Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
parent
b2588b91ce
commit
72835f8d76
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -48,6 +48,13 @@
|
|||||||
<effect name="SkillCritical">
|
<effect name="SkillCritical">
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>25</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DAGGER</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">739</value>
|
<value level="1">739</value>
|
||||||
@ -111,6 +118,13 @@
|
|||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>25</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALDAGGER</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">844</value>
|
<value level="1">844</value>
|
||||||
@ -323,13 +337,22 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>10</amount>
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillCriticalProbability">
|
<effect name="SkillCriticalProbability">
|
||||||
<amount>1000</amount>
|
<amount>1000</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="SkillCriticalProbability">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalSkillPower">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
|
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
|
||||||
@ -481,7 +504,7 @@
|
|||||||
<value level="11">62960</value>
|
<value level="11">62960</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>30</criticalChance>
|
<criticalChance>80</criticalChance>
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -503,7 +526,7 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>30</criticalChance>
|
<criticalChance>80</criticalChance>
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -604,7 +627,7 @@
|
|||||||
<value level="11">46490</value>
|
<value level="11">46490</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>60</criticalChance>
|
||||||
<chanceBoost>365</chanceBoost>
|
<chanceBoost>365</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -630,7 +653,7 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>60</criticalChance>
|
||||||
<chanceBoost>365</chanceBoost>
|
<chanceBoost>365</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1282,10 +1305,8 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -1381,7 +1402,6 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1563,13 +1583,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
@ -1935,7 +1958,6 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<canBeDispelled>true</canBeDispelled>
|
<canBeDispelled>true</canBeDispelled>
|
||||||
@ -2124,7 +2146,6 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2169,7 +2190,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
@ -2390,7 +2410,6 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2451,6 +2470,7 @@
|
|||||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
|
@ -1861,7 +1861,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -1956,7 +1956,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -2051,7 +2051,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->
|
||||||
|
@ -17,26 +17,54 @@
|
|||||||
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
|
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
|
||||||
<icon>icon.skill19301</icon>
|
<icon>icon.skill19301</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>GROUND</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<castRange>900</castRange>
|
|
||||||
<effectRange>1100</effectRange>
|
|
||||||
<mpConsume>
|
|
||||||
<value level="1">76</value>
|
|
||||||
<value level="2">79</value>
|
|
||||||
<value level="3">83</value>
|
|
||||||
<value level="4">87</value>
|
|
||||||
<value level="5">91</value>
|
|
||||||
<value level="6">95</value>
|
|
||||||
<value level="7">99</value>
|
|
||||||
<value level="8">103</value>
|
|
||||||
<value level="9">107</value>
|
|
||||||
</mpConsume>
|
|
||||||
<hitTime>2000</hitTime>
|
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
|
<mpConsume>107</mpConsume>
|
||||||
|
<castRange>900</castRange>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
</abnormalLvl>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
|
<abnormalTime>15</abnormalTime>
|
||||||
|
<abnormalType>POISON</abnormalType>
|
||||||
|
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||||
|
<activateRate>130</activateRate>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>300</affectRange>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<coolTime>500</coolTime>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">87</value>
|
||||||
|
<value level="3">90</value>
|
||||||
|
<value level="4">93</value>
|
||||||
|
<value level="5">96</value>
|
||||||
|
<value level="6">99</value>
|
||||||
|
<value level="7">101</value>
|
||||||
|
<value level="8">103</value>
|
||||||
|
<value level="9">105</value>
|
||||||
|
</magicLvl>
|
||||||
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<mpConsume>1</mpConsume>
|
||||||
|
<effectPoint>-711</effectPoint>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<hitTime>2000</hitTime>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<trait>ZONE</trait>
|
||||||
|
<targetType>GROUND</targetType>
|
||||||
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<channelingStart>1</channelingStart>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="SummonNpc">
