Drop of VariationWeaponType and support for specific item id in OptionDataCategory.
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@ -27,12 +27,22 @@
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<xs:attribute type="xs:double" name="chance" use="optional"/>
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</xs:complexType>
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</xs:element>
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<xs:element name="item">
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<xs:complexType>
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<xs:attribute type="xs:int" name="id" use="optional"/>
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</xs:complexType>
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</xs:element>
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<xs:element name="items">
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<xs:complexType>
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<xs:attribute type="xs:int" name="from" use="optional"/>
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<xs:attribute type="xs:int" name="to" use="optional"/>
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</xs:complexType>
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</xs:element>
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</xs:choice>
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<xs:attribute type="xs:float" name="chance" use="optional"/>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute type="xs:string" name="weaponType" use="optional"/>
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<xs:attribute type="xs:byte" name="order" use="optional"/>
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</xs:complexType>
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</xs:element>
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@ -36,10 +36,9 @@ import org.l2jmobius.gameserver.model.options.OptionDataGroup;
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import org.l2jmobius.gameserver.model.options.Options;
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import org.l2jmobius.gameserver.model.options.Variation;
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import org.l2jmobius.gameserver.model.options.VariationFee;
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import org.l2jmobius.gameserver.model.options.VariationWeaponType;
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/**
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* @author Pere
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* @author Pere, Mobius
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*/
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public class VariationData implements IXmlReader
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{
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@ -79,8 +78,6 @@ public class VariationData implements IXmlReader
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forEach(variationNode, "optionGroup", groupNode ->
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{
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final String weaponTypeString = parseString(groupNode.getAttributes(), "weaponType").toUpperCase();
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final VariationWeaponType weaponType = VariationWeaponType.valueOf(weaponTypeString);
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final int order = parseInteger(groupNode.getAttributes(), "order");
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final List<OptionDataCategory> sets = new ArrayList<>();
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forEach(groupNode, "optionCategory", categoryNode ->
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@ -116,10 +113,33 @@ public class VariationData implements IXmlReader
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}
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});
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sets.add(new OptionDataCategory(options, chance));
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// Support for specific item ids.
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final List<Integer> itemIds = new ArrayList<>();
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forEach(categoryNode, "item", optionNode ->
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{
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final int itemId = parseInteger(optionNode.getAttributes(), "id");
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if (!itemIds.contains(itemId))
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{
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itemIds.add(itemId);
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}
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});
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forEach(categoryNode, "items", optionNode ->
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{
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final int fromId = parseInteger(optionNode.getAttributes(), "from");
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final int toId = parseInteger(optionNode.getAttributes(), "to");
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for (int id = fromId; id <= toId; id++)
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{
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if (!itemIds.contains(id))
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{
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itemIds.add(id);
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}
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}
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});
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sets.add(new OptionDataCategory(options, itemIds, chance));
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});
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variation.setEffectGroup(weaponType, order, new OptionDataGroup(sets));
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variation.setEffectGroup(order, new OptionDataGroup(sets));
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});
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_variations.put(mineralId, variation);
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@ -174,8 +194,13 @@ public class VariationData implements IXmlReader
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for (int item : itemGroup)
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{
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final Map<Integer, VariationFee> fees = _fees.computeIfAbsent(item, k -> new HashMap<>());
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Map<Integer, VariationFee> fees = _fees.get(item);
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if (fees == null)
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{
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fees = new HashMap<>();
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}
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fees.putAll(feeByMinerals);
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_fees.put(item, fees);
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}
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}));
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});
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@ -199,14 +224,13 @@ public class VariationData implements IXmlReader
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*/
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public VariationInstance generateRandomVariation(Variation variation, ItemInstance targetItem)
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{
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final VariationWeaponType weaponType = ((targetItem.getWeaponItem() != null) && targetItem.getWeaponItem().isMagicWeapon()) ? VariationWeaponType.MAGE : VariationWeaponType.WARRIOR;
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return generateRandomVariation(variation, weaponType);
