Ammunition equip changes.
Thanks to realAprox.
This commit is contained in:
@@ -403,9 +403,8 @@
|
||||
<item id="17" name="Wooden Arrow" type="EtcItem">
|
||||
<!-- Arrow made of wood. It is an arrow used for a No-grade bow. -->
|
||||
<set name="icon" val="icon.etc_wooden_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="WOOD" />
|
||||
<set name="weight" val="6" />
|
||||
|
||||
@@ -749,9 +749,8 @@
|
||||
<item id="1341" name="Bone Arrow" type="EtcItem">
|
||||
<!-- Arrow made from a piece of sharpened bone. It is used as an arrow for a D-grade bow. -->
|
||||
<set name="icon" val="icon.etc_bone_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="BONE" />
|
||||
<set name="weight" val="5" />
|
||||
@@ -764,9 +763,8 @@
|
||||
<item id="1342" name="Steel Arrow" type="EtcItem">
|
||||
<!-- Powerful arrow made of steel. It is used as an arrow for a C-grade bow. -->
|
||||
<set name="icon" val="icon.etc_fine_steel_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
<set name="weight" val="4" />
|
||||
@@ -779,9 +777,8 @@
|
||||
<item id="1343" name="Silver Arrow" type="EtcItem">
|
||||
<!-- Steel arrow with silver coating. For B-grade bows. -->
|
||||
<set name="icon" val="icon.etc_silver_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="SILVER" />
|
||||
<set name="weight" val="4" />
|
||||
@@ -794,9 +791,8 @@
|
||||
<item id="1344" name="Mithril Arrow" type="EtcItem">
|
||||
<!-- Steel Arrow coated by mithril. For A-grade bows. -->
|
||||
<set name="icon" val="icon.etc_mithril_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="MITHRIL" />
|
||||
<set name="weight" val="3" />
|
||||
@@ -809,9 +805,8 @@
|
||||
<item id="1345" name="Arrow of Light" type="EtcItem">
|
||||
<!-- Very hard arrow made of unknown material. For S-grade bows. -->
|
||||
<set name="icon" val="icon.etc_shining_quiver_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
<set name="weight" val="3" />
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
<item id="9636" name="Mithril Bolt" type="EtcItem">
|
||||
<!-- A steel bolt coated by mithril. For A-grade crossbows. -->
|
||||
<set name="icon" val="icon.etc_mithril_bolt_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="MITHRIL" />
|
||||
<set name="weight" val="3" />
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
<item id="32249" name="Infinite Wooden Quiver" type="EtcItem">
|
||||
<!-- Quiver containing arrows made of wood. Used with a No-grade bow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="1580" />
|
||||
@@ -15,9 +14,8 @@
|
||||
<item id="32250" name="Infinite Bone Quiver" type="EtcItem">
|
||||
<!-- Quiver containing arrows made of sharply ground bone. Used with a D-grade bow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="7320" />
|
||||
@@ -28,9 +26,8 @@
|
||||
<item id="32251" name="Infinite Steel Quiver" type="EtcItem">
|
||||
<!-- Quiver containing arrows made of steel. Used with a C-grade bow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="11490" />
|
||||
@@ -41,9 +38,8 @@
|
||||
<item id="32252" name="Infinite Silver Quiver" type="EtcItem">
|
||||
<!-- Quiver containing steel arrows plated in silver. Used with a B-grade bow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="34630" />
|
||||
@@ -54,9 +50,8 @@
|
||||
<item id="32253" name="Infinite Mithril Quiver" type="EtcItem">
|
||||
<!-- Quiver with arrows coated by mithril. Used with an A-grade bow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="364800" />
|
||||
@@ -67,9 +62,8 @@
|
||||
<item id="32254" name="Infinite Quiver of Light" type="EtcItem">
|
||||
<!-- This quiver contains arrows made of unknown material. Used with S-grade bows. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="1716000" />
|
||||
@@ -79,9 +73,8 @@
|
||||
</item>
|
||||
<item id="32255" name="Infinite Orichalcum Quiver" type="EtcItem">
|
||||
<!-- Quiver containing arrows made of orichalcum. Used with an R-grade bow. -->
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ARROW" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="ORIHARUKON" />
|
||||
<set name="price" val="1716000" />
|
||||
@@ -92,9 +85,8 @@
|
||||
<item id="32256" name="Infinite Wooden Bolt Container" type="EtcItem">
|
||||
<!-- Container with bolts made of wood. Used with a No-grade Crossbow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="1580" />
|
||||
@@ -104,9 +96,8 @@
|
||||
<item id="32257" name="Infinite Bone Bolt Container" type="EtcItem">
|
||||
<!-- Container with bolts made of sharply ground bone. Used with a D-grade Crossbow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="7320" />
|
||||
@@ -117,9 +108,8 @@
|
||||
<item id="32258" name="Infinite Steel Bolt Container" type="EtcItem">
|
||||
<!-- Container with bolts made of steel. Used with a C-grade Crossbow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_bolts_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="11490" />
|
||||
@@ -130,9 +120,8 @@
|
||||
<item id="32259" name="Infinite Silver Bolt Container" type="EtcItem">
|
||||
<!-- Container with steel bolts plated in silver. Used with a B-grade Crossbow. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_bolts_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="34630" />
|
||||
@@ -143,9 +132,8 @@
|
||||
<item id="32260" name="Infinite Mithril Bolt Container" type="EtcItem">
|
||||
<!-- A container of bolts coated by mithril. For A-grade bows. -->
|
||||
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="BOLT" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="364800" />
|
||||
|
||||
@@ -874,7 +874,7 @@
|
||||
<set name="icon" val="icon.weapon_sobekk_hurricane_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
<set name="weight" val="1330" />
|
||||
@@ -1075,7 +1075,7 @@
|
||||
<set name="icon" val="icon.shooter_none" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="1870" />
|
||||
@@ -1094,7 +1094,7 @@
|
||||
<set name="icon" val="icon.shooter_d" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="D" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -1115,7 +1115,7 @@
|
||||
<set name="icon" val="icon.shooter_b_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="C" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -1136,7 +1136,7 @@
|
||||
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -1157,7 +1157,7 @@
|
||||
<set name="icon" val="icon.shooter_b_high" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="CHRYSOLITE" />
|
||||
@@ -1178,7 +1178,7 @@
|
||||
<set name="icon" val="icon.shooter_a_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="BLOOD_STEEL" />
|
||||
@@ -1199,7 +1199,7 @@
|
||||
<set name="icon" val="icon.shooter_a_high" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -1220,7 +1220,7 @@
|
||||
<set name="icon" val="icon.shooter_boss" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -1241,7 +1241,7 @@
|
||||
<set name="icon" val="icon.shooter_boss_anakim" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -1261,7 +1261,7 @@
|
||||
<set name="icon" val="icon.weapon_chakram_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -1282,7 +1282,7 @@
|
||||
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="MITHRIL" />
|
||||
@@ -1302,9 +1302,8 @@
|
||||
<item id="94891" name="No-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
|
||||
<!-- An orb infused with the elemental spirit power. <Required for using No-grade firearms.> -->
|
||||
<set name="icon" val="icon.orb_none" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ELEMENTAL_ORB" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="GOLD" />
|
||||
<set name="price" val="100000" />
|
||||
@@ -1316,9 +1315,8 @@
|
||||
<item id="94892" name="D-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
|
||||
<!-- An orb infused with the elemental spirit power. <Required for using D-grade firearms.> -->
|
||||
<set name="icon" val="icon.orb_d" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ELEMENTAL_ORB" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="D" />
|
||||
<set name="material" val="GOLD" />
|
||||
@@ -1331,9 +1329,8 @@
|
||||
<item id="94893" name="C-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
|
||||
<!-- An orb infused with the elemental spirit power. <Required for using C-grade firearms.> -->
|
||||
<set name="icon" val="icon.orb_c" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ELEMENTAL_ORB" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="C" />
|
||||
<set name="material" val="GOLD" />
|
||||
@@ -1346,9 +1343,8 @@
|
||||
<item id="94894" name="B-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
|
||||
<!-- An orb infused with the elemental spirit power. <Required for using B-grade firearms.> -->
|
||||
<set name="icon" val="icon.orb_b" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ELEMENTAL_ORB" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="GOLD" />
|
||||
@@ -1361,9 +1357,8 @@
|
||||
<item id="94895" name="A-grade Elemental Orb" additionalName="Sealed" type="EtcItem">
|
||||
<!-- An orb infused with the elemental spirit power. <Required for using A-grade firearms.> -->
|
||||
<set name="icon" val="icon.orb_a" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="ELEMENTAL_ORB" />
|
||||
<set name="bodypart" val="lhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="GOLD" />
|
||||
@@ -1392,7 +1387,7 @@
|
||||
<set name="icon" val="icon.shooter_d" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="D" />
|
||||
<set name="enchant_enabled" val="true" />
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
<set name="icon" val="icon.shooter_none" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="1560" />
|
||||
@@ -234,7 +234,7 @@
|
||||
<set name="icon" val="icon.shooter_none" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="1870" />
|
||||
@@ -256,7 +256,7 @@
|
||||
<set name="icon" val="icon.shooter_d" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="D" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -279,7 +279,7 @@
|
||||
<set name="icon" val="icon.shooter_b_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="C" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -302,7 +302,7 @@
|
||||
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -326,7 +326,7 @@
|
||||
<set name="icon" val="icon.shooter_b_high" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="CHRYSOLITE" />
|
||||
@@ -350,7 +350,7 @@
|
||||
<set name="icon" val="icon.shooter_a_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="BLOOD_STEEL" />
|
||||
@@ -374,7 +374,7 @@
|
||||
<set name="icon" val="icon.shooter_a_high" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -398,7 +398,7 @@
|
||||
<set name="icon" val="icon.shooter_boss" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -422,7 +422,7 @@
|
||||
<set name="icon" val="icon.shooter_boss_anakim" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="ADAMANTAITE" />
|
||||
@@ -446,7 +446,7 @@
|
||||
<set name="icon" val="icon.weapon_chakram_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -468,7 +468,7 @@
|
||||
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="A" />
|
||||
<set name="material" val="MITHRIL" />
|
||||
@@ -761,7 +761,7 @@
|
||||
<set name="icon" val="icon.shooter_monster_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
@@ -1097,7 +1097,7 @@
|
||||
<set name="icon" val="icon.shooter_monster_low" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="B" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
|
||||
@@ -1212,7 +1212,7 @@
|
||||
<set name="icon" val="icon.beam_shooter" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="weapon_type" val="PISTOLS" />
|
||||
<set name="bodypart" val="rhand" />
|
||||
<set name="bodypart" val="lrhand" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="crystal_type" val="D" />
|
||||
<set name="material" val="FINE_STEEL" />
|
||||
|
||||
@@ -47,11 +47,14 @@ import org.l2jmobius.gameserver.model.actor.instance.EventMonsterInstance;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||
import org.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.Armor;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.Weapon;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.skills.AmmunitionSkillList;
|
||||
import org.l2jmobius.gameserver.util.DocumentItem;
|
||||
import org.l2jmobius.gameserver.util.GMAudit;
|
||||
|
||||
@@ -194,6 +197,15 @@ public class ItemTable
|
||||
if (item instanceof EtcItem)
|
||||
{
|
||||
_etcItems.put(item.getId(), (EtcItem) item);
|
||||
|
||||
if ((item.getItemType() == EtcItemType.ARROW) || (item.getItemType() == EtcItemType.BOLT) || (item.getItemType() == EtcItemType.ELEMENTAL_ORB))
|
||||
{
|
||||
final List<ItemSkillHolder> skills = item.getAllSkills();
|
||||
if (skills != null)
|
||||
{
|
||||
AmmunitionSkillList.add(skills);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (item instanceof Armor)
|
||||
{
|
||||
|
||||
@@ -1165,11 +1165,11 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
// Try to do what is expected by having more attack speed.
|
||||
// final int reuse = (int) (Formulas.calculateReuseTime(this, weaponItem) / (Math.max(1, _stat.getAttackSpeedMultiplier() - 1)));
|
||||
|
||||
// Consume arrows
|
||||
// Consume ammunition.
