operateType>
</skill>
<skill id="32274" toLevel="1" name="Rush Impact">
<!-- Rushes toward enemies in front to attack and stuns them for $s1. -->
<icon>icon.skill10267</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32275" toLevel="1" name="Elemental Assault">
<!-- Single Target Normal Magic Attack -->
<operateType>A1</operateType>
</skill>
<skill id="32276" toLevel="1" name="Fire Vortex Buster">
<!-- Single Target Powerful Magic Attack -->
<operateType>A1</operateType>
</skill>
<skill id="32277" toLevel="1" name="Star Fall">
<!-- Powerful Magic Attack Around Target -->
<operateType>A1</operateType>
</skill>
<skill id="32278" toLevel="1" name="Major Heal">
<!-- Single Target HP Recharge -->
<operateType>A1</operateType>
</skill>
<skill id="32279" toLevel="1" name="Greater Recharge">
<!-- Single Target MP Recharge -->
<operateType>A1</operateType>
</skill>
<skill id="32280" toLevel="1" name="Elikia Great Care">
<!-- Recovers $s1 HP/ MP of Target and Allies Around Target -->
<operateType>A1</operateType>
</skill>
<skill id="32281" toLevel="1" name="Elikia Emblem of Salvation">
<!-- Resurrects from death fully recovered. Buffs and debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. (Effect applies only in the Fall of Etina Solo Instanced Zone Dungeon.) -->
<icon>icon.skill11826</icon>
<operateType>A1</operateType>
</skill>
<skill id="32282" toLevel="1" name="Mortal Blow">
<!-- Single Target Powerful Attack -->
<operateType>A1</operateType>
</skill>
<skill id="32283" toLevel="1" name="Aura Spark">
<!-- Single Target Normal Magic Attack -->
<operateType>A1</operateType>
</skill>
<skill id="32284" toLevel="1" name="Aura Blast">
<!-- Powerful Magic Attack Around Target -->
<operateType>A1</operateType>
</skill>
<skill id="32285" toLevel="1" name="Aliber Splash">
<!-- Presentation skill -->
<operateType>A1</operateType>
</skill>
<skill id="32286" toLevel="1" name="Barricade Destruction">
<!-- Presentation skill -->
<operateType>A1</operateType>
</skill>
<skill id="32287" toLevel="1" name="Hyper Hammer Shot">
<!-- Stunned by Paragon. -->
<icon>icon.skill16856</icon>
<operateType>A1</operateType>
</skill>
<skill id="32288" toLevel="1" name="Hammer Earthquake">
<!-- Knocked down by Paragon. -->
<icon>icon.skill10012</icon>
<operateType>A1</operateType>
</skill>
<skill id="32289" toLevel="1" name="Dark Breaker">
<!-- Deals powerful physical damage to a single target and decreases P. Atk./ M. Atk. by 30%. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
</skill>
<skill id="32290" toLevel="1" name="Rush Assault">
<!-- Rushes at a single target and deals physical damage. -->
<icon>icon.skill0230</icon>
<operateType>A1</operateType>
</skill>
<skill id="32291" toLevel="1" name="Thirst of Blood">
<!-- Inflicts non-attribute damage on the enemy. Absorbs 40% of the damage as HP. -->
<icon>icon.skill10509</icon>
<operateType>A1</operateType>
</skill>
<skill id="32292" toLevel="1" name="Chaos Breaker">
<!-- Deals powerful physical damage to a single target. -->
<icon>icon.skill10262</icon>
<operateType>A1</operateType>
</skill>
<skill id="32293" toLevel="1" name="Stun Crush">
<!-- Attacks nearby enemies and stuns them for $s1. -->
<icon>icon.skill0096</icon>
<operateType>A1</operateType>
</skill>
<skill id="32294" toLevel="1" name="Vampiric Force">
<!-- Attacks a target within range with HP Drain and gains Vampiric Rage for 10 sec. -->
<icon>icon.skill1507</icon>
<operateType>A1</operateType>
</skill>
<skill id="32295" toLevel="1" name="Power Strike">
<!-- Attacks an enemy ignoring their defense and steals their target. -->
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
</skill>
<skill id="32296" toLevel="1" name="Provoke">
<!-- Decreases P. Atk./ P. Def./ Atk. Spd. of enemies near you. -->
<icon>icon.skill10271</icon>
<operateType>A1</operateType>
</skill>
<skill id="32297" toLevel="1" name="Bloody Rush">
<!-- Rushes and deals damage to an enemy attacking from a distance. -->
<icon>icon.skill0793</icon>
<operateType>A1</operateType>
</skill>
<skill id="32298" toLevel="1" name="Crack of Air">
<!-- Pulls all targets within range to your location. -->
<icon>icon.skill10015</icon>
<operateType>A1</operateType>
</skill>
<skill id="32299" toLevel="1" name="Shield Slam">
<!-- Swings a shield to deal damage and stun the target. -->
<icon>icon.skill10011</icon>
<operateType>A1</operateType>
</skill>
</list> </list>

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View File

@@ -27,16 +27,16 @@
<!-- Scroll: Enchant Fallen Angel's Accessory --> <!-- Scroll: Enchant Fallen Angel's Accessory -->
<enchant id="48863" maxEnchant="10"> <enchant id="48863" maxEnchant="10">
<item id="48864" /> <item id="48864" /> <!-- Fallen Angel's Ring -->
</enchant> </enchant>
<!-- Scroll: Enchant Angel's Accessory --> <!-- Scroll: Enchant Angel's Accessory -->
<enchant id="48668" maxEnchant="10"> <enchant id="48668" maxEnchant="10">
<item id="48841" /> <item id="48841" /> <!-- Angel's Earring -->
<item id="48669" /> <item id="48669" /> <!-- Angel's Necklace -->
<item id="80333" /> <item id="80333" /> <!-- Dragon Necklace -->
<item id="80334" /> <item id="80334" /> <!-- Dragon Earring -->
<item id="80335" /> <item id="80335" /> <!-- Dragon Ring -->
</enchant> </enchant>
<!-- Heavenly Enchant Scroll: Weapon --> <!-- Heavenly Enchant Scroll: Weapon -->

