Reverted latest skill adjustments.

This commit is contained in:
MobiusDevelopment 2022-08-06 09:36:26 +00:00
parent 3cd44daa90
commit 743c6f8bad
45 changed files with 9671 additions and 6376 deletions

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@ -21,6 +21,7 @@
<value level="15">30</value> <value level="15">30</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -404,7 +405,7 @@
<value level="29">-890</value> <value level="29">-890</value>
<value level="30">-900</value> <value level="30">-900</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -476,6 +477,7 @@
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -488,31 +490,76 @@
<skill id="103" toLevel="5" name="Slaughter"> <skill id="103" toLevel="5" name="Slaughter">
<!-- <Infection Skill> Causes a poison cloud to pour out from a corpse. Inflicts poison on enemies near the corpse. --> <!-- <Infection Skill> Causes a poison cloud to pour out from a corpse. Inflicts poison on enemies near the corpse. -->
<icon>icon.skill0103</icon> <icon>icon.skill0103</icon>
<operateType>P</operateType> <abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<effectPoint>
<value level="1">-920</value>
<value level="2">-1160</value>
<value level="3">-1240</value>
<value level="4">-1400</value>
<value level="5">-1560</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">46</value> <value level="1">46</value>
<value level="2">58</value> <value level="2">58</value>
<value level="3">62</value> <value level="3">62</value>
<value level="4">70</value> <value level="4">70</value>
<value level="4">78</value> <value level="5">78</value>
</magicLevel> </magicLevel>
<mpConsume>
<value level="1">45</value>
<value level="2">50</value>
<value level="3">55</value>
<value level="4">60</value>
<value level="5">65</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="ConsumeBody" />
</conditions>
<effects> <effects>
<effect name="TriggerSkillByKill"> <effect name="DamOverTime">
<chance>100</chance> <power>
<skillId>47291</skillId> <!-- Slaughter --> <value level="1">50</value>
<skillLevel> <value level="2">60</value>
<value level="1">1</value> <value level="3">70</value>
<value level="2">2</value> <value level="4">80</value>
<value level="3">3</value> <value level="5">90</value>
<value level="4">4</value> </power>
<value level="4">5</value> <ticks>5</ticks>
</skillLevel>
</effect> </effect>
<effect name="ConsumeBody" />
</effects> </effects>
</skill> </skill>
<skill id="104" toLevel="1" name="Acumen"> <skill id="104" toLevel="1" name="Acumen">
<!-- Removes debuffs that decrease P. Accuracy and P. Evasion. --> <!-- Removes debuffs that decrease P. Accuracy and P. Evasion. -->
<icon>icon.skill0104</icon> <icon>icon.skill0104</icon>
<castRange>600</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
@ -520,12 +567,13 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel> <dispel>
<value level="1">HIT_DOWN,9;AVOID_DOWN,9</value> <value level="1">HIT_DOWN,9;HIT_UP,9</value>
</dispel> </dispel>
</effect> </effect>
</effects> </effects>
@ -698,6 +746,7 @@
<icon>icon.skill0107</icon> <icon>icon.skill0107</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<castRange>400</castRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel> <magicLevel>
<value level="1">55</value> <value level="1">55</value>
@ -736,6 +785,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -787,13 +837,10 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<value level="1">5</value>
<value level="2">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<magicLevel> <magicLevel>
<value level="1">45</value> <value level="1">45</value>
@ -806,6 +853,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -821,7 +869,7 @@
<effect name="MaxHp"> <effect name="MaxHp">
<amount> <amount>
<value level="1">2</value> <value level="1">2</value>
<value level="2">10</value> <value level="2">5</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -914,12 +962,12 @@
<value level="2">900000</value> <value level="2">900000</value>
<value level="3">300000</value> <value level="3">300000</value>
</reuseDelay> </reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>0</isMagic> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockMove" fromLevel="1" toLevel="2" /> <effect name="BlockMove" />
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">1620</value> <value level="1">1620</value>
@ -1030,6 +1078,7 @@
<value level="4">49</value> <value level="4">49</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<BOW> <BOW>
@ -1101,8 +1150,8 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType> <abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>150</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">-320</value> <value level="1">-320</value>
<value level="2">-360</value> <value level="2">-360</value>
@ -1135,10 +1184,10 @@
<value level="29">-890</value> <value level="29">-890</value>
<value level="30">-9000</value> <value level="30">-9000</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">32</value> <value level="1">32</value>
@ -1204,8 +1253,41 @@
<value level="29">68</value> <value level="29">68</value>
<value level="30">70</value> <value level="30">70</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">6</value>
<value level="10">6</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">8</value>
<value level="19">8</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1230,8 +1312,7 @@
<activateRate>40</activateRate> <activateRate>40</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>MAGIC</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-860</value> <value level="1">-860</value>
<value level="2">-920</value> <value level="2">-920</value>
@ -1333,15 +1414,13 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>-23</amount>
<value fromLevel="1" toLevel="19">-23</value>
<value fromLevel="20" toLevel="30">-30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1351,6 +1430,7 @@
<icon>icon.skill0118</icon> <icon>icon.skill0118</icon>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>-20</amount> <amount>-20</amount>
@ -1361,15 +1441,6 @@
<item>HEAVY</item> <item>HEAVY</item>
</armorType> </armorType>
</effect> </effect>
<effect name="MagicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
<armorType>
<item>NONE</item>
<item>LIGHT</item>
<item>HEAVY</item>
</armorType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="120" toLevel="15" name="Stunning Fist"> <skill id="120" toLevel="15" name="Stunning Fist">
@ -1393,8 +1464,16 @@
<value level="15">30</value> <value level="15">30</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="AttackTrait"> <effect name="DefenceTrait">
<SHOCK> <SHOCK>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@ -1448,6 +1527,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1472,7 +1552,7 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>150</castRange> <castRange>150</castRange>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
@ -1506,10 +1586,10 @@
<value level="29">-890</value> <value level="29">-890</value>
<value level="30">-900</value> <value level="30">-900</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
@ -1577,14 +1657,12 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>-23</amount>
<value fromLevel="1" toLevel="19">-23</value>
<value fromLevel="20" toLevel="30">-30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -1598,6 +1676,7 @@
<value level="3">55</value> <value level="3">55</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -1625,7 +1704,6 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<isMagic>1</isMagic>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-408</value> <value level="1">-408</value>
@ -1651,7 +1729,7 @@
<value level="21">-683</value> <value level="21">-683</value>
<value level="22">-687</value> <value level="22">-687</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@ -1680,32 +1758,57 @@
<value level="22">84</value> <value level="22">84</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">19</value> <value level="1">15</value>
<value level="2">22</value> <value level="2">17</value>
<value level="3">23</value> <value level="3">18</value>
<value level="4">24</value> <value level="4">19</value>
<value level="5">25</value> <value level="5">20</value>
<value level="6">28</value> <value level="6">22</value>
<value level="7">28</value> <value level="7">22</value>
<value level="8">29</value> <value level="8">23</value>
<value level="9">30</value> <value level="9">24</value>
<value level="10">32</value> <value level="10">25</value>
<value level="11">33</value> <value level="11">26</value>
<value level="12">33</value> <value level="12">26</value>
<value level="13">34</value> <value level="13">27</value>
<value level="14">35</value> <value level="14">28</value>
<value level="15">39</value> <value level="15">31</value>
<value level="16">42</value> <value level="16">34</value>
<value level="17">44</value> <value level="17">35</value>
<value level="18">47</value> <value level="18">37</value>
<value level="19">48</value> <value level="19">38</value>
<value level="20">51</value> <value level="20">41</value>
<value level="21">54</value> <value level="21">43</value>
<value level="22">57</value> <value level="22">46</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">11</value>
<value level="22">11</value>
</mpInitialConsume>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1726,6 +1829,7 @@
<value level="5">70</value> <value level="5">70</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>
@ -1799,6 +1903,7 @@
<value level="3">58</value> <value level="3">58</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -1832,16 +1937,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="137" toLevel="4" name="Critical Rate"> <skill id="137" toLevel="4" name="Critical Chance">
<!-- P. Critical Rate +$s1 --> <!-- P. Critical Rate +$s1 -->
<icon>icon.skill0137</icon> <icon>icon.skill0137</icon>
<magicLevel> <magicLevel>
<value level="1">32</value> <value level="1">28</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">49</value> <value level="3">49</value>
<value level="4">58</value> <value level="4">58</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount> <amount>
@ -1888,16 +1994,9 @@
<value level="7">500</value> <value level="7">500</value>
</hpConsume> </hpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>180000</reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">300000</value>
<value level="4">300000</value>
<value level="5">300000</value>
<value level="6">300000</value>
<value level="7">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount> <itemConsumeCount>
@ -1943,13 +2042,13 @@
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">-5</value> <value level="1">5</value>
<value level="2">-25</value> <value level="2">25</value>
<value level="3">-30</value> <value level="3">30</value>
<value level="4">-35</value> <value level="4">35</value>
<value level="5">-40</value> <value level="5">40</value>
<value level="6">-45</value> <value level="6">45</value>
<value level="7">-50</value> <value level="7">50</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@ -2002,6 +2101,7 @@
<value level="5">15</value> <value level="5">15</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -2104,6 +2204,7 @@
<value level="51">90</value> <value level="51">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -2434,6 +2535,7 @@
<value level="65">90</value> <value level="65">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -2632,6 +2734,7 @@
<value level="3">46</value> <value level="3">46</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="WeightLimit"> <effect name="WeightLimit">
<amount> <amount>
@ -2655,6 +2758,7 @@
<value level="6">81</value> <value level="6">81</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="ShieldDefenceRate"> <effect name="ShieldDefenceRate">
<amount> <amount>
@ -2732,6 +2836,7 @@
<value level="3">48</value> <value level="3">48</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="Reuse"> <effect name="Reuse">
<amount> <amount>
@ -2766,6 +2871,7 @@
<value level="3">58</value> <value level="3">58</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -2785,6 +2891,7 @@
<value level="2">43</value> <value level="2">43</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -2810,6 +2917,7 @@
<value level="9">76</value> <value level="9">76</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="StatByMoveType"> <effect name="StatByMoveType">
<stat>REGENERATE_HP_RATE</stat> <stat>REGENERATE_HP_RATE</stat>
@ -2858,7 +2966,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="172" toLevel="9" name="Create Item"> <skill id="172" toLevel="14" name="Create Item">
<!-- Allows to craft Lv. $s1 items. --> <!-- Allows to craft Lv. $s1 items. -->
<icon>icon.skill0172</icon> <icon>icon.skill0172</icon>
<magicLevel> <magicLevel>
@ -2871,8 +2979,14 @@
<value level="7">55</value> <value level="7">55</value>
<value level="8">62</value> <value level="8">62</value>
<value level="9">70</value> <value level="9">70</value>
<value level="10">82</value>
<value level="11">85</value>
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="173" toLevel="2" name="Acrobatics"> <skill id="173" toLevel="2" name="Acrobatics">
<!-- Maximum height user can fall without taking damage +$s1. --> <!-- Maximum height user can fall without taking damage +$s1. -->
@ -2927,16 +3041,9 @@
<value level="7">500</value> <value level="7">500</value>
</hpConsume> </hpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>180000</reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">300000</value>
<value level="4">300000</value>
<value level="5">300000</value>
<value level="6">300000</value>
<value level="7">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount> <itemConsumeCount>
@ -3004,7 +3111,7 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalRate"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">5</value> <value level="2">5</value>
@ -3016,7 +3123,7 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage"> <effect name="PhysicalSkillCriticalRate">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
<value level="2">5</value> <value level="2">5</value>
@ -3052,32 +3159,6 @@
<accuracyAmount>8</accuracyAmount> <accuracyAmount>8</accuracyAmount>
<accuracyMode>DIFF</accuracyMode> <accuracyMode>DIFF</accuracyMode>
</effect> </effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
<weaponType>
<item>POLE</item>
</weaponType>
</effect>
<effect name="Mp">
<amount>
<value level="1">80</value>
<value level="2">100</value>
<value level="3">110</value>
<value level="4">120</value>
<value level="5">130</value>
<value level="6">140</value>
<value level="7">150</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="181" toLevel="2" name="Revival"> <skill id="181" toLevel="2" name="Revival">
@ -3098,6 +3179,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -3114,6 +3196,12 @@
<effect name="HealPercent"> <effect name="HealPercent">
<power>100</power> <power>100</power>
</effect> </effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="190" toLevel="55" name="Fatal Strike"> <skill id="190" toLevel="55" name="Fatal Strike">
@ -3180,8 +3268,6 @@
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>780</hitTime> <hitTime>780</hitTime>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">40</value> <value level="2">40</value>
@ -3296,8 +3382,10 @@
<value level="54">69</value> <value level="54">69</value>
<value level="55">70</value> <value level="55">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -3372,6 +3460,7 @@
<pDefMod>0.95</pDefMod> <pDefMod>0.95</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3389,6 +3478,7 @@
<value level="8">86</value> <value level="8">86</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MpRegen"> <effect name="MpRegen">
<amount> <amount>
@ -3480,6 +3570,7 @@
<icon>icon.skill0196</icon> <icon>icon.skill0196</icon>
<magicLevel>43</magicLevel> <magicLevel>43</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -3491,7 +3582,7 @@
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">60</value> <value level="1">60</value>
<value level="2">120</value> <value level="2">60</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -3505,11 +3596,12 @@
<value level="2">46</value> <value level="2">46</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">80</value> <value level="1">80</value>
<value level="2">140</value> <value level="2">80</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

