Addition of various consumable items.
This commit is contained in:
		@@ -1004,6 +1004,8 @@
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		<!-- PA-only item When used. Max HP/MP/CP +30%. P. Atk./M. Atk./P. Def./M. Def. +30%. Atk./Casting Spd. +10%. Speed +20. Attack/Defense Attributes +100. Damage +10%. P./M. Skill Power +10%. XP/SP +30%. Damage Received -10%. and Skill MP Consumption -15% for 30 min. Buffs persist after death. Cooldown 5 min. Does not stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
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		<set name="icon" val="icon.bm_freya_ice_rose" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="immediate_effect" val="true" />
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		<set name="reuse_delay" val="300000" />
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		<set name="material" val="PAPER" />
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		<set name="weight" val="1" />
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		<set name="is_tradable" val="false" />
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@@ -1011,6 +1013,12 @@
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		<set name="is_depositable" val="false" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39350" level="1" /> <!-- Freya's Ice Rose -->
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		</skills>
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	</item>
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	<item id="80746" name="PA Storm Scroll" type="EtcItem">
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		<!-- PA-only item When hunting monsters. Vitality consumption +150% and XP/SP gain +150%. Buff persist after death. Duration 10 min. Cooldown 9 min. Can only be used when at least 1 Vitality slot is filled. -->
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@@ -1027,17 +1035,25 @@
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		<!-- PC cafe-only item When used, All Stats +3, XPSP/ Gain in Vitality mode +30%. Remains even at death. Cooldown 5 minutes. Cannot be used in the Olympiad. -->
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		<set name="icon" val="icon.bm_royal_black_beer" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="immediate_effect" val="true" />
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		<set name="material" val="PAPER" />
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		<set name="is_tradable" val="false" />
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		<set name="is_dropable" val="false" />
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		<set name="is_depositable" val="false" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39525" level="1" /> <!-- PA Honey Dark Beer -->
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		</skills>
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	</item>
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	<item id="80748" name="PA Glowing Dragon's Attribute Potion" additionalName="EXP" type="EtcItem">
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		<!-- PA-only item When used. increases Attack Attributes by 70. all Defense Attributes by 70. and XP/SP gain by 30% for 30 min. Buffs persist after death. Cooldown 5 min. Cannot be used in the Olympiad. -->
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		<set name="icon" val="icon.bm_dragon_posion_special" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="immediate_effect" val="true" />
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		<set name="material" val="PAPER" />
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		<set name="weight" val="1" />
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		<set name="is_tradable" val="false" />
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@@ -1045,6 +1061,12 @@
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		<set name="is_depositable" val="false" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39491" level="1" /> <!-- Glowing Dragon's Attribute Potion -->
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		</skills>
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	</item>
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	<item id="80749" name="PA Artifact - P. Atk. (Balance)" type="Armor">
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		<!-- PA-only item 2-hour item An artifact that increases P. Atk. Equipping it in the artifact balance slot increases P. Atk. by 4%. Cannot be enchanted. -->
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@@ -194,35 +194,111 @@
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		<set name="icon" val="icon.cocktail_heaven_i00" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="material" val="PAPER" />
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		<set name="reuse_delay" val="3600000" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="immediate_effect" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
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			<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
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			<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
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			<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
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			<skill id="39409" level="1" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
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			<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
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			<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
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			<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
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			<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
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			<skill id="39414" level="1" /> <!-- War drum - Emperor's Special Cocktail -->
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			<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
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			<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
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		</skills>
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	</item>
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	<item id="80818" name="Emperor's Special Cocktail" additionalName="4-hour" type="EtcItem">
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		<!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 4 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
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		<set name="icon" val="icon.cocktail_heaven_i00" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="material" val="PAPER" />
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		<set name="reuse_delay" val="3600000" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="immediate_effect" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39514" level="2" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
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			<skill id="39517" level="2" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
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			<skill id="39407" level="2" /> <!-- Horn Melody - Emperor's Special Cocktail -->
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			<skill id="39408" level="2" /> <!-- Drum Melody - Emperor's Special Cocktail -->
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			<skill id="39409" level="2" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
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			<skill id="39410" level="2" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
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			<skill id="39413" level="2" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
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			<skill id="39412" level="2" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
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			<skill id="39411" level="2" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
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			<skill id="39414" level="2" /> <!-- War drum - Emperor's Special Cocktail -->
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			<skill id="39415" level="2" /> <!-- Marching Drum - Emperor's Special Cocktail -->
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			<skill id="39416" level="2" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
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		</skills>
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	</item>
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	<item id="80819" name="Emperor's Special Cocktail" additionalName="8-hour" type="EtcItem">
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		<!-- Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 8 hours. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
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		<set name="icon" val="icon.cocktail_heaven_i00" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="material" val="PAPER" />
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		<set name="reuse_delay" val="3600000" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="immediate_effect" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39514" level="3" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
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			<skill id="39517" level="3" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
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			<skill id="39407" level="3" /> <!-- Horn Melody - Emperor's Special Cocktail -->
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			<skill id="39408" level="3" /> <!-- Drum Melody - Emperor's Special Cocktail -->
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			<skill id="39409" level="3" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
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			<skill id="39410" level="3" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
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			<skill id="39413" level="3" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
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			<skill id="39412" level="3" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
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			<skill id="39411" level="3" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