View File

@@ -1574,4 +1574,82 @@
<options level="4" option1="33353" /> <options level="4" option1="33353" />
<options level="5" option1="33354" /> <options level="5" option1="33354" />
</item> </item>
<item id="48864"> <!-- Fallen Angels Ring -->
<options level="0" option1="33495" />
<options level="1" option1="33496" />
<options level="2" option1="33497" />
<options level="3" option1="33498" />
<options level="4" option1="33499" />
<options level="5" option1="33500" />
<options level="6" option1="33501" />
<options level="7" option1="33502" />
<options level="9" option1="33503" />
<options level="9" option1="33504" />
<options level="10" option1="33505" />
</item>
<item id="48669"> <!-- Angel's necklace -->
<options level="0" option1="33440" />
<options level="1" option1="33441" />
<options level="2" option1="33442" />
<options level="3" option1="33443" />
<options level="4" option1="33444" />
<options level="5" option1="33445" />
<options level="6" option1="33446" />
<options level="7" option1="33447" />
<options level="8" option1="33448" />
<options level="9" option1="33449" />
<options level="10" option1="33450" />
</item>
<item id="48841"> <!-- Angel's earring -->
<options level="0" option1="33451" />
<options level="1" option1="33452" />
<options level="2" option1="33453" />
<options level="3" option1="33454" />
<options level="4" option1="33455" />
<options level="5" option1="33456" />
<options level="6" option1="33457" />
<options level="7" option1="33458" />
<options level="8" option1="33459" />
<options level="9" option1="33460" />
<options level="10" option1="33461" />
</item>
<item id="80333"> <!-- Dragon Necklace -->
<options level="0" option1="33885" />
<options level="1" option1="33886" />
<options level="2" option1="33887" />
<options level="3" option1="33888" />
<options level="4" option1="33889" />
<options level="5" option1="33890" />
<options level="6" option1="33891" />
<options level="7" option1="33892" />
<options level="9" option1="33893" />
<options level="9" option1="33894" />
<options level="10" option1="33895" />
</item>
<item id="80334"> <!-- Dragon Earring -->
<options level="0" option1="33896" />
<options level="1" option1="33897" />
<options level="2" option1="33898" />
<options level="3" option1="33899" />
<options level="4" option1="33900" />
<options level="5" option1="33901" />
<options level="6" option1="33902" />
<options level="7" option1="33903" />
<options level="9" option1="33904" />
<options level="9" option1="33905" />
<options level="10" option1="33906" />
</item>
<item id="80335"> <!-- Dragon Ring -->
<options level="0" option1="33907" />
<options level="1" option1="33908" />
<options level="2" option1="33909" />
<options level="3" option1="33910" />
<options level="4" option1="33911" />
<options level="5" option1="33912" />
<options level="6" option1="33913" />
<options level="7" option1="33914" />
<options level="9" option1="33915" />
<options level="9" option1="33916" />
<options level="10" option1="33917" />
</item>
</list> </list>

View File

@@ -1,5 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33440" name="Angels_Necklace">
<!-- Angel's necklace. Enchanting the necklace adds special options -->
<passive_skill id="35211" level="1" /> <!-- Angel's Necklace -->
</option>
<option id="33441" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance +20% -->
<passive_skill id="35211" level="2" /> <!-- Angel's Necklace -->
</option>
<option id="33442" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20% -->
<passive_skill id="35211" level="3" /> <!-- Angel's Necklace -->
</option>
<option id="33443" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5 -->
<passive_skill id="35211" level="4" /> <!-- Angel's Necklace -->
</option>
<option id="33444" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5% -->
<passive_skill id="35211" level="5" /> <!-- Angel's Necklace -->
</option>
<option id="33445" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5%, and Skill Cooldown -10% -->
<passive_skill id="35211" level="6" /> <!-- Angel's Necklace -->
</option>
<option id="33446" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5%, Skill Cooldown -10%, and P. Def./ M. Def. +1% -->
<passive_skill id="35211" level="7" /> <!-- Angel's Necklace -->
</option>
<option id="33447" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +21%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, and P. Def./ M. Def. +2% -->
<passive_skill id="35211" level="8" /> <!-- Angel's Necklace -->
</option>
<option id="33448" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +22%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Def./ M. Def. +3% -->
<passive_skill id="35211" level="9" /> <!-- Angel's Necklace -->
</option>
<option id="33449" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +23%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Def./ M. Def. +4%, Skill Power +3% -->
<passive_skill id="35211" level="10" /> <!-- Angel's Necklace -->
</option>
<option id="33450" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +25%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Def./ M. Def. +5%, Skill Power +5% -->
<passive_skill id="35211" level="11" /> <!-- Angel's Necklace -->
</option>
<option id="33451" name="Angels_Earring">
<!-- An Angel's earring. Enchanting the earring adds special options. -->
<passive_skill id="35213" level="1" /> <!-- Angel's Earring -->
</option>
<option id="33452" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance +20% -->
<passive_skill id="35213" level="2" /> <!-- Angel's Earring -->
</option>
<option id="33453" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20% -->
<passive_skill id="35213" level="3" /> <!-- Angel's Earring -->
</option>
<option id="33454" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="4" /> <!-- Angel's Earring -->
</option>
<option id="33455" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +5%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="5" /> <!-- Angel's Earring -->
</option>
<option id="33456" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +7%, Vampiric Rage +3%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="6" /> <!-- Angel's Earring -->
</option>
<option id="33457" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +10%, Vampiric Rage +4%, P. Atk./ M. Atk. +1%, Skill MP Consumption -5% -->
<passive_skill id="35213" level="7" /> <!-- Angel's Earring -->
</option>
<option id="33458" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +21%, Received Heal Amount +11%, Vampiric Rage +4%, P. Atk./ M. Atk. +2%, Skill MP Consumption -6% -->
<passive_skill id="35213" level="8" /> <!-- Angel's Earring -->
</option>
<option id="33459" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +22%, Received Heal Amount +12%, Vampiric Rage +4%, P. Atk./ M. Atk. +3%, Skill MP Consumption -7% -->
<passive_skill id="35213" level="9" /> <!-- Angel's Earring -->
</option>
<option id="33460" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +23%, Received Heal Amount +13%, Vampiric Rage +5%, P. Atk./ M. Atk. +4%, Skill MP Consumption -8%, Received P. Atk./ M. Atk. Critical Damage -5% -->
<passive_skill id="35213" level="10" /> <!-- Angel's Earring -->
</option>
<option id="33461" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +25%, Received Heal Amount +15%, Vampiric Rage +6%, P. Atk./ M. Atk. +5%, Skill MP Consumption -10%, Received P. Atk./ M. Atk. Critical Damage -7% -->
<passive_skill id="35213" level="11" /> <!-- Angel's Earring -->
</option>
<option id="33495" name="Fallen_Angels_Ring"> <option id="33495" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +10% --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +10% -->
<passive_skill id="35217" level="1" /> <!-- Fallen Angel's Ring --> <passive_skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
@@ -8,45 +96,16 @@
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring --> <passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option> </option>
<option id="33496" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33497" name="Fallen_Angels_Ring"> <option id="33497" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20% --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring --> <passive_skill id="35217" level="3" /> <!-- Fallen Angel's Ring -->
</option> </option>
<option id="33498" name="Fallen_Angels_Ring"> <option id="33498" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10% --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring --> <passive_skill id="35217" level="4" /> <!-- Fallen Angel's Ring -->
</option> </option>
<option id="33499" name="Fallen_Angels_Ring"> <option id="33499" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5% --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring --> <passive_skill id="35217" level="5" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33500" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33501" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25% -->
<!-- Vitality Bonus +15%, Acquired XP/ SP +10%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +15% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33502" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +16%, Acquired XP/ SP +11%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +16% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33503" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +17%, Acquired XP/ SP +12%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +17% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33504" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +18%, Acquired XP/ SP +13%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +18%, additional Damage to Immobilized Target +3% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33505" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option> </option>
</list> </list>

