More skills rework.
This commit is contained in:
@ -2563,7 +2563,13 @@
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<!-- Level 308 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 6.6. (+ 8 Fast MP | Increases MP Recovery by 6.6.) -->
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<!-- Level 309 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 7.4. (+ 9 Fast MP | Increases MP Recovery by 7.4.) -->
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<!-- Level 310 : Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 10 seconds and rapidly recovers HP and MP. Enchant Fast MP: MP Recovery + 8.2. (+ 10 Fast MP | Increases MP Recovery by 8.2.) -->
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<skill id="11093" levels="1" name="Crystal Form">
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<skill id="11093" levels="1" name="Crystal Form" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
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<table name="#ench1MpConsume"> 56 54 51 49 47 44 42 40 37 35 </table>
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<table name="#ench1MpInitialConsume"> 14 14 14 14 14 14 14 14 14 14 </table>
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<table name="#ench1MpConsume"> 70 68 65 63 61 58 56 54 51 49 </table>
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<table name="#enchHpHeal"> 178 179 180 181 182 183 184 185 186 187 </table>
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<table name="#enchMpHeal"> 50 51.8 52.6 53.4 54.2 55 55.8 56.6 57.4 58.8 </table>
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<table name="#dispelAbnormals"> POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 POISON,10;BLEEDING,10;PARALYZE,10;ROOT_PHYSICALLY,10;ROOT_MAGICALLY,10 </table>
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<set name="icon" val="icon.skill11093" />
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<set name="magicLvl" val="97" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -2572,6 +2578,47 @@
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="300000" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="97" />
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<set name="target" val="SELF" />
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<set name="ignoreSkillStun" val="true" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
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<for>
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<effect name="DispelBySlot">
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<param dispel="#dispelAbnormals" />
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</effect>
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<effect name="HealOverTime" ticks="3">
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<param power="177" />
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</effect>
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<effect name="ManaHealOverTime" ticks="3">
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<param power="49" />
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</effect>
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<effect name="Invincible" />
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</for>
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<enchant2for>
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<effect name="DispelBySlot">
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<param dispel="#dispelAbnormals" />
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</effect>
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<effect name="HealOverTime" ticks="3">
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<param power="#enchHpHeal" />
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</effect>
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<effect name="ManaHealOverTime" ticks="3">
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<param power="#enchMpHeal" />
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</effect>
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<effect name="Invincible" />
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</enchant2for>
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<enchant3for>
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<effect name="DispelBySlot">
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<param dispel="#dispelAbnormals" />
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</effect>
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<effect name="HealOverTime" ticks="3">
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<param power="#enchHpHeal" />
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</effect>
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<effect name="ManaHealOverTime" ticks="3">
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<param power="#enchMpHeal" />
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</effect>
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<effect name="Invincible" />
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</enchant3for>
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</skill>
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<!-- Level 1 : Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front. -->
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<!-- Level 2 : Attacks nearby enemies with 136 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front. -->
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@ -59,6 +59,7 @@
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<skill id="11106" levels="4" name="Elemental Mass Burst">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<table name="#power"> 569 618 649 683 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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@ -69,6 +70,8 @@
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="MDAM" />
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<set name="power" val="#power" />
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<set name="targetType" val="AREA" />
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<for>
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<effect name="Buff">
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@ -158,6 +161,7 @@
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<skill id="11112" levels="4" name="Elemental Speed Burst">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<table name="#power"> 517 562 591 622 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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@ -168,6 +172,8 @@
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="MDAM" />
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<set name="power" val="#power" />
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</skill>
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<skill id="11113" levels="4" name="Elemental Speed Burst: Fire">
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<!-- AUTO GENERATED SKILL -->
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@ -246,6 +252,7 @@
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<skill id="11118" levels="4" name="Elemental Power Burst">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 137 154 166 179 </table>
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<table name="#power"> 569 618 649 683 </table>
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<set name="icon" val="icon.skill11865" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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@ -256,6 +263,8 @@
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<set name="reuseDelay" val="6699" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="MDAM" />
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<set name="power" val="#power" />
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</skill>
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<skill id="11119" levels="4" name="Elemental Power Burst: Fire">
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<!-- AUTO GENERATED SKILL -->
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@ -516,9 +525,9 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="#increase"/>
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<mul stat="maxMp" val="#increase"/>
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<mul stat="regMp" val="#increase"/>
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<mul stat="mAtk" val="#increase" />
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<mul stat="maxMp" val="#increase" />
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<mul stat="regMp" val="#increase" />
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</effect>
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</for>
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</skill>
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@ -564,7 +573,7 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mReuse" val="#reuse"/>
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<mul stat="mReuse" val="#reuse" />
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</effect>
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</for>
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</skill>
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@ -637,9 +646,9 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2"/>
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<mul stat="mReuse" val="0.75"/>
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<mul stat="pReuse" val="0.75"/>
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<add stat="INT" val="2" />
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<mul stat="mReuse" val="0.75" />
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<mul stat="pReuse" val="0.75" />
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</effect>
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</for>
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</skill>
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@ -651,13 +660,13 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2"/>
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<add stat="INT" val="2" />
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<mul stat="mDef" val="1.05" />
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<mul stat="mDef" val="1.05"/>
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<add stat="fireRes" val="20"/>
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<add stat="waterRes" val="20"/>
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<add stat="windRes" val="20"/>
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<add stat="earthRes" val="20"/>
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<mul stat="mDef" val="1.05" />
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<add stat="fireRes" val="20" />
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<add stat="waterRes" val="20" />
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<add stat="windRes" val="20" />
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<add stat="earthRes" val="20" />
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</effect>
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</for>
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</skill>
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151
trunk/dist/game/data/stats/skills/11200-11299.xml
vendored
151
trunk/dist/game/data/stats/skills/11200-11299.xml
vendored
@ -249,9 +249,9 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="INT" val="2"/>
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<add stat="debuffVuln" val="30"/>
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<add stat="movementVuln" val="30"/>
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<add stat="INT" val="2" />
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<add stat="debuffVuln" val="30" />
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<add stat="movementVuln" val="30" />
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</effect>
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</for>
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</skill>
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@ -799,7 +799,21 @@
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<set name="coolTime" val="300" />
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<set name="reuseDelay" val="60000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<cond>
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<and>
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<target myPartyExceptMe="true" />
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<player callPc="true" />
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</and>
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</cond>
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<cond msgId="113" addName="1">
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<not>
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<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
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</not>
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</cond>
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<for>
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<effect name="CallPc" />
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</for>
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</skill>
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<!-- Level 1 : Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
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<skill id="11266" levels="1" name="Summon Death Gate">
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@ -837,9 +851,13 @@
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<!-- Level 208 : Transform into Naviarope. For 12 minutes 40 seconds, M. Def. and P. Def. + 50%; and Bow/Crossbow Resistance + 50% using his powerful skills. Enchant Time: Increases Duration. (+ 8 Time | Increases the effect's duration.) -->
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<!-- Level 209 : Transform into Naviarope. For 13 minutes, M. Def. and P. Def. + 50%; and Bow/Crossbow Resistance + 50% using his powerful skills. Enchant Time: Increases Duration. (+ 9 Time | Increases the effect's duration.) -->
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<!-- Level 210 : Transform into Naviarope. For 13 minutes 20 seconds, M. Def. and P. Def. + 50%; and Bow/Crossbow Resistance + 50% using his powerful skills. Enchant Time: Increases Duration. (+ 10 Time | Increases the effect's duration.) -->
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<skill id="11267" levels="3" name="Spirit of Naviarope">
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<skill id="11267" levels="3" name="Spirit of Naviarope" enchantGroup1="10" enchantGroup2="10">
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<table name="#magicLvl"> 95 97 99 </table>
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<table name="#ench1MpConsume"> 67 64 61 58 56 53 50 47 44 42 </table>
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<table name="#ench2abnormalTime"> 620 640 660 680 720 740 760 780 800 820 </table>
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<set name="icon" val="icon.skill11267" />
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="300" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="mpConsume" val="70" />
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@ -848,11 +866,41 @@
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<set name="reuseDelay" val="3600000" />
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<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
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<cond addName="1" msgId="113">
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<player canTransform="true" />
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</cond>
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="1" />
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<set stat="STR" val="102" />
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<set stat="DEX" val="55" />
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<set stat="CON" val="82" />
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<set stat="INT" val="107" />
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<set stat="WIT" val="78" />
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<set stat="MEN" val="78" />
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<mul stat="pDef" val="1.50" />
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<mul stat="mDef" val="1.50" />
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<mul stat="rEvas" val="0.5" />
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</effect>
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<effect name="Transformation">
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<param id="509" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff">
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<set stat="STR" val="102" />
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<set stat="DEX" val="55" />
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<set stat="CON" val="82" />