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			<skill id="39414" level="3" /> <!-- War drum - Emperor's Special Cocktail -->
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			<skill id="39415" level="3" /> <!-- Marching Drum - Emperor's Special Cocktail -->
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			<skill id="39416" level="3" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
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		</skills>
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	</item>
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	<item id="80820" name="PA Emperor's Special Cocktail" type="EtcItem">
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		<!-- PC-exclusive Grants Horn Melody, Guitar Melody, Pipe Organ Melody, Drum Melody Lv. 5/Fantasia Harmony Lv. 2/War Drum, Marching Drum, Soothing Drum/Elemental Resistance, Fantasia Melody, Resistance Debuff, and Mental Attack Resistance effects for 60 min. <Caution> The Emperor's Special Cocktail applies the duration of the last used item. -->
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		<set name="icon" val="icon.cocktail_heaven_i00" />
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		<set name="default_action" val="SKILL_REDUCE" />
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		<set name="material" val="PAPER" />
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		<set name="reuse_delay" val="3600000" />
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		<set name="is_tradable" val="false" />
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		<set name="is_dropable" val="false" />
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		<set name="is_depositable" val="false" />
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		<set name="is_depositable" val="true" />
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		<set name="is_sellable" val="false" />
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		<set name="is_stackable" val="true" />
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		<set name="is_oly_restricted" val="true" />
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		<set name="is_coc_restricted" val="true" />
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		<set name="immediate_effect" val="true" />
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		<set name="handler" val="ItemSkills" />
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		<skills>
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			<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail-->
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			<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
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			<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
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			<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
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			<skill id="39409" level="1" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
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			<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
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			<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
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			<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
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			<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
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			<skill id="39414" level="1" /> <!-- War drum - Emperor's Special Cocktail -->
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			<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
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			<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
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		</skills>
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	</item>
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	<item id="80821" name="Ceremony of Chaos" type="EtcItem">
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		<!-- Item that can be used only at the Ceremony of Chaos Arena. For 7 minutes, provides the effects of Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, Drum Melody, and Fantasia Harmony Lv. 1. -->
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@@ -40,11 +40,54 @@
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	<skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion">
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		<!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. -->
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		<icon>icon.bm_dragon_posion_special</icon>
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		<operateType>A1</operateType>
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		<isMagic>4</isMagic>
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		<operateType>A2</operateType>
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		<isMagic>2</isMagic>
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		<hitTime>1000</hitTime>
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		<coolTime>500</coolTime>
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		<reuseDelay>300000</reuseDelay>
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		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
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		<abnormalLvl>1</abnormalLvl>
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		<effectPoint>1</effectPoint>
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		<abnormalTime>1800</abnormalTime>
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		<stayAfterDeath>true</stayAfterDeath>
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		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
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		<targetType>SELF</targetType>
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		<affectScope>SINGLE</affectScope>
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		<effects>
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			<effect name="AttackAttributeAdd">
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				<amount>70</amount>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>FIRE</attribute>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>WATER</attribute>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>EARTH</attribute>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>WIND</attribute>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>HOLY</attribute>
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			</effect>
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			<effect name="DefenceAttribute">
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				<amount>70</amount>
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				<attribute>DARK</attribute>
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			</effect>
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			<effect name="ExpModify">
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				<amount>30</amount>
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			</effect>
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			<effect name="SpModify">
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				<amount>30</amount>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="39206" toLevel="1" name="Royal Red Save Ticket Box">
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		<operateType>A1</operateType>
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@@ -827,6 +870,14 @@
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		<!-- If stored in the inventory, increases Acquired XP/ SP by 20%. -->
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		<icon>icon.skill19226</icon>
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		<operateType>P</operateType>
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		<effects>
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			<effect name="ExpModify">
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				<amount>20</amount>
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			</effect>
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			<effect name="SpModify">
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				<amount>20</amount>
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			</effect>
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		</effects>
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	</skill>
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	<skill id="39244" toLevel="2" name="Deton's Gift Bundle">
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		<operateType>A1</operateType>
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@@ -312,11 +312,54 @@
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	<skill id="39347" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)">
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		<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
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		<icon>icon.bm_dragon_posion_special</icon>
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		<operateType>A1</operateType>
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		<isMagic>4</isMagic>
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		<operateType>A2</operateType>
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		<isMagic>2</isMagic>
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		<hitTime>1000</hitTime>
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		<coolTime>500</coolTime>
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		<reuseDelay>300000</reuseDelay>
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		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
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		<abnormalLvl>1</abnormalLvl>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="AttackAttributeAdd">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>FIRE</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WATER</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>EARTH</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WIND</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>HOLY</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>DARK</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ExpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="SpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)">
 | 
			