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@ -3,8 +3,42 @@
<skill id="400" toLevel="30" name="Tribunal"> <skill id="400" toLevel="30" name="Tribunal">
<!-- Attacks the target with $s1 power. For $s2, the enemy's P. Critical Rate -$s3. Ignores Shield Defense. Ignores $s4 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. For $s2, the enemy's P. Critical Rate -$s3. Ignores Shield Defense. Ignores $s4 of the target's defense. Critical. -->
<icon>icon.skill0400</icon> <icon>icon.skill0400</icon>
<basicProperty>PHYSICAL</basicProperty> <abnormalLevel>
<isMagic>0</isMagic> <value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="14">3</value>
<value level="15">3</value>
<value level="16">4</value>
<value level="17">4</value>
<value level="18">4</value>
<value level="19">4</value>
<value level="20">4</value>
<value level="21">5</value>
<value level="22">5</value>
<value level="23">5</value>
<value level="24">5</value>
<value level="25">5</value>
<value level="26">5</value>
<value level="27">5</value>
<value level="28">5</value>
<value level="29">5</value>
<value level="30">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>700</coolTime> <coolTime>700</coolTime>
<effectPoint> <effectPoint>
@ -40,7 +74,11 @@
<value level="30">-4700</value> <value level="30">-4700</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">43</value> <value level="2">43</value>
@ -105,8 +143,10 @@
<value level="29">69</value> <value level="29">69</value>
<value level="30">70</value> <value level="30">70</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -125,7 +165,7 @@
<value level="3">983</value> <value level="3">983</value>
<value level="4">1167</value> <value level="4">1167</value>
<value level="5">1353</value> <value level="5">1353</value>
<value level="6">1540</value> <value level="6">154</value>
<value level="7">1728</value> <value level="7">1728</value>
<value level="8">1855</value> <value level="8">1855</value>
<value level="9">1982</value> <value level="9">1982</value>
@ -135,25 +175,62 @@
<value level="13">2495</value> <value level="13">2495</value>
<value level="14">2625</value> <value level="14">2625</value>
<value level="15">2755</value> <value level="15">2755</value>
<value level="16">4226</value> <value level="16">4103</value>
<value level="17">4285</value> <value level="17">4160</value>
<value level="18">4344</value> <value level="18">4217</value>
<value level="19">4401</value> <value level="19">4273</value>
<value level="20">4460</value> <value level="20">4330</value>
<value level="21">4519</value> <value level="21">4387</value>
<value level="22">4577</value> <value level="22">4444</value>
<value level="23">4635</value> <value level="23">4500</value>
<value level="24">4694</value> <value level="24">4557</value>
<value level="25">4752</value> <value level="25">4614</value>
<value level="26">4811</value> <value level="26">4671</value>
<value level="27">4870</value> <value level="27">4728</value>
<value level="28">4929</value> <value level="28">4785</value>
<value level="29">4987</value> <value level="29">4842</value>
<value level="30">5045</value> <value level="30">4898</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="GetAgro" />
<effect name="CriticalRate">
<amount>
<value level="1">-20</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
<value level="10">-30</value>
<value level="11">-40</value>
<value level="12">-40</value>
<value level="13">-40</value>
<value level="14">-40</value>
<value level="15">-50</value>
<value level="16">-50</value>
<value level="17">-50</value>
<value level="18">-55</value>
<value level="19">-55</value>
<value level="20">-55</value>
<value level="21">-55</value>
<value level="22">-55</value>
<value level="23">-55</value>
<value level="24">-55</value>
<value level="25">-55</value>
<value level="26">-55</value>
<value level="27">-55</value>
<value level="28">-55</value>
<value level="29">-55</value>
<value level="30">-55</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -195,8 +272,7 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType> <abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>MAGIC</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@ -232,6 +308,8 @@
<value level="30">-4700</value> <value level="30">-4700</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@ -299,8 +377,10 @@
<value level="29">69</value> <value level="29">69</value>
<value level="30">70</value> <value level="30">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -329,26 +409,28 @@
<value level="13">2495</value> <value level="13">2495</value>
<value level="14">2625</value> <value level="14">2625</value>
<value level="15">2755</value> <value level="15">2755</value>
<value level="16">4226</value> <value level="16">4103</value>
<value level="17">4285</value> <value level="17">4160</value>
<value level="18">4344</value> <value level="18">4217</value>
<value level="19">4401</value> <value level="19">4273</value>
<value level="20">4460</value> <value level="20">4330</value>
<value level="21">4519</value> <value level="21">4387</value>
<value level="22">4577</value> <value level="22">4444</value>
<value level="23">4635</value> <value level="23">4500</value>
<value level="24">4694</value> <value level="24">4557</value>
<value level="25">4752</value> <value level="25">4614</value>
<value level="26">4811</value> <value level="26">4671</value>
<value level="27">4870</value> <value level="27">4728</value>
<value level="28">4929</value> <value level="28">4785</value>
<value level="29">4987</value> <value level="29">4842</value>
<value level="30">5045</value> <value level="30">4898</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
<effect name="GetAgro" />
</effects> </effects>
</skill> </skill>
<skill id="402" toLevel="25" name="Shackle"> <skill id="402" toLevel="25" name="Shackle">
@ -360,8 +442,7 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <castRange>150</castRange>
<castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-2500</value> <value level="1">-2500</value>
<value level="2">-2750</value> <value level="2">-2750</value>
@ -389,7 +470,7 @@
<value level="24">-4450</value> <value level="24">-4450</value>
<value level="25">-4500</value> <value level="25">-4500</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>650</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLevel> <magicLevel>
@ -448,11 +529,15 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Root" /> <effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="403" toLevel="10" name="Shackle"> <skill id="403" toLevel="10" name="Shackle">
@ -527,7 +612,7 @@
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>470</coolTime> <coolTime>470</coolTime>
<effectPoint> <effectPoint>
@ -600,7 +685,8 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<trait>ROOT_PHYSICALLY</trait> <magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -711,24 +797,10 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</ANOMALY>
</effect>
<effect name="ResistDispelByCategory"> <effect name="ResistDispelByCategory">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@ -737,11 +809,18 @@
</amount> </amount>
<slot>BUFF</slot> <slot>BUFF</slot>
</effect> </effect>
<effect name="HealEffect"> <effect name="DefenceTrait">
<ANOMALY>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</ANOMALY>
</effect>
<effect name="MagicalDefence">
<amount> <amount>
<value level="1">-40</value> <value level="1">20</value>
<value level="2">-50</value> <value level="2">30</value>
<value level="3">-60</value> <value level="3">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -753,22 +832,6 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
@ -781,6 +844,14 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
@ -815,6 +886,22 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-30</value>
<value level="3">-40</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">-40</value>
<value level="2">-50</value>
<value level="3">-60</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="407" toLevel="10" name="Psycho Symphony"> <skill id="407" toLevel="10" name="Psycho Symphony">
@ -1333,7 +1420,7 @@
<value level="10">-655</value> <value level="10">-655</value>
<value level="11">-662</value> <value level="11">-662</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>650</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
@ -1371,15 +1458,33 @@
<effects> <effects>
<effect name="Accuracy"> <effect name="Accuracy">
<amount> <amount>
<value fromLevel="1" toLevel="8">-8</value> <value level="1">-4</value>
<value fromLevel="9" toLevel="11">-12</value> <value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
<value fromLevel="1" toLevel="8">-8</value> <value level="1">-4</value>
<value fromLevel="9" toLevel="11">-12</value> <value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
<value level="5">-4</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-10</value>
<value level="11">-12</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1388,7 +1493,18 @@
<skill id="413" toLevel="10" name="Rapid Fire"> <skill id="413" toLevel="10" name="Rapid Fire">
<!-- For $s1 When using a bow P. Atk. +$s2 Atk. Spd. +$s3 --> <!-- For $s1 When using a bow P. Atk. +$s2 Atk. Spd. +$s3 -->
<icon>icon.skill0413</icon> <icon>icon.skill0413</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType> <abnormalType>SNIPE</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@ -1416,22 +1532,10 @@
<value level="9">80</value> <value level="9">80</value>
<value level="10">85</value> <value level="10">85</value>
</mpConsume> </mpConsume>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1472,7 +1576,17 @@
<skill id="414" toLevel="10" name="Dead Eye"> <skill id="414" toLevel="10" name="Dead Eye">
<!-- For $s1 When using a bow P. Accuracy +$s2 P. Atk. +$s3 P. Critical Damage +$s4 Atk. Spd. -$s5 --> <!-- For $s1 When using a bow P. Accuracy +$s2 P. Atk. +$s3 P. Critical Damage +$s4 Atk. Spd. -$s5 -->
<icon>icon.skill0414</icon> <icon>icon.skill0414</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType> <abnormalType>SNIPE</abnormalType>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@ -1503,20 +1617,10 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount> <itemConsumeCount>2</itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">2</value>
<value level="10">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@ -1583,6 +1687,7 @@
<icon>icon.skill0415</icon> <icon>icon.skill0415</icon>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount> <amount>
@ -1642,7 +1747,6 @@
<skill id="417" toLevel="8" name="Pain of Sagittarius"> <skill id="417" toLevel="8" name="Pain of Sagittarius">
<!-- Sacrifices your own HP to recover $s1 MP. --> <!-- Sacrifices your own HP to recover $s1 MP. -->
<icon>icon.skill0417</icon> <icon>icon.skill0417</icon>
<isMagic>1</isMagic>
<effectPoint> <effectPoint>
<value level="1">549</value> <value level="1">549</value>
<value level="2">582</value> <value level="2">582</value>
@ -1676,6 +1780,7 @@
</magicLevel> </magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1703,6 +1808,7 @@
<value level="3">74</value> <value level="3">74</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="WeightLimit"> <effect name="WeightLimit">
<amount> <amount>
@ -1730,19 +1836,15 @@
<value level="2">66</value> <value level="2">66</value>
<value level="3">74</value> <value level="3">74</value>
</magicLevel> </magicLevel>
<hpConsume> <mpConsume>
<value level="1">300</value> <value level="1">50</value>
<value level="2">400</value> <value level="2">55</value>
<value level="3">500</value> <value level="3">60</value>
</hpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>300000</reuseDelay>
<value level="1">300000</value>
<value level="2">300000</value>
<value level="3">180000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1803,6 +1905,13 @@
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
</effect> </effect>
<effect name="ResistAbnormalByCategory">
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>80</ANOMALY>
</effect>
<effect name="ResistDispelByCategory"> <effect name="ResistDispelByCategory">
<amount>-40</amount> <amount>-40</amount>
<slot>BUFF</slot> <slot>BUFF</slot>
@ -1811,21 +1920,6 @@
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="AttackTrait">
<KNOCKBACK>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
</KNOCKBACK>
</effect>
<effect name="Mp">
<amount>
<value level="1">80</value>
<value level="2">100</value>
<value level="3">130</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="421" toLevel="5" name="Fell Swoop"> <skill id="421" toLevel="5" name="Fell Swoop">
@ -2003,6 +2097,7 @@
<icon>icon.skill0425</icon> <icon>icon.skill0425</icon>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -2155,6 +2250,7 @@
<!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 --> <!-- Max CP +$s1 Max HP +$s2 Received P. Critical Damage -$s3 Received M. Skill Critical Damage -$s3 -->
<icon>icon.skill0430</icon> <icon>icon.skill0430</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">80</value> <value level="2">80</value>
@ -2193,14 +2289,6 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="431" toLevel="1" name="Archery"> <skill id="431" toLevel="1" name="Archery">
@ -2429,6 +2517,7 @@
<mpConsume>57</mpConsume> <mpConsume>57</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -2492,6 +2581,7 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> <removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2533,6 +2623,7 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> <removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -2562,13 +2653,14 @@
<skill id="444" toLevel="1" name="Sweeper Festival"> <skill id="444" toLevel="1" name="Sweeper Festival">
<!-- Use it on the corpses of Spoiled monsters to obtain extra items. --> <!-- Use it on the corpses of Spoiled monsters to obtain extra items. -->
<icon>BranchSys2.icon.br_skill0444_a</icon> <icon>BranchSys2.icon.br_skill0444_a</icon>
<affectLimit>20-20</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel>28</magicLevel> <magicLevel>28</magicLevel>
<mpConsume>12</mpConsume> <mpConsume>12</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>OBJECT_DEAD_NPC_BODY</affectObject> <affectObject>OBJECT_DEAD_NPC_BODY</affectObject>
@ -2590,10 +2682,7 @@
</abnormalTime> </abnormalTime>
<abnormalType>MIRAGE</abnormalType> <abnormalType>MIRAGE</abnormalType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel> <magicLevel>79</magicLevel>
<value level="1">79</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>40</mpConsume> <mpConsume>40</mpConsume>
<itemConsumeCount> <itemConsumeCount>
<value level="1">0</value> <value level="1">0</value>
@ -2603,6 +2692,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -2705,15 +2795,16 @@
<value level="1">79</value> <value level="1">79</value>
<value level="2">82</value> <value level="2">82</value>
</magicLevel> </magicLevel>
<mpConsume>40</mpConsume> <mpConsume>32</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>10</amount> <amount>20</amount>
</effect> </effect>
<effect name="CallSkill" fromLevel="2" toLevel="2"> <effect name="CallSkill" fromLevel="2" toLevel="2">
<skillId>47358</skillId> <!-- Revenge Counterattack --> <skillId>47358</skillId> <!-- Revenge Counterattack -->
@ -2933,6 +3024,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -3074,7 +3166,7 @@
<dispel> <dispel>
<value level="1">STUN,3;SLEEP,3;PARALYZE,3</value> <value level="1">STUN,3;SLEEP,3;PARALYZE,3</value>
<value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value> <value level="2">STUN,7;SLEEP,7;PARALYZE,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7</value>
<value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9</value> <value level="3">STUN,9;SLEEP,9;PARALYZE,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SPEED_DOWN,9;ATTACK_TIME_UP,9;CASTING_TIME_UP,9</value>
</dispel> </dispel>
</effect> </effect>
</effects> </effects>
@ -3107,6 +3199,7 @@
<value level="5">85</value> <value level="5">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -3141,6 +3234,7 @@
<value level="5">85</value> <value level="5">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -3180,37 +3274,20 @@
<value level="10">90</value> <value level="10">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">70</value> <value level="1">10</value>
<value level="2">75</value> <value level="2">15</value>
<value level="3">85</value> <value level="3">25</value>
<value level="4">100</value>
<value level="5">115</value>
<value level="6">130</value>
<value level="7">145</value>
<value level="8">160</value>
<value level="9">180</value>
<value level="10">210</value>
</amount>
<mode>DIFF</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">40</value> <value level="4">40</value>
<value level="5">40</value> <value level="5">55</value>
<value level="6">40</value> <value level="6">70</value>
<value level="7">60</value> <value level="7">85</value>
<value level="8">60</value> <value level="8">100</value>
<value level="9">100</value> <value level="9">120</value>
<value level="10">100</value> <value level="10">150</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <armorType>
@ -3282,6 +3359,7 @@
<value level="3">55</value> <value level="3">55</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -3526,37 +3604,20 @@
<value level="10">90</value> <value level="10">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">90</value> <value level="1">20</value>
<value level="2">140</value> <value level="2">40</value>
<value level="3">180</value> <value level="3">60</value>
<value level="4">200</value> <value level="4">80</value>
<value level="5">320</value> <value level="5">100</value>
<value level="6">340</value> <value level="6">120</value>
<value level="7">370</value> <value level="7">150</value>
<value level="8">460</value> <value level="8">180</value>
<value level="9">565</value> <value level="9">215</value>
<value level="10">600</value> <value level="10">250</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>ANCIENTSWORD</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">40</value>
<value level="5">40</value>
<value level="6">40</value>
<value level="7">40</value>
<value level="8">80</value>
<value level="9">100</value>
<value level="10">100</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@ -3869,9 +3930,9 @@
<value level="10">70</value> <value level="10">70</value>
</mpConsume> </mpConsume>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -3898,7 +3959,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -4223,9 +4284,9 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType> <abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate> <activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>150</castRange> <castRange>150</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@ -4235,7 +4296,7 @@
<value level="4">-490</value> <value level="4">-490</value>
<value level="5">-500</value> <value level="5">-500</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>200</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@ -4255,12 +4316,14 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait> <trait>DISARM</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <pvpEffects>
<effect name="Disarm" /> <effect name="Disarm">
</effects> </effect>
</pvpEffects>
</skill> </skill>
<skill id="486" toLevel="2" name="Increase Range"> <skill id="486" toLevel="2" name="Increase Range">
<!-- Crossbow's range +$s1. --> <!-- Crossbow's range +$s1. -->
@ -5577,14 +5640,15 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">20</value> <value level="1">-20</value>
<value level="2">40</value> <value level="2">-40</value>
<value level="3">50</value> <value level="3">-50</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>

View File

@ -52,12 +52,17 @@
<skill id="501" toLevel="5" name="Magic Break"> <skill id="501" toLevel="5" name="Magic Break">
<!-- Weakens target's magical abilities. The effect lasts for $s1 M. Atk. -$s2 --> <!-- Weakens target's magical abilities. The effect lasts for $s1 M. Atk. -$s2 -->
<icon>icon.skill0501</icon> <icon>icon.skill0501</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>MA_DOWN</abnormalType> <abnormalType>MA_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>150</castRange> <castRange>150</castRange>
<effectPoint> <effectPoint>
<value level="1">-460</value> <value level="1">-460</value>
@ -66,7 +71,7 @@
<value level="4">-490</value> <value level="4">-490</value>
<value level="5">-500</value> <value level="5">-500</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1800</hitTime> <hitTime>1800</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@ -86,6 +91,7 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -141,14 +147,17 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>250</affectRange> <affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
<value level="1">-13000</value> <value level="1">-13000</value>
<value level="2">-15000</value> <value level="2">-15000</value>
<value level="3">-20000</value> <value level="3">-20000</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;300</fanRange>
<hitTime>1080</hitTime> <hitTime>1080</hitTime>
<magicLevel> <magicLevel>
<value level="1">43</value> <value level="1">43</value>
@ -160,11 +169,13 @@
<value level="2">60</value> <value level="2">60</value>
<value level="3">70</value> <value level="3">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="504" toLevel="37" name="Triple Thrust"> <skill id="504" toLevel="37" name="Triple Thrust">
@ -1357,6 +1368,7 @@
<icon>icon.skill0522</icon> <icon>icon.skill0522</icon>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <abnormalType>REAL_TARGET</abnormalType>
<castRange>-1</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>
@ -1382,6 +1394,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1393,7 +1406,7 @@
<value level="4">5</value> <value level="4">5</value>
</SHOCK> </SHOCK>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<attackSkillId>19</attackSkillId> <!-- Double Shot --> <attackSkillId>19</attackSkillId> <!-- Double Shot -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>100</minDamage> <minDamage>100</minDamage>
@ -1408,7 +1421,7 @@
<value level="4">4</value> <value level="4">4</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack"> <effect name="TriggerSkillBySkillAttack" fromLevel="1" toLevel="4">
<attackSkillId>343</attackSkillId> <!-- Lethal Shot --> <attackSkillId>343</attackSkillId> <!-- Lethal Shot -->
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>100</minDamage> <minDamage>100</minDamage>
@ -1628,8 +1641,9 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType> <abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>673</effectPoint> <effectPoint>673</effectPoint>
<hitTime>1500</hitTime> <hitTime>2500</hitTime>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel> <magicLevel>79</magicLevel>
@ -1637,8 +1651,10 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="TransferDamageToPlayer"> <effect name="TransferDamageToPlayer">
<amount>90</amount> <amount>90</amount>
@ -1736,7 +1752,6 @@
<abnormalType>T_CRT_RATE_UP</abnormalType> <abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
@ -1764,6 +1779,7 @@
<value level="4">45</value> <value level="4">45</value>
<value level="5">50</value> <value level="5">50</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>

View File

@ -477,6 +477,7 @@
<value level="5">85</value> <value level="5">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>

View File

@ -2364,10 +2364,9 @@
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect> <abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<activateRate>90</activateRate> <activateRate>90</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>1-20</affectLimit>
<affectRange>150</affectRange> <affectRange>100</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>700</coolTime> <coolTime>700</coolTime>
<effectPoint>-6100</effectPoint> <effectPoint>-6100</effectPoint>
<hitTime>1300</hitTime> <hitTime>1300</hitTime>
@ -2377,6 +2376,7 @@
<mpConsume>94</mpConsume> <mpConsume>94</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait> <trait>DEATH</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@ -2393,7 +2393,8 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>8409</power> <power>8409</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>20</criticalChance> <criticalChance>50</criticalChance>
<overHit>true</overHit>
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
@ -2405,6 +2406,10 @@
<mode>PER</mode> <mode>PER</mode>
<heal>true</heal> <heal>true</heal>
</effect> </effect>
<effect name="HealEffect">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>30</amount> <amount>30</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
@ -2412,10 +2417,6 @@
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<ANOMALY>-30</ANOMALY> <ANOMALY>-30</ANOMALY>
</effect> </effect>
<effect name="HealEffect">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="763" toLevel="1" name="Hell Scream"> <skill id="763" toLevel="1" name="Hell Scream">
@ -2589,6 +2590,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -2668,6 +2670,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>900000</reuseDelay> <reuseDelay>900000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
@ -2698,20 +2701,19 @@
<skill id="771" toLevel="1" name="Flame Hawk"> <skill id="771" toLevel="1" name="Flame Hawk">
<!-- <Infection Skill> Fires an arrow imbued with the phoenix energy. Attacks the target and enemies at the front with 8049 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. --> <!-- <Infection Skill> Fires an arrow imbued with the phoenix energy. Attacks the target and enemies at the front with 8049 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.skill0771</icon> <icon>icon.skill0771</icon>
<basicProperty>PHYSICAL</basicProperty> <affectLimit>5-12</affectLimit>
<isMagic>0</isMagic>
<affectLimit>10-10</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint> <effectPoint>-1220</effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange> <fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>147</mpConsume> <mpConsume>147</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -2727,7 +2729,8 @@
<power>8049</power> <power>8049</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>20</criticalChance> <overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>23298</skillId> <!-- Flame Hawk --> <skillId>23298</skillId> <!-- Flame Hawk -->
@ -2738,19 +2741,18 @@
<skill id="772" toLevel="1" name="Arrow Rain"> <skill id="772" toLevel="1" name="Arrow Rain">
<!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. --> <!-- <Infection Skill> Causes arrows to rain down from the sky. Attacks the target and nearby enemies with 7043 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. -->
<icon>icon.skill0772</icon> <icon>icon.skill0772</icon>
<basicProperty>PHYSICAL</basicProperty> <affectLimit>1-20</affectLimit>
<isMagic>0</isMagic>
<affectLimit>20-20</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint> <effectPoint>-1220</effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>147</mpConsume> <mpConsume>147</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -2766,7 +2768,8 @@
<power>7043</power> <power>7043</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>20</criticalChance> <overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain --> <skillId>23299</skillId> <!-- Arrow Rain -->
@ -2777,11 +2780,12 @@
<skill id="773" toLevel="1" name="Ghost Piercing"> <skill id="773" toLevel="1" name="Ghost Piercing">
<!-- <Infection Skill> Shoots ghost arrows. Attacks the target and enemies at the front with 8452 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 5% of the target's defense. Critical. --> <!-- <Infection Skill> Shoots ghost arrows. Attacks the target and enemies at the front with 8452 power. Inflicts additional damage for 10 sec. Ignores Shield Defense. Ignores 5% of the target's defense. Critical. -->
<icon>icon.skill0773</icon> <icon>icon.skill0773</icon>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<effectPoint>-1220</effectPoint> <effectPoint>-1220</effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange> <fanRange>0;0;900;100</fanRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
@ -2803,7 +2807,8 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>8452</power> <power>8452</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.95</pDefMod> <pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">

View File

@ -954,7 +954,7 @@
<value level="11">-880</value> <value level="11">-880</value>
<value level="12">-900</value> <value level="12">-900</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>1100</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@ -1207,6 +1207,7 @@
<value level="2">80</value> <value level="2">80</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK> <SHOCK>
@ -1276,6 +1277,7 @@
<value level="2">78</value> <value level="2">78</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>

View File

@ -896,14 +896,18 @@
<!-- When activated P. Atk. $s1 Prevents preemptive attacks from monsters. Constantly consumes MP. --> <!-- When activated P. Atk. $s1 Prevents preemptive attacks from monsters. Constantly consumes MP. -->
<icon>icon.skill0915</icon> <icon>icon.skill0915</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>DANCE_OF_SHADOW</abnormalType> <abnormalType>DANCE_OF_BERSERKER</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect> <abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange>
<effectPoint>679</effectPoint>
<hitTime>2</hitTime> <hitTime>2</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>74</magicLevel> <magicLevel>74</magicLevel>
<mpConsume>73</mpConsume>
<operateType>T</operateType> <operateType>T</operateType>
<reuseDelay>1</reuseDelay> <reuseDelay>1</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<effects> <effects>
<effect name="ManaDamOverTime"> <effect name="ManaDamOverTime">
@ -913,6 +917,9 @@
<effect name="SilentMove"> <effect name="SilentMove">
<chance>100</chance> <chance>100</chance>
</effect> </effect>
<effect name="Hide">
<chance>100</chance>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@ -923,15 +930,10 @@
<!-- For $s1, transfers magical damage back to the enemy caster. --> <!-- For $s1, transfers magical damage back to the enemy caster. -->
<icon>icon.skill0916</icon> <icon>icon.skill0916</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType> <abnormalType>REFLECT_MAGIC_DD</abnormalType>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<itemConsumeCount> <itemConsumeCount>2</itemConsumeCount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel> <magicLevel>
<value level="1">60</value> <value level="1">60</value>
@ -948,7 +950,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>45000</reuseDelay> <reuseDelay>45000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>1</isMagic> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -978,6 +980,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -989,7 +992,7 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpPhysicalSkillDamageBonus"> <effect name="PvpPhysicalAttackDamageBonus">
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1012,6 +1015,7 @@
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1038,6 +1042,7 @@
<mpConsume>20</mpConsume> <mpConsume>20</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1240,9 +1245,6 @@
<skill id="921" toLevel="15" name="Spike Thrust"> <skill id="921" toLevel="15" name="Spike Thrust">
<!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0921</icon> <icon>icon.skill0921</icon>
<castRange>80</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@ -1296,8 +1298,10 @@
<value level="14">69</value> <value level="14">69</value>
<value level="15">70</value> <value level="15">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1328,7 +1332,8 @@
</power> </power>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance> <criticalChance>30</criticalChance>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1352,7 +1357,7 @@
<value level="4">76</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>30</mpConsume> <mpConsume>38</mpConsume>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> <removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage> <removedOnDamage>true</removedOnDamage>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
@ -3581,14 +3586,16 @@
<skill id="964" toLevel="1" name="Children of Shillien"> <skill id="964" toLevel="1" name="Children of Shillien">
<!-- M. Atk. +20 MP Recovery Rate +5% --> <!-- M. Atk. +20 MP Recovery Rate +5% -->
<icon>icon.skill0294</icon> <icon>icon.skill0294</icon>
<magicLevel>14</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MAtk"> <effect name="MagicalAttackSpeed">
<amount>20</amount> <amount>13</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
<amount>5</amount> <amount>2</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -4383,8 +4390,6 @@
<!-- Attacks the enemy using a shield with $s1 power, and provokes the enemy. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- Attacks the enemy using a shield with $s1 power, and provokes the enemy. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0984</icon> <icon>icon.skill0984</icon>
<castRange>40</castRange> <castRange>40</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-2200</value> <value level="1">-2200</value>
<value level="2">-2350</value> <value level="2">-2350</value>
@ -4483,8 +4488,10 @@
<value level="29">69</value> <value level="29">69</value>
<value level="30">70</value> <value level="30">70</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -4509,25 +4516,26 @@
<value level="13">2495</value> <value level="13">2495</value>
<value level="14">2625</value> <value level="14">2625</value>
<value level="15">2755</value> <value level="15">2755</value>
<value level="16">4226</value> <value level="16">4103</value>
<value level="17">4285</value> <value level="17">4160</value>
<value level="18">4344</value> <value level="18">4217</value>
<value level="19">4401</value> <value level="19">4273</value>
<value level="20">4460</value> <value level="20">4330</value>
<value level="21">4519</value> <value level="21">4387</value>
<value level="22">4577</value> <value level="22">4444</value>
<value level="23">4635</value> <value level="23">4500</value>
<value level="24">4694</value> <value level="24">4557</value>
<value level="25">4752</value> <value level="25">4614</value>
<value level="26">4811</value> <value level="26">4671</value>
<value level="27">4870</value> <value level="27">4728</value>
<value level="28">4929</value> <value level="28">4785</value>
<value level="29">4987</value> <value level="29">4842</value>
<value level="30">5045</value> <value level="30">4898</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect> </effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
</effects> </effects>
@ -4805,14 +4813,15 @@
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-415</effectPoint> <effectPoint>-415</effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>3000</hitTime> <hitTime>3500</hitTime>
<magicLevel>79</magicLevel> <magicLevel>79</magicLevel>
<mpConsume>97</mpConsume> <mpConsume>97</mpConsume>
<nextAction>ATTACK</nextAction>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -4825,6 +4834,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>13006</power> <power>13006</power>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45503</skillId> <!-- Death Sting --> <skillId>45503</skillId> <!-- Death Sting -->
@ -4885,6 +4895,7 @@
<value level="7">70</value> <value level="7">70</value>
<value level="8">79</value> <value level="8">79</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<passiveConditions> <passiveConditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@ -4926,7 +4937,7 @@
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>30</chance> <chance>15</chance>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Focus Sonic --> <!-- Focus Sonic -->
@ -4944,11 +4955,12 @@
</skillLevel> </skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons> <allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>50</chance> <chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
</effect> </effect>
<effect name="TriggerSkillByMagicType"> <effect name="TriggerSkillByMagicType">
<!-- Cancel Shadow Move -->
<magicTypes>0</magicTypes> <magicTypes>0</magicTypes>
<skillId>6813</skillId> <!-- Sonic Focus --> <skillId>6813</skillId> <!-- Sonic Focus -->
<skillLevel> <skillLevel>
@ -4963,7 +4975,7 @@
</skillLevel> </skillLevel>
<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons> <allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>25</chance> <chance>50</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
</effect> </effect>
@ -4983,6 +4995,7 @@
<value level="8">79</value> <value level="8">79</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="FocusEnergy"> <effect name="FocusEnergy">
<amount> <amount>
@ -4997,6 +5010,7 @@
</amount> </amount>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Focus Force -->
<isCritical>false</isCritical> <isCritical>false</isCritical>
<skillId>6814</skillId> <!-- Focus Force --> <skillId>6814</skillId> <!-- Focus Force -->
<skillLevel> <skillLevel>
@ -5016,6 +5030,7 @@
<chance>15</chance> <chance>15</chance>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Focus Force -->
<isCritical>true</isCritical> <isCritical>true</isCritical>
<skillId>6814</skillId> <!-- Focus Force --> <skillId>6814</skillId> <!-- Focus Force -->
<skillLevel> <skillLevel>
@ -5040,9 +5055,9 @@
<!-- Charges into the target, if the distance between the target and the character is more than $s1. --> <!-- Charges into the target, if the distance between the target and the character is more than $s1. -->
<icon>icon.skill0484</icon> <icon>icon.skill0484</icon>
<castRange> <castRange>
<value level="1">400</value> <value level="1">500</value>
<value level="2">450</value> <value level="2">600</value>
<value level="3">500</value> <value level="3">700</value>
</castRange> </castRange>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<effectPoint> <effectPoint>
@ -5064,10 +5079,9 @@
</mpConsume> </mpConsume>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions> <conditions>
<condition name="OpCheckCastRange"> <condition name="OpCheckCastRange">
<distance> <distance>

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@ -226,12 +226,15 @@
<!-- Teleports a party member to the caster's current location. Requires a Summoning Crystal on the target. --> <!-- Teleports a party member to the caster's current location. Requires a Summoning Crystal on the target. -->
<icon>icon.skill1403</icon> <icon>icon.skill1403</icon>
<effectPoint>467</effectPoint> <effectPoint>467</effectPoint>
<effectRange>-2</effectRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>56</magicLevel> <magicLevel>56</magicLevel>
<mpConsume>180</mpConsume> <mpConsume>36</mpConsume>
<mpInitialConsume>144</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>OTHERS</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -287,6 +290,7 @@
<value level="4">76</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="EnlargeAbnormalSlot"> <effect name="EnlargeAbnormalSlot">
<slots> <slots>
@ -304,7 +308,7 @@
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>
<value level="1">12</value> <value level="1">14</value>
<value level="2">14</value> <value level="2">14</value>
<value level="3">14</value> <value level="3">14</value>
<value level="4">14</value> <value level="4">14</value>
@ -339,6 +343,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -366,7 +371,7 @@
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>
<value level="1">12</value> <value level="1">14</value>
<value level="2">14</value> <value level="2">14</value>
<value level="3">14</value> <value level="3">14</value>
<value level="4">14</value> <value level="4">14</value>
@ -401,6 +406,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -490,15 +496,16 @@
<skill id="1409" toLevel="1" name="Cleanse"> <skill id="1409" toLevel="1" name="Cleanse">
<!-- Removes debuffs and anomaly states from the target. --> <!-- Removes debuffs and anomaly states from the target. -->
<icon>icon.skill1409</icon> <icon>icon.skill1409</icon>
<castRange>700</castRange> <castRange>600</castRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>77</magicLevel> <magicLevel>77</magicLevel>
<mpConsume>58</mpConsume> <mpConsume>58</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -518,25 +525,29 @@
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime> <abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType> <abnormalType>RESURRECTION_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel> <magicLevel>79</magicLevel>
<mpConsume>87</mpConsume> <mpConsume>69</mpConsume>
<mpInitialConsume>18</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
</effect> </effect>
<effect name="MaxHp"> <effect name="Heal">
<amount>500</amount> <power>500</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -550,14 +561,10 @@
<value level="2">10</value> <value level="2">10</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<hitTime>1000</hitTime> <castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel> <magicLevel>
<value level="1">51</value> <value level="1">51</value>
<value level="2">60</value> <value level="2">60</value>
@ -571,8 +578,14 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects> <effects>
<effect name="DebuffBlock" /> <effect name="DebuffBlock" />
</effects> </effects>
@ -605,18 +618,21 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value> <value level="3">50</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
@ -632,28 +648,30 @@
<!-- Max CP $s1 CP Recovery Rate $s2 P. Accuracy $s3 M. Accuracy $s3 P. Evasion $s3 M. Evasion $s3 PvE damage $s4 Atk. Spd. $s5 Casting Spd. $s5 P. Critical Rate $s4 M. Skill Critical Rate $s4 P. Critical Damage $s4 M. Skill Critical Damage $s4 --> <!-- Max CP $s1 CP Recovery Rate $s2 P. Accuracy $s3 M. Accuracy $s3 P. Evasion $s3 M. Evasion $s3 PvE damage $s4 Atk. Spd. $s5 Casting Spd. $s5 P. Critical Rate $s4 M. Skill Critical Rate $s4 P. Critical Damage $s4 M. Skill Critical Damage $s4 -->
<icon>icon.skill1414</icon> <icon>icon.skill1414</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime> <affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">82</value> <value level="2">82</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">72</value> <value level="1">55</value>
<value level="1">94</value> <value level="1">77</value>
</mpConsume> </mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount> <amount>
@ -685,63 +703,21 @@
<amount>4</amount> <amount>4</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PveMagicalSkillDefenceBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
@ -749,17 +725,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>10</amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount> <amount>10</amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@ -777,17 +747,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>15</amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<amount> <amount>15</amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -830,15 +794,22 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CP_UP</abnormalType> <abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<mpConsume>100</mpConsume> <mpConsume>80</mpConsume>
<mpInitialConsume>20</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>10</amount> <amount>10</amount>
@ -1199,7 +1170,7 @@
<skill id="1426" toLevel="1" name="Miracle"> <skill id="1426" toLevel="1" name="Miracle">
<!-- <Skill with fixed cooldown> Restores all HP to nearby party members. --> <!-- <Skill with fixed cooldown> Restores all HP to nearby party members. -->
<icon>icon.skill1426</icon> <icon>icon.skill1426</icon>
<affectRange>1200</affectRange> <affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -1219,6 +1190,9 @@
<effect name="HealPercent"> <effect name="HealPercent">
<power>100</power> <power>100</power>
</effect> </effect>
<effect name="DispelBySlot">
<dispel>POISON,3;BLEEDING,3;DOT_MP,3</dispel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1427" toLevel="1" name="Flames of Invincibility"> <skill id="1427" toLevel="1" name="Flames of Invincibility">
@ -1263,6 +1237,7 @@
<skill id="1428" toLevel="10" name="Rapid Recharge"> <skill id="1428" toLevel="10" name="Rapid Recharge">
<!-- <Skill with fixed cooldown> Swiftly recovers $s1 MP. --> <!-- <Skill with fixed cooldown> Swiftly recovers $s1 MP. -->
<icon>icon.skill1428</icon> <icon>icon.skill1428</icon>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -1281,8 +1256,9 @@
<value level="10">84</value> <value level="10">84</value>
</magicLevel> </magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -1478,15 +1454,23 @@
<value level="5">80</value> <value level="5">80</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">25</value> <value level="1">20</value>
<value level="2">35</value> <value level="2">28</value>
<value level="3">45</value> <value level="3">36</value>
<value level="4">55</value> <value level="4">44</value>
<value level="5">65</value> <value level="5">52</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1638,13 +1622,9 @@
<skill id="1435" toLevel="5" name="Death Mark"> <skill id="1435" toLevel="5" name="Death Mark">
<!-- Inflicts a Death Mark Lv. $s1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P. Critical Damage and M. Skill Critical Damage. --> <!-- Inflicts a Death Mark Lv. $s1 on the target for 10 sec. when attacking. Enemies with the applied Death Mark receive more P. Critical Damage and M. Skill Critical Damage. -->
<icon>icon.skill1435</icon> <icon>icon.skill1435</icon>
<magicLevel> <excludedFromCheck>true</excludedFromCheck>
<value level="1">15</value> <magicLevel>15</magicLevel>
<value level="2">32</value> <magicCriticalRate>5</magicCriticalRate>
<value level="3">56</value>
<value level="4">78</value>
<value level="5">85</value>
</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
@ -1668,7 +1648,6 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
</skillLevel> </skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
@ -1691,16 +1670,6 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
</skillLevel> </skillLevel>
<allowSkillAttack>true</allowSkillAttack>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">2.5</value>
<value level="2">5</value>
<value level="3">7.5</value>
<value level="4">12</value>
<value level="5">15</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2260,6 +2229,7 @@
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<reuseDelay>150000</reuseDelay> <reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3103,6 +3073,7 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType> <abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -3118,6 +3089,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -3147,6 +3119,7 @@
<value level="10">85</value> <value level="10">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>
@ -3285,36 +3258,37 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType> <abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<castRange>600</castRange>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
<castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">-673</value> <value level="1">-673</value>
<value level="2">-675</value> <value level="2">-675</value>
<value level="3">-677</value> <value level="3">-677</value>
</effectPoint> </effectPoint>
<hitTime>4500</hitTime> <hitTime>4000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<magicLevel>79</magicLevel> <magicLevel>79</magicLevel>
<mpConsume> <mpConsume>
<value level="1">100</value> <value level="1">78</value>
<value level="2">130</value> <value level="2">108</value>
<value level="3">170</value> <value level="3">148</value>
</mpConsume> </mpConsume>
<mpInitialConsume>22</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<trait>PHYSICAL_BLOCKADE</trait> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <pvpEffects>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttackMute" /> <effect name="PhysicalAttackMute" />
<effect name="PhysicalMute" /> </pvpEffects>
</effects> <trait>SILENCE</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="1463" toLevel="1" name="Fire Weapon"> <skill id="1463" toLevel="1" name="Fire Weapon">
<!-- Adds Fire damage to a P. Atk. --> <!-- Adds Fire damage to a P. Atk. -->

