More skills rework.
This commit is contained in:
232
trunk/dist/game/data/stats/skills/11800-11899.xml
vendored
232
trunk/dist/game/data/stats/skills/11800-11899.xml
vendored
@@ -207,22 +207,47 @@
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<!-- Level 908 : Pushes back and attacks with magic. (none | none) -->
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<!-- Level 909 : Pushes back and attacks with magic. (none | none) -->
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<!-- Level 910 : Pushes back and attacks with magic. (none | none) -->
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<skill id="11814" levels="8" name="Dark Force">
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<skill id="11814" levels="8" name="Dark Force" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
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<table name="#power"> 124 127 129 133 137 141 144 148 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 95 98 </table>
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<table name="#mpConsume"> 87 91 95 98 102 107 111 116 </table>
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<table name="#mpConsume"> 70 73 76 79 82 86 89 93</table>
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<table name="#mpInitialConsume"> 17 18 19 19 20 21 22 23 </table>
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<table name="#ench1MpConsume"> 87 81 76 70 64 59 53 48 42 37 </table>
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<table name="#ench1MpInitialConsume"> 21 20 19 17 16 14 13 12 10 9 </table>
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
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<table name="#ench2Power"> 116 117 119 120 121 123 124 125 127 128 </table>
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<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
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<set name="icon" val="icon.skill11814" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="#power" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="2779" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="10000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="skillType" val="MDAM" />
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<set name="trait" val="KNOCKBACK" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#ench2Power" />
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<enchant2 name="pvpPower" val="#ench2Power" />
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<enchant2 name="power" val="#ench2Power" />
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<enchant3 name="element" val="4" />
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<enchant3 name="elementPower" val="#enchElementPower" />
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<enchant3 name="power" val="#ench2Power" />
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<enchant4 name="element" val="5" />
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<enchant4 name="elementPower" val="#enchElementPower" />
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<enchant4 name="power" val="#ench2Power" />
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<for>
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<effect name="KnockBack">
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<param speed="700" distance="50" />
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</effect>
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</for>
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</skill>
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<skill id="11815" levels="3" name="Sustain">
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<!-- AUTO GENERATED SKILL -->
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@@ -303,20 +328,50 @@
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<!-- Level 908 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
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<!-- Level 909 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
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<!-- Level 910 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
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<skill id="11817" levels="8" name="Dark Rain">
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<table name="#power"> 102 104 107 110 113 116 119 122 </table>
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<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
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<table name="#mpConsume"> 282 288 300 312 325 337 351 365 </table>
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<skill id="11817" levels="8" name="Dark Rain" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
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<table name="#mpConsume">226 231 240 250 260 270 281 292</table>
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<table name="#mpInitialConsume">56 57 60 62 65 67 70 73</table>
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<table name="#ench1MpConsume">274 256 239 221 204 186 169 151 134 116</table>
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<table name="#ench1MpInitialConsume">68 64 59 55 51 46 42 37 33 29</table>
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<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
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<table name="#enchPower">125 126 127 129 130 132 133 135 136 138</table>
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<table name="#magicLvl">85 97 89 91 93 95 97 99</table>
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<table name="#power">102 104 107 110 113 116 119 122</table>
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<set name="icon" val="icon.skill11817" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="power" val="#power" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="hitTime" val="3779" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="AREA" />
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<set name="power" val="#power" />
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<set name="isDebuff" val="true" />
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<set name="skillRadius" val="230" />
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<set name="skillType" val="MDAM" />
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<set name="target" val="AREA" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<enchant1 name="power" val="#enchPower" />
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<enchant2 name="pvpPower" val="#enchPower" />
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<enchant2 name="power" val="#enchPower" />
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<enchant3 name="element" val="4" />
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<enchant3 name="elementPower" val="#enchelementPower" />
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<enchant3 name="power" val="#enchPower" />
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<enchant4 name="element" val="5" />
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<enchant4 name="elementPower" val="#enchelementPower" />
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<enchant4 name="power" val="#enchPower" />
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<for>
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<effect name="Bluff">
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<param chance="80" />
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</effect>
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<effect name="RemoveTarget">
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<param chance="80" />
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</effect>
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</for>
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</skill>
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<skill id="11818" levels="1" name="Price of Summoning">
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<!-- Healing abilities are decreased as a price for summoning Lumi. -->
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@@ -345,7 +400,9 @@
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<!-- Level 108 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
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<!-- Level 109 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
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<!-- Level 110 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
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<skill id="11819" levels="1" name="Party Return">
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<skill id="11819" levels="1" name="Party Return" enchantGroup1="10">
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<table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
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<table name="#ench1MpInitialConsume"> 18 18 18 18 18 18 18 18 18 18 </table>
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<set name="icon" val="icon.skill11819" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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@@ -353,7 +410,20 @@
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<set name="hitTime" val="3500" />
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<set name="reuseDelay" val="150000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="PARTY" />
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<cond msgId="113" addName="1">
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<and>
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<player canEscape="true" />
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<not>
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<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
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</not>
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</and>
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</cond>
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<for>
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<effect name="Escape">
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<param escapeType="TOWN" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
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<!-- Level 101 : For 33 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
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@@ -366,7 +436,7 @@
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<!-- Level 108 : For 54 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
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<!-- Level 109 : For 57 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
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<!-- Level 110 : For 60 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
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<skill id="11820" levels="1" name="Power of Saha">
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<skill id="11820" levels="1" name="Power of Saha" enchantGroup1="10">