View File

@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33500" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +10% -->
<passive_skill id="35217" level="6" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33501" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25% -->
<!-- Vitality Bonus +15%, Acquired XP/ SP +10%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +15% -->
<passive_skill id="35217" level="7" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33502" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +16%, Acquired XP/ SP +11%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +16% -->
<passive_skill id="35217" level="8" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33503" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +17%, Acquired XP/ SP +12%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +17% -->
<passive_skill id="35217" level="9" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33504" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +18%, Acquired XP/ SP +13%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +18%, additional Damage to Immobilized Target +3% -->
<passive_skill id="35217" level="10" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33505" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<passive_skill id="35217" level="11" /> <!-- Fallen Angel's Ring -->
</option>
</list>

View File

@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33885" name="Dragon_Necklace">
<!-- Enchant Dragon Necklace to have additional special options. -->
<passive_skill id="35354" level="1" /><!-- Dragon Necklace -->
</option>
<option id="33886" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +15%, CHA/ LUC +1, Skill Cooldown -5%, Damage Reflection +5%, Speed +1, Skill Power +3%, P. Atk./ P. Def./ M. Atk./ M. Def. +3%, All Defense Attribute +10 -->
<passive_skill id="35354" level="2" /><!-- Dragon Necklace -->
</option>
<option id="33887" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +20%, CHA/ LUC +2, Skill Cooldown -7%, Damage Reflection +7%, Speed +2, Skill Power +4%, P. Atk./ P. Def./ M. Atk./ M. Def. +4%, All Defense Attribute +20 -->
<passive_skill id="35354" level="3" /><!-- Dragon Necklace -->
</option>
<option id="33888" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -10%, Damage Reflection +10%, Speed +3, Skill Power +5%, P. Atk./ P. Def./ M. Atk./ M. Def. +5%, All Defense Attribute +30 -->
<passive_skill id="35354" level="4" /><!-- Dragon Necklace -->
</option>
<option id="33889" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -11%, Damage Reflection +11%, Speed +4, Skill Power +6%, P. Atk./ P. Def./ M. Atk./ M. Def. +6%, All Defense Attribute +40 -->
<passive_skill id="35354" level="5" /><!-- Dragon Necklace -->
</option>
<option id="33890" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -12%, Damage Reflection +12%, Speed +5, Skill Power +7%, P. Atk./ P. Def./ M. Atk./ M. Def. +7%, All Defense Attribute +50 -->
<passive_skill id="35354" level="6" /><!-- Dragon Necklace -->
</option>
<option id="33891" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -13%, Damage Reflection +13%, Speed +6, Skill Power +8%, P. Atk./ P. Def./ M. Atk./ M. Def. +8%, All Defense Attribute +60 -->
<passive_skill id="35354" level="7" /><!-- Dragon Necklace -->
</option>
<option id="33892" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -14%, Damage Reflection +14%, Speed +7, Skill Power +9%, P. Atk./ P. Def./ M. Atk./ M. Def. +9%, All Defense Attribute +70 -->
<passive_skill id="35354" level="8" /><!-- Dragon Necklace -->
</option>
<option id="33893" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +15%, Speed +8, Skill Power +10%, P. Atk./ P. Def./ M. Atk./ M. Def. +10%, All Defense Attribute +80 -->
<passive_skill id="35354" level="9" /><!-- Dragon Necklace -->
</option>
<option id="33894" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -16%, Damage Reflection +16%, Speed +9, Skill Power +11%, P. Atk./ P. Def./ M. Atk./ M. Def. +11%, All Defense Attribute +90 -->
<passive_skill id="35354" level="10" /><!-- Dragon Necklace -->
</option>
<option id="33895" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -17%, Damage Reflection +17%, Speed +10, Skill Power +12%, P. Atk./ P. Def./ M. Atk./ M. Def. +12%, All Defense Attribute +100 -->
<passive_skill id="35354" level="11" /><!-- Dragon Necklace -->
</option>
<option id="33896" name="Dragon_Earring">
<!-- Enchant Dragon Earring to have additional special options. -->
<passive_skill id="35355" level="1" /><!-- Dragon Earring -->
</option>
<option id="33897" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +15%, CHA/ LUC +1, MP Consumption -5%, Healing Received +5%, Vampiric Rage +3%, Speed +1, Skill Power +3%, P./ M. Critical Damage Received -5%, All Defense Attribute +10 -->
<passive_skill id="35355" level="2" /><!-- Dragon Earring -->
</option>
<option id="33898" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +20%, CHA/ LUC +2, MP Consumption -7%, Healing Received +7%, Vampiric Rage +4%, Speed +2, Skill Power +4%, P./ M. Critical Damage Received -7%, All Defense Attribute +20 -->
<passive_skill id="35355" level="3" /><!-- Dragon Earring -->
</option>
<option id="33899" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -10%, Healing Received +10%, Vampiric Rage +5%, Speed +3, Skill Power +5%, P./ M. Critical Damage Received -10%, All Defense Attribute +30 -->
<passive_skill id="35355" level="4" /><!-- Dragon Earring -->
</option>
</list>

