Various transformation related additions.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-05-13 21:19:19 +00:00
parent 8eb6c050af
commit 762fd0f2e5
55 changed files with 5981 additions and 585 deletions

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@ -1061,23 +1061,33 @@
<!-- Changes an armor's appearance to that of Blue Dynasty Armor. Disappear after the event. -->
<set name="icon" val="icon.general_stone_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39138" level="1" /> <!-- Blue Dynasty Transformation -->
</skills>
</item>
<item id="49691" name="Red Zubei Transformation Potion" type="EtcItem">
<!-- Changes the armor appearance to that of Red Zubei. -->
<set name="icon" val="icon.general_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39139" level="1" /> <!-- Transformation into Red Zubei -->
</skills>
</item>
<item id="49692" name="Samurai Black Long Sword" additionalName="15-day" type="Weapon">
<!-- Available for 15 days. Cannot be enchanted or endued with special characteristics. -->

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@ -955,7 +955,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
<skill id="39159" level="1" /> <!-- Sayha's Energy -->
</skills>
</item>
<item id="49771" name="Emperor Baium's Secret Treasures" type="EtcItem">

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@ -154,19 +154,19 @@
<item id="71314" name="VIP Gain Scroll - 800" type="EtcItem">
<!-- Allows to regain 800 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59125" level="1" /> <!-- VIP Gain Scroll - 800 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59125" level="1" /> <!-- VIP Gain Scroll - 800 -->
</skills>
</item>
<item id="71315" name="VIP Gain Scroll - 2400" type="EtcItem">
<!-- Allows to regain 2400 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
@ -176,48 +176,48 @@
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59126" level="1" /> <!-- VIP Gain Scroll - 2400 -->
</skills>
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59126" level="1" /> <!-- VIP Gain Scroll - 2400 -->
</skills>
</item>
<item id="71316" name="VIP Gain Scroll - 80" type="EtcItem">
<!-- Allows to regain 80 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59127" level="1" /> <!-- VIP Gain Scroll - 80 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59127" level="1" /> <!-- VIP Gain Scroll - 80 -->
</skills>
</item>
<item id="71317" name="VIP Gain Scroll - 240" type="EtcItem">
<!-- Allows to regain 240 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59128" level="1" /> <!-- VIP Gain Scroll - 240 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59128" level="1" /> <!-- VIP Gain Scroll - 240 -->
</skills>
</item>
<item id="71318" name="Transformation Sealbook: Part-time Seller" additionalName="Kat the Cat" type="EtcItem">
<!-- Sealbook for learning the skill of transforming yourself into Kat the Cat. -->

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@ -596,11 +596,16 @@
<!-- Transforms into White Knight. <Transformation effect>. P. Atk. in PvE +5%. P. Def. in PvE +5%. Max HP +10%. Max MP +10%. Stun Resistance +5%. Paralysis Resistance +5%. Silence Resistance +5%. Fear Resistance +5%. Duration: 20 min. The effect remains after death. -->
<set name="icon" val="icon.etc_charm_of_courage_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39369" level="1" /> <!-- White Knight Transformatio -->
</skills>
</item>
<item id="90950" name="Refined Baium's Ring" additionalName="30-day" type="Armor">
<!-- <Properties>. P. Skill Power +10%. M. Skill Power +10%. Atk. Spd. +5%. Casting Spd. +4%. P. Accuracy +4. M. Accuracy +4. P. Critical Damage +15%. M. Skill Critical Damage +10%. Max MP +27. Stun Resistance/ Atk. Rate +20%. Bleed Resistance/ Atk. Rate +15%. Available for 30 d. Effects of two identical rings do not stack. Cannot be enchanted. -->
@ -728,10 +733,15 @@
<!-- Changes the appearance to that of a teddy bear. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into Kat the Cat/ cat/ panda, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.gomdori_chest_change" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39367" level="1" /> <!-- Transformation into Teddy Bear -->
</skills>
</item>
<item id="90961" name="Weapon Supply Box +15 (A-grade)" type="EtcItem">
<!-- Double-click to obtain an A-grade weapon enchanted to +15. -->

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@ -92,19 +92,29 @@
<!-- Changes the outfit appearance to that of Blue Dynasty. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into Kat the Cat/ cat/ panda, or changing the armor appearance to that of a teddy bear.)</font> -->
<set name="icon" val="icon.scroll_of_verification_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51098" level="1" /> <!-- Blue Dynasty Transformation -->
</skills>
</item>
<item id="91110" name="Kat the Cat Scroll" type="EtcItem">
<!-- Changes the appearance to that of Kat the Cat. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ cat/ panda, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.scroll_of_verification_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51099" level="1" /> <!-- Transform: Kat the Cat -->
</skills>
</item>
<item id="91111" name="Agathion Pisces" additionalName="30-day" type="Armor">
<!-- Available for 30 d. Equipping it in the main slot summons Agathion Pisces and enables its primary skills. -->
@ -662,10 +672,10 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91123" min="1" max="1" chance="25" />
<item id="91119" min="1" max="1" chance="25" />
<item id="91117" min="1" max="1" chance="25" />
<item id="91121" min="1" max="1" chance="25" />
<item id="91123" min="1" max="1" chance="25" />
<item id="91119" min="1" max="1" chance="25" />
<item id="91117" min="1" max="1" chance="25" />
<item id="91121" min="1" max="1" chance="25" />
</capsuled_items>
</item>
<item id="91152" name="Blessed Pendant Box" type="EtcItem">
@ -682,8 +692,8 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90969" min="1" max="1" chance="50" />
<item id="90970" min="1" max="1" chance="50" />
<item id="90969" min="1" max="1" chance="50" />
<item id="90970" min="1" max="1" chance="50" />
</capsuled_items>
</item>
<item id="91153" name="+15 Weapon Pack (A-grade)" type="EtcItem">

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@ -237,19 +237,29 @@
<!-- Changes the appearance to that of a panda. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ cat/ Kat the Cat, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.sayha2017_panda" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51147" level="1" /> <!-- Transformation into Panda -->
</skills>
</item>
<item id="91219" name="Transformation Scroll: Cat" type="EtcItem">
<!-- Changes the appearance to that of a cat. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ panda/ Kat the Cat, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.sayha2017_cat" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51148" level="1" /> <!-- Transformation into Cat -->
</skills>
</item>
<item id="91220" name="Shining Fishing Kit Lv.2" type="EtcItem">
<!-- Double-click to obtain 2 Golden Mermaid's Fishing Rod Packs (30-day), 25,920 Silver Baits, 20 Einhasad's Protections, Refined Antharas' Earring Pack (30-day), Sayha's Jewel Box (30-day). -->
@ -720,19 +730,35 @@
<!-- For 30 min. transforms you into Singer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Singer: you can use Song of Earth, Song of Wind, Hunter's Song, Song of Vitality. -->
<set name="icon" val="icon.ev_13th_paper_inzone" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51174" level="1" /> <!-- Transformation into a Sword Singer -->
</skills>
</item>
<item id="91260" name="Spirit Transformation Scroll - Dancer" type="EtcItem">
<!-- For 30 min. transforms you into Dancer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Dancer: you can use Warrior's Dance, Dance of Fire, Dance of Fury, Dance of Concentration. -->
<set name="icon" val="icon.ev_13th_paper_field" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51174" level="1" /> <!-- Transformation into a Sword Singer -->
</skills>
</item>
<item id="91261" name="Dragon Berserker Outfit" type="Armor">
<!-- Dragon berserker outfit. -->
@ -748,193 +774,295 @@
<!-- Changes the appearance to that of Ninja Assassin. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to cancel enemy's target after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_ninja_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51184" level="1" /> <!-- Tranformation: Ninja Assassin -->
<skill id="51194" level="1" /> <!-- Ninja Assassin Energy -->
</skills>
</item>
<item id="91263" name="Transformation Scroll: Blood Noblesse" type="EtcItem">
<!-- Changes the appearance to that of Blood Noblesse. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to hit with powerful magic after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_rednoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51201" level="1" /> <!-- Blood Noblesse Energy -->
</skills>
</item>
<item id="91264" name="Transformation Scroll: White Noblesse" type="EtcItem">
<!-- Changes the appearance to that of White Noblesse. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to decrease enemy's M. Def. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_whitenoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51202" level="1" /> <!-- White Noblesse Energy -->
</skills>
</item>
<item id="91265" name="Transformation Scroll: Blue Musketeer" type="EtcItem">
<!-- Changes the appearance to that of Blue Musketeer. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to stun the enemy after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_bluemusketeer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51195" level="1" /> <!-- Blue Musketeer -->
</skills>
</item>
<item id="91266" name="Transformation Scroll: Purple Cowboy" type="EtcItem">
<!-- Changes the appearance to that of Purple Cowboy. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to deal great physical damage after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_cowboy_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51199" level="1" /> <!-- Purple Cowboy Energy -->
</skills>
</item>
<item id="91267" name="Transformation Scroll: High Priest" type="EtcItem">
<!-- Changes the appearance to that of High Priest. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to recover party member's HP/ MP after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51200" level="1" /> <!-- High Priest Energy -->
</skills>
</item>
<item id="91268" name="Transformation Scroll: Wild Wolf" type="EtcItem">
<!-- Changes the appearance to that of Wild Wolf. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to decrease enemy's P. Def. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_barbarian_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51197" level="1" /> <!-- Wild Wolf Energy -->
</skills>
</item>
<item id="91269" name="Transformation Scroll: Valkyrie" type="EtcItem">
<!-- Changes the appearance to that of Valkyrie. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to paralyze the enemy after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51196" level="1" /> <!-- Valkyrie Energy -->
</skills>
</item>
<item id="91270" name="Transformation Scroll: Pirate" type="EtcItem">
<!-- Changes the appearance to that of Pirate. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to increase party member's P./ M. Atk. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_pirate_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51198" level="1" /> <!-- Pirate Energy -->
</skills>
</item>
<item id="91271" name="Transformation Scroll: Dragon Berserker" type="EtcItem">
<!-- Changes the appearance to that of Dragon Berserker. <Transformation effect>. P. Atk. +10%. M. Atk. +10%. Acquired XP +20%. <When triggered>. There is a certain chance to apply a buff after an attack. P. Atk. +50%. M. Atk. +50%. Atk. Spd. +50%. Casting Spd. +50%. Damage Reflection +15%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51193" level="1" /> <!-- Dragon Berserker Energy -->
</skills>
</item>
<item id="91272" name="Transformation Sealbook: Ninja Assassin" type="EtcItem">
<!-- Required to learn Ninja Assassin transformation skill. -->
<set name="icon" val="icon.bm2018_ninja_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51215" level="1" /> <!-- Transformation Sealbook: Ninja Assassin -->
</skills>
</item>
<item id="91273" name="Transformation Sealbook: Blood Noblesse" type="EtcItem">
<!-- Required to learn Blood Noblesse transformation skill. -->
<set name="icon" val="icon.bm2018_rednoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51222" level="1" /> <!-- Transformation Sealbook: Blood Noblesse -->
</skills>
</item>
<item id="91274" name="Transformation Sealbook: White Noblesse" type="EtcItem">
<!-- Required to learn White Noblesse transformation skill. -->
<set name="icon" val="icon.bm2018_whitenoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51223" level="1" /> <!-- Transformation Sealbook: White Noblesse -->
</skills>
</item>
<item id="91275" name="Transformation Sealbook: Blue Musketeer" type="EtcItem">
<!-- Required to learn Blue Musketeer transformation skill. -->
<set name="icon" val="icon.bm2018_bluemusketeer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51216" level="1" /> <!-- Transformation Sealbook: Blue Musketeer -->
</skills>
</item>
<item id="91276" name="Transformation Sealbook: Purple Cowboy" type="EtcItem">
<!-- Required to learn Purple Cowboy transformation skill. -->
<set name="icon" val="icon.bm2018_cowboy_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51220" level="1" /> <!-- Transformation Sealbook: Purple Cowboy -->
</skills>
</item>
<item id="91277" name="Transformation Sealbook: High Priest" type="EtcItem">
<!-- Required to learn High Priest transformation skill. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51221" level="1" /> <!-- Transformation Sealbook: High Priest -->
</skills>
</item>
<item id="91278" name="Transformation Sealbook: Wild Wolf" type="EtcItem">
<!-- Required to learn Wild Wolf transformation skill. -->
<set name="icon" val="icon.bm2018_barbarian_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51218" level="1" /> <!-- Transformation Sealbook: Wild Wolf -->
</skills>
</item>
<item id="91279" name="Transformation Sealbook: Valkyrie" type="EtcItem">
<!-- Required to learn Valkyrie transformation skill. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51217" level="1" /> <!-- Transformation Sealbook: Valkyrie -->
</skills>
</item>
<item id="91280" name="Transformation Sealbook: Pirate" type="EtcItem">
<!-- Required to learn Pirate transformation skill. -->
<set name="icon" val="icon.bm2018_pirate_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51219" level="1" /> <!-- Transformation Sealbook: Pirate -->
</skills>
</item>
<item id="91281" name="Transformation Sealbook: Dragon Berserker" type="EtcItem">
<!-- Required to learn Dragon Berserker transformation skill. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51214" level="1" /> <!-- Transformation Sealbook: Dragon Berserker -->
</skills>
</item>
<item id="91282" name="Mysterious Transformation Box" type="EtcItem">
<!-- Double-click to obtain one of various items. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51213" level="1" /> <!-- Mysterious Transformation Box -->
</skills>
</item>
<item id="91283" name="Spirit Transformation Scroll - Singer and Dancer" type="EtcItem">
<!-- For 30 min. transforms you into Singer & Dancer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Singer & Dancer: you can use Song of Earth, Song of Wind, Hunter's Song, Song of Vitality, Warrior's Dance, Dance of Fire, Dance of Fury, Dance of Concentration. -->

