Updated item XML files.

This commit is contained in:
MobiusDev
2017-11-21 04:46:43 +00:00
parent 7e1b0b4009
commit 75d3ca294b
81 changed files with 27835 additions and 24783 deletions

View File

@@ -1403,6 +1403,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="EARRING" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="3559" level="1" /> <!-- Zaken's Earring -->
</skills>

View File

@@ -1249,6 +1249,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12783" name="Feline Queen Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like Feline Queen. 30-day. -->
@@ -1268,6 +1269,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12784" name="Ant Hat" type="Armor">
<set name="icon" val="icon.accessory_ant_cap_i00" />
@@ -1325,6 +1327,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12787" name="Brown Bear Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like Brown Bear. 30-day. -->
@@ -1344,6 +1347,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12788" name="Fungus Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like Fungus. 30-day. -->
@@ -1363,6 +1367,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12789" name="Skull Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like a Skull. 30-day. -->
@@ -1382,6 +1387,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12790" name="Ornithomimus Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like a Ornithomimus. 30-day. -->
@@ -1401,6 +1407,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12791" name="Feline King Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like Feline King. 30-day. -->
@@ -1420,6 +1427,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12792" name="Kai the Cat Hat" additionalName="30-day" type="Armor">
<!-- Hat that looks like Kai the Cat. 30-day. -->
@@ -1439,6 +1447,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="12793" name="O Stick" additionalName="30-day" type="Weapon">
<!-- O-type stick. 30-day. -->
@@ -1459,6 +1468,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1487,6 +1497,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1515,6 +1526,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1543,6 +1555,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1571,6 +1584,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>

View File

@@ -19,6 +19,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8246" level="1" /> <!-- Transform Pumpkin Ghost -->

View File

@@ -438,6 +438,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8247" level="1" /> <!-- Ride Darkmane Pacer -->
@@ -461,6 +462,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="5763" level="1" /> <!-- Wink -->
<skill id="8245" level="1" /> <!-- Release Agathion's Seal - Love -->
@@ -485,6 +487,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8257" level="1" /> <!-- Release Agathion's Seal - Angry Devil -->
<skill id="5956" level="1" /> <!-- Agathion Cute Trick - Angry Devil -->
@@ -509,6 +512,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8256" level="1" /> <!-- Release Agathion's Seal - Joy -->
<skill id="5955" level="1" /> <!-- Agathion Cute Trick - Joy -->
@@ -533,6 +537,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8258" level="1" /> <!-- Release Agathion's Seal - Sorrow -->
<skill id="5957" level="1" /> <!-- Agathion Cute Trick - Sorrow -->
@@ -557,6 +562,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2606" level="1" /> <!-- Gran Kain's Gift Box -->
</skills>
@@ -800,6 +806,7 @@
<set name="crystal_type" val="D" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_questitem" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2150" level="1" /> <!-- Soulshot (D-grade) -->
</skills>
@@ -1040,6 +1047,7 @@
<set name="crystal_type" val="C" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_questitem" val="true" />
<set name="is_destroyable" val="false" />
<cond addName="1" msgId="113">
<player instanceId="43,44,45" />
</cond>
@@ -1331,6 +1339,7 @@
<set name="crystal_type" val="A" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_questitem" val="true" />
<set name="is_destroyable" val="false" />
<cond addName="1" msgId="113">
<player instanceId="43,44,45" />
</cond>

View File

@@ -1282,6 +1282,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13240" name="Feline Queen Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like Feline Queen. 7-day. -->
@@ -1301,6 +1302,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13241" name="Monster Eye Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Monster Eye. 7-day. -->
@@ -1320,6 +1322,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13242" name="Brown Bear Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like Brown Bear. 7-day. -->
@@ -1339,6 +1342,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13243" name="Fungus Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like Fungus. 7-day. -->
@@ -1358,6 +1362,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13244" name="Skull Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Skull. 7-day. -->
@@ -1377,6 +1382,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13245" name="Ornithomimus Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Ornithomimus. 7-day. -->
@@ -1396,6 +1402,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13246" name="Feline King Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like Feline King. 7-day. -->
@@ -1415,6 +1422,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13247" name="Kai the Cat Hat" additionalName="7-day" type="Armor">
<!-- Hat that looks like Kai the Cat. 7-day. -->
@@ -1434,6 +1442,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13248" name="O Stick" additionalName="7-day" type="Weapon">
<!-- O-type stick. 7-day. -->
@@ -1454,6 +1463,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1482,6 +1492,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1510,6 +1521,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1538,6 +1550,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1566,6 +1579,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -1594,6 +1608,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8246" level="1" /> <!-- Transform Pumpkin Ghost -->
@@ -1625,6 +1640,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="5763" level="1" /> <!-- Wink -->
<skill id="8245" level="1" /> <!-- Release Agathion's Seal - Love -->

View File

@@ -183,6 +183,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8247" level="1" /> <!-- Ride Darkmane Pacer -->
@@ -206,6 +207,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="5763" level="1" /> <!-- Wink -->
<skill id="8245" level="1" /> <!-- Release Agathion's Seal - Love -->
@@ -230,6 +232,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13311" name="Feline Queen Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like Feline Queen. 30-day. -->
@@ -249,6 +252,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13312" name="Monster Eye Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like a Monster Eye. 30-day. -->
@@ -268,6 +272,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13313" name="Brown Bear Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like Brown Bear. 30-day. -->
@@ -287,6 +292,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13314" name="Fungus Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like Fungus. 30-day. -->
@@ -306,6 +312,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13315" name="Skull Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like a Skull. 30-day. -->
@@ -325,6 +332,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13316" name="Ornithomimus Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like a Ornithomimus. 30-day. -->
@@ -344,6 +352,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13317" name="Feline King Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like Feline King. 30-day. -->
@@ -363,6 +372,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13318" name="Kai the Cat Hat (Event)" additionalName="30-day" type="Armor">
<!-- Hat that looks like Kai the Cat. 30-day. -->
@@ -382,6 +392,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="13319" name="O Stick (Event)" additionalName="30-day" type="Weapon">
<!-- O-type stick. 30-day. -->
@@ -402,6 +413,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -430,6 +442,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -458,6 +471,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -486,6 +500,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -514,6 +529,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -542,6 +558,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8246" level="1" /> <!-- Transform Pumpkin Ghost -->
@@ -573,6 +590,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13326" name="Feline Queen Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like Feline Queen. 7-day. -->
@@ -592,6 +610,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13327" name="Monster Eye Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Monster Eye. 7-day. -->
@@ -611,6 +630,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13328" name="Brown Bear Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like Brown Bear. 7-day. -->
@@ -630,6 +650,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13329" name="Fungus Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like Fungus. 7-day. -->
@@ -649,6 +670,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13330" name="Skull Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Skull. 7-day. -->
@@ -668,6 +690,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13331" name="Ornithomimus Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like a Ornithomimus. 7-day. -->
@@ -687,6 +710,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13332" name="Feline King Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like Feline King. 7-day. -->
@@ -706,6 +730,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13333" name="Kai the Cat Hat (Event)" additionalName="7-day" type="Armor">
<!-- Hat that looks like Kai the Cat. 7-day. -->
@@ -725,6 +750,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="13334" name="O Stick (Event)" additionalName="7-day" type="Weapon">
<!-- O-type stick. 7-day. -->
@@ -745,6 +771,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -773,6 +800,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -801,6 +829,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -829,6 +858,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -857,6 +887,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -885,6 +916,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8246" level="1" /> <!-- Transform Pumpkin Ghost -->
@@ -916,6 +948,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="5763" level="1" /> <!-- Wink -->
<skill id="8245" level="1" /> <!-- Release Agathion's Seal - Love -->

View File

@@ -863,6 +863,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8262" level="1" /> <!-- Ride Gold Maned Lion -->
@@ -887,6 +888,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8261" level="1" /> <!-- Ride Steam Beetle -->
@@ -932,6 +934,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8263" level="1" /> <!-- Transform Snow Kung -->
@@ -964,6 +967,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8264" level="1" /> <!-- Transform Scarecrow Jack -->
@@ -996,6 +1000,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8265" level="1" /> <!-- Transform Tin Golem -->
@@ -1027,6 +1032,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8259" level="1" /> <!-- Release Agathion's Seal - Teddy Boy -->
<skill id="5958" level="1" /> <!-- Agathion Cute Trick - Teddy Boy -->
@@ -1051,6 +1057,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8260" level="1" /> <!-- Release Agathion's Seal - Teddy Girl -->
<skill id="5959" level="1" /> <!-- Agathion Cute Trick - Teddy Girl -->
@@ -1195,6 +1202,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8262" level="1" /> <!-- Ride Gold Maned Lion -->
@@ -1219,6 +1227,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8261" level="1" /> <!-- Ride Steam Beetle -->
@@ -1264,6 +1273,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8263" level="1" /> <!-- Transform Snow Kung -->
@@ -1296,6 +1306,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8264" level="1" /> <!-- Transform Scarecrow Jack -->
@@ -1328,6 +1339,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8265" level="1" /> <!-- Transform Tin Golem -->
@@ -1359,6 +1371,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8259" level="1" /> <!-- Release Agathion's Seal - Teddy Boy -->
<skill id="5958" level="1" /> <!-- Agathion Cute Trick - Teddy Boy -->
@@ -1383,6 +1396,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8260" level="1" /> <!-- Release Agathion's Seal - Teddy Girl -->
<skill id="5959" level="1" /> <!-- Agathion Cute Trick - Teddy Girl -->
@@ -1422,6 +1436,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8257" level="1" /> <!-- Release Agathion's Seal - Angry Devil -->
<skill id="5956" level="1" /> <!-- Agathion Cute Trick - Angry Devil -->
@@ -1446,6 +1461,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8256" level="1" /> <!-- Release Agathion's Seal - Joy -->
<skill id="5955" level="1" /> <!-- Agathion Cute Trick - Joy -->
@@ -1470,6 +1486,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8258" level="1" /> <!-- Release Agathion's Seal - Sorrow -->
<skill id="5957" level="1" /> <!-- Agathion Cute Trick - Sorrow -->
@@ -1695,6 +1712,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8263" level="1" /> <!-- Transform Snow Kung -->
@@ -1727,6 +1745,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8264" level="1" /> <!-- Transform Scarecrow Jack -->
@@ -1759,6 +1778,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8265" level="1" /> <!-- Transform Tin Golem -->
@@ -1790,6 +1810,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8259" level="1" /> <!-- Release Agathion's Seal - Teddy Boy -->
<skill id="5958" level="1" /> <!-- Agathion Cute Trick - Teddy Boy -->
@@ -1814,6 +1835,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8260" level="1" /> <!-- Release Agathion's Seal - Teddy Girl -->
<skill id="5959" level="1" /> <!-- Agathion Cute Trick - Teddy Girl -->
@@ -1838,6 +1860,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8257" level="1" /> <!-- Release Agathion's Seal - Angry Devil -->
<skill id="5956" level="1" /> <!-- Agathion Cute Trick - Angry Devil -->
@@ -1862,6 +1885,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8256" level="1" /> <!-- Release Agathion's Seal - Joy -->
<skill id="5955" level="1" /> <!-- Agathion Cute Trick - Joy -->
@@ -1886,6 +1910,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8258" level="1" /> <!-- Release Agathion's Seal - Sorrow -->
<skill id="5957" level="1" /> <!-- Agathion Cute Trick - Sorrow -->
@@ -1911,6 +1936,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8263" level="1" /> <!-- Transform Snow Kung -->
@@ -1943,6 +1969,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8264" level="1" /> <!-- Transform Scarecrow Jack -->
@@ -1975,6 +2002,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8265" level="1" /> <!-- Transform Tin Golem -->
@@ -2006,6 +2034,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8259" level="1" /> <!-- Release Agathion's Seal - Teddy Boy -->
<skill id="5958" level="1" /> <!-- Agathion Cute Trick - Teddy Boy -->

View File

@@ -18,6 +18,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8260" level="1" /> <!-- Release Agathion's Seal - Teddy Girl -->
<skill id="5959" level="1" /> <!-- Agathion Cute Trick - Teddy Girl -->
@@ -42,6 +43,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8257" level="1" /> <!-- Release Agathion's Seal - Angry Devil -->
<skill id="5956" level="1" /> <!-- Agathion Cute Trick - Angry Devil -->
@@ -66,6 +68,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8256" level="1" /> <!-- Release Agathion's Seal - Joy -->
<skill id="5955" level="1" /> <!-- Agathion Cute Trick - Joy -->
@@ -90,6 +93,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8258" level="1" /> <!-- Release Agathion's Seal - Sorrow -->
<skill id="5957" level="1" /> <!-- Agathion Cute Trick - Sorrow -->

View File

@@ -16,6 +16,7 @@
<set name="is_freightable" val="false" />
<set name="is_coc_restricted" val="true" />
<set name="commissionItemType" val="POTION" />
<set name="is_sellable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>

View File

@@ -1146,6 +1146,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="86400" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="2994" level="1" /> <!-- Transformation Harp: Aqua Elf -->
@@ -1199,6 +1200,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="86400" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="2994" level="1" /> <!-- Transformation Harp: Aqua Elf -->

View File

@@ -60,6 +60,7 @@
<set name="is_private_storeable" val="false" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="21241" level="1" /> <!-- Magic Glasses -->
</skills>
@@ -144,6 +145,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3562" level="1" /> <!-- Queen Ant's Ring -->
</skills>
@@ -172,6 +174,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3561" level="1" /> <!-- Baium's Ring -->
</skills>
@@ -200,6 +203,7 @@
<set name="is_oly_restricted" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3559" level="1" /> <!-- Zaken's Earring -->
</skills>
@@ -406,6 +410,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3562" level="1" /> <!-- Queen Ant's Ring -->
</skills>
@@ -434,6 +439,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3561" level="1" /> <!-- Baium's Ring -->
</skills>
@@ -462,6 +468,7 @@
<set name="is_oly_restricted" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3559" level="1" /> <!-- Zaken's Earring -->
</skills>
@@ -490,6 +497,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3557" level="1" /> <!-- Valakas' Necklace -->
</skills>
@@ -518,6 +526,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
</skills>

View File

@@ -625,6 +625,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8255" level="1" /> <!-- Release Agathion's Seal - Griffin -->
<skill id="23252" level="1" /> <!-- Agathion Cute Trick - Griffin -->
@@ -674,6 +675,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="8255" level="1" /> <!-- Release Agathion's Seal - Griffin -->
<skill id="23252" level="1" /> <!-- Agathion Cute Trick - Griffin -->
@@ -881,6 +883,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="21239" level="1" /> <!-- Release Agathion's Seal - Cow -->
<skill id="23250" level="1" /> <!-- Agathion Cute Trick - Cow -->
@@ -930,6 +933,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="21239" level="1" /> <!-- Release Agathion's Seal - Cow -->
<skill id="23250" level="1" /> <!-- Agathion Cute Trick - Cow -->
@@ -1137,6 +1141,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="21240" level="1" /> <!-- Release Agathion's Seal - Makeshift Bat -->
<skill id="23251" level="1" /> <!-- Agathion Cute Trick - Makeshift Bat -->
@@ -1186,6 +1191,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="21240" level="1" /> <!-- Release Agathion's Seal - Makeshift Bat -->
<skill id="23251" level="1" /> <!-- Agathion Cute Trick - Makeshift Bat -->
@@ -1394,6 +1400,7 @@
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="2994" level="1" /> <!-- Transformation Harp: Aqua Elf -->
@@ -1459,6 +1466,7 @@
<set name="damage_range" val="0;0;40;120" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="2994" level="1" /> <!-- Transformation Harp: Aqua Elf -->
@@ -1697,6 +1705,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8247" level="1" /> <!-- Ride Darkmane Pacer -->
@@ -1746,6 +1755,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8247" level="1" /> <!-- Ride Darkmane Pacer -->
@@ -1948,6 +1958,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8261" level="1" /> <!-- Ride Steam Beetle -->
@@ -1995,6 +2006,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8261" level="1" /> <!-- Ride Steam Beetle -->

View File

@@ -72,6 +72,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8262" level="1" /> <!-- Ride Gold Maned Lion -->
@@ -119,6 +120,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="8262" level="1" /> <!-- Ride Gold Maned Lion -->
@@ -317,6 +319,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="21171" level="1" /> <!-- Ride Jet Bike -->
@@ -366,6 +369,7 @@
<set name="immediate_effect" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Guess. -->
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="21171" level="1" /> <!-- Ride Jet Bike -->
@@ -607,6 +611,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21430" name="Brown Bear Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like a Brown Bear. 7-day. Uses 2 hair accessory slots. -->
@@ -646,6 +651,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21432" name="Brown Bear Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like a Brown Bear. 30-day. Uses 2 hair accessory slots. -->
@@ -837,6 +843,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21442" name="Chicken Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like a chicken. 7-day. Uses 2 hair accessory slots. -->
@@ -876,6 +883,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21444" name="Chicken Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like a chicken. 30-day. Uses 2 hair accessory slots. -->
@@ -1064,6 +1072,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21454" name="Coronet" additionalName="7-day (Event)" type="Armor">
<!-- Wedding hall bride's hair accessory (7-day). Females only. Uses 2 hair accessory slots. -->
@@ -1103,6 +1112,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21456" name="Coronet" additionalName="30-day (Event)" type="Armor">
<!-- Wedding hall bride's hair accessory (30-day). Females only. Uses 2 hair accessory slots. -->
@@ -1291,6 +1301,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21466" name="White Sheep Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like a white sheep. 7-day. Uses 2 hair accessory slots. -->
@@ -1330,6 +1341,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21468" name="White Sheep Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like a white sheep. 30-day. Uses 2 hair accessory slots. -->
@@ -1521,6 +1533,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21478" name="Frog Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like a frog. 7-day. Uses 2 hair accessory slots. -->
@@ -1560,6 +1573,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21480" name="Frog Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like a frog. 30-day. Uses 2 hair accessory slots. -->
@@ -1751,6 +1765,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21490" name="Kat the Cat Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like Kat the Cat. 7-day. Uses 2 hair accessory slots. -->
@@ -1790,6 +1805,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21492" name="Kat the Cat Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like Kat the Cat. 30-day. Uses 2 hair accessory slots. -->

View File

@@ -37,6 +37,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21502" name="Kai the Cat Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like Kai the Cat. 7-day. Uses 2 hair accessory slots. -->
@@ -76,6 +77,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21504" name="Kai the Cat Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like Kai the Cat. 30-day. Uses 2 hair accessory slots. -->
@@ -267,6 +269,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21514" name="Feline Queen Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like Feline Queen. 7-day. Uses 2 hair accessory slots. -->
@@ -306,6 +309,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21516" name="Feline Queen Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like Feline Queen. 30-day. Uses 2 hair accessory slots. -->
@@ -497,6 +501,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21526" name="Feline King Hat" additionalName="7-day (Event)" type="Armor">
<!-- Hat that looks like Feline King. 7-day. Uses 2 hair accessory slots. -->
@@ -536,6 +541,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21528" name="Feline King Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat that looks like Feline King. 30-day. Uses 2 hair accessory slots. -->
@@ -723,6 +729,7 @@
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<cond msgId="1518">
<player sex="0" />
</cond>
@@ -766,6 +773,7 @@
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
<cond msgId="1518">
<player sex="0" />
</cond>
@@ -960,6 +968,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21550" name="Refined Dapper Cap" additionalName="7-day (Event)" type="Armor">
<!-- Refined dapper's hat. 7-day. Uses 2 hair accessory slots. -->
@@ -999,6 +1008,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21552" name="Refined Dapper Cap" additionalName="30-day (Event)" type="Armor">
<!-- Refined dapper's hat. 30-day. Uses 2 hair accessory slots. -->
@@ -1184,6 +1194,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21562" name="Valkyrie Circlet" additionalName="7-day (Event)" type="Armor">
<!-- Circlet covered with a valkyrie's strength. 7-day. Uses 2 hair accessory slots. -->
@@ -1223,6 +1234,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21564" name="Valkyrie Circlet" additionalName="30-day (Event)" type="Armor">
<!-- Circlet covered with a valkyrie's strength. 30-day. Uses 2 hair accessory slots. -->
@@ -1411,6 +1423,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
</item>
<item id="21574" name="Plastic Hair" additionalName="7-day (Event)" type="Armor">
<!-- Plastic hair. Changes into an attractive pink wig for women and a handsome blue wig for men. 7-day. Uses 2 hair accessory slots. -->
@@ -1450,6 +1463,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="43200" />
<set name="is_destroyable" val="false" />
</item>
<item id="21576" name="Plastic Hair" additionalName="30-day (Event)" type="Armor">
<!-- Plastic hair. Changes into an attractive pink wig for women and a handsome blue wig for men. 30-day. Uses 2 hair accessory slots. -->

View File

@@ -1419,6 +1419,7 @@
<set name="is_commissionable" val="false" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2039" level="1" /> <!-- Soulshot (No-grade) -->
</skills>
@@ -1442,6 +1443,7 @@
<set name="crystal_type" val="D" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2150" level="1" /> <!-- Soulshot (D-grade) -->
</skills>
@@ -1465,6 +1467,7 @@
<set name="crystal_type" val="C" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2151" level="1" /> <!-- Soulshot (C-grade) -->
</skills>
@@ -1488,6 +1491,7 @@
<set name="crystal_type" val="B" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2152" level="1" /> <!-- Soulshot (B-grade) -->
</skills>
@@ -1511,6 +1515,7 @@
<set name="crystal_type" val="A" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2153" level="1" /> <!-- Soulshot (A-grade) -->
</skills>
@@ -1534,6 +1539,7 @@
<set name="crystal_type" val="S" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2154" level="1" /> <!-- Soulshot (S-grade) -->
</skills>
@@ -1556,6 +1562,7 @@
<set name="is_commissionable" val="false" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2061" level="1" /> <!-- Blessed Spiritshot (No-grade) -->
</skills>
@@ -1579,6 +1586,7 @@
<set name="crystal_type" val="D" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2160" level="1" /> <!-- Blessed Spiritshot (D-grade) -->
</skills>
@@ -1602,6 +1610,7 @@
<set name="crystal_type" val="C" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2161" level="1" /> <!-- Blessed Spiritshot (C-grade) -->
</skills>
@@ -1625,6 +1634,7 @@
<set name="crystal_type" val="B" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2162" level="1" /> <!-- Blessed Spiritshot (B-grade) -->
</skills>
@@ -1648,6 +1658,7 @@
<set name="crystal_type" val="A" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2163" level="1" /> <!-- Blessed Spiritshot (A-grade) -->
</skills>
@@ -1671,6 +1682,7 @@
<set name="crystal_type" val="S" />
<set name="etcitem_type" val="SOULSHOT" />
<set name="is_private_storeable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2164" level="1" /> <!-- Blessed Spiritshot (S-grade) -->
</skills>

View File

@@ -307,6 +307,7 @@
<set name="etcitem_type" val="PET_COLLAR" />
<set name="handler" val="SummonItems" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2046" level="1" /> <!-- Summon Pet -->
</skills>
@@ -327,6 +328,7 @@
<set name="etcitem_type" val="PET_COLLAR" />
<set name="handler" val="SummonItems" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2046" level="1" /> <!-- Summon Pet -->
</skills>
@@ -347,6 +349,7 @@
<set name="etcitem_type" val="PET_COLLAR" />
<set name="handler" val="SummonItems" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2046" level="1" /> <!-- Summon Pet -->
</skills>

View File

@@ -1702,6 +1702,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="is_freightable" val="false" />
<set name="is_destroyable" val="false" />
</item>
<item id="22187" name="Birthday Present Pack" type="EtcItem">
<!-- Birthday present received from Alegria on the character's birthday. When used, you can obtain (3) Birthday Vitality Potion(s), a birthday cake, and a Birthday Hat. -->
@@ -1809,6 +1810,7 @@
<set name="is_oly_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="time" val="10080" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="21258" level="1" /> <!-- Ride Rocking Horse -->
@@ -1832,6 +1834,7 @@
<set name="time" val="43200" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="839" level="1" type="ON_UNEQUIP" /> <!-- Dismount -->
<skill id="21258" level="1" /> <!-- Ride Rocking Horse -->

View File

@@ -512,9 +512,9 @@
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
@@ -522,7 +522,7 @@
<set name="is_clan_depositable" val="true" />
<set name="is_mailable" val="true" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="22440" level="1" /> <!-- Divine Scroll: Enchant Weapon (R-grade) -->
</skills>
@@ -572,9 +572,9 @@
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_sellable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
@@ -582,7 +582,7 @@
<set name="is_clan_depositable" val="true" />
<set name="is_mailable" val="true" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="22443" level="1" /> <!-- Divine Scroll: Enchant Armor (R-grade) -->
</skills>

View File

@@ -496,6 +496,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2329" level="2" /> <!-- Fire Crystal -->
</skills>
@@ -515,6 +516,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2330" level="2" /> <!-- Water Crystal -->
</skills>
@@ -534,6 +536,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2332" level="2" /> <!-- Earth Crystal -->
</skills>
@@ -553,6 +556,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2331" level="2" /> <!-- Wind Crystal -->
</skills>
@@ -572,6 +576,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2334" level="2" /> <!-- Dark Crystal -->
</skills>
@@ -591,6 +596,7 @@
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="2333" level="2" /> <!-- Holy Crystal -->
</skills>

View File

@@ -504,6 +504,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R) -->
@@ -535,6 +536,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R) -->
@@ -566,6 +568,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R) -->
@@ -597,6 +600,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="19448" min="1" max="1" chance="1" /> <!-- Blessed Scroll: Enchant Armor (R) -->
@@ -725,6 +729,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23392" min="1" max="1" chance="100" /> <!-- XP Rune II (Lv. 1-95) 100% -->
</capsuled_items>
@@ -743,6 +748,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="23784" min="1" max="1" chance="5" /> <!-- -->
@@ -781,6 +787,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="23784" min="1" max="1" chance="5" /> <!-- Blessed Giant's Lucky Enchant Stone: Armor -->
@@ -819,6 +826,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<!-- TODO : Verify Chance -->
<item id="21582" min="1" max="5" chance="5" /> <!-- Blessed Scroll: Enchant Power Shirt -->
@@ -855,6 +863,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="18540" min="1" max="1" chance="8.333" /> <!-- Special Talisman (R-grade) - Decrease MP Consumption -->
<item id="32247" min="1" max="1" chance="8.333" /> <!-- Talisman (R-grade) - Cancel Debuff (Active) -->
@@ -899,6 +908,7 @@
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="37520" min="1" max="1" chance="20" /> <!-- Bottle of Baium's Soul -->
<item id="36252" min="1" max="1" chance="20" /> <!-- Bottle of Queen Ant's Soul-->
@@ -1307,11 +1317,12 @@
<set name="is_mailable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="18563" min="1" max="1" chance="40" /> <!-- Life Stone (R-grade) -->
<item id="18565" min="1" max="1" chance="15" /> <!-- High-grade Life Stone (R-grade) -->
@@ -1330,11 +1341,12 @@
<set name="is_mailable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23802" min="1" max="1" chance="60" /> <!-- Adenian Life Stone -->
<item id="23803" min="1" max="1" chance="30" /> <!-- Major Adenian Life Stone -->
@@ -1351,11 +1363,12 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23798" min="1" max="1" chance="10" /> <!-- Blessed Lucky Enchant Stone: Armor (R-grade) -->
<item id="23348" min="1" max="1" chance="40" /> <!-- Lucky Enchant Stone: Armor (R-grade) -->
@@ -1373,11 +1386,12 @@
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="23792" min="1" max="1" chance="10" /> <!-- Blessed Lucky Enchant Stone: Weapon (R-grade) -->
<item id="23347" min="1" max="1" chance="40" /> <!-- Lucky Enchant Stone: Weapon (R-grade) -->
@@ -1390,16 +1404,17 @@
<set name="icon" val="icon.present_of_destination_event" />
<set name="material" val="FISH" />
<set name="weight" val="10" />
<set name="is_tradable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="19465" min="1" max="1" chance="5" /> <!-- Bottle of Anthara's Soul -->
<item id="37520" min="1" max="1" chance="5" /> <!-- Bottle of Baium's Soul -->
@@ -1422,17 +1437,18 @@
<set name="icon" val="icon.present_of_destination_event" />
<set name="material" val="FISH" />
<set name="weight" val="10" />
<set name="is_tradable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<!-- TODO Chance needs to be verified -->
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="36731" min="1" max="1" chance="5" /> <!-- Life Stone Instilled with Giant's Power -->
<item id="37044" min="1" max="1" chance="5" /> <!-- Immortal Scroll -->
@@ -1468,17 +1484,18 @@
<set name="icon" val="icon.present_of_destination_event" />
<set name="material" val="FISH" />
<set name="weight" val="10" />
<set name="is_tradable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="true" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="handler" val="ExtractableItems" />
<!-- TODO Chance needs to be verified -->
<set name="is_stackable" val="true" />
<capsuled_items>
<item id="19448" min="1" max="1" chance="5" />
<item id="23468" min="1" max="1" chance="20" />