|
||||
final Inventory inventory = getInventory();
|
||||
if (inventory != null)
|
||||
{
|
||||
inventory.reduceArrowCount(crossbow ? EtcItemType.BOLT : EtcItemType.ARROW);
|
||||
inventory.reduceAmmunitionCount(crossbow ? EtcItemType.BOLT : EtcItemType.ARROW);
|
||||
}
|
||||
|
||||
// Check if the Creature is a PlayerInstance
|
||||
|
||||
@@ -225,6 +225,7 @@ import org.l2jmobius.gameserver.model.holders.AutoUseSettingsHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.DamageTakenHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ElementalSpiritDataHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.MovieHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.PlayerEventHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.PreparedMultisellListHolder;
|
||||
@@ -266,6 +267,7 @@ import org.l2jmobius.gameserver.model.siege.Castle;
|
||||
import org.l2jmobius.gameserver.model.siege.Fort;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
import org.l2jmobius.gameserver.model.skills.AmmunitionSkillList;
|
||||
import org.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||
import org.l2jmobius.gameserver.model.skills.CommonSkill;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
@@ -744,6 +746,8 @@ public class PlayerInstance extends Playable
|
||||
private BroochJewel _activeRubyJewel = null;
|
||||
private BroochJewel _activeShappireJewel = null;
|
||||
|
||||
private int _lastAmmunitionId = 0;
|
||||
|
||||
/** Event parameters */
|
||||
private PlayerEventHolder eventStatus = null;
|
||||
|
||||
@@ -4461,20 +4465,6 @@ public class PlayerInstance extends Playable
|
||||
else
|
||||
{
|
||||
addItem("Pickup", target, null, true);
|
||||
// Auto-Equip arrows/bolts if player has a bow/crossbow and player picks up arrows/bolts.
|
||||
final ItemInstance weapon = _inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||
if (weapon != null)
|
||||
{
|
||||
final EtcItem etcItem = target.getEtcItem();
|
||||
if (etcItem != null)
|
||||
{
|
||||
final EtcItemType itemType = etcItem.getItemType();
|
||||
if (((weapon.getItemType() == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) || (((weapon.getItemType() == WeaponType.CROSSBOW) || (weapon.getItemType() == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT)))
|
||||
{
|
||||
checkAndEquipAmmunition(itemType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5772,37 +5762,89 @@ public class PlayerInstance extends Playable
|
||||
@Override
|
||||
protected boolean checkAndEquipAmmunition(EtcItemType type)
|
||||
{
|
||||
ItemInstance arrows = _inventory.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
|
||||
if (arrows == null)
|
||||
ItemInstance ammunition = null;
|
||||
final Weapon weapon = getActiveWeaponItem();
|
||||
if (type == EtcItemType.ARROW)
|
||||
{
|
||||
final Weapon weapon = getActiveWeaponItem();
|
||||
if (type == EtcItemType.ARROW)
|
||||
{
|
||||
arrows = _inventory.findArrowForBow(weapon);
|
||||
}
|
||||
else if (type == EtcItemType.BOLT)
|
||||
{
|
||||
arrows = _inventory.findBoltForCrossBow(weapon);
|
||||
}
|
||||
else if (type == EtcItemType.ELEMENTAL_ORB)
|
||||
{
|
||||
arrows = _inventory.findElementalOrbForPistols(weapon);
|
||||
}
|
||||
if (arrows != null)
|
||||
{
|
||||
// Equip arrows needed in left hand
|
||||
_inventory.setPaperdollItem(Inventory.PAPERDOLL_LHAND, arrows);
|
||||
sendItemList();
|
||||
return true;
|
||||
}
|
||||
ammunition = _inventory.findArrowForBow(weapon);
|
||||
}
|
||||
else
|
||||
else if (type == EtcItemType.BOLT)
|
||||
{
|
||||
ammunition = _inventory.findBoltForCrossBow(weapon);
|
||||
}
|
||||
else if (type == EtcItemType.ELEMENTAL_ORB)
|
||||
{
|
||||
ammunition = _inventory.findElementalOrbForPistols(weapon);
|
||||
}
|
||||
|
||||
if (ammunition != null)
|
||||
{
|
||||
addAmmunitionSkills(ammunition);
|
||||
sendItemList();
|
||||
return true;
|
||||
}
|
||||
|
||||
removeAmmunitionSkills();
|
||||
return false;
|
||||
}
|
||||
|
||||
private void addAmmunitionSkills(ItemInstance ammunition)
|
||||
{
|
||||
final int currentAmmunitionId = ammunition.getId();
|
||||
if (_lastAmmunitionId == currentAmmunitionId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
removeAmmunitionSkills();
|
||||
_lastAmmunitionId = currentAmmunitionId;
|
||||
|
||||
final List<ItemSkillHolder> skills = ammunition.getItem().getAllSkills();
|
||||
if (skills == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
boolean sendSkillList = false;
|
||||
for (ItemSkillHolder holder : skills)
|
||||
{
|
||||
if (!isAffectedBySkill(holder))
|
||||
{
|
||||
final Skill skill = holder.getSkill();
|
||||
if (skill.isPassive())
|
||||
{
|
||||
addSkill(skill);
|
||||
sendSkillList = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sendSkillList)
|
||||
{
|
||||
sendSkillList();
|
||||
}
|
||||
}
|
||||
|
||||
public void removeAmmunitionSkills()
|
||||
{
|
||||
if (_lastAmmunitionId == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_lastAmmunitionId = 0;
|
||||
|
||||
boolean sendSkillList = false;
|
||||
for (Integer skillId : AmmunitionSkillList.values())
|
||||
{
|
||||
if (removeSkill(skillId.intValue(), true) != null)
|
||||
{
|
||||
sendSkillList = true;
|
||||
}
|
||||
}
|
||||
if (sendSkillList)
|
||||
{
|
||||
sendSkillList();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Disarm the player's weapon.
