Ammunition equip changes.

Thanks to realAprox.
This commit is contained in:
MobiusDevelopment
2021-04-16 17:17:25 +00:00
parent 852bd79494
commit 7810605bff
63 changed files with 1114 additions and 806 deletions

View File

@@ -403,9 +403,8 @@
<item id="17" name="Wooden Arrow" type="EtcItem">
<!-- Arrow made of wood. It is an arrow used for a No-grade bow. -->
<set name="icon" val="icon.etc_wooden_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="6" />

View File

@@ -749,9 +749,8 @@
<item id="1341" name="Bone Arrow" type="EtcItem">
<!-- Arrow made from a piece of sharpened bone. It is used as an arrow for a D-grade bow. -->
<set name="icon" val="icon.etc_bone_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="BONE" />
<set name="weight" val="5" />
@@ -764,9 +763,8 @@
<item id="1342" name="Steel Arrow" type="EtcItem">
<!-- Powerful arrow made of steel. It is used as an arrow for a C-grade bow. -->
<set name="icon" val="icon.etc_fine_steel_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="FINE_STEEL" />
<set name="weight" val="4" />
@@ -779,9 +777,8 @@
<item id="1343" name="Silver Arrow" type="EtcItem">
<!-- Steel arrow with silver coating. For B-grade bows. -->
<set name="icon" val="icon.etc_silver_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="4" />
@@ -794,9 +791,8 @@
<item id="1344" name="Mithril Arrow" type="EtcItem">
<!-- Steel Arrow coated by mithril. For A-grade bows. -->
<set name="icon" val="icon.etc_mithril_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="MITHRIL" />
<set name="weight" val="3" />
@@ -809,9 +805,8 @@
<item id="1345" name="Arrow of Light" type="EtcItem">
<!-- Very hard arrow made of unknown material. For S-grade bows. -->
<set name="icon" val="icon.etc_shining_quiver_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="3" />

View File

@@ -3,9 +3,8 @@
<item id="9636" name="Mithril Bolt" type="EtcItem">
<!-- A steel bolt coated by mithril. For A-grade crossbows. -->
<set name="icon" val="icon.etc_mithril_bolt_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="MITHRIL" />
<set name="weight" val="3" />

View File

@@ -3,9 +3,8 @@
<item id="32249" name="Infinite Wooden Quiver" type="EtcItem">
<!-- Quiver containing arrows made of wood. Used with a No-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="1580" />
@@ -15,9 +14,8 @@
<item id="32250" name="Infinite Bone Quiver" type="EtcItem">
<!-- Quiver containing arrows made of sharply ground bone. Used with a D-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="7320" />
@@ -28,9 +26,8 @@
<item id="32251" name="Infinite Steel Quiver" type="EtcItem">
<!-- Quiver containing arrows made of steel. Used with a C-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="11490" />
@@ -41,9 +38,8 @@
<item id="32252" name="Infinite Silver Quiver" type="EtcItem">
<!-- Quiver containing steel arrows plated in silver. Used with a B-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="34630" />
@@ -54,9 +50,8 @@
<item id="32253" name="Infinite Mithril Quiver" type="EtcItem">
<!-- Quiver with arrows coated by mithril. Used with an A-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="364800" />
@@ -67,9 +62,8 @@
<item id="32254" name="Infinite Quiver of Light" type="EtcItem">
<!-- This quiver contains arrows made of unknown material. Used with S-grade bows. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="1716000" />
@@ -79,9 +73,8 @@
</item>
<item id="32255" name="Infinite Orichalcum Quiver" type="EtcItem">
<!-- Quiver containing arrows made of orichalcum. Used with an R-grade bow. -->
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="ORIHARUKON" />
<set name="price" val="1716000" />
@@ -92,9 +85,8 @@
<item id="32256" name="Infinite Wooden Bolt Container" type="EtcItem">
<!-- Container with bolts made of wood. Used with a No-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="1580" />
@@ -104,9 +96,8 @@
<item id="32257" name="Infinite Bone Bolt Container" type="EtcItem">
<!-- Container with bolts made of sharply ground bone. Used with a D-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="7320" />
@@ -117,9 +108,8 @@
<item id="32258" name="Infinite Steel Bolt Container" type="EtcItem">
<!-- Container with bolts made of steel. Used with a C-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="11490" />
@@ -130,9 +120,8 @@
<item id="32259" name="Infinite Silver Bolt Container" type="EtcItem">
<!-- Container with steel bolts plated in silver. Used with a B-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="34630" />
@@ -143,9 +132,8 @@
<item id="32260" name="Infinite Mithril Bolt Container" type="EtcItem">
<!-- A container of bolts coated by mithril. For A-grade bows. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="364800" />