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24500" name="Male Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 10%. -->
@@ -9,6 +9,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="24501" name="Male Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -24,6 +25,7 @@
</skills>
</item>
<item id="24502" name="Male Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -39,6 +41,7 @@
</skills>
</item>
<item id="24503" name="Male Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -54,6 +57,7 @@
</skills>
</item>
<item id="24504" name="Male Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -69,6 +73,7 @@
</skills>
</item>
<item id="24505" name="Male Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -84,6 +89,7 @@
</skills>
</item>
<item id="24506" name="Male Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -99,6 +105,7 @@
</skills>
</item>
<item id="24507" name="Male Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -114,6 +121,7 @@
</skills>
</item>
<item id="24508" name="Male Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -129,6 +137,7 @@
</skills>
</item>
<item id="24509" name="Male Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -144,6 +153,7 @@
</skills>
</item>
<item id="24510" name="Male Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -159,6 +169,7 @@
</skills>
</item>
<item id="24511" name="Male Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -174,6 +185,7 @@
</skills>
</item>
<item id="24512" name="Male Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -189,6 +201,7 @@
</skills>
</item>
<item id="24513" name="Male Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -204,6 +217,7 @@
</skills>
</item>
<item id="24514" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -219,6 +233,7 @@
</skills>
</item>
<item id="24515" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -234,6 +249,7 @@
</skills>
</item>
<item id="24516" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -249,6 +265,7 @@
</skills>
</item>
<item id="24517" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -264,6 +281,7 @@
</skills>
</item>
<item id="24518" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -279,6 +297,7 @@
</skills>
</item>
<item id="24519" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -294,6 +313,7 @@
</skills>
</item>
<item id="24520" name="Male Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -309,6 +329,7 @@
</skills>
</item>
<item id="24521" name="Male Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -324,6 +345,7 @@
</skills>
</item>
<item id="24522" name="Male Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -339,6 +361,7 @@
</skills>
</item>
<item id="24523" name="Male Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -354,6 +377,7 @@
</skills>
</item>
<item id="24524" name="Male Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -369,6 +393,7 @@
</skills>
</item>
<item id="24525" name="Male Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -384,6 +409,7 @@
</skills>
</item>
<item id="24526" name="Male Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -399,6 +425,7 @@
</skills>
</item>
<item id="24527" name="Male Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -414,6 +441,7 @@
</skills>
</item>
<item id="24528" name="Male Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -429,6 +457,7 @@
</skills>
</item>
<item id="24529" name="Male Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -444,6 +473,7 @@
</skills>
</item>
<item id="24530" name="Male Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -459,6 +489,7 @@
</skills>
</item>
<item id="24531" name="Male Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -474,6 +505,7 @@
</skills>
</item>
<item id="24532" name="Male Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -489,6 +521,7 @@
</skills>
</item>
<item id="24533" name="Male Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -504,6 +537,7 @@
</skills>
</item>
<item id="24534" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -519,6 +553,7 @@
</skills>
</item>
<item id="24535" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -534,6 +569,7 @@
</skills>
</item>
<item id="24536" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -549,6 +585,7 @@
</skills>
</item>
<item id="24537" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -564,6 +601,7 @@
</skills>
</item>
<item id="24538" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -579,6 +617,7 @@
</skills>
</item>
<item id="24539" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -594,6 +633,7 @@
</skills>
</item>
<item id="24540" name="Male Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -609,6 +649,7 @@
</skills>
</item>
<item id="24541" name="Male Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -624,6 +665,7 @@
</skills>
</item>
<item id="24542" name="Male Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -639,6 +681,7 @@
</skills>
</item>
<item id="24543" name="Male Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -654,6 +697,7 @@
</skills>
</item>
<item id="24544" name="Male Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -669,6 +713,7 @@
</skills>
</item>
<item id="24545" name="Male Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -684,6 +729,7 @@
</skills>
</item>
<item id="24546" name="Male Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -699,6 +745,7 @@
</skills>
</item>
<item id="24547" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -714,6 +761,7 @@
</skills>
</item>
<item id="24548" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -729,6 +777,7 @@
</skills>
</item>
<item id="24549" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -744,6 +793,7 @@
</skills>
</item>
<item id="24550" name="Male Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -759,6 +809,7 @@
</skills>
</item>
<item id="24551" name="Male Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -774,6 +825,7 @@
</skills>
</item>
<item id="24552" name="Male Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -789,6 +841,7 @@
</skills>
</item>
<item id="24553" name="Male Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -804,6 +857,7 @@
</skills>
</item>
<item id="24554" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -819,6 +873,7 @@
</skills>
</item>
<item id="24555" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -834,6 +889,7 @@
</skills>
</item>
<item id="24556" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -849,6 +905,7 @@
</skills>
</item>
<item id="24557" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -864,6 +921,7 @@
</skills>
</item>
<item id="24558" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -879,6 +937,7 @@
</skills>
</item>
<item id="24559" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -894,6 +953,7 @@
</skills>
</item>
<item id="24560" name="Male Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -909,6 +969,7 @@
</skills>
</item>
<item id="24561" name="Male Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -924,6 +985,7 @@
</skills>
</item>
<item id="24562" name="Male Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -939,6 +1001,7 @@
</skills>
</item>
<item id="24563" name="Male Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -954,6 +1017,7 @@
</skills>
</item>
<item id="24564" name="Male Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -969,6 +1033,7 @@
</skills>
</item>
<item id="24565" name="Male Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -984,6 +1049,7 @@
</skills>
</item>
<item id="24566" name="Male Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -999,6 +1065,7 @@
</skills>
</item>
<item id="24567" name="Male Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1014,6 +1081,7 @@
</skills>
</item>
<item id="24568" name="Male Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1029,6 +1097,7 @@
</skills>
</item>
<item id="24569" name="Male Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1044,6 +1113,7 @@
</skills>
</item>
<item id="24570" name="Male Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1059,6 +1129,7 @@
</skills>
</item>
<item id="24571" name="Male Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1074,6 +1145,7 @@
</skills>
</item>
<item id="24572" name="Male Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1089,6 +1161,7 @@
</skills>
</item>
<item id="24573" name="Male Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1104,6 +1177,7 @@
</skills>
</item>
<item id="24574" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1119,6 +1193,7 @@
</skills>
</item>
<item id="24575" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1134,6 +1209,7 @@
</skills>
</item>
<item id="24576" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1149,6 +1225,7 @@
</skills>
</item>
<item id="24577" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1164,6 +1241,7 @@
</skills>
</item>
<item id="24578" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1179,6 +1257,7 @@
</skills>
</item>
<item id="24579" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1194,6 +1273,7 @@
</skills>
</item>
<item id="24580" name="Female Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1209,6 +1289,7 @@
</skills>
</item>
<item id="24581" name="Female Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1224,6 +1305,7 @@
</skills>
</item>
<item id="24582" name="Female Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1239,6 +1321,7 @@
</skills>
</item>
<item id="24583" name="Female Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1254,6 +1337,7 @@
</skills>
</item>
<item id="24584" name="Female Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1269,6 +1353,7 @@
</skills>
</item>
<item id="24585" name="Female Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1284,6 +1369,7 @@
</skills>
</item>
<item id="24586" name="Female Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1299,6 +1385,7 @@
</skills>
</item>
<item id="24587" name="Female Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1314,6 +1401,7 @@
</skills>
</item>
<item id="24588" name="Female Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1329,6 +1417,7 @@
</skills>
</item>
<item id="24589" name="Female Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1344,6 +1433,7 @@
</skills>
</item>
<item id="24590" name="Female Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1359,6 +1449,7 @@
</skills>
</item>
<item id="24591" name="Female Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1374,6 +1465,7 @@
</skills>
</item>
<item id="24592" name="Female Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1389,6 +1481,7 @@
</skills>
</item>
<item id="24593" name="Female Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1404,6 +1497,7 @@
</skills>
</item>
<item id="24594" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1419,6 +1513,7 @@
</skills>
</item>
<item id="24595" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1434,6 +1529,7 @@
</skills>
</item>
<item id="24596" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1449,6 +1545,7 @@
</skills>
</item>
<item id="24597" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1464,6 +1561,7 @@
</skills>
</item>
<item id="24598" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1479,6 +1577,7 @@
</skills>
</item>
<item id="24599" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24600" name="Female Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -16,6 +17,7 @@
</skills>
</item>
<item id="24601" name="Female Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -31,6 +33,7 @@
</skills>
</item>
<item id="24602" name="Female Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -46,6 +49,7 @@
</skills>
</item>
<item id="24603" name="Female Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -61,6 +65,7 @@
</skills>
</item>
<item id="24604" name="Female Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -76,6 +81,7 @@
</skills>
</item>
<item id="24605" name="Female Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -91,6 +97,7 @@
</skills>
</item>
<item id="24606" name="Female Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -106,6 +113,7 @@
</skills>
</item>
<item id="24607" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -121,6 +129,7 @@
</skills>
</item>
<item id="24608" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -136,6 +145,7 @@
</skills>
</item>
<item id="24609" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -151,6 +161,7 @@
</skills>
</item>
<item id="24610" name="Female Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -166,6 +177,7 @@
</skills>
</item>
<item id="24611" name="Female Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -181,6 +193,7 @@
</skills>
</item>
<item id="24612" name="Female Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -196,6 +209,7 @@
</skills>
</item>
<item id="24613" name="Female Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -211,6 +225,7 @@
</skills>
</item>
<item id="24614" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -226,6 +241,7 @@
</skills>
</item>
<item id="24615" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -241,6 +257,7 @@
</skills>
</item>
<item id="24616" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -256,6 +273,7 @@
</skills>
</item>
<item id="24617" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -271,6 +289,7 @@
</skills>
</item>
<item id="24618" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -286,6 +305,7 @@
</skills>
</item>
<item id="24619" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -301,6 +321,7 @@
</skills>
</item>
<item id="24620" name="Female Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -316,6 +337,7 @@
</skills>
</item>
<item id="24621" name="Female Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -331,6 +353,7 @@
</skills>
</item>
<item id="24622" name="Female Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -346,6 +369,7 @@
</skills>
</item>
<item id="24623" name="Female Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -361,6 +385,7 @@
</skills>
</item>
<item id="24624" name="Female Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -376,6 +401,7 @@
</skills>
</item>
<item id="24625" name="Female Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -391,6 +417,7 @@
</skills>
</item>
<item id="24626" name="Female Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -406,6 +433,7 @@
</skills>
</item>
<item id="24627" name="Female Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -421,6 +449,7 @@
</skills>
</item>
<item id="24628" name="Female Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -436,6 +465,7 @@
</skills>
</item>
<item id="24629" name="Female Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -451,6 +481,7 @@
</skills>
</item>
<item id="24630" name="Female Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -466,6 +497,7 @@
</skills>
</item>
<item id="24631" name="Female Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -481,6 +513,7 @@
</skills>
</item>
<item id="24632" name="Female Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -496,6 +529,7 @@
</skills>
</item>
<item id="24633" name="Female Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -511,6 +545,7 @@
</skills>
</item>
<item id="24634" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -526,6 +561,7 @@
</skills>
</item>
<item id="24635" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -541,6 +577,7 @@
</skills>
</item>
<item id="24636" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -556,6 +593,7 @@
</skills>
</item>
<item id="24637" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -571,6 +609,7 @@
</skills>
</item>
<item id="24638" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -586,6 +625,7 @@
</skills>
</item>
<item id="24639" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -601,6 +641,7 @@
</skills>
</item>
<item id="24640" name="Female Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -616,6 +657,7 @@
</skills>
</item>
<item id="24641" name="Female Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -631,6 +673,7 @@
</skills>
</item>
<item id="24642" name="Female Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -646,6 +689,7 @@
</skills>
</item>
<item id="24643" name="Female Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -661,6 +705,7 @@
</skills>
</item>
<item id="24644" name="Female Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -676,6 +721,7 @@
</skills>
</item>
<item id="24645" name="Female Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -691,6 +737,7 @@
</skills>
</item>
<item id="24646" name="Female Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -706,6 +753,7 @@
</skills>
</item>
<item id="24647" name="Female Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -721,6 +769,7 @@
</skills>
</item>
<item id="24648" name="Female Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -736,6 +785,7 @@
</skills>
</item>
<item id="24649" name="Female Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -751,6 +801,7 @@
</skills>
</item>
<item id="24650" name="Female Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -766,6 +817,7 @@
</skills>
</item>
<item id="24651" name="Female Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -781,6 +833,7 @@
</skills>
</item>
<item id="24652" name="Female Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -796,6 +849,7 @@
</skills>
</item>
<item id="24653" name="Female Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -811,6 +865,7 @@
</skills>
</item>
<item id="24654" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -826,6 +881,7 @@
</skills>
</item>
<item id="24655" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -841,6 +897,7 @@
</skills>
</item>
<item id="24656" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -856,6 +913,7 @@
</skills>
</item>
<item id="24657" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -871,6 +929,7 @@
</skills>
</item>
<item id="24658" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -886,6 +945,7 @@
</skills>
</item>
<item id="24659" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -901,6 +961,7 @@
</skills>
</item>
<item id="24660" name="Female Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -916,6 +977,7 @@
</skills>
</item>
<item id="24661" name="Female Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -931,6 +993,7 @@
</skills>
</item>
<item id="24662" name="Female Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -946,6 +1009,7 @@
</skills>
</item>
<item id="24663" name="Female Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -961,6 +1025,7 @@
</skills>
</item>
<item id="24664" name="Female Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -976,6 +1041,7 @@
</skills>
</item>
<item id="24665" name="Female Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -991,6 +1057,7 @@
</skills>
</item>
<item id="24666" name="Female Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1006,6 +1073,7 @@
</skills>
</item>
<item id="24667" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1021,6 +1089,7 @@
</skills>
</item>
<item id="24668" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1036,6 +1105,7 @@
</skills>
</item>
<item id="24669" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1051,6 +1121,7 @@
</skills>
</item>
<item id="24670" name="Female Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1066,6 +1137,7 @@
</skills>
</item>
<item id="24671" name="Female Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1081,6 +1153,7 @@
</skills>
</item>
<item id="24672" name="Female Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1096,6 +1169,7 @@
</skills>
</item>
<item id="24673" name="Female Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1111,6 +1185,7 @@
</skills>
</item>
<item id="24674" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1126,6 +1201,7 @@
</skills>
</item>
<item id="24675" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1141,6 +1217,7 @@
</skills>
</item>
<item id="24676" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1156,6 +1233,7 @@
</skills>
</item>
<item id="24677" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1171,6 +1249,7 @@
</skills>
</item>
<item id="24678" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1186,6 +1265,7 @@
</skills>
</item>
<item id="24679" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1201,6 +1281,7 @@
</skills>
</item>
<item id="24680" name="Female Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1216,6 +1297,7 @@
</skills>
</item>
<item id="24681" name="Female Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1231,6 +1313,7 @@
</skills>
</item>
<item id="24682" name="Female Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1246,6 +1329,7 @@
</skills>
</item>
<item id="24683" name="Female Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1261,6 +1345,7 @@
</skills>
</item>
<item id="24684" name="Female Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1276,6 +1361,7 @@
</skills>
</item>
<item id="24685" name="Female Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1291,6 +1377,7 @@
</skills>
</item>
<item id="24686" name="Female Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1306,6 +1393,7 @@
</skills>
</item>
<item id="24687" name="Female Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1321,6 +1409,7 @@
</skills>
</item>
<item id="24688" name="Female Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1336,6 +1425,7 @@
</skills>
</item>
<item id="24689" name="Female Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1351,6 +1441,7 @@
</skills>
</item>
<item id="24690" name="Female Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1366,6 +1457,7 @@
</skills>
</item>
<item id="24691" name="Female Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1381,6 +1473,7 @@
</skills>
</item>
<item id="24692" name="Female Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1396,6 +1489,7 @@
</skills>
</item>
<item id="24693" name="Female Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1411,6 +1505,7 @@
</skills>
</item>
<item id="24694" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1426,6 +1521,7 @@
</skills>
</item>
<item id="24695" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1441,6 +1537,7 @@
</skills>
</item>
<item id="24696" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1456,6 +1553,7 @@
</skills>
</item>
<item id="24697" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1471,6 +1569,7 @@
</skills>
</item>
<item id="24698" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1486,6 +1585,7 @@
</skills>
</item>
<item id="24699" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24700" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -15,6 +16,7 @@
</skills>
</item>
<item id="24701" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -29,6 +31,7 @@
</skills>
</item>
<item id="24702" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -43,6 +46,7 @@
</skills>
</item>
<item id="24703" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -57,6 +61,7 @@
</skills>
</item>
<item id="24704" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -71,6 +76,7 @@
</skills>
</item>
<item id="24705" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -85,6 +91,7 @@
</skills>
</item>
<item id="24706" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -99,6 +106,7 @@
</skills>
</item>
<item id="24707" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -113,6 +121,7 @@
</skills>
</item>
<item id="24708" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -127,6 +136,7 @@
</skills>
</item>
<item id="24709" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -141,6 +151,7 @@
</skills>
</item>
<item id="24710" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -155,6 +166,7 @@
</skills>
</item>
<item id="24711" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -169,6 +181,7 @@
</skills>
</item>
<item id="24712" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -183,6 +196,7 @@
</skills>
</item>
<item id="24713" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -197,6 +211,7 @@
</skills>
</item>
<item id="24714" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -211,6 +226,7 @@
</skills>
</item>
<item id="24715" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -225,6 +241,7 @@
</skills>
</item>
<item id="24716" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -239,6 +256,7 @@
</skills>
</item>
<item id="24717" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -253,6 +271,7 @@
</skills>
</item>
<item id="24718" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -267,6 +286,7 @@
</skills>
</item>
<item id="24719" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -281,6 +301,7 @@
</skills>
</item>
<item id="24720" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -295,6 +316,7 @@
</skills>
</item>
<item id="24721" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -309,6 +331,7 @@
</skills>
</item>
<item id="24722" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -323,6 +346,7 @@
</skills>
</item>
<item id="24723" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -337,6 +361,7 @@
</skills>
</item>
<item id="24724" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -351,6 +376,7 @@
</skills>
</item>
<item id="24725" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -365,6 +391,7 @@
</skills>
</item>
<item id="24726" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -379,6 +406,7 @@
</skills>
</item>
<item id="24727" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -393,6 +421,7 @@
</skills>
</item>
<item id="24728" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -407,6 +436,7 @@
</skills>
</item>
<item id="24729" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -421,6 +451,7 @@
</skills>
</item>
<item id="24730" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -435,6 +466,7 @@
</skills>
</item>
<item id="24731" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -449,6 +481,7 @@
</skills>
</item>
<item id="24732" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -463,6 +496,7 @@
</skills>
</item>
<item id="24733" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -477,6 +511,7 @@
</skills>
</item>
<item id="24734" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -491,6 +526,7 @@
</skills>
</item>
<item id="24735" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -505,6 +541,7 @@
</skills>
</item>
<item id="24736" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -519,6 +556,7 @@
</skills>
</item>
<item id="24737" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -533,6 +571,7 @@
</skills>
</item>
<item id="24738" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -547,6 +586,7 @@
</skills>
</item>
<item id="24739" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -561,6 +601,7 @@
</skills>
</item>
<item id="24740" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -575,6 +616,7 @@
</skills>
</item>
<item id="24741" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -589,6 +631,7 @@
</skills>
</item>
<item id="24742" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -603,6 +646,7 @@
</skills>
</item>
<item id="24743" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -617,6 +661,7 @@
</skills>
</item>
<item id="24744" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -631,6 +676,7 @@
</skills>
</item>
<item id="24745" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -645,6 +691,7 @@
</skills>
</item>
<item id="24746" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -659,6 +706,7 @@
</skills>
</item>
<item id="24747" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -673,6 +721,7 @@
</skills>
</item>
<item id="24748" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -687,6 +736,7 @@
</skills>
</item>
<item id="24749" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -701,6 +751,7 @@
</skills>
</item>
<item id="24750" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -715,6 +766,7 @@
</skills>
</item>
<item id="24751" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -729,6 +781,7 @@
</skills>
</item>
<item id="24752" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -743,6 +796,7 @@
</skills>
</item>
<item id="24753" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -757,6 +811,7 @@
</skills>
</item>
<item id="24754" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -771,6 +826,7 @@
</skills>
</item>
<item id="24755" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -785,6 +841,7 @@
</skills>
</item>
<item id="24756" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -799,6 +856,7 @@
</skills>
</item>
<item id="24757" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -813,6 +871,7 @@
</skills>
</item>
<item id="24758" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -827,6 +886,7 @@
</skills>
</item>
<item id="24759" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -841,6 +901,7 @@
</skills>
</item>
<item id="24760" name="Beach Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -861,6 +922,7 @@
</skills>
</item>
<item id="24761" name="Beach Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -881,6 +943,7 @@
</skills>
</item>
<item id="24762" name="Beach Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -901,6 +964,7 @@
</skills>
</item>
<item id="24763" name="Beach Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -921,6 +985,7 @@
</skills>
</item>
<item id="24764" name="Beach Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -941,6 +1006,7 @@
</skills>
</item>
<item id="24765" name="Beach Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -961,6 +1027,7 @@
</skills>
</item>
<item id="24766" name="Beach Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -981,6 +1048,7 @@
</skills>
</item>
<item id="24767" name="Beach Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1001,6 +1069,7 @@
</skills>
</item>
<item id="24768" name="Beach Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1021,6 +1090,7 @@
</skills>
</item>
<item id="24769" name="Beach Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1041,6 +1111,7 @@
</skills>
</item>
<item id="24770" name="Beach Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1061,6 +1132,7 @@
</skills>
</item>
<item id="24771" name="Beach Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1081,6 +1153,7 @@
</skills>
</item>
<item id="24772" name="Beach Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1101,6 +1174,7 @@
</skills>
</item>
<item id="24773" name="Beach Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1121,6 +1195,7 @@
</skills>
</item>
<item id="24774" name="Beach Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1141,6 +1216,7 @@
</skills>
</item>
<item id="24775" name="Beach Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1161,6 +1237,7 @@
</skills>
</item>
<item id="24776" name="Beach Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1181,6 +1258,7 @@
</skills>
</item>
<item id="24777" name="Beach Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1201,6 +1279,7 @@
</skills>
</item>
<item id="24778" name="Beach Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1221,6 +1300,7 @@
</skills>
</item>
<item id="24779" name="Beach Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1241,6 +1321,7 @@
</skills>
</item>
<item id="24780" name="Beach Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1261,6 +1342,7 @@
</skills>
</item>
<item id="24781" name="Beach Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1281,6 +1363,7 @@
</skills>
</item>
<item id="24782" name="Beach Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1301,6 +1384,7 @@
</skills>
</item>
<item id="24783" name="Beach Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1321,6 +1405,7 @@
</skills>
</item>
<item id="24784" name="Beach Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1341,6 +1426,7 @@
</skills>
</item>
<item id="24785" name="Beach Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1361,6 +1447,7 @@
</skills>
</item>
<item id="24786" name="Beach Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1381,6 +1468,7 @@
</skills>
</item>
<item id="24787" name="Beach Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1401,6 +1489,7 @@
</skills>
</item>
<item id="24788" name="Beach Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1421,6 +1510,7 @@
</skills>
</item>
<item id="24789" name="Beach Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1441,6 +1531,7 @@
</skills>
</item>
<item id="24790" name="Beach Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1461,6 +1552,7 @@
</skills>
</item>
<item id="24791" name="Beach Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1481,6 +1573,7 @@
</skills>
</item>
<item id="24792" name="Beach Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1501,6 +1594,7 @@
</skills>
</item>
<item id="24793" name="Beach Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1521,6 +1615,7 @@
</skills>
</item>
<item id="24794" name="Beach Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1541,6 +1636,7 @@
</skills>
</item>
<item id="24795" name="Beach Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1561,6 +1657,7 @@
</skills>
</item>
<item id="24796" name="Beach Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1581,6 +1678,7 @@
</skills>
</item>
<item id="24797" name="Beach Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1601,6 +1699,7 @@
</skills>
</item>
<item id="24798" name="Beach Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1621,6 +1720,7 @@
</skills>
</item>
<item id="24799" name="Beach Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24800" name="Beach Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -21,6 +22,7 @@
</skills>
</item>
<item id="24801" name="Beach Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -41,6 +43,7 @@
</skills>
</item>
<item id="24802" name="Beach Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -61,6 +64,7 @@
</skills>
</item>
<item id="24803" name="Beach Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -81,6 +85,7 @@
</skills>
</item>
<item id="24804" name="Beach Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -101,6 +106,7 @@
</skills>
</item>
<item id="24805" name="Beach Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -121,6 +127,7 @@
</skills>
</item>
<item id="24806" name="Beach Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -141,6 +148,7 @@
</skills>
</item>
<item id="24807" name="Beach Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -161,6 +169,7 @@
</skills>
</item>
<item id="24808" name="Beach Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -181,6 +190,7 @@
</skills>
</item>
<item id="24809" name="Beach Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -201,6 +211,7 @@
</skills>
</item>
<item id="24810" name="Beach Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -221,6 +232,7 @@
</skills>
</item>
<item id="24811" name="Beach Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -241,6 +253,7 @@
</skills>
</item>
<item id="24812" name="Beach Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -261,6 +274,7 @@
</skills>
</item>
<item id="24813" name="Beach Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -281,6 +295,7 @@
</skills>
</item>
<item id="24814" name="Beach Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -301,6 +316,7 @@
</skills>
</item>
<item id="24815" name="Beach Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -321,6 +337,7 @@
</skills>
</item>
<item id="24816" name="Beach Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -341,6 +358,7 @@
</skills>
</item>
<item id="24817" name="Beach Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -361,6 +379,7 @@
</skills>
</item>
<item id="24818" name="Beach Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -381,6 +400,7 @@
</skills>
</item>
<item id="24819" name="Beach Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -401,6 +421,7 @@
</skills>
</item>
<item id="24820" name="Alluring Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -421,6 +442,7 @@
</skills>
</item>
<item id="24821" name="Alluring Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -441,6 +463,7 @@
</skills>
</item>
<item id="24822" name="Alluring Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -461,6 +484,7 @@
</skills>
</item>
<item id="24823" name="Alluring Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -481,6 +505,7 @@
</skills>
</item>
<item id="24824" name="Alluring Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -501,6 +526,7 @@
</skills>
</item>
<item id="24825" name="Alluring Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -521,6 +547,7 @@
</skills>
</item>
<item id="24826" name="Alluring Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -541,6 +568,7 @@
</skills>
</item>
<item id="24827" name="Alluring Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -561,6 +589,7 @@
</skills>
</item>
<item id="24828" name="Alluring Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -581,6 +610,7 @@
</skills>
</item>
<item id="24829" name="Alluring Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -601,6 +631,7 @@
</skills>
</item>
<item id="24830" name="Alluring Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -621,6 +652,7 @@
</skills>
</item>
<item id="24831" name="Alluring Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -641,6 +673,7 @@
</skills>
</item>
<item id="24832" name="Alluring Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -661,6 +694,7 @@
</skills>
</item>
<item id="24833" name="Alluring Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -681,6 +715,7 @@
</skills>
</item>
<item id="24834" name="Alluring Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -701,6 +736,7 @@
</skills>
</item>
<item id="24835" name="Alluring Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -721,6 +757,7 @@
</skills>
</item>
<item id="24836" name="Alluring Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -741,6 +778,7 @@
</skills>
</item>
<item id="24837" name="Alluring Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -761,6 +799,7 @@
</skills>
</item>
<item id="24838" name="Alluring Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -781,6 +820,7 @@
</skills>
</item>
<item id="24839" name="Alluring Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -801,6 +841,7 @@
</skills>
</item>
<item id="24840" name="Alluring Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -821,6 +862,7 @@
</skills>
</item>
<item id="24841" name="Alluring Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -841,6 +883,7 @@
</skills>
</item>
<item id="24842" name="Alluring Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -861,6 +904,7 @@
</skills>
</item>
<item id="24843" name="Alluring Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -881,6 +925,7 @@
</skills>
</item>
<item id="24844" name="Alluring Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -901,6 +946,7 @@
</skills>
</item>
<item id="24845" name="Alluring Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -921,6 +967,7 @@
</skills>
</item>
<item id="24846" name="Alluring Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -941,6 +988,7 @@
</skills>
</item>
<item id="24847" name="Alluring Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -961,6 +1009,7 @@
</skills>
</item>
<item id="24848" name="Alluring Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -981,6 +1030,7 @@
</skills>
</item>
<item id="24849" name="Alluring Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1001,6 +1051,7 @@
</skills>
</item>
<item id="24850" name="Alluring Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1021,6 +1072,7 @@
</skills>
</item>
<item id="24851" name="Alluring Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1041,6 +1093,7 @@
</skills>
</item>
<item id="24852" name="Alluring Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1061,6 +1114,7 @@
</skills>
</item>
<item id="24853" name="Alluring Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1081,6 +1135,7 @@
</skills>
</item>
<item id="24854" name="Alluring Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1101,6 +1156,7 @@
</skills>
</item>
<item id="24855" name="Alluring Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1121,6 +1177,7 @@
</skills>
</item>
<item id="24856" name="Alluring Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1141,6 +1198,7 @@
</skills>
</item>
<item id="24857" name="Alluring Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1161,6 +1219,7 @@
</skills>
</item>
<item id="24858" name="Alluring Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1181,6 +1240,7 @@
</skills>
</item>
<item id="24859" name="Alluring Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1201,6 +1261,7 @@
</skills>
</item>
<item id="24860" name="Alluring Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1221,6 +1282,7 @@
</skills>
</item>
<item id="24861" name="Alluring Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1241,6 +1303,7 @@
</skills>
</item>
<item id="24862" name="Alluring Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1261,6 +1324,7 @@
</skills>
</item>
<item id="24863" name="Alluring Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1281,6 +1345,7 @@
</skills>
</item>
<item id="24864" name="Alluring Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1301,6 +1366,7 @@
</skills>
</item>
<item id="24865" name="Alluring Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1321,6 +1387,7 @@
</skills>
</item>
<item id="24866" name="Alluring Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1341,6 +1408,7 @@
</skills>
</item>
<item id="24867" name="Alluring Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1361,6 +1429,7 @@
</skills>
</item>
<item id="24868" name="Alluring Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1381,6 +1450,7 @@
</skills>
</item>
<item id="24869" name="Alluring Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1401,6 +1471,7 @@
</skills>
</item>
<item id="24870" name="Alluring Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1421,6 +1492,7 @@
</skills>
</item>
<item id="24871" name="Alluring Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1441,6 +1513,7 @@
</skills>
</item>
<item id="24872" name="Alluring Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1461,6 +1534,7 @@
</skills>
</item>
<item id="24873" name="Alluring Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1481,6 +1555,7 @@
</skills>
</item>
<item id="24874" name="Alluring Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1501,6 +1576,7 @@
</skills>
</item>
<item id="24875" name="Alluring Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1521,6 +1597,7 @@
</skills>
</item>
<item id="24876" name="Alluring Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1541,6 +1618,7 @@
</skills>
</item>
<item id="24877" name="Alluring Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1561,6 +1639,7 @@
</skills>
</item>
<item id="24878" name="Alluring Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1581,6 +1660,7 @@
</skills>
</item>
<item id="24879" name="Alluring Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1601,6 +1681,7 @@
</skills>
</item>
<item id="24880" name="Seductive Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1621,6 +1702,7 @@
</skills>
</item>
<item id="24881" name="Seductive Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1641,6 +1723,7 @@
</skills>
</item>
<item id="24882" name="Seductive Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1661,6 +1744,7 @@
</skills>
</item>
<item id="24883" name="Seductive Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1681,6 +1765,7 @@
</skills>
</item>
<item id="24884" name="Seductive Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1701,6 +1786,7 @@
</skills>
</item>
<item id="24885" name="Seductive Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1721,6 +1807,7 @@
</skills>
</item>
<item id="24886" name="Seductive Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1741,6 +1828,7 @@
</skills>
</item>
<item id="24887" name="Seductive Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1761,6 +1849,7 @@
</skills>
</item>
<item id="24888" name="Seductive Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1781,6 +1870,7 @@
</skills>
</item>
<item id="24889" name="Seductive Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1801,6 +1891,7 @@
</skills>
</item>
<item id="24890" name="Seductive Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1821,6 +1912,7 @@
</skills>
</item>
<item id="24891" name="Seductive Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1841,6 +1933,7 @@
</skills>
</item>
<item id="24892" name="Seductive Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1861,6 +1954,7 @@
</skills>
</item>
<item id="24893" name="Seductive Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1881,6 +1975,7 @@
</skills>
</item>
<item id="24894" name="Seductive Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1901,6 +1996,7 @@
</skills>
</item>
<item id="24895" name="Seductive Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1921,6 +2017,7 @@
</skills>
</item>
<item id="24896" name="Seductive Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1941,6 +2038,7 @@
</skills>
</item>
<item id="24897" name="Seductive Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1961,6 +2059,7 @@
</skills>
</item>
<item id="24898" name="Seductive Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1981,6 +2080,7 @@
</skills>
</item>
<item id="24899" name="Seductive Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24900" name="Seductive Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -21,6 +22,7 @@
</skills>
</item>
<item id="24901" name="Seductive Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -41,6 +43,7 @@
</skills>
</item>
<item id="24902" name="Seductive Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -61,6 +64,7 @@
</skills>
</item>
<item id="24903" name="Seductive Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -81,6 +85,7 @@
</skills>
</item>
<item id="24904" name="Seductive Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -101,6 +106,7 @@
</skills>
</item>
<item id="24905" name="Seductive Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -121,6 +127,7 @@
</skills>
</item>
<item id="24906" name="Seductive Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -141,6 +148,7 @@
</skills>
</item>
<item id="24907" name="Seductive Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -161,6 +169,7 @@
</skills>
</item>
<item id="24908" name="Seductive Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -181,6 +190,7 @@
</skills>
</item>
<item id="24909" name="Seductive Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -201,6 +211,7 @@
</skills>
</item>
<item id="24910" name="Seductive Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -221,6 +232,7 @@
</skills>
</item>
<item id="24911" name="Seductive Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -241,6 +253,7 @@
</skills>
</item>
<item id="24912" name="Seductive Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -261,6 +274,7 @@
</skills>
</item>
<item id="24913" name="Seductive Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -281,6 +295,7 @@
</skills>
</item>
<item id="24914" name="Seductive Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -301,6 +316,7 @@
</skills>
</item>
<item id="24915" name="Seductive Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -321,6 +337,7 @@
</skills>
</item>
<item id="24916" name="Seductive Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -341,6 +358,7 @@
</skills>
</item>
<item id="24917" name="Seductive Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -361,6 +379,7 @@
</skills>
</item>
<item id="24918" name="Seductive Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -381,6 +400,7 @@
</skills>
</item>
<item id="24919" name="Seductive Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -401,6 +421,7 @@
</skills>
</item>
<item id="24920" name="Seductive Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -421,6 +442,7 @@
</skills>
</item>
<item id="24921" name="Seductive Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -441,6 +463,7 @@
</skills>
</item>
<item id="24922" name="Seductive Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -461,6 +484,7 @@
</skills>
</item>
<item id="24923" name="Seductive Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -481,6 +505,7 @@
</skills>
</item>
<item id="24924" name="Seductive Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -501,6 +526,7 @@
</skills>
</item>
<item id="24925" name="Seductive Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -521,6 +547,7 @@
</skills>
</item>
<item id="24926" name="Seductive Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -541,6 +568,7 @@
</skills>
</item>
<item id="24927" name="Seductive Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -561,6 +589,7 @@
</skills>
</item>
<item id="24928" name="Seductive Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -581,6 +610,7 @@
</skills>
</item>
<item id="24929" name="Seductive Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -601,6 +631,7 @@
</skills>
</item>
<item id="24930" name="Seductive Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -621,6 +652,7 @@
</skills>
</item>
<item id="24931" name="Seductive Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -641,6 +673,7 @@
</skills>
</item>
<item id="24932" name="Seductive Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -661,6 +694,7 @@
</skills>
</item>
<item id="24933" name="Seductive Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -681,6 +715,7 @@
</skills>
</item>
<item id="24934" name="Seductive Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -701,6 +736,7 @@
</skills>
</item>
<item id="24935" name="Seductive Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -721,6 +757,7 @@
</skills>
</item>
<item id="24936" name="Seductive Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -741,6 +778,7 @@
</skills>
</item>
<item id="24937" name="Seductive Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -761,6 +799,7 @@
</skills>
</item>
<item id="24938" name="Seductive Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -781,6 +820,7 @@
</skills>
</item>
<item id="24939" name="Seductive Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -801,6 +841,7 @@
</skills>
</item>
<item id="24940" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -820,6 +861,7 @@
</skills>
</item>
<item id="24941" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -839,6 +881,7 @@
</skills>
</item>
<item id="24942" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -858,6 +901,7 @@
</skills>
</item>
<item id="24943" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -877,6 +921,7 @@
</skills>
</item>
<item id="24944" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -896,6 +941,7 @@
</skills>
</item>
<item id="24945" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -915,6 +961,7 @@
</skills>
</item>
<item id="24946" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -934,6 +981,7 @@
</skills>
</item>
<item id="24947" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -953,6 +1001,7 @@
</skills>
</item>
<item id="24948" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -972,6 +1021,7 @@
</skills>
</item>
<item id="24949" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -991,6 +1041,7 @@
</skills>
</item>
<item id="24950" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1010,6 +1061,7 @@
</skills>
</item>
<item id="24951" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1029,6 +1081,7 @@
</skills>
</item>
<item id="24952" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1048,6 +1101,7 @@
</skills>
</item>
<item id="24953" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1067,6 +1121,7 @@
</skills>
</item>
<item id="24954" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1086,6 +1141,7 @@
</skills>
</item>
<item id="24955" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1105,6 +1161,7 @@
</skills>
</item>
<item id="24956" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1124,6 +1181,7 @@
</skills>
</item>
<item id="24957" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1143,6 +1201,7 @@
</skills>
</item>
<item id="24958" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1162,6 +1221,7 @@
</skills>
</item>
<item id="24959" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1181,6 +1241,7 @@
</skills>
</item>
<item id="24960" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1200,6 +1261,7 @@
</skills>
</item>
<item id="24961" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1219,6 +1281,7 @@
</skills>
</item>
<item id="24962" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1238,6 +1301,7 @@
</skills>
</item>
<item id="24963" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1257,6 +1321,7 @@
</skills>
</item>
<item id="24964" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1276,6 +1341,7 @@
</skills>
</item>
<item id="24965" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1295,6 +1361,7 @@
</skills>
</item>
<item id="24966" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1314,6 +1381,7 @@
</skills>
</item>
<item id="24967" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1333,6 +1401,7 @@
</skills>
</item>
<item id="24968" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1352,6 +1421,7 @@
</skills>
</item>
<item id="24969" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1371,6 +1441,7 @@
</skills>
</item>
<item id="24970" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1390,6 +1461,7 @@
</skills>
</item>
<item id="24971" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1409,6 +1481,7 @@
</skills>
</item>
<item id="24972" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1428,6 +1501,7 @@
</skills>
</item>
<item id="24973" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1447,6 +1521,7 @@
</skills>
</item>
<item id="24974" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1466,6 +1541,7 @@
</skills>
</item>
<item id="24975" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1485,6 +1561,7 @@
</skills>
</item>
<item id="24976" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1504,6 +1581,7 @@
</skills>
</item>
<item id="24977" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1523,6 +1601,7 @@
</skills>
</item>
<item id="24978" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1542,6 +1621,7 @@
</skills>
</item>
<item id="24979" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1561,6 +1641,7 @@
</skills>
</item>
<item id="24980" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1580,6 +1661,7 @@
</skills>
</item>
<item id="24981" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1599,6 +1681,7 @@
</skills>
</item>
<item id="24982" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1618,6 +1701,7 @@
</skills>
</item>
<item id="24983" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1637,6 +1721,7 @@
</skills>
</item>
<item id="24984" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1656,6 +1741,7 @@
</skills>
</item>
<item id="24985" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1675,6 +1761,7 @@
</skills>
</item>
<item id="24986" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1694,6 +1781,7 @@
</skills>
</item>
<item id="24987" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1713,6 +1801,7 @@
</skills>
</item>
<item id="24988" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1732,6 +1821,7 @@
</skills>
</item>
<item id="24989" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1751,6 +1841,7 @@
</skills>
</item>
<item id="24990" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1770,6 +1861,7 @@
</skills>
</item>
<item id="24991" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1789,6 +1881,7 @@
</skills>
</item>
<item id="24992" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1808,6 +1901,7 @@
</skills>
</item>
<item id="24993" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1827,6 +1921,7 @@
</skills>
</item>
<item id="24994" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1846,6 +1941,7 @@
</skills>
</item>
<item id="24995" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1865,6 +1961,7 @@
</skills>
</item>
<item id="24996" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1884,6 +1981,7 @@
</skills>
</item>
<item id="24997" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1903,6 +2001,7 @@
</skills>
</item>
<item id="24998" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1922,6 +2021,7 @@
</skills>
</item>
<item id="24999" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25000" name="Maid Costume" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -23,6 +24,7 @@
</skills>
</item>
<item id="25001" name="Maid Costume" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -45,6 +47,7 @@
</skills>
</item>
<item id="25002" name="Maid Costume" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -67,6 +70,7 @@
</skills>
</item>
<item id="25003" name="Maid Costume" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -89,6 +93,7 @@
</skills>
</item>
<item id="25004" name="Maid Costume" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -111,6 +116,7 @@
</skills>
</item>
<item id="25005" name="Maid Costume" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -133,6 +139,7 @@
</skills>
</item>
<item id="25006" name="Maid Costume" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -155,6 +162,7 @@
</skills>
</item>
<item id="25007" name="Maid Costume" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -177,6 +185,7 @@
</skills>
</item>
<item id="25008" name="Maid Costume" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -199,6 +208,7 @@
</skills>
</item>
<item id="25009" name="Maid Costume" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -221,6 +231,7 @@
</skills>
</item>
<item id="25010" name="Maid Costume" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -243,6 +254,7 @@
</skills>
</item>
<item id="25011" name="Maid Costume" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -265,6 +277,7 @@
</skills>
</item>
<item id="25012" name="Maid Costume" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -287,6 +300,7 @@
</skills>
</item>
<item id="25013" name="Maid Costume" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -309,6 +323,7 @@
</skills>
</item>
<item id="25014" name="Maid Costume" additionalName="Low-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -331,6 +346,7 @@
</skills>
</item>
<item id="25015" name="Maid Costume" additionalName="Low-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -353,6 +369,7 @@
</skills>
</item>
<item id="25016" name="Maid Costume" additionalName="Low-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -375,6 +392,7 @@
</skills>
</item>
<item id="25017" name="Maid Costume" additionalName="Low-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -397,6 +415,7 @@
</skills>
</item>
<item id="25018" name="Maid Costume" additionalName="Low-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -419,6 +438,7 @@
</skills>
</item>
<item id="25019" name="Maid Costume" additionalName="Low-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -441,6 +461,7 @@
</skills>
</item>
<item id="25020" name="Maid Costume" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -463,6 +484,7 @@
</skills>
</item>
<item id="25021" name="Maid Costume" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -485,6 +507,7 @@
</skills>
</item>
<item id="25022" name="Maid Costume" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -507,6 +530,7 @@
</skills>
</item>
<item id="25023" name="Maid Costume" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -529,6 +553,7 @@
</skills>
</item>
<item id="25024" name="Maid Costume" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -551,6 +576,7 @@
</skills>
</item>
<item id="25025" name="Maid Costume" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -573,6 +599,7 @@
</skills>
</item>
<item id="25026" name="Maid Costume" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -595,6 +622,7 @@
</skills>
</item>
<item id="25027" name="Maid Costume" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -617,6 +645,7 @@
</skills>
</item>
<item id="25028" name="Maid Costume" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -639,6 +668,7 @@
</skills>
</item>
<item id="25029" name="Maid Costume" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -661,6 +691,7 @@
</skills>
</item>
<item id="25030" name="Maid Costume" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -683,6 +714,7 @@
</skills>
</item>
<item id="25031" name="Maid Costume" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -705,6 +737,7 @@
</skills>
</item>
<item id="25032" name="Maid Costume" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -727,6 +760,7 @@
</skills>
</item>
<item id="25033" name="Maid Costume" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -749,6 +783,7 @@
</skills>
</item>
<item id="25034" name="Maid Costume" additionalName="Mid-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -771,6 +806,7 @@
</skills>
</item>
<item id="25035" name="Maid Costume" additionalName="Mid-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -793,6 +829,7 @@
</skills>
</item>
<item id="25036" name="Maid Costume" additionalName="Mid-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -815,6 +852,7 @@
</skills>
</item>
<item id="25037" name="Maid Costume" additionalName="Mid-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -837,6 +875,7 @@
</skills>
</item>
<item id="25038" name="Maid Costume" additionalName="Mid-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -859,6 +898,7 @@
</skills>
</item>
<item id="25039" name="Maid Costume" additionalName="Mid-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -881,6 +921,7 @@
</skills>
</item>
<item id="25040" name="Maid Costume" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -903,6 +944,7 @@
</skills>
</item>
<item id="25041" name="Maid Costume" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -925,6 +967,7 @@
</skills>
</item>
<item id="25042" name="Maid Costume" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -947,6 +990,7 @@
</skills>
</item>
<item id="25043" name="Maid Costume" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -969,6 +1013,7 @@
</skills>
</item>
<item id="25044" name="Maid Costume" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -991,6 +1036,7 @@
</skills>
</item>
<item id="25045" name="Maid Costume" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1013,6 +1059,7 @@
</skills>
</item>
<item id="25046" name="Maid Costume" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1035,6 +1082,7 @@
</skills>
</item>
<item id="25047" name="Maid Costume" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1057,6 +1105,7 @@
</skills>
</item>
<item id="25048" name="Maid Costume" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1079,6 +1128,7 @@
</skills>
</item>
<item id="25049" name="Maid Costume" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1101,6 +1151,7 @@
</skills>
</item>
<item id="25050" name="Maid Costume" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1123,6 +1174,7 @@
</skills>
</item>
<item id="25051" name="Maid Costume" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1145,6 +1197,7 @@
</skills>
</item>
<item id="25052" name="Maid Costume" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1167,6 +1220,7 @@
</skills>
</item>
<item id="25053" name="Maid Costume" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1189,6 +1243,7 @@
</skills>
</item>
<item id="25054" name="Maid Costume" additionalName="Top-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1211,6 +1266,7 @@
</skills>
</item>
<item id="25055" name="Maid Costume" additionalName="Top-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1233,6 +1289,7 @@
</skills>
</item>
<item id="25056" name="Maid Costume" additionalName="Top-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1255,6 +1312,7 @@
</skills>
</item>
<item id="25057" name="Maid Costume" additionalName="Top-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1277,6 +1335,7 @@
</skills>
</item>
<item id="25058" name="Maid Costume" additionalName="Top-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1299,6 +1358,7 @@
</skills>
</item>
<item id="25059" name="Maid Costume" additionalName="Top-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="alldress" />
@@ -1321,6 +1381,7 @@
</skills>
</item>
<item id="25060" name="Formal Wear Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1336,6 +1397,7 @@
</skills>
</item>
<item id="25061" name="Formal Wear Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1351,6 +1413,7 @@
</skills>
</item>
<item id="25062" name="Formal Wear Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1366,6 +1429,7 @@
</skills>
</item>
<item id="25063" name="Formal Wear Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1381,6 +1445,7 @@
</skills>
</item>
<item id="25064" name="Formal Wear Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1396,6 +1461,7 @@
</skills>
</item>
<item id="25065" name="Formal Wear Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1411,6 +1477,7 @@
</skills>
</item>
<item id="25066" name="Formal Wear Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1426,6 +1493,7 @@
</skills>
</item>
<item id="25067" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1441,6 +1509,7 @@
</skills>
</item>
<item id="25068" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1456,6 +1525,7 @@
</skills>
</item>
<item id="25069" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1471,6 +1541,7 @@
</skills>
</item>
<item id="25070" name="Formal Wear Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1486,6 +1557,7 @@
</skills>
</item>
<item id="25071" name="Formal Wear Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1501,6 +1573,7 @@
</skills>
</item>
<item id="25072" name="Formal Wear Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1516,6 +1589,7 @@
</skills>
</item>
<item id="25073" name="Formal Wear Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1531,6 +1605,7 @@
</skills>
</item>
<item id="25074" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1546,6 +1621,7 @@
</skills>
</item>
<item id="25075" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1561,6 +1637,7 @@
</skills>
</item>
<item id="25076" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1576,6 +1653,7 @@
</skills>
</item>
<item id="25077" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1591,6 +1669,7 @@
</skills>
</item>
<item id="25078" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1606,6 +1685,7 @@
</skills>
</item>
<item id="25079" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1621,6 +1701,7 @@
</skills>
</item>
<item id="25080" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1636,6 +1717,7 @@
</skills>
</item>
<item id="25081" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1651,6 +1733,7 @@
</skills>
</item>
<item id="25082" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1666,6 +1749,7 @@
</skills>
</item>
<item id="25083" name="Formal Wear Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1681,6 +1765,7 @@
</skills>
</item>
<item id="25084" name="Formal Wear Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1696,6 +1781,7 @@
</skills>
</item>
<item id="25085" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1711,6 +1797,7 @@
</skills>
</item>
<item id="25086" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1726,6 +1813,7 @@
</skills>
</item>
<item id="25087" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1741,6 +1829,7 @@
</skills>
</item>
<item id="25088" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1756,6 +1845,7 @@
</skills>
</item>
<item id="25089" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1771,6 +1861,7 @@
</skills>
</item>
<item id="25090" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1786,6 +1877,7 @@
</skills>
</item>
<item id="25091" name="Formal Wear Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1801,6 +1893,7 @@
</skills>
</item>
<item id="25092" name="Formal Wear Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1816,6 +1909,7 @@
</skills>
</item>
<item id="25093" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1831,6 +1925,7 @@
</skills>
</item>
<item id="25094" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1846,6 +1941,7 @@
</skills>
</item>
<item id="25095" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1861,6 +1957,7 @@
</skills>
</item>
<item id="25096" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1876,6 +1973,7 @@
</skills>
</item>
<item id="25097" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1891,6 +1989,7 @@
</skills>
</item>
<item id="25098" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1906,6 +2005,7 @@
</skills>
</item>
<item id="25099" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