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return generateRandomVariation(variation, targetItem.getId());
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}
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private VariationInstance generateRandomVariation(Variation variation, VariationWeaponType weaponType)
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private VariationInstance generateRandomVariation(Variation variation, int targetItemId)
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{
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final Options option1 = variation.getRandomEffect(weaponType, 0);
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final Options option2 = variation.getRandomEffect(weaponType, 1);
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final Options option1 = variation.getRandomEffect(0, targetItemId);
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final Options option2 = variation.getRandomEffect(1, targetItemId);
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return ((option1 != null) && (option2 != null)) ? new VariationInstance(variation.getMineralId(), option1, option2) : null;
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}
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@ -16,21 +16,24 @@
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*/
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package org.l2jmobius.gameserver.model.options;
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import java.util.List;
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import java.util.Map;
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import org.l2jmobius.commons.util.Rnd;
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/**
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* @author Pere
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* @author Pere, Mobius
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*/
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public class OptionDataCategory
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{
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private final Map<Options, Double> _options;
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private final List<Integer> _itemIds;
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private final double _chance;
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public OptionDataCategory(Map<Options, Double> options, double chance)
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public OptionDataCategory(Map<Options, Double> options, List<Integer> itemIds, double chance)
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{
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_options = options;
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_itemIds = itemIds;
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_chance = chance;
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}
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@ -55,6 +58,11 @@ public class OptionDataCategory
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return result;
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}
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public List<Integer> getItemIds()
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{
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return _itemIds;
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}
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public double getChance()
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{
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return _chance;
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@ -16,12 +16,13 @@
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*/
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package org.l2jmobius.gameserver.model.options;
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import java.util.ArrayList;
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import java.util.List;
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import org.l2jmobius.commons.util.Rnd;
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/**
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* @author Pere
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* @author Pere, Mobius
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*/
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public class OptionDataGroup
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{
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@ -32,25 +33,33 @@ public class OptionDataGroup
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_categories = categories;
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}
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Options getRandomEffect()
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Options getRandomEffect(int itemId)
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{
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final List<OptionDataCategory> exclutions = new ArrayList<>();
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Options result = null;
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do
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{
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double random = Rnd.nextDouble() * 100.0;
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for (OptionDataCategory category : _categories)
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{
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if (!category.getItemIds().isEmpty() && !category.getItemIds().contains(itemId))
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{
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if (!exclutions.contains(category))
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{
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exclutions.add(category);
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}
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continue;
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}
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if (category.getChance() >= random)
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{
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result = category.getRandomOptions();
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break;
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}
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random -= category.getChance();
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}
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}
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while (result == null);
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// Should never get there
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while ((result == null) && (exclutions.size() < _categories.size()));
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return result;
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}
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}
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@ -16,19 +16,17 @@
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*/
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package org.l2jmobius.gameserver.model.options;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.logging.Logger;
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/**
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* @author Pere
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* @author Pere, Mobius
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*/
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public class Variation
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{
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private static final Logger LOGGER = Logger.getLogger(Variation.class.getSimpleName());
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private final int _mineralId;