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@ -310,31 +310,46 @@
<!-- Changes the appearance to that of High Priest. <Transformation effect>. P. Atk. +63%. M. Atk. +70%. Acquired XP +5%. <When triggered>. There is a certain chance to recover party member's HP/ MP after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51457" level="1" /> <!-- Adventurer's Scroll: High Priest Transformation -->
</skills>
</item>
<item id="91826" name="Adventurer's Scroll: Valkyrie Transformation" additionalName="Event" type="EtcItem">
<!-- Changes the appearance to that of Valkyrie. <Transformation effect>. P. Atk. +63. M. Atk. +70. Atk. Spd. +50. Casting Spd. +50. Speed +10. P. Critical Rate +20. M. Critical Rate +20. Sayha's Grace Consumption -5%. <When triggered>. There is a certain chance to deal additional damage after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51458" level="1" /> <!-- Adventurer's Scroll: Valkyrie Transformation -->
</skills>
</item>
<item id="91827" name="Adventurer's Scroll: Dragon Berserker Transformation" additionalName="Event" type="EtcItem">
<!-- Changes the appearance to that of Dragon Berserker. <Transformation effect>. P. Atk. +135. M. Atk. +150. Atk. Spd. +100. Casting Spd. +100. Speed +15. P. Critical Rate +50. M. Critical Rate +50. Sayha's Grace Consumption -10%. <When triggered>. There is a certain chance to apply a buff after an attack. P. Atk. +300. M. Atk. +300. Atk. Spd. +100. Casting Spd. +100. P. Critical Damage +135. M. Critical Damage +135. Damage Reflection 15%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51459" level="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</skills>
</item>
<item id="91828" name="Adventurer's Chest: High Priest Transformation" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 3 Adventurer's Scrolls: High Priest Transformation. There is a chance to obtain Adventurer's Scroll: Dragon Berserker Transformation. -->
@ -346,6 +361,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="54120" level="1" /> <!-- Adventurer's Chest: High Priest Transformation -->
</skills>
</item>
<item id="91829" name="Adventurer's Chest: Valkyrie Transformation" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 3 Adventurer's Scrolls: Valkyrie Transformation. There is a chance to obtain Adventurer's Scroll: Dragon Berserker Transformation. -->
@ -357,6 +376,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="54121" level="1" /> <!-- Adventurer's Chest: Valkyrie Transformation -->
</skills>
</item>
<item id="91830" name="Improved Fire Attack Potion" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Fire Attack +80. Duration: 20 min. -->
@ -501,11 +524,16 @@
<!-- Transforms into White Assassin. <Transformation effect>. P. Atk. +3%. M. Atk. +3%. P. Def. +3%. M. Def. +3%. Max HP +7%. Max MP +7%. Atk. Spd. +5%. Speed +5. P. Accuracy +2. M. Accuracy +2. M. Critical Rate +20. Duration: 20 min. The effect remains after death. -->
<set name="icon" val="icon.scroll_of_verification_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="62001" level="1" /> <!-- White Assassin Transformation Scroll -->
</skills>
</item>
<item id="91842" name="Einhasad's Protection" additionalName="Event" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Acquired XP +100%. Acquired SP +100%. Duration: 60 min. Cooldown: 1 min. The effect remains after death. -->

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@ -24,61 +24,91 @@
<!-- Transforms into Queen Ant for 15 min. <Appearance skills>. - Queen Ant's Ground Shaker. Deals minor damage to nearby enemies. (Consumes 4 Dark Bezoars). - Queen Ant's Rain of Stones. Deals minor damage to the target and nearby enemies. (Consumes 4 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i09" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48103" level="1" /> <!-- Queen Ant Transformation -->
</skills>
</item>
<item id="94203" name="Transformation Scroll: Orfen" additionalName="Event" type="EtcItem">
<!-- Transforms into Orfen for 15 min. <Appearance skills>. - Orfen's Poisonous Sound. Deals minor damage to nearby enemies. (Consumes 6 Dark Bezoars). - Orfen's Ashen Strike. Deals minor damage to the target and nearby enemies. (Consumes 6 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48104" level="1" /> <!-- Orfen Transformation -->
</skills>
</item>
<item id="94204" name="Transformation Scroll: Baium" additionalName="Event" type="EtcItem">
<!-- Transforms into Baium for 15 min. <Appearance skills>. - Baium's Earthquake. Deals immense damage to nearby enemies. (Consumes 12 Dark Bezoars). - Baium's Lightning. Deals immense damage to the target and nearby enemies. (Consumes 12 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48105" level="1" /> <!-- Baium Transformation -->
</skills>
</item>
<item id="94205" name="Transformation Scroll: Zaken" additionalName="Event" type="EtcItem">
<!-- Transforms into Zaken for 15 min. <Appearance skills>. - Zaken Dancing Swords. Deals damage to nearby enemies. (Consumes 8 Dark Bezoars). - Zaken Blood Tornado. Deals damage to the target and nearby enemies. (Consumes 8 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48106" level="1" /> <!-- Zaken Transformation -->
</skills>
</item>
<item id="94206" name="Transformation Scroll: Anakim" additionalName="Event" type="EtcItem">
<!-- Transforms into Anakim for 15 min. <Appearance skills>. - Anakim's Energy Attack. Deals significant damage to nearby enemies. (Consumes 10 Dark Bezoars). - Anakim's Holy Rain. Deals significant damage to the target and nearby enemies. (Consumes 10 Dark Bezoars). Can be used only in the Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48107" level="1" /> <!-- Anakim Transformation -->
</skills>
</item>
<item id="94207" name="Transformation Scroll: Lilith" additionalName="Event" type="EtcItem">
<!-- Transforms into Lilith for 15 min. <Appearance skills>. - Lilith's Dark Bog. Deals significant damage to nearby enemies. (Consumes 10 Dark Bezoars). - Lilith's Unholy Strike. Deals significant damage to the target and nearby enemies. (Consumes 10 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48108" level="1" /> <!-- Lilith Transformation -->
</skills>
</item>
<item id="94208" name="Scroll of Blessing" additionalName="Event" type="EtcItem">
<!-- When used, blesses your weapon. -->

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@ -29,7 +29,6 @@
<icon>icon.skill9210</icon>
<operateType>A1</operateType>
<hitTime>2500</hitTime>
<operateType>A1</operateType>
<effectPoint>10</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>

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@ -702,16 +702,48 @@
<skill id="39138" toLevel="1" name="Blue Dynasty Transformation">
<!-- The armor appearance changes to "Blue Dynasty" for 1 h. -->
<icon>icon.general_stone_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>BLUE_DYNASTY</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49690</itemConsumeId> <!-- Blue Dynasty Transformation Potion -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39139" toLevel="1" name="Transformation into Red Zubei">
<!-- The armor appearance changes to Red Zubei for 1 h. -->
<icon>icon.general_stone_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>RED_ZUBEI</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49691</itemConsumeId> <!-- Red Zubei Transformation Potion -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39140" toLevel="1" name="Magical Potion of Leaping - Lv. 1">
<!-- Allows to receive 1,200,000 XP/ 40,000 SP. Available for characters from Lv. 20 or higher. -->
@ -1069,7 +1101,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39159" toLevel="1" name="Sayha s Energy">
<skill id="39159" toLevel="1" name="Sayha's Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>
@ -2016,6 +2048,7 @@
</skill>
<skill id="39198" toLevel="1" name="Maliss' MP Recovery Potion">
<icon>icon.etc_bm_hero_red_potion</icon>
<operateType>A1</operateType>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@ -2030,7 +2063,6 @@
<power>100</power>
</effect>
</effects>
<operateType>A1</operateType>
</skill>
<skill id="39199" toLevel="1" name="Hero's Wondrous Cube - 7 d.">
<icon>icon.sa_cube</icon>

View File

@ -148,16 +148,155 @@
<skill id="39305" toLevel="3" name="Dark Knight Transformation">
<!-- You are transformed into Dark Knight. For 20 min., Max HP/ MP +10%, P. Atk. in PvP +5%, P. Def. in PvP +5%, Paralysis/ Silence/ Fear/ Stun Resistance +5%. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i05</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>HEROIC_HOLY_AVE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>
<value level="1">90831</value> <!-- Transformation Scroll: Dark Knight Lv. 3 -->
<value level="2">90829</value> <!-- Transformation Scroll: Dark Knight Lv. 2 -->
<value level="3">90830</value> <!-- Transformation Scroll: Dark Knight Lv. 1 -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="39306" toLevel="1" name="White Assassin Transformation">
<!-- You are transformed into White Assassin. For 20 min., Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Skill Critical Rate +20, Speed +5. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<icon>icon.scroll_of_verification_i06</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>WHITE_ASSASSIN_SUIT</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90831</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- White Assassin Transformation Scroll -->
<effects>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="39307" toLevel="1" name="Warrior Experience Amulet">
<!-- Acquired XP/ SP +50%. -->
@ -705,10 +844,43 @@
<skill id="39367" toLevel="1" name="Transformation into Teddy Bear">
<!-- Teddy Bear transformation. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM_6</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90960</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- Transformation Scroll: Teddy Bear -->
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,1</dispel>
</effect>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="39368" toLevel="1" name="+15 A-grade Weapon Pack">
<icon>icon.etc_treasure_box_i07</icon>
@ -838,9 +1010,99 @@
<skill id="39369" toLevel="1" name="White Knight Transformation">
<!-- You are transformed into White Knight. For 20 min., Max HP/ MP +10%, Paralysis/ Silence/ Fear/ Stun Resistance +5%, PvE damage +5%, received damage -5%. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>AVE_WHITE_KNIGHT</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90949</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- Transformation Scroll: White Knight -->
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>5</PARALYZE>
<DERANGEMENT>5</DERANGEMENT>
<SHOCK>5</SHOCK>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39370" toLevel="1" name="Lucky Charm">
<icon>icon.bm_freya_rune</icon>