|
||||
* @return {@code true} if the player was disarmed or doesn't have a weapon to disarm, {@code false} otherwise.
|
||||
|
||||
@@ -53,13 +53,12 @@ import org.l2jmobius.gameserver.model.holders.AgathionSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.SkillHolder;
|
||||
import org.l2jmobius.gameserver.model.items.EtcItem;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceStone;
|
||||
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.items.type.ArmorType;
|
||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.ItemType;
|
||||
import org.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
import org.l2jmobius.gameserver.model.skills.SkillConditionScope;
|
||||
@@ -230,33 +229,59 @@ public abstract class Inventory extends ItemContainer
|
||||
@Override
|
||||
public void notifyUnequiped(int slot, ItemInstance item, Inventory inventory)
|
||||
{
|
||||
if (slot != PAPERDOLL_RHAND)
|
||||
if ((slot != PAPERDOLL_RHAND) || !item.isWeapon())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.getItemType() == WeaponType.BOW)
|
||||
switch (item.getWeaponItem().getItemType())
|
||||
{
|
||||
final ItemInstance arrow = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (arrow != null)
|
||||
case BOW:
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (((leftHandItem != null) && ((leftHandItem.getItemType()) != ArmorType.SIGIL)))
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
}
|
||||
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
|
||||
if (owner != null)
|
||||
{
|
||||
owner.removeAmmunitionSkills();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ((item.getItemType() == WeaponType.CROSSBOW) || (item.getItemType() == WeaponType.TWOHANDCROSSBOW))
|
||||
{
|
||||
final ItemInstance bolts = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (bolts != null)
|
||||
case CROSSBOW:
|
||||
case TWOHANDCROSSBOW:
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (((leftHandItem != null) && ((leftHandItem.getItemType()) != ArmorType.SIGIL)))
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
}
|
||||
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
|
||||
if (owner != null)
|
||||
{
|
||||
owner.removeAmmunitionSkills();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (item.getItemType() == WeaponType.FISHINGROD)
|
||||
{
|
||||
final ItemInstance lure = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (lure != null)
|
||||
case PISTOLS:
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
final PlayerInstance owner = inventory.getOwner().getActingPlayer();
|
||||
if (owner != null)
|
||||
{
|
||||
owner.removeAmmunitionSkills();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FISHINGROD:
|
||||
{
|
||||
final ItemInstance leftHandItem = inventory.getPaperdollItem(PAPERDOLL_LHAND);
|
||||
if (leftHandItem != null)
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -264,27 +289,6 @@ public abstract class Inventory extends ItemContainer
|
||||
@Override
|
||||
public void notifyEquiped(int slot, ItemInstance item, Inventory inventory)
|
||||
{
|
||||
if (slot != PAPERDOLL_RHAND)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.getItemType() == WeaponType.BOW)
|
||||
{
|
||||
final ItemInstance arrow = inventory.findArrowForBow(item.getItem());
|
||||
if (arrow != null)
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, arrow);
|
||||
}
|
||||
}
|
||||
else if ((item.getItemType() == WeaponType.CROSSBOW) || (item.getItemType() == WeaponType.TWOHANDCROSSBOW))
|
||||
{
|
||||
final ItemInstance bolts = inventory.findBoltForCrossBow(item.getItem());
|
||||
if (bolts != null)
|
||||
{
|
||||
inventory.setPaperdollItem(PAPERDOLL_LHAND, bolts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1846,24 +1850,6 @@ public abstract class Inventory extends ItemContainer
|
||||
return;
|
||||
}
|
||||
|
||||
// Equip only identical grade arrows.