View File

@@ -874,7 +874,7 @@
<set name="icon" val="icon.weapon_sobekk_hurricane_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="ADAMANTAITE" />
<set name="weight" val="1330" />
@@ -1075,7 +1075,7 @@
<set name="icon" val="icon.shooter_none" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1870" />
@@ -1094,7 +1094,7 @@
<set name="icon" val="icon.shooter_d" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="material" val="FINE_STEEL" />
@@ -1115,7 +1115,7 @@
<set name="icon" val="icon.shooter_b_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="C" />
<set name="material" val="FINE_STEEL" />
@@ -1136,7 +1136,7 @@
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />
@@ -1157,7 +1157,7 @@
<set name="icon" val="icon.shooter_b_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="CHRYSOLITE" />
@@ -1178,7 +1178,7 @@
<set name="icon" val="icon.shooter_a_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="BLOOD_STEEL" />
@@ -1199,7 +1199,7 @@
<set name="icon" val="icon.shooter_a_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -1220,7 +1220,7 @@
<set name="icon" val="icon.shooter_boss" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -1241,7 +1241,7 @@
<set name="icon" val="icon.shooter_boss_anakim" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -1261,7 +1261,7 @@
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />
@@ -1282,7 +1282,7 @@
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="MITHRIL" />
@@ -1302,9 +1302,8 @@
<item id="94891" name="No-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
<!-- An orb infused with the elemental spirit power. <Required for using No-grade firearms.> -->
<set name="icon" val="icon.orb_none" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ELEMENTAL_ORB" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="price" val="100000" />
@@ -1316,9 +1315,8 @@
<item id="94892" name="D-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
<!-- An orb infused with the elemental spirit power. <Required for using D-grade firearms.> -->
<set name="icon" val="icon.orb_d" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ELEMENTAL_ORB" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="material" val="GOLD" />
@@ -1331,9 +1329,8 @@
<item id="94893" name="C-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
<!-- An orb infused with the elemental spirit power. <Required for using C-grade firearms.> -->
<set name="icon" val="icon.orb_c" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ELEMENTAL_ORB" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="C" />
<set name="material" val="GOLD" />
@@ -1346,9 +1343,8 @@
<item id="94894" name="B-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
<!-- An orb infused with the elemental spirit power. <Required for using B-grade firearms.> -->
<set name="icon" val="icon.orb_b" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ELEMENTAL_ORB" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="GOLD" />
@@ -1361,9 +1357,8 @@
<item id="94895" name="A-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
<!-- An orb infused with the elemental spirit power. <Required for using A-grade firearms.> -->
<set name="icon" val="icon.orb_a" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="NONE" />
<set name="etcitem_type" val="ELEMENTAL_ORB" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="GOLD" />
@@ -1392,7 +1387,7 @@
<set name="icon" val="icon.shooter_d" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="enchant_enabled" val="true" />

