Skill related changes.

This commit is contained in:
MobiusDev
2017-08-17 09:36:05 +00:00
parent 799ab5359c
commit 769f077e80
229 changed files with 511763 additions and 524561 deletions
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" toLevel="1" name="Dragon Fighter">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8901" toLevel="1" name="Dragon Knight">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate +50%, P. Skill Critical Damage +50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Casting Spd. + 30, M. Critical Rate + 100, M. Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 50 %, M. Critical Damage + 50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8904" toLevel="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8904</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>154</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>154</transformationId>
</effect>
</effects>
</skill>
<skill id="8905" toLevel="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8905</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>155</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>155</transformationId>
</effect>
</effects>
</skill>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" toLevel="1" name="Dragon's Sealed Power(Warrior)">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Atk. Spd. + 30%, P. Critical Rate + 100, P. Skill Critical Rate +30%, P. Skill Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8901" toLevel="1" name="Dragon's Power (Warrior)">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate +50%, P. Skill Critical Damage +50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon's Sealed Power(Wizard)">
<!-- PvP Damage + 30%, HP/MP/CP + 30%, Casting Spd. + 30, M. Critical Rate + 100, M. Critical Damage +30%, and added damage to dragons + 100%. -->
<icon>icon.skill5860</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon's Power (Wizard)">
<!-- PvP Damage + 50%, HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 50 %, M. Critical Damage + 50%, and added damage to dragons + 300%. -->
<icon>icon.skill5861</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8904" toLevel="1" name="Summon Eviscerator Fox">
<!-- Mount the Eviscerator's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8904</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>154</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>154</transformationId>
</effect>
</effects>
</skill>
<skill id="8905" toLevel="1" name="Summon Sayha's Seer Fox">
<!-- Mount the Sayha's Seer's pet fox. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<icon>icon.skill8905</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>1</effectPoint>
<hitTime>1000</hitTime>
<conditions>
<condition name="CanTransform">
<transformId>155</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>155</transformationId>
</effect>
</effects>
</skill>
</list>
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" toLevel="1" name="Warrior - Individual Passive">
<!-- Glory Days confirmed -->
<icon>icon.skill0217</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="10498" toLevel="1" name="Warrior - Individual">
<!-- Glory Days confirmed -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelayGroup>10258</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10499" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>12000</power>
</effect>
</effects>
</skill>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" toLevel="1" name="Warrior - Individual Passive">
<!-- Glory Days confirmed -->
<icon>icon.skill0217</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
</skill>
<skill id="10498" toLevel="1" name="Warrior - Individual">
<!-- Glory Days confirmed -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.skill1543</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelayGroup>10258</reuseDelayGroup>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10499" toLevel="1" name="Heavy Hit">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>AIRBIND</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>12000</power>
</effect>
</effects>
</skill>
</list>
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<icon>icon.skill11862</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10607" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10608" toLevel="4" name="Superior Haste">
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<icon>icon.skill10608</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10878</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>304</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10610" toLevel="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<icon>icon.skill0819</icon>
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<icon>icon.skill11863</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10654" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10655" toLevel="4" name="Superior Critical Damage">
<!-- Critical Damage + 5%, Speed + 2. -->
<icon>icon.skill10655</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10656</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>608</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" toLevel="1" name="Shadow Dodge">
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<icon>icon.skill11862</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10607" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10608" toLevel="4" name="Superior Haste">
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<icon>icon.skill10608</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-5</value>
<value level="2">-6</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="10609" toLevel="1" name="Critical Chances">
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10878</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>15</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>304</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10610" toLevel="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<icon>icon.skill0819</icon>
<operateType>P</operateType>
</skill>
<skill id="10653" toLevel="1" name="Melee Reflect">
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<icon>icon.skill11863</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>337</effectPoint>
<reuseDelay>120000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CounterPhysicalSkill">
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10654" toLevel="1" name="Maximum Mortality">
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<icon>icon.skill10607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>549</effectPoint>
<reuseDelay>300000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="10655" toLevel="4" name="Superior Critical Damage">
<!-- Critical Damage + 5%, Speed + 2. -->
<icon>icon.skill10655</icon>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10656" toLevel="1" name="Critical Prowess">
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<icon>icon.skill10656</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>36</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>669</effectPoint>
<reuseDelay>30000</reuseDelay>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="CriticalDamagePosition">
<amount>-30</amount>
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalDamagePosition">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>30</amount>
<mode>PER</mode>
<position>SIDE</position>
</effect>
<effect name="CriticalRatePositionBonus">
<amount>50</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>608</amount>
<mode>DIFF</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
</list>
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