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private final Map<VariationWeaponType, OptionDataGroup[]> _effects = new EnumMap<>(VariationWeaponType.class);
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private final OptionDataGroup[] _effects = new OptionDataGroup[2];
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public Variation(int mineralId)
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{
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@ -40,20 +38,18 @@ public class Variation
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return _mineralId;
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}
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public void setEffectGroup(VariationWeaponType type, int order, OptionDataGroup group)
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public void setEffectGroup(int order, OptionDataGroup group)
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{
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final OptionDataGroup[] effects = _effects.computeIfAbsent(type, k -> new OptionDataGroup[2]);
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effects[order] = group;
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_effects[order] = group;
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}
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public Options getRandomEffect(VariationWeaponType type, int order)
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public Options getRandomEffect(int order, int targetItemId)
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{
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final OptionDataGroup[] effects = _effects.get(type);
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if ((effects == null) || (effects[order] == null))
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if ((_effects == null) || (_effects[order] == null))
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{
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LOGGER.warning("Null effect: " + type + ", " + order);
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LOGGER.warning("Null effect: for mineral " + _mineralId + ", order " + order);
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return null;
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}
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return effects[order].getRandomEffect();
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return _effects[order].getRandomEffect(targetItemId);
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}
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}
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@ -1,26 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.l2jmobius.gameserver.model.options;
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/**
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* @author Pere
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*/
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public enum VariationWeaponType
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{
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WARRIOR,
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MAGE
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}
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@ -3,106 +3,57 @@
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<variations>
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<!-- Common Life Stone -->
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<variation mineralId="90012">
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<optionGroup weaponType="warrior" order="0">
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<optionCategory chance="100.0">
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<optionGroup order="0">
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<optionCategory chance="100">
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<optionRange from="40000" to="40072" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="warrior" order="1">
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<optionCategory chance="55.0">
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<optionGroup order="1">
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<optionCategory chance="55">
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<optionRange from="15095" to="15111" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionCategory chance="35">
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<optionRange from="15112" to="15218" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionRange from="15219" to="15272" chance="10.0" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="0">
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<optionCategory chance="100.0">
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<optionRange from="40000" to="40072" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="1">
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<optionCategory chance="55.0">
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<optionRange from="15095" to="15111" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionRange from="15112" to="15218" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionRange from="15219" to="15272" chance="10.0" />
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<optionCategory chance="10">
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<optionRange from="15219" to="15272" chance="10" />
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</optionCategory>
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</optionGroup>
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</variation>
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<!-- Mid-grade Life Stone -->
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<variation mineralId="90013">
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<optionGroup weaponType="warrior" order="0">
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<optionCategory chance="100.0">
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<optionGroup order="0">
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<optionCategory chance="100">
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<optionRange from="40073" to="40145" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="warrior" order="1">
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<optionCategory chance="55.0">
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<optionGroup order="1">
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<optionCategory chance="55">
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<optionRange from="15807" to="15823" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionCategory chance="35">
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<optionRange from="15824" to="15930" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionRange from="15931" to="15984" chance="1.85" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="0">
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<optionCategory chance="100.0">
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<optionRange from="40073" to="40145" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="1">
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<optionCategory chance="55.0">
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<optionRange from="15807" to="15823" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionRange from="15824" to="15930" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionCategory chance="10">
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<optionRange from="15931" to="15984" chance="1.85" />
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</optionCategory>
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</optionGroup>
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</variation>
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<!-- High-grade Life Stone -->
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<variation mineralId="90014">
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<optionGroup weaponType="warrior" order="0">