|
<effect name="SummonNpc">
|
||||||
<npcId>
|
<npcId>
|
||||||
@ -51,6 +79,8 @@
|
|||||||
<value level="9">13549</value>
|
<value level="9">13549</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<npcCount>1</npcCount>
|
<npcCount>1</npcCount>
|
||||||
|
<despawnDelay>15000</despawnDelay>
|
||||||
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -111,11 +141,12 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>-23</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -126,15 +157,12 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="AddHate">
|
|
||||||
<power>1000</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -151,11 +179,10 @@
|
|||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>BLEEDING</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>120</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>BLEED</trait>
|
|
||||||
<operateType>DA5</operateType>
|
<operateType>DA5</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -180,7 +207,8 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>6000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@ -192,6 +220,12 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
|
<selfEffects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19304</skillId> <!-- Easterly Wind Strike -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</selfEffects>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>
|
<power>
|
||||||
@ -214,6 +248,9 @@
|
|||||||
<power>-70</power>
|
<power>-70</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
||||||
@ -227,6 +264,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
@ -520,6 +558,14 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PvpMagicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveMagicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -75,8 +75,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -140,7 +140,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -190,7 +190,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -244,7 +244,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -288,7 +288,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -310,14 +310,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -4087,7 +4087,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -4139,8 +4139,13 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DispelByCategory">
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
<rate>100</rate>
|
||||||
|
<max>10</max>
|
||||||
|
</effect>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>25</amount>
|
<amount>5</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5609,52 +5614,68 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealOverTime">
|
||||||
|
<power>25</power>
|
||||||
|
<ticks>1</ticks>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>ALL</slot>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<!-- Death Touch -->
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<chance>30</chance>
|
<chance>30</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
|
||||||
<!-- Death Touch -->
|
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<targetType>ENEMY</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<chance>15</chance>
|
<chance>15</chance>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10096" toLevel="1" name="Blood Chase">
|
<skill id="10096" toLevel="1" name="Blood Chase">
|
||||||
<!-- Decreases Speed for 3 seconds by 80 as chased by the Blood Panther and increases P. Critical Damage Received by 30%. -->
|
<!-- Decreases Speed for 3 seconds by 80 as chased by the Blood Panther and increases P. Critical Damage Received by 30%. -->
|
||||||
<icon>icon.skill11853</icon>
|
<icon>icon.skill11853</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>10</abnormalTime> <!-- Guessed -->
|
|
||||||
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<affectScope>SINGLE</affectScope>
|
<abnormalTime>3</abnormalTime>
|
||||||
<mpConsume>1</mpConsume>
|
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<castRange>100</castRange>
|
<castRange>100</castRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>-35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10097" toLevel="6" name="Phoenix Glide">
|
<skill id="10097" toLevel="6" name="Phoenix Glide">
|
||||||
|
@ -1305,7 +1305,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -1584,13 +1583,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
|
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3. -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3. -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/ SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/ SP by $s3. -->
|
||||||
@ -2498,7 +2600,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2544,7 +2646,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2599,7 +2701,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@ -82,25 +82,6 @@
|
|||||||
<despawnDelay>15000</despawnDelay>
|
<despawnDelay>15000</despawnDelay>
|
||||||
<singleInstance>true</singleInstance>
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ShieldDefence">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="BlockSkill">
|
|
||||||
<magicTypes>1</magicTypes>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
|