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<set name="icon" val="icon.skill11820" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@@ -381,10 +451,18 @@
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<effect name="Buff">
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<mul stat="pAtk" val="1.17" />
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<mul stat="mAtk" val="1.79" />
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<mul stat="mDef" val="1.3" />
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<mul stat="pDef" val="1.15" />
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<mul stat="mDef" val="1.3" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.17" />
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<mul stat="mAtk" val="1.79" />
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<mul stat="pDef" val="1.15" />
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<mul stat="mDef" val="1.3" />
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</effect>
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</enchant1for>
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</skill>
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<!-- Level 1 : For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
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<!-- Level 101 : For 33 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
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@@ -454,7 +532,7 @@
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<!-- Level 108 : For 54 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
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<!-- Level 109 : For 57 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
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<!-- Level 110 : For 60 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
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<skill id="11823" levels="1" name="Speed of Saha">
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<skill id="11823" levels="1" name="Speed of Saha" enchantGroup1="10">
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<set name="icon" val="icon.skill11823" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@@ -464,7 +542,24 @@
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<add stat="accCombat" val="5" />
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<add stat="pSkillEvas" val="5" />
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<add stat="runSpd" val="34" />
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<mul stat="defCritDamage" val="1.3" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="accCombat" val="5" />
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<add stat="pSkillEvas" val="5" />
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<add stat="runSpd" val="34" />
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<mul stat="defCritDamage" val="1.3" />
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</effect>
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</enchant1for>
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</skill>
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<!-- Level 1 : For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
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<!-- Level 101 : For 33 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
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@@ -477,7 +572,7 @@
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<!-- Level 108 : For 54 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
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<!-- Level 109 : For 57 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
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<!-- Level 110 : For 60 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
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<skill id="11824" levels="1" name="Resistance of Saha">
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<skill id="11824" levels="1" name="Resistance of Saha" enchantGroup1="10">
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<set name="icon" val="icon.skill11567" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@@ -487,7 +582,31 @@
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="2000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<add stat="holyRes" val="30" />
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<add stat="darkRes" val="30" />
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</effect>
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<effect name="DefenceTrait">
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<param POISON="50" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="40" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="holyRes" val="30" />
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<add stat="darkRes" val="30" />
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</effect>
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<effect name="DefenceTrait">
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<param POISON="50" />
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</effect>
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<effect name="DefenceTrait">
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<param SHOCK="40" />
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</effect>
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</enchant1for>
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</skill>
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<!-- Level 1 : For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
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<!-- Level 101 : For 33 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
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@@ -672,18 +791,46 @@
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<!-- Level 208 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 8 Chance | Increases the success rate.) -->
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<!-- Level 209 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 9 Chance | Increases the success rate.) -->
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<!-- Level 210 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 10 Chance | Increases the success rate.) -->
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<skill id="11832" levels="6" name="Mass Fatal Sleep">
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<skill id="11832" levels="6" name="Mass Fatal Sleep" enchantGroup1="10" enchantGroup2="10">
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<table name="#effectPoints"> -418 -532 -582 -611 -635 -635 </table>
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<table name="#magicLvl"> 85 86 89 92 95 98 </table>
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<table name="#mpConsume"> 52 52 54 60 62 66 </table>
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<set name="icon" val="icon.skill1072" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="#mpConsume" />
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<table name="#mpConsume"> 42 42 44 48 50 54 </table>
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<table name="#mpInitialConsume"> 10 10 10 12 12 12 </table>
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<table name="#ench1MpConsume"> 51 49 47 45 43 41 38 36 34 32 </table>
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<table name="#ench1MpInitialConsume"> 12 12 12 12 12 12 12 12 12 12 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="SLEEP" />
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<set name="abnormalVisualEffect" val="SLEEP" />
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<set name="activateRate" val="40" />
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<set name="affectLimit" val="9-10" />
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<set name="affectRange" val="200" />
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<set name="basicProperty" val="MEN" />
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<set name="castRange" val="500" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="effectRange" val="1000" />
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||||
<set name="hitTime" val="4000" />
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<set name="reuseDelay" val="120000" />
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<set name="isMagic" val="1" />
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<set name="icon" val="icon.skill1072" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="lvlBonusRate" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="removedOnDamage" val="true" />
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<set name="reuseDelay" val="120000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="AREA" />
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<set name="trait" val="SLEEP" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<for>
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<effect name="Sleep" />
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<effect name="DefenceTrait">
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<param SLEEP="100" />
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</effect>
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</for>
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</skill>
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<skill id="11833" levels="1" name="Lingering Protection">
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<!-- AUTO GENERATED SKILL -->
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@@ -890,7 +1037,12 @@
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<set name="coolTime" val="500" />
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||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
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<set name="targetType" val="PARTY_MEMBER" />
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<for>
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<effect name="ManaHealPercent">
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||||
<param power="100" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="11857" levels="3" name="Summon Flag of Life">
|
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<!-- AUTO GENERATED SKILL -->
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@@ -961,7 +1113,19 @@
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||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="darkRes" val="30" />
|
||||
<add stat="earthRes" val="30" />
|
||||
<add stat="fireRes" val="30" />
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="waterRes" val="30" />
|
||||
<add stat="windRes" val="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
|
||||
<skill id="11862" levels="1" name="Limited Melee Weapon Resistance">
|
||||
@@ -974,7 +1138,14 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
|
||||
<skill id="11863" levels="1" name="Limited Ranged Weapon Resistance">
|
||||
@@ -987,6 +1158,13 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
Reference in New Issue
Block a user