Rank skill effect additions.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-01-03 17:09:30 +00:00
parent b16aa0088a
commit 74af3f8837

View File

@ -9,160 +9,238 @@
<skill id="60002" toLevel="3" name="Einhasad Overseeing"> <skill id="60002" toLevel="3" name="Einhasad Overseeing">
<!-- Dishonorable killings have drawn attention of Einhasad. P./ M. Def. -$s1, Speed -$s2. --> <!-- Dishonorable killings have drawn attention of Einhasad. P./ M. Def. -$s1, Speed -$s2. -->
<icon>icon.karma</icon> <icon>icon.karma</icon>
<operateType>A2</operateType> <magicLvl>10</magicLvl>
<isMagic>4</isMagic> <operateType>P</operateType>
<isDebuff>true</isDebuff> <magicCriticalRate>5</magicCriticalRate>
<effectPoint>-100</effectPoint> <effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="60003" toLevel="1" name="1st Place in the List of Ranks for Level on the Server"> <skill id="60003" toLevel="1" name="1st Place in the List of Ranks for Level on the Server">
<!-- Bonus for the 1st place in the list of ranks for level on the server. All basic characteristics +1, HP Recovery Potions' Effect +50, Weight Limit +100,000, P. Evasion +20. --> <!-- Bonus for the 1st place in the list of ranks for level on the server. All basic characteristics +1, HP Recovery Potions' Effect +50, Weight Limit +100,000, P. Evasion +20. -->
<icon>icon.server_ranking_1</icon> <icon>icon.server_ranking_1</icon>
<operateType>A1</operateType> <magicLvl>40</magicLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>100000</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="60004" toLevel="1" name="2nd Place in the List of Ranks for Level on the Server"> <skill id="60004" toLevel="1" name="2nd Place in the List of Ranks for Level on the Server">
<!-- Bonus for 2nd-30th places in the list of ranks for level on the server. CON/ MEN/ DEX/ WIT/ +1, Weight Limit +10,000. --> <!-- Bonus for 2nd-30th places in the list of ranks for level on the server. CON/ MEN/ DEX/ WIT/ +1, Weight Limit +10,000. -->
<icon>icon.server_ranking_2</icon> <icon>icon.server_ranking_2</icon>
<operateType>A1</operateType> <magicLvl>40</magicLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>10000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="60005" toLevel="1" name="3rd Place in the List of Ranks for Level on the Server"> <skill id="60005" toLevel="1" name="3rd Place in the List of Ranks for Level on the Server">
<!-- Bonus for 31-100th places in the list of ranks for level on the server. CON/ MEN/ +1, Weight Limit +5,000. --> <!-- Bonus for 31-100th places in the list of ranks for level on the server. CON/ MEN/ +1, Weight Limit +5,000. -->
<icon>icon.server_ranking_3</icon> <icon>icon.server_ranking_3</icon>
<operateType>A1</operateType> <magicLvl>40</magicLvl>
<isMagic>3</isMagic> <!-- Dance Skill --> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="60006" toLevel="1" name="Human Level Ranking 1st Class"> <skill id="60006" toLevel="1" name="Human Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among humans. P./ M. Critical Damage +300. --> <!-- Bonus for 1st place in the list of ranks for level among humans. P./ M. Critical Damage +300. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel> <effects>
<hitCancelTime>0</hitCancelTime> <effect name="CriticalDamage">
<magicLvl>-2</magicLvl> <amount>300</amount>
<abnormalLvl>1</abnormalLvl> <mode>DIFF</mode>
<abnormalTime>-1</abnormalTime> </effect>
<irreplacableBuff>true</irreplacableBuff> <effect name="MagicCriticalDamage">
<canBeDispelled>false</canBeDispelled> <amount>300</amount>
<affectRange>1000</affectRange> <mode>DIFF</mode>
<affectLimit>50-50</affectLimit> </effect>
<isMagic>2</isMagic> </effects>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
<skill id="60007" toLevel="1" name="Elf Level Ranking 1st Class"> <skill id="60007" toLevel="1" name="Elf Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among elves. P./ M. Atk. +300. --> <!-- Bonus for 1st place in the list of ranks for level among elves. P./ M. Atk. +300. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel> <effects>
<hitCancelTime>0</hitCancelTime> <effect name="PAtk">
<magicLvl>-2</magicLvl> <amount>300</amount>
<abnormalLvl>1</abnormalLvl> <mode>DIFF</mode>
<abnormalTime>-1</abnormalTime> </effect>
<irreplacableBuff>true</irreplacableBuff> <effect name="MAtk">
<canBeDispelled>false</canBeDispelled> <amount>300</amount>
<affectRange>1000</affectRange> <mode>DIFF</mode>
<affectLimit>50-50</affectLimit> </effect>
<isMagic>2</isMagic> </effects>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
<skill id="60008" toLevel="1" name="Dark Elf Level Ranking 1st Class"> <skill id="60008" toLevel="1" name="Dark Elf Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among dark elves. Atk. Spd./ Casting Spd. +200. --> <!-- Bonus for 1st place in the list of ranks for level among dark elves. Atk. Spd./ Casting Spd. +200. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel> <effects>
<hitCancelTime>0</hitCancelTime> <effect name="PhysicalAttackSpeed">
<magicLvl>-2</magicLvl> <amount>200</amount>
<abnormalLvl>1</abnormalLvl> <mode>DIFF</mode>
