CreateItemRandom cleanup.
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		@@ -26,6 +26,7 @@ import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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 * @author UnAfraid
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@@ -63,19 +64,15 @@ public class CreateItemRandom extends AbstractEffect
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			return;
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		}
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		final double random = Rnd.nextDouble() * 100;
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		double comulativeChance = 0;
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		for (int attempt = 0; attempt <= 1000; attempt++) // 1000 attempts! TODO: Remove this whole handler.
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		for (ItemChanceHolder holder : item.getItem().getCreateItems())
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		{
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			for (ItemChanceHolder holder : item.getItem().getCreateItems())
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			if (holder.getChance() < Rnd.get(100))
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			{
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				comulativeChance += holder.getChance();
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				if (comulativeChance >= random)
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				{
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					player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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					return;
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				}
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				player.addItem("CreateItems", holder.getId(), holder.getCount(), player, true);
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				return;
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			}
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		}
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		player.sendPacket(SystemMessageId.THERE_WAS_NOTHING_FOUND_INSIDE);
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	}
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}
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