View File

@@ -182,7 +182,7 @@
<set name="icon" val="icon.shooter_none" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1560" />
@@ -234,7 +234,7 @@
<set name="icon" val="icon.shooter_none" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1870" />
@@ -256,7 +256,7 @@
<set name="icon" val="icon.shooter_d" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="material" val="FINE_STEEL" />
@@ -279,7 +279,7 @@
<set name="icon" val="icon.shooter_b_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="C" />
<set name="material" val="FINE_STEEL" />
@@ -302,7 +302,7 @@
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />
@@ -326,7 +326,7 @@
<set name="icon" val="icon.shooter_b_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="CHRYSOLITE" />
@@ -350,7 +350,7 @@
<set name="icon" val="icon.shooter_a_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="BLOOD_STEEL" />
@@ -374,7 +374,7 @@
<set name="icon" val="icon.shooter_a_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -398,7 +398,7 @@
<set name="icon" val="icon.shooter_boss" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -422,7 +422,7 @@
<set name="icon" val="icon.shooter_boss_anakim" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="ADAMANTAITE" />
@@ -446,7 +446,7 @@
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />
@@ -468,7 +468,7 @@
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="MITHRIL" />
@@ -761,7 +761,7 @@
<set name="icon" val="icon.shooter_monster_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />
@@ -1097,7 +1097,7 @@
<set name="icon" val="icon.shooter_monster_low" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="B" />
<set name="material" val="FINE_STEEL" />

View File

@@ -1212,7 +1212,7 @@
<set name="icon" val="icon.beam_shooter" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="PISTOLS" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="D" />
<set name="material" val="FINE_STEEL" />

View File

@@ -47,11 +47,14 @@ import org.l2jmobius.gameserver.model.actor.instance.EventMonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.events.EventDispatcher;
import org.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.skills.AmmunitionSkillList;
import org.l2jmobius.gameserver.util.DocumentItem;
import org.l2jmobius.gameserver.util.GMAudit;
@@ -194,6 +197,15 @@ public class ItemTable
if (item instanceof EtcItem)
{
_etcItems.put(item.getId(), (EtcItem) item);
if ((item.getItemType() == EtcItemType.ARROW) || (item.getItemType() == EtcItemType.BOLT) || (item.getItemType() == EtcItemType.ELEMENTAL_ORB))
{
final List<ItemSkillHolder> skills = item.getAllSkills();
if (skills != null)
{
AmmunitionSkillList.add(skills);
}
}
}
else if (item instanceof Armor)
{

View File

@@ -1165,11 +1165,11 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Try to do what is expected by having more attack speed.
// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
// Consume arrows
// Consume ammunition.
final Inventory inventory = getInventory();
if (inventory != null)
{
inventory.reduceArrowCount(crossbow ? EtcItemType.BOLT : EtcItemType.ARROW);
inventory.reduceAmmunitionCount(crossbow ? EtcItemType.BOLT : EtcItemType.ARROW);
}
// Check if the Creature is a PlayerInstance

View File

@@ -225,6 +225,7 @@ import org.l2jmobius.gameserver.model.holders.AutoUseSettingsHolder;
import org.l2jmobius.gameserver.model.holders.DamageTakenHolder;
import org.l2jmobius.gameserver.model.holders.ElementalSpiritDataHolder;
import org.l2jmobius.gameserver.model.holders.ItemHolder;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import org.l2jmobius.gameserver.model.holders.MovieHolder;
import org.l2jmobius.gameserver.model.holders.PlayerEventHolder;
import org.l2jmobius.gameserver.model.holders.PreparedMultisellListHolder;
@@ -266,6 +267,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.skills.AbnormalType;
import org.l2jmobius.gameserver.model.skills.AmmunitionSkillList;
import org.l2jmobius.gameserver.model.skills.BuffInfo;
import org.l2jmobius.gameserver.model.skills.CommonSkill;
import org.l2jmobius.gameserver.model.skills.Skill;
@@ -744,6 +746,8 @@ public class PlayerInstance extends Playable
private BroochJewel _activeRubyJewel = null;
private BroochJewel _activeShappireJewel = null;
private int _lastAmmunitionId = 0;
/** Event parameters */
private PlayerEventHolder eventStatus = null;
@@ -4461,20 +4465,6 @@ public class PlayerInstance extends Playable
else
{
addItem("Pickup", target, null, true);
// Auto-Equip arrows/bolts if player has a bow/crossbow and player picks up arrows/bolts.
final ItemInstance weapon = _inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon != null)
{
final EtcItem etcItem = target.getEtcItem();
if (etcItem != null)
{
final EtcItemType itemType = etcItem.getItemType();
if (((weapon.getItemType() == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) || (((weapon.getItemType() == WeaponType.CROSSBOW) || (weapon.getItemType() == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT)))
{
checkAndEquipAmmunition(itemType);
}
}
}
}
}
}
@@ -5772,37 +5762,89 @@ public class PlayerInstance extends Playable
@Override
protected boolean checkAndEquipAmmunition(EtcItemType type)
{
ItemInstance arrows = _inventory.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if (arrows == null)
ItemInstance ammunition = null;
final Weapon weapon = getActiveWeaponItem();
if (type == EtcItemType.ARROW)
{
final Weapon weapon = getActiveWeaponItem();
if (type == EtcItemType.ARROW)
{
arrows = _inventory.findArrowForBow(weapon);
}
else if (type == EtcItemType.BOLT)
{
arrows = _inventory.findBoltForCrossBow(weapon);
}
else if (type == EtcItemType.ELEMENTAL_ORB)
{
arrows = _inventory.findElementalOrbForPistols(weapon);
}
if (arrows != null)
{
// Equip arrows needed in left hand
_inventory.setPaperdollItem(Inventory.PAPERDOLL_LHAND, arrows);
sendItemList();
return true;
}
ammunition = _inventory.findArrowForBow(weapon);
}
else
else if (type == EtcItemType.BOLT)
{
ammunition = _inventory.findBoltForCrossBow(weapon);
}
else if (type == EtcItemType.ELEMENTAL_ORB)
{
ammunition = _inventory.findElementalOrbForPistols(weapon);
}
if (ammunition != null)
{
addAmmunitionSkills(ammunition);
sendItemList();
return true;
}
removeAmmunitionSkills();
return false;
}
private void addAmmunitionSkills(ItemInstance ammunition)
{
final int currentAmmunitionId = ammunition.getId();
if (_lastAmmunitionId == currentAmmunitionId)
{
return;
}
removeAmmunitionSkills();
_lastAmmunitionId = currentAmmunitionId;
final List<ItemSkillHolder> skills = ammunition.getItem().getAllSkills();
if (skills == null)
{
return;
}
boolean sendSkillList = false;
for (ItemSkillHolder holder : skills)
{
if (!isAffectedBySkill(holder))
{
final Skill skill = holder.getSkill();
if (skill.isPassive())
{
addSkill(skill);
sendSkillList = true;
}
}
}
if (sendSkillList)
{
sendSkillList();
}
}
public void removeAmmunitionSkills()
{
if (_lastAmmunitionId == 0)
{
return;
}
_lastAmmunitionId = 0;
boolean sendSkillList = false;
for (Integer skillId : AmmunitionSkillList.values())
{
if (removeSkill(skillId.intValue(), true) != null)
{
sendSkillList = true;
}
}
if (sendSkillList)
{
sendSkillList();
}
}
/**
* Disarm the player's weapon.
* @return {@code true} if the player was disarmed or doesn't have a weapon to disarm, {@code false} otherwise.

View File

@@ -53,13 +53,12 @@ import org.l2jmobius.gameserver.model.holders.AgathionSkillHolder;
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.ItemType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
@@ -230,33 +229,59 @@ public abstract class Inventory extends ItemContainer
@Override
public void notifyUnequiped(int slot, ItemInstance item, Inventory inventory)
{
if (slot != PAPERDOLL_RHAND)
if ((slot != PAPERDOLL_RHAND) || !item.isWeapon())
{
return;
}
if (item.getItemType() == WeaponType.BOW)
switch (item.getWeaponItem().getItemType())
{
final ItemInstance arrow = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (arrow != null)
case BOW:
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (((leftHandItem != null) && ((leftHandItem.getItemType()) != ArmorType.SIGIL)))
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
}
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
if (owner != null)
{
owner.removeAmmunitionSkills();
}
break;
}
}
else if ((item.getItemType() == WeaponType.CROSSBOW) || (item.getItemType() == WeaponType.TWOHANDCROSSBOW))
{
final ItemInstance bolts = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (bolts != null)
case CROSSBOW:
case TWOHANDCROSSBOW:
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (((leftHandItem != null) && ((leftHandItem.getItemType()) != ArmorType.SIGIL)))
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
}
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
if (owner != null)
{
owner.removeAmmunitionSkills();
}
break;
}
}
else if (item.getItemType() == WeaponType.FISHINGROD)
{
final ItemInstance lure = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (lure != null)
case PISTOLS:
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
if (owner != null)
{
owner.removeAmmunitionSkills();
}
break;
}
case FISHINGROD:
{
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
if (leftHandItem != null)
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
}
break;
}
}
}
@@ -264,27 +289,6 @@ public abstract class Inventory extends ItemContainer
@Override
public void notifyEquiped(int slot, ItemInstance item, Inventory inventory)
{
if (slot != PAPERDOLL_RHAND)
{
return;
}
if (item.getItemType() == WeaponType.BOW)
{
final ItemInstance arrow = inventory.findArrowForBow(item.getItem());
if (arrow != null)
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, arrow);
}
}
else if ((item.getItemType() == WeaponType.CROSSBOW) || (item.getItemType() == WeaponType.TWOHANDCROSSBOW))
{
final ItemInstance bolts = inventory.findBoltForCrossBow(item.getItem());
if (bolts != null)
{
inventory.setPaperdollItem(PAPERDOLL_LHAND, bolts);
}
}
}
}
@@ -1846,24 +1850,6 @@ public abstract class Inventory extends ItemContainer
return;
}
// Equip only identical grade arrows.
final EtcItem etcItem = item.getEtcItem();
if (etcItem != null)
{
final ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (weapon != null)
{
final EtcItemType itemType = etcItem.getItemType();
final ItemType weaponItemType = weapon.getItemType();
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
{
return;
}
}
}
final PlayerInstance player = (PlayerInstance) getOwner();
if (!player.canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
{
@@ -1884,20 +1870,26 @@ public abstract class Inventory extends ItemContainer
}
}
// don't care about arrows, listener will unequip them (hopefully)
// handle full armor
// formal dress
if (targetSlot == Item.SLOT_LR_HAND)
{
setPaperdollItem(PAPERDOLL_LHAND, null);
final ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND);
if ((rh != null) && (!rh.isArmor() || (rh.getArmorItem().getItemType() != ArmorType.SIGIL)))
{
setPaperdollItem(PAPERDOLL_RHAND, null);
}
setPaperdollItem(PAPERDOLL_RHAND, item);
}
else if (targetSlot == Item.SLOT_L_HAND)
{
final ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND);
if ((rh != null) && (rh.getItem().getBodyPart() == Item.SLOT_LR_HAND) && !(((rh.getItemType() == WeaponType.BOW) && (item.getItemType() == EtcItemType.ARROW)) || (((rh.getItemType() == WeaponType.CROSSBOW) || (rh.getItemType() == WeaponType.TWOHANDCROSSBOW)) && (item.getItemType() == EtcItemType.BOLT)) || ((rh.getItemType() == WeaponType.FISHINGROD) && (item.getItemType() == EtcItemType.LURE))))
if ((rh != null) && (rh.getItem().getBodyPart() == Item.SLOT_LR_HAND) && !((rh.getItemType() == WeaponType.FISHINGROD) && (item.getItemType() == EtcItemType.LURE)))
{
setPaperdollItem(PAPERDOLL_RHAND, null);
if (!item.isArmor() || (item.getArmorItem().getItemType() != ArmorType.SIGIL))
{
setPaperdollItem(PAPERDOLL_RHAND, null);
}
}
setPaperdollItem(PAPERDOLL_LHAND, item);
}
@@ -2085,6 +2077,18 @@ public abstract class Inventory extends ItemContainer
return _totalWeight;
}
/**
* Reduce the arrow number of the Creature.<br>
* <br>
* <b><u>Overridden in</u>:</b>
* <li>PlayerInstance</li><br>
* @param type
*/
public void reduceAmmunitionCount(EtcItemType type)
{
// Default is to do nothing.
}
/**
* Return the ItemInstance of the arrows needed for this bow.
* @param bow : Item designating the bow
@@ -2472,18 +2476,6 @@ public abstract class Inventory extends ItemContainer
_blockedItemSlotsMask = itemSlotsMask;
}
/**
* Reduce the arrow number of the Creature.<br>
* <br>
* <b><u>Overridden in</u>:</b>
* <li>PlayerInstance</li><br>
* @param type
*/
public void reduceArrowCount(EtcItemType type)
{
// default is to do nothing
}
/**
* Gets the items in paperdoll slots filtered by filter.
* @param filters multiple filters