<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
|
||||||
@ -160,6 +141,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -2029,7 +2029,6 @@
|
|||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="VampiricAttack">
|
<effect name="VampiricAttack">
|
||||||
<!-- Custom chance -->
|
|
||||||
<amount>8</amount>
|
<amount>8</amount>
|
||||||
<chance>30</chance>
|
<chance>30</chance>
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -487,8 +487,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -552,7 +552,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -602,7 +602,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -656,7 +656,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -700,7 +700,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -722,14 +722,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -4087,7 +4087,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -4139,8 +4139,13 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DispelByCategory">
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
<rate>100</rate>
|
||||||
|
<max>10</max>
|
||||||
|
</effect>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>25</amount>
|
<amount>5</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5609,52 +5614,68 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealOverTime">
|
||||||
|
<power>25</power>
|
||||||
|
<ticks>1</ticks>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>ALL</slot>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<!-- Death Touch -->
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<chance>30</chance>
|
<chance>30</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
|
||||||
<!-- Death Touch -->
|
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<targetType>ENEMY</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<chance>15</chance>
|
<chance>15</chance>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10096" toLevel="1" name="Blood Chase">
|
<skill id="10096" toLevel="1" name="Blood Chase">
|
||||||
<!-- For 3 sec., Movement Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
<!-- For 3 sec., Movement Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
||||||
<icon>icon.skill11853</icon>
|
<icon>icon.skill11853</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>10</abnormalTime> <!-- Guessed -->
|
|
||||||
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<affectScope>SINGLE</affectScope>
|
<abnormalTime>3</abnormalTime>
|
||||||
<mpConsume>1</mpConsume>
|
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<castRange>100</castRange>
|
<castRange>100</castRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>-35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10097" toLevel="6" name="Phoenix Glide">
|
<skill id="10097" toLevel="6" name="Phoenix Glide">
|
||||||
|
@ -1305,7 +1305,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -1584,13 +1583,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
|
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and Acquired XP/ SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and Acquired XP/ SP by $s3. -->
|
||||||
@ -2498,7 +2600,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2544,7 +2646,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2599,7 +2701,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@ -82,25 +82,6 @@
|
|||||||
<despawnDelay>15000</despawnDelay>
|
<despawnDelay>15000</despawnDelay>
|
||||||
<singleInstance>true</singleInstance>
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ShieldDefence">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="BlockSkill">
|
|
||||||
<magicTypes>1</magicTypes>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
|
<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
|
||||||
@ -160,6 +141,7 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -204,7 +204,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19407" toLevel="3" name="Essence of Mana">
|
<skill id="19407" toLevel="3" name="Essence of Mana">
|
||||||
<!-- M. Atk. +$s1, P. Def. +$s2 and M. Critical Rate +$s3. -->
|
<!-- M. Atk. +30%, P. Def. +30% and M. Critical Rate +30%. -->
|
||||||
<icon>icon.skill11034</icon>
|
<icon>icon.skill11034</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -487,8 +487,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -552,7 +552,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -602,7 +602,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -656,7 +656,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -700,7 +700,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -722,14 +722,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -561,7 +561,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="6">-120</value>
|
<value fromLevel="1" toLevel="13">-120</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -4182,7 +4182,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -4234,8 +4234,13 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DispelByCategory">
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
<rate>100</rate>
|
||||||
|
<max>10</max>
|
||||||
|
</effect>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>25</amount>
|
<amount>5</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5760,52 +5765,68 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealOverTime">