|
||||
final EtcItem etcItem = item.getEtcItem();
|
||||
if (etcItem != null)
|
||||
{
|
||||
final ItemInstance weapon = getPaperdollItem(Inventory.PAPERDOLL_RHAND);
|
||||
if (weapon != null)
|
||||
{
|
||||
final EtcItemType itemType = etcItem.getItemType();
|
||||
final ItemType weaponItemType = weapon.getItemType();
|
||||
if ((((weaponItemType == WeaponType.BOW) && (itemType == EtcItemType.ARROW)) //
|
||||
|| (((weaponItemType == WeaponType.CROSSBOW) || (weaponItemType == WeaponType.TWOHANDCROSSBOW)) && (itemType == EtcItemType.BOLT))) //
|
||||
&& (weapon.getItem().getCrystalTypePlus() != item.getItem().getCrystalTypePlus()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final PlayerInstance player = (PlayerInstance) getOwner();
|
||||
if (!player.canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !player.isHero() && item.isHeroItem())
|
||||
{
|
||||
@@ -1884,20 +1870,26 @@ public abstract class Inventory extends ItemContainer
|
||||
}
|
||||
}
|
||||
|
||||
// don't care about arrows, listener will unequip them (hopefully)
|
||||
// handle full armor
|
||||
// formal dress
|
||||
if (targetSlot == Item.SLOT_LR_HAND)
|
||||
{
|
||||
setPaperdollItem(PAPERDOLL_LHAND, null);
|
||||
final ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND);
|
||||
if ((rh != null) && (!rh.isArmor() || (rh.getArmorItem().getItemType() != ArmorType.SIGIL)))
|
||||
{
|
||||
setPaperdollItem(PAPERDOLL_RHAND, null);
|
||||
}
|
||||
setPaperdollItem(PAPERDOLL_RHAND, item);
|
||||
}
|
||||
else if (targetSlot == Item.SLOT_L_HAND)
|
||||
{
|
||||
final ItemInstance rh = getPaperdollItem(PAPERDOLL_RHAND);
|
||||
if ((rh != null) && (rh.getItem().getBodyPart() == Item.SLOT_LR_HAND) && !(((rh.getItemType() == WeaponType.BOW) && (item.getItemType() == EtcItemType.ARROW)) || (((rh.getItemType() == WeaponType.CROSSBOW) || (rh.getItemType() == WeaponType.TWOHANDCROSSBOW)) && (item.getItemType() == EtcItemType.BOLT)) || ((rh.getItemType() == WeaponType.FISHINGROD) && (item.getItemType() == EtcItemType.LURE))))
|
||||
if ((rh != null) && (rh.getItem().getBodyPart() == Item.SLOT_LR_HAND) && !((rh.getItemType() == WeaponType.FISHINGROD) && (item.getItemType() == EtcItemType.LURE)))
|
||||
{
|
||||
setPaperdollItem(PAPERDOLL_RHAND, null);
|
||||
if (!item.isArmor() || (item.getArmorItem().getItemType() != ArmorType.SIGIL))
|
||||
{
|
||||
setPaperdollItem(PAPERDOLL_RHAND, null);
|
||||
}
|
||||
}
|
||||
setPaperdollItem(PAPERDOLL_LHAND, item);
|
||||
}
|
||||
@@ -2085,6 +2077,18 @@ public abstract class Inventory extends ItemContainer
|
||||
return _totalWeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduce the arrow number of the Creature.<br>
|
||||
* <br>
|
||||
* <b><u>Overridden in</u>:</b>
|
||||
* <li>PlayerInstance</li><br>
|
||||
* @param type
|
||||
*/
|
||||
public void reduceAmmunitionCount(EtcItemType type)
|
||||
{
|
||||
// Default is to do nothing.