View File

@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33900" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -11%, Healing Received +11%, Vampiric Rage +6%, Speed +4, Skill Power +6%, P./ M. Critical Damage Received -11%, All Defense Attribute +40 -->
<passive_skill id="35355" level="5" /><!-- Dragon Earring -->
</option>
<option id="33901" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -12%, Healing Received +12%, Vampiric Rage +7%, Speed +5, Skill Power +7%, P./ M. Critical Damage Received -12%, All Defense Attribute +50 -->
<passive_skill id="35355" level="6" /><!-- Dragon Earring -->
</option>
<option id="33902" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -13%, Healing Received +13%, Vampiric Rage +8%, Speed +6, Skill Power +8%, P./ M. Critical Damage Received -13%, All Defense Attribute +60 -->
<passive_skill id="35355" level="7" /><!-- Dragon Earring -->
</option>
<option id="33903" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -14%, Healing Received +14%, Vampiric Rage +9%, Speed +7, Skill Power +9%, P./ M. Critical Damage Received -14%, All Defense Attribute +70 -->
<passive_skill id="35355" level="8" /><!-- Dragon Earring -->
</option>
<option id="33904" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -15%, Healing Received +15%, Vampiric Rage +10%, Speed +8, Skill Power +10%, P./ M. Critical Damage Received -15%, All Defense Attribute +80 -->
<passive_skill id="35355" level="9" /><!-- Dragon Earring -->
</option>
<option id="33905" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -16%, Healing Received +16%, Vampiric Rage +11%, Speed +9, Skill Power +11%, P./ M. Critical Damage Received -16%, All Defense Attribute +90 -->
<passive_skill id="35355" level="10" /><!-- Dragon Earring -->
</option>
<option id="33906" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -17%, Healing Received +17%, Vampiric Rage +12%, Speed +10, Skill Power +12%, P./ M. Critical Damage Received -17%, All Defense Attribute +100 -->
<passive_skill id="35355" level="11" /><!-- Dragon Earring -->
</option>
<option id="33907" name="Dragon_Ring">
<!-- Enchant Dragon Ring to have additional special options. -->
<passive_skill id="35356" level="1" /><!-- Dragon Ring -->
</option>
<option id="33908" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +15%, CHA/ LUC +1, Atk./ Casting Spd. +3%, P./ M. Accuracy +3, Speed +1, Skill Power +3%, Normal/ P./ M. Skill Critical Damage +5%, Damage to immobilized target +1%, All Defense Attribute +10 -->
<passive_skill id="35356" level="2" /><!-- Dragon Ring -->
</option>
<option id="33909" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +20%, CHA/ LUC +2, Atk./ Casting Spd. +4%, P./ M. Accuracy +4, Speed +2, Skill Power +4%, Normal/ P./ M. Skill Critical Damage +10%, Damage to immobilized target +2%, All Defense Attribute +20 -->
<passive_skill id="35356" level="3" /><!-- Dragon Ring -->
</option>
<option id="33910" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +5%, P./ M. Accuracy +5, Speed +3, Skill Power +5%, Normal/ P./ M. Skill Critical Damage +15%, Damage to immobilized target +3%, All Defense Attribute +30 -->
<passive_skill id="35356" level="4" /><!-- Dragon Ring -->
</option>
<option id="33911" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +6%, P./ M. Accuracy +6, Speed +4, Skill Power +6%, Normal/ P./ M. Skill Critical Damage +16%, Damage to immobilized target +4%, All Defense Attribute +40 -->
<passive_skill id="35356" level="5" /><!-- Dragon Ring -->
</option>
<option id="33912" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +7%, P./ M. Accuracy +7, Speed +5, Skill Power +7%, Normal/ P./ M. Skill Critical Damage +17%, Damage to immobilized target +5%, All Defense Attribute +50 -->
<passive_skill id="35356" level="6" /><!-- Dragon Ring -->
</option>
<option id="33913" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +8%, P./ M. Accuracy +8, Speed +6, Skill Power +8%, Normal/ P./ M. Skill Critical Damage +18%, Damage to immobilized target +6%, All Defense Attribute +60 -->
<passive_skill id="35356" level="7" /><!-- Dragon Ring -->
</option>
<option id="33914" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +9%, P./ M. Accuracy +9, Speed +7, Skill Power +9%, Normal/ P./ M. Skill Critical Damage +19%, Damage to immobilized target +7%, All Defense Attribute +70 -->
<passive_skill id="35356" level="8" /><!-- Dragon Ring -->
</option>
<option id="33915" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +10%, P./ M. Accuracy +10, Speed +8, Skill Power +10%, Normal/ P./ M. Skill Critical Damage +20%, Damage to immobilized target +8%, All Defense Attribute +80 -->
<passive_skill id="35356" level="9" /><!-- Dragon Ring -->
</option>
<option id="33916" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +11%, P./ M. Accuracy +11, Speed +9, Skill Power +11%, Normal/ P./ M. Skill Critical Damage +21%, Damage to immobilized target +9%, All Defense Attribute +90 -->
<passive_skill id="35356" level="10" /><!-- Dragon Ring -->
</option>
<option id="33917" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +12%, P./ M. Accuracy +12, Speed +10, Skill Power +12%, Normal/ P./ M. Skill Critical Damage +22%, Damage to immobilized target +10%, All Defense Attribute +100 -->
<passive_skill id="35356" level="11" /><!-- Dragon Ring -->
</option>
</list>