View File

@ -198,7 +198,16 @@
<skill id="40225" toLevel="1" name="Elixir">
<!-- Stat points +1. -->
<icon>icon.skill0000</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94314</itemConsumeId> <!-- Elixir -->
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<operateType>A1</operateType>
<reuseDelay>300</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40226" toLevel="25" name="Special Buff Scroll Lv. 1">
<!-- STR/ DEX/ CON +1 INT/ WIT/ MEN +1 The buff is leveling up every hour, also various items are granted. <Rewards> Lv. 1-8: Sayha's Cookie (2 pcs.) Lv. 9-15: Sayha's Storm Lv. 3 (2 pcs.) Lv. 16-20: Soulshot Ticket (10 pcs.) Lv. 21-23: Spirit Ore (100 pcs.) Lv. 24: Charging Stone of Random Craft (2 pcs.) Note! The effect does not remain after death. Items cannot be obtained after death. -->

View File

@ -17,43 +17,258 @@
</skill>
<skill id="48103" toLevel="1" name="Queen Ant Transformation">
<!-- Transforms into Queen Ant to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 P. Def. +330 Speed +33 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94202</itemConsumeId> <!-- Transformation Scroll: Queen Ant -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<reuseDelay>5000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>219</transformId>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>100000</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>500</amount>
</effect>
<effect name="PhysicalDefence">
<amount>330</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
<effect name="Transformation">
<transformationId>219</transformationId>
</effect>
</effects>
</skill>
<skill id="48104" toLevel="1" name="Orfen Transformation">
<!-- Transforms into Orfen to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94203</itemConsumeId> <!-- Transformation Scroll: Orfen -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>211</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>211</transformationId>
</effect>
</effects>
</skill>
<skill id="48105" toLevel="1" name="Baium Transformation">
<!-- Transforms into Baium to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94204</itemConsumeId> <!-- Transformation Scroll: Baium -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>212</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>212</transformationId>
</effect>
</effects>
</skill>
<skill id="48106" toLevel="1" name="Zaken Transformation">
<!-- Transforms into Zaken to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94205</itemConsumeId> <!-- Transformation Scroll: Zaken -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>213</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>213</transformationId>
</effect>
</effects>
</skill>
<skill id="48107" toLevel="1" name="Anakim Transformation">
<!-- Transforms into Anakim to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94206</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>217</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>217</transformationId>
</effect>
</effects>
</skill>
<skill id="48108" toLevel="1" name="Lilith Transformation">
<!-- Transforms into Lilith to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94207</itemConsumeId> <!-- Transformation Scroll: Lilith -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>218</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>218</transformationId>
</effect>
</effects>
</skill>
<skill id="48109" toLevel="1" name="Queen Ant's Earthquake">
<!-- Deals minor damage to nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<icon>icon.skill1607</icon>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4000</power>
</effect>
</effects>
</skill>
<skill id="48110" toLevel="1" name="Queen Ant's Rain of Stones">
<!-- Deals minor damage to the target and nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<icon>icon.skill32050</icon>
<castRange>600</castRange>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>9125</power>
</effect>
</effects>
</skill>
<skill id="48111" toLevel="1" name="Orfen's Poisonous Sound">
<!-- Deals minor damage to nearby enemies. Can be used only in the Black Anvil Guild Camp. Consumes 6 Dark Bezoars. -->

View File

@ -179,9 +179,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50412" toLevel="1" name="+5 Boss' Weapon Blessing Effect">
@ -280,9 +280,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50418" toLevel="1" name="+1 Death Knight's Flame Sword Blessing Effect">
@ -335,9 +335,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50421" toLevel="1" name="+16 A-grade Weapon Blessing Effect">

View File

@ -1217,17 +1217,89 @@
<skill id="51098" toLevel="1" name="Blue Dynasty Transformation">
<!-- Blue Dynasty outfit. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.armor_t91_u_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>BLUE_DYNASTY</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91109</itemConsumeId> <!-- Blue Dynasty Scroll -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="HasVitalityPoints">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="51099" toLevel="1" name="Transformation into Kat the Cat">
<!-- Kat the Cat transformation. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM_8</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91110</itemConsumeId> <!-- Kat the Cat Scroll -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="HasVitalityPoints">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
</list>

View File

@ -3,156 +3,779 @@
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91267</itemConsumeId> <!-- Transformation Scroll: High Priest -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_R2</abnormalVisualEffect>
<itemConsumeId>91263</itemConsumeId> <!-- Transformation Scroll: Blood Noblesse -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<skillId>51211</skillId> <!-- Blood Noblesse - Magical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<skillId>51211</skillId> <!-- Blood Noblesse - Magical Attack -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_R2</abnormalVisualEffect>
<itemConsumeId>91264</itemConsumeId> <!-- Transformation Scroll: White Noblesse -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<skillId>51212</skillId> <!-- White Noblesse - Curse Gloom -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<skillId>51212</skillId> <!-- White Noblesse - Curse Gloom -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51203" toLevel="1" name="Berserker Spirit">
<!-- Grants the power of ??????????. During Berserker effect P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%. Reflects 15% damage to enemy. -->
<!-- Grants the power of Berserker. During Berserker effect P. Atk. +50%%, M. Atk. +50%%, Atk. Spd. +50%%, Casting Spd. +50%%. Reflects 15%% damage to enemy. -->
<icon>icon.bm2018_dragon_i02</icon>
<operateType>A1</operateType>
<reuseDelay>290000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>20</effectPoint>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>290000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill>
<skill id="51204" toLevel="1" name="Ninja Assassin - Cancel Target">
<!-- Cancels target. -->
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="51205" toLevel="1" name="Blue Mustekeer - Stun">
<!-- Stuns and temporary disables ability to move. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51206" toLevel="1" name="Valkyrie - Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51207" toLevel="1" name="Wild Wolf - Hex">
<!-- P. Def. -23%. -->
<icon>icon.skill0122</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51208" toLevel="1" name="Pirate's Blessing">
<!-- For party members P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i02</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51209" toLevel="1" name="Purple Cowboy - Physical Attack">
<!-- Powerful physical attack. -->
<operateType>A1</operateType>
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectRange>1400</effectRange>
<effectPoint>-5</effectPoint>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLevel>1</magicLevel>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>3939</power>
</effect>
</effects>
</skill>
<skill id="51210" toLevel="1" name="High Priest - Blessing of Eva">
<!-- Restores 1000 HP and 200 MP of party members. -->
<icon>icon.skill1506</icon>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<amount>1000</amount>
</effect>
<effect name="ManaHeal">
<amount>200</amount>
</effect>
</effects>
</skill>
<skill id="51211" toLevel="1" name="Blood Noblesse - Magical Attack">
<!-- Powerful magical attack. -->
<operateType>A1</operateType>
<icon>icon.skill11780</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectRange>1400</effectRange>
<effectPoint>-5</effectPoint>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLevel>1</magicLevel>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>145</power>
</effect>
</effects>
</skill>
<skill id="51212" toLevel="1" name="White Noblesse - Curse Gloom">
<!-- P. Def. -23%. -->
<icon>icon.skill1263</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51213" toLevel="1" name="Mysterious Transformation Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91282</itemConsumeId> <!-- Mysterious Transformation Box -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="91271" count="2" /> <!-- Transformation Scroll: Dragon Berserker -->
</item>
<item chance="10">
<item id="91272" count="1" /> <!-- Transformation Scroll: Ninja Assassin -->
</item>
<item chance="10">
<item id="91273" count="1" /> <!-- Transformation Scroll: Blood Noblesse -->
</item>
<item chance="10">
<item id="91274" count="1" /> <!-- Transformation Scroll: White Noblesse -->
</item>
<item chance="10">
<item id="91275" count="1" /> <!-- Transformation Scroll: Blue Musketeer -->
</item>
<item chance="10">
<item id="91276" count="1" /> <!-- Transformation Scroll: Purple Cowboy -->
</item>
<item chance="10">
<item id="91277" count="1" /> <!-- Transformation Scroll: High Priest -->
</item>
<item chance="10">
<item id="91278" count="1" /> <!-- Transformation Scroll: Wild Wolf -->
</item>
<item chance="10">
<item id="91279" count="1" /> <!-- Transformation Scroll: Valkyrie -->
</item>
<item chance="10">
<item id="91280" count="1" /> <!-- Transformation Scroll: Pirate -->
</item>
<item chance="10">
<item id="91281" count="1" /> <!-- Transformation Scroll: Dragon Berserker -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="51214" toLevel="1" name="Transformation Sealbook: Dragon Berserker">
<!-- Allows you to learn a skill to magically transform yourself into a Dragon Berserker. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91281</itemConsumeId> <!-- Transformation Sealbook: Dragon Berserker -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51183</skillId> <!-- Dragon Berserker -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51183</skillId> <!-- Dragon Berserker -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51215" toLevel="1" name="Transformation Sealbook: Ninja Assassin">
<!-- Allows you to learn a skill to magically transform yourself into a Ninja Assassin. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91272</itemConsumeId> <!-- Transformation Sealbook: Ninja Assassin -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51184</skillId> <!-- Ninja Assassin -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51184</skillId> <!-- Ninja Assassin -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51216" toLevel="1" name="Transformation Sealbook: Blue Musketeer">
<!-- Allows you to learn a skill to magically transform yourself into a Blue Musketeer. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91275</itemConsumeId> <!-- Transformation Sealbook: Blue Musketeer -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51185</skillId> <!-- Blue Musketeer -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51185</skillId> <!-- Blue Musketeer -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51217" toLevel="1" name="Transformation Sealbook: Valkyrie">
<!-- Allows you to learn a skill to magically transform yourself into a Valkyrie. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91279</itemConsumeId> <!-- Transformation Sealbook: Valkyrie -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51186</skillId> <!-- Valkyrie -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51186</skillId> <!-- Valkyrie -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51218" toLevel="1" name="Transformation Sealbook: Wild Wolf">
<!-- Allows you to learn a skill to magically transform yourself into a Wild Wolf. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91278</itemConsumeId> <!-- Transformation Sealbook: Wild Wolf -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51187</skillId> <!-- Wild Wolf -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51187</skillId> <!-- Wild Wolf -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51219" toLevel="1" name="Transformation Sealbook: Pirate">
<!-- Allows you to learn a skill to magically transform yourself into a Pirate. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91280</itemConsumeId> <!-- Transformation Sealbook: Pirate -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51188</skillId> <!-- Pirate -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51188</skillId> <!-- Pirate -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51220" toLevel="1" name="Transformation Sealbook: Purple Cowboy">
<!-- Allows you to learn a skill to magically transform yourself into a Purple Cowboy. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91276</itemConsumeId> <!-- Transformation Sealbook: Purple Cowboy -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51189</skillId> <!-- Purple Cowboy -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51189</skillId> <!-- Purple Cowboy -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51221" toLevel="1" name="Transformation Sealbook: High Priest">
<!-- Allows you to learn a skill to magically transform yourself into a High Priest. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91277</itemConsumeId> <!-- Transformation Sealbook: High Priest -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51190</skillId> <!-- High Priest -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51190</skillId> <!-- High Priest -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51222" toLevel="1" name="Transformation Sealbook: Blood Noblesse">
<!-- Allows you to learn a skill to magically transform yourself into a Blood Noblesse. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91273</itemConsumeId> <!-- Transformation Sealbook: Blood Noblesse -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51191</skillId> <!-- Blood Noblesse -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51191</skillId> <!-- Blood Noblesse -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51223" toLevel="1" name="Transformation Sealbook: White Noblesse">
<!-- Allows you to learn a skill to magically transform yourself into a White Noblesse. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91274</itemConsumeId> <!-- Transformation Sealbook: White Noblesse -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51192</skillId> <!-- White Noblesse -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51192</skillId> <!-- White Noblesse -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51224" toLevel="2" name="Fish Stew - Clarity">
<!-- For $s1, P. Skill/ Song/ Dance MP Consumption -$s2, M. Skill MP Consumption -$s3. -->