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@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25400" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -9,11 +10,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26580" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25401" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -22,11 +25,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26581" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25402" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -35,11 +40,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26582" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25403" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -48,11 +55,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26583" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25404" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -61,11 +70,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26584" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25405" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -74,11 +85,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26585" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25406" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -87,11 +100,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26586" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25407" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -100,11 +115,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26587" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25408" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -113,11 +130,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26588" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25409" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -126,11 +145,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26589" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25410" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -139,11 +160,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26590" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25411" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -152,11 +175,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26591" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25412" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -165,11 +190,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26592" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25413" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -178,11 +205,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26593" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25414" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -191,11 +220,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26594" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25415" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -204,11 +235,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26595" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25416" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -217,11 +250,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26596" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25417" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -230,11 +265,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26597" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25418" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -243,11 +280,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26598" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25419" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -256,11 +295,13 @@
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
<set name="is_sellable" val="false" />
<skills>
<skill id="26599" level="1" /> <!-- Appearance Stone: Santa Outfit -->
</skills>
</item>
<item id="25420" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -281,6 +322,7 @@
</skills>
</item>
<item id="25421" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -301,6 +343,7 @@
</skills>
</item>
<item id="25422" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -321,6 +364,7 @@
</skills>
</item>
<item id="25423" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -341,6 +385,7 @@
</skills>
</item>
<item id="25424" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -361,6 +406,7 @@
</skills>
</item>
<item id="25425" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -381,6 +427,7 @@
</skills>
</item>
<item id="25426" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -401,6 +448,7 @@
</skills>
</item>
<item id="25427" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -421,6 +469,7 @@
</skills>
</item>
<item id="25428" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -441,6 +490,7 @@
</skills>
</item>
<item id="25429" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -461,6 +511,7 @@
</skills>
</item>
<item id="25430" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -481,6 +532,7 @@
</skills>
</item>
<item id="25431" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -501,6 +553,7 @@
</skills>
</item>
<item id="25432" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -521,6 +574,7 @@
</skills>
</item>
<item id="25433" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -541,6 +595,7 @@
</skills>
</item>
<item id="25434" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -561,6 +616,7 @@
</skills>
</item>
<item id="25435" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -581,6 +637,7 @@
</skills>
</item>
<item id="25436" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -601,6 +658,7 @@
</skills>
</item>
<item id="25437" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -621,6 +679,7 @@
</skills>
</item>
<item id="25438" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -641,6 +700,7 @@
</skills>
</item>
<item id="25439" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -661,6 +721,7 @@
</skills>
</item>
<item id="25440" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -681,6 +742,7 @@
</skills>
</item>
<item id="25441" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -701,6 +763,7 @@
</skills>
</item>
<item id="25442" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -721,6 +784,7 @@
</skills>
</item>
<item id="25443" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -741,6 +805,7 @@
</skills>
</item>
<item id="25444" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -761,6 +826,7 @@
</skills>
</item>
<item id="25445" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -781,6 +847,7 @@
</skills>
</item>
<item id="25446" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -801,6 +868,7 @@
</skills>
</item>
<item id="25447" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -821,6 +889,7 @@
</skills>
</item>
<item id="25448" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -841,6 +910,7 @@
</skills>
</item>
<item id="25449" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -861,6 +931,7 @@
</skills>
</item>
<item id="25450" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -881,6 +952,7 @@
</skills>
</item>
<item id="25451" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -901,6 +973,7 @@
</skills>
</item>
<item id="25452" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -921,6 +994,7 @@
</skills>
</item>
<item id="25453" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -941,6 +1015,7 @@
</skills>
</item>
<item id="25454" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -961,6 +1036,7 @@
</skills>
</item>
<item id="25455" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -981,6 +1057,7 @@
</skills>
</item>
<item id="25456" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1001,6 +1078,7 @@
</skills>
</item>
<item id="25457" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1021,6 +1099,7 @@
</skills>
</item>
<item id="25458" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1041,6 +1120,7 @@
</skills>
</item>
<item id="25459" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1061,6 +1141,7 @@
</skills>
</item>
<item id="25460" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1081,6 +1162,7 @@
</skills>
</item>
<item id="25461" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1101,6 +1183,7 @@
</skills>
</item>
<item id="25462" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1121,6 +1204,7 @@
</skills>
</item>
<item id="25463" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1141,6 +1225,7 @@
</skills>
</item>
<item id="25464" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1161,6 +1246,7 @@
</skills>
</item>
<item id="25465" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1181,6 +1267,7 @@
</skills>
</item>
<item id="25466" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1201,6 +1288,7 @@
</skills>
</item>
<item id="25467" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1221,6 +1309,7 @@
</skills>
</item>
<item id="25468" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1241,6 +1330,7 @@
</skills>
</item>
<item id="25469" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1261,6 +1351,7 @@
</skills>
</item>
<item id="25470" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1281,6 +1372,7 @@
</skills>
</item>
<item id="25471" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1301,6 +1393,7 @@
</skills>
</item>
<item id="25472" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1321,6 +1414,7 @@
</skills>
</item>
<item id="25473" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1341,6 +1435,7 @@
</skills>
</item>
<item id="25474" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1361,6 +1456,7 @@
</skills>
</item>
<item id="25475" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1381,6 +1477,7 @@
</skills>
</item>
<item id="25476" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1401,6 +1498,7 @@
</skills>
</item>
<item id="25477" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1421,6 +1519,7 @@
</skills>
</item>
<item id="25478" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1441,6 +1540,7 @@
</skills>
</item>
<item id="25479" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1461,6 +1561,7 @@
</skills>
</item>
<item id="25480" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1481,6 +1582,7 @@
</skills>
</item>
<item id="25481" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1501,6 +1603,7 @@
</skills>
</item>
<item id="25482" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1521,6 +1624,7 @@
</skills>
</item>
<item id="25483" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1541,6 +1645,7 @@
</skills>
</item>
<item id="25484" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1561,6 +1666,7 @@
</skills>
</item>
<item id="25485" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1581,6 +1687,7 @@
</skills>
</item>
<item id="25486" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1601,6 +1708,7 @@
</skills>
</item>
<item id="25487" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1621,6 +1729,7 @@
</skills>
</item>
<item id="25488" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1641,6 +1750,7 @@
</skills>
</item>
<item id="25489" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1661,6 +1771,7 @@
</skills>
</item>
<item id="25490" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1681,6 +1792,7 @@
</skills>
</item>
<item id="25491" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1701,6 +1813,7 @@
</skills>
</item>
<item id="25492" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1721,6 +1834,7 @@
</skills>
</item>
<item id="25493" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1741,6 +1855,7 @@
</skills>
</item>
<item id="25494" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1761,6 +1876,7 @@
</skills>
</item>
<item id="25495" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1781,6 +1897,7 @@
</skills>
</item>
<item id="25496" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1801,6 +1918,7 @@
</skills>
</item>
<item id="25497" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1821,6 +1939,7 @@
</skills>
</item>
<item id="25498" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1841,6 +1960,7 @@
</skills>
</item>
<item id="25499" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25500" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -21,6 +22,7 @@
</skills>
</item>
<item id="25501" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -41,6 +43,7 @@
</skills>
</item>
<item id="25502" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -61,6 +64,7 @@
</skills>
</item>
<item id="25503" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -81,6 +85,7 @@
</skills>
</item>
<item id="25504" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -101,6 +106,7 @@
</skills>
</item>
<item id="25505" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -121,6 +127,7 @@
</skills>
</item>
<item id="25506" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -141,6 +148,7 @@
</skills>
</item>
<item id="25507" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -161,6 +169,7 @@
</skills>
</item>
<item id="25508" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -181,6 +190,7 @@
</skills>
</item>
<item id="25509" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -201,6 +211,7 @@
</skills>
</item>
<item id="25510" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -221,6 +232,7 @@
</skills>
</item>
<item id="25511" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -241,6 +253,7 @@
</skills>
</item>
<item id="25512" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -261,6 +274,7 @@
</skills>
</item>
<item id="25513" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -281,6 +295,7 @@
</skills>
</item>
<item id="25514" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -301,6 +316,7 @@
</skills>
</item>
<item id="25515" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -321,6 +337,7 @@
</skills>
</item>
<item id="25516" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -341,6 +358,7 @@
</skills>
</item>
<item id="25517" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -361,6 +379,7 @@
</skills>
</item>
<item id="25518" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -381,6 +400,7 @@
</skills>
</item>
<item id="25519" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -401,6 +421,7 @@
</skills>
</item>
<item id="25520" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -421,6 +442,7 @@
</skills>
</item>
<item id="25521" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -441,6 +463,7 @@
</skills>
</item>
<item id="25522" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -461,6 +484,7 @@
</skills>
</item>
<item id="25523" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -481,6 +505,7 @@
</skills>
</item>
<item id="25524" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -501,6 +526,7 @@
</skills>
</item>
<item id="25525" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -521,6 +547,7 @@
</skills>
</item>
<item id="25526" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -541,6 +568,7 @@
</skills>
</item>
<item id="25527" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -561,6 +589,7 @@
</skills>
</item>
<item id="25528" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -581,6 +610,7 @@
</skills>
</item>
<item id="25529" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -601,6 +631,7 @@
</skills>
</item>
<item id="25530" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -621,6 +652,7 @@
</skills>
</item>
<item id="25531" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -641,6 +673,7 @@
</skills>
</item>
<item id="25532" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -661,6 +694,7 @@
</skills>
</item>
<item id="25533" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -681,6 +715,7 @@
</skills>
</item>
<item id="25534" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -701,6 +736,7 @@
</skills>
</item>
<item id="25535" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -721,6 +757,7 @@
</skills>
</item>
<item id="25536" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -741,6 +778,7 @@
</skills>
</item>
<item id="25537" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -761,6 +799,7 @@
</skills>
</item>
<item id="25538" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -781,6 +820,7 @@
</skills>
</item>
<item id="25539" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -801,6 +841,7 @@
</skills>
</item>
<item id="25540" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -821,6 +862,7 @@
</skills>
</item>
<item id="25541" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -841,6 +883,7 @@
</skills>
</item>
<item id="25542" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -861,6 +904,7 @@
</skills>
</item>
<item id="25543" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -881,6 +925,7 @@
</skills>
</item>
<item id="25544" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -901,6 +946,7 @@
</skills>
</item>
<item id="25545" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -921,6 +967,7 @@
</skills>
</item>
<item id="25546" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -941,6 +988,7 @@
</skills>
</item>
<item id="25547" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -961,6 +1009,7 @@
</skills>
</item>
<item id="25548" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -981,6 +1030,7 @@
</skills>
</item>
<item id="25549" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1001,6 +1051,7 @@
</skills>
</item>
<item id="25550" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1021,6 +1072,7 @@
</skills>
</item>
<item id="25551" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1041,6 +1093,7 @@
</skills>
</item>
<item id="25552" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1061,6 +1114,7 @@
</skills>
</item>
<item id="25553" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1081,6 +1135,7 @@
</skills>
</item>
<item id="25554" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1101,6 +1156,7 @@
</skills>
</item>
<item id="25555" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1121,6 +1177,7 @@
</skills>
</item>
<item id="25556" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1141,6 +1198,7 @@
</skills>
</item>
<item id="25557" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1161,6 +1219,7 @@
</skills>
</item>
<item id="25558" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1181,6 +1240,7 @@
</skills>
</item>
<item id="25559" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1201,6 +1261,7 @@
</skills>
</item>
<item id="25560" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1221,6 +1282,7 @@
</skills>
</item>
<item id="25561" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1241,6 +1303,7 @@
</skills>
</item>
<item id="25562" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1261,6 +1324,7 @@
</skills>
</item>
<item id="25563" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1281,6 +1345,7 @@
</skills>
</item>
<item id="25564" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1301,6 +1366,7 @@
</skills>
</item>
<item id="25565" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1321,6 +1387,7 @@
</skills>
</item>
<item id="25566" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1341,6 +1408,7 @@
</skills>
</item>
<item id="25567" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1361,6 +1429,7 @@
</skills>
</item>
<item id="25568" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1381,6 +1450,7 @@
</skills>
</item>
<item id="25569" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1401,6 +1471,7 @@
</skills>
</item>
<item id="25570" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1421,6 +1492,7 @@
</skills>
</item>
<item id="25571" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1441,6 +1513,7 @@
</skills>
</item>
<item id="25572" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1461,6 +1534,7 @@
</skills>
</item>
<item id="25573" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1481,6 +1555,7 @@
</skills>
</item>
<item id="25574" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1501,6 +1576,7 @@
</skills>
</item>
<item id="25575" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1521,6 +1597,7 @@
</skills>
</item>
<item id="25576" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1541,6 +1618,7 @@
</skills>
</item>
<item id="25577" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1561,6 +1639,7 @@
</skills>
</item>
<item id="25578" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1581,6 +1660,7 @@
</skills>
</item>
<item id="25579" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1601,6 +1681,7 @@
</skills>
</item>
<item id="25580" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1621,6 +1702,7 @@
</skills>
</item>
<item id="25581" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1641,6 +1723,7 @@
</skills>
</item>
<item id="25582" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1661,6 +1744,7 @@
</skills>
</item>
<item id="25583" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1681,6 +1765,7 @@
</skills>
</item>
<item id="25584" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1701,6 +1786,7 @@
</skills>
</item>
<item id="25585" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1721,6 +1807,7 @@
</skills>
</item>
<item id="25586" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1741,6 +1828,7 @@
</skills>
</item>
<item id="25587" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1761,6 +1849,7 @@
</skills>
</item>
<item id="25588" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1781,6 +1870,7 @@
</skills>
</item>
<item id="25589" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1801,6 +1891,7 @@
</skills>
</item>
<item id="25590" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1821,6 +1912,7 @@
</skills>
</item>
<item id="25591" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1841,6 +1933,7 @@
</skills>
</item>
<item id="25592" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1861,6 +1954,7 @@
</skills>
</item>
<item id="25593" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1881,6 +1975,7 @@
</skills>
</item>
<item id="25594" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1901,6 +1996,7 @@
</skills>
</item>
<item id="25595" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1921,6 +2017,7 @@
</skills>
</item>
<item id="25596" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1941,6 +2038,7 @@
</skills>
</item>
<item id="25597" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1961,6 +2059,7 @@
</skills>
</item>
<item id="25598" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1981,6 +2080,7 @@
</skills>
</item>
<item id="25599" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25600" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -21,6 +22,7 @@
</skills>
</item>
<item id="25601" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -41,6 +43,7 @@
</skills>
</item>
<item id="25602" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -61,6 +64,7 @@
</skills>
</item>
<item id="25603" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -81,6 +85,7 @@
</skills>
</item>
<item id="25604" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -101,6 +106,7 @@
</skills>
</item>
<item id="25605" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -121,6 +127,7 @@
</skills>
</item>
<item id="25606" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -141,6 +148,7 @@
</skills>
</item>
<item id="25607" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -161,6 +169,7 @@
</skills>
</item>
<item id="25608" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -181,6 +190,7 @@
</skills>
</item>
<item id="25609" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -201,6 +211,7 @@
</skills>
</item>
<item id="25610" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -221,6 +232,7 @@
</skills>
</item>
<item id="25611" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -241,6 +253,7 @@
</skills>
</item>
<item id="25612" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -261,6 +274,7 @@
</skills>
</item>
<item id="25613" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -281,6 +295,7 @@
</skills>
</item>
<item id="25614" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -301,6 +316,7 @@
</skills>
</item>
<item id="25615" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -321,6 +337,7 @@
</skills>
</item>
<item id="25616" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -341,6 +358,7 @@
</skills>
</item>
<item id="25617" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -361,6 +379,7 @@
</skills>
</item>
<item id="25618" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -381,6 +400,7 @@
</skills>
</item>
<item id="25619" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -401,6 +421,7 @@
</skills>
</item>
<item id="25620" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -421,6 +442,7 @@
</skills>
</item>
<item id="25621" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -441,6 +463,7 @@
</skills>
</item>
<item id="25622" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -461,6 +484,7 @@
</skills>
</item>
<item id="25623" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -481,6 +505,7 @@
</skills>
</item>
<item id="25624" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -501,6 +526,7 @@
</skills>
</item>
<item id="25625" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -521,6 +547,7 @@
</skills>
</item>
<item id="25626" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -541,6 +568,7 @@
</skills>
</item>
<item id="25627" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -561,6 +589,7 @@
</skills>
</item>
<item id="25628" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -581,6 +610,7 @@
</skills>
</item>
<item id="25629" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -601,6 +631,7 @@
</skills>
</item>
<item id="25630" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -621,6 +652,7 @@
</skills>
</item>
<item id="25631" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -641,6 +673,7 @@
</skills>
</item>
<item id="25632" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -661,6 +694,7 @@
</skills>
</item>
<item id="25633" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -681,6 +715,7 @@
</skills>
</item>
<item id="25634" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -701,6 +736,7 @@
</skills>
</item>
<item id="25635" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -721,6 +757,7 @@
</skills>
</item>
<item id="25636" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -741,6 +778,7 @@
</skills>
</item>
<item id="25637" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -761,6 +799,7 @@
</skills>
</item>
<item id="25638" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -781,6 +820,7 @@
</skills>
</item>
<item id="25639" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -801,6 +841,7 @@
</skills>
</item>
<item id="25640" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -821,6 +862,7 @@
</skills>
</item>
<item id="25641" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -841,6 +883,7 @@
</skills>
</item>
<item id="25642" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -861,6 +904,7 @@
</skills>
</item>
<item id="25643" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -881,6 +925,7 @@
</skills>
</item>
<item id="25644" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -901,6 +946,7 @@
</skills>
</item>
<item id="25645" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -921,6 +967,7 @@
</skills>
</item>
<item id="25646" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -941,6 +988,7 @@
</skills>
</item>
<item id="25647" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -961,6 +1009,7 @@
</skills>
</item>
<item id="25648" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -981,6 +1030,7 @@
</skills>
</item>
<item id="25649" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1001,6 +1051,7 @@
</skills>
</item>
<item id="25650" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1021,6 +1072,7 @@
</skills>
</item>
<item id="25651" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1041,6 +1093,7 @@
</skills>
</item>
<item id="25652" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1061,6 +1114,7 @@
</skills>
</item>
<item id="25653" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1081,6 +1135,7 @@
</skills>
</item>
<item id="25654" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1101,6 +1156,7 @@
</skills>
</item>
<item id="25655" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1121,6 +1177,7 @@
</skills>
</item>
<item id="25656" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1141,6 +1198,7 @@
</skills>
</item>
<item id="25657" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1161,6 +1219,7 @@
</skills>
</item>
<item id="25658" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1181,6 +1240,7 @@
</skills>
</item>
<item id="25659" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1201,6 +1261,7 @@
</skills>
</item>
<item id="25660" name="Maid Costume Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1221,6 +1282,7 @@
</skills>
</item>
<item id="25661" name="Maid Costume Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1241,6 +1303,7 @@
</skills>
</item>
<item id="25662" name="Maid Costume Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1261,6 +1324,7 @@
</skills>
</item>
<item id="25663" name="Maid Costume Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1281,6 +1345,7 @@
</skills>
</item>
<item id="25664" name="Maid Costume Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1301,6 +1366,7 @@
</skills>
</item>
<item id="25665" name="Maid Costume Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1321,6 +1387,7 @@
</skills>
</item>
<item id="25666" name="Maid Costume Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1341,6 +1408,7 @@
</skills>
</item>
<item id="25667" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1361,6 +1429,7 @@
</skills>
</item>
<item id="25668" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1381,6 +1450,7 @@
</skills>
</item>
<item id="25669" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1401,6 +1471,7 @@
</skills>
</item>
<item id="25670" name="Maid Costume Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1421,6 +1492,7 @@
</skills>
</item>
<item id="25671" name="Maid Costume Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1441,6 +1513,7 @@
</skills>
</item>
<item id="25672" name="Maid Costume Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1461,6 +1534,7 @@
</skills>
</item>
<item id="25673" name="Maid Costume Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1481,6 +1555,7 @@
</skills>
</item>
<item id="25674" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1501,6 +1576,7 @@
</skills>
</item>
<item id="25675" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1521,6 +1597,7 @@
</skills>
</item>
<item id="25676" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1541,6 +1618,7 @@
</skills>
</item>
<item id="25677" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1561,6 +1639,7 @@
</skills>
</item>
<item id="25678" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1581,6 +1660,7 @@
</skills>
</item>
<item id="25679" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1601,6 +1681,7 @@
</skills>
</item>
<item id="25680" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1621,6 +1702,7 @@
</skills>
</item>
<item id="25681" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1641,6 +1723,7 @@
</skills>
</item>
<item id="25682" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1661,6 +1744,7 @@
</skills>
</item>
<item id="25683" name="Maid Costume Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1681,6 +1765,7 @@
</skills>
</item>
<item id="25684" name="Maid Costume Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1701,6 +1786,7 @@
</skills>
</item>
<item id="25685" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1721,6 +1807,7 @@
</skills>
</item>
<item id="25686" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1741,6 +1828,7 @@
</skills>
</item>
<item id="25687" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1761,6 +1849,7 @@
</skills>
</item>
<item id="25688" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1781,6 +1870,7 @@
</skills>
</item>
<item id="25689" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1801,6 +1891,7 @@
</skills>
</item>
<item id="25690" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1821,6 +1912,7 @@
</skills>
</item>
<item id="25691" name="Maid Costume Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1841,6 +1933,7 @@
</skills>
</item>
<item id="25692" name="Maid Costume Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1861,6 +1954,7 @@
</skills>
</item>
<item id="25693" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1881,6 +1975,7 @@
</skills>
</item>
<item id="25694" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1901,6 +1996,7 @@
</skills>
</item>
<item id="25695" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1921,6 +2017,7 @@
</skills>
</item>
<item id="25696" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1941,6 +2038,7 @@
</skills>
</item>
<item id="25697" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1961,6 +2059,7 @@
</skills>
</item>
<item id="25698" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1981,6 +2080,7 @@
</skills>
</item>
<item id="25699" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25700" name="Maid Costume Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -21,6 +22,7 @@
</skills>
</item>
<item id="25701" name="Maid Costume Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -41,6 +43,7 @@
</skills>
</item>
<item id="25702" name="Maid Costume Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -61,6 +64,7 @@
</skills>
</item>
<item id="25703" name="Maid Costume Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -81,6 +85,7 @@
</skills>
</item>
<item id="25704" name="Maid Costume Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -101,6 +106,7 @@
</skills>
</item>
<item id="25705" name="Maid Costume Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -121,6 +127,7 @@
</skills>
</item>
<item id="25706" name="Maid Costume Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -141,6 +148,7 @@
</skills>
</item>
<item id="25707" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -161,6 +169,7 @@
</skills>
</item>
<item id="25708" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -181,6 +190,7 @@
</skills>
</item>
<item id="25709" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -201,6 +211,7 @@
</skills>
</item>
<item id="25710" name="Maid Costume Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -221,6 +232,7 @@
</skills>
</item>
<item id="25711" name="Maid Costume Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -241,6 +253,7 @@
</skills>
</item>
<item id="25712" name="Maid Costume Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -261,6 +274,7 @@
</skills>
</item>
<item id="25713" name="Maid Costume Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -281,6 +295,7 @@
</skills>
</item>
<item id="25714" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -301,6 +316,7 @@
</skills>
</item>
<item id="25715" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -321,6 +337,7 @@
</skills>
</item>
<item id="25716" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -341,6 +358,7 @@
</skills>
</item>
<item id="25717" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -361,6 +379,7 @@
</skills>
</item>
<item id="25718" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -381,6 +400,7 @@
</skills>
</item>
<item id="25719" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -884,7 +904,7 @@
<set name="default_action" val="CAPSULE" />
</item>
<item id="25787" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-100+) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_freightable" val="false" />
@@ -902,7 +922,7 @@
<set name="default_action" val="CAPSULE" />
</item>
<item id="25789" name="Luck Box 3" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-100+) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_freightable" val="false" />
@@ -927,7 +947,7 @@
<set name="is_freightable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="37868" min="1" max="1" chance="100" />
<item id="37869" min="1" max="1" chance="100" />

View File

@@ -471,7 +471,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -502,7 +502,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -534,7 +534,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -565,7 +565,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -596,7 +596,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -627,7 +627,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -659,7 +659,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -690,7 +690,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -722,7 +722,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -754,7 +754,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -786,7 +786,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -819,7 +819,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -930,7 +930,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -957,7 +957,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@@ -943,7 +943,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="26381" name="Samurai Hair Accessory Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit for 30 days. Only for 2-slot hair accessories.\n\nNote: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit for 30 days. Only for 2-slot hair accessories. Note: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" />
@@ -958,7 +958,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="26382" name="Samurai Outfit Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Samurai for 30 days. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<!-- Modifies the appearance of armor into that of a Samurai for 30 days. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" />
@@ -1048,7 +1048,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="26388" name="Anakim Outfit Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Modifies the appearance of armor into that of Anakim for 30 days. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<!-- Modifies the appearance of armor into that of Anakim for 30 days. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone. Note: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="is_clan_depositable" val="false" />

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27100" name="Rabbit Ears" additionalName="LUC + Critical Damage" type="Armor">
<!-- LUC + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
@@ -121,7 +121,7 @@
<set name="weight" val="10" />
</item>
<item id="27110" name="Rabbit Ears" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. +10% when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -133,7 +133,7 @@
<set name="weight" val="10" />
</item>
<item id="27111" name="Rabbit Ears" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -313,7 +313,7 @@
<set name="weight" val="10" />
</item>
<item id="27126" name="Raccoon Ears" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -325,7 +325,7 @@
<set name="weight" val="10" />
</item>
<item id="27127" name="Raccoon Ears" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -505,7 +505,7 @@
<set name="weight" val="10" />
</item>
<item id="27142" name="Cat Ears" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -517,7 +517,7 @@
<set name="weight" val="10" />
</item>
<item id="27143" name="Cat Ears" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -697,7 +697,7 @@
<set name="weight" val="10" />
</item>
<item id="27158" name="Romantic Chapeau" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -709,7 +709,7 @@
<set name="weight" val="10" />
</item>
<item id="27159" name="Romantic Chapeau" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -889,7 +889,7 @@
<set name="weight" val="10" />
</item>
<item id="27174" name="Angel Circlet" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -901,7 +901,7 @@
<set name="weight" val="10" />
</item>
<item id="27175" name="Angel Circlet" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -1081,7 +1081,7 @@
<set name="weight" val="10" />
</item>
<item id="27190" name="Demon Circlet" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -1093,7 +1093,7 @@
<set name="weight" val="10" />
</item>
<item id="27191" name="Demon Circlet" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27200" name="Pirate's Eyepatch" additionalName="LUC + M. Def." type="Armor">
<!-- LUC + 3 and M. Def. + 5% when equipped. -->
@@ -73,7 +73,7 @@
<set name="weight" val="10" />
</item>
<item id="27206" name="Pirate's Eyepatch" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -85,7 +85,7 @@
<set name="weight" val="10" />
</item>
<item id="27207" name="Pirate's Eyepatch" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -265,7 +265,7 @@
<set name="weight" val="10" />
</item>
<item id="27222" name="Outlaw's Eyepatch" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -277,7 +277,7 @@
<set name="weight" val="10" />
</item>
<item id="27223" name="Outlaw's Eyepatch" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -457,7 +457,7 @@
<set name="weight" val="10" />
</item>
<item id="27238" name="Eyepatch" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -469,7 +469,7 @@
<set name="weight" val="10" />
</item>
<item id="27239" name="Eyepatch" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hair2" />
@@ -649,7 +649,7 @@
<set name="weight" val="10" />
</item>
<item id="27254" name="Party Hat" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -661,7 +661,7 @@
<set name="weight" val="10" />
</item>
<item id="27255" name="Party Hat" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -841,7 +841,7 @@
<set name="weight" val="10" />
</item>
<item id="27270" name="Refined Angel Ring" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -853,7 +853,7 @@
<set name="weight" val="10" />
</item>
<item id="27271" name="Refined Angel Ring" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -1033,7 +1033,7 @@
<set name="weight" val="10" />
</item>
<item id="27286" name="Refined Devil Horn" additionalName="LUC + M. Atk." type="Armor">
<!-- LUC + 3 and M. Atk. + 5% when equipped. -->
<!-- LUC + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -1045,7 +1045,7 @@
<set name="weight" val="10" />
</item>
<item id="27287" name="Refined Devil Horn" additionalName="CHA + M. Atk." type="Armor">
<!-- CHA + 3 and M. Atk. + 5% when equipped. -->
<!-- CHA + 3 and M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@@ -1081,6 +1081,7 @@
<set name="weight" val="10" />
</item>
<item id="27290" name="Pirate Captain Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1095,6 +1096,7 @@
</skills>
</item>
<item id="27291" name="Pirate Captain Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1109,6 +1111,7 @@
</skills>
</item>
<item id="27292" name="Pirate Captain Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1123,6 +1126,7 @@
</skills>
</item>
<item id="27293" name="Pirate Captain Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1137,6 +1141,7 @@
</skills>
</item>
<item id="27294" name="Pirate Captain Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1151,6 +1156,7 @@
</skills>
</item>
<item id="27295" name="Pirate Captain Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1165,6 +1171,7 @@
</skills>
</item>
<item id="27296" name="Pirate Captain Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1179,6 +1186,7 @@
</skills>
</item>
<item id="27297" name="Pirate Captain Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1193,6 +1201,7 @@
</skills>
</item>
<item id="27298" name="Pirate Captain Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1207,6 +1216,7 @@
</skills>
</item>
<item id="27299" name="Pirate Captain Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27300" name="Pirate Captain Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -15,6 +16,7 @@
</skills>
</item>
<item id="27301" name="Pirate Captain Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -29,6 +31,7 @@
</skills>
</item>
<item id="27302" name="Pirate Captain Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -43,6 +46,7 @@
</skills>
</item>
<item id="27303" name="Pirate Captain Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -57,6 +61,7 @@
</skills>
</item>
<item id="27304" name="Pirate Captain Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -71,6 +76,7 @@
</skills>
</item>
<item id="27305" name="Pirate Captain Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -85,6 +91,7 @@
</skills>
</item>
<item id="27306" name="Pirate Captain Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -99,6 +106,7 @@
</skills>
</item>
<item id="27307" name="Pirate Captain Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -113,6 +121,7 @@
</skills>
</item>
<item id="27308" name="Pirate Captain Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -127,6 +136,7 @@
</skills>
</item>
<item id="27309" name="Pirate Captain Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -141,6 +151,7 @@
</skills>
</item>
<item id="27310" name="Pirate Captain Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -155,6 +166,7 @@
</skills>
</item>
<item id="27311" name="Pirate Captain Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -169,6 +181,7 @@
</skills>
</item>
<item id="27312" name="Pirate Captain Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -183,6 +196,7 @@
</skills>
</item>
<item id="27313" name="Pirate Captain Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -197,6 +211,7 @@
</skills>
</item>
<item id="27314" name="Pirate Captain Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -211,6 +226,7 @@
</skills>
</item>
<item id="27315" name="Pirate Captain Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -225,6 +241,7 @@
</skills>
</item>
<item id="27316" name="Pirate Captain Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -239,6 +256,7 @@
</skills>
</item>
<item id="27317" name="Pirate Captain Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -253,6 +271,7 @@
</skills>
</item>
<item id="27318" name="Pirate Captain Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -267,6 +286,7 @@
</skills>
</item>
<item id="27319" name="Pirate Captain Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -281,6 +301,7 @@
</skills>
</item>
<item id="27320" name="Pirate Captain Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -295,6 +316,7 @@
</skills>
</item>
<item id="27321" name="Pirate Captain Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -309,6 +331,7 @@
</skills>
</item>
<item id="27322" name="Pirate Captain Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -323,6 +346,7 @@
</skills>
</item>
<item id="27323" name="Pirate Captain Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -337,6 +361,7 @@
</skills>
</item>
<item id="27324" name="Pirate Captain Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -351,6 +376,7 @@
</skills>
</item>
<item id="27325" name="Pirate Captain Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -365,6 +391,7 @@
</skills>
</item>
<item id="27326" name="Pirate Captain Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -379,6 +406,7 @@
</skills>
</item>
<item id="27327" name="Pirate Captain Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -393,6 +421,7 @@
</skills>
</item>
<item id="27328" name="Pirate Captain Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -407,6 +436,7 @@
</skills>
</item>
<item id="27329" name="Pirate Captain Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -421,6 +451,7 @@
</skills>
</item>
<item id="27330" name="Pirate Captain Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -435,6 +466,7 @@
</skills>
</item>
<item id="27331" name="Pirate Captain Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -449,6 +481,7 @@
</skills>
</item>
<item id="27332" name="Pirate Crew Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -463,6 +496,7 @@
</skills>
</item>
<item id="27333" name="Pirate Crew Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -477,6 +511,7 @@
</skills>
</item>
<item id="27334" name="Pirate Crew Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -491,6 +526,7 @@
</skills>
</item>
<item id="27335" name="Pirate Crew Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -505,6 +541,7 @@
</skills>
</item>
<item id="27336" name="Pirate Crew Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -519,6 +556,7 @@
</skills>
</item>
<item id="27337" name="Pirate Crew Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -533,6 +571,7 @@
</skills>
</item>
<item id="27338" name="Pirate Crew Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -547,6 +586,7 @@
</skills>
</item>
<item id="27339" name="Pirate Crew Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -561,6 +601,7 @@
</skills>
</item>
<item id="27340" name="Pirate Crew Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -575,6 +616,7 @@
</skills>
</item>
<item id="27341" name="Pirate Crew Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -589,6 +631,7 @@
</skills>
</item>
<item id="27342" name="Pirate Crew Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -603,6 +646,7 @@
</skills>
</item>
<item id="27343" name="Pirate Crew Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -617,6 +661,7 @@
</skills>
</item>
<item id="27344" name="Pirate Crew Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -631,6 +676,7 @@
</skills>
</item>
<item id="27345" name="Pirate Crew Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -645,6 +691,7 @@
</skills>
</item>
<item id="27346" name="Pirate Crew Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -659,6 +706,7 @@
</skills>
</item>
<item id="27347" name="Pirate Crew Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -673,6 +721,7 @@
</skills>
</item>
<item id="27348" name="Pirate Crew Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -687,6 +736,7 @@
</skills>
</item>
<item id="27349" name="Pirate Crew Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -701,6 +751,7 @@
</skills>
</item>
<item id="27350" name="Pirate Crew Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -715,6 +766,7 @@
</skills>
</item>
<item id="27351" name="Pirate Crew Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -729,6 +781,7 @@
</skills>
</item>
<item id="27352" name="Pirate Crew Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -743,6 +796,7 @@
</skills>
</item>
<item id="27353" name="Pirate Crew Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -757,6 +811,7 @@
</skills>
</item>
<item id="27354" name="Pirate Crew Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -771,6 +826,7 @@
</skills>
</item>
<item id="27355" name="Pirate Crew Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -785,6 +841,7 @@
</skills>
</item>
<item id="27356" name="Pirate Crew Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -799,6 +856,7 @@
</skills>
</item>
<item id="27357" name="Pirate Crew Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -813,6 +871,7 @@
</skills>
</item>
<item id="27358" name="Pirate Crew Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -827,6 +886,7 @@
</skills>
</item>
<item id="27359" name="Pirate Crew Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -841,6 +901,7 @@
</skills>
</item>
<item id="27360" name="Pirate Crew Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -855,6 +916,7 @@
</skills>
</item>
<item id="27361" name="Pirate Crew Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -869,6 +931,7 @@
</skills>
</item>
<item id="27362" name="Pirate Crew Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -883,6 +946,7 @@
</skills>
</item>
<item id="27363" name="Pirate Crew Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -897,6 +961,7 @@
</skills>
</item>
<item id="27364" name="Pirate Crew Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -911,6 +976,7 @@
</skills>
</item>
<item id="27365" name="Pirate Crew Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -925,6 +991,7 @@
</skills>
</item>
<item id="27366" name="Pirate Crew Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -939,6 +1006,7 @@
</skills>
</item>
<item id="27367" name="Pirate Crew Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -953,6 +1021,7 @@
</skills>
</item>
<item id="27368" name="Pirate Crew Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -967,6 +1036,7 @@
</skills>
</item>
<item id="27369" name="Pirate Crew Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -981,6 +1051,7 @@
</skills>
</item>
<item id="27370" name="Pirate Crew Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -995,6 +1066,7 @@
</skills>
</item>
<item id="27371" name="Pirate Crew Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1009,6 +1081,7 @@
</skills>
</item>
<item id="27372" name="Pirate Crew Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1023,6 +1096,7 @@
</skills>
</item>
<item id="27373" name="Pirate Crew Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@@ -1037,6 +1111,7 @@
</skills>
</item>
<item id="27374" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1051,6 +1126,7 @@
</skills>
</item>
<item id="27375" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1065,6 +1141,7 @@
</skills>
</item>
<item id="27376" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1079,6 +1156,7 @@
</skills>
</item>
<item id="27377" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1093,6 +1171,7 @@
</skills>
</item>
<item id="27378" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1107,6 +1186,7 @@
</skills>
</item>
<item id="27379" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1121,6 +1201,7 @@
</skills>
</item>
<item id="27380" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1135,6 +1216,7 @@
</skills>
</item>
<item id="27381" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1149,6 +1231,7 @@
</skills>
</item>
<item id="27382" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1163,6 +1246,7 @@
</skills>
</item>
<item id="27383" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1177,6 +1261,7 @@
</skills>
</item>
<item id="27384" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1191,6 +1276,7 @@
</skills>
</item>
<item id="27385" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1205,6 +1291,7 @@
</skills>
</item>
<item id="27386" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1219,6 +1306,7 @@
</skills>
</item>
<item id="27387" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1233,6 +1321,7 @@
</skills>
</item>
<item id="27388" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1247,6 +1336,7 @@
</skills>
</item>
<item id="27389" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1261,6 +1351,7 @@
</skills>
</item>
<item id="27390" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1275,6 +1366,7 @@
</skills>
</item>
<item id="27391" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1289,6 +1381,7 @@
</skills>
</item>
<item id="27392" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1303,6 +1396,7 @@
</skills>
</item>
<item id="27393" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1317,6 +1411,7 @@
</skills>
</item>
<item id="27394" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1331,6 +1426,7 @@
</skills>
</item>
<item id="27395" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1345,6 +1441,7 @@
</skills>
</item>
<item id="27396" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1359,6 +1456,7 @@
</skills>
</item>
<item id="27397" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1373,6 +1471,7 @@
</skills>
</item>
<item id="27398" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -1387,6 +1486,7 @@
</skills>
</item>
<item id="27399" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27400" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -15,6 +16,7 @@
</skills>
</item>
<item id="27401" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -29,6 +31,7 @@
</skills>
</item>
<item id="27402" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -43,6 +46,7 @@
</skills>
</item>
<item id="27403" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -57,6 +61,7 @@
</skills>
</item>
<item id="27404" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -71,6 +76,7 @@
</skills>
</item>
<item id="27405" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -85,6 +91,7 @@
</skills>
</item>
<item id="27406" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -99,6 +106,7 @@
</skills>
</item>
<item id="27407" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -113,6 +121,7 @@
</skills>
</item>
<item id="27408" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -127,6 +136,7 @@
</skills>
</item>
<item id="27409" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -141,6 +151,7 @@
</skills>
</item>
<item id="27410" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -155,6 +166,7 @@
</skills>
</item>
<item id="27411" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -169,6 +181,7 @@
</skills>
</item>
<item id="27412" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -183,6 +196,7 @@
</skills>
</item>
<item id="27413" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -197,6 +211,7 @@
</skills>
</item>
<item id="27414" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -211,6 +226,7 @@
</skills>
</item>
<item id="27415" name="Pirate Captain Appeareance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -225,6 +241,7 @@
</skills>
</item>
<item id="27416" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -239,6 +256,7 @@
</skills>
</item>
<item id="27417" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -253,6 +271,7 @@
</skills>
</item>
<item id="27418" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -267,6 +286,7 @@
</skills>
</item>
<item id="27419" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -281,6 +301,7 @@
</skills>
</item>
<item id="27420" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -295,6 +316,7 @@
</skills>
</item>
<item id="27421" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -309,6 +331,7 @@
</skills>
</item>
<item id="27422" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -323,6 +346,7 @@
</skills>
</item>
<item id="27423" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -337,6 +361,7 @@
</skills>
</item>
<item id="27424" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -351,6 +376,7 @@
</skills>
</item>
<item id="27425" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -365,6 +391,7 @@
</skills>
</item>
<item id="27426" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -379,6 +406,7 @@
</skills>
</item>
<item id="27427" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -393,6 +421,7 @@
</skills>
</item>
<item id="27428" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -407,6 +436,7 @@
</skills>
</item>
<item id="27429" name="Pirate Crew Appeareance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -421,6 +451,7 @@
</skills>
</item>
<item id="27430" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -435,6 +466,7 @@
</skills>
</item>
<item id="27431" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -449,6 +481,7 @@
</skills>
</item>
<item id="27432" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -463,6 +496,7 @@
</skills>
</item>
<item id="27433" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -477,6 +511,7 @@
</skills>
</item>
<item id="27434" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -491,6 +526,7 @@
</skills>
</item>
<item id="27435" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -505,6 +541,7 @@
</skills>
</item>
<item id="27436" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -519,6 +556,7 @@
</skills>
</item>
<item id="27437" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -533,6 +571,7 @@
</skills>
</item>
<item id="27438" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -547,6 +586,7 @@
</skills>
</item>
<item id="27439" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -561,6 +601,7 @@
</skills>
</item>
<item id="27440" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -575,6 +616,7 @@
</skills>
</item>
<item id="27441" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -589,6 +631,7 @@
</skills>
</item>
<item id="27442" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -603,6 +646,7 @@
</skills>
</item>
<item id="27443" name="Pirate Crew Appeareance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -617,6 +661,7 @@
</skills>
</item>
<item id="27444" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -631,6 +676,7 @@
</skills>
</item>
<item id="27445" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -645,6 +691,7 @@
</skills>
</item>
<item id="27446" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -659,6 +706,7 @@
</skills>
</item>
<item id="27447" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -673,6 +721,7 @@
</skills>
</item>
<item id="27448" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -687,6 +736,7 @@
</skills>
</item>
<item id="27449" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -701,6 +751,7 @@
</skills>
</item>
<item id="27450" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Received Heal Amoun + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -715,6 +766,7 @@
</skills>
</item>
<item id="27451" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -729,6 +781,7 @@
</skills>
</item>
<item id="27452" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -743,6 +796,7 @@
</skills>
</item>
<item id="27453" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -757,6 +811,7 @@
</skills>
</item>
<item id="27454" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -771,6 +826,7 @@
</skills>
</item>
<item id="27455" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -785,6 +841,7 @@
</skills>
</item>
<item id="27456" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
@@ -799,6 +856,7 @@
</skills>
</item>
<item id="27457" name="Pirate Crew Appeareance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Crew Member. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Crew Member. Appearance is restored through the use of a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />

View File

@@ -1223,6 +1223,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<capsuled_items>
<item id="27581" min="1" max="1" chance="100" /> <!-- XP Rune III (Lv. 1-100+) 100% Pack (30-day) -->
</capsuled_items>
@@ -1243,6 +1244,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<capsuled_items>
<item id="27582" min="1" max="1" chance="100" /> <!-- SP Rune 100% -->
</capsuled_items>
@@ -1263,6 +1265,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<capsuled_items>
<item id="27583" min="1" max="1" chance="100" /> <!-- Prestige Rune 100% -->
</capsuled_items>

