Various item and skill changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-08 21:08:34 +00:00
parent c0a9534c98
commit 78432dc05a
51 changed files with 5184 additions and 418 deletions

View File

@@ -27,16 +27,16 @@
<!-- Scroll: Enchant Fallen Angel's Accessory -->
<enchant id="48863" maxEnchant="10">
<item id="48864" />
<item id="48864" /> <!-- Fallen Angel's Ring -->
</enchant>
<!-- Scroll: Enchant Angel's Accessory -->
<enchant id="48668" maxEnchant="10">
<item id="48841" />
<item id="48669" />
<item id="80333" />
<item id="80334" />
<item id="80335" />
<item id="48841" /> <!-- Angel's Earring -->
<item id="48669" /> <!-- Angel's Necklace -->
<item id="80333" /> <!-- Dragon Necklace -->
<item id="80334" /> <!-- Dragon Earring -->
<item id="80335" /> <!-- Dragon Ring -->
</enchant>
<!-- Heavenly Enchant Scroll: Weapon -->

View File

@@ -1574,4 +1574,82 @@
<options level="4" option1="33353" />
<options level="5" option1="33354" />
</item>
<item id="48864"> <!-- Fallen Angels Ring -->
<options level="0" option1="33495" />
<options level="1" option1="33496" />
<options level="2" option1="33497" />
<options level="3" option1="33498" />
<options level="4" option1="33499" />
<options level="5" option1="33500" />
<options level="6" option1="33501" />
<options level="7" option1="33502" />
<options level="9" option1="33503" />
<options level="9" option1="33504" />
<options level="10" option1="33505" />
</item>
<item id="48669"> <!-- Angel's necklace -->
<options level="0" option1="33440" />
<options level="1" option1="33441" />
<options level="2" option1="33442" />
<options level="3" option1="33443" />
<options level="4" option1="33444" />
<options level="5" option1="33445" />
<options level="6" option1="33446" />
<options level="7" option1="33447" />
<options level="8" option1="33448" />
<options level="9" option1="33449" />
<options level="10" option1="33450" />
</item>
<item id="48841"> <!-- Angel's earring -->
<options level="0" option1="33451" />
<options level="1" option1="33452" />
<options level="2" option1="33453" />
<options level="3" option1="33454" />
<options level="4" option1="33455" />
<options level="5" option1="33456" />
<options level="6" option1="33457" />
<options level="7" option1="33458" />
<options level="8" option1="33459" />
<options level="9" option1="33460" />
<options level="10" option1="33461" />
</item>
<item id="80333"> <!-- Dragon Necklace -->
<options level="0" option1="33885" />
<options level="1" option1="33886" />
<options level="2" option1="33887" />
<options level="3" option1="33888" />
<options level="4" option1="33889" />
<options level="5" option1="33890" />
<options level="6" option1="33891" />
<options level="7" option1="33892" />
<options level="9" option1="33893" />
<options level="9" option1="33894" />
<options level="10" option1="33895" />
</item>
<item id="80334"> <!-- Dragon Earring -->
<options level="0" option1="33896" />
<options level="1" option1="33897" />
<options level="2" option1="33898" />
<options level="3" option1="33899" />
<options level="4" option1="33900" />
<options level="5" option1="33901" />
<options level="6" option1="33902" />
<options level="7" option1="33903" />
<options level="9" option1="33904" />
<options level="9" option1="33905" />
<options level="10" option1="33906" />
</item>
<item id="80335"> <!-- Dragon Ring -->
<options level="0" option1="33907" />
<options level="1" option1="33908" />
<options level="2" option1="33909" />
<options level="3" option1="33910" />
<options level="4" option1="33911" />
<options level="5" option1="33912" />
<options level="6" option1="33913" />
<options level="7" option1="33914" />
<options level="9" option1="33915" />
<options level="9" option1="33916" />
<options level="10" option1="33917" />
</item>
</list>