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<set stat="INT" val="107" />
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<set stat="WIT" val="78" />
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<set stat="MEN" val="78" />
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<mul stat="pDef" val="1.50" />
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<mul stat="mDef" val="1.50" />
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<mul stat="rEvas" val="0.5" />
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</effect>
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<effect name="Transformation">
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<param id="509" />
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</effect>
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</enchant2for>
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</skill>
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<skill id="11268" levels="8" name="Summon Avenging Cubic">
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<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
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@ -897,19 +945,34 @@
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<!-- Level 208 : Consumes your MP to restore servitors' HP by 1445. Enchant Power: Increases Effect. (+ 8 Power | Increases the effect.) -->
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<!-- Level 209 : Consumes your MP to restore servitors' HP by 1453. Enchant Power: Increases Effect. (+ 9 Power | Increases the effect.) -->
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<!-- Level 210 : Consumes your MP to restore servitors' HP by 1461. Enchant Power: Increases Effect. (+ 10 Power | Increases the effect.) -->
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<skill id="11269" levels="4" name="Mass Servitor Heal">
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<skill id="11269" levels="4" name="Mass Servitor Heal" enchantGroup1="10" enchantGroup2="10">
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<table name="#magicLvl"> 85 90 95 99 </table>
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<table name="#mpConsume"> 101 112 124 138 </table>
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<table name="#ench1MpConsume"> 134 130 126 122 118 114 110 106 102 98 </table>
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<table name="#ench1amount"> 1389 1397 1405 1413 1421 1429 1437 1445 1453 1461 </table>
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<table name="#amount"> 1308 1336 1358 1381 </table>
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<table name="#aggro"> 655 665 685 696 </table>
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<set name="icon" val="icon.skill11269" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
|
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<set name="effectRange" val="900" />
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<set name="hitTime" val="5000" />
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<set name="coolTime" val="200" />
|
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<set name="reuseDelay" val="6000" />
|
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<set name="isMagic" val="1" />
|
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<set name="targetType" val="SELF" />
|
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<set name="targetType" val="SERVITOR" />
|
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<set name="mpConsume" val="#mpConsume" />
|
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<for>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Heal">
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<param power="#ench1amount" />
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</effect>
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</enchant1for>
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</skill>
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<!-- Level 1 : Transfers 70% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
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<!-- Level 2 : Transfers 72% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
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@ -917,12 +980,19 @@
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<!-- Level 4 : Transfers 75% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
|
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<skill id="11270" levels="4" name="Ultimate Transfer Pain">
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<table name="#magicLvl"> 85 90 95 99 </table>
|
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<table name="#power"> 70 72 74 75 </table>
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<set name="icon" val="icon.skill11270" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="TOGGLE" />
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<set name="mpConsume" val="70" />
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||||
<set name="isMagic" val="1" />
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<set name="targetType" val="SELF" />
|
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<for>
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<effect name="MpConsumePerLevel" ticks="5">
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<param power="0.2" />
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<add stat="transDam" val="#power" />
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</effect>
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</for>
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</skill>
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<!-- Level 1 : Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