View File

@@ -113,122 +113,161 @@
<set name="icon" val="icon.card_event_dragon_pocket" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27609" name="Infinite Odyssey - Schuttgart Castle" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_schuttgart_castle" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27610" name="Infinite Odyssey - Forge of the Gods" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_fire_flower" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27611" name="Infinite Odyssey - Summer Labyrinth" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_summer_maze" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27612" name="Infinite Odyssey - Frozen Labyrinth" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_winter_maze" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27613" name="New Territory Card: Ashen Shadow Revolutionaries" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_ashy_shadow" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27614" name="New Territory Card: Garden of Spirits" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_Temple_of_Ancient_Spirit" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27615" name="New Territory Card: Underground Gainak" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_gainak" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27616" name="Mystic Tavern Card: Settlen's Tavern" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_ep_pub_settlen" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27617" name="Mystic Tavern Card: Kelbim" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_kelbim" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27618" name="Mystic Tavern Card: Dwarf Archaeologist" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_archeologist" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27619" name="Mystic Tavern Card: Tauti" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_tauti" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27620" name="Mystic Tavern Card: Freya" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_freya" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27621" name="Embryo's Card: Atelia Fortress" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_astatine" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27622" name="Embryo's Card: Command Post" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_high_defender" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27623" name="Embryo's Card: Kelbim Raid" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_kelbim_raid" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27624" name="Legendary Card: Exalted" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchIcon.icon.icon_card_hidden" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27625" name="Hidden Card" additionalName="Event" type="EtcItem">
<set name="icon" val="icon.card_hidden" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27626" name="Aspiring Orc Ruler of Aden" additionalName="Event" type="EtcItem">
<set name="icon" val="icon.card_orc" />
<set name="etcitem_type" val="CARD_EVENT" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27627" name="Agathion - Matryoshka (7-day)" type="EtcItem">
<!-- Can summon Agathion - Matryoshka (7-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27628" name="Agathion - Matryoshka (30-day)" type="EtcItem">
<!-- Can summon Agathion - Matryoshka (30-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27629" name="Agathion - Minion Eye (7-day)" type="EtcItem">
<!-- Can summon Agathion - Minion Eye (7-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27630" name="Agathion - Minion Eye (30-day)" type="EtcItem">
<!-- Can summon Agathion - Minion Eye (30-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27631" name="Prestige Rune 100% Pack" additionalName="1-hour" type="EtcItem">
<!-- Wrapped pack containing Prestige Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="60" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27632" name="Fancy Fishing Rod" type="Weapon">
<!-- A fancy fishing rod. Receive 50% extra XP/SP when fishing. Reduces fishing time. Consumes 1 Fishing Shot. -->
@@ -277,6 +316,9 @@
<set name="weight" val="100" />
<set name="price" val="5000000" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="27635" name="Fancy Fishing Rod" additionalName="7-day" type="Weapon">
<!-- A 7-day fancy fishing rod. Receive 50% extra XP/SP when fishing. Reduces fishing time. Consumes 1 Fishing Shot. -->
@@ -309,6 +351,9 @@
<set name="weight" val="100" />
<set name="price" val="5000000" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="27637" name="Fancy Fishing Rod" additionalName="30-day" type="Weapon">
<!-- A 30-day fancy fishing rod. Receive 50% extra XP/SP when fishing. Reduces fishing time. Consumes 1 Fishing Shot. -->
@@ -341,12 +386,16 @@
<set name="weight" val="100" />
<set name="price" val="5000000" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="27639" name="Hidden Treasure Chest" type="EtcItem">
<!-- A hidden treasure chest. Double-click to get a random item. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27640" name="Heine Fishing Coin" type="EtcItem">
<!-- Coin obtained from fishing with Heine Special Bait. Take it to Peeves to exchange for a Fancy Fishing Rod. -->
@@ -361,118 +410,166 @@
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27642" name="Heine Exclusive Bait (90-94)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 90 - 94. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27643" name="Heine Exclusive Bait (95-98)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 95 - 98. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27644" name="Heine Exclusive Bait (99-)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Lv. 99 or above. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27645" name="Heine Exclusive Bait Coupon" type="EtcItem">
<!-- Exchange for 1 Heine Exclusive Bait of your choice through a fishing guild member. -->
<set name="icon" val="icon.etc_bm_lure_ticket" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27646" name="Exclusive Reward Chest" type="EtcItem">
<!-- Exclusive Reward Chest. Double-click to get a random item. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27647" name="Heine Exclusive Reward Chest" type="EtcItem">
<!-- Double-click to get Heine Fishing Coins. Has a chance of obtaining an Exclusive Treasure Chest. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27648" name="Heine Exclusive Fishing Tools - 300 Pack" type="EtcItem">
<!-- Double-click to get 300 Heine Exclusive Bait Coupons and 300 Fishing Shots. -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27649" name="Heine Exclusive Fishing Tools - 3,000 Pack" type="EtcItem">
<!-- Double-click to get 3,000 Heine Exclusive Bait Coupons, 3,000 Fishing Shots, and 1 Fishing Rod Pack (30-day). -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27650" name="Heine Exclusive Bait (85-89)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 85 - 89. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27651" name="Heine Exclusive Bait (90-94)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 90 - 94. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27652" name="Heine Exclusive Bait (95-98)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 95 - 98. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27653" name="Heine Exclusive Bait (99-)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Lv. 99 or above. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="etcitem_type" val="LURE" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27654" name="Heine Exclusive Bait Coupon" type="EtcItem">
<!-- Exchange for 1 Heine Exclusive Bait of your choice through a fishing guild member. -->
<set name="icon" val="icon.etc_bm_lure_ticket" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27655" name="Exclusive Reward Chest" type="EtcItem">
<!-- Exclusive Reward Chest. Double-click to get a random item. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27656" name="Heine Exclusive Reward Chest" type="EtcItem">
<!-- Double-click to get Heine Fishing Coins. Has a chance of obtaining an Exclusive Treasure Chest. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27657" name="Heine Exclusive Fishing Tools - 300 Pack" type="EtcItem">
<!-- Double-click to get 300 Heine Exclusive Bait Coupons and 300 Fishing Shots. -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27658" name="Heine Exclusive Fishing Tools - 3,000 Pack" type="EtcItem">
<!-- Double-click to get 3,000 Heine Exclusive Bait Coupons, 3,000 Fishing Shots, and 1 Fishing Rod Pack (30-day). -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27659" name="Anniversary Coin" additionalName="Event" type="EtcItem">
<!-- An anniversary coin. It might be a good idea to collect these for later<65> -->
<set name="icon" val="icon.etc_11th_token" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="27660" name="Shadai's Jewelry Box" type="EtcItem">
<!-- Double-click to acquire 1 of the La Vie En Rose's Jewelry Boxes. Has a very low chance of obtaining a Radiant Gemstone Fragment or a La Vie En Rose's Radiant Brooch. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27661" name="Shadai's Shiny Jewelry Box" type="EtcItem">
<!-- Double-click to get one of the following: La Vie En Rose's Vital Stone Chest, Garnet Chest, Tanzanite Chest, Cat's Eye Chest. -->
<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27662" name="La Vie En Rose's Brilliant Brooch Pack" type="EtcItem">
<!-- Double-click to acquire 55 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. Cannot be used in the auction house. -->
@@ -503,8 +600,8 @@
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="FISH" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
@@ -515,7 +612,7 @@
<set name="is_freightable" val="true" />
<set name="is_destroyable" val="true" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="27593" min="5" max="5" chance="95" />
<item id="27585" min="1" max="1" chance="5" />
@@ -532,6 +629,7 @@
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="8870" level="1" /> <!-- Tauti's Ring -->
</skills>
@@ -547,6 +645,10 @@
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="time" val="10080" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="13317" level="1" /> <!-- Earth Wyrm Heart Ring -->
<skill id="13318" level="1" /> <!-- Earth Wyrm Heart Ring - Heartbeat Accelerate -->
@@ -560,74 +662,86 @@
<!-- Take it to Freya in Schuttgart along with Freya's Frozen Scroll to exchange for Freya's Fated Support Box./nWill be deleted after event. -->
<set name="icon" val="icon.bm_freya_crystal" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27667" name="Freya's Luxury Shopping Bag" type="EtcItem">
<!-- Wrapped pack containing Freya's Frozen Scroll, Freya's Art of Seduction, and Freya's Gift Box. -->
<set name="icon" val="icon.bm_freya_bag" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27668" name="Freya's Gift Box" type="EtcItem">
<!-- Wrapped pack containing one of the various rewards prepared by Freya. -->
<set name="icon" val="icon.bm_freya_gift_box" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27669" name="Sirra's Gift Box" type="EtcItem">
<!-- Wrapped Pack containing 1 random item for enchantment. -->
<set name="icon" val="icon.bm_freya_sirr_box" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27670" name="Snow Man's Gift Box" type="EtcItem">
<!-- Wrapped pack containing an item for character growth and strengthening. -->
<set name="icon" val="icon.bm_freya_snowman_box" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27671" name="Freya's Fated Support Box" type="EtcItem">
<!-- Wrapped Pack containing 1 random item out of the following: Freya's Scroll of Storm, Freya's Bloody Rune (2 hr). -->
<set name="icon" val="icon.sa_cube" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27672" name="Black Freya's Kindness" type="EtcItem">
<!-- Wrapped Pack containing 1 random item out of the following: Dark/White Assassin Suit, Red/White Noblesse Outfit, Pirate Red/Crew Outfit, Cowboy Purple Outfit Appearance Stone. -->
<set name="icon" val="icon.bm_pirate_battle_box" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27673" name="Freya's Scroll of Storm" type="EtcItem">
<!-- Vitality consumption + 150% and XP/SP + 150% when hunting. Does not disappear upon death. Duration 10 min. Cooldown 10 min. Only usable when 1 or more Vitality slot is full. -->
<set name="icon" val="icon.bm_freya_storm_scroll" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27674" name="Freya's Wish Stick" type="EtcItem">
<!-- Double-click to get 1 Freya's Frozen Scroll and 1 Freya's Art of Seduction. Has a chance of obtaining one of the following items: Freya's Wish Box, Sirra's Wish Box, or a Snowman's Wish Box. -->
<set name="icon" val="icon.bm_freya_wand" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27675" name="Freya's Wish-filled Gift" type="EtcItem">
<!-- Wrapped Pack containing 1 random rare item. -->
<set name="icon" val="icon.freya_box_i01" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27676" name="Sirra's Wish-filled Gift" type="EtcItem">
<!-- Wrapped Pack containing 1 random item for enchantment. -->
<set name="icon" val="icon.freya_box_i02" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27677" name="Snowman's Wish-filled Gift" type="EtcItem">
<!-- Wrapped Pack containing 1 random item for skill enchantment. -->
<set name="icon" val="icon.freya_box_i03" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27678" name="Gran Kain's Necklace" additionalName="Stage 1" type="Armor">
<item id="27678" name="Gran Kain's Necklace - Stage 1" type="Armor">
<!-- MP + 107, Dark Attack Resistance + 50, STR + 3, INT + 3, CON + 3, Skill Cooldown -10%, Damage Reflection + 5%, P. Atk. + 15%, M. Atk. + 10%, Skill Power + 15%, Max HP + 3%, Max MP + 5% Resistance to the following abnormal statuses: Stun + 25%, Aggression + 25%, Windstorm + 25%, Banishment + 25%, Disarm + 15%, Sleep + 15%. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -638,6 +752,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46717" level="1" type="ON_EQUIP" />
<skill id="46718" level="1" type="ON_UNEQUIP" />
@@ -648,7 +763,7 @@
<stat type="maxMp">107</stat>
</stats>
</item>
<item id="27679" name="Gran Kain's Necklace" additionalName="Stage 2" type="Armor">
<item id="27679" name="Gran Kain's Necklace - Stage 2" type="Armor">
<!-- MP + 114, Dark Attack Resistance + 50, STR + 3, INT + 3, CON + 3, Skill Cooldown -11%, Damage Reflection + 6%, P. Atk. + 16%, M. Atk. + 11%, Skill Power + 17%, Max HP + 3%, Max MP + 5% Resistance to the following abnormal statuses: Stun + 26%, Aggression + 26%, Windstorm + 26%, Banishment + 26%, Disarm + 16%, Sleep + 16%, When used, ignores target's invincibility for 7 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -659,6 +774,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46723" level="1" type="ON_EQUIP" />
<skill id="46724" level="1" type="ON_UNEQUIP" />
@@ -669,7 +785,7 @@
<stat type="maxMp">114</stat>
</stats>
</item>
<item id="27680" name="Gran Kain's Necklace" additionalName="Stage 3" type="Armor">
<item id="27680" name="Gran Kain's Necklace - Stage 3" type="Armor">
<!-- MP + 121, Dark Attack Resistance + 60, STR + 4, INT + 4, CON + 4, Skill Cooldown -12%, Damage Reflection + 7%, P. Atk. + 17%, M. Atk. + 12%, Skill Power + 25%, Max HP + 5%, Max MP + 7% Resistance to the following abnormal statuses: Stun + 27%, Aggression + 27%, Windstorm + 27%, Banishment + 27%, Disarm + 17%, Sleep + 17%, When used, ignores target's invincibility for 8 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -680,6 +796,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46729" level="1" type="ON_EQUIP" />
<skill id="46730" level="1" type="ON_UNEQUIP" />
@@ -690,7 +807,7 @@
<stat type="maxMp">121</stat>
</stats>
</item>
<item id="27681" name="Gran Kain's Necklace" additionalName="Stage 4" type="Armor">
<item id="27681" name="Gran Kain's Necklace - Stage 4" type="Armor">
<!-- MP + 126, Dark Attack Resistance + 60, STR + 4, INT + 4, CON + 4, Skill Cooldown -13%, Damage Reflection + 8%, P. Atk. + 18%, M. Atk. + 13%, Skill Power + 29%, Max HP + 5%, Max MP + 7% Resistance to the following abnormal statuses: Stun + 28%, Aggression + 28%, Windstorm + 28%, Banishment + 28%, Disarm + 18%, Sleep + 18%, When used, ignores target's invincibility for 10 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -701,6 +818,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46759" level="1" type="ON_EQUIP" />
<skill id="46760" level="1" type="ON_UNEQUIP" />
@@ -711,7 +829,7 @@
<stat type="maxMp">126</stat>
</stats>
</item>
<item id="27682" name="Gran Kain's Necklace" additionalName="Stage 5" type="Armor">
<item id="27682" name="Gran Kain's Necklace - Stage 5" type="Armor">
<!-- MP + 131, Dark Attack Resistance + 70, STR + 5, INT + 5, CON + 5, Skill Cooldown -14%, Damage Reflection + 9%, P. Atk. + 19%, M. Atk. + 14%, Skill Power + 35%, Max HP + 7%, Max MP + 10% Resistance to the following abnormal statuses: Stun + 29%, Aggression + 29%, Windstorm + 29%, Banishment + 29%, Disarm + 19%, Sleep + 19%, When used, ignores target's invincibility for 12 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -722,6 +840,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46765" level="1" type="ON_EQUIP" />
<skill id="46766" level="1" type="ON_UNEQUIP" />
@@ -732,7 +851,7 @@
<stat type="maxMp">131</stat>
</stats>
</item>
<item id="27683" name="Gran Kain's Necklace" additionalName="Stage 6" type="Armor">
<item id="27683" name="Gran Kain's Necklace - Stage 6" type="Armor">
<!-- MP + 136, Dark Attack Resistance + 70, STR + 5, INT + 5, CON + 5, Skill Cooldown -15%, Damage Reflection + 10%, P. Atk. + 20%, M. Atk. + 15%, Skill Power + 50%, Max HP + 7%, Max MP + 10% Resistance to the following abnormal statuses: Stun + 30%, Aggression + 30%, Windstorm + 30%, Banishment + 30%, Disarm + 20%, Sleep + 20%, When used, ignores target's invincibility for 15 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="EQUIP" />
@@ -743,6 +862,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46771" level="1" type="ON_EQUIP" />
<skill id="46772" level="1" type="ON_UNEQUIP" />
@@ -753,7 +873,7 @@
<stat type="maxMp">136</stat>
</stats>
</item>
<item id="27684" name="Einhasad's Necklace" additionalName="Stage 1" type="Armor">
<item id="27684" name="Einhasad's Necklace - Stage 1" type="Armor">
<!-- MP + 107, Divinity Resistance + 50, STR + 3, INT + 3, CON + 3, Skill Cooldown -10%, Damage Reflection + 5%, P. Atk. + 10%, M. Atk. + 15%, Skill Power + 15%, Max HP + 5%, Max MP + 3% Resistance to the following abnormal statuses: Stun + 25%, Aggression + 25%, Disarm + 25%, Sleep + 25%, Windstorm + 15%, Banishment + 15%. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -764,6 +884,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46735" level="1" type="ON_EQUIP" />
<skill id="46736" level="1" type="ON_UNEQUIP" />
@@ -774,7 +895,7 @@
<stat type="maxMp">107</stat>
</stats>
</item>
<item id="27685" name="Einhasad's Necklace" additionalName="Stage 2" type="Armor">
<item id="27685" name="Einhasad's Necklace - Stage 2" type="Armor">
<!-- MP + 114, Divinity Resistance + 50, STR + 3, INT + 3, CON + 3, Skill Cooldown -11%, Damage Reflection + 6%, P. Atk. + 11%, M. Atk. + 16%, Skill Power + 17%, Max HP + 5%, Max MP + 3% Resistance to the following abnormal statuses: Stun + 26%, Aggression + 26%, Disarm + 26%, Sleep + 26%, Windstorm + 16%, Banishment + 16%, When used, Damage Reflect Resistance becomes 20% for 30 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -785,6 +906,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46741" level="1" type="ON_EQUIP" />
<skill id="46742" level="1" type="ON_UNEQUIP" />
@@ -795,7 +917,7 @@
<stat type="maxMp">114</stat>
</stats>
</item>
<item id="27686" name="Einhasad's Necklace" additionalName="Stage 3" type="Armor">
<item id="27686" name="Einhasad's Necklace - Stage 3" type="Armor">
<!-- MP + 121, Divinity Resistance + 60, STR + 4, INT + 4, CON + 4, Skill Cooldown -12%, Damage Reflection + 7%, P. Atk. + 12%, M. Atk. + 17%, Skill Power + 25%, Max HP + 7%, Max MP + 5% Resistance to the following abnormal statuses: Stun + 27%, Aggression + 27%, Disarm + 27%, Sleep + 27%, Windstorm + 17%, Banishment + 17%, When used, Damage Reflect Resistance becomes 35% for 30 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -806,6 +928,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46747" level="1" type="ON_EQUIP" />
<skill id="46748" level="1" type="ON_UNEQUIP" />
@@ -816,7 +939,7 @@
<stat type="maxMp">121</stat>
</stats>
</item>
<item id="27687" name="Einhasad's Necklace" additionalName="Stage 4" type="Armor">
<item id="27687" name="Einhasad's Necklace - Stage 4" type="Armor">
<!-- MP + 126, Divinity Resistance + 60, STR + 4, INT + 4, CON + 4, Skill Cooldown -13%, Damage Reflection + 8%, P. Atk. + 13%, M. Atk. + 18%, Skill Power + 29%, Max HP + 7%, Max MP + 5% Resistance to the following abnormal statuses: Stun + 28%, Aggression + 28%, Disarm + 28%, Sleep + 28%, Windstorm + 18%, Banishment + 18%, When used, Damage Reflect Resistance becomes 60% for 30 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -827,6 +950,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46777" level="1" type="ON_EQUIP" />
<skill id="46778" level="1" type="ON_UNEQUIP" />
@@ -837,7 +961,7 @@
<stat type="maxMp">126</stat>
</stats>
</item>
<item id="27688" name="Einhasad's Necklace" additionalName="Stage 5" type="Armor">
<item id="27688" name="Einhasad's Necklace - Stage 5" type="Armor">
<!-- MP + 131, Divinity Resistance + 70, STR + 5, INT + 5, CON + 5, Skill Cooldown -14%, Damage Reflection + 9%, P. Atk. + 14%, M. Atk. + 19%, Skill Power + 35%, Max HP + 10%, Max MP + 7% Resistance to the following abnormal statuses: Stun + 29%, Aggression + 29%, Disarm + 29%, Sleep + 29%, Windstorm + 19%, Banishment + 19%, When used, Damage Reflect Resistance becomes 80% for 30 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -848,6 +972,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46783" level="1" type="ON_EQUIP" />
<skill id="46784" level="1" type="ON_UNEQUIP" />
@@ -858,7 +983,7 @@
<stat type="maxMp">131</stat>
</stats>
</item>
<item id="27689" name="Einhasad's Necklace" additionalName="Stage 6" type="Armor">
<item id="27689" name="Einhasad's Necklace - Stage 6" type="Armor">
<!-- MP + 136, Divinity Resistance + 70, STR + 5, INT + 5, CON + 5, Skill Cooldown -15%, Damage Reflection + 10%, P. Atk. + 15%, M. Atk. + 20%, Skill Power + 50%, Max HP + 10%, Max MP + 7% Resistance to the following abnormal statuses: Stun + 30%, Aggression + 30%, Disarm + 30%, Sleep + 30%, Windstorm + 20%, Banishment + 20%, When used, Damage Reflect Resistance becomes 100% for 30 seconds. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="EQUIP" />
@@ -869,6 +994,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="NECKLACE" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46789" level="1" type="ON_EQUIP" />
<skill id="46790" level="1" type="ON_UNEQUIP" />
@@ -879,7 +1005,7 @@
<stat type="maxMp">136</stat>
</stats>
</item>
<item id="27690" name="Pa'agrio's Earring" additionalName="Stage 1" type="Armor">
<item id="27690" name="Pa'agrio's Earring - Stage 1" type="Armor">
<!-- MP + 80, Fire Resistance + 70, DEX + 3, WIT + 3, MEN + 3, Vampiric effect 5%, MP Consumption -5%, P. Def + 15%, M. Def + 10%, Physical and Magic Atk. Abnormal Status Reflection + 13%, Reflect Damage Magic chance 13%, Physical Skill Evasion 5%, P. Skill Power + 2%, Movement Speed + 2, Received Heal + 10%, Recovery Skill Power + 80 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Sleep + 10%, Aerial Yoke/Change + 10%, Stun/Knock Back/Pull/Danger Zone/MEN + 30%, Petrification Bleed + 40%. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -890,6 +1016,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46719" level="1" type="ON_EQUIP" />
<skill id="46720" level="1" type="ON_UNEQUIP" />
@@ -900,7 +1027,7 @@
<stat type="maxMp">80</stat>
</stats>
</item>
<item id="27691" name="Pa'agrio's Earring" additionalName="Stage 2" type="Armor">
<item id="27691" name="Pa'agrio's Earring - Stage 2" type="Armor">
<!-- MP + 86, Fire Resistance + 75, DEX + 3, WIT + 3, MEN + 3, Vampiric effect 5%, MP Consumption -5%, P. Def + 16%, M. Def + 11%, Physical and Magic Atk. Abnormal Status Reflection + 14%, Reflect Damage Magic chance 14%, Physical Skill Evasion 6%, P. Skill Power + 3%, Movement Speed + 3, Received Heal + 12%, Recovery Skill Power + 88 effect, P. Atk. Resistance to the following abnormal statuses Paralysis/Bluff/Sleep + 12%, Aerial Yoke/Change + 11%, Stun/Knock Back/Pull/Danger Zone/MEN + 32%, Petrification Bleed + 42%. Additionally, 1% chance for General Attacks and 2% when casting a skill to deal fixed damage. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -911,6 +1038,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46725" level="1" type="ON_EQUIP" />
<skill id="46726" level="1" type="ON_UNEQUIP" />
@@ -921,7 +1049,7 @@
<stat type="maxMp">86</stat>
</stats>
</item>
<item id="27692" name="Pa'agrio's Earring" additionalName="Stage 3" type="Armor">
<item id="27692" name="Pa'agrio's Earring - Stage 3" type="Armor">
<!-- MP + 91, Fire Resistance + 80, DEX + 4, WIT + 4, MEN + 4, Vampiric effect 6%, MP Consumption -6%, P. Def + 17%, M. Def + 12%, Physical and Magic Atk. Abnormal Status Reflection + 15%, Reflect Damage Magic chance 15%, Physical Skill Evasion 6%, P. Skill Power + 3%, Movement Speed + 3, Received Heal + 14%, Recovery Skill Power + 96 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Sleep + 14%, Aerial Yoke/Change + 12%, Stun/Knock Back/Pull/Danger Zone/MEN + 34%, Petrification Bleed + 44%. Additionally, 2% chance for regular attacks and 3% when casting a skill to deal fixed damage. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -932,6 +1060,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46731" level="1" type="ON_EQUIP" />
<skill id="46732" level="1" type="ON_UNEQUIP" />
@@ -942,7 +1071,7 @@
<stat type="maxMp">91</stat>
</stats>
</item>
<item id="27693" name="Pa'agrio's Earring" additionalName="Stage 4" type="Armor">
<item id="27693" name="Pa'agrio's Earring - Stage 4" type="Armor">
<!-- MP + 94, Fire Resistance + 85, DEX + 4, WIT + 4, MEN + 4, Vampiric effect 6%, MP Consumption -6%, P. Def + 18%, M. Def + 13%, Physical and Magic Atk. Abnormal Status Reflection + 16%, Reflect Damage Magic chance 16%, Physical Skill Evasion 8%, P. Skill Power + 4%, Movement Speed + 4, Received Heal + 16%, Recovery Skill Power + 104 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Sleep + 16%, Aerial Yoke/Change + 13%, Stun/Knock Back/Pull/Danger Zone/MEN + 36%, Petrification Bleed + 46%. Additionally, 3% chance for regular attacks and 5% when casting a skill to deal fixed damage. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -953,6 +1082,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46761" level="1" type="ON_EQUIP" />
<skill id="46762" level="1" type="ON_UNEQUIP" />
@@ -963,7 +1093,7 @@
<stat type="maxMp">94</stat>
</stats>
</item>
<item id="27694" name="Pa'agrio's Earring" additionalName="Stage 5" type="Armor">
<item id="27694" name="Pa'agrio's Earring - Stage 5" type="Armor">
<!-- MP + 98, Fire Resistance + 90, DEX + 5, WIT + 5, MEN + 5, Vampiric effect 7%, MP Consumption -7%, P. Def + 19%, M. Def + 14%, Physical and Magic Atk. Abnormal Status Reflection + 18%, Reflect Damage Magic chance 18%, Physical Skill Evasion 9%, P. Skill Power + 4%, Movement Speed + 4, Received Heal + 18%, Recovery Skill Power + 108 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Sleep + 18%, Aerial Yoke/Change + 14%, Stun/Knock Back/Pull/Danger Zone/MEN + 38%, Petrification Bleed + 48%. Additionally, 5% chance for regular attacks and 7% when casting a skill to deal fixed damage. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -974,6 +1104,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46767" level="1" type="ON_EQUIP" />
<skill id="46768" level="1" type="ON_UNEQUIP" />
@@ -984,7 +1115,7 @@
<stat type="maxMp">98</stat>
</stats>
</item>
<item id="27695" name="Pa'agrio's Earring" additionalName="Stage 6" type="Armor">
<item id="27695" name="Pa'agrio's Earring - Stage 6" type="Armor">
<!-- MP + 102, Fire Resistance + 100, DEX + 5, WIT + 5, MEN + 5, Vampiric effect 8%, MP Consumption -7%, P. Def + 20%, M. Def + 15%, Physical and Magic Atk. Abnormal Status Reflection + 20%, Reflect Damage Magic chance 20%, Physical Skill Evasion 10%, P. Skill Power + 5%, Movement Speed + 5, Received Heal + 20%, Recovery Skill Power + 112 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Sleep + 20%, Aerial Yoke/Change + 15%, Stun/Knock Back/Pull/Danger Zone/MEN + 40%, Petrification Bleed + 50%. Additionally, 7% chance for regular attacks and 10% when casting a skill to deal fixed damage. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="EQUIP" />
@@ -995,6 +1126,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46773" level="1" type="ON_EQUIP" />
<skill id="46774" level="1" type="ON_UNEQUIP" />
@@ -1005,7 +1137,7 @@
<stat type="maxMp">102</stat>
</stats>
</item>
<item id="27696" name="Eva's Earring" additionalName="Stage 1" type="Armor">
<item id="27696" name="Eva's Earring - Stage 1" type="Armor">
<!-- MP + 80, Water Resistance + 70, DEX + 3, WIT + 3, MEN + 3, Vampiric effect 5%, MP Consumption -5%, P. Def + 10%, M. Def + 15%, Physical and Magic Atk. Abnormal Status Reflection + 13%, Reflect Damage Magic chance 13%, Physical Skill Evasion 5%, P. Skill Power + 2%, Movement Speed + 2, Received Heal + 5%, Recovery Skill Power + 160 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 10%, Sleep/Change + 10%, Stun/Knock Back/Pull/Danger Zone/MEN + 30%, Petrification Bleed + 40%. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -1016,6 +1148,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46737" level="1" type="ON_EQUIP" />
<skill id="46738" level="1" type="ON_UNEQUIP" />
@@ -1026,7 +1159,7 @@
<stat type="maxMp">80</stat>
</stats>
</item>
<item id="27697" name="Eva's Earring" additionalName="Stage 2" type="Armor">
<item id="27697" name="Eva's Earring - Stage 2" type="Armor">
<!-- MP + 86, Water Resistance + 75, DEX + 3, WIT + 3, MEN + 3, Vampiric effect 5%, MP Consumption -5%, P. Def + 11%, M. Def + 16%, Physical and Magic Atk. Abnormal Status Reflection + 14%, Reflect Damage Magic chance 14%, Physical Skill Evasion 6%, P. Skill Power + 3%, Movement Speed + 3, Received Heal + 7%, Recovery Skill Power + 168 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 12%, Sleep/Change + 11%, Stun/Knock Back/Pull/Danger Zone/MEN + 32%, Petrification Bleed + 42%. When used, the opponent's P. Def and M. Def decrease by 20% for 40 seconds. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -1037,6 +1170,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46743" level="1" type="ON_EQUIP" />
<skill id="46744" level="1" type="ON_UNEQUIP" />
@@ -1047,7 +1181,7 @@
<stat type="maxMp">86</stat>
</stats>
</item>
<item id="27698" name="Eva's Earring" additionalName="Stage 3" type="Armor">
<item id="27698" name="Eva's Earring - Stage 3" type="Armor">
<!-- MP + 91, Water Resistance + 80, DEX + 4, WIT + 4, MEN + 4, Vampiric effect 6%, MP Consumption -6%, P. Def + 12%, M. Def + 17%, Physical and Magic Atk. Abnormal Status Reflection + 15%, Reflect Damage Magic chance 15%, Physical Skill Evasion 6%, P. Skill Power + 3%, Movement Speed + 3, Received Heal + 9%, Recovery Skill Power + 176 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 14%, Sleep/Change + 12%, Stun/Knock Back/Pull/Danger Zone/MEN + 34%, Petrification Bleed + 44%. When used, P. Def. and M. Def are decreased by 25% and PvP Def. effect is reduced by 10% for 40 seconds. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -1058,6 +1192,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46749" level="1" type="ON_EQUIP" />
<skill id="46750" level="1" type="ON_UNEQUIP" />
@@ -1068,7 +1203,7 @@
<stat type="maxMp">91</stat>
</stats>
</item>
<item id="27699" name="Eva's Earring" additionalName="Stage 4" type="Armor">
<item id="27699" name="Eva's Earring - Stage 4" type="Armor">
<!-- MP + 94, Water Resistance + 85, DEX + 4, WIT + 4, MEN + 4, Vampiric effect 6%, MP Consumption -6%, P. Def + 13%, M. Def + 18%, Physical and Magic Atk. Abnormal Status Reflection + 16%, Reflect Damage Magic chance 16%, Physical Skill Evasion 8%, P. Skill Power + 4%, Movement Speed + 4, Received Heal + 11%, Recovery Skill Power + 184 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 16%, Sleep/Change + 13%, Stun/Knock Back/Pull/Danger Zone/MEN + 36%, Petrification Bleed + 46%. When used, P. Def. and M. Def are decreased by 30% and PvP Def. effect is reduced by 12% for 40 seconds. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -1079,6 +1214,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46779" level="1" type="ON_EQUIP" />
<skill id="46780" level="1" type="ON_UNEQUIP" />

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27700" name="Eva's Earring" additionalName="Stage 5" type="Armor">
<item id="27700" name="Eva's Earring - Stage 5" type="Armor">
<!-- MP + 98, Water Resistance + 90, DEX + 5, WIT + 5, MEN + 5, Vampiric effect 7%, MP Consumption -7%, P. Def + 14%, M. Def + 19%, Physical and Magic Atk. Abnormal Status Reflection + 18%, Reflect Damage Magic chance 18%, Physical Skill Evasion 9%, P. Skill Power + 4%, Movement Speed + 4, Received Heal + 13%, Recovery Skill Power + 188 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 18%, Sleep/Change + 14%, Stun/Knock Back/Pull/Danger Zone/MEN + 38%, Petrification Bleed + 48%. When used P. Def. and M. Def are reduced by 40% and PvP Def. by 15% and all resistances by -150 for 40 seconds. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -11,6 +11,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46785" level="1" type="ON_EQUIP" />
<skill id="46786" level="1" type="ON_UNEQUIP" />
@@ -21,7 +22,7 @@
<stat type="maxMp">98</stat>
</stats>
</item>
<item id="27701" name="Eva's Earring" additionalName="Stage 6" type="Armor">
<item id="27701" name="Eva's Earring - Stage 6" type="Armor">
<!-- MP + 102, Water Resistance + 100, DEX + 5, WIT + 5, MEN + 5, Vampiric effect 8%, MP Consumption -7%, P. Def + 15%, M. Def + 20%, Physical and Magic Atk. Abnormal Status Reflection + 20%, Reflect Damage Magic chance 20%, Physical Skill Evasion 10%, P. Skill Power + 5%, Movement Speed + 5, Received Heal + 15%, Recovery Skill Power + 192 effect, P. Atk. Resistance to the following abnormal statuses: Paralysis/Bluff/Aerial Yoke + 20%, Sleep/Change + 15%, Stun/Knock Back/Pull/Danger Zone/MEN + 40%, Petrification Bleed + 50%. When used P. Def. and M. Def are reduced by 50% and PvP Def. by 20% and all resistances by -300 for 40 seconds. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="EQUIP" />
@@ -32,6 +33,7 @@
<set name="enchant_enabled" val="1" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="EARRING" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46791" level="1" type="ON_EQUIP" />
<skill id="46792" level="1" type="ON_UNEQUIP" />
@@ -42,7 +44,7 @@
<stat type="maxMp">102</stat>
</stats>
</item>
<item id="27702" name="Sayha's Ring" additionalName="Stage 1" type="Armor">
<item id="27702" name="Sayha's Ring -Stage 1" type="Armor">
<!-- MP + 53, CHA + 3, LUC + 3, Physical and Magic Critical Damage + 20%, Atk. Spd. + 6%, Casting Spd. + 6%, Damage Reflect Resistance + 30%, Resistances Against Fixed Damage Effects + 5%, Physical and Magic Atk. Skill Power + 5%, Movement Speed + 2, Physical/Mental Resistance + 10, Accuracy + 2, HP Recovery + 10%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 20%, Hold/Pull + 12%, Seduction/Petrification + 10%, Poison + 40%, Aerial Yoke/Dismiss Party Member + 5%, Danger Zone Resistance + 10%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -53,6 +55,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46721" level="1" type="ON_EQUIP" />
<skill id="46722" level="1" type="ON_UNEQUIP" />
@@ -63,7 +66,7 @@
<stat type="maxMp">53</stat>
</stats>
</item>
<item id="27703" name="Sayha's Ring" additionalName="Stage 2" type="Armor">
<item id="27703" name="Sayha's Ring -Stage 2" type="Armor">
<!-- MP + 57, CHA + 3, LUC + 3, Physical and Magic Critical Damage + 20%, Atk. Spd. + 6%, Casting Spd. + 6%, Damage Reflect Resistance + 33%, Resistances Against Fixed Damage Effects + 6%, Physical and Magic Atk. Skill Power + 9%, Movement Speed + 2, Physical/Mental Resistance + 11, Accuracy + 3, HP Recovery + 15%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 22%, Hold/Pull + 14%, Seduction/Petrification + 11%, Poison + 42%, Aerial Yoke/Dismiss Party Member + 6%, Danger Zone Resistance + 12%. With a chance of 1% for regular attacks and 2% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed + 7, PvP P. Atk. + 4%, Physical and Magic Atk. + 12%, P. Critical Rate -55, Physical and Magic Def. -18%. Enemies near you receive Movement Speed -10%, Atk./Casting Speed -10%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -74,6 +77,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46727" level="1" type="ON_EQUIP" />
<skill id="46728" level="1" type="ON_UNEQUIP" />
@@ -84,7 +88,7 @@
<stat type="maxMp">57</stat>
</stats>
</item>
<item id="27704" name="Sayha's Ring" additionalName="Stage 3" type="Armor">
<item id="27704" name="Sayha's Ring -Stage 3" type="Armor">
<!-- MP + 60, CHA + 4, LUC + 4, Physical and Magic Critical Damage + 21%, Atk. Spd. + 7%, Casting Spd. + 7%, Damage Reflect Resistance + 35%, Resistances Against Fixed Damage Effects + 7%, Physical and Magic Atk. Skill Power + 12%, Movement Speed + 3, Physical/Mental Resistance + 12, Accuracy + 4, HP Recovery + 18%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 24%, Hold/Pull + 16%, Seduction/Petrification + 12%, Poison 44%, Aerial Yoke/Dismiss Party Member + 7%, Danger Zone Resistance + 14%. With a chance of 2% for regular attacks and 3% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed + 10, PvP P. Atk. + 6%, Physical and Magic Atk. + 15%, P. Critical Rate -50, Physical and Magic Def. -16%. Enemies near you receive Movement Speed -15%, Atk./Casting Speed -15%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -95,6 +99,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46733" level="1" type="ON_EQUIP" />
<skill id="46734" level="1" type="ON_UNEQUIP" />
@@ -105,7 +110,7 @@
<stat type="maxMp">60</stat>
</stats>
</item>
<item id="27705" name="Sayha's Ring" additionalName="Stage 4" type="Armor">
<item id="27705" name="Sayha's Ring -Stage 4" type="Armor">
<!-- MP + 62, CHA + 4, LUC + 4, Physical and Magic Critical Damage + 21%, Atk. Spd. + 7%, Casting Spd. + 7%, Damage Reflect Resistance + 37%, Resistances Against Fixed Damage Effects + 10%, Physical and Magic Atk. Skill Power + 16%, Movement Speed + 3, Physical/Mental Resistance + 13, Accuracy + 5, HP Recovery + 22%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 26%, Hold/Pull + 18%, Seduction/Petrification + 13%, Poison 46%, Aerial Yoke/Dismiss Party Member + 8%, Danger Zone Resistance + 16%. With a chance of 3% for regular attacks and 5% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed + 15, PvP P. Atk. + 9%, Physical and Magic Atk. + 20%, P. Critical Rate -40, Physical and Magic Def. -13%. Enemies near you receive Movement Speed -20%, Atk./Casting Speed -20%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -116,6 +121,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46763" level="1" type="ON_EQUIP" />
<skill id="46764" level="1" type="ON_UNEQUIP" />
@@ -126,7 +132,7 @@
<stat type="maxMp">62</stat>
</stats>
</item>
<item id="27706" name="Sayha's Ring" additionalName="Stage 5" type="Armor">
<item id="27706" name="Sayha's Ring -Stage 5" type="Armor">
<!-- MP + 64, CHA + 5, LUC + 5, Physical and Magic Critical Damage + 22%, Atk. Spd. + 8%, Casting Spd. + 8%, Damage Reflect Resistance + 39%, Resistances Against Fixed Damage Effects + 13%, Physical and Magic Atk. Skill Power + 19%, Movement Speed + 4, Physical/Mental Resistance + 14, Accuracy + 6, HP Recovery + 25%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 28%, Hold/Pull + 19%, Seduction/Petrification + 14%, Poison + 48%, Aerial Yoke/Dismiss Party Member + 9%, Danger Zone Resistance + 18%. With a chance of 5% for regular attacks and 7% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed + 20, PvP P. Atk. + 12%, Physical and Magic Atk. + 25%, P. Critical Rate -30, Physical and Magic Def. -10%. Enemies near you receive Movement Speed -25%, Atk./Casting Speed -25%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -137,6 +143,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46769" level="1" type="ON_EQUIP" />
<skill id="46770" level="1" type="ON_UNEQUIP" />
@@ -147,7 +154,7 @@
<stat type="maxMp">64</stat>
</stats>
</item>
<item id="27707" name="Sayha's Ring" additionalName="Stage 6" type="Armor">
<item id="27707" name="Sayha's Ring -Stage 6" type="Armor">
<!-- MP + 68, CHA + 6, LUC + 6, Physical and Magic Critical Damage + 22%, Atk. Spd. + 8%, Casting Spd. + 8%, Damage Reflect Resistance + 45%, Resistances Against Fixed Damage Effects + 18%, Physical and Magic Atk. Skill Power + 25%, Movement Speed + 5, Physical/Mental Resistance + 15, Accuracy + 7, HP Recovery + 30%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 30%, Hold/Pull + 20%, Seduction/Petrification + 15%, Poison + 50%, Aerial Yoke/Dismiss Party Member + 10%, Danger Zone Resistance + 20%. With a chance of 7% for regular attacks and 10% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed + 30, PvP P. Atk. + 15%, Physical and Magic Atk. + 35%, P. Critical Rate -20, Physical and Magic Def. -5%. Enemies near you receive Movement Speed -35%, Atk./Casting Speed -35%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="EQUIP" />
@@ -158,6 +165,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46775" level="1" type="ON_EQUIP" />
<skill id="46776" level="1" type="ON_UNEQUIP" />
@@ -168,7 +176,7 @@
<stat type="maxMp">68</stat>
</stats>
</item>
<item id="27708" name="Maphr's Ring" additionalName="Stage 1" type="Armor">
<item id="27708" name="Maphr's Ring -Stage 1" type="Armor">
<!-- MP + 53, CHA + 3, LUC + 3, Physical and Magic Critical Damage + 20%, Atk. Spd. + 6%, Casting Spd. + 6%, Damage Reflect Resistance + 30%, Resistances Against Fixed Damage Effects + 5%, Physical and Magic Atk. Skill Power + 5%, Movement Speed + 2, Physical/Mental Resistance + 10, M. Accuracy + 2, MP Recovery + 10%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 20%, Hold/Pull + 12%, Seduction/Petrification + 10%, Poison + 40%, Aerial Yoke/Dismiss Party Member + 5%, Danger Zone Resistance + 10%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -179,6 +187,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46739" level="1" type="ON_EQUIP" />
<skill id="46740" level="1" type="ON_UNEQUIP" />
@@ -189,7 +198,7 @@
<stat type="maxMp">53</stat>
</stats>
</item>
<item id="27709" name="Maphr's Ring" additionalName="Stage 2" type="Armor">
<item id="27709" name="Maphr's Ring -Stage 2" type="Armor">
<!-- MP + 57, CHA + 3, LUC + 3, Physical and Magic Critical Damage + 20%, Atk. Spd. + 6%, Casting Spd. + 6%, Damage Reflect Resistance + 33%, Resistances Against Fixed Damage Effects + 6%, Physical and Magic Atk. Skill Power + 9%, Movement Speed + 2, Physical/Mental Resistance + 11, M. Accuracy + 3, MP Recovery + 15%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 22%, Hold/Pull + 14%, Seduction/Petrification + 11%, Poison + 42%, Aerial Yoke/Dismiss Party Member + 6%, Danger Zone Resistance + 12%. With a chance of 1% for regular attacks and 2% for skill casting targets can be bound. Additionally, upon activation of toggle skills: PvP Def. + 4%, Physical/Magical Critical Damage Received -6%, Fixed Damage Resistance + 22%, Shield Defense + 930, Shield Defense Success rate + 22%, Movement Speed -28%. Additionally, party members receive PvP Def. + 3%, Resistance Against Fixed Damage + 17%, Received Heal + 12%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -200,6 +209,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46745" level="1" type="ON_EQUIP" />
<skill id="46746" level="1" type="ON_UNEQUIP" />
@@ -210,7 +220,7 @@
<stat type="maxMp">57</stat>
</stats>
</item>
<item id="27710" name="Maphr's Ring" additionalName="Stage 3" type="Armor">
<item id="27710" name="Maphr's Ring -Stage 3" type="Armor">
<!-- MP + 60, CHA + 4, LUC + 4, Physical and Magic Critical Damage + 21%, Atk. Spd. + 7%, Casting Spd. + 7%, Damage Reflect Resistance + 35%, Resistances Against Fixed Damage Effects + 7%, Physical and Magic Atk. Skill Power + 12%, Movement Speed + 3, Physical/Mental Resistance + 12, M. Accuracy + 4, MP Recovery + 18%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 24%, Hold/Pull + 16%, Seduction/Petrification + 12%, Poison 44%, Aerial Yoke/Dismiss Party Member + 7%, Danger Zone Resistance + 14%. With a chance of 2% for regular attacks and 3% for skill casting targets can be bound. Additionally, upon activation of toggle skills: PvP Def. + 5%, Physical/Magical Critical Damage Received -12%, Fixed Damage Resistance + 24%, Shield Defense + 1000, Shield Defense Success rate + 24%, Movement Speed -26%. Additionally, party members receive PvP Def. + 4%, Resistance Against Fixed Damage + 19%, Received Heal + 14%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -221,6 +231,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46751" level="1" type="ON_EQUIP" />
<skill id="46752" level="1" type="ON_UNEQUIP" />
@@ -231,7 +242,7 @@
<stat type="maxMp">60</stat>
</stats>
</item>
<item id="27711" name="Maphr's Ring" additionalName="Stage 4" type="Armor">
<item id="27711" name="Maphr's Ring -Stage 4" type="Armor">
<!-- MP + 62, CHA + 4, LUC + 4, Physical and Magic Critical Damage + 21%, Atk. Spd. + 7%, Casting Spd. + 7%, Damage Reflect Resistance + 37%, Resistances Against Fixed Damage Effects + 10%, Physical and Magic Atk. Skill Power + 16%, Movement Speed + 3, Physical/Mental Resistance + 13, M. Accuracy + 5, MP Recovery + 22%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 26%, Hold/Pull + 18%, Seduction/Petrification + 13%, Poison 46%, Aerial Yoke/Dismiss Party Member + 8%, Danger Zone Resistance + 16%. With a chance of 3% for regular attacks and 5% for skill casting targets can be bound. Additionally, upon activation of toggle skills: PvP Def. + 9%, Physical/Magical Critical Damage Received -14%, Fixed Damage Resistance + 28%, Shield Defense + 1300, Shield Defense Success rate + 30%, Movement Speed -23%. Additionally, party members receive PvP Def. + 6%, Resistance Against Fixed Damage + 21%, Received Heal + 16%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -242,6 +253,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46781" level="1" type="ON_EQUIP" />
<skill id="46782" level="1" type="ON_UNEQUIP" />
@@ -252,7 +264,7 @@
<stat type="maxMp">62</stat>
</stats>
</item>
<item id="27712" name="Maphr's Ring" additionalName="Stage 5" type="Armor">
<item id="27712" name="Maphr's Ring -Stage 5" type="Armor">
<!-- MP + 64, CHA + 5, LUC + 5, Physical and Magic Critical Damage + 22%, Atk. Spd. + 8%, Casting Spd. + 8%, Damage Reflect Resistance + 39%, Resistances Against Fixed Damage Effects + 13%, Physical and Magic Atk. Skill Power + 19%, Movement Speed + 4, Physical/Mental Resistance + 14, M. Accuracy + 6, MP Recovery + 25%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 28%, Hold/Pull + 19%, Seduction/Petrification + 14%, Poison + 48%, Aerial Yoke/Dismiss Party Member + 9%, Danger Zone Resistance + 18%. With a chance of 5% for regular attacks and 7% for skill casting targets can be bound. Additionally, upon activation of toggle skills: PvP Def. + 12%, Physical/Magical Critical Damage Received -18%, Fixed Damage Resistance + 34%, Shield Defense + 1800, Shield Defense Success rate + 36%, Movement Speed -17%. Additionally, party members receive PvP Def. + 8%, Resistance Against Fixed Damage + 23%, Received Heal + 18%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -263,6 +275,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46787" level="1" type="ON_EQUIP" />
<skill id="46788" level="1" type="ON_UNEQUIP" />
@@ -273,7 +286,7 @@
<stat type="maxMp">64</stat>
</stats>
</item>
<item id="27713" name="Maphr's Ring" additionalName="Stage 6" type="Armor">
<item id="27713" name="Maphr's Ring -Stage 6" type="Armor">
<!-- MP + 68, CHA + 6, LUC + 6, Physical and Magic Critical Damage + 22%, Atk. Spd. + 8%, Casting Spd. + 8%, Damage Reflect Resistance + 45%, Resistances Against Fixed Damage Effects + 18%, Physical and Magic Atk. Skill Power + 25%, Movement Speed + 5, Physical/Mental Resistance + 15, M. Accuracy + 7, MP Recovery + 30%. Resistance to the following abnormal statuses: Stun/Knock Back/Knock Down + 30%, Hold/Pull + 20%, Seduction/Petrification + 15%, Poison + 50%, Aerial Yoke/Dismiss Party Member + 10%, Danger Zone Resistance + 20%. With a chance of 7% for regular attacks and 10% for skill casting targets can be bound. Additionally, upon activation of toggle skills: PvP Def. + 15%, Physical/Magical Critical Damage Received -25%, Fixed Damage Resistance + 40%, Shield Defense + 2500, Shield Defense Success rate + 45%, Movement Speed -10%. Additionally, party members receive PvP Def. + 10%, Resistance Against Fixed Damage + 25%, Received Heal + 20%. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="EQUIP" />
@@ -284,6 +297,7 @@
<set name="enchant_enabled" val="1" />
<set name="commissionItemType" val="RING" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<skills>
<skill id="46793" level="1" type="ON_EQUIP" />
<skill id="46794" level="1" type="ON_UNEQUIP" />
@@ -323,6 +337,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5016" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27718" name="Recipe: Gran Kain's Sealed Necklace - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Gran Kain's Sealed Necklace Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -335,6 +350,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5017" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27719" name="Recipe: Gran Kain's Sealed Necklace - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Gran Kain's Sealed Necklace Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -347,6 +363,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5018" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27720" name="Recipe: Gran Kain's Sealed Necklace - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Gran Kain's Sealed Necklace Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -359,6 +376,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5019" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27721" name="Recipe: Gran Kain's Sealed Necklace - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Gran Kain's Sealed Necklace Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -371,6 +389,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5020" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27722" name="Recipe: Gran Kain's Sealed Necklace - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Gran Kain's Sealed Necklace Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -383,6 +402,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5021" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27723" name="Recipe: Einhasad's Sealed Necklace - Stage 1 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 1. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -395,6 +415,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5022" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27724" name="Recipe: Einhasad's Sealed Necklace - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -407,6 +428,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5023" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27725" name="Recipe: Einhasad's Sealed Necklace - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -419,6 +441,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5024" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27726" name="Recipe: Einhasad's Sealed Necklace - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -431,6 +454,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5025" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27727" name="Recipe: Einhasad's Sealed Necklace - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -443,6 +467,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5026" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27728" name="Recipe: Einhasad's Sealed Necklace - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Einhasad's Sealed Necklace Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -455,6 +480,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5027" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27729" name="Recipe: Pa'agrio's Sealed Earring - Stage 1 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 1. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -467,6 +493,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5028" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27730" name="Recipe: Pa'agrio's Sealed Earring - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -479,6 +506,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5029" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27731" name="Recipe: Pa'agrio's Sealed Earring - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -491,6 +519,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5030" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27732" name="Recipe: Pa'agrio's Sealed Earring - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -503,6 +532,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5031" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27733" name="Recipe: Pa'agrio's Sealed Earring - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -515,6 +545,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5032" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27734" name="Recipe: Pa'agrio's Sealed Earring - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Pa'agrio's Sealed Earring Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -527,6 +558,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5033" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27735" name="Recipe: Eva's Sealed Earring - Stage 1 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 1. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -539,6 +571,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5034" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27736" name="Recipe: Eva's Sealed Earring - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -551,6 +584,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5035" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27737" name="Recipe: Eva's Sealed Earring - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -563,6 +597,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5036" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27738" name="Recipe: Eva's Sealed Earring - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -575,6 +610,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5037" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27739" name="Recipe: Eva's Sealed Earring - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -587,6 +623,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5038" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27740" name="Recipe: Eva's Sealed Earring - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Eva's Sealed Earring Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -599,6 +636,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5039" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27741" name="Recipe: Sayha's Sealed Ring - Stage 1 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 1. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -611,6 +649,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5040" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27742" name="Recipe: Sayha's Sealed Ring - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -623,6 +662,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5041" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27743" name="Recipe: Sayha's Sealed Ring - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -635,6 +675,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5042" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27744" name="Recipe: Sayha's Sealed Ring - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -647,6 +688,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5043" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27745" name="Recipe: Sayha's Sealed Ring - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -659,6 +701,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5044" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27746" name="Recipe: Sayha's Sealed Ring - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Sayha's Sealed Ring Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -671,6 +714,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5045" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27747" name="Recipe: Maphr's Sealed Ring - Stage 1 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 1. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -683,6 +727,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5046" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27748" name="Recipe: Maphr's Sealed Ring - Stage 2 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 2. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -695,6 +740,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5047" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27749" name="Recipe: Maphr's Sealed Ring - Stage 3 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 3. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -707,6 +753,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5048" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27750" name="Recipe: Maphr's Sealed Ring - Stage 4 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 4. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -719,6 +766,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5049" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27751" name="Recipe: Maphr's Sealed Ring - Stage 5 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 5. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -731,6 +779,7 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5050" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27752" name="Recipe: Maphr's Sealed Ring - Stage 6 (50%)" type="EtcItem">
<!-- Recipe for making Maphr's Sealed Ring Stage 6. For 4th class only. Requires Create Common Item - Skill Lv. 10. The success rate is 50%. Use offerings to increase the success rate to 100%. -->
@@ -743,66 +792,77 @@
<set name="is_stackable" val="true" />
<set name="recipe_id" val="5051" />
<set name="handler" val="Recipes" />
<set name="is_sellable" val="false" />
</item>
<item id="27753" name="Luck Box 1" additionalName="Underground" type="EtcItem">
<!-- Get 1 of the following: Anakim Talisman, Talisman - Lilith, Antharas' Earring, Valakas' Necklace, +7 Shiny Elemental Shirt Pack, Physical Reflect Shirt Pack/Magical Reflect Shirt Pack, Baium's Ring, Talisman - Abundance (High-grade), Queen Ant's Ring, Superior Giant's Codex - Mastery Chapter 1, Soul Crystal Stage 4/5, Hunter/Slaughterer/Conquerer/Outlaw Talisman, Superior Giant's Codex Chapter 1, Elcyum, Lv. 5 Dye Pack, Elcyum Crystal, Giant's Energy, Fortune Pocket - Stage 5, Gemstone (R-grade), Apocalypse/Specter/Amaranthine Weapon Packs. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27754" name="Luck Box 2" additionalName="Underground" type="EtcItem">
<!-- Get 1 of the following: Seven Signs' Energy, bottle of Orfen's Soul, Queen Ant's Soul, Baium's Soul, Antharas' Soul, or Valakas' Soul, R-grade enchant stone or enchant scroll, Lucky Box 1, Destruction Weapon/Armor Scroll. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27755" name="Luck Box 3" additionalName="Underground" type="EtcItem">
<!-- Get 1 of the following: Life Stone Instilled with Giants' Power, one of four Enchant Elemental Shirts (+7), Seed Talisman Upgrade Pack, , Immortal Scroll/Chapter 1, XP Rune III, Prestige Rune 100%, Talisman - Annihilation Crafting Pack, Pa'agrio's Warm Breeze, Lucky Box 1/2, Ghost Potion, Queen Ant/Antharas/Valakas/Frintezza's Soul Fragment, Feather of Blessing Pack, Emperor's Growth Scroll, Elcyum Powder, Gemstone (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27756" name="+7 Shiny Elemental Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Shiny Elemental Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27757" name="+7 Physical Reflect Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Physical Reflect Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27758" name="+7 Magical Reflect Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Magical Reflect Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27759" name="+7 Pa'agrio's Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Pa'agrio's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27760" name="+7 Sayha's Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Sayha's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27761" name="+7 Eva's Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Eva's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27762" name="+7 Maphr's Shirt Pack" type="EtcItem">
<!-- Double-click to get a +7 enchanted Maphr's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
</item>
<item id="27763" name="Shadai's Shiny Jewelry Box" type="EtcItem">
<!-- Double-click to get one of the following: La Vie En Rose's Vital Stone Chest, Garnet Chest, Tanzanite Chest, Cat's Eye Chest. -->

