Some fixes for previous commit.
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@@ -18,14 +18,14 @@
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*/
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*/
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package handlers;
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package handlers;
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import handlers.effecthandlers.*;
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import java.util.logging.Level;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.handler.EffectHandler;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import handlers.effecthandlers.*;
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/**
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/**
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* Effect Master handler.
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* Effect Master handler.
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* @author BiggBoss, Zoey76
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* @author BiggBoss, Zoey76
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@@ -1070,9 +1070,8 @@
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<set name="castRange" val="1100" />
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<set name="castRange" val="1100" />
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<set name="skillRadius" val="1100" />
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<set name="skillRadius" val="1100" />
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<set name="reuseDelay" val="60000" />
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<set name="reuseDelay" val="60000" />
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<set name="targetType" val="TARGET_PARTY_MEMBER" />
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<set name="targetType" val="PARTY_MEMBER" />
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<enchant1 name="mpConsume" val="#ench1mpConsume"/>
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<enchant1 name="mpConsume" val="#ench1mpConsume"/>
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<set name="operateType" val="OP_ACTIVE"/>
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<for>
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<for>
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<effect name="ShiftTarget" />
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<effect name="ShiftTarget" />
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</for>
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</for>
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@@ -34,11 +34,13 @@
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<set name="operateType" val="PASSIVE" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="SELF" />
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<for>
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<for>
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<effect name="Buff">
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<mul stat="physicalSkillPower" val="#skillDamage">
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<mul stat="physicalSkillPower" val="#skillDamage">
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<and>
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<and>
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<using kind="CROSSBOW,BOW" />
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<using kind="CROSSBOW,BOW" />
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</and>
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</and>
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</mul>
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</mul>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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<skill id="10905" levels="3" name="Fatal Arrow">
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<skill id="10905" levels="3" name="Fatal Arrow">
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