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<!-- Level 2 : Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks. -->
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@ -1427,7 +1497,24 @@
|
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<set name="coolTime" val="#coolTime" />
|
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<set name="reuseDelay" val="60000" />
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<set name="isMagic" val="1" />
|
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SERVITOR" />
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<for>
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<!-- Note: 0.6 means 60% of owner's patk! -->
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<effect name="ServitorShare">
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<share stat="pAtk" val="0.6" />
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<share stat="pDef" val="0.6" />
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<share stat="mAtk" val="0.3" />
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<share stat="mDef" val="0.3" />
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<share stat="maxHp" val="0.15" />
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<share stat="maxMp" val="0.15" />
|
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<share stat="critRate" val="0.3" />
|
||||
<share stat="pAtkSpd" val="0.1" />
|
||||
<share stat="mAtkSpd" val="0.03" />
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||||
</effect>
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</for>
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||||
<selfEffects>
|
||||
<effect name="ServitorShare" /> <!-- This effect is used to cancel pet's effect when player's have been canceled. -->
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</selfEffects>
|
||||
</skill>
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||||
<skill id="11289" levels="1" name="Gate Root">
|
||||
<!-- AUTO GENERATED SKILL -->
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||||
@ -1742,10 +1829,13 @@
|
||||
<!-- Level 808 : Carves a burning mark on target to inflict damage with 221 Power added to M. Atk. Enchant Dark Attack: Increases Dark Attribute. (+ 8 Dark Attack | Increases dark damage.) -->
|
||||
<!-- Level 809 : Carves a burning mark on target to inflict damage with 224 Power added to M. Atk. Enchant Dark Attack: Increases Dark Attribute. (+ 9 Dark Attack | Increases dark damage.) -->
|
||||
<!-- Level 810 : Carves a burning mark on target to inflict damage with 226 Power added to M. Atk. Enchant Dark Attack: Increases Dark Attribute. (+ 10 Dark Attack | Increases dark damage.) -->
|
||||
<skill id="11298" levels="8" name="Mark of Fire">
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#power"> 168 170 175 180 185 189 194 199 </table>
|
||||
<table name="#mpConsume"> 63 65 68 70 73 76 79 82 </table>
|
||||
<skill id="11298" levels="10" name="Mark of Fire" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 98 98 </table>
|
||||
<table name="#mpConsume"> 63 65 68 70 73 76 79 82 82 82 </table>
|
||||
<table name="#ench1MpConsume"> 78 75 72 68 65 62 59 55 52 49 </table>
|
||||
<table name="#power"> 168 170 175 180 185 189 194 199 199 199 </table>
|
||||
<table name="#enchPower"> 204 207 209 212 214 216 219 221 224 226 </table>
|
||||
<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 </table>
|
||||
<set name="icon" val="icon.skill11298" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
@ -1756,7 +1846,35 @@
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant5 name="elementPower" val="#enchElementPower" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant6 name="elementPower" val="#enchElementPower" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant7 name="elementPower" val="#enchElementPower" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant8 name="elementPower" val="#enchElementPower" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="DamOverTime" ticks="5">
|
||||
<param power="#enchPower" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Balances you and your servitor's HP. -->
|
||||
<!-- Level 101 : Balances you and your servitor's HP. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
|
||||
@ -1771,6 +1889,7 @@
|
||||
<!-- Level 110 : Balances you and your servitor's HP. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
|
||||
<skill id="11299" levels="1" name="Servitor Balance Life">
|
||||
<set name="icon" val="icon.skill11299" />
|
||||
<table name="#ench1MpConsume"> 60 57 55 52 50 47 45 42 40 37 </table>
|
||||
<set name="magicLvl" val="91" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="mpConsume" val="63" />
|
||||
@ -1780,5 +1899,9 @@
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="SERVITOR" />
|
||||
<for>
|
||||
<effect name="RebalanceHP" /> <!-- make effect for pet? -->
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
@ -308,6 +308,8 @@
|
||||
</skill>
|
||||
<!-- Level 1 : Summons 1900 Beast Soulshots. Consumes 1 Crystal (R-grade). -->
|
||||
<skill id="11316" levels="1" name="Summon Soulshots">
|
||||
<table name="#extractableItems"> 35670,1900,100 </table>
|
||||
<set name="capsuled_items_skill" val="#extractableItems" />
|
||||
<set name="icon" val="icon.skill11316" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
@ -316,6 +318,15 @@
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond msgId="129">
|
||||
<and>
|
||||
<player invSize="10" />
|
||||
<player weight="80" />
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="RestorationRandom" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11317" levels="8" name="Servitor Group Heal">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -956,6 +967,7 @@