View File

@ -230,14 +230,18 @@
<skill id="1506" toLevel="1" name="Eva's Blessing"> <skill id="1506" toLevel="1" name="Eva's Blessing">
<!-- The character takes the Eva's gift. Recovers all HP/ CP/ MP There is a certain chance to remove debuffs and anomaly states. --> <!-- The character takes the Eva's gift. Recovers all HP/ CP/ MP There is a certain chance to remove debuffs and anomaly states. -->
<icon>icon.skill1506</icon> <icon>icon.skill1506</icon>
<castRange>400</castRange>
<effectPoint>668</effectPoint> <effectPoint>668</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>73</mpConsume> <mpConsume>58</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1200000</reuseDelay> <reuseDelay>1200000</reuseDelay>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CpHealPercent"> <effect name="CpHealPercent">
@ -251,7 +255,7 @@
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
<rate>50</rate> <rate>40</rate>
<max>10</max> <max>10</max>
</effect> </effect>
</effects> </effects>
@ -260,15 +264,19 @@
<!-- The power of Shillien is granted. The effect lasts for 20 min. M. Atk. +15% --> <!-- The power of Shillien is granted. The effect lasts for 20 min. M. Atk. +15% -->
<icon>icon.skill1507</icon> <icon>icon.skill1507</icon>
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>120</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType> <abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>37</mpConsume> <mpConsume>29</mpConsume>
<mpInitialConsume>8</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -607,6 +615,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -2295,12 +2304,10 @@
</magicLevel> </magicLevel>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay> <reuseDelay>600000</reuseDelay>
<value level="1">600000</value>
<value level="2">450000</value>
</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -2363,20 +2370,23 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>2400</abnormalTime>
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">76</value> <value level="3">35</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -2543,7 +2553,23 @@
<value level="14">-840</value> <value level="14">-840</value>
<value level="15">-850</value> <value level="15">-850</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1400</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
<value level="12">1500</value>
<value level="13">1600</value>
<value level="14">1600</value>
<value level="15">1600</value>
</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLevel> <magicLevel>
@ -2582,12 +2608,33 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>MAGIC</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>1</isMagic> <magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-14</value>
<value level="4">-16</value>
<value level="5">-17</value>
<value level="6">-18</value>
<value level="7">-19</value>
<value level="8">-20</value>
<value level="9">-21</value>
<value level="10">-22</value>
<value level="11">-23</value>
<value level="12">-23</value>
<value level="13">-23</value>
<value level="14">-23</value>
<value level="15">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SWORD> <SWORD>
<value level="1">-20</value> <value level="1">-20</value>
@ -2777,6 +2824,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -2849,12 +2897,11 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType> <abnormalType>COUNTER_CRITICAL</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<value level="1">7</value>
<value level="2">10</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
@ -2864,12 +2911,30 @@
<value level="1">73</value> <value level="1">73</value>
<value level="2">81</value> <value level="2">81</value>
</mpConsume> </mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillByDamage">
<!-- Counter Critical -->
<attackerType>Creature</attackerType>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>6059</skillId> <!-- Counter Critical -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-30</value>
<value level="2">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-30</value> <value level="1">-30</value>
@ -2877,21 +2942,6 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<skillId>6059</skillId> <!-- Counter Critical -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1543" toLevel="1" name="Great Fury"> <skill id="1543" toLevel="1" name="Great Fury">
@ -3204,18 +3254,21 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType> <abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value> <value level="3">50</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
@ -3230,7 +3283,8 @@
<skill id="1550" toLevel="2" name="Mass Cure"> <skill id="1550" toLevel="2" name="Mass Cure">
<!-- Removes Infection/ Suppression from party members. --> <!-- Removes Infection/ Suppression from party members. -->
<icon>icon.skill1550</icon> <icon>icon.skill1550</icon>
<affectRange>1200</affectRange> <affectRange>1000</affectRange>
<effectPoint>1000</effectPoint>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -3241,16 +3295,18 @@
<value level="1">80</value> <value level="1">80</value>
<value level="2">85</value> <value level="2">85</value>
</mpConsume> </mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel> <dispel>
<value level="1">INFECTION,7;SUPPRESSION,7;POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_DOWN,7;CASTING_TIME_DOWN,7</value> <value level="1">POISON,3;BLEEDING,3;DOT_MP,3;SPEED_DOWN,3;ATTACK_TIME_UP,3;CASTING_TIME_UP,3</value>
<value level="2">INFECTION,9;SUPPRESSION,9;POISON,9;BLEEDING,9;DOT_MP,9;SPEED_DOWN,9;ATTACK_TIME_DOWN,9;CASTING_TIME_DOWN,9;ROOT_PHYSICALLY,9;ROOT_MAGICALLY,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9</value> <value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7;ROOT_PHYSICALLY,7;ROOT_MAGICALLY,7;SILENCE,7;SILENCE_ALL,7;SILENCE_PHYSICAL,7</value>
</dispel> </dispel>
</effect> </effect>
</effects> </effects>
@ -3258,14 +3314,16 @@
<skill id="1551" toLevel="1" name="Mass Purify"> <skill id="1551" toLevel="1" name="Mass Purify">
<!-- Removes Paralysis/ Shock/ Sleep/ Fear/ Imprisonment from party members. --> <!-- Removes Paralysis/ Shock/ Sleep/ Fear/ Imprisonment from party members. -->
<icon>icon.skill1551</icon> <icon>icon.skill1551</icon>
<affectRange>1200</affectRange> <affectRange>1000</affectRange>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<mpConsume>80</mpConsume> <mpConsume>80</mpConsume>
<mpInitialConsume>17</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@ -3278,7 +3336,8 @@
<skill id="1552" toLevel="2" name="Mass Vitalize"> <skill id="1552" toLevel="2" name="Mass Vitalize">
<!-- Restores party member's HP with $s1 power. Removes debuffs from party members. <Removable Debuffs> P. Atk. is decreased. M. Atk. is decreased. P. Def. is decreased. M. Def. is decreased. --> <!-- Restores party member's HP with $s1 power. Removes debuffs from party members. <Removable Debuffs> P. Atk. is decreased. M. Atk. is decreased. P. Def. is decreased. M. Def. is decreased. -->
<icon>icon.skill1552</icon> <icon>icon.skill1552</icon>
<affectRange>1200</affectRange> <affectRange>1000</affectRange>
<effectPoint>1000</effectPoint>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -3289,6 +3348,7 @@
<value level="1">80</value> <value level="1">80</value>
<value level="2">85</value> <value level="2">85</value>
</mpConsume> </mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -3303,18 +3363,18 @@
</power> </power>
</effect> </effect>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;ATTACK_TIME_DOWN,10;CASTING_TIME_DOWN,10;SPEED_DOWN,10</dispel> <dispel>PA_DOWN,10;MA_DOWN,10;PD_DOWN,10;MD_DOWN,10;SPEED_DOWN,10;ATTACK_TIME_UP,10;CASTING_TIME_UP,10</dispel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1553" toLevel="2" name="Chain Heal"> <skill id="1553" toLevel="2" name="Chain Heal">
<!-- Heals the target and the 10 most injured allies around the target by up to 30% of their Max HP. The recovery amount decreases starting from the most injured person. --> <!-- Heals the target and the 10 most injured allies around the target by up to 30% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<icon>icon.skill1553</icon> <icon>icon.skill1553</icon>
<affectLimit>11-11</affectLimit> <affectLimit>9-0</affectLimit>
<affectRange>1200</affectRange> <affectRange>300</affectRange>
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>1301</effectPoint> <effectPoint>1301</effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>
@ -3330,8 +3390,9 @@
<value level="1">194</value> <value level="1">194</value>
<value level="2">214</value> <value level="2">214</value>
</mpConsume> </mpConsume>
<mpInitialConsume>39</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>6000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_NOT</targetType> <targetType>ENEMY_NOT</targetType>
<affectScope>RANGE_SORT_BY_HP</affectScope> <affectScope>RANGE_SORT_BY_HP</affectScope>
@ -3343,6 +3404,12 @@
<value level="2">35</value> <value level="2">35</value>
</power> </power>
</effect> </effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">POISON,3;BLEEDING,3;DOT_MP,3</value>
<value level="2">POISON,7;BLEEDING,7;DOT_MP,7;SPEED_DOWN,7;ATTACK_TIME_UP,7;CASTING_TIME_UP,7</value>
</dispel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1554" toLevel="1" name="Aura Blast"> <skill id="1554" toLevel="1" name="Aura Blast">
@ -3422,7 +3489,6 @@
<icon>icon.skill1556</icon> <icon>icon.skill1556</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>MP_SHIELD</abnormalType>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint> <effectPoint>
<value level="1">138</value> <value level="1">138</value>
@ -3449,7 +3515,9 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -3487,13 +3555,15 @@
<value level="4">113</value> <value level="4">113</value>
<value level="5">113</value> <value level="5">113</value>
</mpConsume> </mpConsume>
<mpInitialConsume>7</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isMagic>1</isMagic>
<isSharedWithSummon>false</isSharedWithSummon> <isSharedWithSummon>false</isSharedWithSummon>
<conditions> <conditions>
<condition name="OpHaveSummon" /> <condition name="OpHaveSummon" />
@ -3515,47 +3585,35 @@
<value level="5">70</value> <value level="5">70</value>
</MAGIC_ATTACK> </MAGIC_ATTACK>
<PHYSICAL_DEFENCE> <PHYSICAL_DEFENCE>
<value level="1">50</value> <value level="1">35</value>
<value level="2">55</value> <value level="2">40</value>
<value level="3">60</value> <value level="3">45</value>
<value level="4">65</value> <value level="4">50</value>
<value level="5">70</value> <value level="5">60</value>
</PHYSICAL_DEFENCE> </PHYSICAL_DEFENCE>
<MAGICAL_DEFENCE> <MAGICAL_DEFENCE>
<value level="1">50</value> <value level="1">35</value>
<value level="2">55</value> <value level="2">40</value>
<value level="3">60</value> <value level="3">45</value>
<value level="4">65</value> <value level="4">50</value>
<value level="5">70</value> <value level="5">60</value>
</MAGICAL_DEFENCE> </MAGICAL_DEFENCE>
<PHYSICAL_ATTACK_SPEED> <PHYSICAL_ATTACK_SPEED>
<value level="1">35</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">35</value>
<value level="3">45</value> <value level="3">40</value>
<value level="4">50</value> <value level="4">45</value>
<value level="5">60</value> <value level="5">50</value>
</PHYSICAL_ATTACK_SPEED> </PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED> <MAGIC_ATTACK_SPEED>
<value level="1">35</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">35</value>
<value level="3">45</value> <value level="3">40</value>
<value level="4">50</value> <value level="4">45</value>
<value level="5">60</value> <value level="5">50</value>
</MAGIC_ATTACK_SPEED> </MAGIC_ATTACK_SPEED>
<MAX_HP> <MAX_HP>10</MAX_HP>
<value level="1">30</value> <MAX_MP>10</MAX_MP>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</MAX_HP>
<MAX_MP>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</MAX_MP>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -102,6 +102,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>180000</reuseDelay> <reuseDelay>180000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -139,11 +140,10 @@
<icon>icon.skill1606</icon> <icon>icon.skill1606</icon>
<castRange>700</castRange> <castRange>700</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <effectRange>1000</effectRange>
<effectRange>1200</effectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<effectPoint> <effectPoint>
<value level="1">-650</value> <value level="1">-650</value>
@ -186,12 +186,13 @@
<value level="8">82</value> <value level="8">82</value>
<value level="9">87</value> <value level="9">87</value>
<value level="10">91</value> <value level="10">91</value>
<value level="11">96</value> <value level="11">95</value>
<value level="12">100</value> <value level="12">97</value>
<value level="13">105</value> <value level="13">101</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -215,11 +216,12 @@
<value level="8">2726</value> <value level="8">2726</value>
<value level="9">3123</value> <value level="9">3123</value>
<value level="10">3435</value> <value level="10">3435</value>
<value level="11">3846</value> <value level="11">3524</value>
<value level="12">4280</value> <value level="12">3592</value>
<value level="13">4737</value> <value level="13">3642</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45491</skillId> <!-- Quick Spear --> <skillId>45491</skillId> <!-- Quick Spear -->
@ -244,6 +246,7 @@
<skill id="1607" toLevel="45" name="Excruciating Strike"> <skill id="1607" toLevel="45" name="Excruciating Strike">
<!-- Attacks the enemy with $s1 power. Ignores Shield Defense. Ignores $s2 of Defense. --> <!-- Attacks the enemy with $s1 power. Ignores Shield Defense. Ignores $s2 of Defense. -->
<icon>icon.skill1607</icon> <icon>icon.skill1607</icon>
<castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint> <effectPoint>
<value level="1">-590</value> <value level="1">-590</value>
@ -292,7 +295,8 @@
<value level="44">-1265</value> <value level="44">-1265</value>
<value level="45">-1280</value> <value level="45">-1280</value>
</effectPoint> </effectPoint>
<hitTime>1900</hitTime> <effectRange>400</effectRange>
<hitTime>2400</hitTime>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">40</value> <value level="2">40</value>
@ -389,11 +393,11 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectRange>120</affectRange> <affectRange>200</affectRange>
<affectLimit>20-20</affectLimit>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -452,6 +456,7 @@
<value level="45">2820</value> <value level="45">2820</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
</effects> </effects>
@ -471,6 +476,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<endEffects> <endEffects>
@ -492,6 +498,8 @@
<value level="4">82</value> <value level="4">82</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects> <effects>
<effect name="TwoHandedSwordBonus"> <effect name="TwoHandedSwordBonus">
<pAtkSpeedAmount> <pAtkSpeedAmount>
@ -506,7 +514,7 @@
<value level="3">60</value> <value level="3">60</value>
<value level="4">90</value> <value level="4">90</value>
</pAtkAmount> </pAtkAmount>
<pAtkMode>DIFF</pAtkMode> <pAtkMode>PER</pAtkMode>
<accuracyAmount> <accuracyAmount>
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
@ -520,9 +528,41 @@
<skill id="1610" toLevel="29" name="Life Rescue"> <skill id="1610" toLevel="29" name="Life Rescue">
<!-- For $s1 restores $s2 HP to the target in one cycle. --> <!-- For $s1 restores $s2 HP to the target in one cycle. -->
<icon>icon.skill1610</icon> <icon>icon.skill1610</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType> <abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -621,8 +661,7 @@
</effectPoint> </effectPoint>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>1200</effectRange> <basicProperty>NONE</basicProperty>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -676,6 +715,7 @@
</magicLevel> </magicLevel>
<mpInitialConsume>0</mpInitialConsume> <mpInitialConsume>0</mpInitialConsume>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
@ -706,17 +746,22 @@
<!-- Speed -20% --> <!-- Speed -20% -->
<icon>icon.skill0210</icon> <icon>icon.skill0210</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<effectPoint>-204</effectPoint> <effectPoint>-204</effectPoint>
<effectRange>900</effectRange>
<hitTime>200</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
@ -729,9 +774,7 @@
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. --> <!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
<icon>icon.skill1613</icon> <icon>icon.skill1613</icon>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<effectPoint> <effectPoint>
<value level="1">-230</value> <value level="1">-230</value>
@ -779,6 +822,7 @@
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -808,6 +852,7 @@
<value level="12">4474</value> <value level="12">4474</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45492</skillId> <!-- Body Crush --> <skillId>45492</skillId> <!-- Body Crush -->
@ -872,41 +917,41 @@
<item>BLUNT</item> <item>BLUNT</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>ENEMY</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons> <allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage --> <skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>20</chance>
<targetType>ENEMY</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons> <allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage --> <skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>10</chance> <chance>10</chance>
<targetType>ENEMY</targetType> <targetType>TARGET</targetType>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons> <allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage --> <skillId>1616</skillId> <!-- Physical Damage -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="6"> <effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>20</chance>
<targetType>ENEMY</targetType> <targetType>TARGET</targetType>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>BLUNT,POLE</allowWeapons> <allowWeapons>BLUNT,POLE</allowWeapons>
<skillId>1616</skillId> <!-- Physical Damage --> <skillId>1616</skillId> <!-- Physical Damage -->
@ -922,8 +967,10 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -1068,13 +1115,7 @@
<abnormalType>POSSESSION_SPECIAL</abnormalType> <abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount> <itemConsumeCount>2</itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel> <magicLevel>
<value level="1">80</value> <value level="1">80</value>
@ -1093,6 +1134,7 @@
<operateType>A4</operateType> <operateType>A4</operateType>
<reuseDelay>450000</reuseDelay> <reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@ -1147,11 +1189,14 @@
<skill id="1622" toLevel="5" name="Blood of Sacrifice"> <skill id="1622" toLevel="5" name="Blood of Sacrifice">
<!-- Max HP -$s1 --> <!-- Max HP -$s1 -->
<icon>icon.skill1621</icon> <icon>icon.skill1621</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>6</abnormalLevel> <abnormalLevel>6</abnormalLevel>
<abnormalType>POSSESSION_SPECIAL</abnormalType> <abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalTime>180</abnormalTime> <abnormalTime>180</abnormalTime>
<isMagic>4</isMagic>
<magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -1181,6 +1226,7 @@
</abnormalLevel> </abnormalLevel>
<abnormalType>POSSESSION_SPECIAL</abnormalType> <abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<effectRange>900</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<itemConsumeCount>2</itemConsumeCount> <itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@ -1202,22 +1248,14 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>450000</reuseDelay> <reuseDelay>450000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
@ -1228,6 +1266,16 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">18</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
<value level="1">4</value> <value level="1">4</value>
@ -1246,7 +1294,6 @@
<castRange>600</castRange> <castRange>600</castRange>
<chargeConsume>5</chargeConsume> <chargeConsume>5</chargeConsume>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<effectPoint> <effectPoint>
@ -1255,7 +1302,7 @@
<value level="3">-430</value> <value level="3">-430</value>
<value level="4">-440</value> <value level="4">-440</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>900</effectRange>
<magicLevel> <magicLevel>
<value level="1">78</value> <value level="1">78</value>
<value level="2">80</value> <value level="2">80</value>
@ -1270,6 +1317,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1290,6 +1338,7 @@
<value level="3">1278</value> <value level="3">1278</value>
<value level="4">1376</value> <value level="4">1376</value>
</power> </power>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45500</skillId> <!-- Indestructible Sound --> <skillId>45500</skillId> <!-- Indestructible Sound -->
@ -1314,8 +1363,7 @@
<value level="4">-550</value> <value level="4">-550</value>
</effectPoint> </effectPoint>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <effectRange>1400</effectRange>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">60</value>
@ -1329,8 +1377,10 @@
<value level="3">86</value> <value level="3">86</value>
<value level="4">90</value> <value level="4">90</value>
</magicLevel> </magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1349,6 +1399,7 @@
<value level="4">1184</value> <value level="4">1184</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45504</skillId> <!-- Throwing Spear --> <skillId>45504</skillId> <!-- Throwing Spear -->
@ -1365,7 +1416,6 @@
<!-- Attacks nearby enemies with $s1 power. Cancels target's buffs increasing Speed. Ignores Shield Defense. --> <!-- Attacks nearby enemies with $s1 power. Cancels target's buffs increasing Speed. Ignores Shield Defense. -->
<icon>icon.skill1626</icon> <icon>icon.skill1626</icon>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@ -1375,11 +1425,12 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-1190</effectPoint> <effectPoint>-1190</effectPoint>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>20-20</affectLimit> <affectLimit>6-12</affectLimit>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -1391,6 +1442,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2911</power> <power>2911</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect> </effect>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel> <dispel>IMPROVE_SPEED_AVOID_UP;SPEED_UP;SPEED_UP_SPECIAL;SONG_OF_WIND</dispel>
@ -1525,6 +1577,7 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>396</power> <power>396</power>
<overHit>true</overHit>
</effect> </effect>
<effect name="SkillTurningOverTime"> <effect name="SkillTurningOverTime">
<chance>65</chance> <chance>65</chance>
@ -1532,7 +1585,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1630" toLevel="1" name="Throwing Blood Dagger"> <skill id="1630" toLevel="9" name="Throwing Blood Dagger">
<!-- Attacks the enemy with $s1 power. For the target affected by the skill: With a certain chance, for $s2, decreases HP when using skills. --> <!-- Attacks the enemy with $s1 power. For the target affected by the skill: With a certain chance, for $s2, decreases HP when using skills. -->
<icon>icon.skill1630</icon> <icon>icon.skill1630</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@ -1541,17 +1594,25 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <effectRange>900</effectRange>
<effectRange>1200</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<effectPoint>-707</effectPoint> <effectPoint>-707</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<pvpEffects>
<effect name="HealOverTime">
<power>-50</power>
<ticks>5</ticks>
</effect>
</pvpEffects>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1564,19 +1625,14 @@
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>396</power> <power>396</power>
<overHit>true</overHit>
</effect> </effect>
<effect name="TriggerSkillByMagicType"> <effect name="TriggerSkillByMagicType">
<!-- PvP Weapon - Attack Rate -->
<magicTypes>0</magicTypes> <magicTypes>0</magicTypes>
<skillId>15677</skillId> <!-- Bloody Attack --> <skillId>5684</skillId> <!-- PvP Weapon - Attack Rate -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<chance>30</chance> <chance>50</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByMagicType">
<magicTypes>1</magicTypes>
<skillId>15677</skillId> <!-- Bloody Attack -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
</effects> </effects>
@ -1590,21 +1646,19 @@
<value level="1">669</value> <value level="1">669</value>
<value level="2">675</value> <value level="2">675</value>
</effectPoint> </effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">77</value> <value level="1">77</value>
<value level="2">81</value> <value level="2">81</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">60</value> <value level="1">80</value>
<value level="2">78</value> <value level="2">104</value>
</mpConsume> </mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay> <reuseDelay>600000</reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
</reuseDelay>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@ -1620,9 +1674,6 @@
<effect name="ReuseSkillById"> <effect name="ReuseSkillById">
<skillId>922</skillId> <!-- Hide --> <skillId>922</skillId> <!-- Hide -->
</effect> </effect>
<effect name="ReuseSkillById">
<skillId>47339</skillId> <!-- Seclusion -->
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1632" toLevel="15" name="Deadly Strike"> <skill id="1632" toLevel="15" name="Deadly Strike">

View File

@ -30,12 +30,6 @@
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>1802</skillId> <!-- White Assassin Transformation --> <skillId>1802</skillId> <!-- White Assassin Transformation -->
</condition> </condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -71,7 +65,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>2</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
@ -114,12 +108,6 @@
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>1802</skillId> <!-- White Assassin Transformation --> <skillId>1802</skillId> <!-- White Assassin Transformation -->
</condition> </condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -198,12 +186,6 @@
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation --> <skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition> </condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -612,7 +594,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>50</amount> <amount>13</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
@ -1329,8 +1311,6 @@
<skill id="1896" toLevel="4" name="Full Knockdown"> <skill id="1896" toLevel="4" name="Full Knockdown">
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. --> <!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
<icon>icon.skill1896</icon> <icon>icon.skill1896</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@ -1356,6 +1336,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1414,11 +1395,11 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType> <abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect> <abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<isMagic>1</isMagic>
<effectPoint> <effectPoint>
<value level="1">-2000</value> <value level="1">-2000</value>
<value level="2">-2500</value> <value level="2">-2500</value>
@ -1436,7 +1417,7 @@
<value level="14">-4200</value> <value level="14">-4200</value>
<value level="15">-4250</value> <value level="15">-4250</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>200</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@ -1476,9 +1457,31 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<effects> <effects>
<effect name="MagicalDefence">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value level="14">-30</value>
<value level="15">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SWORD> <SWORD>
<value level="1">-20</value> <value level="1">-20</value>
@ -1660,7 +1663,6 @@
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 --> <!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
<icon>icon.skill1898</icon> <icon>icon.skill1898</icon>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint> <effectPoint>
<value level="1">-5800</value> <value level="1">-5800</value>
@ -1673,8 +1675,8 @@
<value level="8">-6325</value> <value level="8">-6325</value>
<value level="9">-6400</value> <value level="9">-6400</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;200;135</fanRange> <fanRange>0;0;600;60</fanRange>
<hitTime>800</hitTime> <hitTime>800</hitTime>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
@ -1698,11 +1700,13 @@
<value level="8">97</value> <value level="8">97</value>
<value level="9">99</value> <value level="9">99</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<coolTime>200</coolTime> <coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>FAN</affectScope> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
@ -1720,6 +1724,7 @@
<value level="8">2556</value> <value level="8">2556</value>
<value level="9">2608</value> <value level="9">2608</value>
</power> </power>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45488</skillId> <!-- Shield Charge --> <skillId>45488</skillId> <!-- Shield Charge -->