		||||
		<!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h. Effect remains after death and cannot be forcibly removed. -->
 | 
			
		||||
@@ -623,16 +666,65 @@
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<type>ENEMY_ALL</type>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ExpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="SpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39356" toLevel="1" name="Glowing Dragon's Attribute Potion (XP)">
 | 
			
		||||
		<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
 | 
			
		||||
		<icon>icon.bm_dragon_posion_special</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<isMagic>4</isMagic>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<isMagic>2</isMagic>
 | 
			
		||||
		<hitTime>1000</hitTime>
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<reuseDelay>300000</reuseDelay>
 | 
			
		||||
		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
 | 
			
		||||
		<abnormalLvl>1</abnormalLvl>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="AttackAttributeAdd">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>FIRE</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WATER</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>EARTH</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WIND</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>HOLY</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>DARK</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ExpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="SpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box">
 | 
			
		||||
		<!-- Use to obtain a Fallen Angel's Ring enchanted to +9. -->
 | 
			
		||||
 
 | 
			
		||||
@@ -160,80 +160,547 @@
 | 
			
		||||
	<skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PAtk">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MAtk">
 | 
			
		||||
				<amount>100</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalDefence">
 | 
			
		||||
				<amount>40</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalDefence">
 | 
			
		||||
				<amount>35</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="TriggerSkillByDamage">
 | 
			
		||||
				<!-- Critical Damage Increase -->
 | 
			
		||||
				<attackerType>Creature</attackerType>
 | 
			
		||||
				<minAttackerLevel>1</minAttackerLevel>
 | 
			
		||||
				<maxAttackerLevel>127</maxAttackerLevel>
 | 
			
		||||
				<chance>80</chance>
 | 
			
		||||
				<targetType>SELF</targetType>
 | 
			
		||||
				<minDamage>300</minDamage>
 | 
			
		||||
				<skillId>11569</skillId> <!-- Critical Strike -->
 | 
			
		||||
				<skillLevel>1</skillLevel>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="CriticalDamage">
 | 
			
		||||
				<amount>34</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="CriticalRate">
 | 
			
		||||
				<amount>38</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicCriticalRate">
 | 
			
		||||
				<amount>40</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceCriticalDamage">
 | 
			
		||||
				<amount>-50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MaxCp">
 | 
			
		||||
				<amount>45</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MaxMp">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MaxHp">
 | 
			
		||||
				<amount>45</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="VampiricAttack">
 | 
			
		||||
				<amount>9</amount>
 | 
			
		||||
				<chance>30</chance>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Movement Speed +, all Skill MP Consumption -$s4. Remains active after death and cannot be forcibly removed. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalAttackSpeed">
 | 
			
		||||
				<amount>64</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalAttackSpeed">
 | 
			
		||||
				<amount>62</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Speed">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>1</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>0</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>3</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>2</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>FIRE</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>WATER</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>WIND</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>EARTH</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, Infection/ Obstruction/ Stupor/ Confusion Resistance +$s2. The effect remains after death and cannot be forcibly removed. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>ARMOR_HOLY</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DefenceTrait">
 | 
			
		||||
				<BLEED>50</BLEED>
 | 
			
		||||
				<POISON>50</POISON>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>HOLY</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<attribute>DARK</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DefenceTrait">
 | 
			
		||||
				<HOLD>50</HOLD>
 | 
			
		||||
				<DERANGEMENT>50</DERANGEMENT>
 | 
			
		||||
				<SLEEP>50</SLEEP>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ResistDispelByCategory">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<slot>BUFF</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ResistAbnormalByCategory">
 | 
			
		||||
				<amount>20</amount>
 | 
			
		||||
				<slot>DEBUFF</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MaxHp">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PAtk">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MAtk">
 | 
			
		||||
				<amount>33</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ReduceCancel">
 | 
			