View File

@@ -1,5 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33440" name="Angels_Necklace">
<!-- Angel's necklace. Enchanting the necklace adds special options -->
<passive_skill id="35211" level="1" /> <!-- Angel's Necklace -->
</option>
<option id="33441" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance +20% -->
<passive_skill id="35211" level="2" /> <!-- Angel's Necklace -->
</option>
<option id="33442" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20% -->
<passive_skill id="35211" level="3" /> <!-- Angel's Necklace -->
</option>
<option id="33443" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5 -->
<passive_skill id="35211" level="4" /> <!-- Angel's Necklace -->
</option>
<option id="33444" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5% -->
<passive_skill id="35211" level="5" /> <!-- Angel's Necklace -->
</option>
<option id="33445" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5%, and Skill Cooldown -10% -->
<passive_skill id="35211" level="6" /> <!-- Angel's Necklace -->
</option>
<option id="33446" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +20%, Speed +5, Damage Reflection +5%, Skill Cooldown -10%, and P. Def./ M. Def. +1% -->
<passive_skill id="35211" level="7" /> <!-- Angel's Necklace -->
</option>
<option id="33447" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +21%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, and P. Def./ M. Def. +2% -->
<passive_skill id="35211" level="8" /> <!-- Angel's Necklace -->
</option>
<option id="33448" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +22%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Def./ M. Def. +3% -->
<passive_skill id="35211" level="9" /> <!-- Angel's Necklace -->
</option>
<option id="33449" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +23%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Def./ M. Def. +4%, Skill Power +3% -->
<passive_skill id="35211" level="10" /> <!-- Angel's Necklace -->
</option>
<option id="33450" name="Angels_Necklace">
<!-- Stun/ Paralysis/ Bleed Resistance and Attack Success +25%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Def./ M. Def. +5%, Skill Power +5% -->
<passive_skill id="35211" level="11" /> <!-- Angel's Necklace -->
</option>
<option id="33451" name="Angels_Earring">
<!-- An Angel's earring. Enchanting the earring adds special options. -->
<passive_skill id="35213" level="1" /> <!-- Angel's Earring -->
</option>
<option id="33452" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance +20% -->
<passive_skill id="35213" level="2" /> <!-- Angel's Earring -->
</option>
<option id="33453" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20% -->
<passive_skill id="35213" level="3" /> <!-- Angel's Earring -->
</option>
<option id="33454" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="4" /> <!-- Angel's Earring -->
</option>
<option id="33455" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +5%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="5" /> <!-- Angel's Earring -->
</option>
<option id="33456" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +7%, Vampiric Rage +3%, Skill MP Consumption -3% -->
<passive_skill id="35213" level="6" /> <!-- Angel's Earring -->
</option>
<option id="33457" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +20%, Received Heal Amount +10%, Vampiric Rage +4%, P. Atk./ M. Atk. +1%, Skill MP Consumption -5% -->
<passive_skill id="35213" level="7" /> <!-- Angel's Earring -->
</option>
<option id="33458" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +21%, Received Heal Amount +11%, Vampiric Rage +4%, P. Atk./ M. Atk. +2%, Skill MP Consumption -6% -->
<passive_skill id="35213" level="8" /> <!-- Angel's Earring -->
</option>
<option id="33459" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +22%, Received Heal Amount +12%, Vampiric Rage +4%, P. Atk./ M. Atk. +3%, Skill MP Consumption -7% -->
<passive_skill id="35213" level="9" /> <!-- Angel's Earring -->
</option>
<option id="33460" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +23%, Received Heal Amount +13%, Vampiric Rage +5%, P. Atk./ M. Atk. +4%, Skill MP Consumption -8%, Received P. Atk./ M. Atk. Critical Damage -5% -->
<passive_skill id="35213" level="10" /> <!-- Angel's Earring -->
</option>
<option id="33461" name="Angels_Earring">
<!-- Stun/ Mental Attack/ Sleep Resistance and Attack Success +25%, Received Heal Amount +15%, Vampiric Rage +6%, P. Atk./ M. Atk. +5%, Skill MP Consumption -10%, Received P. Atk./ M. Atk. Critical Damage -7% -->
<passive_skill id="35213" level="11" /> <!-- Angel's Earring -->
</option>
<option id="33495" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +10% -->
<passive_skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
@@ -8,45 +96,16 @@
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33496" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33497" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
<passive_skill id="35217" level="3" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33498" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
<passive_skill id="35217" level="4" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33499" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33500" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33501" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25% -->
<!-- Vitality Bonus +15%, Acquired XP/ SP +10%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +15% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33502" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +16%, Acquired XP/ SP +11%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +16% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33503" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +17%, Acquired XP/ SP +12%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +17% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33504" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +18%, Acquired XP/ SP +13%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +18%, additional Damage to Immobilized Target +3% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33505" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
<passive_skill id="35217" level="5" /> <!-- Fallen Angel's Ring -->
</option>
</list>

