Faction System (Good vs Evil).

This commit is contained in:
MobiusDev
2018-04-10 18:21:54 +00:00
parent 80be005f0e
commit 76abf2d6b2
31 changed files with 997 additions and 31 deletions

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# ---------------------------------------------------------------------------
# Faction System (Good vs Evil)
# ---------------------------------------------------------------------------
# Enable faction system.
# Default: False
EnableFactionSystem = True
# Starting location for all players.
# Default: 85332,16199,-1252
StartingLocation = 85332,16199,-1252
# Faction manager NPC ID.
# Default: 500
FactionManagerNpcId = 500
# Spawn location for faction manager NPC.
# Default: 85712,15974,-1260,26808
ManagerSpawnLocation = 85712,15974,-1260,26808
# Good base location.
# Default: 45306,48878,-3058
GoodBaseLocation = 45306,48878,-3058
# Evil base location.
# Default: -44037,-113283,-237
EvilBaseLocation = -44037,-113283,-237
# Good team name.
# Default: Good
GoodTeamName = Good
# Evil team name.
# Default: Evil
EvilTeamName = Evil
# Good name color.
# Default: 00FF00
GoodNameColor = 00FF00
# Evil name color.
# Default: 0000FF
EvilNameColor = 0000FF
# Enable faction guards.
# The NPC template must have faction as clan.
# Default: True
EnableFactionGuards = True
# Good Guard NPC ID.
# Default: 501
GoodGuardNpcId = 501
# Evil Guard NPC ID.
# Default: 502
EvilGuardNpcId = 502
# Upon death, respawn at faction base.
# Default: True
RespawnAtFactionBase = True
# Upon selecting faction, players become nobless.
# Default: False
FactionAutoNobless = False
# Disallow chat between factions.
# Default: True
EnableFactionChat = True
# Prohibit login when faction has more online players.
# Default: True
BalanceOnlinePlayers = True
# Online player exceed limit (used by setting above).
# Default: 20
BalancePlayerExceedLimit = 20