View File

@@ -106,6 +106,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem"> <item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. --> <!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
@@ -116,6 +119,9 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="is_private_storeable" val="false" /> <set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem"> <item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). --> <!-- Wrapped Pack containing Eva's Rune (7-day). -->

View File

@@ -802,6 +802,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="1440" /> <set name="time" val="1440" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item> </item>
<item id="29181" name="Mermaid Agathion Charm" type="Armor"> <item id="29181" name="Mermaid Agathion Charm" type="Armor">
<!-- Equip to summon Mermaid Agathion. --> <!-- Equip to summon Mermaid Agathion. -->

View File

@@ -1088,33 +1088,6 @@
<cond> <cond>
<player level="85" /> <player level="85" />
</cond> </cond>
<skills>
<skill id="35182" level="1" /> <!-- Dragon Shirt -->
<skill id="35185" level="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv1 -->
<skill id="35185" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv2 -->
<skill id="35185" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Skin Shirt Enchantment Effect Lv3 -->
<skill id="35185" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Skin Shirt Enchantment Effect Lv4 -->
<skill id="35185" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Skin Shirt Enchantment Effect Lv5 -->
<skill id="35185" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Skin Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="1" /> <!-- Dragon Rage Lv1 -->
<skill id="35188" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv2 -->
<skill id="35188" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv3 -->
<skill id="35188" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv4 -->
<skill id="35188" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv5 -->
<skill id="35188" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv6 -->
<skill id="35189" level="1" /> <!-- Dragon Scale Lv1 -->
<skill id="35189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv2 -->
<skill id="35189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv3 -->
<skill id="35189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv4 -->
<skill id="35189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv5 -->
<skill id="35189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv6 -->
<skill id="35190" level="1" /> <!-- Dragon Rise Lv1 -->
<skill id="35190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv2 -->
<skill id="35190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv3 -->
<skill id="35190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv4 -->
<skill id="35190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv5 -->
<skill id="35190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv6 -->
</skills>
<stats> <stats>
<stat type="mDef">23</stat> <stat type="mDef">23</stat>
<stat type="pDef">46</stat> <stat type="pDef">46</stat>
@@ -1136,33 +1109,6 @@
<cond> <cond>
<player level="99" /> <player level="99" />
</cond> </cond>
<skills>
<skill id="35183" level="1" /> <!-- Dragon Leather Shirt -->
<skill id="35186" level="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv1 -->
<skill id="35186" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv2 -->
<skill id="35186" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Skin Shirt Enchantment Effect Lv3 -->
<skill id="35186" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Skin Shirt Enchantment Effect Lv4 -->
<skill id="35186" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Skin Shirt Enchantment Effect Lv5 -->
<skill id="35186" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Skin Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="7" /> <!-- Dragon Rage Lv7 -->
<skill id="35188" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv8 -->
<skill id="35188" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv9 -->
<skill id="35188" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv10 -->
<skill id="35188" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv11 -->
<skill id="35188" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv12 -->
<skill id="35189" level="7" /> <!-- Dragon Scale Lv7 -->
<skill id="35189" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv8 -->
<skill id="35189" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv9 -->
<skill id="35189" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv10 -->
<skill id="35189" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv11 -->
<skill id="35189" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv12 -->
<skill id="35190" level="7" /> <!-- Dragon Rise Lv7 -->
<skill id="35190" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv8 -->
<skill id="35190" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv9 -->
<skill id="35190" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv10 -->
<skill id="35190" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv11 -->
<skill id="35190" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv12 -->
</skills>
<stats> <stats>
<stat type="mDef">27</stat> <stat type="mDef">27</stat>
<stat type="pDef">54</stat> <stat type="pDef">54</stat>
@@ -1181,33 +1127,6 @@
<cond> <cond>
<player level="105" /> <player level="105" />
</cond> </cond>
<skills>
<skill id="35184" level="1" /> <!-- Dragon Rind Leather Shirt -->
<skill id="35187" level="1" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv1 -->
<skill id="35187" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv2 -->
<skill id="35187" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv3 -->
<skill id="35187" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv4 -->
<skill id="35187" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv5 -->
<skill id="35187" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="13" /> <!-- Dragon Rage Lv13 -->
<skill id="35188" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv14 -->
<skill id="35188" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv15 -->
<skill id="35188" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv16 -->
<skill id="35188" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv17 -->
<skill id="35188" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv18 -->
<skill id="35189" level="13" /> <!-- Dragon Scale Lv13 -->
<skill id="35189" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv14 -->
<skill id="35189" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv15 -->
<skill id="35189" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv16 -->
<skill id="35189" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv17 -->
<skill id="35189" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv18 -->
<skill id="35190" level="13" /> <!-- Dragon Rise Lv13 -->
<skill id="35190" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv14 -->
<skill id="35190" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv15 -->
<skill id="35190" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv16 -->
<skill id="35190" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv17 -->
<skill id="35190" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv18 -->
</skills>
<stats> <stats>
<stat type="mDef">31</stat> <stat type="mDef">31</stat>
<stat type="pDef">62</stat> <stat type="pDef">62</stat>