View File

@ -346,17 +346,13 @@
<amount>294</amount> <amount>294</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="4"> <effect name="DefenceTrait" fromLevel="3" toLevel="4">
<PARALYZE>30</PARALYZE> <PARALYZE>30</PARALYZE>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4"> <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
<amount>5.26</amount> <amount>5.26</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="3519" toLevel="4" name="Set Effect: Avadon Heavy Armor, 2-piece"> <skill id="3519" toLevel="4" name="Set Effect: Avadon Heavy Armor, 2-piece">
@ -374,17 +370,13 @@
<amount>5</amount> <amount>5</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="4"> <effect name="DefenceTrait" fromLevel="3" toLevel="4">
<INFECTION>60</INFECTION> <INFECTION>60</INFECTION>
</effect> </effect>
<effect name="StatUp" fromLevel="3" toLevel="4"> <effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount> <amount>1</amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="3520" toLevel="4" name="Set Effect: Zubei's Light Armor, 2-piece"> <skill id="3520" toLevel="4" name="Set Effect: Zubei's Light Armor, 2-piece">
@ -402,17 +394,13 @@
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="4"> <effect name="DefenceTrait" fromLevel="3" toLevel="4">
<PARALYZE>30</PARALYZE> <PARALYZE>30</PARALYZE>
</effect> </effect>
<effect name="StatUp" fromLevel="3" toLevel="4"> <effect name="StatUp" fromLevel="4" toLevel="4">
<amount>1</amount> <amount>1</amount>
<stat>DEX</stat> <stat>DEX</stat>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="4">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="3521" toLevel="3" name="Set Effect: Avadon Light Armor, 2-piece"> <skill id="3521" toLevel="3" name="Set Effect: Avadon Light Armor, 2-piece">
@ -426,21 +414,17 @@
<amount>5795</amount> <amount>5795</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage" fromLevel="1" toLevel="3"> <effect name="CriticalDamage" fromLevel="2" toLevel="3">
<amount>30</amount> <amount>30</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="3"> <effect name="DefenceTrait" fromLevel="3" toLevel="3">
<INFECTION>60</INFECTION> <INFECTION>30</INFECTION>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="3"> <effect name="MagicalDefence" fromLevel="3" toLevel="3">
<amount>5.25</amount> <amount>5.25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="3">
<amount>44</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="3522" toLevel="4" name="Set Effect: Zubei's Robe, 2-piece"> <skill id="3522" toLevel="4" name="Set Effect: Zubei's Robe, 2-piece">
@ -454,19 +438,15 @@
<amount>5.26</amount> <amount>5.26</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp" fromLevel="1" toLevel="4"> <effect name="MaxMp" fromLevel="2" toLevel="4">
<amount>102</amount> <amount>102</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceTrait" fromLevel="2" toLevel="4"> <effect name="DefenceTrait" fromLevel="3" toLevel="4">
<PARALYZE>30</PARALYZE> <PARALYZE>30</PARALYZE>
</effect> </effect>
<effect name="MAtk" fromLevel="3" toLevel="4">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="4" toLevel="4"> <effect name="MAtk" fromLevel="4" toLevel="4">
<amount>2</amount> <amount>10</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -485,12 +465,8 @@
<amount>5.26</amount> <amount>5.26</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="3">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="3"> <effect name="MagicalAttackSpeed" fromLevel="3" toLevel="3">
<amount>5</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@ -576,7 +552,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="3526" toLevel="3" name="Set Effect: Blue Wolf Light Armor, 2-piece"> <skill id="3526" toLevel="3" name="Set Effect: Wolf Light Armor, 2-piece">
<!-- <Set effect> INT -2, MEN +3 MP Recovery Rate +5.26% --> <!-- <Set effect> INT -2, MEN +3 MP Recovery Rate +5.26% -->
<icon>icon.armor_t69_ul_i00</icon> <icon>icon.armor_t69_ul_i00</icon>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>

View File

@ -478,7 +478,7 @@
<amount>25</amount> <amount>25</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="MagicalDefence">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -495,7 +495,7 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxMp">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>

View File

@ -10,9 +10,10 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<effectPoint>-800</effectPoint> <effectPoint>-800</effectPoint>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<effectRange>1200</effectRange> <affectRange>600</affectRange>
<fanRange>0;0;450;40</fanRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
@ -227,8 +228,13 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType> <abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>40</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@ -1241,12 +1241,27 @@
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>DAGGER</item>
<item>DUALDAGGER</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>ANCIENTSWORD</item>
<item>RAPIER</item>
</weaponType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1515,11 +1530,14 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>44</magicLevel> <magicLevel>44</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@ -327,7 +327,8 @@
<value level="8">79</value> <value level="8">79</value>
</magicLevel> </magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>7000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -369,7 +370,20 @@
</skill> </skill>
<skill id="6814" toLevel="8" name="Focus Force"> <skill id="6814" toLevel="8" name="Focus Force">
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
<value level="3">40</value>
<value level="4">52</value>
<value level="5">60</value>
<value level="6">66</value>
<value level="7">72</value>
<value level="8">79</value>
</magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>

View File

@ -13,13 +13,13 @@
<activateRate>190</activateRate> <activateRate>190</activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">82</value> <value level="2">82</value>
<value level="3">84</value> <value level="3">84</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">69</value> <value level="1">69</value>
<value level="2">73</value> <value level="2">73</value>
@ -35,7 +35,7 @@
<value level="3">-4265</value> <value level="3">-4265</value>
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<trait>PULL</trait> <trait>PULL</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -48,7 +48,18 @@
<speed>600</speed> <speed>600</speed>
<delay>600</delay> <delay>600</delay>
</effect> </effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
<effect name="CallSkill">
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10094" toLevel="5" name="Mass Lightning Strike"> <skill id="10094" toLevel="5" name="Mass Lightning Strike">

View File

@ -9,6 +9,7 @@
<mpInitialConsume>10</mpInitialConsume> <mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@ -36,6 +37,7 @@
<mpInitialConsume>50</mpInitialConsume> <mpInitialConsume>50</mpInitialConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@ -63,6 +65,7 @@
<mpInitialConsume>10</mpInitialConsume> <mpInitialConsume>10</mpInitialConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@ -90,6 +93,7 @@
<mpInitialConsume>50</mpInitialConsume> <mpInitialConsume>50</mpInitialConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>40</magicLevel> <magicLevel>40</magicLevel>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>

View File

@ -558,14 +558,7 @@
</skill> </skill>
<skill id="15677" toLevel="1" name="Bloody Attack"> <skill id="15677" toLevel="1" name="Bloody Attack">
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <effectPoint>1</effectPoint>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RealDamage">
<power>5</power>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="15678" toLevel="1" name="Sayha's Blessing"> <skill id="15678" toLevel="1" name="Sayha's Blessing">
<operateType>A2</operateType> <operateType>A2</operateType>

View File

@ -18,18 +18,26 @@
<skill id="23298" toLevel="1" name="Flame Hawk"> <skill id="23298" toLevel="1" name="Flame Hawk">
<!-- The flame inflicts damage over time. --> <!-- The flame inflicts damage over time. -->
<icon>icon.skill0771</icon> <icon>icon.skill0771</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effectPoint>-800</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<trait>INFECTION</trait> <trait>INFECTION</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>SINGLE</affectScope> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>250</power> <power>250</power>
@ -40,18 +48,24 @@
<skill id="23299" toLevel="1" name="Arrow Rain"> <skill id="23299" toLevel="1" name="Arrow Rain">
<!-- The wind inflicts damage over time. --> <!-- The wind inflicts damage over time. -->
<icon>icon.skill0772</icon> <icon>icon.skill0772</icon>
<isTriggeredSkill>true</isTriggeredSkill> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>1100</effectRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>-800</effectPoint> <effectPoint>-800</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>INFECTION</trait> <trait>INFECTION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>250</power> <power>250</power>

View File

@ -3,20 +3,29 @@
<skill id="23300" toLevel="1" name="Ghost Piercing"> <skill id="23300" toLevel="1" name="Ghost Piercing">
<!-- The ghost inflicts damage over time. --> <!-- The ghost inflicts damage over time. -->
<icon>icon.skill0773</icon> <icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>700</castRange>
<effectPoint>-1220</effectPoint> <effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<trait>INFECTION</trait> <trait>INFECTION</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>300</power> <power>300</power>

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View File

@ -5385,16 +5385,15 @@
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime> <castRange>900</castRange>
<isMagic>1</isMagic> <!-- Static Skill --> <effectRange>1500</effectRange>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">82</value> <value level="2">82</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<mpConsume> <mpConsume>
<value level="1">72</value> <value level="1">72</value>
@ -5402,6 +5401,7 @@
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -5434,67 +5434,28 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDefenceBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
</amount> </amount>
<type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDefenceBonus"> <effect name="PvePhysicalSkillDamageBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
</amount> </amount>
<type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalSkillDefenceBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
</amount> </amount>
<type>ENEMY_ALL</type>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HealEffect"> <effect name="HealEffect">
@ -5523,32 +5484,42 @@
<!-- M. Atk. $s1 P. Atk. $s2 --> <!-- M. Atk. $s1 P. Atk. $s2 -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<hitTime>1000</hitTime> <magicCriticalRate>5</magicCriticalRate>
<hitTime>500</hitTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<coolTime>500</coolTime>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount> <itemConsumeCount>
<value level="1">20</value> <value level="1">5</value>
<value level="2">25</value> <value level="2">10</value>
<value level="3">30</value> <value level="3">15</value>
<value level="4">40</value> <value level="4">20</value>
</itemConsumeCount> </itemConsumeCount>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isMagic>1</isMagic> <isMagic>4</isMagic> <!-- Magic Skill -->
<mpConsume> <mpConsume>
<value level="1">65</value> <value level="1">65</value>
<value level="2">75</value> <value level="2">75</value>
<value level="3">83</value> <value level="3">83</value>
<value level="4">91</value> <value level="4">91</value>
</mpConsume> </mpConsume>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">60</value> <value level="2">60</value>
<value level="3">70</value> <value level="3">70</value>
<value level="4">80</value> <value level="4">80</value>
</magicLevel> </magicLevel>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@ -5579,6 +5550,7 @@
<value level="4">85</value> <value level="4">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<HOLD> <HOLD>
@ -5599,6 +5571,7 @@
<value level="4">85</value> <value level="4">85</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SLEEP> <SLEEP>
@ -5614,6 +5587,7 @@
<!-- It's an Einhasad's Blessing. HP Recovery Rate +5% MP Recovery Rate +5% --> <!-- It's an Einhasad's Blessing. HP Recovery Rate +5% MP Recovery Rate +5% -->
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>5</amount> <amount>5</amount>
@ -5628,6 +5602,8 @@
<skill id="45241" toLevel="15" name="Divine Beam"> <skill id="45241" toLevel="15" name="Divine Beam">
<!-- Purifies with holy light. Inflicts magic damage with $s1 power. When the held enemy is attacked Inflicts an additional attack if Hold is canceled. Deals additional damage to demons and undead. --> <!-- Purifies with holy light. Inflicts magic damage with $s1 power. When the held enemy is attacked Inflicts an additional attack if Hold is canceled. Deals additional damage to demons and undead. -->
<castRange>700</castRange> <castRange>700</castRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effectPoint> <effectPoint>
<value level="1">-1140</value> <value level="1">-1140</value>
<value level="2">-1155</value> <value level="2">-1155</value>
@ -5685,9 +5661,16 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<basicProperty>MAGIC</basicProperty> <staticReuse>true</staticReuse>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>ROOT_MAGICALLY</type>
<level>1</level>
<hasAbnormal>false</hasAbnormal>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@ -5708,10 +5691,6 @@
<value level="15">160</value> <value level="15">160</value>
</power> </power>
</effect> </effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>15</power>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- DOT_ATTR;PA_DOWN;MD_DOWN -->
</effect>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,-1</dispel> <dispel>ROOT_MAGICALLY,-1</dispel>
</effect> </effect>
@ -5728,83 +5707,7 @@
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate> <activateRate>40</activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-1140</value>
<value level="2">-1155</value>
<value level="3">-1170</value>
<value level="4">-1185</value>
<value level="5">-1200</value>
<value level="6">-1215</value>
<value level="7">-1230</value>
<value level="8">-1245</value>
<value level="9">-1260</value>
<value level="10">-1275</value>
<value level="11">-1290</value>
<value level="12">-1305</value>
<value level="13">-1320</value>
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">140</value>
<value level="2">145</value>
<value level="3">150</value>
<value level="4">155</value>
<value level="5">160</value>
<value level="6">165</value>
<value level="7">170</value>
<value level="8">175</value>
<value level="9">180</value>
<value level="10">185</value>
<value level="11">190</value>
<value level="12">195</value>
<value level="13">200</value>
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
</effects>
</skill>
<skill id="45243" toLevel="15" name="Mass Wind Shackles">
<!-- <Suppression skill> Slows enemies down. The effect lasts for $s1 Atk. Spd. -$s2 Casting Spd. -$s2 -->
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
@ -5864,14 +5767,131 @@
<value level="14">215</value> <value level="14">215</value>
<value level="15">220</value> <value level="15">220</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">21</value>
<value level="8">21</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="45243" toLevel="15" name="Mass Wind Shackles">
<!-- <Suppression skill> Slows enemies down. The effect lasts for $s1 Atk. Spd. -$s2 Casting Spd. -$s2 -->
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-1140</value>
<value level="2">-1155</value>
<value level="3">-1170</value>
<value level="4">-1185</value>
<value level="5">-1200</value>
<value level="6">-1215</value>
<value level="7">-1230</value>
<value level="8">-1245</value>
<value level="9">-1260</value>
<value level="10">-1275</value>
<value level="11">-1290</value>
<value level="12">-1305</value>
<value level="13">-1320</value>
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">140</value>
<value level="2">145</value>
<value level="3">150</value>
<value level="4">155</value>
<value level="5">160</value>
<value level="6">165</value>
<value level="7">170</value>
<value level="8">175</value>
<value level="9">180</value>
<value level="10">185</value>
<value level="11">190</value>
<value level="12">195</value>
<value level="13">200</value>
<value level="14">215</value>
<value level="15">220</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="5">20</value>
<value level="6">21</value>
<value level="7">21</value>
<value level="8">21</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
</mpInitialConsume>
<operateType>A2</operateType>
<removedOnDamage>true</removedOnDamage>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>300</affectRange>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount> <amount>
@ -6039,12 +6059,11 @@
<value level="2">77</value> <value level="2">77</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
<skill id="45249" toLevel="15" name="Earth Tremor"> <skill id="45249" toLevel="15" name="Earth Tremor">
<!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- A powerful earth strike. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill1922</icon> <icon>icon.skill1922</icon>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-405</value> <value level="2">-405</value>
@ -6062,6 +6081,7 @@
<value level="14">-465</value> <value level="14">-465</value>
<value level="15">-470</value> <value level="15">-470</value>
</effectPoint> </effectPoint>
<effectRange>200</effectRange>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">77</value> <value level="2">77</value>
@ -6097,10 +6117,30 @@
<value level="15">70</value> <value level="15">70</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">40</value>
<value level="4">41</value>
<value level="5">42</value>
<value level="6">43</value>
<value level="7">44</value>
<value level="8">45</value>
<value level="9">46</value>
<value level="10">47</value>
<value level="11">48</value>
<value level="12">49</value>
<value level="13">50</value>
<value level="14">51</value>
<value level="15">52</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -6132,6 +6172,7 @@
<value level="15">5891</value> <value level="15">5891</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
</effect> </effect>
@ -6269,6 +6310,48 @@
<value level="39">68</value> <value level="39">68</value>
<value level="40">70</value> <value level="40">70</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">14</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">8</value>
<value level="12">9</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value level="18">10</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">10</value>
<value level="22">10</value>
<value level="23">10</value>
<value level="24">10</value>
<value level="25">10</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
<value level="31">10</value>
<value level="32">10</value>
<value level="33">10</value>
<value level="34">10</value>
<value level="35">10</value>
<value level="36">10</value>
<value level="37">10</value>
<value level="38">10</value>
<value level="39">10</value>
<value level="40">10</value>
</mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -6325,6 +6408,7 @@
<skill id="45251" toLevel="1" name="Enhanced Assault"> <skill id="45251" toLevel="1" name="Enhanced Assault">
<!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) --> <!-- When the Rush skill is used, the stun effect is added (Cooldown: 20 sec.) Increases a chance to stun the enemy after using the Rush Impact skill (Cooldown: 20 sec.) -->
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<effects> <effects>
<effect name="ReplaceSkillBySkill"> <effect name="ReplaceSkillBySkill">
@ -6338,8 +6422,10 @@
<icon>icon.skill0493</icon> <icon>icon.skill0493</icon>
<operateType>DA2</operateType> <operateType>DA2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">450</value> <value level="2">450</value>
@ -6369,7 +6455,7 @@
<activateRate>60</activateRate> <activateRate>60</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait> <trait>ANOMALY</trait>
<conditions> <conditions>
<condition name="OpCheckCastRange"> <condition name="OpCheckCastRange">
<distance> <distance>
@ -6900,6 +6986,7 @@
<value level="29">61</value> <value level="29">61</value>
<value level="30">63</value> <value level="30">63</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<staticReuse> <staticReuse>
<value fromLevel="1" toLevel="25">true</value> <value fromLevel="1" toLevel="25">true</value>
</staticReuse> </staticReuse>
@ -6907,10 +6994,9 @@
<value fromLevel="1" toLevel="25">5000</value> <value fromLevel="1" toLevel="25">5000</value>
<value fromLevel="26" toLevel="30">1000</value> <value fromLevel="26" toLevel="30">1000</value>
</reuseDelay> </reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@ -6945,6 +7031,7 @@
<value level="29">2727</value> <value level="29">2727</value>
<value level="30">2782</value> <value level="30">2782</value>
</power> </power>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>