|
||||||
|
<power>25</power>
|
||||||
|
<ticks>1</ticks>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>ALL</slot>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<!-- Death Touch -->
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<chance>30</chance>
|
<chance>30</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
|
||||||
<!-- Death Touch -->
|
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<targetType>ENEMY</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<chance>15</chance>
|
<chance>15</chance>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10096" toLevel="1" name="Blood Chase">
|
<skill id="10096" toLevel="1" name="Blood Chase">
|
||||||
<!-- For 3 sec., Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
<!-- For 3 sec., Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
||||||
<icon>icon.skill11853</icon>
|
<icon>icon.skill11853</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>10</abnormalTime> <!-- Guessed -->
|
|
||||||
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<affectScope>SINGLE</affectScope>
|
<abnormalTime>3</abnormalTime>
|
||||||
<mpConsume>1</mpConsume>
|
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<castRange>100</castRange>
|
<castRange>100</castRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>-35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10097" toLevel="8" name="Phoenix Glide">
|
<skill id="10097" toLevel="8" name="Phoenix Glide">
|
||||||
|
@ -1418,7 +1418,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -1711,13 +1710,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
|
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Def. by $s2, and Acquired XP/ SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Def. by $s2, and Acquired XP/ SP by $s3. -->
|
||||||
@ -2437,6 +2539,20 @@
|
|||||||
<value level="10">30</value>
|
<value level="10">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="AdditionalPotionHp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">0</value>
|
||||||
|
<value level="9">1000</value>
|
||||||
|
<value level="10">2000</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13971" toLevel="4" name="Sayha's Trust">
|
<skill id="13971" toLevel="4" name="Sayha's Trust">
|
||||||
@ -2498,7 +2614,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2544,7 +2660,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2599,7 +2715,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@ -88,25 +88,6 @@
|
|||||||
<despawnDelay>15000</despawnDelay>
|
<despawnDelay>15000</despawnDelay>
|
||||||
<singleInstance>true</singleInstance>
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ShieldDefence">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="BlockSkill">
|
|
||||||
<magicTypes>1</magicTypes>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19302" toLevel="11" name="Thrown Acid Swarm">
|
<skill id="19302" toLevel="11" name="Thrown Acid Swarm">
|
||||||
@ -172,11 +153,12 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>-30</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
|
@ -214,7 +214,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19407" toLevel="3" name="Essence of Mana">
|
<skill id="19407" toLevel="3" name="Essence of Mana">
|
||||||
<!-- M. Atk. +$s1, P. Def. +$s2 and M. Critical Rate +$s3. -->
|
<!-- M. Atk. +30%, P. Def. +30% and M. Critical Rate +30%. -->
|
||||||
<icon>icon.skill11034</icon>
|
<icon>icon.skill11034</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -487,8 +487,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -552,7 +552,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -602,7 +602,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -656,7 +656,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -700,7 +700,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -722,14 +722,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -561,7 +561,7 @@
|
|||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
<value fromLevel="1" toLevel="6">-120</value>
|
<value fromLevel="1" toLevel="13">-120</value>
|
||||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
@ -4182,7 +4182,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>10</abnormalTime>
|
<abnormalTime>5</abnormalTime>
|
||||||
<affectRange>1000</affectRange>
|
<affectRange>1000</affectRange>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
@ -4234,8 +4234,13 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="DispelByCategory">
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
<rate>100</rate>
|
||||||
|
<max>10</max>
|
||||||
|
</effect>
|
||||||
<effect name="DamageShield">
|
<effect name="DamageShield">
|
||||||
<amount>25</amount>
|
<amount>5</amount>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -5760,52 +5765,68 @@
|
|||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="HealOverTime">
|
||||||
|
<power>25</power>
|
||||||
|
<ticks>1</ticks>
|
||||||
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>150</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="ResistAbnormalByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>DEBUFF</slot>
|
||||||
|
</effect>
|
||||||
|
<effect name="DebuffBlock" />
|
||||||
|
<effect name="ResistDispelByCategory">
|
||||||
|
<amount>-100</amount>
