Addition of various consumable items.

This commit is contained in:
MobiusDevelopment 2020-04-12 19:22:01 +00:00
parent 3babd46946
commit 74b72e3adc
11 changed files with 1653 additions and 43 deletions

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@ -40,11 +40,54 @@
<skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion"> <skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion">
<!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. --> <!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39206" toLevel="1" name="Royal Red Save Ticket Box"> <skill id="39206" toLevel="1" name="Royal Red Save Ticket Box">
<operateType>A1</operateType> <operateType>A1</operateType>
@ -825,6 +868,14 @@
<!-- If stored in the inventory, increases Acquired XP/ SP by 20%. --> <!-- If stored in the inventory, increases Acquired XP/ SP by 20%. -->
<icon>icon.skill19226</icon> <icon>icon.skill19226</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39244" toLevel="2" name="Deton's Gift Bundle"> <skill id="39244" toLevel="2" name="Deton's Gift Bundle">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -312,11 +312,54 @@
<skill id="39347" toLevel="1" name="Shining Dragon Attribute Tonic (XP)"> <skill id="39347" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. Will be during maintenance on January 3rd, 2018. --> <!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. Will be during maintenance on January 3rd, 2018. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)"> <skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)">
<!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h.. Effect remains after death and cannot be forcibly removed. Will be deleted during maintenance on January 3rd, 2018. --> <!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h.. Effect remains after death and cannot be forcibly removed. Will be deleted during maintenance on January 3rd, 2018. -->
@ -622,16 +665,65 @@
<amount>-10</amount> <amount>-10</amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
</effect> </effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)"> <skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. --> <!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box"> <skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box">
<!-- Use to obtain a Fallen Angel's Ring enchanted to +9. --> <!-- Use to obtain a Fallen Angel's Ring enchanted to +9. -->

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@ -160,80 +160,547 @@
<skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail"> <skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail">
<!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail"> <skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. --> <!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail"> <skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill> </skill>
<skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail"> <skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail"> <skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail">
<!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail"> <skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail">
<!-- For $s1, Poison/ Bleed/ Hold/ Sleep/ Mental Attack Resistance +$s2. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Poison/ Bleed/ Hold/ Sleep/ Mental Attack Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_HOLY</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<BLEED>50</BLEED>
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail"> <skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail">
<!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail"> <skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill> </skill>
<skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail"> <skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, Skill Cooldown -$s6. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, Skill Cooldown -$s6. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail"> <skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail">
<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail"> <skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_d</icon> <icon>icon.bm_special_cocktail_of_king_d</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail"> <skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Atk. +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, Atk. Spd. +$s5, and Speed +$s6. Also has a chance to add the Spectral Slash effect to the target. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For $s1, P. Atk. +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, Atk. Spd. +$s5, and Speed +$s6. Also has a chance to add the Spectral Slash effect to the target. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_p</icon> <icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail"> <skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_m</icon> <icon>icon.bm_special_cocktail_of_king_m</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39420" toLevel="2" name="Eva's Summer Light Box"> <skill id="39420" toLevel="2" name="Eva's Summer Light Box">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -552,7 +552,8 @@ public enum AbnormalType
MAPHR_AURA(599), MAPHR_AURA(599),
SAYHA_AURA(600), SAYHA_AURA(600),
EVAS_DEBUFF(601), EVAS_DEBUFF(601),
RIGHT_SIDESTEP(602); RIGHT_SIDESTEP(602),
GLOWING_DRAGON_POTION(604);
private int _clientId; private int _clientId;