View File

@@ -701,10 +701,9 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" /> <set name="bodypart" val="neck" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="8" />
<stats> <stats>
<stat type="mDef">202</stat> <stat type="mDef">202</stat>
</stats> </stats>

View File

@@ -397,10 +397,9 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="8" />
<stats> <stats>
<stat type="mDef">151</stat> <stat type="mDef">151</stat>
</stats> </stats>
@@ -672,9 +671,7 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <set name="enchant_enabled" val="8" />
<skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
</skills>
<stats> <stats>
<stat type="mDef">101</stat> <stat type="mDef">101</stat>
</stats> </stats>

View File

@@ -36,6 +36,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills>
<skill id="13313" level="1" /> <!-- Blessed Antharas' Earring -->
<skill id="13314" level="1" /> <!-- Blessed Antharas' Earring -->
</skills>
<stats> <stats>
<stat type="mDef">170</stat> <stat type="mDef">170</stat>
<stat type="maxMp">59</stat> <stat type="maxMp">59</stat>
@@ -55,6 +59,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills>
<skill id="13315" level="1" /> <!-- Blessed Valakas' Necklace -->
<skill id="13316" level="1" /> <!-- Blessed Valakas' Necklace -->
</skills>
<stats> <stats>
<stat type="mDef">226</stat> <stat type="mDef">226</stat>
<stat type="maxMp">79</stat> <stat type="maxMp">79</stat>

View File

@@ -435,10 +435,9 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" /> <set name="bodypart" val="neck" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="8" />
<stats> <stats>
<stat type="mDef">292</stat> <stat type="mDef">292</stat>
</stats> </stats>
@@ -449,10 +448,9 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" /> <set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="8" />
<stats> <stats>
<stat type="mDef">219</stat> <stat type="mDef">219</stat>
</stats> </stats>
@@ -463,10 +461,9 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" /> <set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<set name="enchant_enabled" val="1" /> <set name="enchant_enabled" val="8" />
<stats> <stats>
<stat type="mDef">146</stat> <stat type="mDef">146</stat>
</stats> </stats>

View File

@@ -795,7 +795,7 @@
</attribute> </attribute>
<abnormalResist physical="10" magical="10" /> <abnormalResist physical="10" magical="10" />
</stats> </stats>
<status attackable="false" hasSummoner="true" targetable="false" showName="false" /> <status attackable="false" hasSummoner="true" targetable="false" showName="false" canMove="false" />
<skillList> <skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures --> <skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword --> <skill id="4415" level="3" /> <!-- One-handed Sword -->

View File

@@ -3624,6 +3624,7 @@
<hpConsume>28</hpConsume> <hpConsume>28</hpConsume>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<reuseDelay>15000</reuseDelay>
<magicLvl> <magicLvl>
<value level="1">78</value> <value level="1">78</value>
<value level="2">85</value> <value level="2">85</value>

View File

@@ -5228,7 +5228,6 @@
<mpConsume>82</mpConsume> <mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait> <trait>SHOCK</trait>

View File

@@ -1826,26 +1826,28 @@
<skill id="8564" toLevel="1" name="Rush Impact"> <skill id="8564" toLevel="1" name="Rush Impact">
<!-- Charges forward to attack the enemies in front with 4040 power added to P. Attack and inflicts Stun for 9 sec. The power of the ring made it easier to use. --> <!-- Charges forward to attack the enemies in front with 4040 power added to P. Attack and inflicts Stun for 9 sec. The power of the ring made it easier to use. -->
<icon>icon.skill0793</icon> <icon>icon.skill0793</icon>
<operateType>DA2</operateType>
<mpConsume>83</mpConsume>
<castRange>600</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>800</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>60</activateRate>
<magicLvl>78</magicLvl>
<abnormalLvl>1</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime> <abnormalTime>9</abnormalTime>
<trait>SHOCK</trait> <abnormalType>STUN</abnormalType>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;600;60</fanRange> <activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -1856,7 +1858,7 @@
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>4312</power> <power>4040</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>

View File

@@ -521,7 +521,6 @@
<value level="12">107</value> <value level="12">107</value>
<value level="13">109</value> <value level="13">109</value>
</magicLvl> </magicLvl>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -590,6 +589,7 @@
<value fromLevel="1" toLevel="13">100</value> <value fromLevel="1" toLevel="13">100</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<trait>SHOCK</trait>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLvl> <magicLvl>
@@ -645,7 +645,6 @@
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -690,9 +689,6 @@
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
</effect> </effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
@@ -715,6 +711,7 @@
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">87</value> <value level="2">87</value>
@@ -806,11 +803,11 @@
<effect name="BlockSkill"> <effect name="BlockSkill">
<magicTypes>1</magicTypes> <magicTypes>1</magicTypes>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PAtk">
<amount>-20</amount> <amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MAtk">
<amount>-20</amount> <amount>-20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -912,6 +909,9 @@
<distance>50</distance> <distance>50</distance>
<knockDown>false</knockDown> <knockDown>false</knockDown>
</effect> </effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10012" toLevel="12" name="Shield Wave"> <skill id="10012" toLevel="12" name="Shield Wave">
@@ -2362,8 +2362,9 @@
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>AU</operateType> <operateType>AU</operateType>
<toggleGroupId>5</toggleGroupId>
<isMagic>3</isMagic>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<toggleGroupId>4</toggleGroupId>
<effects> <effects>
<effect name="HateAttack"> <effect name="HateAttack">
<amount>500</amount> <amount>500</amount>
@@ -2374,7 +2375,6 @@
</weaponType> </weaponType>
</effect> </effect>
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<!-- Rage Aura -->
<skillId>10029</skillId> <!-- Provoke Aura --> <skillId>10029</skillId> <!-- Provoke Aura -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<ticks>7</ticks> <ticks>7</ticks>
@@ -2393,7 +2393,7 @@
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect> <abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<activateRate>100</activateRate> <activateRate>100</activateRate>
<operateType>A5</operateType> <operateType>A6</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl> <magicLvl>85</magicLvl>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -3992,17 +3992,19 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>10</abnormalTime> <abnormalLvl>1</abnormalLvl>
<affectRange>1000</affectRange> <abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A6</operateType>
<magicLvl> <magicLvl>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
</magicLvl> </magicLvl>
<targetType>SELF</targetType> <targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<castRange>400</castRange> <castRange>400</castRange>
@@ -4200,6 +4202,9 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10068" toLevel="7" name="Summon Blood Panther"> <skill id="10068" toLevel="7" name="Summon Blood Panther">
@@ -5885,4 +5890,4 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
</list> </list>