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@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33500" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +10% -->
<passive_skill id="35217" level="6" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33501" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25% -->
<!-- Vitality Bonus +15%, Acquired XP/ SP +10%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +15% -->
<passive_skill id="35217" level="7" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33502" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +16%, Acquired XP/ SP +11%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +16% -->
<passive_skill id="35217" level="8" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33503" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +17%, Acquired XP/ SP +12%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +17% -->
<passive_skill id="35217" level="9" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33504" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +18%, Acquired XP/ SP +13%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +18%, additional Damage to Immobilized Target +3% -->
<passive_skill id="35217" level="10" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33505" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<passive_skill id="35217" level="11" /> <!-- Fallen Angel's Ring -->
</option>
</list>

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@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33885" name="Dragon_Necklace">
<!-- Enchant Dragon Necklace to have additional special options. -->
<passive_skill id="35354" level="1" /><!-- Dragon Necklace -->
</option>
<option id="33886" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +15%, CHA/ LUC +1, Skill Cooldown -5%, Damage Reflection +5%, Speed +1, Skill Power +3%, P. Atk./ P. Def./ M. Atk./ M. Def. +3%, All Defense Attribute +10 -->
<passive_skill id="35354" level="2" /><!-- Dragon Necklace -->
</option>
<option id="33887" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +20%, CHA/ LUC +2, Skill Cooldown -7%, Damage Reflection +7%, Speed +2, Skill Power +4%, P. Atk./ P. Def./ M. Atk./ M. Def. +4%, All Defense Attribute +20 -->
<passive_skill id="35354" level="3" /><!-- Dragon Necklace -->
</option>
<option id="33888" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -10%, Damage Reflection +10%, Speed +3, Skill Power +5%, P. Atk./ P. Def./ M. Atk./ M. Def. +5%, All Defense Attribute +30 -->
<passive_skill id="35354" level="4" /><!-- Dragon Necklace -->
</option>
<option id="33889" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -11%, Damage Reflection +11%, Speed +4, Skill Power +6%, P. Atk./ P. Def./ M. Atk./ M. Def. +6%, All Defense Attribute +40 -->
<passive_skill id="35354" level="5" /><!-- Dragon Necklace -->
</option>
<option id="33890" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -12%, Damage Reflection +12%, Speed +5, Skill Power +7%, P. Atk./ P. Def./ M. Atk./ M. Def. +7%, All Defense Attribute +50 -->
<passive_skill id="35354" level="6" /><!-- Dragon Necklace -->
</option>
<option id="33891" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -13%, Damage Reflection +13%, Speed +6, Skill Power +8%, P. Atk./ P. Def./ M. Atk./ M. Def. +8%, All Defense Attribute +60 -->
<passive_skill id="35354" level="7" /><!-- Dragon Necklace -->
</option>
<option id="33892" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -14%, Damage Reflection +14%, Speed +7, Skill Power +9%, P. Atk./ P. Def./ M. Atk./ M. Def. +9%, All Defense Attribute +70 -->
<passive_skill id="35354" level="8" /><!-- Dragon Necklace -->
</option>
<option id="33893" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +15%, Speed +8, Skill Power +10%, P. Atk./ P. Def./ M. Atk./ M. Def. +10%, All Defense Attribute +80 -->
<passive_skill id="35354" level="9" /><!-- Dragon Necklace -->
</option>
<option id="33894" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -16%, Damage Reflection +16%, Speed +9, Skill Power +11%, P. Atk./ P. Def./ M. Atk./ M. Def. +11%, All Defense Attribute +90 -->
<passive_skill id="35354" level="10" /><!-- Dragon Necklace -->
</option>
<option id="33895" name="Dragon_Necklace">
<!-- Stun/ Paralysis/ Poison/ Bleeding Attack Success and Resistance +25%, CHA/ LUC +3, Skill Cooldown -17%, Damage Reflection +17%, Speed +10, Skill Power +12%, P. Atk./ P. Def./ M. Atk./ M. Def. +12%, All Defense Attribute +100 -->
<passive_skill id="35354" level="11" /><!-- Dragon Necklace -->
</option>
<option id="33896" name="Dragon_Earring">
<!-- Enchant Dragon Earring to have additional special options. -->
<passive_skill id="35355" level="1" /><!-- Dragon Earring -->
</option>
<option id="33897" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +15%, CHA/ LUC +1, MP Consumption -5%, Healing Received +5%, Vampiric Rage +3%, Speed +1, Skill Power +3%, P./ M. Critical Damage Received -5%, All Defense Attribute +10 -->
<passive_skill id="35355" level="2" /><!-- Dragon Earring -->
</option>
<option id="33898" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +20%, CHA/ LUC +2, MP Consumption -7%, Healing Received +7%, Vampiric Rage +4%, Speed +2, Skill Power +4%, P./ M. Critical Damage Received -7%, All Defense Attribute +20 -->
<passive_skill id="35355" level="3" /><!-- Dragon Earring -->
</option>
<option id="33899" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -10%, Healing Received +10%, Vampiric Rage +5%, Speed +3, Skill Power +5%, P./ M. Critical Damage Received -10%, All Defense Attribute +30 -->
<passive_skill id="35355" level="4" /><!-- Dragon Earring -->
</option>
</list>