View File

@ -1004,6 +1004,8 @@
<!-- PA-only item When used. Max HP/MP/CP +30%. P. Atk./M. Atk./P. Def./M. Def. +30%. Atk./Casting Spd. +10%. Speed +20. Attack/Defense Attributes +100. Damage +10%. P./M. Skill Power +10%. XP/SP +30%. Damage Received -10%. and Skill MP Consumption -15% for 30 min. Buffs persist after death. Cooldown 5 min. Does not stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. --> <!-- PA-only item When used. Max HP/MP/CP +30%. P. Atk./M. Atk./P. Def./M. Def. +30%. Atk./Casting Spd. +10%. Speed +20. Attack/Defense Attributes +100. Damage +10%. P./M. Skill Power +10%. XP/SP +30%. Damage Received -10%. and Skill MP Consumption -15% for 30 min. Buffs persist after death. Cooldown 5 min. Does not stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" /> <set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="300000" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -1011,6 +1013,12 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39350" level="1" /> <!-- Freya's Ice Rose -->
</skills>
</item> </item>
<item id="80746" name="PA Storm Scroll" type="EtcItem"> <item id="80746" name="PA Storm Scroll" type="EtcItem">
<!-- PA-only item When hunting monsters. Vitality consumption +150% and XP/SP gain +150%. Buff persist after death. Duration 10 min. Cooldown 9 min. Can only be used when at least 1 Vitality slot is filled. --> <!-- PA-only item When hunting monsters. Vitality consumption +150% and XP/SP gain +150%. Buff persist after death. Duration 10 min. Cooldown 9 min. Can only be used when at least 1 Vitality slot is filled. -->
@ -1027,17 +1035,25 @@
<!-- PC cafe-only item When used, All Stats +3, XPSP/ Gain in Vitality mode +30%. Remains even at death. Cooldown 5 minutes. Cannot be used in the Olympiad. --> <!-- PC cafe-only item When used, All Stats +3, XPSP/ Gain in Vitality mode +30%. Remains even at death. Cooldown 5 minutes. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_royal_black_beer" /> <set name="icon" val="icon.bm_royal_black_beer" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39525" level="1" /> <!-- PA Honey Dark Beer -->
</skills>
</item> </item>
<item id="80748" name="PA Glowing Dragon's Attribute Potion" additionalName="EXP" type="EtcItem"> <item id="80748" name="PA Glowing Dragon's Attribute Potion" additionalName="EXP" type="EtcItem">
<!-- PA-only item When used. increases Attack Attributes by 70. all Defense Attributes by 70. and XP/SP gain by 30% for 30 min. Buffs persist after death. Cooldown 5 min. Cannot be used in the Olympiad. --> <!-- PA-only item When used. increases Attack Attributes by 70. all Defense Attributes by 70. and XP/SP gain by 30% for 30 min. Buffs persist after death. Cooldown 5 min. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_dragon_posion_special" /> <set name="icon" val="icon.bm_dragon_posion_special" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="weight" val="1" /> <set name="weight" val="1" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -1045,6 +1061,12 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39491" level="1" /> <!-- Glowing Dragon's Attribute Potion -->
</skills>
</item> </item>
<item id="80749" name="PA Artifact - P. Atk. (Balance)" type="Armor"> <item id="80749" name="PA Artifact - P. Atk. (Balance)" type="Armor">
<!-- PA-only item 2-hour item An artifact that increases P. Atk. Equipping it in the artifact balance slot increases P. Atk. by 4%. Cannot be enchanted. --> <!-- PA-only item 2-hour item An artifact that increases P. Atk. Equipping it in the artifact balance slot increases P. Atk. by 4%. Cannot be enchanted. -->

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@ -194,35 +194,111 @@
<set name="icon" val="icon.cocktail_heaven_i00" /> <set name="icon" val="icon.cocktail_heaven_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="reuse_delay" val="3600000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
</skills>
</item> </item>
<item id="80818" name="Emperor's Special Cocktail" additionalName="4-hour" type="EtcItem"> <item id="80818" name="Emperor's Special Cocktail" additionalName="4-hour" type="EtcItem">
<!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 4 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. --> <!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 4 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
<set name="icon" val="icon.cocktail_heaven_i00" /> <set name="icon" val="icon.cocktail_heaven_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="reuse_delay" val="3600000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39514" level="2" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
<skill id="39517" level="2" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39407" level="2" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="2" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="2" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="2" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39413" level="2" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="2" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="2" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39414" level="2" /> <!-- War drum - Emperor's Special Cocktail -->
<skill id="39415" level="2" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="2" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
</skills>
</item> </item>
<item id="80819" name="Emperor's Special Cocktail" additionalName="8-hour" type="EtcItem"> <item id="80819" name="Emperor's Special Cocktail" additionalName="8-hour" type="EtcItem">
<!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 8 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. --> <!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 8 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
<set name="icon" val="icon.cocktail_heaven_i00" /> <set name="icon" val="icon.cocktail_heaven_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="reuse_delay" val="3600000" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39514" level="3" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
<skill id="39517" level="3" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39407" level="3" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="3" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="3" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="3" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39413" level="3" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="3" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="3" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39414" level="3" /> <!-- War drum - Emperor's Special Cocktail -->
<skill id="39415" level="3" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="3" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
</skills>
</item> </item>
<item id="80820" name="PA Emperor's Special Cocktail" type="EtcItem"> <item id="80820" name="PA Emperor's Special Cocktail" type="EtcItem">
<!-- PC-exclusive Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 60 min. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. --> <!-- PC-exclusive Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 60 min. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
<set name="icon" val="icon.cocktail_heaven_i00" /> <set name="icon" val="icon.cocktail_heaven_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="reuse_delay" val="3600000" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="true" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
</skills>
</item> </item>
<item id="80821" name="Ceremony of Chaos" type="EtcItem"> <item id="80821" name="Ceremony of Chaos" type="EtcItem">
<!-- Item that can be used only at the Ceremony of Chaos Arena. For 7 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Fantasia Harmony Lv. 1. --> <!-- Item that can be used only at the Ceremony of Chaos Arena. For 7 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Fantasia Harmony Lv. 1. -->