View File

@@ -2329,7 +2329,7 @@
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill --> <isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl> <magicLvl>95</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2337,8 +2337,13 @@
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<castRange>400</castRange> <castRange>400</castRange>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -2360,8 +2365,8 @@
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<chance> <chance>
<value level="1">30</value> <value level="1">30</value>
<value level="2">20</value> <value level="2">10</value>
<value level="3">0</value> <value level="3">5</value>
</chance> </chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>

View File

@@ -1339,7 +1339,6 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> <removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@@ -325,7 +325,7 @@
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>50000</reuseDelay> <reuseDelay>5000</reuseDelay>
<reuseDelayGroup>10705</reuseDelayGroup> <reuseDelayGroup>10705</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLvl> <magicLvl>
@@ -1184,7 +1184,6 @@
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -2669,7 +2668,6 @@
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@@ -4700,12 +4700,12 @@
<skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 --> <skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 -->
<!-- Pulls the enemies near you to the center. --> <!-- Pulls the enemies near you to the center. -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalTime>7</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLvl>5</abnormalLvl> <abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType> <abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate> <activateRate>50</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>200</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>PULL</trait> <trait>PULL</trait>
<effectPoint> <effectPoint>
@@ -4726,9 +4726,15 @@
<effects> <effects>
<effect name="PullBack"> <effect name="PullBack">
<speed>600</speed> <speed>600</speed>
<delay>650</delay>
</effect> </effect>
<effect name="BlockActions"> <effect name="AddHate">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <power>
<value level="1">586900</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">693700</value>
</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -2799,15 +2799,15 @@
<value level="5">5</value> <value level="5">5</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime>5</abnormalTime> <!-- Guessed --> <abnormalTime>5</abnormalTime> <!-- Guessed -->
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect> <abnormalVisualEffect>
<value level="1">TORNADO_SLOW</value> <value level="1">TORNADO_SLOW</value>
<value level="2">TORNADO_SLOW</value> <value level="2">TORNADO_SLOW;AIRBIND</value>
<value level="3">TORNADO_SLOW</value> <value level="3">TORNADO_SLOW;AIRBIND</value>
<value level="4">TORNADO_SLOW</value> <value level="4">TORNADO_SLOW;AIRBIND</value>
<value level="5">TORNADO</value> <value level="5">TORNADO;AIRBIND</value>
</abnormalVisualEffect> </abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>30</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2816,7 +2816,13 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>AIRBIND</trait>
<effects> <effects>
<effect name="AirBind" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value level="1">-10</value> <value level="1">-10</value>

View File

@@ -3383,7 +3383,7 @@
<minAttackerLevel>1</minAttackerLevel> <minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel> <maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage> <minDamage>100</minDamage>
<chance>5</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons> <allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>

View File

@@ -1190,17 +1190,23 @@
<skill id="11621" toLevel="1" name="Blessing Barrier"> <skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. --> <!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. -->
<icon>icon.skill11621</icon> <icon>icon.skill11621</icon>
<operateType>P</operateType> <abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<magicLvl>99</magicLvl> <magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="AbsorbDamage">
<minAttackerLevel>1</minAttackerLevel> <damage>20000</damage>
<maxAttackerLevel>127</maxAttackerLevel> </effect>
<chance>80</chance> <!-- Chance appears almost 100% --> <effect name="PhysicalDefence">
<targetType>SELF</targetType> <amount>200</amount>
<minDamage>1</minDamage> <mode>PER</mode>
<skillId>11622</skillId> <!-- Blessing Barrier -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -380,11 +380,11 @@
<effects> <effects>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount> <amount>
<value level="2">8</value> <value level="2">-8</value>
<value level="3">12</value> <value level="3">-12</value>
<value level="4">16</value> <value level="4">-16</value>
<value level="5">20</value> <value level="5">-20</value>
<value level="6">25</value> <value level="6">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain"> <skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon> <icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint> <operateType>A2</operateType>
<operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effectPoint>676</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="ManaHealPercent"> <effect name="ManaHealPercent">

View File

@@ -436,8 +436,9 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="KnockBack"> <effect name="KnockBack">
<distance>250</distance>
<speed>600</speed> <speed>600</speed>
<distance>100</distance> <knockDown>false</knockDown>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -514,7 +514,7 @@
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>

View File

@@ -1741,6 +1741,26 @@
<effectPoint>2</effectPoint> <effectPoint>2</effectPoint>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<effects> <effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>

View File

@@ -361,7 +361,53 @@
<skill id="32274" toLevel="1" name="Rush Impact"> <skill id="32274" toLevel="1" name="Rush Impact">
<!-- Rushes toward enemies in front to attack and stuns them for $s1. --> <!-- Rushes toward enemies in front to attack and stuns them for $s1. -->
<icon>icon.skill10267</icon> <icon>icon.skill10267</icon>
<operateType>A1</operateType> <abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill> </skill>
<skill id="32275" toLevel="1" name="Elemental Assault"> <skill id="32275" toLevel="1" name="Elemental Assault">
<!-- Single Target Normal Magic Attack --> <!-- Single Target Normal Magic Attack -->