|
||||
<skill id="11348" levels="4" name="Servitor Death Whisper">
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpConsume"> 61 67 73 79 </table>
|
||||
<table name="#cAtk"> 1.10 1.12 1.15 1.20 </table>
|
||||
<set name="icon" val="icon.skill11348" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
@ -965,7 +977,12 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="SERVITOR" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="critDmg" val="#cAtk" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 min., all servitors' P. Atk. + 10%. -->
|
||||
<!-- Level 2 : For 30 min., all servitors' P. Atk. + 12%. -->
|
||||
|
@ -1483,7 +1483,7 @@
|
||||
<effect name="Fear" />
|
||||
<effect name="Transformation">
|
||||
<param id="108" />
|
||||
<mul stat="runSpd" val="#runSpd" />
|
||||
<mul stat="runSpd" val="#runSpd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@ -2479,6 +2479,12 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="skillType" val="HEAL" />
|
||||
<for>
|
||||
<effect name="HealPercent"> <!-- Make it work for nearby targets. -->
|
||||
<param power="35" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : Restores target's CP by 1000. -->
|
||||
<!-- Level 101 : Restores target's CP by 1000. Enchant Cost: Decreases MP Consumption. (+ 1 Cost | Decreases MP Consumption.) -->
|
||||
@ -2501,7 +2507,9 @@
|
||||
<!-- Level 208 : Restores target's CP by 1080. Enchant Power: Increases Effect. (+ 8 Power | Increases the effect.) -->
|
||||
<!-- Level 209 : Restores target's CP by 1090. Enchant Power: Increases Effect. (+ 9 Power | Increases the effect.) -->
|
||||
<!-- Level 210 : Restores target's CP by 1100. Enchant Power: Increases Effect. (+ 10 Power | Increases the effect.) -->
|
||||
<skill id="11571" levels="1" name="Recovery Melody">
|
||||
<skill id="11571" levels="1" name="Recovery Melody" enchantGroup1="10" enchantGroup2="10">
|
||||
<table name="#ench1MpConsume"> 92 88 84 80 76 72 69 65 61 57 </table>
|
||||
<table name="#ench2cpHeal"> 1010 1020 1030 1040 1050 1060 1070 1080 1090 1100 </table>
|
||||
<set name="icon" val="icon.skill11571" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
@ -2510,7 +2518,22 @@
|
||||
<set name="hitTime" val="5000" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="CpHeal">
|
||||
<param power="1000" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="CpHeal">
|
||||
<param power="1000" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="CpHeal">
|
||||
<param power="#ench2cpHeal" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 10 sec., mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage. -->
|
||||
<!-- Level 2 : For 10 sec., mutates enemies to reduce their Speed by 20% and render them unable to attack. Mutated enemies return to normal when inflicted with damage. -->
|
||||
|
232
trunk/dist/game/data/stats/skills/11800-11899.xml
vendored
232
trunk/dist/game/data/stats/skills/11800-11899.xml
vendored
@ -207,22 +207,47 @@
|
||||
<!-- Level 908 : Pushes back and attacks with magic. (none | none) -->
|
||||
<!-- Level 909 : Pushes back and attacks with magic. (none | none) -->
|
||||
<!-- Level 910 : Pushes back and attacks with magic. (none | none) -->
|
||||
<skill id="11814" levels="8" name="Dark Force">
|
||||
<skill id="11814" levels="8" name="Dark Force" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
|
||||
<table name="#power"> 124 127 129 133 137 141 144 148 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 95 98 </table>
|
||||
<table name="#mpConsume"> 87 91 95 98 102 107 111 116 </table>
|
||||
<table name="#mpConsume"> 70 73 76 79 82 86 89 93</table>
|
||||
<table name="#mpInitialConsume"> 17 18 19 19 20 21 22 23 </table>
|
||||
<table name="#ench1MpConsume"> 87 81 76 70 64 59 53 48 42 37 </table>
|
||||
<table name="#ench1MpInitialConsume"> 21 20 19 17 16 14 13 12 10 9 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#ench2Power"> 116 117 119 120 121 123 124 125 127 128 </table>
|
||||
<table name="#enchElementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
|
||||
<set name="icon" val="icon.skill11814" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="effectRange" val="400" />
|
||||
<set name="hitTime" val="2779" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="skillType" val="MDAM" />
|
||||
<set name="trait" val="KNOCKBACK" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="power" val="#ench2Power" />
|
||||
<enchant2 name="pvpPower" val="#ench2Power" />
|
||||
<enchant2 name="power" val="#ench2Power" />
|
||||
<enchant3 name="element" val="4" />
|
||||
<enchant3 name="elementPower" val="#enchElementPower" />
|
||||
<enchant3 name="power" val="#ench2Power" />
|
||||
<enchant4 name="element" val="5" />
|
||||
<enchant4 name="elementPower" val="#enchElementPower" />
|
||||
<enchant4 name="power" val="#ench2Power" />
|
||||
<for>
|
||||
<effect name="KnockBack">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11815" levels="3" name="Sustain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -303,20 +328,50 @@
|
||||
<!-- Level 908 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
|
||||
<!-- Level 909 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
|
||||
<!-- Level 910 : Inflicts damage on enemies in the selected range with 174 Power added to M. Atk. and decreases aggression toward yourself. (none | none) -->
|
||||
<skill id="11817" levels="8" name="Dark Rain">
|
||||
<table name="#power"> 102 104 107 110 113 116 119 122 </table>
|
||||
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 282 288 300 312 325 337 351 365 </table>
|
||||
<skill id="11817" levels="8" name="Dark Rain" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
|
||||
<table name="#mpConsume">226 231 240 250 260 270 281 292</table>
|
||||