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<optionCategory chance="100.0">
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<optionGroup order="0">
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<optionCategory chance="100">
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<optionRange from="40146" to="40218" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="warrior" order="1">
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<optionCategory chance="55.0">
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<optionGroup order="1">
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<optionCategory chance="55">
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<optionRange from="16163" to="16179" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionCategory chance="35">
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<optionRange from="16180" to="16286" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionRange from="16287" to="16340" chance="1.73" />
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<optionRange from="16377" to="16380" chance="1.72" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="0">
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<optionCategory chance="100.0">
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<optionRange from="40146" to="40218" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="1">
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<optionCategory chance="55.0">
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<optionRange from="16163" to="16179" chance="5.88" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionRange from="16180" to="16286" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionCategory chance="10">
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<optionRange from="16287" to="16340" chance="1.73" />
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<optionRange from="16377" to="16380" chance="1.72" />
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</optionCategory>
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@ -110,36 +61,19 @@
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</variation>
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<!-- Top-grade Life Stone -->
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<variation mineralId="90015">
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<optionGroup weaponType="warrior" order="0">
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<optionCategory chance="100.0">
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<optionGroup order="0">
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<optionCategory chance="100">
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<optionRange from="40146" to="40218" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="warrior" order="1">
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<optionCategory chance="55.0">
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<optionGroup order="1">
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<optionCategory chance="55">
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<optionRange from="16163" to="16179" chance="5.89" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionCategory chance="35">
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<optionRange from="16180" to="16286" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionRange from="16287" to="16340" chance="1.73" />
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<optionRange from="16377" to="16380" chance="1.72" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="0">
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<optionCategory chance="100.0">
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<optionRange from="40146" to="40218" chance="1.37" />
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</optionCategory>
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</optionGroup>
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<optionGroup weaponType="mage" order="1">
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<optionCategory chance="55.0">
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<optionRange from="16163" to="16179" chance="5.88" />
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</optionCategory>
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<optionCategory chance="35.0">
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<optionRange from="16180" to="16286" chance="0.94" />
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</optionCategory>
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<optionCategory chance="10.0">
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<optionCategory chance="10">
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<optionRange from="16287" to="16340" chance="1.73" />
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<optionRange from="16377" to="16380" chance="1.72" />
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</optionCategory>
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@ -147,176 +81,95 @@
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</variation>
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<!-- Life Stone Lv.1 - Weapons-->
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<variation mineralId="94185">
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<optionGroup weaponType="warrior" order="0">
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<optionCategory chance="100.0">
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<optionGroup order="0">
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<optionCategory chance="100">
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<optionRange from="33929" to="33948" chance="1.37" />
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<optionRange from="33969" to="33988" chance="1.37" />
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<optionRange from="34009" to="34048" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34089" to="34108" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34129" to="34144" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34169" to="34188" chance="1.73" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33929" to="33948" chance="1.37" />
|
||||
<optionRange from="33969" to="33988" chance="1.37" />
|
||||
<optionRange from="34009" to="34048" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34089" to="34108" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34129" to="34144" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34169" to="34188" chance="1.73" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.2 - Weapons-->
|
||||
<variation mineralId="94186">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="33949" to="33968" chance="1.37" />
|
||||
<optionRange from="33989" to="34008" chance="1.37" />
|
||||
<optionRange from="34009" to="34088" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34109" to="34128" chance="5.89" />
|
||||
<optionRange from="34149" to="34168" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34189" to="34208" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34209" to="34228" chance="1.73" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33949" to="33968" chance="1.37" />
|
||||
<optionRange from="33989" to="34008" chance="1.37" />
|
||||
<optionRange from="34009" to="34088" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34109" to="34128" chance="5.89" />
|
||||
<optionRange from="34149" to="34168" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34189" to="34208" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34209" to="34228" chance="1.73" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 1 - Hair Accessory -->
|
||||
<variation mineralId="90856">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="33959" to="34088" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34089" to="34168" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34169" to="34179" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34180" to="34188" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33959" to="34088" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34089" to="34168" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34169" to="34179" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34180" to="34188" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Hair Accessory -->