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@ -19,23 +19,24 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect> <abnormalVisualEffect>WA_UNBREAKABLE_SONIC_AVE</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-410</value> <value level="1">-410</value>
<value level="2">-420</value> <value level="2">-420</value>
<value level="3">-430</value> <value level="3">-430</value>
<value level="4">-440</value> <value level="4">-440</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>900</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Mute" /> <effect name="Mute" />
<effect name="PhysicalMute" /> <effect name="PhysicalMute" />
<effect name="PhysicalAttackMute" />
<effect name="Root" /> <effect name="Root" />
<effect name="BlockActions" /> <effect name="BlockActions" />
<effect name="BlockControl" /> <effect name="BlockControl" />
@ -184,17 +185,19 @@
<skill id="45503" toLevel="1" name="Death Sting"> <skill id="45503" toLevel="1" name="Death Sting">
<!-- Magic is blocked. --> <!-- Magic is blocked. -->
<icon>icon.skill0990</icon> <icon>icon.skill0990</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint>-415</effectPoint> <effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>SILENCE</trait> <trait>SILENCE</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -222,10 +225,11 @@
<value level="4">-550</value> <value level="4">-550</value>
</effectPoint> </effectPoint>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>ROOT_PHYSICALLY</trait> <trait>ANOMALY</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -275,18 +279,22 @@
<icon>icon.skill0516</icon> <icon>icon.skill0516</icon>
<castRange>40</castRange> <castRange>40</castRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect> <abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
<activateRate>70</activateRate> <activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>SINGLE</affectScope> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>
@ -302,12 +310,12 @@
<skill id="45507" toLevel="9" name="Blizzard"> <skill id="45507" toLevel="9" name="Blizzard">
<!-- Speed -50% --> <!-- Speed -50% -->
<icon>icon.skill1290</icon> <icon>icon.skill1290</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-2100</value> <value level="1">-2100</value>
<value level="2">-2110</value> <value level="2">-2110</value>
@ -319,11 +327,15 @@
<value level="8">-2210</value> <value level="8">-2210</value>
<value level="9">-2240</value> <value level="9">-2240</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -354,12 +366,15 @@
<value level="9">-170</value> <value level="9">-170</value>
<value level="10">-195</value> <value level="10">-195</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -447,7 +462,7 @@
<activateRate>80</activateRate> <activateRate>80</activateRate>
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint>-405</effectPoint> <effectPoint>-405</effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
@ -494,20 +509,10 @@
<skill id="45514" toLevel="9" name="Inferno"> <skill id="45514" toLevel="9" name="Inferno">
<!-- HP is draining. --> <!-- HP is draining. -->
<icon>icon.skill1289</icon> <icon>icon.skill1289</icon>
<abnormalLevel> <abnormalLevel>10</abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<castRange>700</castRange> <castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-2100</value> <value level="1">-2100</value>
@ -520,17 +525,18 @@
<value level="8">-2170</value> <value level="8">-2170</value>
<value level="9">-2180</value> <value level="9">-2180</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<trait>INFECTION</trait> <trait>INFECTION</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>300000</reuseDelay>
<basicProperty>MAGIC</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<lvlBonusRate>20</lvlBonusRate>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
@ -833,8 +839,8 @@
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate> <activateRate>35</activateRate>
<affectLimit>20-20</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>200</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
<value level="1">-845</value> <value level="1">-845</value>
@ -846,6 +852,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>INFECTION</trait> <trait>INFECTION</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@ -907,7 +914,7 @@
<value level="14">-435</value> <value level="14">-435</value>
<value level="15">-440</value> <value level="15">-440</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -956,7 +963,7 @@
<value level="1">-420</value> <value level="1">-420</value>
<value level="2">-445</value> <value level="2">-445</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>450</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>INFECTION</trait> <trait>INFECTION</trait>
@ -989,32 +996,7 @@
<skill id="45530" toLevel="1" name="Tranquillity"> <skill id="45530" toLevel="1" name="Tranquillity">
<!-- For party members for $s1: Max HP $s2 Recovers $s4 HP per $s3 --> <!-- For party members for $s1: Max HP $s2 Recovers $s4 HP per $s3 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>12</abnormalTime>
<magicLevel>76</magicLevel>
<mpConsume>105</mpConsume>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effectPoint>100</effectPoint>
<affectRange>1200</affectRange>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>300000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>5000</amount>
<mode>DIFF</mode>
<heal>true</heal>
</effect>
<effect name="HealOverTime">
<power>50000</power>
<ticks>3</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="45531" toLevel="1" name="Tranquillity"> <skill id="45531" toLevel="1" name="Tranquillity">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -1029,42 +1011,31 @@
<skill id="45533" toLevel="1" name="Exclusion"> <skill id="45533" toLevel="1" name="Exclusion">
<!-- <Knockback/ Suppression skill> Knocks nearby enemies back. Deals magic damage with 130 power. For $s1 Greatly decreases Atk. Spd./ Casting Spd./ Speed. --> <!-- <Knockback/ Suppression skill> Knocks nearby enemies back. Deals magic damage with 130 power. For $s1 Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<icon>icon.expel</icon> <icon>icon.expel</icon>
<basicProperty>MAGIC</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<isMagic>1</isMagic>
<castRange>600</castRange>
<effectPoint>-500</effectPoint> <effectPoint>-500</effectPoint>
<affectLimit>10-10</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>250</affectRange> <affectRange>200</affectRange>
<effectRange>1200</effectRange> <effectRange>200</effectRange>
<hitTime>3000</hitTime> <hitTime>2000</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<mpConsume>105</mpConsume> <mpConsume>105</mpConsume>
<operateType>A2</operateType> <nextAction>ATTACK</nextAction>
<reuseDelay>90000</reuseDelay> <operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>50</itemConsumeCount> <targetType>ENEMY_ONLY</targetType>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="KnockBack"> <effect name="PhysicalAttack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="MagicalAttack">
<power>130</power> <power>130</power>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45535</skillId> <!-- Exclusion - Debuff --> <skillId>45537</skillId> <!-- Exclusion - Knockback -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45537</skillId> <!-- Buff disable --> <skillId>45535</skillId> <!-- Exclusion - Debuff -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
@ -1073,64 +1044,37 @@
<!-- For the target and nearby enemies For $s1 HP Recovery Potions' Effect $s2 --> <!-- For the target and nearby enemies For $s1 HP Recovery Potions' Effect $s2 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>105</mpConsume> </skill>
<castRange>600</castRange> <skill id="45535" toLevel="1" name="Exclusion">
<effectRange>1200</effectRange> <!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<reuseDelay>90000</reuseDelay> <icon>icon.expel</icon>
<basicProperty>MAGIC</basicProperty> <affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<hitTime>3000</hitTime> <abnormalLevel>1</abnormalLevel>
<itemConsumeCount>50</itemConsumeCount> <abnormalTime>8</abnormalTime>
<itemConsumeId>3031</itemConsumeId> <activateRate>60</activateRate>
<magicLevel>76</magicLevel> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-500</effectPoint>
<effectRange>200</effectRange>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>130</power>
</effect>
</effects>
</skill>
<skill id="45535" toLevel="1" name="Exclusion">
<!-- Greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
<icon>icon.expel</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-500</effectPoint>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>-30</amount> <amount>-100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Reuse"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>-100</amount>
<mode>PER</mode> <mode>DIFF</mode>
<magicType>0</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="Speed">
<amount>5</amount> <amount>-100</amount>
<mode>PER</mode> <mode>DIFF</mode>
<magicType>1</magicType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1141,25 +1085,27 @@
</skill> </skill>
<skill id="45537" toLevel="1" name="Exclusion"> <skill id="45537" toLevel="1" name="Exclusion">
<icon>icon.expel</icon> <icon>icon.expel</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>1</abnormalTime>
<basicProperty>MAGIC</basicProperty> <abnormalType>KNOCKDOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-500</effectPoint> <effectPoint>-500</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>200</effectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>ANOMALY</trait> <trait>SHOCK</trait>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>SINGLE</affectScope> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="KnockBack">
<dispel>SPEED_UP,9</dispel> <distance>50</distance>
</effect> <speed>400</speed>
<effect name="BlockAbnormalSlot"> <knockDown>true</knockDown>
<slot>SPEED_UP</slot>
</effect>
<effect name="DisableSkill">
<disable>994;45159;45252;45253;47822;47824</disable>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1167,34 +1113,34 @@
<!-- <Skill with fixed cooldown> Decreases CP of the target and nearby enemies for $s1 and deals three magic strikes with $s2 power. For $s3: M. Def. $s4 --> <!-- <Skill with fixed cooldown> Decreases CP of the target and nearby enemies for $s1 and deals three magic strikes with $s2 power. For $s3: M. Def. $s4 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<abnormalTime>2</abnormalTime>
<mpConsume>131</mpConsume> <mpConsume>131</mpConsume>
<castRange>900</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-400</effectPoint> <effectPoint>-400</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit> <affectRange>450</affectRange>
<affectRange>350</affectRange> <abnormalLevel>1</abnormalLevel>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>100</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<amount>-30</amount> <amount>0.7</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power>380</power> <power>380</power>
</effect> </effect>
<effect name="CallSkill"> <effect name="MagicalDefence" abnormalTime="3">
<skillId>45545</skillId> <!-- Meteor --> <amount>-30</amount>
<skillLevel>1</skillLevel> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1415,6 +1361,7 @@
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1440,14 +1387,6 @@
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
</effect> </effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Synergy"> <effect name="Synergy">
<!-- Party Solidarity --> <!-- Party Solidarity -->
<optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots> <optionalSlots>DANCE_OF_FURY;DANCE_OF_FIRE;DANCE_OF_WARRIOR;SONG_OF_EARTH;SONG_OF_WIND;SONG_OF_HUNTER</optionalSlots>
@ -1460,58 +1399,14 @@
</effects> </effects>
</skill> </skill>
<skill id="45545" toLevel="1" name="Meteor"> <skill id="45545" toLevel="1" name="Meteor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<effectPoint>-400</effectPoint>
<activateRate>1500</activateRate>
<isMagic>1</isMagic>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectLimit>20-20</affectLimit>
<affectRange>350</affectRange>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isTriggeredSkill>true</isTriggeredSkill>
<hitTime>1500</hitTime>
<effects>
<effect name="MagicalAttack">
<power>380</power>
</effect>
<effect name="CallSkill">
<skillId>45546</skillId> <!-- Meteor -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill> </skill>
<skill id="45546" toLevel="1" name="Meteor"> <skill id="45546" toLevel="1" name="Meteor">
<!-- The meteor deals continuous damage. M. Def. $s1 --> <!-- The meteor deals continuous damage. M. Def. $s1 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalTime>3</abnormalTime>
<abnormalLevel>4</abnormalLevel>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>3000</activateRate>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectLimit>20-20</affectLimit>
<affectRange>350</affectRange>
<castRange>900</castRange>
<effectRange>1200</effectRange>
<effectPoint>-400</effectPoint>
<isMagic>1</isMagic>
<basicProperty>MAGIC</basicProperty>
<hitTime>3000</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="MagicalAttack">
<power>380</power>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="45547" toLevel="15" name="Hellfire"> <skill id="45547" toLevel="15" name="Hellfire">
<!-- <Skill with fixed cooldown> Sticks the sword into the ground and summons a burning flame. The flame burns nearby enemies with $s1 power. The effect lasts for 10 sec. P. Def. -40% M. Def. -40% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. --> <!-- <Skill with fixed cooldown> Sticks the sword into the ground and summons a burning flame. The flame burns nearby enemies with $s1 power. The effect lasts for 10 sec. P. Def. -40% M. Def. -40% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->

View File

@ -39,8 +39,6 @@
<!-- <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. --> <!-- <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with $s1 power. Critical. -->
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<castRange>600</castRange> <castRange>600</castRange>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-210</value> <value level="1">-210</value>
<value level="2">-250</value> <value level="2">-250</value>
@ -78,7 +76,7 @@
<value level="34">-900</value> <value level="34">-900</value>
<value level="35">-910</value> <value level="35">-910</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>900</effectRange>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">24</value> <value level="2">24</value>
@ -155,10 +153,10 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1500</reuseDelay> <reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<coolTime>500</coolTime>
<hitTime>2300</hitTime>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -176,11 +174,16 @@
</skill> </skill>
<skill id="47003" toLevel="35" name="Dual Blow"> <skill id="47003" toLevel="35" name="Dual Blow">
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<castRange>100</castRange>
<effectRange>900</effectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <coolTime>500</coolTime>
<hitTime>2300</hitTime>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<isHidingMessages>true</isHidingMessages> <isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -222,59 +225,23 @@
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
</power> </power>
<criticalChance>10</criticalChance> <criticalChance>25</criticalChance>
<pDefMod>0.95</pDefMod>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">315</value>
<value level="2">371</value>
<value level="3">427</value>
<value level="4">483</value>
<value level="5">763</value>
<value level="6">1001</value>
<value level="7">1183</value>
<value level="8">1367</value>
<value level="9">1553</value>
<value level="10">1742</value>
<value level="11">1933</value>
<value level="12">2126</value>
<value level="13">2321</value>
<value level="14">2452</value>
<value level="15">2584</value>
<value level="16">2717</value>
<value level="17">2850</value>
<value level="18">2985</value>
<value level="19">3120</value>
<value level="20">3255</value>
<value level="21">3314</value>
<value level="22">3369</value>
<value level="23">3423</value>
<value level="24">3478</value>
<value level="25">3533</value>
<value level="26">3589</value>
<value level="27">3644</value>
<value level="28">3700</value>
<value level="29">3756</value>
<value level="30">3812</value>
<value level="31">3868</value>
<value level="32">3925</value>
<value level="33">3982</value>
<value level="34">4039</value>
<value level="35">4096</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47004" toLevel="35" name="Dual Blow"> <skill id="47004" toLevel="35" name="Dual Blow">
<icon>icon.double_impact</icon> <icon>icon.double_impact</icon>
<castRange>600</castRange>
<effectRange>900</effectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <coolTime>500</coolTime>
<hitTime>2300</hitTime>
<nextAction>ATTACK</nextAction>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A1</operateType>
<isHidingMessages>true</isHidingMessages> <isHidingMessages>true</isHidingMessages>
<reuseDelay>1500</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -316,8 +283,7 @@
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
</power> </power>
<criticalChance>10</criticalChance> <criticalChance>25</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
@ -357,8 +323,7 @@
<value level="34">4039</value> <value level="34">4039</value>
<value level="35">4096</value> <value level="35">4096</value>
</power> </power>
<criticalChance>10</criticalChance> <criticalChance>25</criticalChance>
<pDefMod>0.95</pDefMod>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1177,18 +1142,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
@ -1220,6 +1183,8 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType> <abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -1228,16 +1193,12 @@
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1262,17 +1223,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType> <abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">40</value> <value level="2">40</value>
@ -1301,6 +1261,8 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -1308,15 +1270,12 @@
<value level="2">30</value> <value level="2">30</value>
<value level="3">76</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1334,12 +1293,14 @@
<!-- M. Def. $s1 --> <!-- M. Def. $s1 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">3</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType> <abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -1347,15 +1308,12 @@
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value> <value level="3">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1363,7 +1321,7 @@
<amount> <amount>
<value level="1">250</value> <value level="1">250</value>
<value level="2">350</value> <value level="2">350</value>
<value level="2">380</value> <value level="3">380</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1380,10 +1338,12 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType> <abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">3</value> <value level="1">2</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value> <value level="4">76</value>
@ -1391,6 +1351,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1416,6 +1377,8 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -1427,6 +1390,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1452,18 +1416,16 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
@ -1495,6 +1457,8 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType> <abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
@ -1503,16 +1467,12 @@
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value> <value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1537,22 +1497,21 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType> <abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value> <value level="3">30</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1560,6 +1519,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">20</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@ -1575,22 +1535,21 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType> <abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">76</value> <value level="3">30</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1598,7 +1557,7 @@
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-10</value> <value level="3">-15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1606,7 +1565,7 @@
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-10</value> <value level="3">-15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1622,7 +1581,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">20</value> <value level="3">10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1630,7 +1589,7 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">8</value> <value level="2">8</value>
<value level="3">9</value> <value level="3">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1638,7 +1597,7 @@
<amount> <amount>
<value level="1">5</value> <value level="1">5</value>
<value level="2">8</value> <value level="2">8</value>
<value level="3">9</value> <value level="3">8</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@ -1659,28 +1618,24 @@
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType> <abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value> <value level="3">40</value>
<value level="4">76</value>
</magicLevel> </magicLevel>
<itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">5</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1689,31 +1644,28 @@
<value level="1">-10</value> <value level="1">-10</value>
<value level="2">-15</value> <value level="2">-15</value>
<value level="3">-20</value> <value level="3">-20</value>
<value level="4">-21</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
</effect> </effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-21</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
<amount> <amount>
<value level="1">-4</value> <value level="1">-4</value>
<value level="2">-7</value> <value level="2">-7</value>
<value level="3">-10</value> <value level="3">-10</value>
<value level="4">-11</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47041" toLevel="1" name="Dragon Strike"> <skill id="47041" toLevel="1" name="Dragon Strike">
@ -2508,6 +2460,7 @@
<value level="15">90</value> <value level="15">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -2555,6 +2508,7 @@
<value level="15">90</value> <value level="15">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -2694,29 +2648,6 @@
<item>LIGHT</item> <item>LIGHT</item>
</armorType> </armorType>
</effect> </effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-1</value>
<value level="2">-2</value>
<value level="3">-2</value>
<value level="4">-2</value>
<value level="5">-2</value>
<value level="6">-3</value>
<value level="7">-3</value>
<value level="8">-4</value>
<value level="9">-4</value>
<value level="10">-4</value>
<value level="11">-4</value>
<value level="12">-5</value>
<value level="13">-5</value>
<value level="14">-5</value>
<value level="15">-5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47083" toLevel="5" name="Quick Reload"> <skill id="47083" toLevel="5" name="Quick Reload">
@ -2748,6 +2679,7 @@
<value level="2">55</value> <value level="2">55</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalAttackRange"> <effect name="PhysicalAttackRange">
<amount> <amount>

View File

@ -56,6 +56,7 @@
<!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 --> <!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="ShotsBonus"> <effect name="ShotsBonus">
<amount> <amount>
@ -77,26 +78,6 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47105" toLevel="10" name="Elemental Recovery"> <skill id="47105" toLevel="10" name="Elemental Recovery">

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@ -151,37 +151,39 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>V_KNIGHT_PHOENIX</abnormalVisualEffect>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<effectRange>700</effectRange> <effectRange>900</effectRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>700</affectRange> <affectRange>150</affectRange>
<mpConsume>101</mpConsume> <mpConsume>101</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects> <effects>
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP --> <effect name="AbsorbDamage">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47308" toLevel="1" name="Hell"> <skill id="47308" toLevel="1" name="Hell">
<icon>icon.hell</icon> <icon>icon.hell</icon>
<basicProperty>PHYSICAL</basicProperty> <affectLimit>1-20</affectLimit>
<isMagic>0</isMagic>
<affectLimit>20-20</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
<effectPoint>-6100</effectPoint> <effectPoint>-6100</effectPoint>
<effectRange>1100</effectRange>
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
@ -189,15 +191,20 @@
<mpConsume>82</mpConsume> <mpConsume>82</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<pveEffects>
<effect name="PhysicalAttack">
<power>11580</power>
</effect>
</pveEffects>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>11638</power> <power>10580</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.75</pDefMod> <pDefMod>0.75</pDefMod>
<criticalChance>20</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47309</skillId> <!-- Hell --> <skillId>47309</skillId> <!-- Hell -->
@ -208,19 +215,23 @@
<skill id="47309" toLevel="1" name="Hell"> <skill id="47309" toLevel="1" name="Hell">
<!-- A powerful blow renders you unable to carry a weapon --> <!-- A powerful blow renders you unable to carry a weapon -->
<icon>icon.hell</icon> <icon>icon.hell</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType> <abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate> <activateRate>70</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-11800</effectPoint> <effectPoint>-11800</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>DISARM</trait> <trait>DISARM</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<pvpEffects> <pvpEffects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>-30</amount> <amount>-30</amount>
@ -230,10 +241,10 @@
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Disarm">
</effect>
</pvpEffects> </pvpEffects>
<effects> <effects>
<effect name="Disarm">
</effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>BUFF</slot> <slot>BUFF</slot>
<rate>25</rate> <rate>25</rate>
@ -245,27 +256,23 @@
<icon>icon.shelter</icon> <icon>icon.shelter</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>KNIGHT_AURA</abnormalType>
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<effectRange>700</effectRange> <effectRange>900</effectRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>700</affectRange> <affectRange>150</affectRange>
<mpConsume>101</mpConsume> <mpConsume>101</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>RANGE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects> <effects>
<effect name="TransferDamageToPlayer">
<amount>50</amount>
</effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47311</skillId> <!-- Shelter --> <skillId>47311</skillId> <!-- Shelter -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
@ -276,18 +283,32 @@
<icon>icon.shelter</icon> <icon>icon.shelter</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>ABSORB</abnormalType>
<abnormalVisualEffect>V_KNIGHT_SHELTER_02</abnormalVisualEffect>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<hitTime>3000</hitTime>
<effectRange>900</effectRange>
<coolTime>800</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<mpConsume>101</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>120000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="AbsorbDamage"> <!-- TODO: FIX IT - barrier 5k HP + 200% of HP --> <effect name="TransferDamageToPlayer">
<amount>50</amount>
</effect>
<effect name="AbsorbDamage">
<amount>5000</amount> <amount>5000</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxHp">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47312" toLevel="1" name="Cancel Shelter"> <skill id="47312" toLevel="1" name="Cancel Shelter">
@ -379,12 +400,9 @@
</skill> </skill>
<skill id="47315" toLevel="1" name="Shield of Security"> <skill id="47315" toLevel="1" name="Shield of Security">
<icon>icon.shield_of_safety</icon> <icon>icon.shield_of_safety</icon>
<staticReuse>true</staticReuse>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<effectRange>1200</effectRange> <effectRange>1000</effectRange>
<affectLimit>10-10</affectLimit>
<affectRange>1200</affectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
@ -394,6 +412,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
@ -407,24 +426,27 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount>30</amount> <amount>4</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47316" toLevel="1" name="Lunatic Crusher"> <skill id="47316" toLevel="1" name="Lunatic Crusher">
<icon>icon.skill0997</icon> <icon>icon.skill0997</icon>
<affectLimit>10-10</affectLimit> <affectLimit>1-20</affectLimit>
<affectRange>200</affectRange> <affectRange>250</affectRange>
<effectPoint>-6100</effectPoint> <effectPoint>-6100</effectPoint>
<effectRange>1000</effectRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<hitTime>1300</hitTime> <hitTime>1300</hitTime>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<itemConsumeCount>3</itemConsumeCount> <itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<mpConsume>112</mpConsume> <mpConsume>112</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -449,14 +471,21 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-1100</effectPoint> <effectPoint>-1100</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills> <allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
@ -467,7 +496,7 @@
<icon>icon.keeping_of_eva</icon> <icon>icon.keeping_of_eva</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect> <effectRange>900</effectRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
@ -477,6 +506,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -601,6 +631,7 @@
<value level="12">90</value> <value level="12">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -641,6 +672,7 @@
<value level="12">90</value> <value level="12">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -739,49 +771,22 @@
<value level="10">90</value> <value level="10">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>80</amount>
<value level="1">80</value>
<value level="2">130</value>
<value level="3">270</value>
<value level="4">360</value>
<value level="5">480</value>
<value level="6">620</value>
<value level="7">650</value>
<value level="8">700</value>
<value level="9">750</value>
<value level="10">800</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount> <amount>5</amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">13</value>
<value level="9">14</value>
<value level="10">15</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="Breath"> <effect name="Breath">
<amount> <amount>180</amount>
<value fromLevel="1" toLevel="3">180</value>
<value fromLevel="4" toLevel="10">300</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="AreaDamage"> <effect name="AreaDamage">
<amount> <amount>-60</amount>
<value fromLevel="1" toLevel="3">-60</value>
<value fromLevel="4" toLevel="10">-100</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -833,13 +838,12 @@
<value level="11">75</value> <value level="11">75</value>
<value level="12">80</value> <value level="12">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -864,8 +868,22 @@
<value level="11">8500</value> <value level="11">8500</value>
<value level="12">9000</value> <value level="12">9000</value>
</power> </power>
<criticalChance>20</criticalChance> <criticalChance>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</criticalChance>
<chanceBoost>400</chanceBoost> <chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -917,12 +935,12 @@
<value level="11">75</value> <value level="11">75</value>
<value level="12">80</value> <value level="12">80</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@ -947,8 +965,22 @@
<value level="11">10200</value> <value level="11">10200</value>
<value level="12">10800</value> <value level="12">10800</value>
</power> </power>
<criticalChance>20</criticalChance> <criticalChance>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</criticalChance>
<chanceBoost>400</chanceBoost> <chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47336</skillId> <!-- Blood Stab --> <skillId>47336</skillId> <!-- Blood Stab -->
@ -959,7 +991,8 @@
<skill id="47336" toLevel="1" name="Blood Stab"> <skill id="47336" toLevel="1" name="Blood Stab">
<icon>icon.skill10542_1</icon> <icon>icon.skill10542_1</icon>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill> <castRange>600</castRange>
<hitTime>1000</hitTime>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@ -1307,13 +1340,12 @@
<value level="4">62</value> <value level="4">62</value>
<value level="5">65</value> <value level="5">65</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects> <effects>
<effect name="FatalBlow"> <effect name="FatalBlow">
<power> <power>
@ -1421,6 +1453,7 @@
<skill id="47345" toLevel="1" name="Bluff Mastery"> <skill id="47345" toLevel="1" name="Bluff Mastery">
<icon>icon.skill10562</icon> <icon>icon.skill10562</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
@ -1447,10 +1480,11 @@
<skill id="47347" toLevel="1" name="Backstab Mastery"> <skill id="47347" toLevel="1" name="Backstab Mastery">
<icon>icon.skill10656</icon> <icon>icon.skill10656</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<INFECTION>20</INFECTION> <INFECTION>10</INFECTION>
</effect> </effect>
<effect name="ReplaceSkillBySkill"> <effect name="ReplaceSkillBySkill">
<existingSkillId>47334</existingSkillId> <!-- Backstab --> <existingSkillId>47334</existingSkillId> <!-- Backstab -->
@ -1462,6 +1496,7 @@
<icon>icon.skill19557</icon> <icon>icon.skill19557</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<effectRange>900</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@ -1474,9 +1509,6 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="DefenceTrait">
<PULL>100</PULL>
</effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
@ -1539,6 +1571,7 @@
<icon>icon.skill1913</icon> <icon>icon.skill1913</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<effectRange>900</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLevel>84</magicLevel> <magicLevel>84</magicLevel>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
@ -1546,16 +1579,11 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>120000</reuseDelay> <reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DAGGER</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>5</amount> <amount>5</amount>
@ -1563,25 +1591,23 @@
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>40</chance> <chance>60</chance>
<skillId>47352</skillId> <!-- Bloody Nightmare --> <skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<isCritical>true</isCritical> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>20</chance> <chance>40</chance>
<skillId>47352</skillId> <!-- Bloody Nightmare --> <skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<isCritical>false</isCritical> <isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1602,6 +1628,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1628,6 +1655,11 @@
</effect> </effect>
</effects> </effects>
<endEffects> <endEffects>
<effect name="CallSkill">
<skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>2</skillLevel>
<skillLevelScaleTo>2</skillLevelScaleTo>
</effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47352</skillId> <!-- Bloody Nightmare --> <skillId>47352</skillId> <!-- Bloody Nightmare -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
@ -1647,13 +1679,13 @@
<mpConsume>100</mpConsume> <mpConsume>100</mpConsume>
<itemConsumeCount>15</itemConsumeCount> <itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>RANGE</affectScope> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>12000</power> <power>12000</power>
@ -1676,9 +1708,10 @@
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="FatalBlowRateDefence"> <effect name="FatalBlowRateDefence">
@ -1745,7 +1778,7 @@
<icon>icon.skill0321</icon> <icon>icon.skill0321</icon>
<castRange>40</castRange> <castRange>40</castRange>
<affectLimit>3-3</affectLimit> <affectLimit>3-3</affectLimit>
<affectRange>150</affectRange> <affectRange>300</affectRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-2000</effectPoint> <effectPoint>-2000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@ -1754,34 +1787,37 @@
<mpConsume>100</mpConsume> <mpConsume>100</mpConsume>
<itemConsumeCount>15</itemConsumeCount> <itemConsumeCount>15</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<nextAction>ATTACK</nextAction>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>RANGE</affectScope> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="FatalBlow"> <effect name="FatalBlow">
<power>15000</power> <power>15000</power>
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<chanceBoost>9999</chanceBoost> <chanceBoost>999</chanceBoost>
</effect> </effect>
<effect name="FatalBlow"> <effect name="CallSkill">
<power>15000</power> <skillId>47358</skillId> <!-- Revenge Counterattack -->
<criticalChance>20</criticalChance> <skillLevel>1</skillLevel>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chanceBoost>9999</chanceBoost>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="47358" toLevel="1" name="Revenge Counterattack"> <skill id="47358" toLevel="1" name="Revenge Counterattack">
<icon>icon.skill0321</icon> <icon>icon.skill0321</icon>
<castRange>700</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>900</effectRange>
<hitTime>1000</hitTime>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>10000</reuseDelay>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>2.0</pAtkMod> <pAtkMod>2.0</pAtkMod>
@ -1823,6 +1859,7 @@
<skill id="47362" toLevel="1" name="Shadow Assault"> <skill id="47362" toLevel="1" name="Shadow Assault">
<icon>icon.skill19162</icon> <icon>icon.skill19162</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<effects> <effects>
<effect name="ReplaceSkillBySkill"> <effect name="ReplaceSkillBySkill">
@ -1860,6 +1897,7 @@
<value level="1">76</value> <value level="1">76</value>
<value level="2">80</value> <value level="2">80</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TriggerSkill"> <effect name="TriggerSkill">
@ -1915,8 +1953,16 @@
<skill id="47367" toLevel="1" name="Rogue Agility"> <skill id="47367" toLevel="1" name="Rogue Agility">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="TriggerSkillBySkill">
<castSkillId>47339</castSkillId> <!-- Seclusion -->
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
<skillLevel>1</skillLevel>
<chance>50</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="StatMulForBaseStat"> <effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat> <baseStat>DEX</baseStat>
<min>65</min> <min>65</min>
@ -1934,7 +1980,7 @@
<effect name="StatMulForBaseStat"> <effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat> <baseStat>DEX</baseStat>
<min>85</min> <min>85</min>
<max>150</max> <max>99</max>
<mulStat>PHYSICAL_ATTACK</mulStat> <mulStat>PHYSICAL_ATTACK</mulStat>
<amount>30</amount> <amount>30</amount>
</effect> </effect>
@ -1955,18 +2001,10 @@
<effect name="StatMulForBaseStat"> <effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat> <baseStat>DEX</baseStat>
<min>85</min> <min>85</min>
<max>150</max> <max>99</max>
<mulStat>BLOW_RATE</mulStat> <mulStat>BLOW_RATE</mulStat>
<amount>40</amount> <amount>40</amount>
</effect> </effect>
<!-- TODO: FIX IT - That must works only if DEX 85+ At that moment works always -->
<effect name="TriggerSkillBySkill">
<castSkillId>47339</castSkillId> <!-- Seclusion -->
<skillId>47359</skillId> <!-- Seclusion: Enhancement -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="47368" toLevel="4" name="Rogue Agility"> <skill id="47368" toLevel="4" name="Rogue Agility">
@ -2116,6 +2154,7 @@
<DAGGER>10</DAGGER> <DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST> <DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD> <ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT> <BLUNT>10</BLUNT>
<POLE>10</POLE> <POLE>10</POLE>
<DUAL>10</DUAL> <DUAL>10</DUAL>
@ -2145,7 +2184,7 @@
<value level="14">14</value> <value level="14">14</value>
<value level="15">15</value> <value level="15">15</value>
</skillLevel> </skillLevel>
<chance>20</chance> <chance>10</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
</effect> </effect>
</effects> </effects>
@ -2226,7 +2265,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<amount> <amount>
@ -2248,7 +2287,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2323,7 +2362,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2367,6 +2406,7 @@
<DAGGER>10</DAGGER> <DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST> <DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD> <ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT> <BLUNT>10</BLUNT>
<POLE>10</POLE> <POLE>10</POLE>
<DUAL>10</DUAL> <DUAL>10</DUAL>
@ -2396,7 +2436,7 @@
<value level="14">14</value> <value level="14">14</value>
<value level="15">15</value> <value level="15">15</value>
</skillLevel> </skillLevel>
<chance>20</chance> <chance>10</chance>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
</effect> </effect>
</effects> </effects>
@ -2472,7 +2512,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<amount> <amount>
@ -2494,7 +2534,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2569,7 +2609,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2613,6 +2653,7 @@
<DAGGER>10</DAGGER> <DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST> <DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD> <ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT> <BLUNT>10</BLUNT>
<POLE>10</POLE> <POLE>10</POLE>
<DUAL>10</DUAL> <DUAL>10</DUAL>
@ -2642,7 +2683,7 @@
<value level="14">14</value> <value level="14">14</value>
<value level="15">15</value> <value level="15">15</value>
</skillLevel> </skillLevel>
<chance>20</chance> <chance>10</chance>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
</effect> </effect>
</effects> </effects>
@ -2718,7 +2759,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<amount> <amount>
@ -2740,7 +2781,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2815,7 +2856,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2859,6 +2900,7 @@
<DAGGER>10</DAGGER> <DAGGER>10</DAGGER>
<DUALFIST>10</DUALFIST> <DUALFIST>10</DUALFIST>
<ANCIENTSWORD>10</ANCIENTSWORD> <ANCIENTSWORD>10</ANCIENTSWORD>
<DUALDAGGER>10</DUALDAGGER>
<BLUNT>10</BLUNT> <BLUNT>10</BLUNT>
<POLE>10</POLE> <POLE>10</POLE>
<DUAL>10</DUAL> <DUAL>10</DUAL>
@ -2883,7 +2925,7 @@
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
</skillLevel> </skillLevel>
<chance>20</chance> <chance>10</chance>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
</effect> </effect>
</effects> </effects>
@ -2944,7 +2986,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<amount> <amount>
@ -2961,7 +3003,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3021,7 +3063,7 @@
</amount> </amount>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod> <pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>10</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -3029,6 +3071,7 @@
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>TRUE_AIM</abnormalType> <abnormalType>TRUE_AIM</abnormalType>
<castRange>-1</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount> <itemConsumeCount>
@ -3051,6 +3094,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -3121,7 +3165,6 @@
</skill> </skill>
<skill id="47397" toLevel="3" name="Bow Vulnerability"> <skill id="47397" toLevel="3" name="Bow Vulnerability">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@ -3137,11 +3180,13 @@
<abnormalType>REAL_TARGET</abnormalType> <abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect> <abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty> <magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<BOW> <BOW>

View File

@ -8,7 +8,7 @@
<value level="2">-555</value> <value level="2">-555</value>
<value level="3">-605</value> <value level="3">-605</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>2000</hitTime> <hitTime>2000</hitTime>
<magicLevel> <magicLevel>
<value level="1">82</value> <value level="1">82</value>
@ -23,7 +23,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -63,11 +63,13 @@
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<effectRange>1200</effectRange>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="DisableSkill"> <effect name="DisableSkill">
<disable>994;45159;45252;45253;47822;47824</disable> <disable>994;45159;45252;45253;47822;47824</disable>
@ -165,10 +167,9 @@
<value level="1">-1220</value> <value level="1">-1220</value>
<value level="2">-1220</value> <value level="2">-1220</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<affectLimit>10-10</affectLimit> <affectRange>200</affectRange>
<affectRange>900</affectRange> <affectLimit>1-20</affectLimit>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -181,10 +182,10 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@ -199,7 +200,7 @@
<value level="1">10903</value> <value level="1">10903</value>
<value level="2">11551</value> <value level="2">11551</value>
</power> </power>
<criticalChance>20</criticalChance> <criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod> <pDefMod>0.90</pDefMod>
</effect> </effect>
@ -214,7 +215,6 @@
</skill> </skill>
<skill id="47405" toLevel="2" name="Flame Arrow"> <skill id="47405" toLevel="2" name="Flame Arrow">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@ -222,17 +222,22 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType> <abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect> <abnormalVisualEffect>DOT_FIRE</abnormalVisualEffect>
<castRange>900</castRange>
<effectPoint> <effectPoint>
<value level="1">-1220</value> <value level="1">-1220</value>
<value level="2">-1220</value> <value level="2">-1220</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<trait>INFECTION</trait> <trait>INFECTION</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <magicCriticalRate>5</magicCriticalRate>
<affectScope>SINGLE</affectScope> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
@ -250,9 +255,9 @@
<value level="1">-1220</value> <value level="1">-1220</value>
<value level="2">-1220</value> <value level="2">-1220</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>20-20</affectLimit> <affectLimit>1-20</affectLimit>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -265,7 +270,7 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@ -352,8 +357,9 @@
<value level="1">-1220</value> <value level="1">-1220</value>
<value level="2">-1220</value> <value level="2">-1220</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<fanRange>0;0;900;35</fanRange> <affectRange>200</affectRange>
<affectLimit>1-20</affectLimit>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@ -366,10 +372,10 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic> <magicCriticalRate>5</magicCriticalRate>
<trait>SUPPRESSION</trait> <trait>SUPPRESSION</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@ -399,7 +405,6 @@
</skill> </skill>
<skill id="47409" toLevel="2" name="Piercing Arrow"> <skill id="47409" toLevel="2" name="Piercing Arrow">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@ -408,16 +413,21 @@
<abnormalType>PD_DOWN</abnormalType> <abnormalType>PD_DOWN</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint> <effectPoint>
<value level="1">-1220</value> <value level="1">-1220</value>
<value level="2">-1220</value> <value level="2">-1220</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<trait>ANOMALY</trait> <trait>ANOMALY</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<amount> <amount>
@ -523,6 +533,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -602,6 +613,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount> <itemConsumeCount>
@ -678,6 +690,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeCount> <itemConsumeCount>
@ -750,6 +763,7 @@
<value level="13">90</value> <value level="13">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -820,6 +834,7 @@
<value level="13">90</value> <value level="13">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@ -892,50 +907,9 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="47417" toLevel="1" name="Dexterous Body"> <skill id="47417" toLevel="1" name="Dexterous Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<magicLevel>76</magicLevel> <operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</passiveConditions>
<effects>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>65</min>
<max>74</max>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>5</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>75</min>
<max>84</max>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>10</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>PHYSICAL_ATTACK</mulStat>
<amount>20</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>DEFENCE_CRITICAL_RATE</mulStat>
<amount>5</amount>
</effect>
<effect name="StatMulForBaseStat">
<baseStat>DEX</baseStat>
<min>85</min>
<mulStat>DEFENCE_PHYSICAL_SKILL_CRITICAL_DAMAGE</mulStat>
<amount>5</amount>
</effect>
</effects>
</skill> </skill>
<skill id="47418" toLevel="1" name="Dexterous Body"> <skill id="47418" toLevel="1" name="Dexterous Body">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -976,7 +950,7 @@
<value level="11">-420</value> <value level="11">-420</value>
<value level="12">-440</value> <value level="12">-440</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
@ -1008,8 +982,8 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -1035,6 +1009,7 @@
<value level="11">8192</value> <value level="11">8192</value>
<value level="12">8307</value> <value level="12">8307</value>
</power> </power>
<overHit>true</overHit>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>47423</skillId> <!-- Stun Shot --> <skillId>47423</skillId> <!-- Stun Shot -->
@ -1057,13 +1032,13 @@
</skill> </skill>
<skill id="47423" toLevel="12" name="Stun Shot"> <skill id="47423" toLevel="12" name="Stun Shot">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-210</value> <value level="1">-210</value>
<value level="2">-230</value> <value level="2">-230</value>
@ -1078,9 +1053,11 @@
<value level="11">-420</value> <value level="11">-420</value>
<value level="12">-440</value> <value level="12">-440</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SHOCK</trait> <magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1091,7 +1068,6 @@
</skill> </skill>
<skill id="47424" toLevel="3" name="Thorn Shot"> <skill id="47424" toLevel="3" name="Thorn Shot">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">2</value> <value level="2">2</value>
@ -1100,15 +1076,18 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<castRange>700</castRange>
<effectPoint> <effectPoint>
<value level="1">-505</value> <value level="1">-505</value>
<value level="2">-555</value> <value level="2">-555</value>
<value level="3">-605</value> <value level="3">-605</value>
</effectPoint> </effectPoint>
<effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SUPPRESSION</trait> <trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -1190,26 +1169,38 @@
</skill> </skill>
<skill id="47440" toLevel="1" name="Faery Shield"> <skill id="47440" toLevel="1" name="Faery Shield">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>MP_SHIELD</abnormalType>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect> <abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>184</effectPoint> <effectPoint>
<value level="1">200</value>
</effectPoint>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>86</magicLevel> <magicLevel>
<mpConsume>125</mpConsume> <value level="1">86</value>
</magicLevel>
<mpConsume>
<value level="1">125</value>
</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ManaHealPercent"> <effect name="ManaHealPercent">
<power>30</power> <power>
<value level="1">30</value>
</power>
</effect> </effect>
<effect name="MpShield"> <effect name="MpShield">
<amount>70</amount> <amount>
<value level="1">70</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1267,15 +1258,14 @@
<value level="3">128</value> <value level="3">128</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint> <effectPoint>-1000</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit> <affectRange>300</affectRange>
<fanRange>0;0;750;35</fanRange> <abnormalLevel>1</abnormalLevel>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1308,17 +1298,15 @@
<value level="2">-2110</value> <value level="2">-2110</value>
<value level="3">-2120</value> <value level="3">-2120</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
@ -1352,15 +1340,14 @@
<value level="3">128</value> <value level="3">128</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint> <effectPoint>-1000</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit> <affectRange>300</affectRange>
<fanRange>0;0;750;35</fanRange> <abnormalLevel>1</abnormalLevel>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1393,17 +1380,15 @@
<value level="2">-2110</value> <value level="2">-2110</value>
<value level="3">-2120</value> <value level="3">-2120</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
@ -1437,15 +1422,14 @@
<value level="3">128</value> <value level="3">128</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint> <effectPoint>-1000</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit> <affectRange>300</affectRange>
<fanRange>0;0;750;35</fanRange> <abnormalLevel>1</abnormalLevel>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1478,17 +1462,15 @@
<value level="2">-2110</value> <value level="2">-2110</value>
<value level="3">-2120</value> <value level="3">-2120</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
@ -1522,15 +1504,14 @@
<value level="3">128</value> <value level="3">128</value>
</mpConsume> </mpConsume>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint> <effectPoint>-1000</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectLimit>1-20</affectLimit>
<affectLimit>20-20</affectLimit> <affectRange>300</affectRange>
<fanRange>0;0;750;35</fanRange> <abnormalLevel>1</abnormalLevel>
<hitTime>6000</hitTime> <hitTime>6000</hitTime>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@ -1563,17 +1544,15 @@
<value level="2">-2110</value> <value level="2">-2110</value>
<value level="3">-2120</value> <value level="3">-2120</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1400</effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType> <operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty> <reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>FAN</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-20</affectLimit>
<fanRange>0;0;750;35</fanRange>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
@ -1620,7 +1599,7 @@
</skill> </skill>
<skill id="47461" toLevel="6" name="Heavy Sleep"> <skill id="47461" toLevel="6" name="Heavy Sleep">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType> <abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect> <abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@ -1635,7 +1614,7 @@
<value level="5">-850</value> <value level="5">-850</value>
<value level="6">-900</value> <value level="6">-900</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -1692,7 +1671,7 @@
<value level="11">-850</value> <value level="11">-850</value>
<value level="12">-900</value> <value level="12">-900</value>
</effectPoint> </effectPoint>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@ -1741,6 +1720,7 @@
<skill id="47463" toLevel="13" name="Wizard's Attack Mastery"> <skill id="47463" toLevel="13" name="Wizard's Attack Mastery">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">50</value>
@ -1981,6 +1961,7 @@
<skill id="47466" toLevel="7" name="Higher Mana Gain"> <skill id="47466" toLevel="7" name="Higher Mana Gain">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">20</value> <value level="1">20</value>
<value level="2">40</value> <value level="2">40</value>