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@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33900" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -11%, Healing Received +11%, Vampiric Rage +6%, Speed +4, Skill Power +6%, P./ M. Critical Damage Received -11%, All Defense Attribute +40 -->
<passive_skill id="35355" level="5" /><!-- Dragon Earring -->
</option>
<option id="33901" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -12%, Healing Received +12%, Vampiric Rage +7%, Speed +5, Skill Power +7%, P./ M. Critical Damage Received -12%, All Defense Attribute +50 -->
<passive_skill id="35355" level="6" /><!-- Dragon Earring -->
</option>
<option id="33902" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -13%, Healing Received +13%, Vampiric Rage +8%, Speed +6, Skill Power +8%, P./ M. Critical Damage Received -13%, All Defense Attribute +60 -->
<passive_skill id="35355" level="7" /><!-- Dragon Earring -->
</option>
<option id="33903" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -14%, Healing Received +14%, Vampiric Rage +9%, Speed +7, Skill Power +9%, P./ M. Critical Damage Received -14%, All Defense Attribute +70 -->
<passive_skill id="35355" level="8" /><!-- Dragon Earring -->
</option>
<option id="33904" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -15%, Healing Received +15%, Vampiric Rage +10%, Speed +8, Skill Power +10%, P./ M. Critical Damage Received -15%, All Defense Attribute +80 -->
<passive_skill id="35355" level="9" /><!-- Dragon Earring -->
</option>
<option id="33905" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -16%, Healing Received +16%, Vampiric Rage +11%, Speed +9, Skill Power +11%, P./ M. Critical Damage Received -16%, All Defense Attribute +90 -->
<passive_skill id="35355" level="10" /><!-- Dragon Earring -->
</option>
<option id="33906" name="Dragon_Earring">
<!-- Stun/ Faint/ Slip/ Pull Attack Success and Resistance +25%, CHA/ LUC +3, MP Consumption -17%, Healing Received +17%, Vampiric Rage +12%, Speed +10, Skill Power +12%, P./ M. Critical Damage Received -17%, All Defense Attribute +100 -->
<passive_skill id="35355" level="11" /><!-- Dragon Earring -->
</option>
<option id="33907" name="Dragon_Ring">
<!-- Enchant Dragon Ring to have additional special options. -->
<passive_skill id="35356" level="1" /><!-- Dragon Ring -->
</option>
<option id="33908" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +15%, CHA/ LUC +1, Atk./ Casting Spd. +3%, P./ M. Accuracy +3, Speed +1, Skill Power +3%, Normal/ P./ M. Skill Critical Damage +5%, Damage to immobilized target +1%, All Defense Attribute +10 -->
<passive_skill id="35356" level="2" /><!-- Dragon Ring -->
</option>
<option id="33909" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +20%, CHA/ LUC +2, Atk./ Casting Spd. +4%, P./ M. Accuracy +4, Speed +2, Skill Power +4%, Normal/ P./ M. Skill Critical Damage +10%, Damage to immobilized target +2%, All Defense Attribute +20 -->
<passive_skill id="35356" level="3" /><!-- Dragon Ring -->
</option>
<option id="33910" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +5%, P./ M. Accuracy +5, Speed +3, Skill Power +5%, Normal/ P./ M. Skill Critical Damage +15%, Damage to immobilized target +3%, All Defense Attribute +30 -->
<passive_skill id="35356" level="4" /><!-- Dragon Ring -->
</option>
<option id="33911" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +6%, P./ M. Accuracy +6, Speed +4, Skill Power +6%, Normal/ P./ M. Skill Critical Damage +16%, Damage to immobilized target +4%, All Defense Attribute +40 -->
<passive_skill id="35356" level="5" /><!-- Dragon Ring -->
</option>
<option id="33912" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +7%, P./ M. Accuracy +7, Speed +5, Skill Power +7%, Normal/ P./ M. Skill Critical Damage +17%, Damage to immobilized target +5%, All Defense Attribute +50 -->
<passive_skill id="35356" level="6" /><!-- Dragon Ring -->
</option>
<option id="33913" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +8%, P./ M. Accuracy +8, Speed +6, Skill Power +8%, Normal/ P./ M. Skill Critical Damage +18%, Damage to immobilized target +6%, All Defense Attribute +60 -->
<passive_skill id="35356" level="7" /><!-- Dragon Ring -->
</option>
<option id="33914" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +9%, P./ M. Accuracy +9, Speed +7, Skill Power +9%, Normal/ P./ M. Skill Critical Damage +19%, Damage to immobilized target +7%, All Defense Attribute +70 -->
<passive_skill id="35356" level="8" /><!-- Dragon Ring -->
</option>
<option id="33915" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +10%, P./ M. Accuracy +10, Speed +8, Skill Power +10%, Normal/ P./ M. Skill Critical Damage +20%, Damage to immobilized target +8%, All Defense Attribute +80 -->
<passive_skill id="35356" level="9" /><!-- Dragon Ring -->
</option>
<option id="33916" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +11%, P./ M. Accuracy +11, Speed +9, Skill Power +11%, Normal/ P./ M. Skill Critical Damage +21%, Damage to immobilized target +9%, All Defense Attribute +90 -->
<passive_skill id="35356" level="10" /><!-- Dragon Ring -->
</option>
<option id="33917" name="Dragon_Ring">
<!-- Stun/ Mental/ Knockback/ Knockdown/ Aerial Yoke Attack Success and Resistance +25%, CHA/ LUC +3, Atk./ Casting Spd. +12%, P./ M. Accuracy +12, Speed +10, Skill Power +12%, Normal/ P./ M. Skill Critical Damage +22%, Damage to immobilized target +10%, All Defense Attribute +100 -->
<passive_skill id="35356" level="11" /><!-- Dragon Ring -->
</option>
</list>

