ToI and other timed zone adjustments.
Contributed by Index.
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14
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/instances/TranscendentZone/34549.html
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14
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/instances/TranscendentZone/34549.html
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@@ -0,0 +1,14 @@
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<html><body>Teleporter Scout:<br>
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Zones from 1st to 3rd floors <font color="LEVEL">no PvP</font>.<br>
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But be so careful, if you will be leave <font color="LEVEL">Peace Zone</font>, creates by my mates on 4th floor, you will enter the <font color="LEVEL">battlefield</font>.<br>
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Which floor would you like to go to?<br>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 0">Tower of Insolence (1st Floor) </Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 1">Tower of Insolence (2nd Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 2">Tower of Insolence (3rd Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 3">Tower of Insolence (4th Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 4">Tower of Insolence (5th Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 5">Tower of Insolence (6th Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 6">Tower of Insolence (7th Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 7">Tower of Insolence (8th Floor)</Button>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_teleport OTHER 8">Tower of Insolence (9th Floor)</Button>
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</body></html>
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@@ -33,19 +33,21 @@ public class TranscendentZone extends AbstractInstance
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// NPCs
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private static final int PATROL_TELEPORTER = 34568;
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private static final int PATROL_GUARD = 34569;
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private static final int TELEPORT_SCOUT = 34549;
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// Misc
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private static final int[] TEMPLATE_IDS =
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{
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1007, //Isle of Souls
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1013 // Corroded Fields
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1007, // Isle of Souls
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1013, // Corroded Fields
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1020, // Corroded Fields
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};
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public TranscendentZone()
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{
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super(TEMPLATE_IDS);
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addStartNpc(PATROL_TELEPORTER, PATROL_GUARD);
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addTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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addFirstTalkId(PATROL_TELEPORTER, PATROL_GUARD);
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addStartNpc(PATROL_TELEPORTER, PATROL_GUARD, TELEPORT_SCOUT);
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addTalkId(PATROL_TELEPORTER, PATROL_GUARD, TELEPORT_SCOUT);
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addFirstTalkId(PATROL_TELEPORTER, PATROL_GUARD, TELEPORT_SCOUT);
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}
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@Override
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