		||||
				<amount>-40</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="VampiricAttack">
 | 
			
		||||
				<amount>8</amount>
 | 
			
		||||
				<chance>30</chance>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Damage Reflection +$s4, and Skill Cooldown -$s5. Remains active after death and cannot be forcibly removed. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>ENCHANTER_MOD</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalAttackSpeed">
 | 
			
		||||
				<amount>40</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalAttackSpeed">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DamageShield">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>0</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>1</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>22</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
 | 
			
		||||
		<icon>icon.cocktail_heaven_i00</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>7</abnormalLvl>
 | 
			
		||||
		<abnormalType>SYNERGY_IS</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>3</isMagic> <!-- Dance Skill -->
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalEvasion">
 | 
			
		||||
				<amount>5</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalEvasion">
 | 
			
		||||
				<amount>5</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="HpRegen">
 | 
			
		||||
				<amount>75</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MpRegen">
 | 
			
		||||
				<amount>100</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-22</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>1</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-22</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>0</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. -->
 | 
			
		||||
		<icon>icon.bm_special_cocktail_of_king_d</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, P. Atk +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, and Atk. Spd. +$s5. Also has a chance to inflict Spectral Slash on the target with normal attacks. Remains active after death and cannot be forcibly removed. -->
 | 
			
		||||
		<icon>icon.bm_special_cocktail_of_king_p</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. -->
 | 
			
		||||
		<icon>icon.bm_special_cocktail_of_king_m</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39420" toLevel="2" name="Eva's Summer Light Box">
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
@@ -1165,11 +1632,54 @@
 | 
			
		||||
	<skill id="39491" toLevel="1" name="PA Glowing Dragon's Attribute Potion">
 | 
			
		||||
		<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
 | 
			
		||||
		<icon>icon.bm_dragon_posion_special</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<isMagic>4</isMagic>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<isMagic>2</isMagic>
 | 
			
		||||
		<hitTime>1000</hitTime>
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<reuseDelay>300000</reuseDelay>
 | 
			
		||||
		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
 | 
			
		||||
		<abnormalLvl>1</abnormalLvl>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="AttackAttributeAdd">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>FIRE</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WATER</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>EARTH</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>WIND</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>HOLY</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceAttribute">
 | 
			
		||||
				<amount>70</amount>
 | 
			
		||||
				<attribute>DARK</attribute>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ExpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="SpModify">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39492" toLevel="1" name="PA Angler's Blessing (1-hour)">
 | 
			
		||||
		<!-- For 1 h., Acquired XP/ SP +100% when fishing succeeds. Effect remains after death and cannot be deleted. -->
 | 
			
		||||
@@ -1195,6 +1705,7 @@
 | 
			
		||||
		<hitCancelTime>0</hitCancelTime>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<reuseDelay>6000</reuseDelay>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="RestoreSymbolSeal">
 | 
			
		||||
				<amount>25</amount>
 | 
			
		||||
 
 | 
			
		||||
@@ -123,8 +123,114 @@
 | 
			
		||||
	<skill id="39514" toLevel="3" name="Fantasia Harmony - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, M. Def. +$s5, P./M. Critical Rate +$s6, P. Critical Damage +$s7, M. Critical Damage +$s8, Atk. Spd. $s9, Casting Spd. +$s10, Shield Defense and Shield Defense Rate +$s11, Attack Attribute +$s12, Skill Cooldown -$s13, M. Skill MP Consumption -$s14., Received P./ M. Critical Rate -$s15. -->
 | 
			
		||||
		<icon>icon.bm_special_cocktail_of_king_d</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<abnormalLvl>5</abnormalLvl>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicCriticalRate>-5</magicCriticalRate>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="PAtk">
 | 
			
		||||
				<amount>25</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MAtk">
 | 
			
		||||
				<amount>45</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalDefence">
 | 
			
		||||
				<amount>45</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalDefence">
 | 
			
		||||
				<amount>35</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="CriticalRate">
 | 
			
		||||
				<amount>100</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicCriticalRate">
 | 
			
		||||
				<amount>100</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="CriticalDamage">
 | 
			
		||||
				<amount>85</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicCriticalDamage">
 | 
			
		||||
				<amount>35</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalAttackSpeed">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalAttackSpeed">
 | 
			
		||||
				<amount>15</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ShieldDefence">
 | 
			
		||||
				<amount>50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="ShieldDefenceRate">
 | 
			
		||||
				<amount>50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceCriticalRate">
 | 
			
		||||
				<amount>-25</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DefenceMagicCriticalRate">
 | 
			
		||||
				<amount>-25</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicMpCost">
 | 
			