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the ItemInstance of the arrows needed for this bow.
|
||||
* @param bow : Item designating the bow
|
||||
@@ -2472,18 +2476,6 @@ public abstract class Inventory extends ItemContainer
|
||||
_blockedItemSlotsMask = itemSlotsMask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduce the arrow number of the Creature.<br>
|
||||
* <br>
|
||||
* <b><u>Overridden in</u>:</b>
|
||||
* <li>PlayerInstance</li><br>
|
||||
* @param type
|
||||
*/
|
||||
public void reduceArrowCount(EtcItemType type)
|
||||
{
|
||||
// default is to do nothing
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the items in paperdoll slots filtered by filter.
|
||||
* @param filters multiple filters
|
||||
|
||||
@@ -42,6 +42,7 @@ import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemDe
|
||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemDrop;
|
||||
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemTransfer;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.Weapon;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.variables.ItemVariables;
|
||||
@@ -962,26 +963,52 @@ public class PlayerInventory extends Inventory
|
||||
* @param type
|
||||
*/
|
||||
@Override
|
||||
public void reduceArrowCount(EtcItemType type)
|
||||
public void reduceAmmunitionCount(EtcItemType type)
|
||||
{
|
||||
if ((type != EtcItemType.ARROW) && (type != EtcItemType.BOLT))
|
||||
{
|
||||
LOGGER.log(Level.WARNING, type.toString(), " which is not arrow type passed to PlayerInstance.reduceArrowCount()");
|
||||
LOGGER.log(Level.WARNING, type.toString(), " which is not ammo type.");
|
||||
return;
|
||||
}
|
||||
|
||||
final ItemInstance arrows = getPaperdollItem(Inventory.PAPERDOLL_LHAND);
|
||||
if ((arrows == null) || (arrows.getItemType() != type))
|
||||
final Weapon weapon = _owner.getActiveWeaponItem();
|
||||
if (weapon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (arrows.getEtcItem().isInfinite()) // Null-safe due to type checks above
|
||||
ItemInstance ammunition = null;
|
||||
switch (weapon.getItemType())
|
||||
{
|
||||
case BOW:
|
||||
{
|
||||
ammunition = findArrowForBow(weapon);
|
||||
break;
|
||||
}
|
||||
case CROSSBOW:
|
||||
case TWOHANDCROSSBOW:
|
||||
{
|
||||
ammunition = findBoltForCrossBow(weapon);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((ammunition == null) || (ammunition.getItemType() != type))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
updateItemCountNoDbUpdate(null, arrows, -1, _owner, null);
|
||||
if (ammunition.getEtcItem().isInfinite())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Reduce item count.
|
||||
updateItemCountNoDbUpdate(null, ammunition, -1, _owner, null);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.skills;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class AmmunitionSkillList
|
||||
{
|
||||
private static final Set<Integer> SKILLS = ConcurrentHashMap.newKeySet();
|
||||
|
||||
public static void add(List<ItemSkillHolder> skills)
|
||||
{
|
||||
for (ItemSkillHolder skill : skills)
|
||||
{
|
||||
SKILLS.add(skill.getSkillId());
|
||||
}
|
||||
}
|
||||
|
||||
public static Set<Integer> values()
|
||||
{
|
||||
return SKILLS;
|
||||
}
|
||||
}
|
||||
@@ -52,8 +52,10 @@ import org.l2jmobius.gameserver.model.clan.Clan;
|
||||
import org.l2jmobius.gameserver.model.holders.AttendanceInfoHolder;
|
||||
import org.l2jmobius.gameserver.model.holders.ClientHardwareInfoHolder;
|
||||
import org.l2jmobius.gameserver.model.instancezone.Instance;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.items.Item;
|
||||
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
|
||||
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
|
||||
import org.l2jmobius.gameserver.model.quest.Quest;
|
||||
import org.l2jmobius.gameserver.model.residences.ClanHall;
|
||||
import org.l2jmobius.gameserver.model.siege.Fort;
|
||||
@@ -678,6 +680,13 @@ public class EnterWorld implements IClientIncomingPacket
|
||||
player.getInventory().equipItemAndRecord(agathion);
|
||||
}
|
||||
|
||||
// Old ammunition check.
|
||||
final ItemInstance leftHandItem = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
|
||||
if ((leftHandItem != null) && ((leftHandItem.getItemType() == EtcItemType.ARROW) || (leftHandItem.getItemType() == EtcItemType.BOLT) || (leftHandItem.getItemType() == EtcItemType.ELEMENTAL_ORB)))
|
||||
{
|
||||
player.getInventory().unEquipItemInBodySlot(Inventory.PAPERDOLL_LHAND);
|
||||
}
|
||||
|
||||
if (Config.ENABLE_ATTENDANCE_REWARDS)
|
||||
{
|
||||
ThreadPool.schedule(() ->
|
||||
|
||||
Reference in New Issue
Block a user