View File

@@ -42,6 +42,7 @@ import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemDe
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemDrop;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemTransfer;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.variables.ItemVariables;
@@ -962,26 +963,52 @@ public class PlayerInventory extends Inventory
* @param type
*/
@Override
public void reduceArrowCount(EtcItemType type)
public void reduceAmmunitionCount(EtcItemType type)
{
if ((type != EtcItemType.ARROW) && (type != EtcItemType.BOLT))
{
LOGGER.log(Level.WARNING, type.toString(), " which is not arrow type passed to PlayerInstance.reduceArrowCount()");
LOGGER.log(Level.WARNING, type.toString(), " which is not ammo type.");
return;
}
final ItemInstance arrows = getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if ((arrows == null) || (arrows.getItemType() != type))
final Weapon weapon = _owner.getActiveWeaponItem();
if (weapon == null)
{
return;
}
if (arrows.getEtcItem().isInfinite()) // Null-safe due to type checks above
ItemInstance ammunition = null;
switch (weapon.getItemType())
{
case BOW:
{
ammunition = findArrowForBow(weapon);
break;
}
case CROSSBOW:
case TWOHANDCROSSBOW:
{
ammunition = findBoltForCrossBow(weapon);
break;
}
default:
{
return;
}
}
if ((ammunition == null) || (ammunition.getItemType() != type))
{
return;
}
updateItemCountNoDbUpdate(null, arrows, -1, _owner, null);
if (ammunition.getEtcItem().isInfinite())
{
return;
}
// Reduce item count.
updateItemCountNoDbUpdate(null, ammunition, -1, _owner, null);
}
/**

View File

@@ -0,0 +1,44 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
/**
* @author Mobius
*/
public class AmmunitionSkillList
{
private static final Set<Integer> SKILLS = ConcurrentHashMap.newKeySet();
public static void add(List<ItemSkillHolder> skills)
{
for (ItemSkillHolder skill : skills)
{
SKILLS.add(skill.getSkillId());
}
}
public static Set<Integer> values()
{
return SKILLS;
}
}

View File

@@ -52,8 +52,10 @@ import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.holders.AttendanceInfoHolder;
import org.l2jmobius.gameserver.model.holders.ClientHardwareInfoHolder;
import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.residences.ClanHall;
import org.l2jmobius.gameserver.model.siege.Fort;
@@ -678,6 +680,13 @@ public class EnterWorld implements IClientIncomingPacket
player.getInventory().equipItemAndRecord(agathion);
}
// Old ammunition check.
final ItemInstance leftHandItem = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
if ((leftHandItem != null) && ((leftHandItem.getItemType() == EtcItemType.ARROW) || (leftHandItem.getItemType() == EtcItemType.BOLT) || (leftHandItem.getItemType() == EtcItemType.ELEMENTAL_ORB)))
{
player.getInventory().unEquipItemInBodySlot(Inventory.PAPERDOLL_LHAND);
}
if (Config.ENABLE_ATTENDANCE_REWARDS)
{
ThreadPool.schedule(() ->