		||||
				<amount>-15</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>1</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="AttackAttributeAdd">
 | 
			
		||||
				<amount>100</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-20</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>1</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-20</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>0</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>-20</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
				<magicType>22</magicType>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotProbability">
 | 
			
		||||
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
 | 
			
		||||
				<rate>100</rate>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="BlockAbnormalSlot">
 | 
			
		||||
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39515" toLevel="1" name="Fantasia Harmony - Ceremony of Chaos">
 | 
			
		||||
		<!-- For 7 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +7 minutes0, Shield Def. +7 minutes1, Skill Cooldown -7 minutes2, All Skills MP Consumption -7 minutes3. -->
 | 
			
		||||
@@ -145,8 +251,66 @@
 | 
			
		||||
	<skill id="39517" toLevel="3" name="Fantasia Melody - Emperor's Special Cocktail">
 | 
			
		||||
		<!-- For $s1, PvP Damage +$s2, Received PvP Damage -$s3, Attack Attribute +$s4, Speed +$s5, HP/MP Recovery Bonus +$s6. Effect remains even after death, and cannot be forcefully eliminated. -->
 | 
			
		||||
		<icon>icon.bm_special_cocktail_of_king_d</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<effectPoint>1</effectPoint>
 | 
			
		||||
		<abnormalTime>
 | 
			
		||||
			<value level="1">3600</value>
 | 
			
		||||
			<value level="2">14400</value>
 | 
			
		||||
			<value level="3">28800</value>
 | 
			
		||||
		</abnormalTime>
 | 
			
		||||
		<abnormalLvl>2</abnormalLvl>
 | 
			
		||||
		<abnormalType>DITTY</abnormalType>
 | 
			
		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<specialLevel>-2</specialLevel>
 | 
			
		||||
		<isMagic>22</isMagic>
 | 
			
		||||
		<magicLvl>-2</magicLvl>
 | 
			
		||||
		<effectRange>-1</effectRange>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<irreplacableBuff>true</irreplacableBuff>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="AttackAttributeAdd">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Speed">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>DIFF</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="HpRegen">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MpRegen">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpPhysicalAttackDamageBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpMagicalSkillDamageBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpPhysicalSkillDamageBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpPhysicalAttackDefenceBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpMagicalSkillDefenceBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PvpPhysicalSkillDefenceBonus">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39518" toLevel="1" name="Nevit's Treasure Chest">
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
@@ -185,16 +349,92 @@
 | 
			
		||||
	<skill id="39525" toLevel="1" name="PA Honey Dark Beer">
 | 
			
		||||
		<!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. -->
 | 
			
		||||
		<icon>icon.bm_royal_black_beer</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<isMagic>4</isMagic>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<isMagic>2</isMagic>
 | 
			
		||||
		<reuseDelay>300000</reuseDelay>
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<abnormalType>HONEY_BEER</abnormalType>
 | 
			
		||||
		<abnormalLvl>1</abnormalLvl>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>STR</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>CON</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>DEX</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>INT</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>WIT</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>MEN</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="VitalityExpRate">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39526" toLevel="1" name="Honey Dark Beer">
 | 
			
		||||
		<!-- All basic stats +3, XP/SP Gain in Vitality mode +30%. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad. -->
 | 
			
		||||
		<icon>icon.bm_royal_black_beer</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<isMagic>4</isMagic>
 | 
			
		||||
		<operateType>A2</operateType>
 | 
			
		||||
		<isMagic>2</isMagic>
 | 
			
		||||
		<reuseDelay>300000</reuseDelay>
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<abnormalType>HONEY_BEER</abnormalType>
 | 
			
		||||
		<abnormalLvl>1</abnormalLvl>
 | 
			
		||||
		<abnormalTime>1800</abnormalTime>
 | 
			
		||||
		<stayAfterDeath>true</stayAfterDeath>
 | 
			
		||||
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>STR</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>CON</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>DEX</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>INT</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>WIT</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="StatUp">
 | 
			
		||||
				<amount>3</amount>
 | 
			
		||||
				<stat>MEN</stat>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="VitalityExpRate">
 | 
			
		||||
				<amount>30</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39527" toLevel="1" name="Enchant Scroll: Blessed Bracelet">
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
@@ -246,6 +486,11 @@
 | 
			
		||||
		<!-- Maintains Vitality when you have it in the inventory. -->
 | 
			
		||||
		<icon>icon.ev_L2_soul_ore</icon>
 | 
			
		||||
		<operateType>P</operateType>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="VitalityPointsRate">
 | 
			
		||||
				<amount>-100</amount>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="39535" toLevel="1" name="Scroll of Escape: Herphah">
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user