View File

@@ -105,7 +105,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28305" name="Shilen's Ring - Not Used" additionalName="Stage 2" type="Armor">
<item id="28305" name="Shilen's Ring - Not Used" type="Armor">
<set name="icon" val="BranchIcon.Icon.ring_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -116,7 +116,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28306" name="Shilen's Ring" additionalName="Stage 3" type="Armor">
<item id="28306" name="Shilen's Ring" type="Armor">
<set name="icon" val="BranchIcon.Icon.ring_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@@ -147,7 +147,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28309" name="Shilen's Necklace - Not Used" additionalName="Stage 2" type="Armor">
<item id="28309" name="Shilen's Necklace - Not Used" type="Armor">
<set name="icon" val="BranchIcon.Icon.necklace_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -158,7 +158,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28310" name="Shilen's Necklace - Not Used" additionalName="Stage 3" type="Armor">
<item id="28310" name="Shilen's Necklace - Not Used" type="Armor">
<set name="icon" val="BranchIcon.Icon.necklace_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@@ -189,7 +189,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28313" name="Shilen's Earring - Not Used" additionalName="Stage 2" type="Armor">
<item id="28313" name="Shilen's Earring - Not Used" type="Armor">
<set name="icon" val="BranchIcon.Icon.earring_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -200,7 +200,7 @@
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
</item>
<item id="28314" name="Shilen's Earring - Not Used" additionalName="Stage 3" type="Armor">
<item id="28314" name="Shilen's Earring - Not Used" type="Armor">
<set name="icon" val="BranchIcon.Icon.earring_of_shilen_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@@ -243,7 +243,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28319" name="Gran Kain's Necklace" additionalName="Stage 1" type="EtcItem">
<item id="28319" name="Gran Kain's Necklace - Stage 1" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 1. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -251,7 +251,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28320" name="Gran Kain's Necklace" additionalName="Stage 2" type="EtcItem">
<item id="28320" name="Gran Kain's Necklace - Stage 2" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 2. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -259,7 +259,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28321" name="Gran Kain's Necklace" additionalName="Stage 3" type="EtcItem">
<item id="28321" name="Gran Kain's Necklace - Stage 3" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 3. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -267,7 +267,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28322" name="Gran Kain's Necklace" additionalName="Stage 4" type="EtcItem">
<item id="28322" name="Gran Kain's Necklace - Stage 4" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 4. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -275,7 +275,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28323" name="Gran Kain's Necklace" additionalName="Stage 5" type="EtcItem">
<item id="28323" name="Gran Kain's Necklace - Stage 5" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 5. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -283,7 +283,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28324" name="Gran Kain's Necklace" additionalName="Stage 6" type="EtcItem">
<item id="28324" name="Gran Kain's Necklace - Stage 6" type="EtcItem">
<!-- Double-click to obtain Grankain's Necklace Stage 6. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_grankein_i00" />
<set name="default_action" val="PEEL" />
@@ -291,7 +291,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28325" name="Einhasad's Necklace" additionalName="Stage 1" type="EtcItem">
<item id="28325" name="Einhasad's Necklace - Stage 1" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 1. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -299,7 +299,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28326" name="Einhasad's Necklace" additionalName="Stage 2" type="EtcItem">
<item id="28326" name="Einhasad's Necklace - Stage 2" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 2. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -307,7 +307,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28327" name="Einhasad's Necklace" additionalName="Stage 3" type="EtcItem">
<item id="28327" name="Einhasad's Necklace - Stage 3" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 3. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -315,7 +315,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28328" name="Einhasad's Necklace" additionalName="Stage 4" type="EtcItem">
<item id="28328" name="Einhasad's Necklace - Stage 4" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 4. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -323,7 +323,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28329" name="Einhasad's Necklace" additionalName="Stage 5" type="EtcItem">
<item id="28329" name="Einhasad's Necklace - Stage 5" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 5. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -331,7 +331,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28330" name="Einhasad's Necklace" additionalName="Stage 6" type="EtcItem">
<item id="28330" name="Einhasad's Necklace - Stage 6" type="EtcItem">
<!-- Double-click to obtain Einhasad's Necklace Stage 6. -->
<set name="icon" val="BranchIcon.Icon.necklace_of_einhasad_i00" />
<set name="default_action" val="PEEL" />
@@ -339,7 +339,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28331" name="Pa'agrio's Earring" additionalName="Stage 1" type="EtcItem">
<item id="28331" name="Pa'agrio's Earring - Stage 1" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 1. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -347,7 +347,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28332" name="Pa'agrio's Earring" additionalName="Stage 2" type="EtcItem">
<item id="28332" name="Pa'agrio's Earring - Stage 2" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 2. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -355,7 +355,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28333" name="Pa'agrio's Earring" additionalName="Stage 3" type="EtcItem">
<item id="28333" name="Pa'agrio's Earring - Stage 3" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 3. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -363,7 +363,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28334" name="Pa'agrio's Earring" additionalName="Stage 4" type="EtcItem">
<item id="28334" name="Pa'agrio's Earring - Stage 4" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 4. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -371,7 +371,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28335" name="Pa'agrio's Earring" additionalName="Stage 5" type="EtcItem">
<item id="28335" name="Pa'agrio's Earring - Stage 5" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 5. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -379,7 +379,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28336" name="Pa'agrio's Earring" additionalName="Stage 6" type="EtcItem">
<item id="28336" name="Pa'agrio's Earring - Stage 6" type="EtcItem">
<!-- Double-click to obtain Pa'agrio's Earring Stage 6. -->
<set name="icon" val="BranchIcon.Icon.earring_of_paagrio_i00" />
<set name="default_action" val="PEEL" />
@@ -387,7 +387,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28337" name="Eva's Earring" additionalName="Stage 1" type="EtcItem">
<item id="28337" name="Eva's Earring - Stage 1" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 1. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -395,7 +395,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28338" name="Eva's Earring" additionalName="Stage 2" type="EtcItem">
<item id="28338" name="Eva's Earring - Stage 2" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 2. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -403,7 +403,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28339" name="Eva's Earring" additionalName="Stage 3" type="EtcItem">
<item id="28339" name="Eva's Earring - Stage 3" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 3. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -411,7 +411,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28340" name="Eva's Earring" additionalName="Stage 4" type="EtcItem">
<item id="28340" name="Eva's Earring - Stage 4" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 4. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -419,7 +419,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28341" name="Eva's Earring" additionalName="Stage 5" type="EtcItem">
<item id="28341" name="Eva's Earring - Stage 5" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 5. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -427,7 +427,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28342" name="Eva's Earring" additionalName="Stage 6" type="EtcItem">
<item id="28342" name="Eva's Earring - Stage 6" type="EtcItem">
<!-- Double-click to obtain Eva's Earring Stage 6. -->
<set name="icon" val="BranchIcon.Icon.earring_of_eva_i00" />
<set name="default_action" val="PEEL" />
@@ -435,7 +435,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28343" name="Sayha's Ring" additionalName="Stage 1" type="EtcItem">
<item id="28343" name="Sayha's Ring - Stage 1" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 1. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -443,7 +443,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28344" name="Sayha's Ring" additionalName="Stage 2" type="EtcItem">
<item id="28344" name="Sayha's Ring - Stage 2" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 2. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -451,7 +451,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28345" name="Sayha's Ring" additionalName="Stage 3" type="EtcItem">
<item id="28345" name="Sayha's Ring - Stage 3" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 3. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -459,7 +459,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28346" name="Sayha's Ring" additionalName="Stage 4" type="EtcItem">
<item id="28346" name="Sayha's Ring - Stage 4" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 4. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -467,7 +467,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28347" name="Sayha's Ring" additionalName="Stage 5" type="EtcItem">
<item id="28347" name="Sayha's Ring - Stage 5" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 5. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -475,7 +475,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28348" name="Sayha's Ring" additionalName="Stage 6" type="EtcItem">
<item id="28348" name="Sayha's Ring - Stage 6" type="EtcItem">
<!-- Double-click to obtain Sayha's Ring Stage 6. -->
<set name="icon" val="BranchIcon.Icon.ring_of_sayhas_i00" />
<set name="default_action" val="PEEL" />
@@ -483,7 +483,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28349" name="Maphr's Ring" additionalName="Stage 1" type="EtcItem">
<item id="28349" name="Maphr's Ring - Stage 1" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 1. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -491,7 +491,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28350" name="Maphr's Ring" additionalName="Stage 2" type="EtcItem">
<item id="28350" name="Maphr's Ring - Stage 2" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 2. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -499,7 +499,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28351" name="Maphr's Ring" additionalName="Stage 3" type="EtcItem">
<item id="28351" name="Maphr's Ring - Stage 3" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 3. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -507,7 +507,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28352" name="Maphr's Ring" additionalName="Stage 4" type="EtcItem">
<item id="28352" name="Maphr's Ring - Stage 4" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 4. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -515,7 +515,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28353" name="Maphr's Ring" additionalName="Stage 5" type="EtcItem">
<item id="28353" name="Maphr's Ring - Stage 5" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 5. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -523,7 +523,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28354" name="Maphr's Ring" additionalName="Stage 6" type="EtcItem">
<item id="28354" name="Maphr's Ring - Stage 6" type="EtcItem">
<!-- Double-click to obtain Maphr's Ring Stage 6. -->
<set name="icon" val="BranchIcon.Icon.ring_of_maphr_i00" />
<set name="default_action" val="PEEL" />
@@ -828,6 +828,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28386" name="Race Change Ticket" type="EtcItem">
<!-- After purchasing a Race Change ticket, you can contact support at, support.lineage2.com, with the subject title of Character Race Change. \\Only characters that have reached at least level 85 and who have completed the 4th Class transfer can request a race change. Note that the following race and class restrictions apply to the race change service. 1.) Ertheia and Kamael classes cannot change to a different race. 2.) Human/Elf/Dark Elf/Orc/Dwarf races cannot change to the Ertheia or Kamael race. 3.) Orc Overlord/Dominator/Iss Dominator as a Mainclass/Dualclass/Sublcass cannot change to a different race. 4.) Dwarven Warsmith/Maestro/Tyrr Maestro as a Mainclass/Dualclass/Sublcass cannot change to a different race. 5.) If switching from a Dwarven race to Human/Elf/Dark Elf/Orc, the character will lose the Dwarven inventory/warehouse/private shop bonus slots. -->
@@ -840,6 +841,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28387" name="Agathion - Unlimited Vitality Pack" type="EtcItem">
<!-- Wrapped pack containing Agathion - Unlimited Vitality. -->
@@ -852,6 +854,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28388" name="Agathion - Unlimited Vitality" type="Armor">
<!-- Summons Unlimited Vitality Agathion. -->
@@ -865,6 +868,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28389" name="Heine Exclusive Bait (85-89)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 85 - 89. -->
@@ -876,6 +880,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28390" name="Heine Exclusive Bait (90-94)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 90 - 94. -->
@@ -887,6 +892,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28391" name="Heine Exclusive Bait (95-98)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Can be used by characters Lv. 95 - 98. -->
@@ -898,6 +904,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28392" name="Heine Exclusive Bait (99-)" type="EtcItem">
<!-- Bait for fishing. Double-click to get a Heine Exclusive Reward Chest. Lv. 99 or above. -->
@@ -909,6 +916,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28393" name="Heine Exclusive Bait Coupon" type="EtcItem">
<!-- Exchange for 1 Heine Exclusive Bait of your choice through a fishing guild member. -->
@@ -953,6 +961,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28398" name="Today''s To-do Soulshot Box" type="EtcItem">
<!-- Double-click to obtain 10,000 Grade C-R Soulshots. -->
@@ -964,6 +973,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="33776" min="10000" max="10000" chance="100" /> <!-- Soulshot (C-grade) -->
<item id="33777" min="10000" max="10000" chance="100" /> <!-- Soulshot (B-grade) -->
@@ -982,6 +992,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="33790" min="10000" max="10000" chance="100" /> <!-- Blessed Spiritshot (C-grade) -->
<item id="33791" min="10000" max="10000" chance="100" /> <!-- Blessed Spiritshot (B-grade) -->

View File

@@ -105,6 +105,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28408" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
@@ -114,6 +115,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28409" name="Eva's Rune Pack (7-day)" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). -->
@@ -257,6 +259,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28498" name="Royal Red Save Card (R99-grade)" additionalName="Event" type="EtcItem">
<!-- When using an R99-grade Weapon Enchantment Standard Weapon Enchant Scroll, increases the chance by 10%. Can only be used with 7 to 11 Enchantment Item. On success, Enchantment count increases by 1 to 3. In case of Enchantment failure, the item is not Crystallized, but the base Enchantment count decreases by 1. -->
@@ -267,6 +270,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28499" name="God's Soul Treasure Chest" type="EtcItem">
<!-- A chest containing a god's soul. Double-click to obtain various random items. -->
@@ -278,7 +282,7 @@
</item>
<item id="28412" name="+10 Shiny Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Shiny Elemental Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -287,10 +291,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28413" name="+10 Reflect Attack T-shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Reflect Attack T-shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -299,10 +304,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28414" name="+10 Reflect Magic T-shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a +10 Reflect Magic T-shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -311,10 +317,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28415" name="+10 Pa'agrio's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Pa'agrio's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -323,10 +330,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28416" name="+10 Sayha's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Sayha's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -335,10 +343,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28417" name="+10 Eva's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Eva's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -347,10 +356,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28418" name="+10 Maphr's Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a + 10 Maphr's Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="weight" val="10" />
@@ -359,10 +369,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28419" name="Shiny Elemental Shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a Shiny Elemental Shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -370,7 +381,7 @@
</item>
<item id="28420" name="Reflect Attack T-shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a Reflect Attack T-shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.npoint_valakas_30day_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -378,7 +389,7 @@
</item>
<item id="28421" name="Reflect Magic T-shirt Pack" type="EtcItem">
<!-- Wrapped Pack containing a Reflect Magic T-shirt. The shirt acquired after opening the box cannot be dropped or exchanged. -->
<set name="icon" val="icon.npoint_earring_of_lind_30day_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -386,71 +397,71 @@
</item>
<item id="28422" name="Shiny Elemental Shirt Special Pack" type="EtcItem">
<!-- Double-click to get 1 of the following: Blessed Scroll: Enchant Elemental Shirt x10, Blessed Scroll: Enchant Elemental Shirt x5, Shining Scroll: Enchant Elemental Shirt x1, Shiny Elemental Shirt Pack x1. -->
<set name="icon" val="icon.ainharard_bac" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28423" name="Reflect Attack T-shirt Special Pack" type="EtcItem">
<!-- Double-click to get 1 of the following: Blessed Scroll: Enchant Elemental Shirt x10, Blessed Scroll: Enchant Elemental Shirt x5, Shining Scroll: Enchant Elemental Shirt x1, Reflect Attack T-shirt Pack x1. -->
<set name="icon" val="icon.reflect_attack_bac" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28424" name="Reflect Magic T-shirt Special Pack" type="EtcItem">
<!-- Double-click to get 1 of the following: Blessed Scroll: Enchant Elemental Shirt x10, Blessed Scroll: Enchant Elemental Shirt x5, Shining Scroll: Enchant Elemental Shirt x1, Reflect Magic T-shirt Pack x1. -->
<set name="icon" val="icon.reflect_magic_bac" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28425" name="Royal White Save Ticket (R)" type="EtcItem">
<!-- A ticket that enhances probability by 30% when using a Normal Armor Enchant Scroll to enchant R-grade Armor. Can only be used on 3-9 enchanted items. When Enchant succeeds, it increases randomly by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.bm_royal_white_save_ticket" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28426" name="Royal White Save Ticket (R95)" type="EtcItem">
<!-- A ticket that enhances probability by 30% when using a Normal Armor Enchant Scroll to enchant R95-grade Armor. Can only be used on 3-9 enchanted items. When Enchant succeeds, it increases randomly by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.bm_royal_white_save_ticket" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28427" name="Royal White Save Ticket (R99)" type="EtcItem">
<!-- A ticket that enhances probability by 30% when using a Normal Armor Enchant Scroll to enchant R99-grade Armor. Can only be used on 3-9 enchanted items. When Enchant succeeds, it increases randomly by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.bm_royal_white_save_ticket" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28428" name="Royal Purple Save Ticket (R)" type="EtcItem">
<!-- A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R-grade Weapons. Can only be used on 12+ enchanted items. When Enchant succeeds, it increases by 1. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.royal_purple_save" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28429" name="Royal Purple Save Ticket (R95)" type="EtcItem">
<!-- A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R95-grade Weapons. Can only be used on 12+ enchanted items. When Enchant succeeds, it increases by 1. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.royal_purple_save" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28430" name="Royal Purple Save Ticket (R99)" type="EtcItem">
<!-- A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R99-grade Weapons. Can only be used on 12+ enchanted items. When Enchant succeeds, it increases by 1. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
<set name="icon" val="icon.royal_purple_save" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28431" name="Entrance Pass: Embryo Command Post" type="EtcItem">
<!-- Dimensional Item. Double-click to reset cooldown to Embryo Command Post. Can only be used once a day outside of the instance zone. -->
<set name="icon" val="icon.etc_bm_kalie_instantzone_re" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28432" name="Abundant Seven Signs Box" type="EtcItem">
<!-- Double-click to obtain 1 random item. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -458,7 +469,7 @@
</item>
<item id="28433" name="Agathion - Babayaga" additionalName="Premium" type="Armor">
<!-- Can summon Babayaga when equipped. -->
<set name="icon" val="BranchSys2.icon.br_aga_threehead_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" />
<set name="immediate_effect" val="true" />
@@ -468,10 +479,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28434" name="Mount - Elk" type="Armor">
<!-- Can mount an Elk when equipped. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" />
<set name="immediate_effect" val="true" />
@@ -492,7 +504,7 @@
</item>
<item id="28435" name="Draco's Hat: Warrior" additionalName="Event" type="Armor">
<!-- A cute Draco's Hat. Uses 2 Hair Accessory slots. STR + 2, DEX + 2, CON + 2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="immediate_effect" val="true" />
@@ -502,7 +514,7 @@
</item>
<item id="28436" name="Draco's Hat: Wizard" additionalName="Event" type="Armor">
<!-- A cute Draco's Hat. Uses 2 Hair Accessory slots. STR + 2, DEX + 2, CON + 2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="immediate_effect" val="true" />
@@ -512,7 +524,7 @@
</item>
<item id="28437" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28438" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -524,13 +536,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="1" /> <!-- Sayha's Talisman Stage 1 -->
</skills>
</item>
<item id="28438" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28439" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -542,13 +555,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="2" /> <!-- Sayha's Talisman Stage 2 -->
</skills>
</item>
<item id="28439" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28440" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -560,13 +574,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="3" /> <!-- Sayha's Talisman Stage 3 -->
</skills>
</item>
<item id="28440" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28441" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -578,13 +593,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="4" /> <!-- Sayha's Talisman Stage 4 -->
</skills>
</item>
<item id="28441" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28442" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -596,13 +612,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="5" /> <!-- Sayha's Talisman Stage 5 -->
</skills>
</item>
<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28443" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -614,13 +631,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="6" /> <!-- Sayha's Talisman Stage 6 -->
</skills>
</item>
<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28444" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -632,13 +650,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="7" /> <!-- Sayha's Talisman Stage 7 -->
</skills>
</item>
<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28445" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -650,13 +669,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="8" /> <!-- Sayha's Talisman Stage 8 -->
</skills>
</item>
<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 5000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28446" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
@@ -668,13 +688,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="9" /> <!-- Sayha's Talisman Stage 9 -->
</skills>
</item>
<item id="28446" name="Sayha's Talisman Stage 10" type="Armor">
<!-- When equipped, P. Def. + 2027, M. Def. + 1325, XP/SP Gain + 30%, Effect of Potions/Medicines + 7000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 9%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 4. Sayha's Encouragement Lv. 4. Sayha's Anger Lv. 4. Sayha's Support Lv. 3. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -684,13 +705,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="27787" level="10" /> <!-- Sayha's Talisman Stage 10 -->
</skills>
</item>
<item id="28447" name="Sayha's Talisman Pack" type="EtcItem">
<!-- Wrapped pack containing Sayha's Talisman Stage 1. The talisman cannot be dropped or exchanged. -->
<set name="icon" val="icon.bm_sayhas_talisman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -698,7 +720,7 @@
</item>
<item id="28448" name="Sayha's Talisman Stage 7 Pack" type="EtcItem">
<!-- Wrapped pack containing Sayha's Talisman Stage 7. The talisman cannot be dropped or exchanged. -->
<set name="icon" val="icon.bm_sayhas_talisman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -706,7 +728,7 @@
</item>
<item id="28449" name="Sayha's Talisman Stage 8 Pack" type="EtcItem">
<!-- Wrapped pack containing Sayha's Talisman Stage 8. The talisman cannot be dropped or exchanged. -->
<set name="icon" val="icon.bm_sayhas_talisman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -714,7 +736,7 @@
</item>
<item id="28450" name="Sayha's Talisman Stage 9 Pack" type="EtcItem">
<!-- Wrapped pack containing Sayha's Talisman Stage 9. The talisman cannot be dropped or exchanged. -->
<set name="icon" val="icon.bm_sayhas_talisman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -722,7 +744,7 @@
</item>
<item id="28451" name="Sayha's Talisman Stage 10 Pack" type="EtcItem">
<!-- Wrapped pack containing Sayha's Talisman Stage 10. The talisman cannot be dropped or exchanged. -->
<set name="icon" val="icon.bm_sayhas_talisman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -730,26 +752,26 @@
</item>
<item id="28452" name="Fortune Talisman Pack" type="EtcItem">
<!-- Double-click to obtain a Sayha's Talisman Stage 3-10 or Venir's Talisman Stage 10-15. -->
<set name="icon" val="icon.bm_pendant_pve_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28453" name="Sayha's Energy" type="EtcItem">
<!-- Combine with Sayha's Talisman Stage 7 or lower to upgrade. If it fails, Sayha's Talisman will not be destroyed. Only Sayha's Energy will be consumed. -->
<set name="icon" val="icon.bm_sayhas_talisman_energy" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28454" name="Sayha's Blessing" type="EtcItem">
<!-- Combine with Sayha's Talisman Stage 8 or lower to upgrade. If it fails, Sayha's Talisman will not be destroyed. Only Sayha's Blessing will be consumed. -->
<set name="icon" val="icon.longing_talisman_energy" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28455" name="Dimensional Bracelet Stage 6 Pack" type="EtcItem">
<!-- Double-click to obtain a Dimensional Bracelet Stage 6 (CHA + 5). -->
<set name="icon" val="icon.freya_box_i01" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -757,7 +779,7 @@
</item>
<item id="28456" name="Dimensional Bracelet Stage 6" additionalName="CHA+5" type="Armor">
<!-- CHA + 5. Activates 6 talisman slots when equipped. -->
<set name="icon" val="icon.dimension_bracelet_i05" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
@@ -769,13 +791,14 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18097" level="1" /> <!-- Dimensional Bracelet Lv1 -->
</skills>
</item>
<item id="28457" name="Seed Talisman Enhancement Pack" type="EtcItem">
<!-- Double-click to obtain Kalie's Energy - Desire x3, Giant's Energy x135, Energy of Destruction 20-unit Pack x3, and Elcyum x3. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -783,14 +806,14 @@
</item>
<item id="28458" name="Fortune Hair Accessory Box" type="EtcItem">
<!-- Double-click to obtain a radom 2-option Hair Accessory Box. -->
<set name="icon" val="icon.bm_pirate_battle_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28459" name="Heine Exclusive Bait (85-89)" type="EtcItem">
<!-- Bait used for a chance to obtain a Heine Exclusive Reward Chest. Can be used by characters Lv. 85 - 89. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
@@ -798,10 +821,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28460" name="Heine Exclusive Bait (90-94)" type="EtcItem">
<!-- Bait used for a chance to obtain a Heine Exclusive Reward Chest. Can be used by characters Lv. 90 - 94. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
@@ -809,10 +833,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28461" name="Heine Exclusive Bait (95-98)" type="EtcItem">
<!-- Bait used for a chance to obtain a Heine Exclusive Reward Chest. Can be used by characters Lv. 95 - 98. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
@@ -820,10 +845,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28462" name="Heine Exclusive Bait (99+)" type="EtcItem">
<!-- Bait used for a chance to obtain a Heine Exclusive Reward Chest. Can be used by characters Lv. 99 or above. -->
<set name="icon" val="icon.etc_bait_i01" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
@@ -831,23 +857,24 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28463" name="Heine Exclusive Bait Coupon" type="EtcItem">
<!-- Exchange for 1 Heine Exclusive Bait of your choice through a fishing guild member. -->
<set name="icon" val="icon.etc_bm_lure_ticket" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28464" name="Exclusive Reward Chest" type="EtcItem">
<!-- Exclusive Reward Chest. Double-click to get a random item. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28465" name="Heine Exclusive Reward Chest" type="EtcItem">
<!-- Double-click to get Heine Fishing Coins. Has a chance of obtaining an Exclusive Reward Chest. -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -855,7 +882,7 @@
</item>
<item id="28466" name="Heine Exclusive Fishing Tools - 300 Pack" type="EtcItem">
<!-- Double-click to get 300 Heine Exclusive Bait Coupons and 300 Fishing Shots. -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -863,7 +890,7 @@
</item>
<item id="28467" name="Heine Exclusive Fishing Tools - 3,000 Pack" type="EtcItem">
<!-- Double-click to get 3,000 Heine Exclusive Bait Coupons, 3,000 Fishing Shots, and 1 Fishing Rod Pack (30-day). -->
<set name="icon" val="icon.etc_bm_lure_box_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -871,7 +898,7 @@
</item>
<item id="28468" name="Topaz (7-day)" additionalName="Lv5" type="Armor">
<!-- A 7-day item. Disrupts the target from casting skills. Using it on a PC additionally ignores the target's CP and inflicts 13275 power at a fixed rate. When equipped with another jewel of the same type, only the effects of the jewel with the higher level is applied. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -881,10 +908,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28469" name="La Vie En Rose's Topaz Chest" additionalName="7-day" type="EtcItem">
<!-- Double-click to obtain a Topaz Lv5 (7-day) item. -->
<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
@@ -893,10 +921,11 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28470" name="Ultimate Jewelry Box" type="EtcItem">
<!-- Double-click to obtain 1 of the La Vie En Rose's Jewelry Boxes. -->
<set name="icon" val="icon.bm_sayha_blessed_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
@@ -904,7 +933,7 @@
</item>
<item id="28471" name="Mount - Elk" additionalName="7-day" type="Armor">
<!-- Can mount an Elk when equipped. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" />
<set name="immediate_effect" val="true" />
@@ -926,7 +955,7 @@
</item>
<item id="28472" name="Mount - Elk" additionalName="30-day" type="Armor">
<!-- Can mount an Elk when equipped. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" />
<set name="immediate_effect" val="true" />
@@ -948,7 +977,7 @@
</item>
<item id="28473" name="Mount - Elk (Event)" additionalName="7-day" type="Armor">
<!-- Equip it to mount an elk. <Usable Skill>. 1. Elk's Blessing: Maintains Vitality for 1 hour. (Cooldown time is 12 hours). 2. Summon Elk: Can summon a party member. (Cooldown time is 10 minutes) -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lbracelet" />
<set name="immediate_effect" val="true" />
@@ -970,7 +999,7 @@
</item>
<item id="28474" name="Mount - Elk Pack (7-day)" type="EtcItem">
<!-- Mount - Pack containing Elk (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="weight" val="100" />
@@ -979,10 +1008,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28475" name="Mount - Elk Pack (30-day)" type="EtcItem">
<!-- Pack containing Mount - Elk (30-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="weight" val="100" />
@@ -991,10 +1021,11 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28476" name="Mount - Elk (Event) Pack (7-day)" type="EtcItem">
<!-- Pack containing Mount - Elk (Event) (7-day). -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="weight" val="100" />
@@ -1003,38 +1034,39 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28477" name="Freya's Luxury Shopping Bag" type="EtcItem">
<!-- Double-click the Luxury Shopping Bag to obtain 1 Freya's Wind Scroll, 1 Freya's Art of Seduction, and 1 Freya's Recovery Potion. There is also a chance to additionally obtain Freya's, Sirra's, or Snowman's Gift Box. -->
<set name="icon" val="icon.bm_freya_bag" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28478" name="Freya's Gift Box" type="EtcItem">
<!-- Double click to obtain rare items such as rare accessories. -->
<set name="icon" val="icon.bm_freya_gift_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28479" name="Sirra's Gift Box" type="EtcItem">
<!-- Double click to receive a random enhancement item. -->
<set name="icon" val="icon.bm_freya_sirr_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28480" name="Snow Man's Gift Box" type="EtcItem">
<!-- Double click to receive a random character growth item. -->
<set name="icon" val="icon.bm_freya_snowman_box" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="28486" name="La Vie En Rose's Radiant Brooch" type="Armor">
<!-- Activates 6 Jewel Slots upon equipping. Increases inventory slots by + 12. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i04" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
@@ -1051,7 +1083,7 @@
</item>
<item id="28487" name="La Vie En Rose's Radiant Brooch" additionalName="Enchant Type" type="Armor">
<!-- Activates 6 Jewel Slots upon equipping. Increases inventory slots by 12. Increases CHA by 1. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i05" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
@@ -1068,7 +1100,7 @@
</item>
<item id="28488" name="La Vie En Rose's Radiant Brooch" additionalName="Rare-Type" type="Armor">
<!-- Activates 6 Jewel Slots upon equipping. Increases inventory slots by 12. Increases All Basic Stats by 2. Increases Max. CP by + 12. Can be augmented. -->
<set name="icon" val="icon.etc_bm_brooch_lavianrose_i06" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch" />
<set name="immediate_effect" val="true" />
@@ -1085,7 +1117,7 @@
</item>
<item id="28497" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- The Lucky Enchant Stone increases the chance of enchanting an R-grade weapon by 20% when using an Enchant Scroll. Can only be used on items that have been enchanted between + 3 and + 9. In case of Enchantment failure, the item is not Crystallized, but base Enchantment count is 0. -->
<set name="icon" val="icon.giant_ench_wp_stone_r_i02" />
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="etcitem_type" val="ENCHT_ATTR_INC_PROP_ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />

View File

@@ -15,6 +15,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28502" name="Noble Devotion Candy" type="EtcItem">
<!-- Double-click to apply 'Devotion' effect to all party members. STR + 2, INT + 2, DEX + 2, WIT + 2. Can be stacked with 'Compassion' and 'Longing' effects. -->
@@ -26,6 +27,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28503" name="Noble Longing Cookie" type="EtcItem">
<!-- Double-click to apply 'Longing' effect to all party members. STR + 2, INT + 2, CON + 2, MEN + 2. Can be stacked with 'Compassion' and 'Devotion' effects. -->
@@ -37,6 +39,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28504" name="Frintezza's Transformation Chocolate" type="EtcItem">
<!-- Contains Frintezza's limitless power. For 60 minutes, randomly transform into Snow Kung/Scarecrow Jack/Tin Golem/Makeshift Bat/Lady Tow/Heavy Tow/Sleepy Tow. -->
@@ -48,6 +51,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28505" name="Frintezza's Transformation Candy" type="EtcItem">
<!-- Contains Frintezza's limitless power. For 60 minutes, randomly transform in to Snow Kung/Scarecrow Jack/Tin Golem/Makeshift Bat/Lady Tow/Heavy Tow/Sleepy Tow. -->
@@ -59,6 +63,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28506" name="Frintezza's Transformation Cookie" type="EtcItem">
<!-- Contains Frintezza's limitless power. For 60 minutes, randomly transform in to Snow Kung/Scarecrow Jack/Tin Golem/Makeshift Bat/Lady Tow/Heavy Tow/Sleepy Tow. -->
@@ -70,6 +75,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28507" name="Frintezza's Friend Summon Chocolate" type="EtcItem">
<!-- Contains Frintezza's limitless power. You can summon a friend every 30 minutes. -->
@@ -81,6 +87,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28508" name="Frintezza's Friend Summon Candy" type="EtcItem">
<!-- Contains Frintezza's limitless power. You can summon a friend every 30 minutes. -->
@@ -92,6 +99,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28509" name="Frintezza's Friend Summon Cookie" type="EtcItem">
<!-- Contains Frintezza's limitless power. You can summon a friend every 30 minutes. -->
@@ -103,6 +111,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28510" name="Red Noblesse Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Use to change the appearance of your upper or full-bod armor into a Red Noblesse Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Noblesse Outfit. -->
@@ -115,6 +124,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28511" name="School Uniform A Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of the School Uniform A. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of the School Uniform A. Appearance is restored through the use of a Restoration Stone. -->
@@ -127,6 +137,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28512" name="School Uniform B Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of the School Uniform B. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of the School Uniform B. Appearance is restored through the use of a Restoration Stone. -->
@@ -139,6 +150,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28513" name="Advanced RedandBlue Cat's Eye Treasure Chest" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Greater Vital Stone (30-day fixed term) and a Blue Cat's Eye (30-day fixed term). -->
@@ -152,6 +164,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28514" name="Mysterious Shaper 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Shaper (7-day). -->
@@ -164,6 +177,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28515" name="Mysterious Cutter 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Cutter (7-day). -->
@@ -176,6 +190,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28516" name="Mysterious Slasher 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Slasher (7-day). -->
@@ -188,6 +203,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28517" name="Mysterious Avenger 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Avenger (7-day). -->
@@ -200,6 +216,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28518" name="Mysterious Fighter 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Fighter (7-day). -->
@@ -212,6 +229,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28519" name="Mysterious Stormer 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Stormer (7-day). -->
@@ -224,6 +242,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28520" name="Mysterious Thrower 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Thrower (7-day). -->
@@ -236,6 +255,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28521" name="Mysterious Shooter 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Shooter (7-day). -->
@@ -248,6 +268,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28522" name="Mysterious Buster 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Buster (7-day). -->
@@ -260,6 +281,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28523" name="Mysterious Caster 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Caster (7-day). -->
@@ -272,6 +294,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28524" name="Mysterious Retributer 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Retributer (7-day). -->
@@ -284,6 +307,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28525" name="Mysterious Dualsword 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Dualsword (7-day). -->
@@ -296,6 +320,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28526" name="Mysterious Dual Dagger 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Dual Dagger (7-day). -->
@@ -308,6 +333,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28527" name="Mysterious Dual Blunt 7-day Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped pack containing a Mysterious Dual Blunt (7-day). -->
@@ -320,6 +346,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28528" name="Passion Treasure Chest" type="EtcItem">
<!-- Treasure Chest with Pomona's gift. -->
@@ -357,6 +384,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28532" name="Ruby Lv. 3" additionalName="30-day" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
@@ -371,6 +399,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28533" name="Sapphire Lv. 3" additionalName="30-day" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
@@ -385,6 +414,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28534" name="Emerald Lv. 3" additionalName="30-day" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
@@ -399,6 +429,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28535" name="Vital Stone Lv. 3" additionalName="30-day" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@@ -413,6 +444,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="28536" name="Complete Letter Set: TOGETHER" type="EtcItem">
<!-- Magic pouch that contains the letters of TOGETHER. Double-click to get all the letters in TOGETHER. -->

View File

@@ -425,10 +425,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -463,10 +463,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -494,10 +494,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -525,10 +525,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -559,10 +559,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -593,10 +593,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -627,10 +627,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -665,10 +665,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -702,10 +702,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -736,10 +736,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -768,10 +768,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -802,10 +802,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -835,10 +835,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -868,10 +868,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -905,10 +905,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -943,10 +943,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -977,10 +977,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1009,10 +1009,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1043,10 +1043,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1077,10 +1077,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1111,10 +1111,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1150,10 +1150,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1188,10 +1188,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1223,10 +1223,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1255,10 +1255,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1290,10 +1290,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1323,10 +1323,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1356,10 +1356,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1395,10 +1395,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1434,10 +1434,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1469,10 +1469,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1502,10 +1502,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1537,10 +1537,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1571,10 +1571,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1605,10 +1605,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1645,10 +1645,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1685,10 +1685,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1720,10 +1720,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1762,10 +1762,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1794,10 +1794,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1826,10 +1826,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1860,10 +1860,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1903,7 +1903,7 @@
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@@ -1935,10 +1935,10 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="true" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@@ -1508,6 +1508,9 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="handler" val="ItemSkills" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="17081" level="1" /> <!-- Lyn Draco -->
</skills>

