More skills rework.
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@@ -1483,7 +1483,7 @@
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<effect name="Fear" />
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<effect name="Transformation">
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<param id="108" />
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<mul stat="runSpd" val="#runSpd" />
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<mul stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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</skill>
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@@ -2479,6 +2479,12 @@
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="HEAL" />
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<for>
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<effect name="HealPercent"> <!-- Make it work for nearby targets. -->
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<param power="35" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Restores target's CP by 1000. -->
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<!-- Level 101 : Restores target's CP by 1000. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
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@@ -2501,7 +2507,9 @@
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<!-- Level 208 : Restores target's CP by 1080. Enchant Power: Increases Effect. (+ 8 Power | Increases the effect.) -->
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<!-- Level 209 : Restores target's CP by 1090. Enchant Power: Increases Effect. (+ 9 Power | Increases the effect.) -->
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<!-- Level 210 : Restores target's CP by 1100. Enchant Power: Increases Effect. (+ 10 Power | Increases the effect.) -->
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<skill id="11571" levels="1" name="Recovery Melody">
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<skill id="11571" levels="1" name="Recovery Melody" enchantGroup1="10" enchantGroup2="10">
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<table name="#ench1MpConsume"> 92 88 84 80 76 72 69 65 61 57 </table>
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<table name="#ench2cpHeal"> 1010 1020 1030 1040 1050 1060 1070 1080 1090 1100 </table>
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<set name="icon" val="icon.skill11571" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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@@ -2510,7 +2518,22 @@
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<set name="hitTime" val="5000" />
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<set name="reuseDelay" val="5000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="CpHeal">
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<param power="1000" />
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</effect>
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</for>
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<enchant1for>
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<effect name="CpHeal">
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<param power="1000" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="CpHeal">
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<param power="#ench2cpHeal" />
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</effect>
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</enchant2for>
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</skill>
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<!-- Level 1 : For 10 sec., mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage. -->
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<!-- Level 2 : For 10 sec., mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage. -->
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