|
||||||
|
<slot>ALL</slot>
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<!-- Death Touch -->
|
<skillLevel>1</skillLevel>
|
||||||
<isCritical>false</isCritical>
|
<isCritical>false</isCritical>
|
||||||
<chance>30</chance>
|
<chance>30</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
|
||||||
<skillLevel>1</skillLevel>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<!-- Guessed -->
|
|
||||||
<!-- Death Touch -->
|
|
||||||
<skillId>10096</skillId> <!-- Blood Chase -->
|
<skillId>10096</skillId> <!-- Blood Chase -->
|
||||||
<skillLevel>1</skillLevel>
|
<skillLevel>1</skillLevel>
|
||||||
<targetType>ENEMY</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<isCritical>true</isCritical>
|
<isCritical>true</isCritical>
|
||||||
<chance>15</chance>
|
<chance>15</chance>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10096" toLevel="1" name="Blood Chase">
|
<skill id="10096" toLevel="1" name="Blood Chase">
|
||||||
<!-- For 3 sec., Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
<!-- For 3 sec., Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
|
||||||
<icon>icon.skill11853</icon>
|
<icon>icon.skill11853</icon>
|
||||||
<abnormalLvl>1</abnormalLvl>
|
|
||||||
<abnormalTime>10</abnormalTime> <!-- Guessed -->
|
|
||||||
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
|
||||||
<activateRate>90</activateRate> <!-- Guessed -->
|
|
||||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<affectScope>SINGLE</affectScope>
|
<abnormalTime>3</abnormalTime>
|
||||||
<mpConsume>1</mpConsume>
|
<abnormalType>T_CRT_DMG_UP</abnormalType>
|
||||||
|
<activateRate>80</activateRate>
|
||||||
|
<basicProperty>PHYSICAL</basicProperty>
|
||||||
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
<castRange>100</castRange>
|
<castRange>100</castRange>
|
||||||
<hitTime>500</hitTime>
|
<hitTime>500</hitTime>
|
||||||
<coolTime>100</coolTime>
|
<coolTime>100</coolTime>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<effectPoint>-671</effectPoint>
|
<effectPoint>-671</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<targetType>ENEMY</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="DefenceCriticalDamage">
|
<effect name="DefenceCriticalDamage">
|
||||||
<amount>35</amount>
|
<amount>-35</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Speed">
|
||||||
|
<amount>-80</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10097" toLevel="8" name="Phoenix Glide">
|
<skill id="10097" toLevel="8" name="Phoenix Glide">
|
||||||
|
@ -1418,7 +1418,6 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -1711,13 +1710,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
|
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Def. by $s2, and Acquired XP/ SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Def. by $s2, and Acquired XP/ SP by $s3. -->
|
||||||
@ -2437,6 +2539,20 @@
|
|||||||
<value level="10">30</value>
|
<value level="10">30</value>
|
||||||
</amount>
|
</amount>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="AdditionalPotionHp">
|
||||||
|
<amount>
|
||||||
|
<value level="1">0</value>
|
||||||
|
<value level="2">0</value>
|
||||||
|
<value level="3">0</value>
|
||||||
|
<value level="4">0</value>
|
||||||
|
<value level="5">0</value>
|
||||||
|
<value level="6">0</value>
|
||||||
|
<value level="7">0</value>
|
||||||
|
<value level="8">0</value>
|
||||||
|
<value level="9">1000</value>
|
||||||
|
<value level="10">2000</value>
|
||||||
|
</amount>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13971" toLevel="4" name="Sayha's Trust">
|
<skill id="13971" toLevel="4" name="Sayha's Trust">
|
||||||
@ -2498,7 +2614,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2544,7 +2660,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -2599,7 +2715,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
|
@ -88,25 +88,6 @@
|
|||||||
<despawnDelay>15000</despawnDelay>
|
<despawnDelay>15000</despawnDelay>
|
||||||
<singleInstance>true</singleInstance>
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="PhysicalDefence">
|
|
||||||
<amount>-30</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="Speed">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="ShieldDefence">
|
|
||||||
<amount>-50</amount>
|
|
||||||
<mode>PER</mode>
|
|
||||||
</effect>
|
|
||||||
<effect name="BlockSkill">
|
|
||||||
<magicTypes>1</magicTypes>
|
|
||||||
</effect>
|
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19302" toLevel="11" name="Thrown Acid Swarm">
|
<skill id="19302" toLevel="11" name="Thrown Acid Swarm">
|
||||||
@ -172,11 +153,12 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>-30</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
|
@ -214,7 +214,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19407" toLevel="3" name="Essence of Mana">
|
<skill id="19407" toLevel="3" name="Essence of Mana">
|
||||||
<!-- M. Atk. +$s1, P. Def. +$s2 and M. Critical Rate +$s3. -->
|
<!-- M. Atk. +30%, P. Def. +30% and M. Critical Rate +30%. -->
|
||||||
<icon>icon.skill11034</icon>
|
<icon>icon.skill11034</icon>
|
||||||
<operateType>T</operateType>
|
<operateType>T</operateType>
|
||||||
<mpConsume>36</mpConsume>
|
