Addition of various consumable items.

This commit is contained in:
MobiusDevelopment
2020-04-12 19:22:01 +00:00
parent 3babd46946
commit 74b72e3adc
11 changed files with 1653 additions and 43 deletions

View File

@@ -40,11 +40,54 @@
<skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion">
<!-- For 30 min., Attack Attribute +70, all Attribute Resistance +70, and Acquired XP/ SP +30%. Buff effects persist even after death. -->
<icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39206" toLevel="1" name="Royal Red Save Ticket Box">
<operateType>A1</operateType>
@@ -825,6 +868,14 @@
<!-- If stored in the inventory, increases Acquired XP/ SP by 20%. -->
<icon>icon.skill19226</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>20</amount>
</effect>
<effect name="SpModify">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="39244" toLevel="2" name="Deton's Gift Bundle">
<operateType>A1</operateType>

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@@ -312,11 +312,54 @@
<skill id="39347" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. Will be during maintenance on January 3rd, 2018. -->
<icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39348" toLevel="1" name="Angler's Blessing (1-h.)">
<!-- Increases Acquired XP/ SP on successful fishing by 100% for 1 h.. Effect remains after death and cannot be forcibly removed. Will be deleted during maintenance on January 3rd, 2018. -->
@@ -622,16 +665,65 @@
<amount>-10</amount>
<type>ENEMY_ALL</type>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->
<icon>icon.bm_dragon_posion_special</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<effectPoint>1</effectPoint>
<abnormalTime>1800</abnormalTime>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AttackAttributeAdd">
<amount>70</amount>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="39357" toLevel="2" name="+9 Fallen Angel's Ring Box">
<!-- Use to obtain a Fallen Angel's Ring enchanted to +9. -->

View File

@@ -160,80 +160,547 @@
<skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail">
<!-- For$s1, P. Atk. +$s2, P. Def. +$s3, M. Atk. +$s4, and M. Def. +$s5. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. Buff remains even after death and cannot be forcefully deleted. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, Max MP +$s3, Max CP +$s4, and a chance to apply $s5 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
</effects>
</skill>
<skill id="39411" toLevel="3" name="Elemental Resistance - Emperor's Special Cocktail">
<!-- For $s1, all Attribute Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="39412" toLevel="3" name="Resistance Debuff - Emperor's Special Cocktail">
<!-- For $s1, Poison/ Bleed/ Hold/ Sleep/ Mental Attack Resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ARMOR_HOLY</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<BLEED>50</BLEED>
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="39413" toLevel="3" name="Mental Attack Resistance - Emperor's Special Cocktail">
<!-- For $s1, buff cancellation/ debuff attack resistance +$s2. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect>
<effect name="ResistDispelByCategory">
<amount>30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>20</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="39414" toLevel="3" name="War Drum - Emperor's Special Cocktail">
<!-- For $s1, Max HP +$s2, P. Atk. +$s3, M. Atk. +$s4, Magic Cancellation Rate -$s5. A chance to apply $s6 Vampiric Rage. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="39415" toLevel="3" name="Marching Drum - Emperor's Special Cocktail">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, Speed +$s4, Damage Reflectionion +$s5, Skill Cooldown -$s6. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>22</isMagic>
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="39416" toLevel="3" name="Soothing Drum - Emperor's Special Cocktail">
<!-- For $s1, HP Recovery +$s2, MP Recovery +$s3, P./ M. Evasion +$s4, and all Skill MP Consumption -$s5. Remains active after death and cannot be deleted forcefully. -->
<icon>icon.cocktail_heaven_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalLvl>7</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<basicProperty>NONE</basicProperty>
<specialLevel>-2</specialLevel>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>-2</magicLvl>
<effectRange>-1</effectRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<irreplacableBuff>true</irreplacableBuff>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Def. +$s2, M. Def. +$s3, P./ M. Critical Rate +$s4, P. Critical Damage +$s5, Shield Defense Rate/ P. Def. +$s6, and chance of receiving P./ M. Critical Hit -$s7. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_d</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill>
<skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail">
<!-- For $s1, P. Atk. +$s2, P. Critical Rate +$s3, P. Critical Damage +$s4, Atk. Spd. +$s5, and Speed +$s6. Also has a chance to add the Spectral Slash effect to the target. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_p</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill>
<skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail">
<!-- For $s1, M. Atk. +$s2, M. Critical Rate +$s3, M. Critical Damage +$s4, Casting Spd. +$s5, Attack Attribute +$s6, and Skill Cooldown -$s7 and Skill MP Consumption -$s8. It will not be deleted or cannot be forcefully deleted upon death. -->
<icon>icon.bm_special_cocktail_of_king_m</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad>
</skill>
<skill id="39420" toLevel="2" name="Eva's Summer Light Box">
<operateType>A1</operateType>