View File

@@ -106,6 +106,9 @@
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item>
<item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
@@ -116,6 +119,9 @@
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item>
<item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). -->

View File

@@ -802,6 +802,9 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="1440" />
<skills>
<skill id="22091" level="1" /> <!-- Eva's Rune -->
</skills>
</item>
<item id="29181" name="Mermaid Agathion Charm" type="Armor">
<!-- Equip to summon Mermaid Agathion. -->

View File

@@ -1088,33 +1088,6 @@
<cond>
<player level="85" />
</cond>
<skills>
<skill id="35182" level="1" /> <!-- Dragon Shirt -->
<skill id="35185" level="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv1 -->
<skill id="35185" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv2 -->
<skill id="35185" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Skin Shirt Enchantment Effect Lv3 -->
<skill id="35185" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Skin Shirt Enchantment Effect Lv4 -->
<skill id="35185" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Skin Shirt Enchantment Effect Lv5 -->
<skill id="35185" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Skin Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="1" /> <!-- Dragon Rage Lv1 -->
<skill id="35188" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv2 -->
<skill id="35188" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv3 -->
<skill id="35188" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv4 -->
<skill id="35188" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv5 -->
<skill id="35188" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv6 -->
<skill id="35189" level="1" /> <!-- Dragon Scale Lv1 -->
<skill id="35189" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv2 -->
<skill id="35189" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv3 -->
<skill id="35189" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv4 -->
<skill id="35189" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv5 -->
<skill id="35189" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv6 -->
<skill id="35190" level="1" /> <!-- Dragon Rise Lv1 -->
<skill id="35190" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv2 -->
<skill id="35190" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv3 -->
<skill id="35190" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv4 -->
<skill id="35190" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv5 -->
<skill id="35190" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv6 -->
</skills>
<stats>
<stat type="mDef">23</stat>
<stat type="pDef">46</stat>
@@ -1136,33 +1109,6 @@
<cond>
<player level="99" />
</cond>
<skills>
<skill id="35183" level="1" /> <!-- Dragon Leather Shirt -->
<skill id="35186" level="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv1 -->
<skill id="35186" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Skin Shirt Enchantment Effect Lv2 -->
<skill id="35186" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Skin Shirt Enchantment Effect Lv3 -->
<skill id="35186" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Skin Shirt Enchantment Effect Lv4 -->
<skill id="35186" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Skin Shirt Enchantment Effect Lv5 -->
<skill id="35186" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Skin Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="7" /> <!-- Dragon Rage Lv7 -->
<skill id="35188" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv8 -->
<skill id="35188" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv9 -->
<skill id="35188" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv10 -->
<skill id="35188" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv11 -->
<skill id="35188" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv12 -->
<skill id="35189" level="7" /> <!-- Dragon Scale Lv7 -->
<skill id="35189" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv8 -->
<skill id="35189" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv9 -->
<skill id="35189" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv10 -->
<skill id="35189" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv11 -->
<skill id="35189" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv12 -->
<skill id="35190" level="7" /> <!-- Dragon Rise Lv7 -->
<skill id="35190" level="8" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv8 -->
<skill id="35190" level="9" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv9 -->