View File

@@ -489,7 +489,7 @@
<set name="default_action" val="PEEL" />
</item>
<item id="37628" name="Cupid's Arrow" type="Weapon">
<!-- Throws a love-filled heart. Can use the active skill 'Heart Shot.' \nWarning: When using on a monster, you can receive another player's attack. -->
<!-- Throws a love-filled heart. Can use the active skill Heart Shot.. Warning: When using on a monster, you can receive another player's attack. -->
<set name="icon" val="icon.bm_krono_bow" />
<set name="weapon_type" val="BOW" />
<set name="default_action" val="EQUIP" />
@@ -1451,6 +1451,10 @@
<set name="is_freightable" val="false" />
<set name="is_coc_restricted" val="true" />
<set name="commissionItemType" val="POTION" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
@@ -1798,6 +1802,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="EQUIP" />
<set name="is_destroyable" val="false" />
</item>
<item id="37682" name="Theamo's Rune" additionalName="Not in Use" type="EtcItem">
<!-- Test Item -->
@@ -1811,6 +1816,7 @@
<set name="is_private_storeable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="is_destroyable" val="false" />
</item>
<item id="37683" name="Demonic Sword Zariche" additionalName="Appearance Modification" type="Weapon">
<!-- Demonic Sword Zariche skin. -->

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="37800" name="Potion of Protection: Aerial Yoke" type="EtcItem">
<item id="37800" name="Potion of Protection: Aerial Yoke" additionalName="Low-grade" type="EtcItem">
<!-- When used, increases Resistance to Aerial Attacks by 5%. Cannot be used in the Olympiad. Does not stack when used with other Potions of Protection. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i11" />
<set name="weight" val="10" />
@@ -293,7 +293,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="37823" name="Leona's Gift" type="EtcItem">
<!-- Blackbird's present that is given to the heroes who help in defeating the evil on Hellbound. Cannot be used by characters below level 99. -->
<!-- Blackbird's present that is given to the heroes who help in defeating the evil on Hellbound. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_clan_depositable" val="false" />
@@ -327,7 +327,7 @@
<set name="time" val="43200" />
</item>
<item id="37826" name="NC Dinos Hat Appearance Stone" additionalName="15-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
@@ -339,7 +339,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="37827" name="NC Dinos Hat Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<!-- Item that changes the appearance of a hair accessory to that of an NC Dinos Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair1" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
@@ -351,7 +351,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="37828" name="Vigilante Hat Appearance Stone" additionalName="15-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (15-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
@@ -363,7 +363,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="37829" name="Vigilante Hat Appearance Stone" additionalName="30-day" type="EtcItem">
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<!-- Item that changes the appearance of a hair accessory to that of a Vigilante Hat (30-day limited). Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Warning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
@@ -394,6 +394,10 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="time" val="43200" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="37832" name="Valentine Appearance Stone: Dagger" additionalName="15-day" type="EtcItem">
<!-- Changes the appearance of a dagger to that of a Valentine's Day weapon.15-day. -->

View File

@@ -1293,6 +1293,7 @@
</stats>
</item>
<item id="38383" name="Lady's Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Lady's Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1307,6 +1308,7 @@
</skills>
</item>
<item id="38384" name="Party Mask Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Party Mask with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1321,6 +1323,7 @@
</skills>
</item>
<item id="38385" name="Monocle Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Monocle with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1335,6 +1338,7 @@
</skills>
</item>
<item id="38386" name="Maiden's Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Maiden's Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1349,6 +1353,7 @@
</skills>
</item>
<item id="38387" name="Forget-me-not Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Forget-me-not Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1363,6 +1368,7 @@
</skills>
</item>
<item id="38388" name="Daisy Hairpin Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Daisy Hairpin with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1377,6 +1383,7 @@
</skills>
</item>
<item id="38389" name="Little Angel Wings Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Little Angel Wings with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1391,6 +1398,7 @@
</skills>
</item>
<item id="38390" name="Fairy Antennae Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Fairy Antennae with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1405,6 +1413,7 @@
</skills>
</item>
<item id="38391" name="Chapeau Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Chapeau with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1419,6 +1428,7 @@
</skills>
</item>
<item id="38392" name="Artisan's Goggles Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain Artisan's Goggles with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1433,6 +1443,7 @@
</skills>
</item>
<item id="38393" name="Arrow-pierced Apple Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain an Arrow-pierced Apple with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1447,6 +1458,7 @@
</skills>
</item>
<item id="38394" name="Pirate's Eyepatch Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Pirate's Eyepatch with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1461,6 +1473,7 @@
</skills>
</item>
<item id="38395" name="Outlaw's Eyepatch Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain an Outlaw's Eyepatch with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@@ -1475,6 +1488,7 @@
</skills>
</item>
<item id="38396" name="Party Hat Pendant Pouch" type="EtcItem">
<!-- Double-click to obtain a Party Hat with pendant options. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />

View File

@@ -666,7 +666,7 @@
<stat type="pDef">25</stat>
</stats>
</item>
<item id="38436" name="Monster Only: Tiger Sigil" type="Weapon">
<item id="38436" name="Monster Only: Tiger Sigil" type="Armor">
<!-- Monster weapon. Shield -->
<set name="icon" val="icon.Summon_orc_shield_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -243,7 +243,7 @@
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<!-- Effect is hardcoded - This is only for the passive skill (visual) -->
<skills>
<skill id="17818" level="1" />

View File

@@ -1048,7 +1048,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="17973" level="1" />
@@ -1066,7 +1066,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="17974" level="1" />
@@ -1084,7 +1084,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="17975" level="1" />
@@ -1102,7 +1102,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="17976" level="1" />

View File

@@ -1092,6 +1092,7 @@
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="BRACELET" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<skills>
<skill id="18106" level="1" /> <!-- Ertheia Bracelet -->
</skills>

View File

@@ -40,6 +40,10 @@
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="45372" min="1" max="1" chance="100" /> <!-- Agathion - Blessed Pisces -->
</capsuled_items>

View File

@@ -677,6 +677,9 @@
<set name="is_commissionable" val="false" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="45455" name="Appearance Stone: Zorro Hat" additionalName="90-day" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Zorro Hat (90-day). Works for item with the same number of slots. An appearance-modified item has no change in abilities. Double-click to use. -->

View File

@@ -1655,6 +1655,9 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="45536" min="1" max="1" chance="100" /> <!-- Agathion Summon Bracelet: -->
</capsuled_items>
@@ -1670,6 +1673,9 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="45537" min="1" max="1" chance="100" /> <!-- Agathion Summon Bracelet: -->
</capsuled_items>
@@ -1685,6 +1691,9 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18259" level="1" /> <!-- Twinkling Zodiac Agathion Pack (30-day) -->
</skills>
@@ -1700,6 +1709,9 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18260" level="1" /> <!-- Special Bait -->
</skills>
@@ -1715,6 +1727,9 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18261" level="1" /> <!-- SP Scroll Pack -->
</skills>
@@ -1730,6 +1745,9 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18262" level="1" /> <!-- Zodiac Agathion Pack (15-day) -->
</skills>

View File

@@ -375,7 +375,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="46221" name="L2 Market R99 Armor Enhancement Stone Pack" additionalName="Event" type="EtcItem">
<!-- 1st place prize for the L2 Market giveaway. Get a Bloody or Dark Eternal Enhancement Stone. Will be deleted once the event ends. -->
<!-- 1st place prize for the L2 Market giveaway. Get a Bloody or Dark Eternal Enhancement Stones. Will be deleted once the event ends. -->
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -390,7 +390,7 @@
<set name="default_action" val="CAPSULE" />
</item>
<item id="46222" name="L2 Market +8 Amaranthine Weapon Pack" additionalName="Event" type="EtcItem">
<!-- 1st place prize for the L2 Market giveaway. Get a + 8 Amaranthine weapon. Will be deleted once the event ends. -->
<!-- Get a + 8 Amaranthine weapon. Will be deleted once the event ends. -->
<set name="icon" val="icon.etc_treasure_box_i01" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -450,7 +450,7 @@
<set name="default_action" val="CAPSULE" />
</item>
<item id="46226" name="L2 Market Soul Bottle Pack" additionalName="Event" type="EtcItem">
<!-- 1st place prize for the L2 Market giveaway. Get a Bottle of Antharas, Valakas or Baium's Soul. Will be deleted once the event ends. -->
<!-- 1st place prize for the L2 Market giveaway. Get a Bottle of Antharas (10), Valakas (10) or Baium's Soul. Will be deleted once the event ends. -->
<set name="icon" val="icon.etc_treasure_box_i05" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -843,7 +843,7 @@
<set name="default_action" val="PEEL" />
</item>
<item id="46254" name="Dandy's Golden Ball" type="EtcItem">
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. Will be deleted once the event ends. -->
<!-- For 1 hr., XP/SP gain + 100%, and changes the appearance of your armor into that of an NC Dinos uniform. Cannot be stacked with the Fall of the Dragon or XP Buff 50%. -->
<set name="icon" val="icon.ev_dinos_baseball_gold" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -963,7 +963,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="46264" name="Freya's Art of Seduction" type="EtcItem">
<!-- For 30 min., Max HP/MP/CP + 30%, P./M. Def. + 30%, Speed + 20, P. Atk. + 10%, M. Atk. + 20%, Skill MP Consumption - 15%. Cannot be stacked with Art of Seduction. Cannot be used in the Olympiad. Can be used in the Ceremony of Chaos. Cooldown is 5 min. -->
<!-- Dimensional Item. When used, increases Max HP/MP/CP 30%, P. Atk. 10%, M. Atk. 20%, P. Def/M. Def 30%, and Movement Speed by 20 MP Cost 15% for 30 minutes. Buff effect persists through death. Cooldown: 5 minutes. Cannot be stacked with 'Art of Seduction'. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_rose_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@@ -1081,7 +1081,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="46274" name="Wind Vitality Tonic" type="EtcItem">
<!-- Vitality extract containing the power of the wind. Half of 1 bar on the vitality gauge is replenished. Cooldown is 10 minutes. Cannot be used in the Olympiad. The limit on usage of 5 times per week does not apply. -->
<!-- Water of Vitality containing the strength of the wind. Recovers half of a Vitality slot. Cooldown time is 1 minute. Cannot be used in the Olympiad. The 5 uses in 1 week limit does not apply. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
@@ -1241,7 +1241,7 @@
</stats>
</item>
<item id="46287" name="Fish Gift Box" type="EtcItem">
<!-- Fish that has swallowed one of Santa Claus' gift box. Double-click to get Santa's Small Gift Box. Will be deleted after the event. -->
<!-- Fish that has swallowed one of Santa Claus' gift box. Take it to Santa Claus to exchange for a Christmas Talisman Box. Will be deleted after the event. -->
<set name="icon" val="icon.fish_swallowing_gift_i00" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@@ -210,7 +210,7 @@
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="46317" name="Shadow Shaper" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_dagger" />
<set name="weapon_type" val="DAGGER" />
<set name="default_action" val="EQUIP" />
@@ -240,7 +240,7 @@
</stats>
</item>
<item id="46318" name="Shadow Cutter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_onehand_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -269,7 +269,7 @@
</stats>
</item>
<item id="46319" name="Shadow Slasher" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_twohand_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -298,7 +298,7 @@
</stats>
</item>
<item id="46320" name="Shadow Fighter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_fist" />
<set name="weapon_type" val="DUALFIST" />
<set name="default_action" val="EQUIP" />
@@ -328,7 +328,7 @@
</stats>
</item>
<item id="46321" name="Shadow Stormer" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_spear" />
<set name="weapon_type" val="POLE" />
<set name="default_action" val="EQUIP" />
@@ -358,7 +358,7 @@
</stats>
</item>
<item id="46322" name="Shadow Thrower" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_bow" />
<set name="weapon_type" val="BOW" />
<set name="default_action" val="EQUIP" />
@@ -388,7 +388,7 @@
</stats>
</item>
<item id="46323" name="Shadow Shooter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_crossbow" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="default_action" val="EQUIP" />
@@ -418,7 +418,7 @@
</stats>
</item>
<item id="46324" name="Shadow Buster" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_magic_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -447,7 +447,7 @@
</stats>
</item>
<item id="46325" name="Shadow Retributer" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_magic_blunt" />
<set name="weapon_type" val="BLUNT" />
<set name="default_action" val="EQUIP" />
@@ -478,7 +478,7 @@
</stats>
</item>
<item id="46326" name="Shadow Dualsword" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCan only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Weapon of the Ashen Shadow Revolutionaries. Can only be enchanted up to + 10 with a Scroll: Enchant Shadow Weapon. Soul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<set name="icon" val="icon.weapon_shadow_dual_sword" />
<set name="weapon_type" val="DUAL" />
<set name="default_action" val="EQUIP" />
@@ -507,7 +507,7 @@
</stats>
</item>
<item id="46327" name="Shadow Shaper" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Damage 10%, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_dagger" />
<set name="weapon_type" val="DAGGER" />
<set name="default_action" val="EQUIP" />
@@ -534,7 +534,7 @@
</stats>
</item>
<item id="46328" name="Shadow Cutter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Rate 100, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_onehand_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -560,7 +560,7 @@
</stats>
</item>
<item id="46329" name="Shadow Slasher" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Rate 100, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_twohand_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -586,7 +586,7 @@
</stats>
</item>
<item id="46330" name="Shadow Fighter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Rate 100, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_fist" />
<set name="weapon_type" val="DUALFIST" />
<set name="default_action" val="EQUIP" />
@@ -613,7 +613,7 @@
</stats>
</item>
<item id="46331" name="Shadow Stormer" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Rate 100, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_spear" />
<set name="weapon_type" val="POLE" />
<set name="default_action" val="EQUIP" />
@@ -640,7 +640,7 @@
</stats>
</item>
<item id="46332" name="Shadow Thrower" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Damage 10%, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_bow" />
<set name="weapon_type" val="BOW" />
<set name="default_action" val="EQUIP" />
@@ -667,7 +667,7 @@
</stats>
</item>
<item id="46333" name="Shadow Shooter" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Damage + 10%, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Damage 10%, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_crossbow" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="default_action" val="EQUIP" />
@@ -694,7 +694,7 @@
</stats>
</item>
<item id="46334" name="Shadow Buster" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCasting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, M. Atk. 7%, M. Critical Rate 100, Casting Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_magic_sword" />
<set name="weapon_type" val="SWORD" />
<set name="default_action" val="EQUIP" />
@@ -720,7 +720,7 @@
</stats>
</item>
<item id="46335" name="Shadow Retributer" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nCasting Spd. + 15%, M. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P./M. Atk. 7%, M. Critical Damage 10%, Atk./Casting Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_magic_blunt" />
<set name="weapon_type" val="BLUNT" />
<set name="default_action" val="EQUIP" />
@@ -748,7 +748,7 @@
</stats>
</item>
<item id="46336" name="Shadow Dualsword" type="Weapon">
<!-- Weapon of the Ashen Shadow Revolutionaries. \nAtk. Spd. + 15%, P. Critical Rate + 100, Max HP/MP + 15%, P. Atk. + 7%, NPC Damage + 10% when equipped. \nSoul Crystal enhancement, augmentation, crystallization, modification is impossible. -->
<!-- Ashen Shadow Revolutionaries Weapon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 7%, P. Critical Rate 100, Atk. Spd. 15%. Enchantment, Augment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1 can be used. -->
<set name="icon" val="icon.weapon_shadow_dual_sword" />
<set name="weapon_type" val="DUAL" />
<set name="default_action" val="EQUIP" />
@@ -1435,7 +1435,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="default_action" val="CAPSULE" />

View File

@@ -233,6 +233,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="30" />
<set name="is_destroyable" val="false" />
</item>
<item id="46528" name="Server Keeper's Magic Pencil" type="Weapon">
<!-- Magic pencil with a sharp tip. Provided to and only used by Server Keepers. -->
@@ -937,6 +938,7 @@
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="46589" name="Sealed Soul Crystal" additionalName="Not In Use" type="EtcItem">
<!-- A crystal with the soul of a monster sealed within. Double-click to summon a Soul, and use a Soul Crystal Stage 1-10 to absorb the soul. -->

View File

@@ -359,6 +359,11 @@
<set name="soulshots" val="2" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="2" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">107.0</stat>
<stat type="mAtk">68.0</stat>
@@ -713,6 +718,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">690.0</stat>
<stat type="mAtk">388.0</stat>
@@ -730,6 +739,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat>
@@ -747,6 +760,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat>
@@ -764,6 +781,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat>
@@ -782,6 +803,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat>
@@ -800,6 +825,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">770.0</stat>
<stat type="mAtk">388.0</stat>
@@ -817,6 +846,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">1521.0</stat>
<stat type="mAtk">388.0</stat>
@@ -833,6 +866,10 @@
<set name="weight" val="500" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">1286.0</stat>
<stat type="mAtk">388.0</stat>
@@ -850,6 +887,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat>
@@ -867,6 +908,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="rhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">643.0</stat>
<stat type="mAtk">481.0</stat>
@@ -885,6 +930,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">776.0</stat>
<stat type="mAtk">518.0</stat>
@@ -904,6 +953,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat>
@@ -921,6 +974,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">792.0</stat>
<stat type="mAtk">388.0</stat>
@@ -938,6 +995,10 @@
<set name="soulshots" val="1" />
<set name="bodypart" val="lrhand" />
<set name="spiritshots" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pAtk">931.0</stat>
<stat type="mAtk">388.0</stat>
@@ -1398,6 +1459,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">737</stat>
<stat type="mAtk">409</stat>
@@ -1424,6 +1486,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">827</stat>
<stat type="mAtk">409</stat>
@@ -1449,6 +1512,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1007</stat>
<stat type="mAtk">409</stat>
@@ -1474,6 +1538,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">827</stat>
<stat type="mAtk">409</stat>
@@ -1500,6 +1565,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1007</stat>
<stat type="mAtk">409</stat>
@@ -1526,6 +1592,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
@@ -1555,6 +1622,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1631</stat>
<stat type="mAtk">409</stat>

View File

@@ -16,6 +16,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1406</stat>
<stat type="mAtk">409</stat>
@@ -42,6 +43,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">683</stat>
<stat type="mAtk">513</stat>
@@ -67,6 +69,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">683</stat>
<stat type="mAtk">513</stat>
@@ -93,6 +96,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">832</stat>
<stat type="mAtk">555</stat>
@@ -119,6 +123,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1007</stat>
<stat type="mAtk">409</stat>
@@ -144,6 +149,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">851</stat>
<stat type="mAtk">409</stat>
@@ -170,6 +176,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1007</stat>
<stat type="mAtk">409</stat>
@@ -191,6 +198,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46708" name="Entrance Pass: Nightmare Kamaloka" type="EtcItem">
<!-- Dimensional Item. Extra Pass for Daily Instanced Zone Dungeon. Double click to reset the instance timer for the Nightmare Kamaloka dungeon. Usable once a day outside instances while on a cooldown. -->
@@ -222,6 +230,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">170</stat>
<stat type="maxMp">59</stat>
@@ -237,6 +246,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46712" name="Blessed Antharas' Earring 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Blessed Antharas' Earring (30-day). -->
@@ -248,6 +258,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46713" name="Blessed Valakas' Necklace 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Blessed Valakas' Necklace (30-day). -->
@@ -259,6 +270,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46714" name="Tauti's Ring 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Tauti's Ring (30-day). -->
@@ -270,6 +282,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46715" name="Earth Wyrm Heart Ring 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Earth Wyrm Heart Ring (30-day). -->
@@ -281,6 +294,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46716" name="Refined Black Romantic Chapeau" type="Armor">
<!-- Dimensional Item. Refined Black Romantic Chapeau. Occupies 2 hair accessory slots. -->
@@ -294,6 +308,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46717" name="Mysterious Talisman - STR" additionalName="30-day" type="Armor">
<!-- Dimensional Item. STR +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -308,6 +323,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46718" name="Mysterious Talisman - INT" additionalName="30-day" type="Armor">
<!-- Dimensional Item. INT +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -322,6 +338,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46719" name="Mysterious Talisman - DEX" additionalName="30-day" type="Armor">
<!-- Dimensional Item. DEX +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -336,6 +353,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46720" name="Mysterious Talisman - WIT" additionalName="30-day" type="Armor">
<!-- Dimensional Item. WIT +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -350,6 +368,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46721" name="Mysterious Talisman - CON" additionalName="30-day" type="Armor">
<!-- Dimensional Item. CON +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -364,6 +383,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46722" name="Mysterious Talisman - MEN" additionalName="30-day" type="Armor">
<!-- Dimensional Item. MEN +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -378,6 +398,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46723" name="Mysterious Talisman - STR 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - STR (30-day). -->
@@ -389,6 +410,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46724" name="Mysterious Talisman - INT 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - INT (30-day). -->
@@ -400,6 +422,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46725" name="Mysterious Talisman - DEX 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - DEX (30-day). -->
@@ -411,6 +434,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46726" name="Mysterious Talisman - WIT 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - WIT (30-day). -->
@@ -422,6 +446,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46727" name="Mysterious Talisman - CON 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - CON (30-day). -->
@@ -433,6 +458,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46728" name="Mysterious Talisman - MEN 30-day pack" type="EtcItem">
<!-- Dimensional Item. Gift Box containing one Mysterious Talisman - MEN (30-day). -->
@@ -444,6 +470,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46729" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports near the High Priest Gregory in the Town of Goddard. -->
@@ -455,6 +482,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46730" name="Scroll of Escape: Varka Silenos Barracks" type="EtcItem">
<!-- Teleports to Varka Silenos Barracks. -->
@@ -466,6 +494,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46731" name="Scroll of Escape: Town of Goddard" type="EtcItem">
<!-- Teleports near the High Priest Gregory in the Town of Goddard. -->
@@ -477,6 +506,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46732" name="Scroll of Escape: Ketra Orc Outpost" type="EtcItem">
<!-- Teleports to Ketra Orc Outpost. -->
@@ -488,6 +518,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46733" name="Scroll of Escape: Town of Giran" type="EtcItem">
<!-- Teleports to Town of Giran. -->
@@ -499,6 +530,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46734" name="Scroll of Escape: Dragon Valley" type="EtcItem">
<!-- Use to teleport to Dragon Valley. -->
@@ -510,6 +542,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46735" name="Hatchling Flesh" type="EtcItem">
<!-- The article the Researcher Stena asked you to collected. Can be gained by defeating Dragon Hatchlings or Leopard Dragons that appear in the Dragon Valley area. Collect these and take them to the Researcher Stena at the entrance to Dragon Valley. -->
@@ -519,6 +552,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46736" name="Practice Fish" type="EtcItem">
<!-- A small fish that has been caught for fishing practice. Its impatient character means it is an easy catch, but it has no real product value. -->
@@ -529,6 +563,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46737" name="Practice Bait" type="EtcItem">
<!-- Bait used to catch practice fish. Ineffective in catching other types of fish. -->
@@ -543,6 +578,7 @@
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_freightable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46738" name="Practice Fishing Rod" type="Weapon">
<!-- A shoddy fishing rod that has been given to you for practice. It's fine for practice, though. -->
@@ -557,6 +593,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -577,6 +614,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46740" min="1" max="1" chance="100" /> <!-- Reward Fishing Rod -->
</capsuled_items>
@@ -595,6 +633,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -663,6 +702,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46744" name="Varka's Badge: General" type="EtcItem">
<!-- Badge of Silenos Generals at Varka Silenos Barracks. Take it to Giant's Minion Hansen at Varka Silenos Barracks to receive a reward. -->
@@ -672,6 +712,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46745" name="Ketra's Badge: Soldier" type="EtcItem">
<!-- Badge of Orc Soldiers at Ketra Orc Outpost. Take it to Giant's Minion Lugonnes at Ketra Orc Outpost to receive a reward. -->
@@ -681,6 +722,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46746" name="Ketra's Badge: General" type="EtcItem">
<!-- Badge of Orc Generals at Ketra Orc Outpost. Take it to Giant's Minion Lugonnes at Ketra Orc Outpost to receive a reward. -->
@@ -690,6 +732,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46747" name="Shinedust" type="EtcItem">
<!-- Dust from a Shine Stone. Collect a certain amount and purify to gain the same effects as a Shine Stone. -->
@@ -699,6 +742,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46748" name="Minion's Shine Stone" type="EtcItem">
<!-- A Shine Stone that the Giant's Minion Retbach created by collecting Shinedust. This can be used on the Root of the Lesser Giant to induce evolution. -->
@@ -709,6 +753,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46749" name="Resistance Mark" type="EtcItem">
<!-- A Mark obtained as a reward for working hard for the safety of Kamael and all races in the Giant's Cave. Collect a certain number of these and take them to Kekropus to be recognized as a member of the Resistance. -->
@@ -718,6 +763,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46750" name="Resistance Mark Stage 1" type="EtcItem">
<!-- A Mark obtained as a reward for fighting against the Giants in the Giant's Cave alongside with Kamael. Collect 40 Marks of Resistance and go to Kekropus to trade with a Stage 2 Mark. -->
@@ -726,6 +772,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46751" name="Resistance Mark Stage 2" type="EtcItem">
<!-- A Mark obtained as a reward for fighting against the Giants in the Giant's Cave alongside with Kamael. With the Giants' activity increasing, it has been agreed that these eye-catching marks will no longer be used, so as to reduce risk. Marks can be exchanged for reward items through Krenaht at Kamael's Foothold. Marks will be deleted when the event ends. -->
@@ -734,6 +781,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46752" name="Resistance Mark Stage 3" type="EtcItem">
<!-- A Mark obtained as a reward for fighting against the Giants in the Giant's Cave alongside with Kamael. With the Giants' activity increasing, it has been agreed that these eye-catching marks will no longer be used, so as to reduce risk. Marks can be exchanged for reward items through Krenaht at Kamael's Foothold. Marks will be deleted when the event ends. -->
@@ -742,6 +790,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46753" name="Resistance Mark Stage 4" type="EtcItem">
<!-- A Mark obtained as a reward for fighting against the Giants in the Giant's Cave alongside with Kamael. With the Giants' activity increasing, it has been agreed that these eye-catching marks will no longer be used, so as to reduce risk. Marks can be exchanged for reward items through Krenaht at Kamael's Foothold. Marks will be deleted when the event ends. -->
@@ -750,6 +799,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46754" name="Resistance Mark Stage 5" type="EtcItem">
<!-- A Mark obtained as a reward for fighting against the Giants in the Giant's Cave alongside with Kamael. With the Giants' activity increasing, it has been agreed that these eye-catching marks will no longer be used, so as to reduce risk. Marks can be exchanged for reward items through Krenaht at Kamael's Foothold. Marks will be deleted when the event ends. -->
@@ -758,6 +808,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46755" name="Demon's Trace" type="EtcItem">
<!-- Traces indicating that the demons attempted to use the Lesser Giants. Collect these and take them to the Giant's Minion Retbach at the Giant's Cave. -->
@@ -767,6 +818,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46756" name="Minion's Report" type="EtcItem">
<!-- A report sent by the Giant's Minion Retbach to Hermuncus. -->
@@ -776,6 +828,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46757" name="Giants' Relic Key" type="EtcItem">
<!-- Key that can be used to open the 7 doors concealing the Giant's Relics on the lower level of the Giants's Cave. -->
@@ -791,6 +844,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46759" name="Steel Apocalypse Weapon Coupon" type="EtcItem">
<!-- Can be exchanged for an Apocalypse Weapon through the Adventurers' Guide in each village. -->
@@ -800,6 +854,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46760" name="Steel Armor Pack" type="EtcItem">
<!-- Double click to obtain either Immortal or Twilight Armor. -->
@@ -811,6 +866,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46761" name="Schumadriba's Reward Treasure Chest" type="EtcItem">
<!-- A reward box received from Schumadriba for thwarting the evolution of the Giants. You did this by collecting the Shinedust that Giants need to evolve in the upper level of the Giant's Cave. Double click to view the item. -->
@@ -821,6 +877,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46762" name="Schumadriba's Advanced Reward Treasure Chest" type="EtcItem">
<!-- A reward box received from Schumadriba for defeating the successfully evolved Giants in the lower level of the Giant's Cave. Double click to view the item. -->
@@ -831,6 +888,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46763" name="Scroll of Escape: Giant's Cave" type="EtcItem">
<!-- Teleports to Kekropus in the Giant's Cave. -->
@@ -842,6 +900,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46764" name="Shadai's Good Fortune Jewelry Box" type="EtcItem">
<!-- Double click to obtain one of the Good Fortune Jewelry Boxes -->
@@ -943,6 +1002,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46778" name="Special Bait Coupon of Quest Pride" additionalName="Event" type="EtcItem">
<!-- Exchange for 1 Heine Special Bait of your choice through a fishing guild member. Will be deleted when the event ends. -->
@@ -952,6 +1012,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46779" name="Equipment Enchantment Chest of Quest Pride" additionalName="Event" type="EtcItem">
<!-- Double click the chest to receive 1 random item relating to equipment enchantment. Will be deleted when the event ends. -->
@@ -962,6 +1023,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46780" name="Skill Enchantment Chest of Quest Pride" additionalName="Event" type="EtcItem">
<!-- Double click the chest to receive 1 random item relating to skill enchantment. Will be deleted when the event ends. -->
@@ -972,6 +1034,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46781" name="Good Fortune Chest of Quest Pride" additionalName="Event" type="EtcItem">
<!-- Double click the chest to receive 1 random item. Will be deleted when the event ends. -->
@@ -982,6 +1045,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46782" name="Graduation Gift" type="EtcItem">
<!-- A Mentee Graduation Gift. Use to obtain Soulshot (R-grade), Blessed Spiritshot (R-grade), Player Commendation - Enhanced Rosy Seduction, Blessed Scroll of Resurrection, Blessed Scroll of Escape. -->
@@ -992,6 +1056,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46783" name="Blue Dynasty Transformation Potion" type="EtcItem">
<!-- Equips the Blue Dynasty for 1 hour. Will be deleted when the event ends. -->
@@ -1003,6 +1068,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46784" name="Red Zubei Transformation Potion" type="EtcItem">
<!-- Equips the Red Zubei for 1 hour. Will be deleted when the event ends. -->
@@ -1014,6 +1080,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46785" name="Spirit Fragment" type="EtcItem">
<!-- A fragment of the Spirit Realm, received from the Distorted Spirits inside the Dimensional Crack. -->
@@ -1024,6 +1091,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46786" name="Key to the Dimension Dissolver's Prison" type="EtcItem">
<!-- The key that opens the door to the Dimension Dissolver's Prison, sealed deep within the Dimensional Crack. -->
@@ -1033,6 +1101,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46787" name="Remnant of the Rift" type="EtcItem">
<!-- A Remnant of the Rift gained after completing daily explorations of the Dimensional Crack. This is a mark indicating how many times you have participated in daily explorations. -->
@@ -1043,6 +1112,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46788" name="Ten-day Log" type="EtcItem">
<!-- A log of your experiences during the ten-day adventure with the bard. Tells you how much progress you have made on the ten-day adventure. -->
@@ -1053,6 +1123,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46789" name="Fairy Blood" type="EtcItem">
<!-- Blood of the Reckless Fairy. Required to create a potion to calm the reckless energy of Fairies and Satyrs. Collect these and take them to a Fairy Citizen to receive a reward. -->
@@ -1063,6 +1134,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46790" name="Satyr Blood" type="EtcItem">
<!-- Blood of the Reckless Satyr. Required to create a potion to calm the reckless energy of Fairies and Satyrs. Collect these and take them to a Fairy Citizen to receive a reward. -->
@@ -1073,6 +1145,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="46791" name="Paulina's Sword of Revolution" type="Weapon">
<!-- A Sword of Revolution imbued with the energy of Paulina. Enchantment, Soul Crystal, Augment, and Attribute Assignment not possible. <Special Option>. Atk. Spd. +5%, P. Critical Rate +30. -->
@@ -1089,6 +1162,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1116,6 +1190,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1143,6 +1218,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1171,6 +1247,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1200,6 +1277,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1228,6 +1306,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1257,6 +1336,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13930" level="1" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -1285,6 +1365,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1313,6 +1394,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>

View File

@@ -15,6 +15,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -43,6 +44,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -70,6 +72,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -97,6 +100,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -125,6 +129,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -153,6 +158,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -183,6 +189,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -211,6 +218,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -240,6 +248,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13930" level="2" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -268,6 +277,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -295,6 +305,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -323,6 +334,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -351,6 +363,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -379,6 +392,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -406,6 +420,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -433,6 +448,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -461,6 +477,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -489,6 +506,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -519,6 +537,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -547,6 +566,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -575,6 +595,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13930" level="2" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -603,6 +624,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -630,6 +652,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -658,6 +681,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -686,6 +710,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -714,6 +739,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -741,6 +767,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -768,6 +795,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -796,6 +824,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -824,6 +853,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -854,6 +884,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -882,6 +913,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -911,6 +943,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_magic_weapon" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13930" level="2" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -939,6 +972,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -966,6 +1000,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -994,6 +1029,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1022,6 +1058,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13929" level="2" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1049,6 +1086,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46927" min="1" max="1" chance="100" /> <!-- Paulina's Brigandine Helmet -->
<item id="46928" min="1" max="1" chance="100" /> <!-- Paulina's Brigandine -->
@@ -1074,6 +1112,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46932" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Helmet Light Armor -->
<item id="46933" min="1" max="1" chance="100" /> <!-- Paulina's Manticore Skin Shirt Light Armor -->
@@ -1099,6 +1138,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46937" min="1" max="1" chance="100" /> <!-- Paulina's Mithril Circlet -->
<item id="46938" min="1" max="1" chance="100" /> <!-- Paulina's Mithril Tunic -->
@@ -1124,6 +1164,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46945" min="1" max="1" chance="100" /> <!-- Paulina's Chain Helmet -->
<item id="46946" min="1" max="1" chance="100" /> <!-- Paulina's Chain Mail Shirt -->
@@ -1151,6 +1192,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46950" min="1" max="1" chance="100" /> <!-- Paulina's Theca Leather Helmet -->
<item id="46951" min="1" max="1" chance="100" /> <!-- Paulina's Theca Leather Armor -->
@@ -1178,6 +1220,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46955" min="1" max="1" chance="100" /> <!-- Paulina's Demon Circlet -->
<item id="46956" min="1" max="1" chance="100" /> <!-- Paulina's Demon Tunic -->
@@ -1205,6 +1248,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46965" min="1" max="1" chance="100" /> <!-- Paulina's Dark Crystal Helmet -->
<item id="46966" min="1" max="1" chance="100" /> <!-- Paulina's Dark Crystal Breastplate -->
@@ -1232,6 +1276,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46970" min="1" max="1" chance="100" /> <!-- Paulina's Dark Crystal Leather Helmet -->
<item id="46971" min="1" max="1" chance="100" /> <!-- Paulina's Dark Crystal Leather Armor -->
@@ -1259,6 +1304,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46975" min="1" max="1" chance="100" /> <!-- Paulina's Tallum Circlet -->
<item id="46976" min="1" max="1" chance="100" /> <!-- Paulina's Tallum Tunic -->
@@ -1286,6 +1332,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46985" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Helmet -->
<item id="46986" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Breastplate -->
@@ -1313,6 +1360,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46990" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Leather Helmet -->
<item id="46991" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Leather Armor -->
@@ -1340,6 +1388,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="46995" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Circlet -->
<item id="46996" min="1" max="1" chance="100" /> <!-- Paulina's Dynasty Tunic -->
@@ -1366,6 +1415,7 @@
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="PaulinasSupportBox" />
<set name="is_private_storeable" val="false" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
@@ -1383,6 +1433,7 @@
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="PaulinasSupportBox" />
<set name="is_private_storeable" val="false" />
<cond msgId="1902">
<player levelRange="40;60" />
</cond>
@@ -1400,6 +1451,7 @@
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="PaulinasSupportBox" />
<set name="is_private_storeable" val="false" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
@@ -1416,6 +1468,7 @@
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="PaulinasSupportBox" />
<set name="is_private_storeable" val="false" />
<cond msgId="1902">
<player levelRange="76;84" />
</cond>
@@ -1436,6 +1489,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1464,6 +1518,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13939" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1492,6 +1547,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1520,6 +1576,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1549,6 +1606,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1578,6 +1636,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -1608,6 +1667,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1637,6 +1697,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1666,6 +1727,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13942" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -1695,6 +1757,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13941" level="1" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -1724,6 +1787,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13944" level="1" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -1751,6 +1815,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -1770,6 +1835,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">384</stat>
</stats>
@@ -1789,6 +1855,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">240</stat>
</stats>
@@ -1807,6 +1874,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -1825,6 +1893,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -1842,6 +1911,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -1862,6 +1932,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -1881,6 +1952,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">307</stat>
<stat type="rEvas">5</stat>
@@ -1901,6 +1973,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">192</stat>
<stat type="rEvas">3</stat>
@@ -1920,6 +1993,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -1938,6 +2012,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -1956,6 +2031,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -1975,6 +2051,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">47</stat>
<stat type="pDef">211</stat>
@@ -1996,6 +2073,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">31</stat>
<stat type="pDef">132</stat>
@@ -2016,6 +2094,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -2034,6 +2113,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -2053,6 +2133,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">48</stat>
<stat type="pAtkRange">40</stat>
@@ -2073,6 +2154,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="3" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -2095,6 +2177,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="3" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -2117,6 +2200,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="3" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -2139,6 +2223,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="3" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -2161,6 +2246,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="3" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -2184,6 +2270,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2211,6 +2298,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13939" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2238,6 +2326,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2265,6 +2354,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2293,6 +2383,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2321,6 +2412,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13940" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
@@ -2350,6 +2442,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2378,6 +2471,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13943" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2406,6 +2500,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13942" level="1" /> <!-- Paulina's Battle Enhancement Blessing -->
</skills>
@@ -2434,6 +2529,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13941" level="1" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -2462,6 +2558,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13944" level="1" /> <!-- Paulina's Magic Enhancement Blessing -->
</skills>
@@ -2488,6 +2585,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -2506,6 +2604,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">384</stat>
</stats>
@@ -2524,6 +2623,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">240</stat>
</stats>

View File

@@ -13,6 +13,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -30,6 +31,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -46,6 +48,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -65,6 +68,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -83,6 +87,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">307</stat>
<stat type="rEvas">5</stat>
@@ -102,6 +107,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">192</stat>
<stat type="rEvas">3</stat>
@@ -120,6 +126,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -137,6 +144,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -154,6 +162,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">144</stat>
</stats>
@@ -172,6 +181,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">47</stat>
<stat type="pDef">211</stat>
@@ -192,6 +202,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">31</stat>
<stat type="pDef">132</stat>
@@ -211,6 +222,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -228,6 +240,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
</stats>
@@ -246,6 +259,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">48</stat>
<stat type="pAtkRange">40</stat>
@@ -265,6 +279,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="3" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -286,6 +301,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="3" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -307,6 +323,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="3" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -328,6 +345,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="3" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -349,6 +367,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="3" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -370,6 +389,7 @@
<set name="is_stackable" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="PaulinasSupportBox" />
<set name="is_private_storeable" val="false" />
<cond msgId="1902">
<player levelRange="85;105" />
</cond>
@@ -386,6 +406,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -404,6 +425,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -422,6 +444,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -440,6 +463,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -460,6 +484,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="47021" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Helmet -->
<item id="47022" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Breastplate -->
@@ -487,6 +512,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="47027" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Leather Helmet -->
<item id="47028" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Leather Armor -->
@@ -514,6 +540,7 @@
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="47032" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Circlet -->
<item id="47033" min="1" max="1" chance="100" /> <!-- Paulina's Twilight Tunic -->
@@ -540,6 +567,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">47</stat>
</stats>
@@ -558,6 +586,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">125</stat>
</stats>
@@ -576,6 +605,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">78</stat>
</stats>
@@ -593,6 +623,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -610,6 +641,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -627,6 +659,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">47</stat>
</stats>
@@ -645,6 +678,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">100</stat>
</stats>
@@ -663,6 +697,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">62</stat>
</stats>
@@ -680,6 +715,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -697,6 +733,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -714,6 +751,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">47</stat>
</stats>
@@ -732,6 +770,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
<stat type="maxMp">169</stat>
@@ -751,6 +790,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">42</stat>
<stat type="maxMp">105</stat>
@@ -769,6 +809,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -786,6 +827,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">31</stat>
</stats>
@@ -803,6 +845,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">47</stat>
</stats>
@@ -820,6 +863,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">35</stat>
</stats>
@@ -837,6 +881,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">23</stat>
</stats>
@@ -854,6 +899,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">65</stat>
</stats>
@@ -872,6 +918,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">175</stat>
</stats>
@@ -890,6 +937,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">109</stat>
</stats>
@@ -907,6 +955,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -924,6 +973,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -941,6 +991,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">65</stat>
</stats>
@@ -959,6 +1010,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">140</stat>
</stats>
@@ -977,6 +1029,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -994,6 +1047,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -1011,6 +1065,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -1028,6 +1083,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">65</stat>
</stats>
@@ -1046,6 +1102,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">96</stat>
<stat type="maxMp">373</stat>
@@ -1065,6 +1122,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">59</stat>
<stat type="maxMp">249</stat>
@@ -1083,6 +1141,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -1100,6 +1159,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">43</stat>
</stats>
@@ -1117,6 +1177,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="1" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -1137,6 +1198,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="1" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -1157,6 +1219,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="1" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -1177,6 +1240,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="1" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -1197,6 +1261,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="1" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -1217,6 +1282,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">84</stat>
</stats>
@@ -1235,6 +1301,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">225</stat>
</stats>
@@ -1253,6 +1320,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">140</stat>
</stats>
@@ -1270,6 +1338,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1287,6 +1356,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1304,6 +1374,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">84</stat>
</stats>
@@ -1322,6 +1393,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">180</stat>
</stats>
@@ -1340,6 +1412,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">112</stat>
</stats>
@@ -1357,6 +1430,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1374,6 +1448,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1391,6 +1466,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">84</stat>
</stats>
@@ -1409,6 +1485,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">123</stat>
<stat type="maxMp">484</stat>
@@ -1428,6 +1505,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">77</stat>
<stat type="maxMp">323</stat>
@@ -1446,6 +1524,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1463,6 +1542,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">56</stat>
</stats>
@@ -1480,6 +1560,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="1" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -1501,6 +1582,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="1" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -1522,6 +1604,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="1" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -1543,6 +1626,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="1" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -1564,6 +1648,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="1" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -1585,6 +1670,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">103</stat>
</stats>
@@ -1603,6 +1689,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">274</stat>
</stats>
@@ -1621,6 +1708,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">171</stat>
</stats>
@@ -1638,6 +1726,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>
@@ -1655,6 +1744,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>
@@ -1672,6 +1762,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">103</stat>
</stats>
@@ -1690,6 +1781,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">219</stat>
</stats>
@@ -1708,6 +1800,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">136</stat>
</stats>
@@ -1725,6 +1818,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>
@@ -1742,6 +1836,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>
@@ -1759,6 +1854,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">103</stat>
</stats>
@@ -1777,6 +1873,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">150</stat>
<stat type="maxMp">602</stat>
@@ -1796,6 +1893,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">94</stat>
<stat type="maxMp">402</stat>
@@ -1814,6 +1912,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>
@@ -1831,6 +1930,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">68</stat>
</stats>