<abnormalTime>-1</abnormalTime> </effect>
<irreplacableBuff>true</irreplacableBuff> <effect name="MagicalAttackSpeed">
<canBeDispelled>false</canBeDispelled> <amount>200</amount>
<affectRange>1000</affectRange> <mode>DIFF</mode>
<affectLimit>50-50</affectLimit> </effect>
<isMagic>2</isMagic> </effects>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
<skill id="60009" toLevel="1" name="Orc Level Ranking 1st Class"> <skill id="60009" toLevel="1" name="Orc Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among orcs. P./ M. Critical Rate +20. --> <!-- Bonus for 1st place in the list of ranks for level among orcs. P./ M. Critical Rate +20. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel> <effects>
<hitCancelTime>0</hitCancelTime> <effect name="CriticalRate">
<magicLvl>-2</magicLvl> <amount>20</amount>
<abnormalLvl>1</abnormalLvl> <mode>DIFF</mode>
<abnormalTime>-1</abnormalTime> </effect>
<irreplacableBuff>true</irreplacableBuff> <effect name="MagicCriticalRate">
<canBeDispelled>false</canBeDispelled> <amount>20</amount>
<affectRange>1000</affectRange> <mode>DIFF</mode>
<affectLimit>50-50</affectLimit> </effect>
<isMagic>2</isMagic> </effects>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
<skill id="60010" toLevel="1" name="Dwarf Level Ranking 1st Class"> <skill id="60010" toLevel="1" name="Dwarf Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among dwarves. Enchant success rate is increased. --> <!-- Bonus for 1st place in the list of ranks for level among dwarves. Enchant success rate is increased. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
</skill> </skill>
<skill id="60011" toLevel="1" name="Kamael Level Ranking 1st Class"> <skill id="60011" toLevel="1" name="Kamael Level Ranking 1st Class">
<!-- Bonus for 1st place in the list of ranks for level among Kamael. P./ M. Accuracy, P./ M. Evasion +5. --> <!-- Bonus for 1st place in the list of ranks for level among Kamael. P./ M. Accuracy, P./ M. Evasion +5. -->
<icon>icon.race_ranking_1</icon> <icon>icon.race_ranking_1</icon>
<operateType>A2</operateType> <magicLvl>40</magicLvl>
<effectPoint>100</effectPoint> <operateType>P</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel> <effects>
<hitCancelTime>0</hitCancelTime> <effect name="Accuracy">
<magicLvl>-2</magicLvl> <amount>5</amount>
<abnormalLvl>1</abnormalLvl> <mode>DIFF</mode>
<abnormalTime>-1</abnormalTime> </effect>
<irreplacableBuff>true</irreplacableBuff> <effect name="MagicAccuracy">
<canBeDispelled>false</canBeDispelled> <amount>5</amount>
<affectRange>1000</affectRange> <mode>DIFF</mode>
<affectLimit>50-50</affectLimit> </effect>
<isMagic>2</isMagic> <effect name="Evasion">
<targetType>SELF</targetType> <amount>5</amount>
<affectScope>PLEDGE</affectScope> <mode>DIFF</mode>
<affectObject>FRIEND</affectObject> </effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="60012" toLevel="1" name="Bonuses for 1st Rank on the Server"> <skill id="60012" toLevel="1" name="Bonuses for 1st Rank on the Server">
<!-- CON/ MEN +1, Weight Limit +5,000. --> <!-- CON/ MEN +1, Weight Limit +5,000. -->
<icon>icon.UI_server_ranking_1</icon> <icon>icon.UI_server_ranking_1</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="WeightLimit">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>1</amount> <amount>1</amount>
<stat>CON</stat> <stat>CON</stat>
@ -175,12 +253,52 @@
</skill> </skill>
<skill id="60013" toLevel="1" name="Bonuses for 2nd Rank on the Server"> <skill id="60013" toLevel="1" name="Bonuses for 2nd Rank on the Server">
<!-- DEX/ WIT +1, Weight Limit +5000. --> <!-- DEX/ WIT +1, Weight Limit +5000. -->
<magicLvl>40</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill> </skill>
<skill id="60014" toLevel="1" name="Bonuses for 3rd Rank on the Server"> <skill id="60014" toLevel="1" name="Bonuses for 3rd Rank on the Server">
<!-- STR/ INT +1, Hero's HP Recovery Potion and Maliss' HP Recovery Potion Effect +50, Weight Limit +90,000, P. Evasion +20. --> <!-- STR/ INT +1, Hero's HP Recovery Potion and Maliss' HP Recovery Potion Effect +50, Weight Limit +90,000, P. Evasion +20. -->
<icon>icon.UI_server_ranking_3</icon> <icon>icon.UI_server_ranking_3</icon>
<magicLvl>40</magicLvl>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="WeightLimit">
<amount>90000</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionHp">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="Evasion">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="60015" toLevel="1" name="Bonus for Rank Among Races"> <skill id="60015" toLevel="1" name="Bonus for Rank Among Races">
<!-- Humans: P./ M. Critical Damage is increased. Elves: P./ M. Atk. is increased. Dark Elves: Atk./ Casting Spd. is increased. Orc: P./ M. Critical Rate is increased. Dwarves: Enchant success rate is increased. Kamael: P./ M. Accuracy, P./ M. Evasion is increased. --> <!-- Humans: P./ M. Critical Damage is increased. Elves: P./ M. Atk. is increased. Dark Elves: Atk./ Casting Spd. is increased. Orc: P./ M. Critical Rate is increased. Dwarves: Enchant success rate is increased. Kamael: P./ M. Accuracy, P./ M. Evasion is increased. -->