View File

@ -487,59 +487,400 @@
<skill id="51457" toLevel="1" name="Adventurer's Scroll: High Priest Transformation">
<!-- Grants the power of High Priest. For $s1 acquired XP/ SP +$s2, P. Atk. +$s3, M. Atk. +$s4. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores $s5 HP and $s6 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91825</itemConsumeId> <!-- Adventurer's Scroll: High Priest Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>5</amount>
</effect>
<effect name="SpModify">
<amount>5</amount>
</effect>
<effect name="PAtk">
<amount>63</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51458" toLevel="1" name="Adventurer's Scroll: Valkyrie Transformation">
<!-- Grants the power of Valkyrie. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Critical Rate/ M. Skill Critical Rate +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Grace Consumption -$s7. The transformation effect remains after death. <Special ability> In case of successful standard attack or skill use, there is a certain chance that enemy will get additional physical damage. The same is for magic skill use and additional magic damage. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91826</itemConsumeId> <!-- Adventurer's Scroll: Valkyrie Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>63</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>0</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51463</skillId> <!-- Valkyrie - Physical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>0</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51463</skillId> <!-- Valkyrie - Physical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>1</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51464</skillId> <!-- Valkyrie - Magic Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>1</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51464</skillId> <!-- Valkyrie - Magic Attack -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51459" toLevel="1" name="Adventurer's Scroll: Dragon Berserker Transformation">
<!-- Grants the power of Dragon Berserker. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Critical Rate/ M. Skill Critical Rate +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Grace Consumption -$s7. The transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +$s8, M. Atk. +$s9, P./ M. Critical Damage +$s10, Atk. Spd./ Casting Spd. +$s11, Damage Reflection +$s12. -->
<icon>icon.bm2018_dragon_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>D_CHAOS_MATCH_DECO_SMALL</abnormalVisualEffect>
<itemConsumeId>91827</itemConsumeId> <!-- Adventurer Scroll: Dragon Berserker Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51460" toLevel="1" name="High Priest - Blessing of Eva">
<!-- Restores $s1 HP and $s2 MP of party members. -->
<icon>icon.skill1506</icon>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<amount>300</amount>
</effect>
<effect name="ManaHeal">
<amount>80</amount>
</effect>
</effects>
</skill>
<skill id="51461" toLevel="1" name="Valkyrie - Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>60000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51462" toLevel="1" name="Berserker Spirit">
<!-- Grants the power of Berserker. During Berserker effect P. Atk. +$s1, M. Atk. +$s2, P. Critical Damage/ M. Skill Critical Damage +$s3, Atk. Spd./ Casting Spd. +$s4. Reflects $s5 of received damage to the enemy. -->
<icon>icon.bm2018_dragon_i02</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>20</effectPoint>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill>
<skill id="51463" toLevel="1" name="Valkyrie - Physical Attack">
<!-- Hits the enemy with physical attack by 2000 Power. -->
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>400</effectRange>
<hitTime>1300</hitTime>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="51464" toLevel="1" name="Valkyrie - Magic Attack">
<!-- Hits the enemy with magical attack by 112 Power. -->
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>400</effectRange>
<hitTime>1300</hitTime>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>112</power>
</effect>
</effects>
</skill>
</list>

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@ -522,12 +522,64 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91828</itemConsumeId> <!-- Adventurer's Chest: High Priest Transformation -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="95">
<item id="91825" count="3" /> <!-- Adventurer's Scroll: High Priest Transformation -->
</item>
<item chance="10">
<item id="91827" count="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="54121" toLevel="1" name="Adventurer's Chest: Valkyrie Transformation">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91829</itemConsumeId> <!-- Adventurer's Chest: Valkyrie Transformation -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="95">
<item id="91826" count="3" /> <!-- Adventurer's Scroll: Valkyrie Transformation -->
</item>
<item chance="10">
<item id="91827" count="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="54122" toLevel="1" name="Improved Fire Attack Potion">
<!-- For $s1, Fire Attack +$s2. Cooldown: $s3 -->

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Orfen -->
<transform id="211" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="35" height="143" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48111" level="1" /> <!-- Orfen's Poisonous Sound -->
<skill id="48112" level="1" /> <!-- Orfen's Ashen Strike -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="35" height="143" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48111" level="1" /> <!-- Orfen's Poisonous Sound -->
<skill id="48112" level="1" /> <!-- Orfen's Ashen Strike -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Baium -->
<transform id="212" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="52" height="138.6" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48113" level="1" /> <!-- Baium's Earthquake -->
<skill id="48114" level="1" /> <!-- Baium's Lightning -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="52" height="138.6" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48113" level="1" /> <!-- Baium's Earthquake -->
<skill id="48114" level="1" /> <!-- Baium's Lightning -->
</skills>
</Female>
</transform>

View File

@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Zaken -->
<transform id="213" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="16" height="32" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48115" level="1" /> <!-- Zaken Dancing Swords -->
<skill id="48116" level="1" /> <!-- Zaken Blood Tornado -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="16" height="32" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48115" level="1" /> <!-- Zaken Dancing Swords -->
<skill id="48116" level="1" /> <!-- Zaken Blood Tornado -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Anakim -->
<transform id="217" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="15.5" height="29" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48117" level="1" /> <!-- Anakim's Energy Attack -->
<skill id="48118" level="1" /> <!-- Anakim's Holy Rain -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="15.5" height="29" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48117" level="1" /> <!-- Anakim's Energy Attack -->
<skill id="48118" level="1" /> <!-- Anakim's Holy Rain -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Lilith -->
<transform id="218" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="42.5" height="55" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48119" level="1" /> <!-- Lilith's Dark Bog -->
<skill id="48120" level="1" /> <!-- Lilith's Unholy Strike -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="42.5" height="55" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48119" level="1" /> <!-- Lilith's Dark Bog -->
<skill id="48120" level="1" /> <!-- Lilith's Unholy Strike -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Queen Ant -->
<transform id="219" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="45" height="53" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48109" level="1" /> <!-- Queen Ant's Earthquake -->
<skill id="48110" level="1" /> <!-- Queen Ant's Rain of Stones -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="45" height="53" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48109" level="1" /> <!-- Queen Ant's Earthquake -->
<skill id="48110" level="1" /> <!-- Queen Ant's Rain of Stones -->
</skills>
</Female>
</transform>

View File

@ -1576,6 +1576,7 @@
<xs:element name="canKill" type="xs:boolean" />
<xs:element name="VALAKAS" type="xs:byte" />
<xs:element name="item" type="xs:string" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="FIST" type="xs:unsignedByte" />
<xs:element name="ROOT_PHYSICALLY">
<xs:complexType>
@ -1613,7 +1614,7 @@
</xs:complexType>
</xs:element>
<xs:element name="zoneId" type="xs:unsignedByte" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="skills" type="xs:string" />
<xs:element name="level">
<xs:complexType>
<xs:sequence>
@ -2237,7 +2238,6 @@
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="deleteAbnormalOnLeave" type="xs:boolean" />
<xs:element name="startEffects">
@ -2252,6 +2252,7 @@
</xs:complexType>
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>

View File

@ -207,8 +207,8 @@ public enum AbnormalVisualEffect
UNK_188(188),
UNK_189(189),
TALISMAN_BAIUM(190),
UNK_191(191),
UNK_192(192),
BLUE_DYNASTY(191),
RED_ZUBEI(192),
CHANGESHAPE_TRANSFORM(193),
ANGRY_GOLEM_AVE(194),
WA_UNBREAKABLE_SONIC_AVE(195),

View File

@ -1061,23 +1061,33 @@
<!-- Changes an armor's appearance to that of Blue Dynasty Armor. Disappear after the event. -->
<set name="icon" val="icon.general_stone_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39138" level="1" /> <!-- Blue Dynasty Transformation -->
</skills>
</item>
<item id="49691" name="Red Zubei Transformation Potion" type="EtcItem">
<!-- Changes the armor appearance to that of Red Zubei. -->
<set name="icon" val="icon.general_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39139" level="1" /> <!-- Transformation into Red Zubei -->
</skills>
</item>
<item id="49692" name="Samurai Black Long Sword" additionalName="15-day" type="Weapon">
<!-- Available for 15 days. Cannot be enchanted or endued with special characteristics. -->

View File

@ -955,7 +955,7 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="for_npc" val="true" />
<skills>
<skill id="39159" level="1" /> <!-- Sayha s Energy -->
<skill id="39159" level="1" /> <!-- Sayha's Energy -->
</skills>
</item>
<item id="49771" name="Emperor Baium's Secret Treasures" type="EtcItem">

View File

@ -154,19 +154,19 @@
<item id="71314" name="VIP Gain Scroll - 800" type="EtcItem">
<!-- Allows to regain 800 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59125" level="1" /> <!-- VIP Gain Scroll - 800 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59125" level="1" /> <!-- VIP Gain Scroll - 800 -->
</skills>
</item>
<item id="71315" name="VIP Gain Scroll - 2400" type="EtcItem">
<!-- Allows to regain 2400 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
@ -176,48 +176,48 @@
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59126" level="1" /> <!-- VIP Gain Scroll - 2400 -->
</skills>
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59126" level="1" /> <!-- VIP Gain Scroll - 2400 -->
</skills>
</item>
<item id="71316" name="VIP Gain Scroll - 80" type="EtcItem">
<!-- Allows to regain 80 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59127" level="1" /> <!-- VIP Gain Scroll - 80 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59127" level="1" /> <!-- VIP Gain Scroll - 80 -->
</skills>
</item>
<item id="71317" name="VIP Gain Scroll - 240" type="EtcItem">
<!-- Allows to regain 240 VIP Points when used. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="BranchIcon.Icon.g_bm_vip_potion_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59128" level="1" /> <!-- VIP Gain Scroll - 240 -->
</skills>
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" />
<set name="is_depositable" val="false" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="59128" level="1" /> <!-- VIP Gain Scroll - 240 -->
</skills>
</item>
<item id="71318" name="Transformation Sealbook: Part-time Seller" additionalName="Kat the Cat" type="EtcItem">
<!-- Sealbook for learning the skill of transforming yourself into Kat the Cat. -->

View File

@ -596,11 +596,16 @@
<!-- Transforms into White Knight. <Transformation effect>. P. Atk. in PvE +5%. P. Def. in PvE +5%. Max HP +10%. Max MP +10%. Stun Resistance +5%. Paralysis Resistance +5%. Silence Resistance +5%. Fear Resistance +5%. Duration: 20 min. The effect remains after death. -->
<set name="icon" val="icon.etc_charm_of_courage_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39369" level="1" /> <!-- White Knight Transformatio -->
</skills>
</item>
<item id="90950" name="Refined Baium's Ring" additionalName="30-day" type="Armor">
<!-- <Properties>. P. Skill Power +10%. M. Skill Power +10%. Atk. Spd. +5%. Casting Spd. +4%. P. Accuracy +4. M. Accuracy +4. P. Critical Damage +15%. M. Skill Critical Damage +10%. Max MP +27. Stun Resistance/ Atk. Rate +20%. Bleed Resistance/ Atk. Rate +15%. Available for 30 d. Effects of two identical rings do not stack. Cannot be enchanted. -->
@ -728,10 +733,15 @@
<!-- Changes the appearance to that of a teddy bear. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into Kat the Cat/ cat/ panda, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.gomdori_chest_change" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39367" level="1" /> <!-- Transformation into Teddy Bear -->
</skills>
</item>
<item id="90961" name="Weapon Supply Box +15 (A-grade)" type="EtcItem">
<!-- Double-click to obtain an A-grade weapon enchanted to +15. -->

View File

@ -92,19 +92,29 @@
<!-- Changes the outfit appearance to that of Blue Dynasty. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into Kat the Cat/ cat/ panda, or changing the armor appearance to that of a teddy bear.)</font> -->
<set name="icon" val="icon.scroll_of_verification_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51098" level="1" /> <!-- Blue Dynasty Transformation -->
</skills>
</item>
<item id="91110" name="Kat the Cat Scroll" type="EtcItem">
<!-- Changes the appearance to that of Kat the Cat. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ cat/ panda, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.scroll_of_verification_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51099" level="1" /> <!-- Transform: Kat the Cat -->
</skills>
</item>
<item id="91111" name="Agathion Pisces" additionalName="30-day" type="Armor">
<!-- Available for 30 d. Equipping it in the main slot summons Agathion Pisces and enables its primary skills. -->
@ -662,10 +672,10 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91123" min="1" max="1" chance="25" />
<item id="91119" min="1" max="1" chance="25" />
<item id="91117" min="1" max="1" chance="25" />
<item id="91121" min="1" max="1" chance="25" />
<item id="91123" min="1" max="1" chance="25" />
<item id="91119" min="1" max="1" chance="25" />
<item id="91117" min="1" max="1" chance="25" />
<item id="91121" min="1" max="1" chance="25" />
</capsuled_items>
</item>
<item id="91152" name="Blessed Pendant Box" type="EtcItem">
@ -682,8 +692,8 @@
<set name="extractableCountMax" val="1" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90969" min="1" max="1" chance="50" />
<item id="90970" min="1" max="1" chance="50" />
<item id="90969" min="1" max="1" chance="50" />
<item id="90970" min="1" max="1" chance="50" />
</capsuled_items>
</item>
<item id="91153" name="+15 Weapon Pack (A-grade)" type="EtcItem">

View File

@ -237,19 +237,29 @@
<!-- Changes the appearance to that of a panda. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ cat/ Kat the Cat, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.sayha2017_panda" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51147" level="1" /> <!-- Transformation into Panda -->
</skills>
</item>
<item id="91219" name="Transformation Scroll: Cat" type="EtcItem">
<!-- Changes the appearance to that of a cat. <Transformation effect>. Max HP +20%. Max MP +20%. Acquired XP +20%. Acquired SP +20%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. <font color=ff6666>(When Sayha's Grace is active, acquired XP/ SP are increased.)</font>. <font color=eeaa22>(The effect is cancelled when transforming into a teddy bear/ panda/ Kat the Cat, or changing the armor appearance to that of Blue Dynasty.)</font> -->
<set name="icon" val="icon.sayha2017_cat" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51148" level="1" /> <!-- Transformation into Cat -->
</skills>
</item>
<item id="91220" name="Shining Fishing Kit Lv.2" type="EtcItem">
<!-- Double-click to obtain 2 Golden Mermaid's Fishing Rod Packs (30-day), 25,920 Silver Baits, 20 Einhasad's Protections, Refined Antharas' Earring Pack (30-day), Sayha's Jewel Box (30-day). -->
@ -720,19 +730,35 @@
<!-- For 30 min. transforms you into Singer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Singer: you can use Song of Earth, Song of Wind, Hunter's Song, Song of Vitality. -->
<set name="icon" val="icon.ev_13th_paper_inzone" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51174" level="1" /> <!-- Transformation into a Sword Singer -->
</skills>
</item>
<item id="91260" name="Spirit Transformation Scroll - Dancer" type="EtcItem">
<!-- For 30 min. transforms you into Dancer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Dancer: you can use Warrior's Dance, Dance of Fire, Dance of Fury, Dance of Concentration. -->
<set name="icon" val="icon.ev_13th_paper_field" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="51174" level="1" /> <!-- Transformation into a Sword Singer -->
</skills>
</item>
<item id="91261" name="Dragon Berserker Outfit" type="Armor">
<!-- Dragon berserker outfit. -->
@ -748,193 +774,295 @@
<!-- Changes the appearance to that of Ninja Assassin. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to cancel enemy's target after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_ninja_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51184" level="1" /> <!-- Tranformation: Ninja Assassin -->
<skill id="51194" level="1" /> <!-- Ninja Assassin Energy -->
</skills>
</item>
<item id="91263" name="Transformation Scroll: Blood Noblesse" type="EtcItem">
<!-- Changes the appearance to that of Blood Noblesse. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to hit with powerful magic after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_rednoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51201" level="1" /> <!-- Blood Noblesse Energy -->
</skills>
</item>
<item id="91264" name="Transformation Scroll: White Noblesse" type="EtcItem">
<!-- Changes the appearance to that of White Noblesse. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to decrease enemy's M. Def. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_whitenoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51202" level="1" /> <!-- White Noblesse Energy -->
</skills>
</item>
<item id="91265" name="Transformation Scroll: Blue Musketeer" type="EtcItem">
<!-- Changes the appearance to that of Blue Musketeer. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to stun the enemy after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_bluemusketeer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51195" level="1" /> <!-- Blue Musketeer -->
</skills>
</item>
<item id="91266" name="Transformation Scroll: Purple Cowboy" type="EtcItem">
<!-- Changes the appearance to that of Purple Cowboy. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to deal great physical damage after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_cowboy_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51199" level="1" /> <!-- Purple Cowboy Energy -->
</skills>
</item>
<item id="91267" name="Transformation Scroll: High Priest" type="EtcItem">
<!-- Changes the appearance to that of High Priest. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to recover party member's HP/ MP after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51200" level="1" /> <!-- High Priest Energy -->
</skills>
</item>
<item id="91268" name="Transformation Scroll: Wild Wolf" type="EtcItem">
<!-- Changes the appearance to that of Wild Wolf. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to decrease enemy's P. Def. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_barbarian_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51197" level="1" /> <!-- Wild Wolf Energy -->
</skills>
</item>
<item id="91269" name="Transformation Scroll: Valkyrie" type="EtcItem">
<!-- Changes the appearance to that of Valkyrie. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to paralyze the enemy after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51196" level="1" /> <!-- Valkyrie Energy -->
</skills>
</item>
<item id="91270" name="Transformation Scroll: Pirate" type="EtcItem">
<!-- Changes the appearance to that of Pirate. <Transformation effect>. P. Atk. +7%. M. Atk. +7%. Acquired XP +10%. <When triggered>. There is a certain chance to increase party member's P./ M. Atk. after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_pirate_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51198" level="1" /> <!-- Pirate Energy -->
</skills>
</item>
<item id="91271" name="Transformation Scroll: Dragon Berserker" type="EtcItem">
<!-- Changes the appearance to that of Dragon Berserker. <Transformation effect>. P. Atk. +10%. M. Atk. +10%. Acquired XP +20%. <When triggered>. There is a certain chance to apply a buff after an attack. P. Atk. +50%. M. Atk. +50%. Atk. Spd. +50%. Casting Spd. +50%. Damage Reflection +15%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51193" level="1" /> <!-- Dragon Berserker Energy -->
</skills>
</item>
<item id="91272" name="Transformation Sealbook: Ninja Assassin" type="EtcItem">
<!-- Required to learn Ninja Assassin transformation skill. -->
<set name="icon" val="icon.bm2018_ninja_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51215" level="1" /> <!-- Transformation Sealbook: Ninja Assassin -->
</skills>
</item>
<item id="91273" name="Transformation Sealbook: Blood Noblesse" type="EtcItem">
<!-- Required to learn Blood Noblesse transformation skill. -->
<set name="icon" val="icon.bm2018_rednoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51222" level="1" /> <!-- Transformation Sealbook: Blood Noblesse -->
</skills>
</item>
<item id="91274" name="Transformation Sealbook: White Noblesse" type="EtcItem">
<!-- Required to learn White Noblesse transformation skill. -->
<set name="icon" val="icon.bm2018_whitenoblesse_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51223" level="1" /> <!-- Transformation Sealbook: White Noblesse -->
</skills>
</item>
<item id="91275" name="Transformation Sealbook: Blue Musketeer" type="EtcItem">
<!-- Required to learn Blue Musketeer transformation skill. -->
<set name="icon" val="icon.bm2018_bluemusketeer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51216" level="1" /> <!-- Transformation Sealbook: Blue Musketeer -->
</skills>
</item>
<item id="91276" name="Transformation Sealbook: Purple Cowboy" type="EtcItem">
<!-- Required to learn Purple Cowboy transformation skill. -->
<set name="icon" val="icon.bm2018_cowboy_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51220" level="1" /> <!-- Transformation Sealbook: Purple Cowboy -->
</skills>
</item>
<item id="91277" name="Transformation Sealbook: High Priest" type="EtcItem">
<!-- Required to learn High Priest transformation skill. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51221" level="1" /> <!-- Transformation Sealbook: High Priest -->
</skills>
</item>
<item id="91278" name="Transformation Sealbook: Wild Wolf" type="EtcItem">
<!-- Required to learn Wild Wolf transformation skill. -->
<set name="icon" val="icon.bm2018_barbarian_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51218" level="1" /> <!-- Transformation Sealbook: Wild Wolf -->
</skills>
</item>
<item id="91279" name="Transformation Sealbook: Valkyrie" type="EtcItem">
<!-- Required to learn Valkyrie transformation skill. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51217" level="1" /> <!-- Transformation Sealbook: Valkyrie -->
</skills>
</item>
<item id="91280" name="Transformation Sealbook: Pirate" type="EtcItem">
<!-- Required to learn Pirate transformation skill. -->
<set name="icon" val="icon.bm2018_pirate_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51219" level="1" /> <!-- Transformation Sealbook: Pirate -->
</skills>
</item>
<item id="91281" name="Transformation Sealbook: Dragon Berserker" type="EtcItem">
<!-- Required to learn Dragon Berserker transformation skill. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51214" level="1" /> <!-- Transformation Sealbook: Dragon Berserker -->
</skills>
</item>
<item id="91282" name="Mysterious Transformation Box" type="EtcItem">
<!-- Double-click to obtain one of various items. -->
<set name="icon" val="icon.bm2018_transform_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51213" level="1" /> <!-- Mysterious Transformation Box -->
</skills>
</item>
<item id="91283" name="Spirit Transformation Scroll - Singer and Dancer" type="EtcItem">
<!-- For 30 min. transforms you into Singer & Dancer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Singer & Dancer: you can use Song of Earth, Song of Wind, Hunter's Song, Song of Vitality, Warrior's Dance, Dance of Fire, Dance of Fury, Dance of Concentration. -->