View File

@@ -13,6 +13,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="2" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -34,6 +35,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="2" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -55,6 +57,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="2" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -76,6 +79,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="2" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -97,6 +101,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="2" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -119,6 +124,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">28</stat>
</stats>
@@ -133,6 +139,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47007" name="Paulina's Apocalypse Shaper" additionalName="Not used" type="Weapon">
<!-- Apocalypse Shaper imbued with the energy of Paulina. -->
@@ -149,6 +156,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">441</stat>
<stat type="mAtk">232</stat>
@@ -174,6 +182,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">519</stat>
<stat type="mAtk">232</stat>
@@ -198,6 +207,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">632</stat>
<stat type="mAtk">232</stat>
@@ -222,6 +232,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">519</stat>
<stat type="mAtk">232</stat>
@@ -247,6 +258,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">632</stat>
<stat type="mAtk">232</stat>
@@ -272,6 +284,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
</skills>
@@ -300,6 +313,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1022</stat>
<stat type="mAtk">232</stat>
@@ -325,6 +339,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">920</stat>
<stat type="mAtk">232</stat>
@@ -350,6 +365,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">403</stat>
<stat type="mAtk">293</stat>
@@ -374,6 +390,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">415</stat>
<stat type="mAtk">293</stat>
@@ -399,6 +416,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">505</stat>
<stat type="mAtk">322</stat>
@@ -424,6 +442,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">632</stat>
<stat type="mAtk">232</stat>
@@ -448,6 +467,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">519</stat>
<stat type="mAtk">232</stat>
@@ -473,6 +493,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">613</stat>
<stat type="mAtk">232</stat>
@@ -497,6 +518,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">130</stat>
</stats>
@@ -516,6 +538,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">191</stat>
</stats>
@@ -535,6 +558,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">119</stat>
</stats>
@@ -553,6 +577,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -571,6 +596,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -588,6 +614,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
@@ -608,6 +635,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">130</stat>
</stats>
@@ -627,6 +655,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">152</stat>
<stat type="rEvas">5</stat>
@@ -647,6 +676,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">95</stat>
<stat type="rEvas">3</stat>
@@ -666,6 +696,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -684,6 +715,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -702,6 +734,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">130</stat>
</stats>
@@ -721,6 +754,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">41</stat>
<stat type="pDef">105</stat>
@@ -742,6 +776,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">27</stat>
<stat type="pDef">65</stat>
@@ -762,6 +797,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -780,6 +816,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">87</stat>
</stats>
@@ -799,6 +836,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">42</stat>
<stat type="pAtkRange">40</stat>
@@ -819,6 +857,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13934" level="3" /> <!-- Paulina's Necklace - Skill Cooldown -->
</skills>
@@ -841,6 +880,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13935" level="3" /> <!-- Paulina's Earrings - Vampiric Rage -->
</skills>
@@ -863,6 +903,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13936" level="3" /> <!-- Paulina's Earrings - MP Consumption -->
</skills>
@@ -885,6 +926,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13937" level="3" /> <!-- Paulina's Ring - Critical Damage -->
</skills>
@@ -907,6 +949,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13938" level="3" /> <!-- Paulina's Ring - Critical Rate -->
</skills>
@@ -925,6 +968,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47044" name="Commando Belt" type="Armor">
<!-- The Commando Belt is the symbol of the Dimensional Commandos, and is given to elite veterans who have completed Exploring the Dimension - Sealing the Dimension. Damage +2%, Damage Received -2%, Weight +12800, Inventory Slots +18. -->
@@ -940,6 +984,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13946" level="1" /> <!-- Commando Belt -->
</skills>
@@ -955,6 +1000,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47046" name="Alligator Leather" type="EtcItem">
<!-- An Alligator Leather gained by hunting alligators on Alligator Island. Collect these and take them to Head Blacksmith Flutter at the Town of Oren. -->
@@ -964,6 +1010,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47047" name="Destroyed Gargoyle Fragment" type="EtcItem">
<!-- A Broken Gargoyle Fragment obtained after defeating the Hunter Gargoyle in the Outlaw Forest area. Collect these and take them to Captain Mouen in the Town of Oren. -->
@@ -973,6 +1020,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47048" name="Basilisk Scale" type="EtcItem">
<!-- A Basilisk Scale obtained after defeating the Tarlk Basilisk or Elder Tarlk Basilisk in the Outlaw Forest area. Collect these and take them to Captain Mouen in the Town of Oren. -->
@@ -982,6 +1030,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47049" name="Mahum ID Tag" type="EtcItem">
<!-- ID Tag obtained after defeating the Mahum monsters in the Outlaw Forest area. Collect these and take them to Captain Mouen in the Town of Oren. -->
@@ -991,6 +1040,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47050" name="Spore Pocket" type="EtcItem">
<!-- A pocket containing spores, obtained after defeating monsters in the Sea of Spores area. Take this to Paterson at the Town of Aden. -->
@@ -1000,6 +1050,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47051" name="Mark of the Plains Monsters" type="EtcItem">
<!-- Obtained after defeating monsters in the Forsaken Plains area. Take it to Head Blacksmith Flutter in the Town of Oren. -->
@@ -1009,6 +1060,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47052" name="Mark of the Plateau Monsters" type="EtcItem">
<!-- Obtained after defeating monsters in the Forsaken Plains area. Take it to Head Blacksmith Flutter in the Town of Oren. -->
@@ -1018,6 +1070,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47053" name="Slaughterer Mark" type="EtcItem">
<!-- A mark of proof obtained after defeating monsters in the Fields of Massacre. Collect and take it to Captain Mathias in the Town of Rune. -->
@@ -1027,6 +1080,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47054" name="Scroll of Escape: Arms of Timiniel" type="EtcItem">
<!-- Teleports to the Fairy Citizen in the Arms of Timiniel. -->
@@ -1037,6 +1091,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47055" name="Scroll of Escape: Arms of Timiniel" type="EtcItem">
<!-- Teleports to Nerupa in the Arms of Timiniel. -->
@@ -1047,6 +1102,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47056" name="Scroll of Escape: Harnak Underground Ruins" type="EtcItem">
<!-- Teleports to Hadel, who can send you to the Harnak Underground Ruins. -->
@@ -1057,6 +1113,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47057" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
<!-- Teleports to Vollodos, between the Bloody Swampland and the Altar of Evil. -->
@@ -1067,6 +1124,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47058" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
<!-- Teleports to the Kartia Researcher, who can send you to Kartia's Labyrinth. -->
@@ -1077,6 +1135,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47059" name="Scroll of Escape: Isle of Souls" type="EtcItem">
<!-- Teleports to Hesed in the Isle of Souls. -->
@@ -1087,6 +1146,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47060" name="Scroll of Escape: Seal of Shilen" type="EtcItem">
<!-- Teleports to the Seal of Shilen. -->
@@ -1097,6 +1157,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47061" name="Scroll of Escape: Pagan Temple" type="EtcItem">
<!-- Teleports to Knight Captain Kargos, who has something to do with entering the Pagan Temple. -->
@@ -1107,6 +1168,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47062" name="Scroll of Escape: Cemetery" type="EtcItem">
<!-- Teleports to the Cemetery. -->
@@ -1117,6 +1179,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47063" name="Scroll of Escape: Blazing Swamp" type="EtcItem">
<!-- Teleports to the Blazing Swamp. -->
@@ -1127,6 +1190,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47064" name="Blessed Paulina's Seraph Heavy Armor Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Seraph Heavy Armor Set which can be equipped from Lv. 85 upwards. -->
@@ -1138,6 +1202,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47065" name="Blessed Paulina's Seraph Light Armor Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Seraph Light Armor Set which can be equipped from Lv. 85 upwards. -->
@@ -1149,6 +1214,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47066" name="Blessed Paulina's Seraph Robe Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Seraph Robe Set which can be equipped from Lv. 85 upwards. -->
@@ -1160,6 +1226,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47067" name="Blessed Paulina's Seraph Accessory Pack" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Seraph Accessory Set which can be equipped from Lv. 85 upwards. -->
@@ -1171,6 +1238,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47068" name="PC Cafe - Paulina's Seraph Heavy Armor Box" additionalName="4-hour" type="EtcItem">
<!-- Double click to obtain a 4-hour Seraph Heavy Armor Set which can be equipped from Lv. 85 upwards. -->
@@ -1182,6 +1250,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47069" name="PC Cafe - Paulina's Seraph Light Armor Box" additionalName="4-hour" type="EtcItem">
<!-- Double click to obtain a 4-hour Seraph Light Armor Set which can be equipped from Lv. 85 upwards. -->
@@ -1193,6 +1262,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47070" name="PC Cafe - Paulina's Seraph Robe Box" additionalName="4-hour" type="EtcItem">
<!-- Double click to obtain a 4-hour Seraph Robe Set which can be equipped from Lv. 85 upwards. -->
@@ -1204,6 +1274,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47071" name="PC Cafe - Paulina's Seraph Accessory Pack" additionalName="4-hour" type="EtcItem">
<!-- Double click to obtain a 4-hour Seraph Accessory Set which can be equipped from Lv. 85 upwards. -->
@@ -1215,6 +1286,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47072" name="Blessed Paulina's Specter Dualsword Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Dualsword which can be equipped from Lv. 85 upwards. -->
@@ -1226,6 +1298,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47073" name="Blessed Paulina's Specter Cutter Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Cutter which can be equipped from Lv. 85 upwards. -->
@@ -1237,6 +1310,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47074" name="Blessed Paulina's Specter Slasher Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Slasher which can be equipped from Lv. 85 upwards. -->
@@ -1248,6 +1322,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47075" name="Blessed Paulina's Specter Avenger Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Avenger which can be equipped from Lv. 85 upwards. -->
@@ -1259,6 +1334,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47076" name="Blessed Paulina's Specter Fighter Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Fighter which can be equipped from Lv. 85 upwards. -->
@@ -1270,6 +1346,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47077" name="Blessed Paulina's Specter Stormer Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Stormer which can be equipped from Lv. 85 upwards. -->
@@ -1281,6 +1358,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47078" name="Blessed Paulina's Specter Thrower Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Thrower which can be equipped from Lv. 85 upwards. -->
@@ -1292,6 +1370,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47079" name="Blessed Paulina's Specter Shooter Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Shooter which can be equipped from Lv. 85 upwards. -->
@@ -1303,6 +1382,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47080" name="Blessed Paulina's Specter Dual Dagger Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Dual Dagger which can be equipped from Lv. 85 upwards. -->
@@ -1314,6 +1394,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47081" name="Blessed Paulina's Specter Caster Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Caster which can be equipped from Lv. 85 upwards. -->
@@ -1325,6 +1406,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47082" name="Blessed Paulina's Specter Retributer Box" additionalName="30-day" type="EtcItem">
<!-- Dimensional Item. Double click to obtain a 30-day Specter Retributer which can be equipped from Lv. 85 upwards. -->
@@ -1336,6 +1418,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47083" name="Tulesir's Gift Box" type="EtcItem">
<!-- Use to receive 1 random item. -->
@@ -1346,6 +1429,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47084" name="Beloa's Gift Box" type="EtcItem">
<!-- Use to obtain one of the following: Kaliel's Energy Box, Superior Giant's Codex Box, Venir's Talisman Box. -->
@@ -1356,6 +1440,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47085" name="Superior Giant's Codex Box" type="EtcItem">
<!-- Use to obtain one of the following: Superior Giant's Codex, Superior Giant's Codex - Mastery, Superior Giant's Codex - Discipline -->
@@ -1366,6 +1451,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47086" name="Venir's Talisman Box" type="EtcItem">
<!-- Use to obtain Venir's Talisman Stage 1, Stage 2, or Stage 3. -->
@@ -1376,6 +1462,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47087" name="Jewelry Box" type="EtcItem">
<!-- Use to obtain one Jewel. -->
@@ -1386,6 +1473,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47088" name="Crystal with Anakim's Energy" type="EtcItem">
<!-- A crystal with Anakim's Energy. When compounded with the Shining Soul of Monster Spirit, the crystal absorbs the monster's soul and becomes Anakim Soul Crystal, which releases the seal of power and is able to assign special abilities to weapons. -->

View File

@@ -253,6 +253,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47131" name="Blackbird Clan Medal" type="EtcItem">
<!-- A medal obtained after helping the Blackbird Clan. Used to place Blackbird Clan experts or ornaments in the dwelling. -->
@@ -262,6 +263,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47132" name="Giant Trackers Medal" type="EtcItem">
<!-- A medal obtained after helping the Giant Trackers. Used to place Giant Trackers experts or ornaments in the dwelling. -->
@@ -271,6 +273,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47133" name="Mother Tree Guardians Medal" type="EtcItem">
<!-- A medal obtained after helping the Mother Tree Guardians. Used to place Mother Tree Guardians experts or ornaments in the dwelling. -->
@@ -280,6 +283,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47134" name="Unworldly Visitors Medal" type="EtcItem">
<!-- A medal obtained after helping the Unworldly Visitors. Used to place Unworldly Visitors experts or ornaments in the dwelling. -->
@@ -289,6 +293,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47135" name="Kingdom's Royal Guard Medal" type="EtcItem">
<!-- A medal obtained after helping the Kingdom's Royal Guard. Used to place Kingdom's Royal Guard experts or ornaments in the dwelling. -->
@@ -298,6 +303,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47136" name="Fish Chilli Stew" additionalName="WIT" type="EtcItem">
<!-- Use to enable WIT +3 and LUC +1 for 30 minutes. Effect does not stack with identical ones. Cooldown 5 minutes. -->
@@ -392,7 +398,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="handler" val="ItemSkills" />
@@ -415,7 +421,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="handler" val="ItemSkills" />
@@ -438,7 +444,7 @@
<set name="is_destroyable" val="false" />
<set name="is_tradable" val="false" />
<set name="weight" val="20" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="handler" val="ItemSkills" />
@@ -461,7 +467,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="handler" val="ItemSkills" />
@@ -484,7 +490,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_private_storeable" val="true" />
<set name="is_private_storeable" val="false" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="handler" val="ItemSkills" />
@@ -564,6 +570,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47159" name="Fairy Talisman" type="Armor">
<set name="icon" val="icon.etc_guardian_talisman" />
@@ -576,6 +583,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47160" name="Vanguard Talisman" type="Armor">
<set name="icon" val="icon.etc_royalgurad_talisman" />
@@ -588,6 +596,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47161" name="Spirits Talisman" type="Armor">
<set name="icon" val="icon.etc_stranger_talisman" />
@@ -600,6 +609,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47162" name="Spicula Talisman" type="Armor">
<set name="icon" val="icon.etc_kamael_talisman" />
@@ -612,6 +622,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47163" name="Monsters only_Giant's Fortress Bow" type="Weapon">
<!-- Monster weapon. Bow type. -->
@@ -629,6 +640,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">92</stat>
<stat type="mAtk">54</stat>
@@ -650,6 +662,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -667,6 +680,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -684,6 +698,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -701,6 +716,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -718,6 +734,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -735,6 +752,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtkSpd">325</stat>
<stat type="pAtkRange">80</stat>
@@ -750,6 +768,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47171" name="Shine Stone of the Trackers" type="EtcItem">
<!-- Can be used on the upper level of the Giant's Cave where the Shine Stone Crystal lies, to induce marred evolution of the Lesser Giant. -->
@@ -759,6 +778,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47172" name="Basic Supply Box" additionalName="Blackbird Clan" type="EtcItem">
<!-- A basic supply box received in exchange for helping the Blackbird Clan with their mission in the Beleth's Magic Circle area. Double click to view the item. -->
@@ -1008,6 +1028,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47188" name="Memories of the Wind" type="EtcItem">
<!-- An item obtained by defeating El Fera or El Floato in the Garden of Spirits. Take it to Master Cyphona around the Garden of Spirits. -->
@@ -1017,6 +1038,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47189" name="Energy Laden With the Day's Warmth" type="EtcItem">
<!-- An item obtained after defeating the Wind Spirits that appear in the Garden of Spirits during the day. Take it to Ferin around the Garden of Spirits. -->
@@ -1026,6 +1048,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47190" name="Energy Laden with the Night's Icy Air" type="EtcItem">
<!-- An item obtained after defeating the Wind Spirits that appear in the Garden of Spirits during the night. Take it to Ferin around the Garden of Spirits. -->
@@ -1035,6 +1058,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47191" name="Superion Map Piece" type="EtcItem">
<!-- A piece of a map showing the detailed geography of Superion. Collect and take them to Histie in order to join the pieces of the map and find out the location of the secret entrance. -->
@@ -1044,6 +1068,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47192" name="Crumbled Trace of Giants" type="EtcItem">
<!-- A trace from which the difference between a true giant and a restored giant can be known. Collect and take it to Histie. -->
@@ -1053,6 +1078,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47193" name="Stronghold Situation Report: Barton" type="EtcItem">
<!-- A Stronghold Situation Report prepared by Barton in Stronghold I. Take this to Logart Van Dyke. -->
@@ -1062,6 +1088,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47194" name="Stronghold Situation Report: Hayuk" type="EtcItem">
<!-- A Stronghold Situation Report prepared by Hayuk in Stronghold II. Take this to Logart Van Dyke. -->
@@ -1071,6 +1098,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47195" name="Stronghold Situation Report: Elise" type="EtcItem">
<!-- A Stronghold Situation Report prepared by Elise in Stronghold III. Take this to Logart Van Dyke. -->
@@ -1080,6 +1108,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47196" name="Stronghold Situation Report: Eliyah" type="EtcItem">
<!-- A Stronghold Situation Report prepared by Eliyah in Stronghold IV. Take this to Logart Van Dyke. -->
@@ -1089,6 +1118,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47197" name="Embryo Supplies" type="EtcItem">
<!-- Supply items obtained by opening the Atelia Supply Boxes at Atelia Fortress. Logart Van Dyke has asked you to collect them in order to cut off supplies to the Embryo. -->
@@ -1098,6 +1128,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47198" name="Buoyant Seed Sample" type="EtcItem">
<!-- A sample of Buoyant Seed. The Mother Tree Guardians need this sample. -->
@@ -1107,6 +1138,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47199" name="Fluttering Seed Sample" type="EtcItem">
<!-- A sample of Fluttering Seed. The Mother Tree Guardians need this sample. -->
@@ -1116,5 +1148,6 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -8,6 +8,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47201" name="Flower Bud Sample" type="EtcItem">
<!-- A sample of Flower Bud. The Mother Tree Guardians need this sample. -->
@@ -17,6 +18,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47202" name="Material for Giants Deterioration Protection Potion" type="EtcItem">
<!-- A material necessary for the production of the Giants Deterioration Protection Potion. -->
@@ -46,6 +48,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47206" name="Academy Dye of CON (Con+1)" type="EtcItem">
<!-- An ingredient of the Academy CON Symbol. Collect and take 1 unit of this magical dye to the Symbol Maker in town and you will receive a symbol that boosts your abilities. Can be used by all classes. -->
@@ -55,6 +58,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47207" name="Academy Dye of DEX (Dex+1)" type="EtcItem">
<!-- An ingredient of the Academy DEX Symbol. Collect and take 1 unit of this magical dye to the Symbol Maker in town and you will receive a symbol that boosts your abilities. Can be used by all classes. -->
@@ -64,6 +68,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47208" name="Academy Dye of INT (Int+1)" type="EtcItem">
<!-- An ingredient of the Academy INT Symbol. Collect and take 1 unit of this magical dye to the Symbol Maker in town and you will receive a symbol that boosts your abilities. Can be used by all classes. -->
@@ -73,6 +78,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47209" name="Academy Dye of MEN (Men+1)" type="EtcItem">
<!-- An ingredient of the Academy MEN Symbol. Collect and take 1 unit of this magical dye to the Symbol Maker in town and you will receive a symbol that boosts your abilities. Can be used by all classes. -->
@@ -82,6 +88,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47210" name="Academy Dye of WIT (Wit+1)" type="EtcItem">
<!-- An ingredient of the Academy WIT Symbol. Collect and take 1 unit of this magical dye to the Symbol Maker in town and you will receive a symbol that boosts your abilities. Can be used by all classes. -->
@@ -91,6 +98,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47211" name="Academy Circlet" additionalName="Growth - 30-day" type="Armor">
<!-- When equipped, XP gained through hunting +10%, STR, DEX, CON, INT, WIT, MEN, LUC, CHA +1 each. -->
@@ -104,6 +112,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47212" name="Old Box" type="EtcItem">
<!-- A box found on the lower level of the Giant's Cave. There is a chance it contains the Giants' treasure, but it is so old that it cannot be opened. -->
@@ -113,6 +122,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47213" name="Histie's Reward Box" type="EtcItem">
<!-- A reward received after helping Histie to defeat the Giants at Superion. Double click to use. -->
@@ -124,6 +134,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47214" name="Ring of Creation" type="Armor">
<!-- MP +42, Stun/Paralysis/Knock Back Atk. Rate +15%, Stun/Paralysis/Knock Back Resistance +15%, Additional Damage to the Giants +5%, P./M. Critical Damage +15%, P./M. Atk. +3%. Effect does not stack with identical ones. -->
@@ -583,6 +594,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47252" name="Supply Box - Kingdom's Royal Guard" type="EtcItem">
<!-- Receive a Supply Box - Kingdom's Royal Guard as a reward. Complete a quest with high level to increase your chances of obtaining an Advanced Supply Box. -->
@@ -592,6 +604,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47253" name="Supply Box - Mother Tree Guardians" type="EtcItem">
<!-- Receive a Supply Box - Mother Tree Guardians as a reward. Complete a quest with high level to increase your chances of obtaining an Advanced Supply Box. -->
@@ -601,6 +614,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47254" name="Supply Box - Unworldly Visitors" type="EtcItem">
<!-- Receive a Supply Box - Unworldly Visitors as a reward. Complete a quest with high level to increase your chances of obtaining an Advanced Supply Box. -->
@@ -610,6 +624,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47255" name="Supply Box - Giant Trackers" type="EtcItem">
<!-- Receive a Supply Box - Giant Trackers as a reward. Complete a quest with high level to increase your chances of obtaining an Advanced Supply Box. -->
@@ -619,6 +634,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47256" name="Demon Crystal" type="EtcItem">
<!-- An item required for the production and enhancement of the Blackbird Clan Talisman. -->
@@ -628,6 +644,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47257" name="Life Crystal" type="EtcItem">
<!-- An item required for the production and enhancement of the Mother Tree Guardians Talisman. -->
@@ -637,6 +654,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47258" name="Blood Crystal" type="EtcItem">
<!-- An item required for the production and enhancement of the Kingdom's Royal Guard Talisman. -->
@@ -646,6 +664,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47259" name="Wind Crystal" type="EtcItem">
<!-- An item required for the production and enhancement of the Unworldly Visitors Talisman. -->
@@ -655,6 +674,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47260" name="Giant Crystal" type="EtcItem">
<!-- An item required for the production and enhancement of the Giant Trackers Talisman. -->
@@ -664,6 +684,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47261" name="Blackbird Clan Talisman Stage 1" type="Armor">
<!-- A Talisman that can be worn only by those who have gained acceptance from the Blackbird Clan. When equipped, damage received from Demons -1%. -->
@@ -679,6 +700,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="1" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -697,6 +719,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="2" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -715,6 +738,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="3" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -733,6 +757,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="4" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -751,6 +776,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="5" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -769,6 +795,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="6" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -787,6 +814,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="7" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -805,6 +833,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="8" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -823,6 +852,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="9" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -841,6 +871,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16735" level="10" /> <!-- Inherent Abilities - Blackbird Clan Talisman -->
</skills>
@@ -859,6 +890,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="1" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -877,6 +909,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="2" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -895,6 +928,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="3" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -913,6 +947,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="4" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -931,6 +966,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="5" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -949,6 +985,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="6" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -967,6 +1004,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="7" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -985,6 +1023,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="8" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -1003,6 +1042,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="9" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -1021,6 +1061,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16736" level="10" /> <!-- Inherent Abilities - Mother Tree Guardians Talisman -->
</skills>
@@ -1039,6 +1080,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="1" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1057,6 +1099,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="2" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1075,6 +1118,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="3" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1093,6 +1137,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="4" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1111,6 +1156,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="5" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1129,6 +1175,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="6" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1147,6 +1194,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="7" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1165,6 +1213,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="8" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1183,6 +1232,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="9" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1201,6 +1251,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16737" level="10" /> <!-- Inherent Abilities - Kingdom's Royal Guard Talisman -->
</skills>
@@ -1219,6 +1270,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="1" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1237,6 +1289,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="2" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1255,6 +1308,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="3" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1273,6 +1327,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="4" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1291,6 +1346,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="5" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1309,6 +1365,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="6" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1327,6 +1384,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="7" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1345,6 +1403,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="8" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -1363,6 +1422,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="9" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>

View File

@@ -14,6 +14,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16738" level="10" /> <!-- Inherent Abilities - Unworldly Visitors Talisman -->
</skills>
@@ -32,6 +33,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="1" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -50,6 +52,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="2" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -68,6 +71,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="3" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -86,6 +90,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="4" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -104,6 +109,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="5" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -122,6 +128,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="6" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -140,6 +147,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="7" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -158,6 +166,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="8" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -176,6 +185,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="9" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -194,6 +204,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="16739" level="10" /> <!-- Inherent Abilities - Giant Trackers Talisman -->
</skills>
@@ -759,6 +770,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47347" name="+8 Bloody Eternal Set Pack" additionalName="Assassin Type / Light Armor" type="EtcItem">
<!-- Double click to obtain a +8 enchanted Bloody Eternal Assassin Type Light Armor Set. -->
@@ -770,6 +782,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47348" name="+8 Bloody Eternal Set Pack" additionalName="Magic Type / Robe" type="EtcItem">
<!-- Double click to obtain a +8 enchanted Bloody Eternal Magic Type Robe Set. -->
@@ -781,6 +794,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47349" name="+8 Bloody Eternal Set Pack" additionalName="Defense Type / Heavy Armor" type="EtcItem">
<!-- Double click to obtain a +8 enchanted Bloody Eternal Defense Type Heavy Armor Set. -->
@@ -792,6 +806,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47350" name="+8 Bloody Eternal Set Pack" additionalName="Enchant Type / Light Armor" type="EtcItem">
<!-- Double click to obtain a +8 enchanted Bloody Eternal Enchant Type Light Armor Set. -->
@@ -803,6 +818,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47351" name="+8 Bloody Eternal Set Pack" additionalName="Recovery Type / Robe" type="EtcItem">
<!-- Double click to obtain a +8 enchanted Bloody Eternal Recovery Type Robe Set. -->
@@ -814,6 +830,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47352" name="+8 Bloody Eternal Pack" type="EtcItem">
<!-- Double click to obtain a +8 Eternal Enchant Type Set Pack. -->
@@ -824,6 +841,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47353" name="Rare Accessory Pack" type="EtcItem">
<!-- Double click to obtain the Blessed Lindvior's Earring, Antharas' Earring, Blessed Valakas' Necklace, Tauti's Ring, and Earth Wyrm Heart Ring. -->
@@ -834,6 +852,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47354" name="Emperor Shunaiman's Weapon Set Pack" type="EtcItem">
<!-- Double click to obtain Emperor Shunaiman's weapons. -->
@@ -844,6 +863,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47355" name="Superion Support Box" type="EtcItem">
<!-- Double click to obtain Emperor Shunaiman's Weapon Set Pack x1, +8 Bloody Eternal Pack x1, 2,000,000,000 Adena, Rare Accessory Pack x1, Talisman - Longing x1, Enhanced Tauti's Bracelet x1, Refined Romantic Chapeau containing the GM's Blessing x3, Old Elemental Shirt x1, Nurka's Belt x1, Lv. 5 Legendary Dye Pack x1, Mysterious No-grade Soulshot x20,000, and Mysterious Blessed No-grade Spiritshot x20,000. -->
@@ -854,6 +874,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47356" name="Basic Supply Box" additionalName="Blackbird Clan" type="EtcItem">
<!-- A basic supply box received in exchange for helping the Blackbird Clan with their mission in the Phantasmal Ridge's Magic Circle area. Double click to view the item. -->
@@ -967,7 +988,7 @@
<skill id="18621" level="1" /> <!-- Supply Box -->
</skills>
</item>
<item id="47363" name="Red Noblesse Appearance Stone" additionalName="None" type="EtcItem">
<item id="47363" name="Red Noblesse Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-bod armor into a Red Noblesse Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Noblesse Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -977,7 +998,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47364" name="White Noblesse Appearance Stone" additionalName="None" type="EtcItem">
<item id="47364" name="White Noblesse Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-bod armor into a White Noblesse Garment. The stone modifies the appearance of all armor, and all armor appears as a White Noblesse Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -987,7 +1008,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47365" name="Blue Musketeer Appearance Stone" additionalName="None" type="EtcItem">
<item id="47365" name="Blue Musketeer Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-bod armor into a Blue Musketeer Garment. The stone modifies the appearance of all armor, and all armor appears as a Blue Musketeer Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -997,7 +1018,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47366" name="Red Musketeer Appearance Stone" additionalName="None" type="EtcItem">
<item id="47366" name="Red Musketeer Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-bod armor into a Red Musketeer Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Musketeer Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -1175,6 +1196,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47384" name="Express Bus Pass Card" type="EtcItem">
<!-- A bus card that can be used to get on the Express Bus. Use to acquire 100,000,000,000 EXP and 240,000,000 SP. Characters with Lv. 99 or higher only. -->
@@ -1185,6 +1207,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47385" name="Balthus Knight Mark" type="EtcItem">
<!-- Makes you eligible to receive a Member of the Balthus Knight disguise for 1 hour. Can be used only by characters of Level 85 or higher. Buff gets deleted upon Subclass/Dual Class change. To be deleted on Wednesday June 15th, 2016 after regular maintenance. -->
@@ -1195,6 +1218,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47386" name="Sibis' Letter" additionalName="Event" type="EtcItem">
<!-- Letter from the Vice-Chief of the Balthus Knights. Will be deleted on June 15, 2016, when the Balthus Knight event ends after regular maintenance. -->
@@ -1206,6 +1230,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47387" name="Balthus Knights Supply Items" type="EtcItem">
<!-- Double click to receive 3 Marks of the Balthus Knights. (Can be used once per day.) Cannot be exchanged/dropped/sold in a personal store, but can be kept in personal storage. Will be deleted on June 15th, 2016, when the Balthus Knight event ends after regular maintenance. -->
@@ -1217,6 +1242,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47388" name="12th Anniversary Souvenir" type="EtcItem">
<!-- A special item created to commemorate the 12th Anniversary of Lineage II. Sell to a store to obtain a massive amount of Adena. -->
@@ -1226,6 +1252,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47389" name="12th Anniversary Supply Item" type="EtcItem">
<!-- Top-grade Balthus Knight Supply Item. Use to obtain 12th Anniversary Souvenir x10. Will be deleted when the event ends. -->
@@ -1237,6 +1264,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47390" name="Forever/Longing Talisman/Energy of Longing Supply Items" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a Forever Talisman/Longing Talisman/Energy of Longing can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1247,6 +1275,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47391" name="Venir Stage 11/12/13 Talisman Supply Items" type="EtcItem">
<!-- Top-grade Balthus Knight Supply Item. Use to obtain a Venir Talisman Stage 11/12/13. Will be deleted when the event ends. -->
@@ -1257,6 +1286,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47392" name="Shining Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Shirt Enchantment-only Scroll. The enchant level is maintained when enchantment fails. Cannot be used on Shirts of +9 or higher. -->
@@ -1274,6 +1304,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47394" name="Scroll of Blessing R99/R95/R(2) Supply Item" type="EtcItem">
<!-- Top-grade Balthus Knight Supply Item. Use to obtain an R99/R95/R(2) Grade Scroll of Blessing. Will be deleted when the event ends. -->
@@ -1284,6 +1315,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47395" name="Bottle of Antharas/Valakas/Baium's Soul Supply Item" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, an Antharas/Valakas/Baium Soul Bottle can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1294,6 +1326,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47396" name="Nurka/Rydel/Gustav's Belt Supply Item" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a Nurka/Lydia/Gustav's Belt can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1304,6 +1337,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47397" name="Seven Signs/Anakim/Lilith Talisman Supply Item" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a Seven Signs/Anakim/Lilith's Talisman can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1314,6 +1348,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47398" name="Bloody Eternal Enhancement Stone - x2" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, 2 Bloody Eternal Enhancement Stones can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1325,6 +1360,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47399" name="Sibis Coin Box" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, 1500 Sibis Coins can be obtained. Will be deleted on June 15th, 2016, after regular maintenance. -->
@@ -1336,5 +1372,6 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -31,6 +31,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="3326" level="1" /> <!-- Jewelry Bracelet -->
<skill id="13962" level="1" /> <!-- Duo's Bracelet -->
@@ -51,6 +52,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47403" name="Emperor's Dessert Set (Magic Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Magic Attack, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@@ -62,6 +64,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47404" name="Emperor's Dessert Set (Defense Type)" type="EtcItem">
<!-- Use to feel the effects of the Heavenly Cocktail, Heavenly Defense Cookie, and Emperor's Cookie. Cannot be used in the Olympiad. -->
@@ -73,6 +76,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47405" name="Scroll of Experience - Lv1 (Main Class)" type="EtcItem">
<!-- Use to gain 31 billion EXP and 40 million SP. Can be used by characters with Lv. 94 or above. -->
@@ -83,6 +87,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47406" name="Scroll of Experience - Lv2 (Main Class)" type="EtcItem">
<!-- Use to gain 230 billion EXP and 550 million SP. Can be used by characters with Lv. 97 or above. -->
@@ -93,6 +98,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47407" name="Scroll of Experience (Dual Class)" type="EtcItem">
<!-- Use to gain 380 billion EXP and 910 million SP. Can be used by characters between Lv. 85-99. Can only be used in Dual Class state. -->
@@ -103,6 +109,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47408" name="+6 Amaranthine Weapon Capsule Coupon" additionalName="30-day" type="EtcItem">
<!-- Amazing Duo Event. Can be exchanged with a Amaranthine Weapon (30-day) through the Fantasy Isle Keeper NPC. Will be deleted when the event ends. -->
@@ -112,6 +119,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47409" name="+6 Eternal Armor Set Coupon" additionalName="30-day" type="EtcItem">
<!-- Amazing Duo Event. Can be exchanged with an Eternal Armor Set (30-day) through the Fantasy Isle Keeper NPC. Will be deleted when the event ends. -->
@@ -121,6 +129,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47410" name="Duo Growth Rune 30% - 30 days" type="EtcItem">
<!-- Increases XP and SP gained through hunting by 30% while having it in your inventory. -->
@@ -130,6 +139,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47411" name="Duo Growth Rune 30% - 30 day Box" type="EtcItem">
<!-- Double click the box to obtain Duo Growth Rune 30% - 30 days x1. Will be deleted when the event ends. -->
@@ -149,6 +159,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47413" name="PC Cafe Points Coupon (200 points)" type="EtcItem">
<!-- Double click to obtain 200 PC Cafe Points. -->
@@ -160,6 +171,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47414" name="Duo's Gift" additionalName="Event" type="EtcItem">
<!-- Use to obtain one of the following: Duo Vital Compression Stone/Vitality Replenishing Star Candy/PC Cafe Points (200 points). Will be deleted when the event ends. -->
@@ -170,6 +182,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47415" name="Duo - Freya's Wind Cube" type="EtcItem">
<!-- Vitality +100% and XP/SP acquisition +100% while hunting. Remains after death. Duration is 10 min. Cooldown is 30 min. Only usable when 1 or more Vitality slot is full. Cannot be used in the Olympiad. Will be deleted when the event ends. -->
@@ -182,6 +195,7 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18634" level="1" /> <!-- Duo - Freya's Wind -->
</skills>
@@ -195,6 +209,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47417" name="Dandy's Elemental Shirt" additionalName="2-hour" type="Armor">
<!-- A shiny magic shirt laden with Einhasad's Energy. <Item Skill>. M. Def. +17. Movement Speed +7. Max HP +547. Max MP +547. Skill MP Consumption -3%. Damage Reflection Resistance +5. Vampiric Rage +5%. Skill Cooldown -3%. Damage Received -3%. Water/Fire/Wind/Earth/Divine/Dark Attribute Resistance +36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. <Active Skill>. Einhasad's Wrath/Einhasad's Protection/Einhasad's Silence/Einhasad's Salvation. Will be deleted when the event ends. Enchantment not possible. -->
@@ -208,6 +223,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">49</stat>
</stats>
@@ -224,6 +240,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">52</stat>
</stats>
@@ -240,6 +257,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47420" name="Energy of Longing" type="EtcItem">
<!-- Compounding the Energy of Longing with Talisman - Longing gives a certain probability of the production of a Talisman - Insanity. If production fails, the Talisman - Longing is not destroyed, and only the Energy of Longing is lost. -->
@@ -387,6 +405,7 @@
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="time" val="30" />
<set name="is_destroyable" val="false" />
<skills>
<skill id="18649" level="1" /> <!-- Freya's Vital Rune -->
</skills>
@@ -403,6 +422,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47436" name="Mysterious Talisman - INT" additionalName="2-hour" type="Armor">
<!-- INT +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -416,6 +436,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47437" name="Mysterious Talisman - DEX" additionalName="2-hour" type="Armor">
<!-- DEX +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -429,6 +450,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47438" name="Mysterious Talisman - WIT" additionalName="2-hour" type="Armor">
<!-- WIT +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -442,6 +464,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47439" name="Mysterious Talisman - CON" additionalName="2-hour" type="Armor">
<!-- CON +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -455,6 +478,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47440" name="Mysterious Talisman - MEN" additionalName="2-hour" type="Armor">
<!-- MEN +5 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -468,6 +492,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47441" name="Mysterious Talisman - Attack Attribute" additionalName="2-hour" type="Armor">
<!-- Attack Attribute Bonus +50 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -481,6 +506,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47442" name="Mysterious Talisman - Attribute Defense" additionalName="2-hour" type="Armor">
<!-- Attribute Defense +50 when wearing the Talisman. Effect does not stack with identical ones. -->
@@ -494,6 +520,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47443" name="Mysterious Talisman - STR 2 Hour Box" type="EtcItem">
<!-- Gift Box containing one Mysterious Talisman - STR (2-hour). -->
@@ -629,7 +656,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="47461" name="Red Pirate Garment Appearance Stone" additionalName="None" type="EtcItem">
<item id="47461" name="Red Pirate Garment Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-body armor into a Red Pirate Garment. The stone modifies the appearance of all armor, and all armor appears as a Red Pirate Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -639,7 +666,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47462" name="Pirate Shipmate Garment Appearance Stone" additionalName="None" type="EtcItem">
<item id="47462" name="Pirate Shipmate Garment Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-body armor into a Pirate Shipmate Garment. The stone modifies the appearance of all armor, and all armor appears as a Pirate Shipmate Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -649,7 +676,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47463" name="Cowboy-Purple Garment Appearance Stone" additionalName="None" type="EtcItem">
<item id="47463" name="Cowboy-Purple Garment Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-body armor into a Cowboy-Purple Garment. The stone modifies the appearance of all armor, and all armor appears as a Cowboy-Purple Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />
@@ -659,7 +686,7 @@
<set name="handler" val="Appearance" />
<set name="default_action" val="SKILL_REDUCE" />
</item>
<item id="47464" name="White Assassin Suit Appearance Stone" additionalName="None" type="EtcItem">
<item id="47464" name="White Assassin Suit Appearance Stone" type="EtcItem">
<!-- Use to change the appearance of your upper or full-body armor into a White Assassin Suit. The stone modifies the appearance of all armor, and all armor appears as a White Assassin Outfit. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="etcitem_type" val="SCROLL" />