View File

@@ -58,7 +58,128 @@
<skill id="35211" toLevel="11" name="Angel's Necklace"> <skill id="35211" toLevel="11" name="Angel's Necklace">
<!-- Angel's necklace. Enchanting the necklace activates special effects. --> <!-- Angel's necklace. Enchanting the necklace activates special effects. -->
<icon>icon.elemental_necklace_wind_i00</icon> <icon>icon.elemental_necklace_wind_i00</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-10</value>
<value level="7">-10</value>
<value level="8">-11</value>
<value level="9">-12</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</PARALYZE>
<BLEED>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</BLEED>
<SHOCK>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SHOCK>
</effect>
</effects>
</skill> </skill>
<skill id="35212" toLevel="1" name="Talisman - Battle: Cancel Hide"> <skill id="35212" toLevel="1" name="Talisman - Battle: Cancel Hide">
<!-- Cancel Hide effect of enemies within range and prevents it from obtaining the same effect for $s1 Cooldown is $s2 Can only be used in the Grand Olympiad. --> <!-- Cancel Hide effect of enemies within range and prevents it from obtaining the same effect for $s1 Cooldown is $s2 Can only be used in the Grand Olympiad. -->
@@ -68,7 +189,181 @@
<skill id="35213" toLevel="11" name="Angel's Earring"> <skill id="35213" toLevel="11" name="Angel's Earring">
<!-- Enchanting the earring activates special effects. --> <!-- Enchanting the earring activates special effects. -->
<icon>icon.accessary_angel_of_earing</icon> <icon>icon.accessary_angel_of_earing</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">-5</value>
<value level="11">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">-5</value>
<value level="11">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">6</value>
</amount>
<chance>100</chance>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SLEEP>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SHOCK>
</effect>
</effects>
</skill> </skill>
<skill id="35214" toLevel="11" name="Lucien's Bracelet - Attack"> <skill id="35214" toLevel="11" name="Lucien's Bracelet - Attack">
<!-- Can equip $s1 talismans. P. Atk. +$s2. --> <!-- Can equip $s1 talismans. P. Atk. +$s2. -->
@@ -86,63 +381,142 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="35217" toLevel="11" name="Fallen Angel's Ring"> <skill id="35217" toLevel="11" name="Fallen Angel's Ring">
<!-- Increases Knock Back/ Knock Down/ Pull/ Faint Resistance by $s1. --> <!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<icon>icon.bm_ring_of_fallen_angel</icon> <icon>icon.bm_ring_of_fallen_angel</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-16</value>
<value level="9">-17</value>
<value level="10">-18</value>
<value level="11">-20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<KNOCKBACK> <KNOCKBACK>
<value level="1">-10</value> <value level="1">10</value>
<value level="2">-20</value> <value level="2">20</value>
<value level="3">-20</value> <value level="3">20</value>
<value level="4">-20</value> <value level="4">20</value>
<value level="5">-20</value> <value level="5">20</value>
<value level="6">-25</value> <value level="6">25</value>
<value level="7">-25</value> <value level="7">25</value>
<value level="8">-25</value> <value level="8">25</value>
<value level="9">-25</value> <value level="9">25</value>
<value level="10">-25</value> <value level="10">25</value>
<value level="11">-25</value> <value level="11">25</value>
</KNOCKBACK> </KNOCKBACK>
<KNOCKDOWN> <KNOCKDOWN>
<value level="1">-10</value> <value level="1">10</value>
<value level="2">-20</value> <value level="2">20</value>
<value level="3">-20</value> <value level="3">20</value>
<value level="4">-20</value> <value level="4">20</value>
<value level="5">-20</value> <value level="5">20</value>
<value level="6">-25</value> <value level="6">25</value>
<value level="7">-25</value> <value level="7">25</value>
<value level="8">-25</value> <value level="8">25</value>
<value level="9">-25</value> <value level="9">25</value>
<value level="10">-25</value> <value level="10">25</value>
<value level="11">-25</value> <value level="11">25</value>
</KNOCKDOWN> </KNOCKDOWN>
<PULL> <PULL>
<value level="1">-10</value> <value level="1">10</value>
<value level="2">-20</value> <value level="2">20</value>
<value level="3">-20</value> <value level="3">20</value>
<value level="4">-20</value> <value level="4">20</value>
<value level="5">-20</value> <value level="5">20</value>
<value level="6">-25</value> <value level="6">25</value>
<value level="7">-25</value> <value level="7">25</value>
<value level="8">-25</value> <value level="8">25</value>
<value level="9">-25</value> <value level="9">25</value>
<value level="10">-25</value> <value level="10">25</value>
<value level="11">-25</value> <value level="11">25</value>
</PULL> </PULL>
<SHOCK> <SHOCK>
<value level="1">-10</value> <value level="1">10</value>
<value level="2">-20</value> <value level="2">20</value>
<value level="3">-20</value> <value level="3">20</value>
<value level="4">-20</value> <value level="4">20</value>
<value level="5">-20</value> <value level="5">20</value>
<value level="6">-25</value> <value level="6">25</value>
<value level="7">-25</value> <value level="7">25</value>
<value level="8">-25</value> <value level="8">25</value>
<value level="9">-25</value> <value level="9">25</value>
<value level="10">-25</value> <value level="10">25</value>
<value level="11">-25</value> <value level="11">25</value>
</SHOCK> </SHOCK>
</effect> </effect>
</effects> </effects>

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@@ -242,11 +242,11 @@
</skill> </skill>
<skill id="39247" toLevel="1" name="Scroll: Enchant Angel Accessory"> <skill id="39247" toLevel="1" name="Scroll: Enchant Angel Accessory">
<icon>icon.scrl_of_ench_acc</icon> <icon>icon.scrl_of_ench_acc</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType> <targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>

View File

@@ -20,7 +20,6 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -28,7 +27,6 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -36,7 +34,6 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -47,7 +44,6 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>