<mpConsume>36</mpConsume>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -487,8 +487,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -552,7 +552,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -602,7 +602,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -656,7 +656,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -700,7 +700,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -722,14 +722,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -48,6 +48,13 @@
|
|||||||
<effect name="SkillCritical">
|
<effect name="SkillCritical">
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>25</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DAGGER</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">739</value>
|
<value level="1">739</value>
|
||||||
@ -111,6 +118,13 @@
|
|||||||
</magicLvl>
|
</magicLvl>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>25</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
<weaponType>
|
||||||
|
<item>DUALDAGGER</item>
|
||||||
|
</weaponType>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>
|
<amount>
|
||||||
<value level="1">844</value>
|
<value level="1">844</value>
|
||||||
@ -323,13 +337,22 @@
|
|||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="StatUp">
|
<effect name="StatUp">
|
||||||
<amount>2</amount>
|
<amount>10</amount>
|
||||||
<stat>STR</stat>
|
<stat>STR</stat>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="SkillCriticalProbability">
|
<effect name="SkillCriticalProbability">
|
||||||
<amount>1000</amount>
|
<amount>1000</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="SkillCriticalProbability">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalSkillPower">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
|
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
|
||||||
@ -481,7 +504,7 @@
|
|||||||
<value level="11">62960</value>
|
<value level="11">62960</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>30</criticalChance>
|
<criticalChance>80</criticalChance>
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -503,7 +526,7 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>30</criticalChance>
|
<criticalChance>80</criticalChance>
|
||||||
<chanceBoost>400</chanceBoost>
|
<chanceBoost>400</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -604,7 +627,7 @@
|
|||||||
<value level="11">46490</value>
|
<value level="11">46490</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>60</criticalChance>
|
||||||
<chanceBoost>365</chanceBoost>
|
<chanceBoost>365</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -630,7 +653,7 @@
|
|||||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||||
</power>
|
</power>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>60</criticalChance>
|
||||||
<chanceBoost>365</chanceBoost>
|
<chanceBoost>365</chanceBoost>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
</effect>
|
</effect>
|
||||||
@ -1282,10 +1305,8 @@
|
|||||||
<coolTime>400</coolTime>
|
<coolTime>400</coolTime>
|
||||||
<effectPoint>687</effectPoint>
|
<effectPoint>687</effectPoint>
|
||||||
<reuseDelay>120000</reuseDelay>
|
<reuseDelay>120000</reuseDelay>
|
||||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
|
||||||
<removedOnDamage>true</removedOnDamage>
|
<removedOnDamage>true</removedOnDamage>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -1381,7 +1402,6 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>600000</reuseDelay>
|
<reuseDelay>600000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<effects>
|
<effects>
|
||||||
@ -1563,13 +1583,16 @@
|
|||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Mute" />
|
<effect name="Mute" />
|
||||||
|
<effect name="BlockSkill">
|
||||||
|
<magicTypes>1</magicTypes>
|
||||||
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PAtk">
|
||||||
<amount>-23</amount>
|
<amount>-23</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-10</amount>
|
||||||
@ -1935,7 +1958,6 @@
|
|||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<effectRange>1100</effectRange>
|
<effectRange>1100</effectRange>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<canBeDispelled>true</canBeDispelled>
|
<canBeDispelled>true</canBeDispelled>
|
||||||
@ -2124,7 +2146,6 @@
|
|||||||
</effectPoint>
|
</effectPoint>
|
||||||
<reuseDelay>180000</reuseDelay>
|
<reuseDelay>180000</reuseDelay>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2169,7 +2190,6 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>99</magicLvl>
|
<magicLvl>99</magicLvl>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
@ -2390,7 +2410,6 @@
|
|||||||
<value level="11">-709</value>
|
<value level="11">-709</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<staticReuse>true</staticReuse>
|
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<conditions>
|
<conditions>
|
||||||
@ -2451,6 +2470,7 @@
|
|||||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<effectPoint>-709</effectPoint>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<magicLvl>
|
<magicLvl>
|
||||||
<value level="1">85</value>
|
<value level="1">85</value>
|
||||||
|
@ -1861,7 +1861,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -1956,7 +1956,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -2051,7 +2051,7 @@
|
|||||||
<value level="9">9</value>
|
<value level="9">9</value>
|