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@ -40,11 +40,54 @@
<skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion"> <skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion">
<!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. --> <!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39206" toLevel="1" name="Royal Red Save Ticket Box"> <skill id="39206" toLevel="1" name="Royal Red Save Ticket Box">
<operateType>A1</operateType> <operateType>A1</operateType>
@ -827,6 +870,14 @@
<!-- If stored in the inventory, increases Acquired XP/ SP by 20%. --> <!-- If stored in the inventory, increases Acquired XP/ SP by 20%. -->
<icon>icon.skill19226</icon> <icon>icon.skill19226</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39244" toLevel="2" name="Deton's Gift Bundle"> <skill id="39244" toLevel="2" name="Deton's Gift Bundle">
<operateType>A1</operateType> <operateType>A1</operateType>

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@ -312,11 +312,54 @@
<skill id="39347" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)"> <skill id="39347" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. --> <!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)"> <skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)">
<!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h. Effect remains after death and cannot be forcibly removed. --> <!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h. Effect remains after death and cannot be forcibly removed. -->
@ -623,16 +666,65 @@
<amount>-10</amount> <amount>-10</amount>
<type>ENEMY_ALL</type> <type>ENEMY_ALL</type>
</effect> </effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="39356" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)"> <skill id="39356" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. --> <!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box"> <skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box">
<!-- Use to obtain a Fallen Angel's Ring enchanted to +9. --> <!-- Use to obtain a Fallen Angel's Ring enchanted to +9. -->

View File

@ -160,80 +160,547 @@
<skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail"> <skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail">
<!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail"> <skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. --> <!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail"> <skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill> </skill>
<skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail"> <skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Movement Speed +, all Skill MP Consumption -$s4. Remains active after death and cannot be forcibly removed. --> <!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Movement Speed +, all Skill MP Consumption -$s4. Remains active after death and cannot be forcibly removed. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail"> <skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail">
<!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail"> <skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail">
<!-- For $s1, Infection/ Obstruction/ Stupor/ Confusion Resistance +$s2. The effect remains after death and cannot be forcibly removed. --> <!-- For $s1, Infection/ Obstruction/ Stupor/ Confusion Resistance +$s2. The effect remains after death and cannot be forcibly removed. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_HOLY</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<BLEED>50</BLEED>
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill> </skill>
<skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail"> <skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail">
<!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail"> <skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill> </skill>
<skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail"> <skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Damage Reflection +$s4, and Skill Cooldown -$s5. Remains active after death and cannot be forcibly removed. --> <!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Damage Reflection +$s4, and Skill Cooldown -$s5. Remains active after death and cannot be forcibly removed. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail"> <skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail">
<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. --> <!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon> <icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail"> <skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_d</icon> <icon>icon.bm_special_cocktail_of_king_d</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail"> <skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Atk +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, and Atk. Spd. +$s5. Also has a chance to inflict Spectral Slash on the target with normal attacks. Remains active after death and cannot be forcibly removed. --> <!-- For $s1, P. Atk +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, and Atk. Spd. +$s5. Also has a chance to inflict Spectral Slash on the target with normal attacks. Remains active after death and cannot be forcibly removed. -->
<icon>icon.bm_special_cocktail_of_king_p</icon> <icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail"> <skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. --> <!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_m</icon> <icon>icon.bm_special_cocktail_of_king_m</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill> </skill>
<skill id="39420" toLevel="2" name="Eva's Summer Light Box"> <skill id="39420" toLevel="2" name="Eva's Summer Light Box">
<operateType>A1</operateType> <operateType>A1</operateType>
@ -1165,11 +1632,54 @@
<skill id="39491" toLevel="1" name="PA Glowing Dragon's Attribute Potion"> <skill id="39491" toLevel="1" name="PA Glowing Dragon's Attribute Potion">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. --> <!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
<icon>icon.bm_dragon_posion_special</icon> <icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39492" toLevel="1" name="PA Angler's Blessing (1-hour)"> <skill id="39492" toLevel="1" name="PA Angler's Blessing (1-hour)">
<!-- For 1 h., Acquired XP/ SP +100% when fishing succeeds. Effect remains after death and cannot be deleted. --> <!-- For 1 h., Acquired XP/ SP +100% when fishing succeeds. Effect remains after death and cannot be deleted. -->
@ -1195,6 +1705,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>6000</reuseDelay>
<effects> <effects>
<effect name="RestoreSymbolSeal"> <effect name="RestoreSymbolSeal">
<amount>25</amount> <amount>25</amount>

