Addition of fire stat case to attribute modify effects.
This commit is contained in:
Vendored
+5
@@ -58,6 +58,11 @@ public class AttackAttribute extends AbstractEffect
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{
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switch (attribute)
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{
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case FIRE:
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{
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effected.getStat().mergeAdd(Stat.FIRE_POWER, _amount);
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break;
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}
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case WATER:
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{
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effected.getStat().mergeAdd(Stat.WATER_POWER, _amount);
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+5
@@ -54,6 +54,11 @@ public class AttackAttributeAdd extends AbstractEffect
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switch (maxAttribute)
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{
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case FIRE:
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{
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stat = Stat.FIRE_POWER;
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break;
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}
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case WATER:
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{
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stat = Stat.WATER_POWER;
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L2J_Mobius_Essence_6.3_Crusader/dist/game/data/scripts/handlers/effecthandlers/DefenceAttribute.java
Vendored
+5
@@ -58,6 +58,11 @@ public class DefenceAttribute extends AbstractEffect
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{
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switch (attribute)
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{
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case FIRE:
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{
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effected.getStat().mergeAdd(Stat.FIRE_RES, _amount);
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break;
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}
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case WATER:
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{
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effected.getStat().mergeAdd(Stat.WATER_RES, _amount);
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