||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
<chance>100</chance>
|
<chance>5</chance>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDamageBonus">
|
<effect name="PvpPhysicalAttackDamageBonus">
|
||||||
@ -2335,42 +2335,144 @@
|
|||||||
<icon>icon.accessory_earring_of_hero_i01</icon>
|
<icon>icon.accessory_earring_of_hero_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxMp">
|
||||||
|
<amount>49</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MaxCp">
|
||||||
|
<amount>10</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PhysicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="MagicalDefence">
|
||||||
|
<amount>3</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="VampiricAttack">
|
||||||
|
<amount>4</amount>
|
||||||
|
<chance>30</chance>
|
||||||
|
</effect>
|
||||||
|
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
|
||||||
|
<AGGRESSION>30</AGGRESSION>
|
||||||
|
<SHOCK>30</SHOCK>
|
||||||
|
<AIRBIND>30</AIRBIND>
|
||||||
|
<KNOCKDOWN>30</KNOCKDOWN>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<KNOCKBACK>30</KNOCKBACK>
|
||||||
|
<PARALYZE>30</PARALYZE>
|
||||||
|
<PULL>30</PULL>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
|
||||||
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
|
||||||
<icon>icon.ertheia_bracelet_i01</icon>
|
<icon>icon.ertheia_bracelet_i01</icon>
|
||||||
<operateType>P</operateType>
|
<operateType>P</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
<effects>
|
||||||
|
<effect name="MaxHp">
|
||||||
|
<amount>531</amount>
|
||||||
|
<mode>DIFF</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>3</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
<skill id="13970" toLevel="10" name="Sayha's Talisman">
|
||||||
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->
|
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->
|
||||||
|
@ -17,26 +17,54 @@
|
|||||||
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
|
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
|
||||||
<icon>icon.skill19301</icon>
|
<icon>icon.skill19301</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>GROUND</targetType>
|
|
||||||
<affectScope>SINGLE</affectScope>
|
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
|
||||||
<castRange>900</castRange>
|
|
||||||
<effectRange>1100</effectRange>
|
|
||||||
<mpConsume>
|
|
||||||
<value level="1">76</value>
|
|
||||||
<value level="2">79</value>
|
|
||||||
<value level="3">83</value>
|
|
||||||
<value level="4">87</value>
|
|
||||||
<value level="5">91</value>
|
|
||||||
<value level="6">95</value>
|
|
||||||
<value level="7">99</value>
|
|
||||||
<value level="8">103</value>
|
|
||||||
<value level="9">107</value>
|
|
||||||
</mpConsume>
|
|
||||||
<hitTime>2000</hitTime>
|
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
|
<mpConsume>107</mpConsume>
|
||||||
|
<castRange>900</castRange>
|
||||||
|
<abnormalLvl>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
</abnormalLvl>
|
||||||
<reuseDelay>15000</reuseDelay>
|
<reuseDelay>15000</reuseDelay>
|
||||||
|
<abnormalTime>15</abnormalTime>
|
||||||
|
<abnormalType>POISON</abnormalType>
|
||||||
|
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||||
|
<activateRate>130</activateRate>
|
||||||
|
<affectLimit>5-12</affectLimit>
|
||||||
|
<affectRange>300</affectRange>
|
||||||
|
<operateType>A2</operateType>
|
||||||
|
<coolTime>500</coolTime>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<magicLvl>
|
||||||
|
<value level="1">85</value>
|
||||||
|
<value level="2">87</value>
|
||||||
|
<value level="3">90</value>
|
||||||
|
<value level="4">93</value>
|
||||||
|
<value level="5">96</value>
|
||||||
|
<value level="6">99</value>
|
||||||
|
<value level="7">101</value>
|
||||||
|
<value level="8">103</value>
|
||||||
|
<value level="9">105</value>
|
||||||
|
</magicLvl>
|
||||||
|
<lvlBonusRate>20</lvlBonusRate>
|
||||||
|
<mpConsume>1</mpConsume>
|
||||||
|
<effectPoint>-711</effectPoint>
|
||||||
|
<effectRange>900</effectRange>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<hitTime>2000</hitTime>
|
||||||
|
<hitCancelTime>0</hitCancelTime>
|
||||||
|
<trait>ZONE</trait>
|
||||||
|
<targetType>GROUND</targetType>
|
||||||
|
<affectScope>POINT_BLANK</affectScope>
|
||||||
|
<affectObject>NOT_FRIEND</affectObject>
|
||||||
|
<channelingStart>1</channelingStart>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="SummonNpc">
|
<effect name="SummonNpc">
|
||||||
<npcId>
|
<npcId>
|
||||||
@ -51,6 +79,8 @@
|
|||||||
<value level="9">13549</value>
|
<value level="9">13549</value>
|
||||||
</npcId>
|
</npcId>
|
||||||
<npcCount>1</npcCount>
|
<npcCount>1</npcCount>
|
||||||
|
<despawnDelay>15000</despawnDelay>
|
||||||
|
<singleInstance>true</singleInstance>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@ -111,11 +141,12 @@
|
|||||||
</power>
|
</power>
|
||||||
<ticks>1</ticks>
|
<ticks>1</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Mute" />
|
||||||
<effect name="BlockSkill">
|
<effect name="BlockSkill">
|
||||||
<magicTypes>1</magicTypes>
|
<magicTypes>1</magicTypes>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PAtk">
|
<effect name="PhysicalAttackSpeed">
|
||||||
<amount>-23</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
@ -126,15 +157,12 @@
