Addition of ShotsBonus effect.
This commit is contained in:
		| @@ -321,6 +321,7 @@ public class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("SetSkill", SetSkill::new); | ||||
| 		EffectHandler.getInstance().registerHandler("ShieldDefence", ShieldDefence::new); | ||||
| 		EffectHandler.getInstance().registerHandler("ShieldDefenceRate", ShieldDefenceRate::new); | ||||
| 		EffectHandler.getInstance().registerHandler("ShotsBonus", ShotsBonus::new); | ||||
| 		EffectHandler.getInstance().registerHandler("SilentMove", SilentMove::new); | ||||
| 		EffectHandler.getInstance().registerHandler("SkillCritical", SkillCritical::new); | ||||
| 		EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new); | ||||
|   | ||||
							
								
								
									
										31
									
								
								L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/handlers/effecthandlers/ShotsBonus.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/handlers/effecthandlers/ShotsBonus.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,31 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import org.l2jmobius.gameserver.model.StatSet; | ||||
| import org.l2jmobius.gameserver.model.stats.Stat; | ||||
|  | ||||
| /** | ||||
|  * @author Mobius | ||||
|  */ | ||||
| public class ShotsBonus extends AbstractStatEffect | ||||
| { | ||||
| 	public ShotsBonus(StatSet params) | ||||
| 	{ | ||||
| 		super(params, Stat.SHOTS_BONUS); | ||||
| 	} | ||||
| } | ||||
| @@ -289,6 +289,7 @@ SetHp: Sets current HP to the given amount. | ||||
| SetSkill: Adds a skill to the Player and saves it in the database. | ||||
| ShieldDefence: Shield P. Def stat. | ||||
| ShieldDefenceRate: Shield block success rate stat. | ||||
| ShotsBonus: Additional shot damage bonus. (l2jmobius) | ||||
| SilentMove: Prevents aggressive mobs from attacking you when entering aggression range. | ||||
| SkillCritical: Activates double debuff or cooldown reset critical based on the specified stat. | ||||
| SkillCriticalDamage: Skill critical damage stat. | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDevelopment
					MobiusDevelopment