View File

@ -4,7 +4,6 @@
<icon>icon.s_impale</icon> <icon>icon.s_impale</icon>
<castRange>120</castRange> <castRange>120</castRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-200</value> <value level="1">-200</value>
<value level="2">-300</value> <value level="2">-300</value>
@ -15,7 +14,7 @@
<value level="7">-650</value> <value level="7">-650</value>
<value level="8">-700</value> <value level="8">-700</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel> <magicLevel>
@ -40,6 +39,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -135,10 +135,9 @@
</skill> </skill>
<skill id="47803" toLevel="10" name="Threatening Swing"> <skill id="47803" toLevel="10" name="Threatening Swing">
<icon>icon.s_brandish</icon> <icon>icon.s_brandish</icon>
<affectLimit>20-20</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-440</value> <value level="2">-440</value>
@ -151,7 +150,7 @@
<value level="9">-710</value> <value level="9">-710</value>
<value level="10">-740</value> <value level="10">-740</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel> <magicLevel>
@ -180,6 +179,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@ -290,7 +290,6 @@
<icon>icon.s_wild_scratch</icon> <icon>icon.s_wild_scratch</icon>
<castRange>150</castRange> <castRange>150</castRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-500</value> <value level="2">-500</value>
@ -303,7 +302,7 @@
<value level="9">-880</value> <value level="9">-880</value>
<value level="10">-900</value> <value level="10">-900</value>
</effectPoint> </effectPoint>
<effectRange>400</effectRange> <effectRange>1100</effectRange>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<magicLevel> <magicLevel>
@ -332,6 +331,7 @@
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -348,9 +348,8 @@
<value level="9">9488</value> <value level="9">9488</value>
<value level="10">9773</value> <value level="10">9773</value>
</power> </power>
<pDefMod>0.9</pDefMod> <pDefMod>0.90</pDefMod>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -592,8 +591,10 @@
<value level="2">40</value> <value level="2">40</value>
<value level="3">50</value> <value level="3">50</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -641,7 +642,9 @@
<value level="2">40</value> <value level="2">40</value>
<value level="3">50</value> <value level="3">50</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -680,6 +683,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -820,6 +824,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -882,6 +887,7 @@
<value level="15">90</value> <value level="15">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@ -948,29 +954,30 @@
<value level="15">90</value> <value level="15">90</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">30</value> <value level="2">30</value>
<value level="3">40</value> <value level="3">45</value>
<value level="4">50</value> <value level="4">65</value>
<value level="5">60</value> <value level="5">85</value>
<value level="6">70</value> <value level="6">110</value>
<value level="7">80</value> <value level="7">130</value>
<value level="8">90</value> <value level="8">145</value>
<value level="9">100</value> <value level="9">155</value>
<value level="10">110</value> <value level="10">165</value>
<value level="11">120</value> <value level="11">175</value>
<value level="12">130</value> <value level="12">185</value>
<value level="13">140</value> <value level="13">195</value>
<value level="14">145</value> <value level="14">205</value>
<value level="15">150</value> <value level="15">220</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<armorType> <weaponType>
<item>HEAVY</item> <item>POLE</item>
</armorType> </weaponType>
</effect> </effect>
<effect name="AreaOfEffectDamageDefence"> <effect name="AreaOfEffectDamageDefence">
<amount> <amount>
@ -998,6 +1005,7 @@
<icon>icon.s_wild_instinct</icon> <icon>icon.s_wild_instinct</icon>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<IMPRISON> <IMPRISON>
@ -1136,7 +1144,7 @@
</effects> </effects>
</skill> </skill>
<skill id="47871" toLevel="1" name="Change Armor"> <skill id="47871" toLevel="1" name="Change Armor">
<!-- Changes the Vanguard Rider's armor appearance. When activated, the default appearance is shown. When deactivated, the Vanguard Rider's armor appearance is shown. If no upper armor is equipped, the Vanguard Rider's armor is not used. --> <!-- Changes the Vanguard Rider's armor appearance. When activated, the default appearance is shown. When deactivated, the Vanguard Rider's armor appearance is shown. If no upper armor is equipped, the Vanguard Rider's armor is not used. -->
<icon>icon.s_orc_armor_change</icon> <icon>icon.s_orc_armor_change</icon>
<operateType>T</operateType> <operateType>T</operateType>
<abnormalType>CHANGEBODY</abnormalType> <abnormalType>CHANGEBODY</abnormalType>
@ -1148,6 +1156,7 @@
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>

View File

@ -4,12 +4,19 @@
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<hitTime>4500</hitTime> <hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>76</magicLevel> <magicLevel>
<mpConsume>186</mpConsume> <value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -37,12 +44,19 @@
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<hitTime>4500</hitTime> <hitTime>4500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>50</itemConsumeCount> <itemConsumeCount>
<value level="1">50</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>76</magicLevel> <magicLevel>
<mpConsume>186</mpConsume> <value level="1">76</value>
</magicLevel>
<mpConsume>
<value level="1">186</value>
</mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
@ -142,12 +156,16 @@
<value level="1">86</value> <value level="1">86</value>
<value level="2">90</value> <value level="2">90</value>
</magicLevel> </magicLevel>
<mpInitialConsume>0</mpInitialConsume> <mpInitialConsume>
<value level="1">13</value>
<value level="2">13</value>
</mpInitialConsume>
<operateType>T</operateType> <operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType> <targetType>NONE</targetType>
<effects> <effects>
<effect name="MpConsumePerLevel"> <effect name="MpConsumePerLevel">
<power>3.8</power> <!-- ~13 MP --> <power>0.2</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="TransferDamageToSummon"> <effect name="TransferDamageToSummon">
@ -168,11 +186,16 @@
<skill id="47917" toLevel="5" name="Ray of Light"> <skill id="47917" toLevel="5" name="Ray of Light">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<castRange>700</castRange> <castRange>700</castRange>
<effectRange>1200</effectRange> <effectRange>1250</effectRange>
<effectPoint>-500</effectPoint> <effectPoint>
<value level="1">-450</value>
<value level="2">-455</value>
<value level="3">-460</value>
<value level="4">-465</value>
<value level="5">-470</value>
</effectPoint>
<hitTime>6500</hitTime> <hitTime>6500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>MAGIC</basicProperty>
<magicLevel> <magicLevel>
<value level="1">82</value> <value level="1">82</value>
<value level="2">84</value> <value level="2">84</value>
@ -193,7 +216,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttackRange">
<power> <power>
<value level="1">202</value> <value level="1">202</value>
<value level="2">207</value> <value level="2">207</value>
@ -207,6 +230,7 @@
<skill id="47918" toLevel="13" name="Summoner's Attack Mastery"> <skill id="47918" toLevel="13" name="Summoner's Attack Mastery">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">50</value>
@ -308,6 +332,7 @@
<skill id="47919" toLevel="13" name="Summoner's Armor Mastery"> <skill id="47919" toLevel="13" name="Summoner's Armor Mastery">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">50</value>
@ -452,6 +477,7 @@
<skill id="47920" toLevel="8" name="Summoner's Recovery Mastery"> <skill id="47920" toLevel="8" name="Summoner's Recovery Mastery">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">40</value> <value level="1">40</value>
<value level="2">50</value> <value level="2">50</value>

View File

@ -9,6 +9,7 @@
<value level="3">84</value> <value level="3">84</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CraftRate"> <effect name="CraftRate">
<amount> <amount>
@ -28,12 +29,13 @@
<value level="3">84</value> <value level="3">84</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="CraftRate"> <effect name="CraftRate">
<amount> <amount>
<value level="1">5</value> <value level="1">3</value>
<value level="2">10</value> <value level="2">5</value>
<value level="3">20</value> <value level="3">10</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@ -49,17 +51,17 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>300</affectRange> <affectRange>200</affectRange>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate> <lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<isMagic>0</isMagic>
<magicLevel> <magicLevel>
<value level="1">78</value> <value level="1">78</value>
<value level="2">81</value> <value level="2">81</value>
<value level="3">84</value> <value level="3">84</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume> <mpConsume>
<value level="1">123</value> <value level="1">123</value>
<value level="2">127</value> <value level="2">127</value>
@ -75,10 +77,10 @@
<value level="3">-4232</value> <value level="3">-4232</value>
</effectPoint> </effectPoint>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>1200</effectRange> <effectRange>1100</effectRange>
<trait>PULL</trait> <trait>PULL</trait>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
@ -99,6 +101,7 @@
<!-- Received Vital Point Attack Rate -$s1 Received P. Critical Rate -$s2 --> <!-- Received Vital Point Attack Rate -$s1 Received P. Critical Rate -$s2 -->
<icon>icon.skill53004</icon> <icon>icon.skill53004</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
<value level="1">76</value> <value level="1">76</value>
<value level="2">78</value> <value level="2">78</value>
@ -107,16 +110,6 @@
<value level="5">84</value> <value level="5">84</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="FatalBlowRate">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount> <amount>
<value level="1">-30</value> <value level="1">-30</value>
@ -147,11 +140,13 @@
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>RANGE</affectScope>
<affectObject>INVISIBLE</affectObject> <affectObject>INVISIBLE</affectObject>
<itemConsumeCount> <itemConsumeCount>
<value level="1">0</value> <value level="1">0</value>
@ -242,11 +237,13 @@
<value level="4">4</value> <value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<effectRange>900</effectRange>
<isMagic>5</isMagic> <!-- Magic Skill --> <isMagic>5</isMagic> <!-- Magic Skill -->
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -274,10 +271,11 @@
<!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% --> <!-- M. Atk. +10 M. Critical Rate +5% HP Recovery Rate +5% -->
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
<amount>10</amount> <amount>10</amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount>5</amount> <amount>5</amount>
@ -298,6 +296,7 @@
<value level="3">70</value> <value level="3">70</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="FatalBlowRate"> <effect name="FatalBlowRate">
<amount> <amount>
@ -312,9 +311,18 @@
<skill id="53010" toLevel="7" name="Knight's Protection"> <skill id="53010" toLevel="7" name="Knight's Protection">
<!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 --> <!-- The effect lasts for $s1 Shield Defense Rate +$s2 Shield Defense +$s3 -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType> <abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
<magicLevel> <magicLevel>
<value level="1">50</value> <value level="1">50</value>
@ -337,6 +345,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@ -369,21 +378,6 @@
<skill id="53011" toLevel="2" name="Knight's Fortress"> <skill id="53011" toLevel="2" name="Knight's Fortress">
<!-- P. Atk. $s1 --> <!-- P. Atk. $s1 -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<reuseDelay>9000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">100</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
</list> </list>

View File

@ -58,8 +58,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3600000</reuseDelay> <reuseDelay>3600000</reuseDelay>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<coolTime>500</coolTime> <hitTime>3500</hitTime>
<hitTime>500</hitTime>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@ -67,20 +66,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>100</itemConsumeCount> <itemConsumeCount>100</itemConsumeCount>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>1800</skillId> <!-- Pirate Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
</conditions>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<amount>15</amount> <amount>15</amount>

View File

@ -158,6 +158,7 @@
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType> <abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>JDK_BODY_FIRE_1</abnormalVisualEffect> <abnormalVisualEffect>JDK_BODY_FIRE_1</abnormalVisualEffect>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>4</isMagic> <!-- Magic Skill --> <isMagic>4</isMagic> <!-- Magic Skill -->
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
@ -166,6 +167,7 @@
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@ -200,18 +202,6 @@
<amount>20</amount> <amount>20</amount>
<attribute>HOLY</attribute> <attribute>HOLY</attribute>
</effect> </effect>
<effect name="DefenceTrait">
<DAGGER>8</DAGGER>
<RAPIER>8</RAPIER>
<ANCIENTSWORD>8</ANCIENTSWORD>
<DUAL>8</DUAL>
<POLE>8</POLE>
<FIST>8</FIST>
<SWORD>8</SWORD>
<BLUNT>8</BLUNT>
<BOW>8</BOW>
<PISTOLS>8</PISTOLS>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="54207" toLevel="1" name="Mount Night Mare"> <skill id="54207" toLevel="1" name="Mount Night Mare">
@ -223,6 +213,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel> <specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff> <irreplacableBuff>true</irreplacableBuff>
@ -519,18 +510,6 @@
<itemConsumeId>3031</itemConsumeId> <itemConsumeId>3031</itemConsumeId>
<itemConsumeCount>20</itemConsumeCount> <itemConsumeCount>20</itemConsumeCount>
<conditions> <conditions>
<condition name="OpNotAffectedBySkill">
<skillId>1800</skillId> <!-- Pirate Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>1801</skillId> <!-- Dark Assassin Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54102</skillId> <!-- White Guardian Transformation -->
</condition>
<condition name="OpNotAffectedBySkill">
<skillId>54231</skillId> <!-- Dragon Slayer Appearance -->
</condition>
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>54230</skillId> <!-- Castle Guardian Transformation --> <skillId>54230</skillId> <!-- Castle Guardian Transformation -->
</condition> </condition>

View File

@ -335,8 +335,8 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedInt"> <xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedInt" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>
</xs:complexType> </xs:complexType>
@ -1471,36 +1471,8 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="MAX_HP"> <xs:element name="MAX_HP" type="xs:unsignedByte" />
<xs:complexType> <xs:element name="MAX_MP" type="xs:unsignedByte" />
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAX_MP">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pAtkSpeedAmount"> <xs:element name="pAtkSpeedAmount">
<xs:complexType> <xs:complexType>
<xs:sequence> <xs:sequence>
@ -1770,7 +1742,7 @@
</xs:sequence> </xs:sequence>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
<xs:element name="min" type="xs:unsignedInt" /> <xs:element name="min" type="xs:unsignedShort" />
<xs:element name="addStat" type="xs:string" /> <xs:element name="addStat" type="xs:string" />
<xs:element name="staticChance" type="xs:boolean" /> <xs:element name="staticChance" type="xs:boolean" />
<xs:element name="pAtkMod" type="xs:decimal" /> <xs:element name="pAtkMod" type="xs:decimal" />
@ -2293,7 +2265,7 @@
<xs:element maxOccurs="unbounded" name="value"> <xs:element maxOccurs="unbounded" name="value">
<xs:complexType> <xs:complexType>
<xs:simpleContent> <xs:simpleContent>
<xs:extension base="xs:unsignedShort"> <xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" /> <xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension> </xs:extension>
</xs:simpleContent> </xs:simpleContent>

View File

@ -261,10 +261,6 @@ public enum AbnormalType
DEADLY_SHOOTER(-1), DEADLY_SHOOTER(-1),
LEGENDARY_ARCHER(-1), LEGENDARY_ARCHER(-1),
ROLLING_DICE(-1), ROLLING_DICE(-1),
BLOODY_FREEZING_WEAPON(-1),
FOCUS_DEATH(-1),
FOCUS_CHANCE(-1),
FOCUS_POWER(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),