Fixed Last Stance not replacing Dead Eye, Sniper, Rapid Fire Stance and vice versa.
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@ -955,12 +955,7 @@
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<skill id="10757" toLevel="4" name="Dead Eye Stance">
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<!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3. Requires a bow or a crossbow. -->
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<icon>icon.skill10757</icon>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + (subIndex * 90)}</value>
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@ -1031,12 +1026,7 @@
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<skill id="10758" toLevel="4" name="Rapid Fire Stance">
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<!-- For $s1, P. Atk. +$s2, P. Skill Cooldown -$s3. Requires a bow or a crossbow. -->
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<icon>icon.skill10758</icon>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + (subIndex * 90)}</value>
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@ -1122,12 +1112,7 @@
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<skill id="10759" toLevel="4" name="Sniper Stance">
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<!-- For $s1, P. Atk. +$s2 and Atk. Spd. +$s3 when a bow or crossbow is equipped. -->
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<icon>icon.skill10759</icon>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>
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<value fromLevel="1" toLevel="4">1800</value>
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<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{1800 + (subIndex * 90)}</value>
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@ -2236,7 +2236,7 @@
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<skill id="30854" toLevel="1" name="Last Stance">
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<!-- For $s1, when using a bow or a crossbow, P. Atk. +$s2, P. Skill Power +$s3, P. Def. +$s4, M. Def. +$s5, P. Skill Cooldown -$s6. Consumes $s7 Soulstone(s). -->
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<icon>icon.skill30854</icon>
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<abnormalLevel>3</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1800</abnormalTime>
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<abnormalType>SHOOTING_STANCE</abnormalType>
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<operateType>A2</operateType>
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