|
|||||||
<amount>-50</amount>
|
<amount>-50</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="AddHate">
|
|
||||||
<power>1000</power>
|
|
||||||
</effect>
|
|
||||||
<effect name="MagicalDefence">
|
<effect name="MagicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="PhysicalDefence">
|
<effect name="PhysicalDefence">
|
||||||
<amount>-10</amount>
|
<amount>-30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@ -151,11 +179,10 @@
|
|||||||
<value level="6">6</value>
|
<value level="6">6</value>
|
||||||
<value level="7">7</value>
|
<value level="7">7</value>
|
||||||
</abnormalLvl>
|
</abnormalLvl>
|
||||||
<abnormalTime>15</abnormalTime>
|
<abnormalTime>3</abnormalTime>
|
||||||
<abnormalType>BLEEDING</abnormalType>
|
<abnormalType>STUN</abnormalType>
|
||||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||||
<activateRate>120</activateRate>
|
<activateRate>80</activateRate>
|
||||||
<trait>BLEED</trait>
|
|
||||||
<operateType>DA5</operateType>
|
<operateType>DA5</operateType>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@ -180,7 +207,8 @@
|
|||||||
</mpConsume>
|
</mpConsume>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1500</hitTime>
|
||||||
<coolTime>500</coolTime>
|
<coolTime>500</coolTime>
|
||||||
<reuseDelay>5000</reuseDelay>
|
<reuseDelay>6000</reuseDelay>
|
||||||
|
<staticReuse>true</staticReuse>
|
||||||
<effectPoint>-709</effectPoint>
|
<effectPoint>-709</effectPoint>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<nextAction>ATTACK</nextAction>
|
<nextAction>ATTACK</nextAction>
|
||||||
@ -192,6 +220,12 @@
|
|||||||
</weaponType>
|
</weaponType>
|
||||||
</condition>
|
</condition>
|
||||||
</conditions>
|
</conditions>
|
||||||
|
<selfEffects>
|
||||||
|
<effect name="CallSkill">
|
||||||
|
<skillId>19304</skillId> <!-- Easterly Wind Strike -->
|
||||||
|
<skillLevel>1</skillLevel>
|
||||||
|
</effect>
|
||||||
|
</selfEffects>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="FatalBlow">
|
<effect name="FatalBlow">
|
||||||
<power>
|
<power>
|
||||||
@ -214,6 +248,9 @@
|
|||||||
<power>-70</power>
|
<power>-70</power>
|
||||||
<ticks>5</ticks>
|
<ticks>5</ticks>
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockActions">
|
||||||
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
||||||
@ -227,6 +264,7 @@
|
|||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<isTriggeredSkill>true</isTriggeredSkill>
|
||||||
|
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="CriticalDamagePosition">
|
<effect name="CriticalDamagePosition">
|
||||||
<amount>20</amount>
|
<amount>20</amount>
|
||||||
@ -520,6 +558,14 @@
|
|||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<isMagic>1</isMagic>
|
<isMagic>1</isMagic>
|
||||||
<effects>
|
<effects>
|
||||||
|
<effect name="PvpMagicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
|
<effect name="PveMagicalSkillDamageBonus">
|
||||||
|
<amount>5</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
|
</effect>
|
||||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||||
<amount>5</amount>
|
<amount>5</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
|
@ -1489,7 +1489,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -1555,14 +1555,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
@ -75,8 +75,8 @@
|
|||||||
<value level="6">0</value>
|
<value level="6">0</value>
|
||||||
<value level="7">0</value>
|
<value level="7">0</value>
|
||||||
<value level="8">0</value>
|
<value level="8">0</value>
|
||||||
<value level="9">1000</value>
|
<value level="9">5000</value>
|
||||||
<value level="10">2000</value>
|
<value level="10">7000</value>
|
||||||
</amount>
|
</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
@ -140,7 +140,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -190,7 +190,7 @@
|
|||||||
<value level="4">600</value>
|
<value level="4">600</value>
|
||||||
</abnormalTime>
|
</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -244,7 +244,7 @@
|
|||||||
<abnormalLvl>1</abnormalLvl>
|
<abnormalLvl>1</abnormalLvl>
|
||||||
<abnormalTime>45</abnormalTime>
|
<abnormalTime>45</abnormalTime>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<targetType>TARGET</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<hitTime>300</hitTime>
|
<hitTime>300</hitTime>
|
||||||
<coolTime>300</coolTime>
|
<coolTime>300</coolTime>
|
||||||
@ -288,7 +288,7 @@
|
|||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||||
<icon>icon.bm_sayhas_talisman</icon>
|
<icon>icon.bm_sayhas_talisman</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@ -310,14 +310,14 @@
|
|||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CpHealPercent">
|
<effect name="ManaHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">20</value>
|
<value level="1">20</value>
|
||||||
<value level="2">20</value>
|
<value level="2">20</value>
|
||||||
<value level="3">30</value>
|
<value level="3">30</value>
|
||||||
</power>
|
</power>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="ManaHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<power>
|
<power>
|
||||||
<value level="1">30</value>
|
<value level="1">30</value>
|
||||||
<value level="2">30</value>
|
<value level="2">30</value>
|
||||||
|
Loading…
Reference in New Issue
Block a user