View File

@ -123,8 +123,114 @@
<skill id="39514" toLevel="3" name="Fantasia Harmony - Emperor's Special Cocktail"> <skill id="39514" toLevel="3" name="Fantasia Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./M. Critical Rate +$s6, P. Critical Damage +$s7, M. Critical Damage +$s8, Atk. Spd. $s9, Casting Spd. +$s10, Shield Defense and Shield Defense Rate +$s11, Attack Attribute +$s12, Skill Cooldown -$s13, M. Skill MP Consumption -$s14., Received P./ M. Critical Rate -$s15. --> <!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./M. Critical Rate +$s6, P. Critical Damage +$s7, M. Critical Damage +$s8, Atk. Spd. $s9, Casting Spd. +$s10, Shield Defense and Shield Defense Rate +$s11, Attack Attribute +$s12, Skill Cooldown -$s13, M. Skill MP Consumption -$s14., Received P./ M. Critical Rate -$s15. -->
<icon>icon.bm_special_cocktail_of_king_d</icon> <icon>icon.bm_special_cocktail_of_king_d</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<basicProperty>NONE</basicProperty>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<isMagic>22</isMagic>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>85</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39515" toLevel="1" name="Fantasia Harmony - Ceremony of Chaos"> <skill id="39515" toLevel="1" name="Fantasia Harmony - Ceremony of Chaos">
<!-- For 7 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +7 minutes0, Shield Def. +7 minutes1, Skill Cooldown -7 minutes2, All Skills MP Consumption -7 minutes3. --> <!-- For 7 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +7 minutes0, Shield Def. +7 minutes1, Skill Cooldown -7 minutes2, All Skills MP Consumption -7 minutes3. -->
@ -145,8 +251,66 @@
<skill id="39517" toLevel="3" name="Fantasia Melody - Emperor's Special Cocktail"> <skill id="39517" toLevel="3" name="Fantasia Melody - Emperor's Special Cocktail">
<!-- For $s1, PvP Damage +$s2, Received PvP Damage -$s3, Attack Attribute +$s4, Speed +$s5, HP/MP Recovery Bonus +$s6. Effect remains even after death, and cannot be forcefully eliminated. --> <!-- For $s1, PvP Damage +$s2, Received PvP Damage -$s3, Attack Attribute +$s4, Speed +$s5, HP/MP Recovery Bonus +$s6. Effect remains even after death, and cannot be forcefully eliminated. -->
<icon>icon.bm_special_cocktail_of_king_d</icon> <icon>icon.bm_special_cocktail_of_king_d</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>2</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="AttackAttributeAdd">
<amount>10</amount>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39518" toLevel="1" name="Nevit's Treasure Chest"> <skill id="39518" toLevel="1" name="Nevit's Treasure Chest">
<operateType>A1</operateType> <operateType>A1</operateType>
@ -185,16 +349,92 @@
<skill id="39525" toLevel="1" name="PA Honey Dark Beer"> <skill id="39525" toLevel="1" name="PA Honey Dark Beer">
<!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. --> <!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. -->
<icon>icon.bm_royal_black_beer</icon> <icon>icon.bm_royal_black_beer</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<coolTime>500</coolTime>
<abnormalType>HONEY_BEER</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
<effect name="VitalityExpRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39526" toLevel="1" name="Honey Dark Beer"> <skill id="39526" toLevel="1" name="Honey Dark Beer">
<!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. --> <!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. -->
<icon>icon.bm_royal_black_beer</icon> <icon>icon.bm_royal_black_beer</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<isMagic>4</isMagic> <isMagic>2</isMagic>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<coolTime>500</coolTime>
<abnormalType>HONEY_BEER</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
<effect name="VitalityExpRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39527" toLevel="1" name="Enchant Scroll: Blessed Bracelet"> <skill id="39527" toLevel="1" name="Enchant Scroll: Blessed Bracelet">
<operateType>A1</operateType> <operateType>A1</operateType>
@ -246,6 +486,11 @@
<!-- Maintains Vitality when you have it in the inventory. --> <!-- Maintains Vitality when you have it in the inventory. -->
<icon>icon.ev_L2_soul_ore</icon> <icon>icon.ev_L2_soul_ore</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
</effect>
</effects>
</skill> </skill>
<skill id="39535" toLevel="1" name="Scroll of Escape: Herphah"> <skill id="39535" toLevel="1" name="Scroll of Escape: Herphah">
<operateType>A1</operateType> <operateType>A1</operateType>

View File

@ -552,7 +552,9 @@ public enum AbnormalType
MAPHR_AURA(599), MAPHR_AURA(599),
SAYHA_AURA(600), SAYHA_AURA(600),
EVAS_DEBUFF(601), EVAS_DEBUFF(601),
RIGHT_SIDESTEP(602); RIGHT_SIDESTEP(602),
HONEY_BEER(603),
GLOWING_DRAGON_POTION(604);
private int _clientId; private int _clientId;