|
||||
<variation mineralId="90857">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="50102" to="50154" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="50188" to="50190" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="50191" to="50193" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="50194" to="50196" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="50102" to="50154" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="50188" to="50190" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="50191" to="50193" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="50194" to="50196" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Armor-->
|
||||
<variation mineralId="94187">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
@ -324,65 +177,35 @@
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Armor -->
|
||||
<variation mineralId="94188">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34329" to="34348" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34489" to="34508" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34329" to="34348" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34489" to="34508" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Boots -->
|
||||
<variation mineralId="94187">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
@ -390,65 +213,35 @@
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Boots -->
|
||||
<variation mineralId="94188">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34369" to="34388" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34529" to="34548" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34369" to="34388" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34529" to="34548" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Gloves -->
|
||||
<variation mineralId="94187">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
@ -456,65 +249,35 @@
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Boots -->
|
||||
<variation mineralId="94188">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34349" to="34368" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34509" to="34528" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34349" to="34368" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34509" to="34528" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Helmet -->
|
||||
<variation mineralId="94187">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
@ -522,65 +285,35 @@
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Helmet -->
|
||||
<variation mineralId="94188">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34309" to="34328" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="34469" to="34488" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
<optionRange from="34309" to="34328" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="34469" to="34488" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Legs -->
|
||||
<variation mineralId="94187">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34229" to="34248" chance="1.37" />
|
||||
<optionRange from="34269" to="34288" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34389" to="34408" chance="5.89" />
|
||||
<optionRange from="34429" to="34448" chance="5.89" />
|
||||
</optionCategory>
|
||||
@ -588,126 +321,69 @@
|
||||
</variation>
|
||||
<!-- Life Stone Lv. 2 - Legs -->
|
||||
<variation mineralId="94188">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="45.0">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="34249" to="34268" chance="1.37" />
|
||||
<optionRange from="34289" to="34308" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="34409" to="34428" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="45.0">
|
||||
<optionCategory chance="45">
|
||||
<optionRange from="34449" to="34468" chance="0.94" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.1 - Sigil/Shield -->
|
||||
<variation mineralId="93121">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone Lv.2 - Sigil/Shield -->
|
||||
<variation mineralId="93122">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="50161" to="50166" chance="1.37" />
|
||||
<optionRange from="50174" to="50179" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="33547" to="33609" chance="1.37" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="50161" to="50166" chance="1.37" />
|
||||
<optionRange from="50174" to="50179" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
</variation>
|
||||
<!-- Life Stone - Circlets -->
|
||||
<variation mineralId="94303">
|
||||
<optionGroup weaponType="warrior" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionGroup order="0">
|
||||
<optionCategory chance="100">
|
||||
<optionRange from="50102" to="50154" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="warrior" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionGroup order="1">
|
||||
<optionCategory chance="55">
|
||||
<optionRange from="50188" to="50190" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionCategory chance="35">
|
||||
<optionRange from="50191" to="50193" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionRange from="50194" to="50196" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="0">
|
||||
<optionCategory chance="100.0">
|
||||
<optionRange from="50102" to="50154" chance="1.37" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
<optionGroup weaponType="mage" order="1">
|
||||
<optionCategory chance="55.0">
|
||||
<optionRange from="50188" to="50190" chance="5.89" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="35.0">
|
||||
<optionRange from="50191" to="50193" chance="0.94" />
|
||||
</optionCategory>
|
||||
<optionCategory chance="10.0">
|
||||
<optionCategory chance="10">
|
||||
<optionRange from="50194" to="50196" chance="1.85" />
|
||||
</optionCategory>
|
||||
</optionGroup>
|
||||
|
@ -27,12 +27,22 @@
|
||||
<xs:attribute type="xs:double" name="chance" use="optional"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="item">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:int" name="id" use="optional"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="items">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:int" name="from" use="optional"/>
|
||||
<xs:attribute type="xs:int" name="to" use="optional"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:choice>
|
||||
<xs:attribute type="xs:float" name="chance" use="optional"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute type="xs:string" name="weaponType" use="optional"/>
|
||||
<xs:attribute type="xs:byte" name="order" use="optional"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
@ -36,10 +36,9 @@ import org.l2jmobius.gameserver.model.options.OptionDataGroup;
|
||||
import org.l2jmobius.gameserver.model.options.Options;
|
||||
import org.l2jmobius.gameserver.model.options.Variation;
|
||||
import org.l2jmobius.gameserver.model.options.VariationFee;
|
||||
import org.l2jmobius.gameserver.model.options.VariationWeaponType;
|
||||
|
||||
/**
|
||||
* @author Pere
|
||||
* @author Pere, Mobius
|
||||
*/
|
||||
public class VariationData implements IXmlReader
|
||||
{
|
||||
@ -79,8 +78,6 @@ public class VariationData implements IXmlReader
|
||||
|
||||
forEach(variationNode, "optionGroup", groupNode ->
|
||||
{
|
||||
final String weaponTypeString = parseString(groupNode.getAttributes(), "weaponType").toUpperCase();
|
||||
final VariationWeaponType weaponType = VariationWeaponType.valueOf(weaponTypeString);
|
||||
final int order = parseInteger(groupNode.getAttributes(), "order");
|
||||
final List<OptionDataCategory> sets = new ArrayList<>();
|
||||
forEach(groupNode, "optionCategory", categoryNode ->
|
||||
@ -116,10 +113,33 @@ public class VariationData implements IXmlReader
|
||||
}
|
||||
});
|
||||
|
||||
sets.add(new OptionDataCategory(options, chance));
|
||||
// Support for specific item ids.