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@ -310,31 +310,46 @@
<!-- Changes the appearance to that of High Priest. <Transformation effect>. P. Atk. +63%. M. Atk. +70%. Acquired XP +5%. <When triggered>. There is a certain chance to recover party member's HP/ MP after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_healer_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51457" level="1" /> <!-- Adventurer's Scroll: High Priest Transformation -->
</skills>
</item>
<item id="91826" name="Adventurer's Scroll: Valkyrie Transformation" additionalName="Event" type="EtcItem">
<!-- Changes the appearance to that of Valkyrie. <Transformation effect>. P. Atk. +63. M. Atk. +70. Atk. Spd. +50. Casting Spd. +50. Speed +10. P. Critical Rate +20. M. Critical Rate +20. Sayha's Grace Consumption -5%. <When triggered>. There is a certain chance to deal additional damage after an attack. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_valkyrie_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51458" level="1" /> <!-- Adventurer's Scroll: Valkyrie Transformation -->
</skills>
</item>
<item id="91827" name="Adventurer's Scroll: Dragon Berserker Transformation" additionalName="Event" type="EtcItem">
<!-- Changes the appearance to that of Dragon Berserker. <Transformation effect>. P. Atk. +135. M. Atk. +150. Atk. Spd. +100. Casting Spd. +100. Speed +15. P. Critical Rate +50. M. Critical Rate +50. Sayha's Grace Consumption -10%. <When triggered>. There is a certain chance to apply a buff after an attack. P. Atk. +300. M. Atk. +300. Atk. Spd. +100. Casting Spd. +100. P. Critical Damage +135. M. Critical Damage +135. Damage Reflection 15%. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
<set name="icon" val="icon.bm2018_dragon_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51459" level="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</skills>
</item>
<item id="91828" name="Adventurer's Chest: High Priest Transformation" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 3 Adventurer's Scrolls: High Priest Transformation. There is a chance to obtain Adventurer's Scroll: Dragon Berserker Transformation. -->
@ -346,6 +361,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="54120" level="1" /> <!-- Adventurer's Chest: High Priest Transformation -->
</skills>
</item>
<item id="91829" name="Adventurer's Chest: Valkyrie Transformation" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 3 Adventurer's Scrolls: Valkyrie Transformation. There is a chance to obtain Adventurer's Scroll: Dragon Berserker Transformation. -->
@ -357,6 +376,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="54121" level="1" /> <!-- Adventurer's Chest: Valkyrie Transformation -->
</skills>
</item>
<item id="91830" name="Improved Fire Attack Potion" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Fire Attack +80. Duration: 20 min. -->
@ -501,11 +524,16 @@
<!-- Transforms into White Assassin. <Transformation effect>. P. Atk. +3%. M. Atk. +3%. P. Def. +3%. M. Def. +3%. Max HP +7%. Max MP +7%. Atk. Spd. +5%. Speed +5. P. Accuracy +2. M. Accuracy +2. M. Critical Rate +20. Duration: 20 min. The effect remains after death. -->
<set name="icon" val="icon.scroll_of_verification_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="62001" level="1" /> <!-- White Assassin Transformation Scroll -->
</skills>
</item>
<item id="91842" name="Einhasad's Protection" additionalName="Event" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. Acquired XP +100%. Acquired SP +100%. Duration: 60 min. Cooldown: 1 min. The effect remains after death. -->

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@ -24,61 +24,91 @@
<!-- Transforms into Queen Ant for 15 min. <Appearance skills>. - Queen Ant's Ground Shaker. Deals minor damage to nearby enemies. (Consumes 4 Dark Bezoars). - Queen Ant's Rain of Stones. Deals minor damage to the target and nearby enemies. (Consumes 4 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i09" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48103" level="1" /> <!-- Queen Ant Transformation -->
</skills>
</item>
<item id="94203" name="Transformation Scroll: Orfen" additionalName="Event" type="EtcItem">
<!-- Transforms into Orfen for 15 min. <Appearance skills>. - Orfen's Poisonous Sound. Deals minor damage to nearby enemies. (Consumes 6 Dark Bezoars). - Orfen's Ashen Strike. Deals minor damage to the target and nearby enemies. (Consumes 6 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48104" level="1" /> <!-- Orfen Transformation -->
</skills>
</item>
<item id="94204" name="Transformation Scroll: Baium" additionalName="Event" type="EtcItem">
<!-- Transforms into Baium for 15 min. <Appearance skills>. - Baium's Earthquake. Deals immense damage to nearby enemies. (Consumes 12 Dark Bezoars). - Baium's Lightning. Deals immense damage to the target and nearby enemies. (Consumes 12 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48105" level="1" /> <!-- Baium Transformation -->
</skills>
</item>
<item id="94205" name="Transformation Scroll: Zaken" additionalName="Event" type="EtcItem">
<!-- Transforms into Zaken for 15 min. <Appearance skills>. - Zaken Dancing Swords. Deals damage to nearby enemies. (Consumes 8 Dark Bezoars). - Zaken Blood Tornado. Deals damage to the target and nearby enemies. (Consumes 8 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48106" level="1" /> <!-- Zaken Transformation -->
</skills>
</item>
<item id="94206" name="Transformation Scroll: Anakim" additionalName="Event" type="EtcItem">
<!-- Transforms into Anakim for 15 min. <Appearance skills>. - Anakim's Energy Attack. Deals significant damage to nearby enemies. (Consumes 10 Dark Bezoars). - Anakim's Holy Rain. Deals significant damage to the target and nearby enemies. (Consumes 10 Dark Bezoars). Can be used only in the Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48107" level="1" /> <!-- Anakim Transformation -->
</skills>
</item>
<item id="94207" name="Transformation Scroll: Lilith" additionalName="Event" type="EtcItem">
<!-- Transforms into Lilith for 15 min. <Appearance skills>. - Lilith's Dark Bog. Deals significant damage to nearby enemies. (Consumes 10 Dark Bezoars). - Lilith's Unholy Strike. Deals significant damage to the target and nearby enemies. (Consumes 10 Dark Bezoars). Can be used only in Black Anvil Guild Camp. -->
<set name="icon" val="icon.scroll_of_verification_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="48108" level="1" /> <!-- Lilith Transformation -->
</skills>
</item>
<item id="94208" name="Scroll of Blessing" additionalName="Event" type="EtcItem">
<!-- When used, blesses your weapon. -->

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@ -154,10 +154,16 @@
<!-- When used, activates one of the following transformations. <Available transformations> - Dragon Berserker - High Priest - White Day - Teddy Bear - Panda - Cat Duration: 20 min. Cooldown: 10 sec. -->
<set name="icon" val="icon.random_transform_00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40260" level="1" /> <!-- Random Transformation Scroll -->
</skills>
</item>
<item id="94815" name="Kit: Growth Supplies" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -395,10 +401,16 @@
<!-- When used, activates one of the following transformations. <Available transformations> - Dragon Berserker - Wild Wolf - White Day - Cat Duration: 20 min. Cooldown: 10 sec. The effect remains after death. -->
<set name="icon" val="icon.random_transform_00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="40263" level="1" /> <!-- Random Transformation Scroll -->
</skills>
</item>
<item id="94839" name="Golden Wheel's Shining Kit" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -29,7 +29,6 @@
<icon>icon.skill9210</icon>
<operateType>A1</operateType>
<hitTime>2500</hitTime>
<operateType>A1</operateType>
<effectPoint>10</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>

View File

@ -702,16 +702,48 @@
<skill id="39138" toLevel="1" name="Blue Dynasty Transformation">
<!-- The armor appearance changes to "Blue Dynasty" for 1 h. -->
<icon>icon.general_stone_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>BLUE_DYNASTY</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49690</itemConsumeId> <!-- Blue Dynasty Transformation Potion -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39139" toLevel="1" name="Transformation into Red Zubei">
<!-- The armor appearance changes to Red Zubei for 1 h. -->
<icon>icon.general_stone_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>RED_ZUBEI</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49691</itemConsumeId> <!-- Red Zubei Transformation Potion -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39140" toLevel="1" name="Magical Potion of Leaping - Lv. 1">
<!-- Allows to receive 1,200,000 XP/ 40,000 SP. Available for characters from Lv. 20 or higher. -->
@ -1069,7 +1101,7 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
</skill>
<skill id="39159" toLevel="1" name="Sayha s Energy">
<skill id="39159" toLevel="1" name="Sayha's Energy">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicLevel>1</magicLevel>
@ -2016,6 +2048,7 @@
</skill>
<skill id="39198" toLevel="1" name="Maliss' MP Recovery Potion">
<icon>icon.etc_bm_hero_red_potion</icon>
<operateType>A1</operateType>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
@ -2030,7 +2063,6 @@
<power>100</power>
</effect>
</effects>
<operateType>A1</operateType>
</skill>
<skill id="39199" toLevel="1" name="Hero's Wondrous Cube - 7 d.">
<icon>icon.sa_cube</icon>

View File

@ -148,16 +148,155 @@
<skill id="39305" toLevel="3" name="Dark Knight Transformation">
<!-- You are transformed into Dark Knight. For 20 min., Max HP/ MP +10%, P. Atk. in PvP +5%, P. Def. in PvP +5%, Paralysis/ Silence/ Fear/ Stun Resistance +5%. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i05</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>HEROIC_HOLY_AVE</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>
<value level="1">90831</value> <!-- Transformation Scroll: Dark Knight Lv. 3 -->
<value level="2">90829</value> <!-- Transformation Scroll: Dark Knight Lv. 2 -->
<value level="3">90830</value> <!-- Transformation Scroll: Dark Knight Lv. 1 -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</DERANGEMENT>
<SHOCK>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="39306" toLevel="1" name="White Assassin Transformation">
<!-- You are transformed into White Assassin. For 20 min., Max HP/ MP +7%, P./ M. Accuracy +2, P./ M. Atk. +3%, P./ M. Def. +3%, Atk. Spd. +5%, M. Skill Critical Rate +20, Speed +5. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<icon>icon.scroll_of_verification_i06</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>WHITE_ASSASSIN_SUIT</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90831</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- White Assassin Transformation Scroll -->
<effects>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="39307" toLevel="1" name="Warrior Experience Amulet">
<!-- Acquired XP/ SP +50%. -->
@ -705,10 +844,43 @@
<skill id="39367" toLevel="1" name="Transformation into Teddy Bear">
<!-- Teddy Bear transformation. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM_6</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90960</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- Transformation Scroll: Teddy Bear -->
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,1</dispel>
</effect>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="39368" toLevel="1" name="+15 A-grade Weapon Pack">
<icon>icon.etc_treasure_box_i07</icon>
@ -838,9 +1010,99 @@
<skill id="39369" toLevel="1" name="White Knight Transformation">
<!-- You are transformed into White Knight. For 20 min., Max HP/ MP +10%, Paralysis/ Silence/ Fear/ Stun Resistance +5%, PvE damage +5%, received damage -5%. The effect remains after death. -->
<icon>icon.etc_charm_of_courage_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>AVE_WHITE_KNIGHT</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>45</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>90949</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <!-- Transformation Scroll: White Knight -->
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<PARALYZE>5</PARALYZE>
<DERANGEMENT>5</DERANGEMENT>
<SHOCK>5</SHOCK>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39370" toLevel="1" name="Lucky Charm">
<!-- Death XP Penalty -20%. Cannot be used by chaotic characters. -->

View File

@ -198,7 +198,16 @@
<skill id="40225" toLevel="1" name="Elixir">
<!-- Stat points +1. -->
<icon>icon.skill0000</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94314</itemConsumeId> <!-- Elixir -->
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<operateType>A1</operateType>
<reuseDelay>300</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="40226" toLevel="25" name="Special Buff Scroll Lv. 1">
<!-- STR/ DEX/ CON +1 INT/ WIT/ MEN +1 The buff is leveling up every hour, and various items are granted. <Rewards> Lv. 1-8: Sayha's Cookie (2 pcs.) Lv. 9-15: Sayha's Storm Lv. 3 (2 pcs.) Lv. 16-20: Soulshot Ticket (10 pcs.) Lv. 21-23: Spirit Ore (100 pcs.) Lv. 24: Charging Stone of Random Craft (2 pcs.) Note! If the character is dead, no items are given, and the buff's level does not increase. The effect remains after death. You can't cancel the effect by yourself. -->
@ -538,9 +547,22 @@
<operateType>A1</operateType>
</skill>
<skill id="40260" toLevel="1" name="Random Transformation Scroll">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.random_transform_00</icon>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94814</itemConsumeId> <!-- Random Transformation Scroll - Event -->
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallRandomSkill">
<skills>51183,1;51190,1;39367,1;51148,1;51148,1</skills>
</effect>
</effects>
</skill>
<skill id="40261" toLevel="1" name="Scroll: 1,000,000,000 SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -553,9 +575,22 @@
<operateType>A1</operateType>
</skill>
<skill id="40263" toLevel="1" name="Random Transformation Scroll">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.random_transform_00</icon>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94838</itemConsumeId> <!-- Random Transformation Scroll - Event -->
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallRandomSkill">
<skills>51183,1;51187,1;51148,1</skills>
</effect>
</effects>
</skill>
<skill id="40264" toLevel="3" name="Regeneration">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -17,43 +17,258 @@
</skill>
<skill id="48103" toLevel="1" name="Queen Ant Transformation">
<!-- Transforms into Queen Ant to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 P. Def. +330 Speed +33 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94202</itemConsumeId> <!-- Transformation Scroll: Queen Ant -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<reuseDelay>5000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>219</transformId>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>100000</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>500</amount>
</effect>
<effect name="PhysicalDefence">
<amount>330</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>33</amount>
<mode>DIFF</mode>
</effect>
<effect name="Transformation">
<transformationId>219</transformationId>
</effect>
</effects>
</skill>
<skill id="48104" toLevel="1" name="Orfen Transformation">
<!-- Transforms into Orfen to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94203</itemConsumeId> <!-- Transformation Scroll: Orfen -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>211</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>211</transformationId>
</effect>
</effects>
</skill>
<skill id="48105" toLevel="1" name="Baium Transformation">
<!-- Transforms into Baium to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94204</itemConsumeId> <!-- Transformation Scroll: Baium -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>212</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>212</transformationId>
</effect>
</effects>
</skill>
<skill id="48106" toLevel="1" name="Zaken Transformation">
<!-- Transforms into Zaken to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94205</itemConsumeId> <!-- Transformation Scroll: Zaken -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>213</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>213</transformationId>
</effect>
</effects>
</skill>
<skill id="48107" toLevel="1" name="Anakim Transformation">
<!-- Transforms into Anakim to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94206</itemConsumeId> <!-- Transformation Scroll: Anakim -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>217</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>217</transformationId>
</effect>
</effects>
</skill>
<skill id="48108" toLevel="1" name="Lilith Transformation">
<!-- Transforms into Lilith to attack the Black Anvil Guild Camp. <Transformation effect> Special skills are available. Max HP +100,000 HP Recovery Potions' Effect +500 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30530</icon>
<abnormalTime>900</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<itemConsumeId>94207</itemConsumeId> <!-- Transformation Scroll: Lilith -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLevel>1</abnormalLevel>
<excludedFromCheck>true</excludedFromCheck>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<magicLevel>76</magicLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>218</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>218</transformationId>
</effect>
</effects>
</skill>
<skill id="48109" toLevel="1" name="Queen Ant's Earthquake">
<!-- Deals minor damage to nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<icon>icon.skill1607</icon>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>4000</power>
</effect>
</effects>
</skill>
<skill id="48110" toLevel="1" name="Queen Ant's Rain of Stones">
<!-- Deals minor damage to the target and nearby enemies. Can be used only in the Black Anvil Guild Camp. -->
<icon>icon.skill0000</icon>
<icon>icon.skill32050</icon>
<castRange>600</castRange>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<hitTime>2000</hitTime>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>9125</power>
</effect>
</effects>
</skill>
<skill id="48111" toLevel="1" name="Orfen's Poisonous Sound">
<!-- Deals minor damage to nearby enemies. Can be used only in the Black Anvil Guild Camp. -->

View File

@ -179,9 +179,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50412" toLevel="1" name="+5 Boss' Weapon Blessing Effect">
@ -280,9 +280,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50418" toLevel="1" name="+1 Death Knight's Flame Sword Blessing Effect">
@ -335,9 +335,9 @@
<magicLevel>1</magicLevel>
<effects>
<effect name="ShotsBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50421" toLevel="1" name="+16 A-grade Weapon Blessing Effect">

View File

@ -1217,17 +1217,89 @@
<skill id="51098" toLevel="1" name="Blue Dynasty Transformation">
<!-- Blue Dynasty outfit. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.armor_t91_u_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>BLUE_DYNASTY</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91109</itemConsumeId> <!-- Blue Dynasty Scroll -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="HasVitalityPoints">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="51099" toLevel="1" name="Transform: Kat the Cat">
<!-- Kat the Cat transformation. Max HP/ MP +20%, Acquired XP/ SP +20% while Sayha's Grace is active. The effect remains after death. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM_8</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91110</itemConsumeId> <!-- Kat the Cat Scroll -->
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="HasVitalityPoints">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
</list>

File diff suppressed because it is too large Load Diff

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@ -3,156 +3,779 @@
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 20 min., acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance recovers 1000 HP and 200 MP to party members after a successful attack or skill use. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91267</itemConsumeId> <!-- Transformation Scroll: High Priest -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51210</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 20 min. , acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance deals magic damage to the target with 145 power after a successful attack or skill use. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_R2</abnormalVisualEffect>
<itemConsumeId>91263</itemConsumeId> <!-- Transformation Scroll: Blood Noblesse -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<skillId>51211</skillId> <!-- Blood Noblesse - Magical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<skillId>51211</skillId> <!-- Blood Noblesse - Magical Attack -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 20 min., acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance the enemy's M. Def. -23% after a successful attack or skill use. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_R2</abnormalVisualEffect>
<itemConsumeId>91264</itemConsumeId> <!-- Transformation Scroll: White Noblesse -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<skillId>51212</skillId> <!-- White Noblesse - Curse Gloom -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<skillId>51212</skillId> <!-- White Noblesse - Curse Gloom -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51203" toLevel="1" name="Berserker Spirit">
<!-- Grants the power of ??????????. During Berserker effect P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%. Reflects 15% damage to enemy. -->
<!-- Grants the power of Berserker. During Berserker effect P. Atk. +50%%, M. Atk. +50%%, Atk. Spd. +50%%, Casting Spd. +50%%. Reflects 15%% damage to enemy. -->
<icon>icon.bm2018_dragon_i02</icon>
<operateType>A1</operateType>
<reuseDelay>290000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>20</effectPoint>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>290000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill>
<skill id="51204" toLevel="1" name="Ninja Assassin - Cancel Target">
<!-- Cancels target. -->
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<castRange>900</castRange>
<effectRange>1400</effectRange>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>60000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="TargetCancel" />
</effects>
</skill>
<skill id="51205" toLevel="1" name="Blue Mustekeer - Stun">
<!-- Stuns and temporary disables ability to move. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51206" toLevel="1" name="Valkyrie - Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51207" toLevel="1" name="Wild Wolf - Hex">
<!-- P. Def. -23%. -->
<icon>icon.skill0122</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51208" toLevel="1" name="Pirate's Blessing">
<!-- For party members P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i02</icon>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51209" toLevel="1" name="Purple Cowboy - Physical Attack">
<!-- Powerful physical attack. -->
<operateType>A1</operateType>
<icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectRange>1400</effectRange>
<effectPoint>-5</effectPoint>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLevel>1</magicLevel>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>3939</power>
</effect>
</effects>
</skill>
<skill id="51210" toLevel="1" name="High Priest - Blessing of Eva">
<!-- Restores 1000 HP and 200 MP of party members. -->
<icon>icon.skill1506</icon>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<amount>1000</amount>
</effect>
<effect name="ManaHeal">
<amount>200</amount>
</effect>
</effects>
</skill>
<skill id="51211" toLevel="1" name="Blood Noblesse - Magical Attack">
<!-- Powerful magical attack. -->
<operateType>A1</operateType>
<icon>icon.skill11780</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectRange>1400</effectRange>
<effectPoint>-5</effectPoint>
<operateType>A1</operateType>
<reuseDelay>180000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<magicLevel>1</magicLevel>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>145</power>
</effect>
</effects>
</skill>
<skill id="51212" toLevel="1" name="White Noblesse - Curse Gloom">
<!-- P. Def. -23%. -->
<!-- M. Def. -23%. -->
<icon>icon.skill1263</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>180000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>180000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>CHANGEBODY</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="51213" toLevel="1" name="Mysterious Transformation Box">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91282</itemConsumeId> <!-- Mysterious Transformation Box -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="10">
<item id="91271" count="2" /> <!-- Transformation Scroll: Dragon Berserker -->
</item>
<item chance="10">
<item id="91272" count="1" /> <!-- Transformation Scroll: Ninja Assassin -->
</item>
<item chance="10">
<item id="91273" count="1" /> <!-- Transformation Scroll: Blood Noblesse -->
</item>
<item chance="10">
<item id="91274" count="1" /> <!-- Transformation Scroll: White Noblesse -->
</item>
<item chance="10">
<item id="91275" count="1" /> <!-- Transformation Scroll: Blue Musketeer -->
</item>
<item chance="10">
<item id="91276" count="1" /> <!-- Transformation Scroll: Purple Cowboy -->
</item>
<item chance="10">
<item id="91277" count="1" /> <!-- Transformation Scroll: High Priest -->
</item>
<item chance="10">
<item id="91278" count="1" /> <!-- Transformation Scroll: Wild Wolf -->
</item>
<item chance="10">
<item id="91279" count="1" /> <!-- Transformation Scroll: Valkyrie -->
</item>
<item chance="10">
<item id="91280" count="1" /> <!-- Transformation Scroll: Pirate -->
</item>
<item chance="10">
<item id="91281" count="1" /> <!-- Transformation Scroll: Dragon Berserker -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="51214" toLevel="1" name="Transformation Sealbook: Dragon Berserker">
<!-- Allows you to learn a skill to magically transform yourself into a Dragon Berserker. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91281</itemConsumeId> <!-- Transformation Sealbook: Dragon Berserker -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51183</skillId> <!-- Dragon Berserker -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51183</skillId> <!-- Dragon Berserker -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51215" toLevel="1" name="Transformation Sealbook: Ninja Assassin">
<!-- Allows you to learn a skill to magically transform yourself into a Ninja Assassin. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91272</itemConsumeId> <!-- Transformation Sealbook: Ninja Assassin -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51184</skillId> <!-- Ninja Assassin -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51184</skillId> <!-- Ninja Assassin -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51216" toLevel="1" name="Transformation Sealbook: Blue Musketeer">
<!-- Allows you to learn a skill to magically transform yourself into a Blue Musketeer. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91275</itemConsumeId> <!-- Transformation Sealbook: Blue Musketeer -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51185</skillId> <!-- Blue Musketeer -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51185</skillId> <!-- Blue Musketeer -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51217" toLevel="1" name="Transformation Sealbook: Valkyrie">
<!-- Allows you to learn a skill to magically transform yourself into a Valkyrie. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91279</itemConsumeId> <!-- Transformation Sealbook: Valkyrie -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51186</skillId> <!-- Valkyrie -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51186</skillId> <!-- Valkyrie -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51218" toLevel="1" name="Transformation Sealbook: Wild Wolf">
<!-- Allows you to learn a skill to magically transform yourself into a Wild Wolf. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91278</itemConsumeId> <!-- Transformation Sealbook: Wild Wolf -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51187</skillId> <!-- Wild Wolf -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51187</skillId> <!-- Wild Wolf -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51219" toLevel="1" name="Transformation Sealbook: Pirate">
<!-- Allows you to learn a skill to magically transform yourself into a Pirate. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91280</itemConsumeId> <!-- Transformation Sealbook: Pirate -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51188</skillId> <!-- Pirate -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51188</skillId> <!-- Pirate -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51220" toLevel="1" name="Transformation Sealbook: Purple Cowboy">
<!-- Allows you to learn a skill to magically transform yourself into a Purple Cowboy. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91276</itemConsumeId> <!-- Transformation Sealbook: Purple Cowboy -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51189</skillId> <!-- Purple Cowboy -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51189</skillId> <!-- Purple Cowboy -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51221" toLevel="1" name="Transformation Sealbook: High Priest">
<!-- Allows you to learn a skill to magically transform yourself into a High Priest. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91277</itemConsumeId> <!-- Transformation Sealbook: High Priest -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51190</skillId> <!-- High Priest -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51190</skillId> <!-- High Priest -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51222" toLevel="1" name="Transformation Sealbook: Blood Noblesse">
<!-- Allows you to learn a skill to magically transform yourself into a Blood Noblesse. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91273</itemConsumeId> <!-- Transformation Sealbook: Blood Noblesse -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51191</skillId> <!-- Blood Noblesse -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51191</skillId> <!-- Blood Noblesse -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51223" toLevel="1" name="Transformation Sealbook: White Noblesse">
<!-- Allows you to learn a skill to magically transform yourself into a White Noblesse. Item will disappear after using. -->
<operateType>A1</operateType>
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91274</itemConsumeId> <!-- Transformation Sealbook: White Noblesse -->
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkill">
<skillId>51192</skillId> <!-- White Noblesse -->
<skillLevel>1</skillLevel>
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="SetSkill">
<skillId>51192</skillId> <!-- White Noblesse -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51224" toLevel="2" name="Fish Stew - Clarity">
<!-- For $s1, P. Skill/ Song/ Dance MP Consumption -$s2, M. Skill MP Consumption -$s3. -->