View File

@@ -9,6 +9,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47502" name="Superior Giant's Codex Chapter 1 - Fragment" type="EtcItem">
<!-- A single page from the Superior Giant's Codex Chapter 1. Collect 10 and take them to Lias in the Dimensional Rift to exchange for the Superior Giant's Codex Chapter 1. -->
@@ -19,6 +20,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47503" name="High-grade Spirit Stone" type="EtcItem">
<!-- Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation by characters with Lv. 95 or above. -->
@@ -29,6 +31,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47504" name="Lias Supply Items" type="EtcItem">
<!-- Supplies given by Lias to agents having completed Dimensional Rift - 100-day Subjugation Operation. -->
@@ -39,6 +42,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47505" name="Bracelet of the Conqueror - CON" type="Armor">
<!-- The Bracelet of the Conqueror. Equip to activate 5 Talisman slots. HP +531 CON +3. -->
@@ -54,6 +58,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13584" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -72,6 +77,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13585" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -90,6 +96,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13586" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -108,6 +115,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13587" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -126,6 +134,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13588" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -144,6 +153,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13589" level="1" /> <!-- NOT RETAIL SKILL - But uses the same status -->
</skills>
@@ -157,6 +167,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47512" name="Attacker's Soul" type="EtcItem">
<!-- The soul of the Attacker that attempts to attack through the Dimensional Rift. Collect these and take them to the Dimensional Researcher Lias. -->
@@ -167,6 +178,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47513" name="Request - Altar of Evil" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Bloody Swampland and the Altar of Evil. The request can be accepted by characters between Lv. 85-93. Double-click to receive the request -->
@@ -178,6 +190,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47514" name="Request - Gludio Territory" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Gludio Territory. The request can be accepted by characters between Lv. 85-93. Double-click to receive the request -->
@@ -189,6 +202,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47515" name="Request - Turek Orc Campsite" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Turek Orc Campsite. The request can be accepted by characters between Lv. 87-97. Double-click to receive the request -->
@@ -200,6 +214,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47516" name="Request - Elven Forest" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Elven Forest and the Shadow of the Mother Tree. The request can be accepted by characters between Lv. 88-98. Double-click to receive the request -->
@@ -211,6 +226,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47517" name="Request - Fairy Settlement" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Fairy Settlement. The request can be accepted by characters between Lv. 88-98. Double-click to receive the request -->
@@ -222,6 +238,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47518" name="Request - Garden of Beasts" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Garden of Beasts. The request can be accepted by characters between Lv. 89-99. Double-click to receive the request -->
@@ -233,6 +250,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47519" name="Request - North of the Town of Giran" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Gorgon Flower Garden and the Breka's Stronghold. The request can be accepted by characters between Lv. 92-102. Double-click to receive the request -->
@@ -244,6 +262,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47520" name="Request - Cruma Marshlands" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Bloody Swampland. The request can be accepted by characters between Lv. 92-102. Double-click to receive the request -->
@@ -255,6 +274,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47521" name="Request - The Fields" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Field of Silence and the Field of Whispers. The request can be accepted by characters between Lv. 92-102. Double-click to receive the request -->
@@ -266,6 +286,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47522" name="Request - The Immortal Plateau" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Immortal Plateau. The request can be accepted by characters between Lv. 93-103. Double-click to receive the request -->
@@ -277,6 +298,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47523" name="Request - Isle of Souls" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Isle of Souls. The request can be accepted by characters between Lv. 93-103. Double-click to receive the request -->
@@ -288,6 +310,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47524" name="Request - Cemetery" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Seal of Shilen and the Cemetery. The request can be accepted by characters between Lv. 93-103. Double-click to receive the request -->
@@ -299,6 +322,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47525" name="Request - Valley of Saints" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Valley of Saints. The request can be accepted by characters between Lv. 93-103. Double-click to receive the request -->
@@ -310,6 +334,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47526" name="Request - Southern Region, Isle of Prayer" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the southern region of Isle of Prayer. The request can be accepted by characters between Lv. 96-106. Double-click to receive the request -->
@@ -321,6 +346,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47527" name="Request - Northern Region, Isle of Prayer" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the northern region of Isle of Prayer. The request can be accepted by characters between Lv. 96-106. Double-click to receive the request -->
@@ -332,6 +358,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47528" name="Request - Garden of Spirits" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Garden of Spirits. The request can be accepted by characters between Lv. 98-108. Double-click to receive the request -->
@@ -343,6 +370,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47529" name="Request - Atelia Fortress" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Atelia Fortress. The request can be accepted by characters between Lv. 98-108. Double-click to receive the request -->
@@ -354,6 +382,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47530" name="Request - Altar of Evil" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Bloody Swampland and the Altar of Evil. -->
@@ -363,6 +392,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47531" name="Request - Gludio Territory" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Gludio Territory. -->
@@ -372,6 +402,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47532" name="Request - Turek Orc Campsite" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Turek Orc Campsite. -->
@@ -381,6 +412,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47533" name="Request - Elven Forest" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Elven Forest and the Shadow of the Mother Tree. -->
@@ -390,6 +422,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47534" name="Request - Fairy Settlement" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Fairy Settlement. -->
@@ -399,6 +432,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47535" name="Request - Garden of Beasts" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Garden of Beasts. -->
@@ -408,6 +442,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47536" name="Request - North of the Town of Giran" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Gorgon Flower Garden and the Breka's Stronghold. -->
@@ -417,6 +452,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47537" name="Request - Cruma Marshlands" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Bloody Swampland. -->
@@ -426,6 +462,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47538" name="Request - The Fields" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Field of Silence and the Field of Whispers. -->
@@ -435,6 +472,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47539" name="Request - The Immortal Plateau" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Immortal Plateau. -->
@@ -444,6 +482,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47540" name="Request - Isle of Souls" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Isle of Souls. -->
@@ -453,6 +492,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47541" name="Request - Cemetery" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Seal of Shilen and the Cemetery. -->
@@ -462,6 +502,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47542" name="Request - Valley of Saints" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Valley of Saints. -->
@@ -471,6 +512,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47543" name="Request - Southern Region, Isle of Prayer" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the southern region of Isle of Prayer. -->
@@ -480,6 +522,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47544" name="Request - Northern Region, Isle of Prayer" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the northern region of Isle of Prayer. -->
@@ -489,6 +532,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47545" name="Request - Garden of Spirits" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Garden of Spirits. -->
@@ -498,6 +542,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47546" name="Request - Atelia Fortress" type="EtcItem">
<!-- A request from the Hunter Guild calling on you to defeat the giant monsters in the Atelia Fortress. -->
@@ -507,6 +552,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47547" name="Bait" type="EtcItem">
<!-- Fishing time: 105 seconds. Standby time: 15 seconds. Standard Fishing Bait. Fish using this bait to catch a Blueish Box with low probability. -->
@@ -542,6 +588,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47550" name="Ugly Fish" type="EtcItem">
<!-- Can be exchanged for a Fish Stew item through a Fishing Guild member. -->
@@ -573,6 +620,7 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="is_private_storeable" val="false" />
<capsuled_items>
<item id="45494" min="1" max="1" chance="100" /> <!-- Sturdy Fishing Rod -->
<item id="38154" min="50" max="50" chance="100" /> <!-- Fishing Shot -->
@@ -588,6 +636,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47555" name="Purplish Box" type="EtcItem">
<!-- Double click to obtain the item. -->
@@ -599,6 +648,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47556" name="Stardust" type="EtcItem">
<!-- Ingredient used to produce the Zodiac Agathion -->
@@ -620,6 +670,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -642,6 +693,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -664,6 +716,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -686,6 +739,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -708,6 +762,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -726,6 +781,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47563" name="Zodiac Agathion Box" type="EtcItem">
<!-- Double click to obtain one of the 12 types of Zodiac Agathion Stage 1. -->
@@ -745,6 +801,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47565" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -756,6 +813,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47566" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -767,6 +825,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47567" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -778,6 +837,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47568" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -789,6 +849,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47569" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -800,6 +861,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47570" name="Reward for Defeating the Giant Monsters" type="EtcItem">
<!-- A reward given by the Hunter Guild for completing the mission to defeat the giant monsters. Double click to obtain the item. -->
@@ -811,6 +873,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47571" name="Basic Supply Box" additionalName="Fishing Guild" type="EtcItem">
<!-- A supply box given by Santiago, head of the Fishing Guild, for your hard work in reviving the Fishing Guild. Double click to obtain the item. -->
@@ -864,6 +927,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47574" name="PC Cafe Treasure Chest" type="EtcItem">
<!-- Double click to obtain the item. -->
@@ -875,6 +939,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47575" name="Royal White Save Ticket (R)" type="EtcItem">
<!-- A ticket that enhances probability by 15% when using a Normal Armor Enchant Scroll to enchant R-grade Armor. Can only be used on 3-9 enchanted items. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1. -->
@@ -920,6 +985,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="60" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>

View File

@@ -29,6 +29,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47602" name="Weapon Supply Box" type="EtcItem">
<!-- A weapon supply box that the Weapon Merchant Lector has asked you to take to the Administrative Offices -->
@@ -38,6 +39,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47603" name="Armor Supply Box" type="EtcItem">
<!-- An armor supply box that the Weapon Merchant Lector has asked you to take to the Administrative Offices -->
@@ -47,6 +49,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47604" name="Grocery Supply Box" type="EtcItem">
<!-- A grocery supply box that the Grocer Katerina has asked you to take to the Administrative Offices -->
@@ -56,6 +59,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47605" name="Accessory Supply Box" type="EtcItem">
<!-- An accessory supply box that the Accessory Merchant Trevor has asked you to take to the Administrative Offices -->
@@ -65,6 +69,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47606" name="Husk Distribution Report" type="EtcItem">
<!-- An Exploration Area 2 Husk Distribution Report that was misplaced in Area 2 by Nagel while retreating to Area 1. Collect and take to Celin who is in Area 2 for the meantime, instead of Nagel. -->
@@ -74,6 +79,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47607" name="King's Tonic" type="EtcItem">
<!-- A tonic that the Searchdog King takes for health. Due to the King's habit of hiding his possessions here and there, the tonic lies scattered throughout Exploration Area 4. The Husks sometimes unearth the tonic that the King has hidden, and carry them around. Collect the King's Tonic from the Husks, and take them to Sebion. -->
@@ -83,6 +89,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47608" name="Monkey Bait" additionalName="R" type="EtcItem">
<!-- Fishing Time: 75 seconds. Standby Time: 15 seconds. Fish bait bought from Chef Monkey. Fish using this bait to catch Ugly Fish, Nimble Fish, Powerful Fish, and Chef Monkey's Treasure Chest. Can be used by characters between Lv. 85-94. Will be deleted when the event ends. -->
@@ -119,6 +126,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47613" name="Angler's Bait (85)" type="EtcItem">
<!-- Fishing Time: 45s. Fishing Waiting Time: 15s. Fishing Bait. Use to catch Ugly, Swift, Powerful Fish, with a chance to obtain Angler's Treasure Chest. Can be used only at levels 85 - 94. -->
@@ -168,6 +176,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -245,6 +254,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">52</stat>
</stats>
@@ -448,6 +458,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47651" name="PvP Rune - 1min" additionalName="Test Item" type="EtcItem">
<set name="icon" val="icon.bm_freya_bloody_rune" />
@@ -456,6 +467,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47652" name="PvP Rune - 10min" additionalName="Test Item" type="EtcItem">
<set name="icon" val="icon.bm_freya_bloody_rune" />
@@ -464,6 +476,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47653" name="PVE Rune" additionalName="Test Item" type="EtcItem">
<set name="icon" val="icon.bm_freya_bloody_rune" />
@@ -472,6 +485,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47654" name="PvE Rune - 1min" additionalName="Test Item" type="EtcItem">
<set name="icon" val="icon.bm_freya_bloody_rune" />
@@ -480,6 +494,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47655" name="PvE Rune - 10min" additionalName="Test Item" type="EtcItem">
<set name="icon" val="icon.bm_freya_bloody_rune" />
@@ -488,6 +503,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47656" name="Protector's Guardian Earrings" additionalName="30-day" type="Armor">
<!-- Earrings bought using Mark of Battle. Max MP +49. Max CP +10%, P. Def/M. Def +3%, Stun/MEN Atk./Def. Success Rate +30%, Vampiric Rage +4%. These effects do not stack with identical earrings. -->
@@ -504,6 +520,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">174</stat>
<stat type="maxMp">49</stat>
@@ -560,6 +577,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47663" name="Freya's Art of Seduction" additionalName="Barrier" type="EtcItem">
<!-- Dimensional Item. For 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%. Additionally, Damage Reduction + 10%, All Attributes Defense + 100. Buff remains in place after death. Cooldown is 5 minutes. Cannot be stacked with Art of Seduction. Cannot be used in Olympiad. -->
@@ -640,6 +658,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47669" name="Intermediate Arena Loot" type="EtcItem">
<!-- Arena Event reward. Will be deleted on May 25, 2016 (Wed) after regular maintenance. -->
@@ -651,6 +670,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47670" name="High-grade Arena Loot" type="EtcItem">
<!-- Arena Event reward. Will be deleted on May 25, 2016 (Wed) after regular maintenance. -->
@@ -662,6 +682,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47671" name="PC Points Coupon (180)" type="EtcItem">
<!-- Double click to receive 180 PC Cafe Points. Will be deleted on May 25, 2016 (Wed) after regular maintenance. -->
@@ -674,6 +695,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47672" name="Formal Wear Appearance Stone" type="EtcItem">
<!-- An Appearance Stone to change your appearance to Formal Wear. Can be used for Upper Armor and Full-body. All armor takes the appearance of Formal Wear. Effect can be removed using an appearance restoration scroll. -->
@@ -740,6 +762,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47676" name="Pa'agrio's Blessing - EXP" additionalName="Event" type="EtcItem">
<!-- When used, increases Max HP/MP/CP 10%, P. Atk. 20%, M. Atk. 30%, P. Def/M. Def 10%, and Accuracy by 4, Magic Accuracy by 4, P. Atk./Casting Spd. by 10%, Movement Speed by 10, Attack Attribute by 100, and reduces Skill MP Consumption by 10% for 30 minutes. Additionally Increases XP by 30%, and grants 12% bonus Vitality. Buff effect persists through death. Cooldown Time 5min. Cannot be stacked with 'Art of Seduction'. Cannot be used in the Olympiad. Will be deleted on May 25, 2016 (Wed) after regular maintenance. -->
@@ -752,6 +775,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47677" name="Red Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 1% and P. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
@@ -767,6 +791,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18713" level="1" />
</skills>
@@ -785,6 +810,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18713" level="2" />
</skills>
@@ -803,6 +829,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18713" level="3" />
</skills>
@@ -821,6 +848,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18713" level="4" />
</skills>
@@ -854,6 +882,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18714" level="1" />
</skills>
@@ -872,6 +901,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18714" level="2" />
</skills>
@@ -890,6 +920,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18714" level="3" />
</skills>
@@ -908,6 +939,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18714" level="4" />
</skills>

View File

@@ -110,6 +110,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47714" name="Rare Accessory Spirit Stone" type="EtcItem">
<!-- Ordinary Mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 46 or above when augmenting Rare items. -->
@@ -129,6 +130,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47716" name="Monster Only: Hand Axe" type="Weapon">
<!-- Monsters Weapon. Hand Axe -->
@@ -145,6 +147,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">92</stat>
<stat type="mAtk">54</stat>
@@ -163,6 +166,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47718" name="Defensive Battery Bolt" type="EtcItem">
<!-- A bolt specifically for use in defensive batteries, received as a prize for successfully defending Ishuma while the batteries were constructed. -->
@@ -173,6 +177,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47719" name="Defensive Battery Nut" type="EtcItem">
<!-- A nut specifically for use in defensive batteries, received as a prize for successfully defending Ishuma while the batteries were constructed. -->
@@ -183,6 +188,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47720" name="Defensive Battery Cannonball" type="EtcItem">
<!-- A cannonball for use in Keucereus defensive batteries. Only people who possess this cannonball are qualified to operate the Keucereus defensive batteries. -->
@@ -193,6 +199,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47721" name="Wounded Soldier Relief Goods" type="EtcItem">
<!-- Relief material taken from Embryo. It will be collected and used as a relief material for the military base defense group. -->
@@ -204,6 +211,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47722" name="Certification of War" type="EtcItem">
<!-- Obtained by defeating the Embryo attacking the Keucereus Corps base. It is evidence of the successful Stage 2 defense. -->
@@ -214,6 +222,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47723" name="Victory's Badge" type="EtcItem">
<!-- Obtained by defeating the Embryo attacking the Keucereus Corps base. It is evidence of the successful Stage 2 defense. -->
@@ -224,6 +233,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47724" name="Mark of Embryo." type="EtcItem">
<!-- Obtained by defeating the Embryo attacking the Keucereus Corps base. It is evidence of the successful Stage 3 defense. -->
@@ -234,6 +244,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47725" name="Proof of Leadership" type="EtcItem">
<!-- Obtained by defeating the Embryo attacking the Keucereus Corps base. It is evidence of the successful Stage 3 defense. -->
@@ -244,6 +255,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47726" name="Defense Battery Gunpowder" type="EtcItem">
<!-- The gunpowder used in the production of shells for the Keucereus Corps base. It is a necessary material to make shells. -->
@@ -255,6 +267,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47727" name="Temporary Bandage" type="EtcItem">
<!-- A popular bandage taken from the Embryo. This can be used in Gracia to heal injuries. -->
@@ -266,6 +279,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47728" name="Defense Battery drive system" type="EtcItem">
<!-- Needed to drive the Keucereus defense battery. Be careful while using this device to drive your defenses, as it will be the main target of the Embryo. -->
@@ -277,6 +291,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47729" name="Low-grade Keucereus Defense Supply Box" type="EtcItem">
<!-- Compensation for participation in the Keucereus Union Base defense. Double-click to acquire an item. -->
@@ -291,6 +306,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18732" level="1" /> <!-- Low-grade Keucereus Defense Supply Box -->
</skills>
@@ -308,6 +324,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18732" level="2" /> <!-- Low-grade Keucereus Defense Supply Box -->
</skills>
@@ -325,6 +342,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18732" level="3" /> <!-- Low-grade Keucereus Defense Supply Box -->
</skills>
@@ -342,6 +360,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18732" level="4" /> <!-- Low-grade Keucereus Defense Supply Box -->
</skills>
@@ -357,6 +376,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47734" name="Freya's Art of Seduction - Barrier" additionalName="Event" type="EtcItem">
<!-- When used, increases Max HP/MP/CP 30%, P. Atk. 10%, M. Atk. 20%, P. Def/M. Def 30%, and Movement Speed by 20, and reduces Skill MP Consumption by 15% for 30 minutes. Additionally reduces damage taken by 10%, and increases all property Defense by 100. Buff effect persists through death. Cooldown: 5 minutes. Cannot be stacked with 'Art of Seduction'. Cannot be used in the Olympiad. Will be deleted on June 15, 2016 (Wed) after regular maintenance. -->
@@ -415,6 +435,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47737" name="Pa'agrio's Blessing - EXP" additionalName="Event" type="EtcItem">
<!-- When used, increases Max HP/MP/CP 10%, P. Atk. 20%, M. Atk. 30%, P. Def/M. Def 10%, and Accuracy by 4, Magic Accuracy by 4, P. Atk./Casting Spd. by 10%, Movement Speed by 10, Attack Attribute by 100, and reduces Skill MP Consumption by 10% for 30 minutes. Additionally Increases XP by 30%, and grants 12% bonus Vitality. Buff effect persists through death. Cooldown Time 5min. Cannot be stacked with 'Art of Seduction'. Cannot be used in the Olympiad. Will be deleted on June 15, 2016 (Wed) after regular maintenance. -->
@@ -427,6 +448,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47738" name="Test Fishing Rod" type="Weapon">
<!-- Fishing Time Reduction: 60s. A fast fishing rod for test purposes. Fishing Shot: 1 -->
@@ -441,6 +463,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">1</stat>
<stat type="mAtk">1</stat>
@@ -459,6 +482,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47740" name="Advanced Aria's Bracelet" additionalName="CON+4" type="Armor">
<!-- Advanced Aria's Bracelet. Activates 5 talisman slots when equipped. Has the HP+531 CON+4 functions. -->
@@ -474,6 +498,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13584" level="2" /> <!-- Advanced Aria's Bracelet CON -->
</skills>
@@ -492,6 +517,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13585" level="2" /> <!-- Advanced Aria's Bracelet MEN -->
</skills>
@@ -510,6 +536,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13586" level="2" /> <!-- Advanced Aria's Bracelet DEX -->
</skills>
@@ -528,6 +555,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13587" level="2" /> <!-- Advanced Aria's Bracelet WIT -->
</skills>
@@ -546,6 +574,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13588" level="2" /> <!-- Advanced Aria's Bracelet STR -->
</skills>
@@ -564,6 +593,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13589" level="2" /> <!-- Advanced Aria's Bracelet INT -->
</skills>
@@ -579,6 +609,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47747" name="+8 Blessed Eternal Armor Supply Items" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a +8 Blessed Eternal Armor item can be obtained. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -590,6 +621,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47748" name="Rare Weapon Fragment Supply Items" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a Shadow Ingot/Tauti's Fragment/Kelbim's Atelia Fragment can be obtained. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -601,6 +633,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47749" name="Dark Eternal Enhancement Stone - 2" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, 2 Dark Eternal Enhancement Stones can be obtained. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -613,6 +646,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47750" name="Zodiac Agathion Stage 5 Supply Items" type="EtcItem">
<!-- Top-grade Balthus Knights Supply Items. When used, a Zodiac Agathion Stage 5 Bracelet can be obtained. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -624,6 +658,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47751" name="+8 Blessed Eternal Armor Heavy Capsule" additionalName="Event" type="EtcItem">
<!-- Double click to obtain a +8 Blessed Eternal Armor Heavy Set. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -636,6 +671,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47752" name="+8 Blessed Eternal Armor Greaves Capsules" additionalName="Event" type="EtcItem">
<!-- Double click to obtain a +8 Blessed Eternal Armor Greaves Set. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -648,6 +684,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47753" name="+8 Blessed Eternal Armor Robe Capsule" additionalName="Event" type="EtcItem">
<!-- Double click to obtain a +8 Blessed Eternal Armor Robe Set. Will be deleted on June 15, 2016, after regular maintenance. -->
@@ -660,6 +697,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47754" name="Dragon's Treasure Chest" type="EtcItem">
<!-- Double click to receive a random item. -->
@@ -704,6 +742,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47759" name="Dragon's Gold Key" type="EtcItem">
<!-- If you take 6 of these to the Dimensional Merchant, or 1 Gold Key and 30 Wind Vitality Tonics, you will receive a Shining Dragon's Treasure Chest. Will be deleted on July 6th 2016 (Wed) after regular maintenance. -->
@@ -714,6 +753,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47760" name="Dragon's Rare Accessory Pack" type="EtcItem">
<!-- Double click this to obtain one of Blessed Antharas' Earring, Antharas' Earring, Blessed Valakas' Necklace, Valakas' Necklace, Lindvior's Earring. -->
@@ -746,6 +786,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="13524" level="2" /> <!-- Lindvior's Earring -->
<skill id="13542" level="2" /> <!-- Lindvior's Earring -->
@@ -766,6 +807,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47764" name="Red Libra Request - Altar of Evil" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Altar of Evil and Bloody Swampland. A character of level 85 to level 95 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -778,6 +820,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47765" name="Red Libra Request - Fairy Settlement" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Fairy Settlement. A character of level 85 to level 95 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -790,6 +833,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47766" name="Red Libra Request - Isle of Souls" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Isle of Souls. A character of level 90 to level 99 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -802,6 +846,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47767" name="Red Libra Request - Seal of Shilen" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Seal of Shilen. A character of level 90 to level 99 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -814,6 +859,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47768" name="Red Libra Request - Monsters from Three Areas" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Cemetery, Pagan Temple, and Blazing Swamp. A character of level 95 to level 101 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -826,6 +872,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47769" name="Red Libra Request - Raider's Crossroads" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Raider's Crossroads. A character of level 95 to level 101 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -838,6 +885,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47770" name="Red Libra Request - Hellbound" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in Hellbound. A character of level 97 to level 103 can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -850,6 +898,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47771" name="Red Libra Request - Enchanted Valley" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Enchanted Valley. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -862,6 +911,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47772" name="Red Libra Request - Giant's Cave" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Giant's Cave. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -874,6 +924,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47773" name="Red Libra Request - Garden of Spirits" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Garden of Spirits. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -886,6 +937,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47774" name="Red Libra Request - Atelia Fortress" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Atelia Fortress. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -898,6 +950,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47775" name="Red Libra Request - Superion" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in Superion. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed once a day. -->
@@ -910,6 +963,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47776" name="Red Libra Request - Altar of Evil" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Altar of Evil and Bloody Swampland. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -920,6 +974,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47777" name="Red Libra Request - Fairy Settlement" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Fairy Settlement. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -930,6 +985,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47778" name="Red Libra Request - Isle of Souls" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Isle of Souls. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -940,6 +996,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47779" name="Red Libra Request - Seal of Shilen" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Seal of Shilen. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -950,6 +1007,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47780" name="Red Libra Request - Monsters from Three Areas" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Cemetery, Pagan Temple, and Blazing Swamp. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -960,6 +1018,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47781" name="Red Libra Request - Raider's Crossroads" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Raider's Crossroads. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -970,6 +1029,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47782" name="Red Libra Request - Hellbound" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in Hellbound. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -980,6 +1040,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47783" name="Red Libra Request - Enchanted Valley" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Enchanted Valley. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -990,6 +1051,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47784" name="Red Libra Request - Giant's Cave" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Giant's Cave. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -1000,6 +1062,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47785" name="Red Libra Request - Garden of Spirits" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Garden of Spirits. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -1010,6 +1073,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47786" name="Red Libra Request - Atelia Fortress" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Atelia Fortress. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -1020,6 +1084,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47787" name="Red Libra Request - Superion" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in Superion. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -1030,6 +1095,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47788" name="Pink's Style Potion - Kelbim Light Armor" type="EtcItem">
<!-- Pink style potion. Use to wear Kelbim Light armor for 1 hour. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -1106,6 +1172,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47797" name="Red Libra Request - Crystal Prison (Baylor)" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill Warden Baylor in the Crystal Prison. A character of level 97 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed twice a day. -->
@@ -1118,6 +1185,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47798" name="Red Libra Request - Nightmare Kamaloka" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill the lead Dark Rider in Nightmare Kamaloka. A character of level 99 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed twice a day. -->
@@ -1130,6 +1198,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47799" name="Red Libra Request - Embryo Command Post" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill Commander Burnstein in the Embryo Command Post. A character of level 100 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed twice a day. -->
@@ -1142,5 +1211,6 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -9,6 +9,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47801" name="Red Libra Request - Crystal Prison (Baylor)" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill Warden Baylor in the Crystal Prison. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -19,6 +20,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47802" name="Red Libra Request - Nightmare Kamaloka" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill the lead Dark Rider in Nightmare Kamaloka. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave.nt monsters in Superion. -->
@@ -29,6 +31,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47803" name="Red Libra Request - Embryo Command Post" type="EtcItem">
<!-- A request letter from the Red Libra merchants to kill Commander Burnstein in the Embryo Command Post. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -39,6 +42,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47804" name="Scroll: Enchant Faint Elemental Shirt" type="EtcItem">
<!-- An Enchant Scroll for T-shirts. In case of Enhance failure, the Enchantment count is Paused. May not be used on +7 T-shirts or higher. -->
@@ -75,6 +79,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47808" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 225, M. Def 147, XP/SP Obtained 2% increases. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -87,6 +92,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47809" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 450, M. Def 294, XP/SP Obtained 3% increases. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -99,6 +105,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47810" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 676, M. Def 441, XP/SP Obtained 5% increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +2% and Cooldown -2%. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -111,6 +118,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47811" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 901, M. Def 589, XP/SP Obtained 7% increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +2% and Cooldown -2%. Active Skills. Sayha's Grace Lv1. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -123,6 +131,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47812" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 1126, M. Def 736, XP/SP Obtained 10% increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +3% and Cooldown -3%. Active Skills. Sayha's Grace Lv1. Sayha's Encouragement Lv1. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -135,6 +144,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47813" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 1351, M. Def 883, XP/SP Obtained 15% increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +3% and Cooldown -3%. Active Skills. Sayha's Grace Lv1. Sayha's Encouragement Lv1. Sayha's Rage Lv1. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -147,6 +157,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47814" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 1576, M. Def 1030, XP/SP Obtained 20% increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +5% and Cooldown -5%. Active Skills. Sayha's Grace Lv2. Sayha's Encouragement Lv2. Sayha's Rage Lv2. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -159,6 +170,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47815" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 1801, M. Def 1178, XP/SP Obtained 25%, and Recovery Potion effect 1000 increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +5% and Cooldown -5%. Active Skills. Sayha's Grace Lv3. Sayha's Encouragement Lv3. Sayha's Rage Lv3. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -171,6 +183,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47816" name="Sayha's Talisman Stage 10" type="Armor">
<!-- When equipped, through Sayha's strength, grants P. Def 2027, M. Def 1325, XP/SP Obtained 30%, and Recovery Potion effect 2000 increases. When equipped with Venir Talisman Stage 10 or higher, additionally grants Skill power +9% and Cooldown -5%. Active Skills. Sayha's Grace Lv4. Sayha's Encouragement Lv4. Sayha's Rage Lv4. When identical Talismans are equipped, the higher level Talisman's effects are applied. -->
@@ -183,6 +196,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47817" name="Sayha's Talisman Box" type="EtcItem">
<!-- When used, Sayha's Talisman Stage 1 can be obtained. -->
@@ -216,6 +230,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<skills>
<skill id="18097" level="1" /> <!-- Dimensional Bracelet -->
</skills>
@@ -248,6 +263,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47823" name="Chuseok Gift Wrapping" additionalName="Event" type="EtcItem">
<!-- A wrapping cloth filled with Chuseok gift from the Green. When you use it, you can get 10 sweet songpyeons and a Hanbok costume. Will be deleted on September 28, 2016 (Wed), after regular maintenance. -->
@@ -261,6 +277,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47824" name="Sweet Rice Cakes" additionalName="Event" type="EtcItem">
<!-- Songpyeon looks sweet. When you use it, a certain amount of Vitality is recovered. Cooldown 1 minute. -->
@@ -273,6 +290,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47825" name="Hanbok Outfit" additionalName="Event" type="EtcItem">
<!-- Formal Wear from a far east festival. When used, all basic abilities are increased by 1 for 30 minutes and the appearance is changed to wearing Hanbok. Cooldown 5 minutes. Will be deleted on September 28, 2016 (Wed), after regular maintenance. -->
@@ -284,6 +302,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47826" name="Hanbok" type="Armor">
<!-- Items to make a Hanbok Outfit. -->
@@ -297,6 +316,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pDef">400</stat>
</stats>
@@ -310,6 +330,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47828" name="Test Adena Box" type="EtcItem">
<!-- When used, either 100 billion or 500 billion Adena can be obtained. -->
@@ -320,6 +341,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47829" name="Lionel Hunter Mission List - 4" type="EtcItem">
<!-- List of missions received from Lionel Hunter to new Exalted Power. Each of the following people will receive a commission and bring a certificate - search for Commando Captain Sporcha the Hellbound Refugee Camp, Giant Tracker Leader Krenaht in the Giant's Cave, Fishing Guild Leader Santiago in Heine, and Hunters Guild President Arcturus in the Hunter's Village. -->
@@ -331,6 +353,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47830" name="Leona's Certificate" type="EtcItem">
<!-- The certificate received for completing Commando Captain Sporcha's mission from Fire Dragon Bride Leona Blackbird. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -342,6 +365,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47831" name="Kekropus' Certificate" type="EtcItem">
<!-- The certificate received for completing Giant Tracker Leader Krenaht's mission from Hierarch Kekropus. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -353,6 +377,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47832" name="Santiago' Certificate" type="EtcItem">
<!-- The certificate received for completing Fishing Guild Leader Santiago's mission. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -364,6 +389,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47833" name="Arcturus' Certificate" type="EtcItem">
<!-- The certificate received for completing Hunters Guild President Arcturus's mission. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -375,6 +401,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47834" name="Lionel Hunter Mission List - 5" type="EtcItem">
<!-- List of missions received from Lionel Hunter to new Exalted Power. Each of the following people will receive a commission and bring a certificate - search for Master Cyphona and Quartermaster Dinford in the Blackbird Campsite, Owner Settlen in Underground Gainak's Mystic Tavern, and Admiral Keucereus in the Keucereus Alliance Base. -->
@@ -386,6 +413,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47835" name="Ferin's Certificate" type="EtcItem">
<!-- The certificate received for completing Master Cyphona's mission from Ferin. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -397,6 +425,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47836" name="Logart Van Dyke's Certificate" type="EtcItem">
<!-- The certificate received for completing Quartermaster Dinford's mission from Royal Guard Captain Logart Van Dyke. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -408,6 +437,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47837" name="Settlen's Certificate" type="EtcItem">
<!-- The certificate received for completing Mystic Tavern Owner Settlen's mission. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -419,6 +449,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47838" name="Keucereus' Certificate" type="EtcItem">
<!-- The certificate received for completing Admiral Keucereus's mission. Take this to Lionel Hunter in Heine with other certificates and get a new Exalted Power. -->
@@ -430,6 +461,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47839" name="Proof of Qualification" type="EtcItem">
<!-- Proof obtained after killing the monsters spoken of by Commando Captain Sporcha in Hellbound. All you have to do is take it to Fire Dragon Bride Leona Blackbird in the Hellbound Refugee Camp. -->
@@ -441,6 +473,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47840" name="Blackbird Clan's Certification" type="EtcItem">
<!-- Proof of reaching Faction Level 6 with the Blackbird Clan. Take this with the other certifications to Kekropus, and you can receive Kekropus' Certification. -->
@@ -452,6 +485,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47841" name="Giant Trackers Certification" type="EtcItem">
<!-- Proof of reaching Faction Level 6 with the Giant Trackers. Take this with the other certifications to Kekropus, and you can receive Kekropus' Certification. -->
@@ -463,6 +497,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47842" name="Special Fish Stew" type="EtcItem">
<!-- A special fish stew of a special recipe commissioned by Fishing Guild Leader Santiago. The taste is excellent, but it has no other effect. -->
@@ -474,6 +509,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47843" name="Proof of Strength" type="EtcItem">
<!-- Proof obtained after killing the monsters spoken of by Master Cyphona in Blackbird Campsite. All you have to do is take it to Ferin in the Blackbird Campsite. -->
@@ -485,6 +521,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47844" name="Mother Tree Guardian's Certification" type="EtcItem">
<!-- Proof of reaching Faction Level 6 with the Mother Tree Guardians. Take this with the other certifications to Logart Van Dyke in the Blackbird Campsite, and you can receive Logart Van Dyke' Certification. -->
@@ -496,6 +533,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47845" name="Unworldly Visitors' Certification" type="EtcItem">
<!-- Proof of reaching Faction Level 6 with the Unworldly Visitors. Take this with the other certifications to Logart Van Dyke in the Blackbird Campsite, and you can receive Logart Van Dyke' Certification. -->
@@ -507,6 +545,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47846" name="Kingdom's Royal Guard's Certification" type="EtcItem">
<!-- Proof of reaching Faction Level 6 with the Kingdom's Royal Guard. Take this with the other certifications to Logart Van Dyke in the Blackbird Campsite, and you can receive Logart Van Dyke' Certification. -->
@@ -518,6 +557,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47847" name="Story Book - Tauti" type="EtcItem">
<!-- A story book containing all the stories of Tauti in the Mystic Tavern -->
@@ -529,6 +569,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47848" name="Story Book - Kelbim" type="EtcItem">
<!-- A story book containing all the stories of Kelbim in the Mystic Tavern -->
@@ -540,6 +581,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47849" name="Story Book - Freya" type="EtcItem">
<!-- A story book containing all the stories of Freya in the Mystic Tavern -->
@@ -551,6 +593,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47850" name="Story Book - Kain van Halter" type="EtcItem">
<!-- A story book containing all the stories of Kain van Halter in the Mystic Tavern -->
@@ -562,6 +605,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47851" name="Sayha's Energy" type="EtcItem">
<!-- You can increase your stage by combining it with Sayha's Talisman. Can be combined with Sayha's Talismans 1 through 8. In the event of failure, Sayha's Talisman is not destroyed, and Sayha's energy is lost. -->
@@ -623,6 +667,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47855" name="Spellbook: Vitality of the Exalted" additionalName="Lv2" type="EtcItem">
<!-- Exalted Inherent Skill Vitality of the Exalted Lv2 can be learned from this Book. Only learnable by Main Class. -->
@@ -635,6 +680,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47866" name="Star Sign" type="EtcItem">
<!-- Achievement of the commission of Fishing Guild Leader Santiago and compensation received. Constellation Agar is used as a growth material. -->
@@ -643,7 +689,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="47867" name="Frenzied Tauti's One-handed Axe" type="Weapon">
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%.\n\n&lt;Active Skill&gt;\nFrenzied Tauti's Authority\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%. <Active Skill>. Frenzied Tauti's Authority. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.tauti_weapon_one_hand_axe_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
@@ -674,7 +720,7 @@
</stats>
</item>
<item id="47868" name="Frenzied Tauti's Two-handed Axe" type="Weapon">
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, and P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%.\n\n&lt;Active Skill&gt;\nFrenzied Tauti's Authority\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, and P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%. <Active Skill>. Frenzied Tauti's Authority. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.tauti_weapon_two_hand_axe_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
@@ -705,7 +751,7 @@
</stats>
</item>
<item id="47869" name="Frenzied Tauti's Dual Axe" type="Weapon">
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%.\n\n&lt;Active Skill&gt;\nFrenzied Tauti's Authority\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- A weapon made using Tauti's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Rate and Attack Attribute by 150, and P. Skill Atk. by 5%. <Active Skill>. Frenzied Tauti's Authority. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.tauti_weapon_dual_axe_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
@@ -736,7 +782,7 @@
</stats>
</item>
<item id="47870" name="Insane Kelbim's Dagger" type="Weapon">
<!-- Kelbim's Dagger made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, and P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150.\n\n&lt;Active Skill&gt;\nSpirit of Kelbim\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- Kelbim's Dagger made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, and P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150. <Active Skill>. Spirit of Kelbim. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.kelbim_weapon_cutter_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
@@ -766,7 +812,7 @@
</stats>
</item>
<item id="47871" name="Insane Kelbim's Dual Dagger" type="Weapon">
<!-- Kelbim's Dual Dagger made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150.\n\n&lt;Active Skill&gt;\nSpirit of Kelbim\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- Kelbim's Dual Dagger made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150. <Active Skill>. Spirit of Kelbim. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.kelbim_weapon_dual_dagger_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
@@ -796,7 +842,7 @@
</stats>
</item>
<item id="47872" name="Insane Kelbim's Bow" type="Weapon">
<!-- Kelbim's Bow made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150.\n\n&lt;Active Skill&gt;\nSpirit of Kelbim\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- Kelbim's Bow made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150. <Active Skill>. Spirit of Kelbim. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.kelbim_weapon_bow_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
@@ -826,7 +872,7 @@
</stats>
</item>
<item id="47873" name="Insane Kelbim's Crossbow" type="Weapon">
<!-- Kelbim's Crossbow made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150.\n\n&lt;Active Skill&gt;\nSpirit of Kelbim\n\nEnchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<!-- Kelbim's Crossbow made using Kelbim's Fragment Augment. When equipped, increases PVP Damage by 15%, Max HP by 25%, P. Atk. by 10%, Atk. Spd. by 15%, P. Critical Damage by 15%, P. Skill Power by 5%, and Attack Attribute by 150. <Active Skill>. Spirit of Kelbim. Enchantment, Appearance Modification, Crystallization cannot be done. 1 Special Soul Crystal, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.kelbim_weapon_crossbow_high" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
@@ -856,7 +902,7 @@
</stats>
</item>
<item id="47874" name="Enhanced Shadow Shaper" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_dagger_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@@ -878,7 +924,7 @@
</stats>
</item>
<item id="47875" name="Enhanced Shadow Cutter" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_onehand_sword_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -900,7 +946,7 @@
</stats>
</item>
<item id="47876" name="Enhanced Shadow Slasher" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_twohand_sword_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -922,7 +968,7 @@
</stats>
</item>
<item id="47877" name="Enhanced Shadow Fighter" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_fist_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
@@ -945,7 +991,7 @@
</stats>
</item>
<item id="47878" name="Enhanced Shadow Stormer" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_spear_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
@@ -967,7 +1013,7 @@
</stats>
</item>
<item id="47879" name="Enhanced Shadow Thrower" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_bow_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
@@ -989,7 +1035,7 @@
</stats>
</item>
<item id="47880" name="Enhanced Shadow Shooter" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_crossbow_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
@@ -1011,7 +1057,7 @@
</stats>
</item>
<item id="47881" name="Enhanced Shadow Buster" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 50, P. Critical Damage 10%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_onehand_magic_sword_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@@ -1033,7 +1079,7 @@
</stats>
</item>
<item id="47882" name="Enhanced Shadow Retributer" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P./M. Atk. 10%, P./M. Critical Damage 10%, Atk./Magic Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P./M. Atk. 10%, P./M. Critical Damage 10%, Atk./Magic Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_twohand_magic_blunt_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@@ -1057,7 +1103,7 @@
</stats>
</item>
<item id="47883" name="Enhanced Shadow Dualsword" type="Weapon">
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon.\nWhen equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. \n\nEnchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<!-- Ashen Shadow Revolutionaries Weapon created through research by Shadai, Ishuma, and the Blacksmith of Mammon. When equipped, increases PVE Damage 10%, Max HP/MP 15%, P. Atk. 10%, P. Critical Rate 100, P. Critical Damage 5%, Atk. Spd. 15%, Attack Attribute 150. Enchantment, Crystallization, Appearance Modification cannot be used. Special Soul Crystal 1, Augment, Attribute Assignment can be used. -->
<set name="icon" val="icon.shadow_dual_sword_1_high" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
@@ -1133,6 +1179,7 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mAtk">1</stat>
<stat type="pAtkSpd">379</stat>
@@ -1150,6 +1197,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47892" name="Ore with Giant's Energy" type="EtcItem">
<!-- Ore received after destroying the Giant's Cave Monsters. It seems to have Giant's Energy. If you collect this and bring it to Ishuma, you can get Ishuma's minerals. -->
@@ -1161,6 +1209,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47893" name="Shadai's Solution" type="EtcItem">
<!-- A solution with magic powers made by Shadai heating crystals in a laboratory. Take this and the Ishuma's minerals together to find the Blacksmith of Mammon. -->
@@ -1172,6 +1221,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47894" name="Ishuma's Minerals" type="EtcItem">
<!-- Minerals made by Ishuma's synthesis in the lab using the Giant's ore. Let's go to the Blacksmith of Mammon with this and Shadai's Solution. -->
@@ -1183,6 +1233,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47895" name="Shadow Ingot Fragment" type="EtcItem">
<!-- A sculpture created by the Blacksmith of Mammon during the study of the Shadow Ingot. It feels like it can be restored through compositing. You can exchange 10 Shadow Ingot Fragments, for a Shadow ingot by visiting Neti in the Town of Gludio. Items made through compositing cannot be exchanged/traded, so be careful when synthesizing. -->
@@ -1200,6 +1251,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47897" name="NPC: Alfred von Hellmann" type="Weapon">
<!-- For NPC: Vampire -->
@@ -1215,6 +1267,7 @@
<set name="spiritshots" val="3" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">92</stat>
<stat type="mAtk">54</stat>
@@ -1238,6 +1291,7 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">198</stat>
<stat type="mAtk">83</stat>
@@ -1259,5 +1313,6 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -165,6 +165,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="mDef">80</stat>
<stat type="pDef">100</stat>
@@ -199,6 +200,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47921" name="Greater Red Cat's Eye" additionalName="30-day" type="Armor">
<!-- Increases P. Critical Damage by 12%, P. Skill Critical Damage by 12%, and P. Skill Power by 5%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
@@ -213,6 +215,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47922" name="Greater Blue Cat's Eye" additionalName="30-day" type="Armor">
<!-- Increases Magic Critical Damage by 12%, M. Skill Power by 5%. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
@@ -227,6 +230,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47923" name="Greater Tanzanite" additionalName="30-day" type="Armor">
<!-- When used, it creates a shield that absorbs 50,000 damage for 15 seconds and recovers 15% of maximum HP immediately after use. When you wear the same type of gemstone, only the effect of the highest level gem is applied. -->
@@ -241,6 +245,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47924" name="Coin of Light" type="EtcItem">
<!-- A special coin obtained using Shiny Magic Bait. Can be used with the Dimensional Merchant. -->
@@ -251,6 +256,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47925" name="Red Libra Request - Altar of Shilen" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Altar of Shilen. A character of level 101 or over can receive the request by double-clicking the item. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. Can be performed twice a day. -->
@@ -263,6 +269,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="47926" name="Red Libra Request - Altar of Shilen" type="EtcItem">
<!-- A request letter from the Red Libra merchants to hunt monsters in the Altar of Shilen. It will be deleted on Wednesday, September 28, 2016 after regular maintenance when the Red Libra merchants leave. -->
@@ -273,5 +280,6 @@
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -12,6 +12,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48203" name="Noble Circlet of Authority" type="Armor">
<!-- Noble Circlet of Authority. <Upgrade Requirement>. Enchant to +5 to upgrade to a Radiant Circlet of Authority. Can be augmented. -->
@@ -45,6 +46,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48206" name="Noble Circlet of Foresight" type="Armor">
<!-- Noble Circlet of Foresight. <Upgrade Requirement>. Enchant to +5 to upgrade to a Rdiant Circlet of Foresight. Can be augmented. -->
@@ -78,6 +80,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48209" name="Noble Circlet of Grace" type="Armor">
<!-- Noble Circlet of Grace. <Upgrade Requirement>. Enchant to +5 to upgrade to a Radiant Circlet of Grace. Can be augmented. -->
@@ -156,6 +159,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48218" name="Veteran Duo Bracelet Pack" additionalName="Event" type="EtcItem">
<!-- Contains 1 Veteran Duo Bracelet. -->
@@ -168,6 +172,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48219" name="Returned Duo Bracelet Pack" additionalName="Event" type="EtcItem">
<!-- Contains 1 Returned Duo Bracelet. -->
@@ -180,6 +185,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
<item id="48220" name="NoItemName" type="EtcItem">
<set name="icon" val="icon.bm_royal_white_save_ticket" />
@@ -190,5 +196,6 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_private_storeable" val="false" />
</item>
</list>

View File

@@ -22,6 +22,7 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_private_storeable" val="false" />
<stats>
<stat type="pAtk">12</stat>
<stat type="mAtk">12</stat>