Proper war related masks for RelationChanged packet.
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@ -40,12 +40,12 @@ public class RelationChanged implements IClientOutgoingPacket
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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@ -40,12 +40,12 @@ public class RelationChanged implements IClientOutgoingPacket
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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@ -40,12 +40,12 @@ public class RelationChanged implements IClientOutgoingPacket
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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@ -40,12 +40,12 @@ public class RelationChanged implements IClientOutgoingPacket
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public static final int RELATION_CLAN_MATE = 0x200; // true if is in same clan
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public static final int RELATION_INSIEGE = 0x400; // true if in siege
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public static final int RELATION_ATTACKER = 0x800; // true when attacker
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public static final int RELATION_DECLARED_WAR = 0x3000; // single sword
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public static final int RELATION_ALLY = 0x4000; // blue siege icon, cannot have if red
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public static final int RELATION_MUTUAL_WAR = 0x6000; // double swords
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public static final int RELATION_ENEMY = 0x8000; // true when red icon, doesn't matter with blue
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public static final int RELATION_ALLY_MEMBER = 0x10000; // clan is in alliance
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public static final int RELATION_TERRITORY_WAR = 0x80000; // show Territory War icon
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public static final long RELATION_DECLARED_WAR = 0x40000000L; // single sword
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public static final long RELATION_MUTUAL_WAR = 0x4E200000L; // double swords?
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// Masks
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public static final byte SEND_DEFAULT = 0x01;
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public static final byte SEND_ONE = 0x02;
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