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@ -487,59 +487,400 @@
<skill id="51457" toLevel="1" name="Adventurer's Scroll: High Priest Transformation">
<!-- Grants the power of High Priest. For $s1, acquired XP/ SP +$s2, P. Atk. +$s3, M. Atk. +$s4. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance recovers $s5 HP and $s6 MP of party members after a successful attack or skill use. -->
<icon>icon.bm2018_healer_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91825</itemConsumeId> <!-- Adventurer's Scroll: High Priest Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ExpModify">
<amount>5</amount>
</effect>
<effect name="SpModify">
<amount>5</amount>
</effect>
<effect name="PAtk">
<amount>63</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51460</skillId> <!-- High Priest - Blessing of Eva -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51458" toLevel="1" name="Adventurer's Scroll: Valkyrie Transformation">
<!-- Grants the power of Valkyrie. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Critical Rate/ M. Skill Critical Rate +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Grace Consumption -$s7. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance deals additional physical damage to the enemy after a standard attack or P. skill use -->
<icon>icon.bm2018_valkyrie_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>TRANS_DECO_W</abnormalVisualEffect>
<itemConsumeId>91826</itemConsumeId> <!-- Adventurer's Scroll: Valkyrie Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>63</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-5</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>0</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51463</skillId> <!-- Valkyrie - Physical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>0</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51463</skillId> <!-- Valkyrie - Physical Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>1</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51464</skillId> <!-- Valkyrie - Magic Attack -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<magicType>1</magicType>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51464</skillId> <!-- Valkyrie - Magic Attack -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51459" toLevel="1" name="Adventurer's Scroll: Dragon Berserker Transformation">
<!-- Grants the power of Dragon Berserker. For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Critical Rate/ M. Skill Critical Rate +$s4, Atk. Spd./ Casting Spd. +$s5, Speed +$s6, Sayha's Grace Consumption -$s7. The transformation effect remains after death. <Special ability> While the transformation is active, with a certain chance P. Atk. +$s8, M. Atk. +$s9, P./ M. Critical Damage +$s10, Atk. Spd./ Casting Spd. +$s11, Damage Reflection +$s12 after a successful attack or skill use. -->
<icon>icon.bm2018_dragon_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>D_CHAOS_MATCH_DECO_SMALL</abnormalVisualEffect>
<itemConsumeId>91827</itemConsumeId> <!-- Adventurer Scroll: Dragon Berserker Transformation -->
<itemConsumeId>1</itemConsumeId>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="VitalityPointsRate">
<amount>-10</amount>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>20</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>51462</skillId> <!-- Berserker Spirit -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="51460" toLevel="1" name="High Priest - Blessing of Eva">
<!-- Restores $s1 HP and $s2 MP of party members. -->
<icon>icon.skill1506</icon>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>20</effectPoint>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<amount>300</amount>
</effect>
<effect name="ManaHeal">
<amount>80</amount>
</effect>
</effects>
</skill>
<skill id="51461" toLevel="1" name="Valkyrie - Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<reuseDelay>60000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>200</effectRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="51462" toLevel="1" name="Berserker Spirit">
<!-- Grants the power of Berserker. During Berserker effect P. Atk. +$s1, M. Atk. +$s2, P. Critical Damage/ M. Skill Critical Damage +$s3, Atk. Spd./ Casting Spd. +$s4. Reflects $s5 of received damage to the enemy. -->
<icon>icon.bm2018_dragon_i02</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>20</effectPoint>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>20</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>135</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>15</amount>
</effect>
</effects>
</skill>
<skill id="51463" toLevel="1" name="Valkyrie - Physical Attack">
<!-- Hits the enemy with physical attack by 2000 Power. -->
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>400</effectRange>
<hitTime>1300</hitTime>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="51464" toLevel="1" name="Valkyrie - Magic Attack">
<!-- Hits the enemy with magical attack by 112 Power. -->
<operateType>A1</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>900</castRange>
<reuseDelay>30000</reuseDelay>
<effectPoint>-5</effectPoint>
<effectRange>400</effectRange>
<hitTime>1300</hitTime>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>112</power>
</effect>
</effects>
</skill>
</list>

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@ -522,12 +522,64 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91828</itemConsumeId> <!-- Adventurer's Chest: High Priest Transformation -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="95">
<item id="91825" count="3" /> <!-- Adventurer's Scroll: High Priest Transformation -->
</item>
<item chance="10">
<item id="91827" count="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="54121" toLevel="1" name="Adventurer's Chest: Valkyrie Transformation">
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91829</itemConsumeId> <!-- Adventurer's Chest: Valkyrie Transformation -->
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="95">
<item id="91826" count="3" /> <!-- Adventurer's Scroll: Valkyrie Transformation -->
</item>
<item chance="10">
<item id="91827" count="1" /> <!-- Adventurer's Scroll: Dragon Berserker Transformation -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="54122" toLevel="1" name="Improved Fire Attack Potion">
<!-- For $s1, Fire Attack +$s2. Cooldown: $s3 -->

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Orfen -->
<transform id="211" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="35" height="143" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48111" level="1" /> <!-- Orfen's Poisonous Sound -->
<skill id="48112" level="1" /> <!-- Orfen's Ashen Strike -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="35" height="143" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48111" level="1" /> <!-- Orfen's Poisonous Sound -->
<skill id="48112" level="1" /> <!-- Orfen's Ashen Strike -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Baium -->
<transform id="212" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="52" height="138.6" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48113" level="1" /> <!-- Baium's Earthquake -->
<skill id="48114" level="1" /> <!-- Baium's Lightning -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="52" height="138.6" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48113" level="1" /> <!-- Baium's Earthquake -->
<skill id="48114" level="1" /> <!-- Baium's Lightning -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Zaken -->
<transform id="213" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="16" height="32" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48115" level="1" /> <!-- Zaken Dancing Swords -->
<skill id="48116" level="1" /> <!-- Zaken Blood Tornado -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="16" height="32" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48115" level="1" /> <!-- Zaken Dancing Swords -->
<skill id="48116" level="1" /> <!-- Zaken Blood Tornado -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Anakim -->
<transform id="217" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="15.5" height="29" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48117" level="1" /> <!-- Anakim's Energy Attack -->
<skill id="48118" level="1" /> <!-- Anakim's Holy Rain -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="15.5" height="29" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48117" level="1" /> <!-- Anakim's Energy Attack -->
<skill id="48118" level="1" /> <!-- Anakim's Holy Rain -->
</skills>
</Female>
</transform>

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@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Lilith -->
<transform id="218" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="42.5" height="55" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48119" level="1" /> <!-- Lilith's Dark Bog -->
<skill id="48120" level="1" /> <!-- Lilith's Unholy Strike -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="42.5" height="55" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48119" level="1" /> <!-- Lilith's Dark Bog -->
<skill id="48120" level="1" /> <!-- Lilith's Unholy Strike -->
</skills>
</Female>
</transform>

View File

@ -1,30 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/transformations.xsd">
<!-- Queen Ant -->
<transform id="219" type="RIDING_MODE" can_swim="0" normal_attackable="0">
<Male>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="45" height="53" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48109" level="1" /> <!-- Queen Ant's Earthquake -->
<skill id="48110" level="1" /> <!-- Queen Ant's Rain of Stones -->
</skills>
</Male>
<Female>
<common>
<base range="20" attackSpeed="300" attackType="FIST" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="26" height="36" />
<collision radius="45" height="53" />
<moving walk="45" run="170" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>1 3 4 5 6 7 8 9 11 15 16 17 18 19 21 22 23 32 36 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 63 64 65 70 86 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1106 1107 1108 1109 1110 1111 1113 1114 1115 1116 1117 1118 1120 1121</actions>
<skills>
<skill id="9210" level="1" /> <!-- Dismount -->
<skill id="5437" level="2" /> <!-- Dissonance -->
<skill id="9206" level="1" /> <!-- Fast Run -->
<skill id="48109" level="1" /> <!-- Queen Ant's Earthquake -->
<skill id="48110" level="1" /> <!-- Queen Ant's Rain of Stones -->
</skills>
</Female>
</transform>

View File

@ -1576,6 +1576,7 @@
<xs:element name="canKill" type="xs:boolean" />
<xs:element name="VALAKAS" type="xs:byte" />
<xs:element name="item" type="xs:string" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="FIST" type="xs:unsignedByte" />
<xs:element name="ROOT_PHYSICALLY">
<xs:complexType>
@ -1613,7 +1614,7 @@
</xs:complexType>
</xs:element>
<xs:element name="zoneId" type="xs:unsignedByte" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="skills" type="xs:string" />
<xs:element name="level">
<xs:complexType>
<xs:sequence>
@ -2237,7 +2238,6 @@
<xs:element name="isSuicideAttack" type="xs:boolean" />
<xs:element name="abnormalInstant" type="xs:boolean" />
<xs:element name="withoutAction" type="xs:boolean" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="blockActionUseSkill" type="xs:boolean" />
<xs:element name="deleteAbnormalOnLeave" type="xs:boolean" />
<xs:element name="startEffects">
@ -2252,6 +2252,7 @@
</xs:complexType>
</xs:element>
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
</xs:choice>
</xs:sequence>

View File

@ -207,8 +207,8 @@ public enum AbnormalVisualEffect
UNK_188(188),
UNK_189(189),
TALISMAN_BAIUM(190),
UNK_191(191),
UNK_192(192),
BLUE_DYNASTY(191),
RED_ZUBEI(192),
CHANGESHAPE_TRANSFORM(193),
ANGRY_GOLEM_AVE(194),
WA_UNBREAKABLE_SONIC_AVE(195),