<skill id="35190" level="10" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv10 -->
<skill id="35190" level="11" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv11 -->
<skill id="35190" level="12" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv12 -->
</skills>
<stats>
<stat type="mDef">27</stat>
<stat type="pDef">54</stat>
@@ -1181,33 +1127,6 @@
<cond>
<player level="105" />
</cond>
<skills>
<skill id="35184" level="1" /> <!-- Dragon Rind Leather Shirt -->
<skill id="35187" level="1" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv1 -->
<skill id="35187" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv2 -->
<skill id="35187" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv3 -->
<skill id="35187" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv4 -->
<skill id="35187" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv5 -->
<skill id="35187" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rind Skin Leather Shirt Enchantment Effect Lv6 -->
<skill id="35188" level="13" /> <!-- Dragon Rage Lv13 -->
<skill id="35188" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rage Lv14 -->
<skill id="35188" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rage Lv15 -->
<skill id="35188" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rage Lv16 -->
<skill id="35188" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rage Lv17 -->
<skill id="35188" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rage Lv18 -->
<skill id="35189" level="13" /> <!-- Dragon Scale Lv13 -->
<skill id="35189" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Scale Lv14 -->
<skill id="35189" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Scale Lv15 -->
<skill id="35189" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Scale Lv16 -->
<skill id="35189" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Scale Lv17 -->
<skill id="35189" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Scale Lv18 -->
<skill id="35190" level="13" /> <!-- Dragon Rise Lv13 -->
<skill id="35190" level="14" type="ON_ENCHANT" type_value="1" /> <!-- Dragon Rise Lv14 -->
<skill id="35190" level="15" type="ON_ENCHANT" type_value="2" /> <!-- Dragon Rise Lv15 -->
<skill id="35190" level="16" type="ON_ENCHANT" type_value="3" /> <!-- Dragon Rise Lv16 -->
<skill id="35190" level="17" type="ON_ENCHANT" type_value="4" /> <!-- Dragon Rise Lv17 -->
<skill id="35190" level="18" type="ON_ENCHANT" type_value="5" /> <!-- Dragon Rise Lv18 -->
</skills>
<stats>
<stat type="mDef">31</stat>
<stat type="pDef">62</stat>

View File

@@ -701,10 +701,9 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="1" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">202</stat>
</stats>

View File

@@ -397,10 +397,9 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="1" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">151</stat>
</stats>
@@ -672,9 +671,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
</skills>
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">101</stat>
</stats>

View File

@@ -36,6 +36,10 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<skills>
<skill id="13313" level="1" /> <!-- Blessed Antharas' Earring -->
<skill id="13314" level="1" /> <!-- Blessed Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">170</stat>
<stat type="maxMp">59</stat>
@@ -55,6 +59,10 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<skills>
<skill id="13315" level="1" /> <!-- Blessed Valakas' Necklace -->
<skill id="13316" level="1" /> <!-- Blessed Valakas' Necklace -->
</skills>
<stats>
<stat type="mDef">226</stat>
<stat type="maxMp">79</stat>

View File

@@ -435,10 +435,9 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="1" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">292</stat>
</stats>
@@ -449,10 +448,9 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="1" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">219</stat>
</stats>
@@ -463,10 +461,9 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="1" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">146</stat>
</stats>

View File

@@ -795,7 +795,7 @@
</attribute>
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
<status attackable="false" hasSummoner="true" targetable="false" showName="false" canMove="false" />
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->

View File

@@ -3624,6 +3624,7 @@
<hpConsume>28</hpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<reuseDelay>15000</reuseDelay>
<magicLvl>
<value level="1">78</value>
<value level="2">85</value>

