CreateItemRandom cleanup.
This commit is contained in:
@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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final double random = Rnd.nextDouble() * 100;
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double comulativeChance = 0;
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for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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{
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for (ItemChanceHolder holder : item.getItem().getCreateItems())
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{
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comulativeChance += holder.getChance();
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if (comulativeChance >= random)
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if (holder.getChance() < Rnd.get(100))
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{
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player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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return;
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}
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}
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}
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player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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}
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}
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