|
||||
final List<Integer> itemIds = new ArrayList<>();
|
||||
forEach(categoryNode, "item", optionNode ->
|
||||
{
|
||||
final int itemId = parseInteger(optionNode.getAttributes(), "id");
|
||||
if (!itemIds.contains(itemId))
|
||||
{
|
||||
itemIds.add(itemId);
|
||||
}
|
||||
});
|
||||
forEach(categoryNode, "items", optionNode ->
|
||||
{
|
||||
final int fromId = parseInteger(optionNode.getAttributes(), "from");
|
||||
final int toId = parseInteger(optionNode.getAttributes(), "to");
|
||||
for (int id = fromId; id <= toId; id++)
|
||||
{
|
||||
if (!itemIds.contains(id))
|
||||
{
|
||||
itemIds.add(id);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sets.add(new OptionDataCategory(options, itemIds, chance));
|
||||
});
|
||||
|
||||
variation.setEffectGroup(weaponType, order, new OptionDataGroup(sets));
|
||||
variation.setEffectGroup(order, new OptionDataGroup(sets));
|
||||
});
|
||||
|
||||
_variations.put(mineralId, variation);
|
||||
@ -174,8 +194,13 @@ public class VariationData implements IXmlReader
|
||||
|
||||
for (int item : itemGroup)
|
||||
{
|
||||
final Map<Integer, VariationFee> fees = _fees.computeIfAbsent(item, k -> new HashMap<>());
|
||||
Map<Integer, VariationFee> fees = _fees.get(item);
|
||||
if (fees == null)
|
||||
{
|
||||
fees = new HashMap<>();
|
||||
}
|
||||
fees.putAll(feeByMinerals);
|
||||
_fees.put(item, fees);
|
||||
}
|
||||
}));
|
||||
});
|
||||
@ -199,14 +224,13 @@ public class VariationData implements IXmlReader
|
||||
*/
|
||||
public VariationInstance generateRandomVariation(Variation variation, ItemInstance targetItem)
|
||||
{
|
||||
final VariationWeaponType weaponType = ((targetItem.getWeaponItem() != null) && targetItem.getWeaponItem().isMagicWeapon()) ? VariationWeaponType.MAGE : VariationWeaponType.WARRIOR;
|
||||
return generateRandomVariation(variation, weaponType);
|
||||
return generateRandomVariation(variation, targetItem.getId());
|
||||
}
|
||||
|
||||
private VariationInstance generateRandomVariation(Variation variation, VariationWeaponType weaponType)
|
||||
private VariationInstance generateRandomVariation(Variation variation, int targetItemId)
|
||||
{
|
||||
final Options option1 = variation.getRandomEffect(weaponType, 0);
|
||||
final Options option2 = variation.getRandomEffect(weaponType, 1);
|
||||
final Options option1 = variation.getRandomEffect(0, targetItemId);
|
||||
final Options option2 = variation.getRandomEffect(1, targetItemId);
|
||||
return ((option1 != null) && (option2 != null)) ? new VariationInstance(variation.getMineralId(), option1, option2) : null;
|
||||
}
|
||||
|
||||
|
@ -16,21 +16,24 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.options;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
|
||||
/**
|
||||
* @author Pere
|
||||
* @author Pere, Mobius
|
||||
*/
|
||||
public class OptionDataCategory
|
||||
{
|
||||
private final Map<Options, Double> _options;
|
||||
private final List<Integer> _itemIds;
|
||||
private final double _chance;
|
||||
|
||||
public OptionDataCategory(Map<Options, Double> options, double chance)
|
||||
public OptionDataCategory(Map<Options, Double> options, List<Integer> itemIds, double chance)
|
||||
{
|
||||
_options = options;
|
||||
_itemIds = itemIds;
|
||||
_chance = chance;
|
||||
}
|
||||
|
||||
@ -55,6 +58,11 @@ public class OptionDataCategory
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<Integer> getItemIds()
