Channeling skills rework.

Adapted from: L2jUnity free files.
This commit is contained in:
MobiusDev
2018-09-05 16:01:11 +00:00
parent b4be2cc560
commit 735d2f6384
182 changed files with 1705 additions and 1559 deletions

View File

@@ -2158,8 +2158,8 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>3.6</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2185,8 +2185,8 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>3.6</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@@ -1806,7 +1806,7 @@
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<targetType>ADVANCE_BASE</targetType>
<affectScope>SINGLE</affectScope>

View File

@@ -891,8 +891,8 @@
<affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingSkillId>1419</channelingSkillId>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -912,23 +912,22 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</channelingEffects>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="1420" toLevel="1" name="Cyclone">
<affectLimit>15-25</affectLimit>
<affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingSkillId>1420</channelingSkillId>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
@@ -948,23 +947,22 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</channelingEffects>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="1421" toLevel="1" name="Raging Waves">
<affectLimit>15-25</affectLimit>
<affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingSkillId>1421</channelingSkillId>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
@@ -984,15 +982,14 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</channelingEffects>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="1422" toLevel="1" name="Day of Doom">
<blockedInOlympiad>true</blockedInOlympiad>
@@ -1042,8 +1039,8 @@
<affectRange>200</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>900</castRange>
<channelingSkillId>1423</channelingSkillId>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -1063,15 +1060,14 @@
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1000</effectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</channelingEffects>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="1424" toLevel="1" name="Anti-summoning Field">
<blockedInOlympiad>true</blockedInOlympiad>
@@ -3560,7 +3556,8 @@
<!-- Confirmed CT2.5 -->
<!-- Kamael Final Form Skill -->
<castRange>900</castRange>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -3577,14 +3574,13 @@
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<channelingEffects>
<effect name="MagicalAttack">
<power>30</power>
</effect>
</channelingEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1473" toLevel="1" name="Change Weapon">
<!-- Confirmed CT2.5 -->

View File

@@ -2891,7 +2891,8 @@
<!-- Confirmed CT2.5 -->
<!-- Kamael Final Form Skill -->
<castRange>900</castRange>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
@@ -2908,14 +2909,13 @@
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<channelingEffects>
<effect name="MagicalAttack">
<power>30</power>
</effect>
</channelingEffects>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1546" toLevel="1" name="Strider Fear">
<!-- Confirmed CT2.5 -->

View File

@@ -4527,7 +4527,7 @@
<skill id="5396" toLevel="1" name="Spell Stance">
<castRange>400</castRange>
<channelingSkillId>5397</channelingSkillId>
<channelingTickInterval>2000</channelingTickInterval>
<channelingTickInterval>2</channelingTickInterval>
<hitTime>15000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>CA5</operateType>
@@ -4536,7 +4536,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>77</magicLvl>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingStart>3.6</channelingStart>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
</skill>

View File

@@ -372,11 +372,16 @@
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<affectRange>250</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>100</power>
</effect>
</channelingEffects>
</skill>
<skill id="5514" toLevel="1" name="Water Taint">
<effectPoint>-1063</effectPoint>
@@ -388,11 +393,16 @@
<attributeType>WATER</attributeType>
<attributeValue>180</attributeValue>
<affectRange>250</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>30</power>
</effect>
</channelingEffects>
</skill>
<skill id="5515" toLevel="1" name="Wind Taint">
<effectPoint>-1063</effectPoint>
@@ -404,11 +414,16 @@
<attributeType>WIND</attributeType>
<attributeValue>180</attributeValue>
<affectRange>250</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>30</power>
</effect>
</channelingEffects>
</skill>
<skill id="5516" toLevel="1" name="Earth Taint">
<effectPoint>-1063</effectPoint>
@@ -420,11 +435,16 @@
<attributeType>EARTH</attributeType>
<attributeValue>180</attributeValue>
<affectRange>250</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>30</power>
</effect>
</channelingEffects>
</skill>
<skill id="5517" toLevel="1" name="Nurture">
<abnormalLvl>1</abnormalLvl>

View File

@@ -311,9 +311,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1700</effectRange>
<channelingSkillId>5713</channelingSkillId>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingStart>3.6</channelingStart>
<mpPerChanneling>15</mpPerChanneling>
<channelingTickInterval>2000</channelingTickInterval>
<channelingTickInterval>2</channelingTickInterval>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2233,9 +2233,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<channelingSkillId>5713</channelingSkillId>
<channelingTickInitialDelay>3600</channelingTickInitialDelay>
<channelingStart>3.6</channelingStart>
<mpPerChanneling>15</mpPerChanneling>
<channelingTickInterval>2000</channelingTickInterval>
<channelingTickInterval>2</channelingTickInterval>
<castRange>400</castRange>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>

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@@ -1142,8 +1142,8 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1400</effectRange>
<channelingSkillId>14559</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<icon>icon.skill1042</icon>
<hitTime>10000</hitTime>
<reuseDelay>30000</reuseDelay>

View File

@@ -871,7 +871,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
<magicLvl>85</magicLvl>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<hitTime>90000</hitTime>
<castRange>2000</castRange>

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@@ -1705,7 +1705,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>200</affectRange>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>

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@@ -522,8 +522,8 @@
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<channelingSkillId>15175</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -564,8 +564,8 @@
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<channelingSkillId>15177</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -606,8 +606,8 @@
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<channelingSkillId>15179</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -648,8 +648,8 @@
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<channelingSkillId>15181</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<channelingStart>1.2</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>

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@@ -1350,7 +1350,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>2160</effectRange>
<magicLvl>95</magicLvl>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>

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@@ -499,7 +499,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<channelingTickInitialDelay>1000</channelingTickInitialDelay>
<channelingStart>1</channelingStart>
<channelingTickInterval>0</channelingTickInterval>
<isMagic>2</isMagic>
<hitTime>10000</hitTime>

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@@ -1752,8 +1752,8 @@
<xs:element name="blockedInOlympiad" type="xs:boolean" />
<xs:element name="channelingSkillId" type="xs:unsignedShort" />
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
<xs:element name="channelingTickInitialDelay" type="xs:unsignedShort" />
<xs:element name="channelingTickInterval" type="xs:unsignedShort" />
<xs:element name="channelingStart" type="xs:decimal" />
<xs:element name="channelingTickInterval" type="xs:decimal" />
<xs:element name="removedOnDamage" type="xs:boolean" />
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />