Addition of Goddess of Luck AI.
Contributed by Index.
This commit is contained in:
15
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/ai/areas/Giran/Grace/34544.html
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L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/ai/areas/Giran/Grace/34544.html
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<html><title>Grace</title><body>
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<table border=0 cellpadding=0 cellspacing=0 width=350 height=493 background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr>
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<td valign="center" align="center">
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<table border=0 cellpadding=0 cellspacing=0>
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<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Grace01"></td></tr>
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<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Grace02"></td></tr>
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<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Common01"></td></tr>
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<tr><td height="12"></td></tr>
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<tr><td><button align="LEFT" icon="NORMAL" action="bypass -h Quest Grace GRACE_BLESSING"><font color="LEVEL">Offer Roses to Lady Luck Grace (7kk Adena)</font></button></td></tr>
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</table>
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</td>
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</tr>
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</table>
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</body></html>
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L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/ai/areas/Giran/Grace/Grace.java
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125
L2J_Mobius_10.0_MasterClass/dist/game/data/scripts/ai/areas/Giran/Grace/Grace.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.Giran.Grace;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.cache.HtmCache;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import org.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerDlgAnswer;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.skill.SkillCaster;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
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import org.l2jmobius.gameserver.network.serverpackets.ExPremiumManagerShowHtml;
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import ai.AbstractNpcAI;
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/**
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* @author Index
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*/
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public class Grace extends AbstractNpcAI
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{
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// NPC
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private static final int GRACE = 34544;
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// Skills
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private static final SkillHolder GRACE_LUCK_LV1 = new SkillHolder(32967, 1);
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private static final SkillHolder GRACE_LUCK_LV2 = new SkillHolder(32967, 2);
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// Misc
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private static final ConfirmDlg CONFIRM_DIALOG = new ConfirmDlg(SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA);
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private static final int ADENA_COST = 7000000;
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private static final int BUFF_CHANCE = 30;
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private static Npc _graceNpc;
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private Grace()
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{
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addStartNpc(GRACE);
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addFirstTalkId(GRACE);
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addTalkId(GRACE);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, Player player)
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{
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if (event.equals("GRACE_BLESSING") && (npc != null) && (npc.getId() == GRACE))
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{
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if ((_graceNpc != null) && _graceNpc.isDead())
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{
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_graceNpc = null;
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}
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if ((_graceNpc == null) && !npc.isDead())
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{
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_graceNpc = npc;
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}
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player.sendPacket(CONFIRM_DIALOG);
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}
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return null;
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}
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@Override
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public String onFirstTalk(Npc npc, Player player)
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{
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player.sendPacket(new ExPremiumManagerShowHtml(HtmCache.getInstance().getHtm(player, "data/scripts/ai/areas/Giran/Grace/34544.html")));
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return null;
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}
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@RegisterEvent(EventType.ON_PLAYER_DLG_ANSWER)
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@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
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public void onPlayerDlgAnswer(OnPlayerDlgAnswer event)
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{
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final Player player = event.getPlayer();
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if (player == null)
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{
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return;
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}
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if (event.getMessageId() != SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA.getId())
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{
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return;
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}
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if (event.getAnswer() != 1)
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{
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return;
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}
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if (_graceNpc == null)
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{
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return;
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}
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if (player.calculateDistance3D(_graceNpc) > Npc.INTERACTION_DISTANCE)
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{
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player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);
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return;
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}
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if (player.reduceAdena("Grace", ADENA_COST, _graceNpc, true))
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{
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SkillCaster.triggerCast(_graceNpc, player, Rnd.get(100) < BUFF_CHANCE ? GRACE_LUCK_LV2.getSkill() : GRACE_LUCK_LV1.getSkill());
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}
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}
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public static void main(String[] args)
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{
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new Grace();
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}
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}
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