<table name="#mpInitialConsume">56 57 60 62 65 67 70 73</table>
|
||||
<table name="#ench1MpConsume">274 256 239 221 204 186 169 151 134 116</table>
|
||||
<table name="#ench1MpInitialConsume">68 64 59 55 51 46 42 37 33 29</table>
|
||||
<table name="#enchelementPower">30 33 36 40 43 46 50 53 56 60</table>
|
||||
<table name="#enchPower">125 126 127 129 130 132 133 135 136 138</table>
|
||||
<table name="#magicLvl">85 97 89 91 93 95 97 99</table>
|
||||
<table name="#power">102 104 107 110 113 116 119 122</table>
|
||||
<set name="icon" val="icon.skill11817" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="hitTime" val="3779" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="6699" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="skillRadius" val="230" />
|
||||
<set name="skillType" val="MDAM" />
|
||||
<set name="target" val="AREA" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant2 name="power" val="#enchPower" />
|
||||
<enchant3 name="element" val="4" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant4 name="element" val="5" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<for>
|
||||
<effect name="Bluff">
|
||||
<param chance="80" />
|
||||
</effect>
|
||||
<effect name="RemoveTarget">
|
||||
<param chance="80" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11818" levels="1" name="Price of Summoning">
|
||||
<!-- Healing abilities are decreased as a price for summoning Lumi. -->
|
||||
@ -345,7 +400,9 @@
|
||||
<!-- Level 108 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 8 Cost | Decreases MP Consumption.) -->
|
||||
<!-- Level 109 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 9 Cost | Decreases MP Consumption.) -->
|
||||
<!-- Level 110 : Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. Enchant Cost: Decreases MP Consumption. (+ 10 Cost | Decreases MP Consumption.) -->
|
||||
<skill id="11819" levels="1" name="Party Return">
|
||||
<skill id="11819" levels="1" name="Party Return" enchantGroup1="10">
|
||||
<table name="#ench1MpConsume"> 70 67 64 61 58 55 52 49 46 43 </table>
|
||||
<table name="#ench1MpInitialConsume"> 18 18 18 18 18 18 18 18 18 18 </table>
|
||||
<set name="icon" val="icon.skill11819" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_INSTANT" />
|
||||
@ -353,7 +410,20 @@
|
||||
<set name="hitTime" val="3500" />
|
||||
<set name="reuseDelay" val="150000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<cond msgId="113" addName="1">
|
||||
<and>
|
||||
<player canEscape="true" />
|
||||
<not>
|
||||
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
|
||||
</not>
|
||||
</and>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Escape">
|
||||
<param escapeType="TOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. -->
|
||||
<!-- Level 101 : For 33 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
||||
@ -366,7 +436,7 @@
|
||||
<!-- Level 108 : For 54 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 109 : For 57 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 110 : For 60 minutes, target's P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, M. Def. + 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
||||
<skill id="11820" levels="1" name="Power of Saha">
|
||||
<skill id="11820" levels="1" name="Power of Saha" enchantGroup1="10">
|
||||
<set name="icon" val="icon.skill11820" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
@ -381,10 +451,18 @@
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.17" />
|
||||
<mul stat="mAtk" val="1.79" />
|
||||
<mul stat="mDef" val="1.3" />
|
||||
<mul stat="pDef" val="1.15" />
|
||||
<mul stat="mDef" val="1.3" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="1.17" />
|
||||
<mul stat="mAtk" val="1.79" />
|
||||
<mul stat="pDef" val="1.15" />
|
||||
<mul stat="mDef" val="1.3" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. -->
|
||||
<!-- Level 101 : For 33 minutes, target's P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20, MP Consumption for physical skills - 20% and MP Consumption for magic skills - 10%. Enchant Time: Increases Duration. (+ 1 Time | Increases the effect's duration.) -->
|
||||
@ -454,7 +532,7 @@
|
||||
<!-- Level 108 : For 54 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 109 : For 57 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 110 : For 60 minutes, target's P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
||||
<skill id="11823" levels="1" name="Speed of Saha">
|
||||
<skill id="11823" levels="1" name="Speed of Saha" enchantGroup1="10">
|
||||
<set name="icon" val="icon.skill11823" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
@ -464,7 +542,24 @@
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="accCombat" val="5" />
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
<add stat="runSpd" val="34" />
|
||||
<mul stat="defCritDamage" val="1.3" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="accCombat" val="5" />
|
||||
<add stat="pSkillEvas" val="5" />
|
||||
<add stat="runSpd" val="34" />
|
||||
<mul stat="defCritDamage" val="1.3" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. -->
|
||||
<!-- Level 101 : For 33 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
||||
@ -477,7 +572,7 @@
|
||||
<!-- Level 108 : For 54 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 8 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 109 : For 57 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 9 Time | Increases the effect's duration.) -->
|
||||
<!-- Level 110 : For 60 minutes, Stun Resistance + 40%, Poison Resistance + 50% and Holy/Dark Attack Resistance + 30. Enchant Time: Increases the duration. (+ 10 Time | Increases the effect's duration.) -->
|
||||
<skill id="11824" levels="1" name="Resistance of Saha">
|
||||
<skill id="11824" levels="1" name="Resistance of Saha" enchantGroup1="10">