|
||||
{
|
||||
return _itemIds;
|
||||
}
|
||||
|
||||
public double getChance()
|
||||
{
|
||||
return _chance;
|
||||
|
@ -16,12 +16,13 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.options;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
|
||||
/**
|
||||
* @author Pere
|
||||
* @author Pere, Mobius
|
||||
*/
|
||||
public class OptionDataGroup
|
||||
{
|
||||
@ -32,25 +33,33 @@ public class OptionDataGroup
|
||||
_categories = categories;
|
||||
}
|
||||
|
||||
Options getRandomEffect()
|
||||
Options getRandomEffect(int itemId)
|
||||
{
|
||||
final List<OptionDataCategory> exclutions = new ArrayList<>();
|
||||
Options result = null;
|
||||
do
|
||||
{
|
||||
double random = Rnd.nextDouble() * 100.0;
|
||||
for (OptionDataCategory category : _categories)
|
||||
{
|
||||
if (!category.getItemIds().isEmpty() && !category.getItemIds().contains(itemId))
|
||||
{
|
||||
if (!exclutions.contains(category))
|
||||
{
|
||||
exclutions.add(category);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (category.getChance() >= random)
|
||||
{
|
||||
result = category.getRandomOptions();
|
||||
break;
|
||||
}
|
||||
|
||||
random -= category.getChance();
|
||||
}
|
||||
}
|
||||
while (result == null);
|
||||
// Should never get there
|
||||
while ((result == null) && (exclutions.size() < _categories.size()));
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
@ -16,19 +16,17 @@
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.options;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* @author Pere
|
||||
* @author Pere, Mobius
|
||||
*/
|
||||
public class Variation
|
||||
{
|
||||
private static final Logger LOGGER = Logger.getLogger(Variation.class.getSimpleName());
|
||||
|
||||
private final int _mineralId;
|
||||
private final Map<VariationWeaponType, OptionDataGroup[]> _effects = new EnumMap<>(VariationWeaponType.class);
|
||||
private final OptionDataGroup[] _effects = new OptionDataGroup[2];
|
||||
|
||||
public Variation(int mineralId)
|
||||
{
|
||||
@ -40,20 +38,18 @@ public class Variation
|
||||
return _mineralId;
|
||||
}
|
||||
|
||||
public void setEffectGroup(VariationWeaponType type, int order, OptionDataGroup group)
|
||||
public void setEffectGroup(int order, OptionDataGroup group)
|
||||
{
|
||||
final OptionDataGroup[] effects = _effects.computeIfAbsent(type, k -> new OptionDataGroup[2]);
|
||||
effects[order] = group;
|
||||
_effects[order] = group;
|
||||
}
|
||||
|
||||
public Options getRandomEffect(VariationWeaponType type, int order)
|
||||
public Options getRandomEffect(int order, int targetItemId)
|
||||
{
|
||||
final OptionDataGroup[] effects = _effects.get(type);
|
||||
if ((effects == null) || (effects[order] == null))
|
||||
if ((_effects == null) || (_effects[order] == null))
|
||||
{
|
||||
LOGGER.warning("Null effect: " + type + ", " + order);
|
||||
LOGGER.warning("Null effect: for mineral " + _mineralId + ", order " + order);
|
||||
return null;
|
||||
}
|
||||
return effects[order].getRandomEffect();
|
||||
return _effects[order].getRandomEffect(targetItemId);
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.l2jmobius.gameserver.model.options;
|
||||
|
||||
/**
|
||||
* @author Pere
|
||||
*/
|
||||
public enum VariationWeaponType
|
||||
{
|
||||
WARRIOR,
|
||||
MAGE
|
||||
}
|
Loading…
Reference in New Issue
Block a user