View File

@@ -5228,7 +5228,6 @@
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>

View File

@@ -1826,26 +1826,28 @@
<skill id="8564" toLevel="1" name="Rush Impact">
<!-- Charges forward to attack the enemies in front with 4040 power added to P. Attack and inflicts Stun for 9 sec. The power of the ring made it easier to use. -->
<icon>icon.skill0793</icon>
<operateType>DA2</operateType>
<mpConsume>83</mpConsume>
<castRange>600</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>800</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>60</activateRate>
<magicLvl>78</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>5-12</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;600;60</fanRange>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1856,7 +1858,7 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>4312</power>
<power>4040</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>

View File

@@ -521,7 +521,6 @@
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<reuseDelay>10000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
@@ -590,6 +589,7 @@
<value fromLevel="1" toLevel="13">100</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<trait>SHOCK</trait>
<effectRange>400</effectRange>
<operateType>A2</operateType>
<magicLvl>
@@ -645,7 +645,6 @@
</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -690,9 +689,6 @@
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
@@ -715,6 +711,7 @@
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -806,11 +803,11 @@
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="PAtk">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="MAtk">
<amount>-20</amount>
<mode>PER</mode>
</effect>
@@ -912,6 +909,9 @@
<distance>50</distance>
<knockDown>false</knockDown>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="10012" toLevel="12" name="Shield Wave">
@@ -2362,8 +2362,9 @@
<magicLvl>85</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>AU</operateType>
<toggleGroupId>5</toggleGroupId>
<isMagic>3</isMagic>
<reuseDelay>1000</reuseDelay>
<toggleGroupId>4</toggleGroupId>
<effects>
<effect name="HateAttack">
<amount>500</amount>
@@ -2374,7 +2375,6 @@
</weaponType>
</effect>
<effect name="CallSkillOnActionTime">
<!-- Rage Aura -->
<skillId>10029</skillId> <!-- Provoke Aura -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
@@ -2393,7 +2393,7 @@
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<activateRate>100</activateRate>
<operateType>A5</operateType>
<operateType>A6</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<hitTime>500</hitTime>
@@ -3992,17 +3992,19 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<operateType>A6</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<targetType>SELF</targetType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<castRange>400</castRange>
@@ -4200,6 +4202,9 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>25</amount>
</effect>
</effects>
</skill>
<skill id="10068" toLevel="7" name="Summon Blood Panther">
@@ -5885,4 +5890,4 @@
</effect>
</effects>
</skill>
</list>
</list>

View File

@@ -2329,7 +2329,7 @@
<value level="3">15</value>
</abnormalTime>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
@@ -2337,8 +2337,13 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>
<value level="1">30000</value>
<value level="2">10000</value>
<value level="3">5000</value>
</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2360,8 +2365,8 @@
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
<value level="2">10</value>
<value level="3">5</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>

View File

@@ -1339,7 +1339,6 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@@ -325,7 +325,7 @@
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>50000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<reuseDelayGroup>10705</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1184,7 +1184,6 @@
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2669,7 +2668,6 @@
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@@ -4700,12 +4700,12 @@
<skill id="11059" toLevel="4" name="Shadow Snare Zone"> <!-- Client Levels only 1 and 4 -->
<!-- Pulls the enemies near you to the center. -->
<icon>icon.skill1469</icon>
<abnormalTime>7</abnormalTime>
<abnormalLvl>5</abnormalLvl>
<abnormalType>STUN</abnormalType>
<activateRate>100</activateRate>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>50</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<affectRange>200</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
<effectPoint>
@@ -4726,9 +4726,15 @@
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
<effect name="AddHate">
<power>
<value level="1">586900</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">693700</value>
</power>
</effect>
</effects>
</skill>

View File

@@ -2799,15 +2799,15 @@
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime> <!-- Guessed -->
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>
<value level="1">TORNADO_SLOW</value>
<value level="2">TORNADO_SLOW</value>
<value level="3">TORNADO_SLOW</value>
<value level="4">TORNADO_SLOW</value>
<value level="5">TORNADO</value>
<value level="2">TORNADO_SLOW;AIRBIND</value>
<value level="3">TORNADO_SLOW;AIRBIND</value>
<value level="4">TORNADO_SLOW;AIRBIND</value>
<value level="5">TORNADO;AIRBIND</value>
</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>30</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -2816,7 +2816,13 @@
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<trait>AIRBIND</trait>
<effects>
<effect name="AirBind" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="Speed">
<amount>
<value level="1">-10</value>

View File

@@ -3383,7 +3383,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>5</chance>
<chance>30</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>

View File

@@ -1190,17 +1190,23 @@
<skill id="11621" toLevel="1" name="Blessing Barrier">
<!-- Creates a defense barrier that absorbs damage as much as 200% of your P. Def. for 10 sec.. -->
<icon>icon.skill11621</icon>
<operateType>P</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<magicLvl>99</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillByDamage">
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance> <!-- Chance appears almost 100% -->
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>11622</skillId> <!-- Blessing Barrier -->
<skillLevel>1</skillLevel>
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

View File

@@ -380,11 +380,11 @@
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="2">-8</value>
<value level="3">-12</value>
<value level="4">-16</value>
<value level="5">-20</value>
<value level="6">-25</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -2,10 +2,10 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19300" toLevel="1" name="Reverse Mana Drain">
<icon>icon.skill19299</icon>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>676</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="ManaHealPercent">

View File

@@ -436,8 +436,9 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="KnockBack">
<distance>250</distance>
<speed>600</speed>
<distance>100</distance>
<knockDown>false</knockDown>
</effect>
</effects>
</skill>

View File

@@ -514,7 +514,7 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>

View File

@@ -1741,6 +1741,26 @@
<effectPoint>2</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30507</castSkillId> <!-- Left Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30532</skillId> <!-- Inside Position -->
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
<castSkillId>30508</castSkillId> <!-- Right Sidestep -->
<targetType>SELF</targetType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>

View File

@@ -361,7 +361,53 @@
<skill id="32274" toLevel="1" name="Rush Impact">
<!-- Rushes toward enemies in front to attack and stuns them for $s1. -->
<icon>icon.skill10267</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALDAGGER</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32275" toLevel="1" name="Elemental Assault">
<!-- Single Target Normal Magic Attack -->

View File

@@ -58,7 +58,128 @@
<skill id="35211" toLevel="11" name="Angel's Necklace">
<!-- Angel's necklace. Enchanting the necklace activates special effects. -->
<icon>icon.elemental_necklace_wind_i00</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">3</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">7</value>
<value level="10">8</value>
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">-10</value>
<value level="7">-10</value>
<value level="8">-11</value>
<value level="9">-12</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</PARALYZE>
<BLEED>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</BLEED>
<SHOCK>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="35212" toLevel="1" name="Talisman - Battle: Cancel Hide">
<!-- Cancel Hide effect of enemies within range and prevents it from obtaining the same effect for $s1 Cooldown is $s2 Can only be used in the Grand Olympiad. -->
@@ -68,7 +189,181 @@
<skill id="35213" toLevel="11" name="Angel's Earring">
<!-- Enchanting the earring activates special effects. -->
<icon>icon.accessary_angel_of_earing</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">-5</value>
<value level="11">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">-5</value>
<value level="11">-7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">4</value>
<value level="11">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">3</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">6</value>
</amount>
<chance>100</chance>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-3</value>
<value level="5">-3</value>
<value level="6">-3</value>
<value level="7">-5</value>
<value level="8">-6</value>
<value level="9">-7</value>
<value level="10">-8</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DefenceTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SLEEP>
<DERANGEMENT>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</DERANGEMENT>
<SHOCK>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
<value level="8">21</value>
<value level="9">22</value>
<value level="10">23</value>
<value level="11">25</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="35214" toLevel="11" name="Lucien's Bracelet - Attack">
<!-- Can equip $s1 talismans. P. Atk. +$s2. -->
@@ -86,63 +381,142 @@
<operateType>A1</operateType>
</skill>
<skill id="35217" toLevel="11" name="Fallen Angel's Ring">
<!-- Increases Knock Back/ Knock Down/ Pull/ Faint Resistance by $s1. -->
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<icon>icon.bm_ring_of_fallen_angel</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-16</value>
<value level="9">-17</value>
<value level="10">-18</value>
<value level="11">-20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">11</value>
<value level="9">12</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
</KNOCKBACK>
<KNOCKDOWN>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
</KNOCKDOWN>
<PULL>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
</PULL>
<SHOCK>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">20</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">25</value>
<value level="9">25</value>
<value level="10">25</value>
<value level="11">25</value>
</SHOCK>
</effect>
</effects>

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View File

@@ -242,11 +242,11 @@
</skill>
<skill id="39247" toLevel="1" name="Scroll: Enchant Angel Accessory">
<icon>icon.scrl_of_ench_acc</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>

View File

@@ -20,7 +20,6 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
@@ -28,7 +27,6 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
@@ -36,7 +34,6 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
@@ -47,7 +44,6 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="65535" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>