|
||||
<set name="icon" val="icon.skill11567" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
@ -487,7 +582,31 @@
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="darkRes" val="30" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="50" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="40" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Buff">
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="darkRes" val="30" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param POISON="50" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="40" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. -->
|
||||
<!-- Level 101 : For 33 minutes, Hold/Sleep/Mental Attack Resistance + 50, Buff-canceling Attack Resistance + 30 and Debuff Resistance + 20. Enchant Time: Increases the duration. (+ 1 Time | Increases the effect's duration.) -->
|
||||
@ -672,18 +791,46 @@
|
||||
<!-- Level 208 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 8 Chance | Increases the success rate.) -->
|
||||
<!-- Level 209 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 9 Chance | Increases the success rate.) -->
|
||||
<!-- Level 210 : Casts Sleep on nearby enemies for 30 seconds. Enchant Chance: Increases Success Rate. (+ 10 Chance | Increases the success rate.) -->
|
||||
<skill id="11832" levels="6" name="Mass Fatal Sleep">
|
||||
<skill id="11832" levels="6" name="Mass Fatal Sleep" enchantGroup1="10" enchantGroup2="10">
|
||||
<table name="#effectPoints"> -418 -532 -582 -611 -635 -635 </table>
|
||||
<table name="#magicLvl"> 85 86 89 92 95 98 </table>
|
||||
<table name="#mpConsume"> 52 52 54 60 62 66 </table>
|
||||
<set name="icon" val="icon.skill1072" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<table name="#mpConsume"> 42 42 44 48 50 54 </table>
|
||||
<table name="#mpInitialConsume"> 10 10 10 12 12 12 </table>
|
||||
<table name="#ench1MpConsume"> 51 49 47 45 43 41 38 36 34 32 </table>
|
||||
<table name="#ench1MpInitialConsume"> 12 12 12 12 12 12 12 12 12 12 </table>
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="abnormalType" val="SLEEP" />
|
||||
<set name="abnormalVisualEffect" val="SLEEP" />
|
||||
<set name="activateRate" val="40" />
|
||||
<set name="affectLimit" val="9-10" />
|
||||
<set name="affectRange" val="200" />
|
||||
<set name="basicProperty" val="MEN" />
|
||||
<set name="castRange" val="500" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="effectRange" val="1000" />
|
||||
<set name="hitTime" val="4000" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="icon" val="icon.skill1072" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="lvlBonusRate" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="removedOnDamage" val="true" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="AREA" />
|
||||
<set name="trait" val="SLEEP" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Sleep" />
|
||||
<effect name="DefenceTrait">
|
||||
<param SLEEP="100" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11833" levels="1" name="Lingering Protection">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -890,7 +1037,12 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="ManaHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11857" levels="3" name="Summon Flag of Life">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -961,7 +1113,19 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="darkRes" val="30" />
|
||||
<add stat="earthRes" val="30" />
|
||||
<add stat="fireRes" val="30" />
|
||||
<add stat="holyRes" val="30" />
|
||||
<add stat="waterRes" val="30" />
|
||||
<add stat="windRes" val="30" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
|
||||
<skill id="11862" levels="1" name="Limited Melee Weapon Resistance">
|
||||
@ -974,7 +1138,14 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<!-- Level 1 : For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
|
||||
<skill id="11863" levels="1" name="Limited Ranged Weapon Resistance">
|
||||
@ -987,6 +1158,13 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="2000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="receivedDamageModifier" val="0.95" /> <!-- Add proper formula. -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
@ -80,17 +80,42 @@
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill19109" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="300" />
|
||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||
<set name="mpConsume" val="70" />
|
||||
<set name="hitTime" val="10000" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="1200000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="itemConsumeCount" val="10" />
|
||||
<set name="itemConsumeId" val="17371" /> <!-- Crystal (R-grade) -->
|
||||
<set name="targetType" val="SELF" />
|
||||
<cond addName="1" msgId="113">
|
||||
<player canTransform="true" />
|
||||
</cond>
|
||||
<cond msgId="650">
|
||||
<player canSummonSiegeGolem="true" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="mDef" val="1.5" />
|
||||
</effect>
|
||||
<effect name="Transformation">
|
||||
<param id="148" />
|
||||
<add stat="STR" val="15" />
|
||||
<add stat="INT" val="46" />
|
||||
<add stat="CON" val="2" />
|
||||
<add stat="DEX" val="8" />
|
||||
<add stat="WIT" val="47" />
|
||||
<add stat="MEN" val="44" />
|
||||
<mul stat="maxHp" val="3.4" />
|
||||
<mul stat="maxCp" val="4" />
|
||||
<mul stat="maxMp" val="1.5" />
|
||||
<mul stat="pDef" val="6" />
|
||||
<mul stat="mDef" val="5" />
|
||||
<mul stat="pAtkSpd" val="1.5" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="19110" levels="5" name="Clan Resilience">
|
||||
|
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
BIN
trunk/dist/game/data/stats/skills/TODO.xlsx
vendored
Binary file not shown.
Reference in New Issue
Block a user