Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
		| @@ -48,6 +48,13 @@ | ||||
| 			<effect name="SkillCritical"> | ||||
| 				<stat>STR</stat> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>25</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">739</value> | ||||
| @@ -111,6 +118,13 @@ | ||||
| 		</magicLvl> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>25</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUALDAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">844</value> | ||||
| @@ -323,13 +337,22 @@ | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>2</amount> | ||||
| 				<amount>10</amount> | ||||
| 				<stat>STR</stat> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalSkillPower"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10506" toLevel="1" name="Superior Spirit Mastery"> | ||||
| @@ -481,7 +504,7 @@ | ||||
| 					<value level="11">62960</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<criticalChance>80</criticalChance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -503,7 +526,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<criticalChance>80</criticalChance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -604,7 +627,7 @@ | ||||
| 					<value level="11">46490</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -630,7 +653,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -1282,10 +1305,8 @@ | ||||
| 		<coolTime>400</coolTime> | ||||
| 		<effectPoint>687</effectPoint> | ||||
| 		<reuseDelay>120000</reuseDelay> | ||||
| 		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> | ||||
| 		<removedOnDamage>true</removedOnDamage> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| @@ -1381,7 +1402,6 @@ | ||||
| 		</effectPoint> | ||||
| 		<reuseDelay>600000</reuseDelay> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| @@ -1563,13 +1583,16 @@ | ||||
| 				<ticks>1</ticks> | ||||
| 			</effect> | ||||
| 			<effect name="Mute" /> | ||||
| 			<effect name="BlockSkill"> | ||||
| 				<magicTypes>1</magicTypes> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>-23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>-10</amount> | ||||
| @@ -1935,7 +1958,6 @@ | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<canBeDispelled>true</canBeDispelled> | ||||
| @@ -2124,7 +2146,6 @@ | ||||
| 		</effectPoint> | ||||
| 		<reuseDelay>180000</reuseDelay> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| @@ -2169,7 +2190,6 @@ | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl>99</magicLvl> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<isMagic>4</isMagic> | ||||
| @@ -2390,7 +2410,6 @@ | ||||
| 			<value level="11">-709</value> | ||||
| 		</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| @@ -2451,6 +2470,7 @@ | ||||
| 			<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> | ||||
| 		</activateRate> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<effectPoint>-709</effectPoint> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
|   | ||||
| @@ -1861,7 +1861,7 @@ | ||||
| 					<value level="9">9</value> | ||||
| 					<value level="10">10</value> | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<chance>5</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalAttackDamageBonus"> | ||||
| @@ -1956,7 +1956,7 @@ | ||||
| 					<value level="9">9</value> | ||||
| 					<value level="10">10</value> | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<chance>5</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalAttackDamageBonus"> | ||||
| @@ -2051,7 +2051,7 @@ | ||||
| 					<value level="9">9</value> | ||||
| 					<value level="10">10</value> | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<chance>5</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalAttackDamageBonus"> | ||||
| @@ -2335,42 +2335,144 @@ | ||||
| 		<icon>icon.accessory_earring_of_hero_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>49</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxCp"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>3</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>4</amount> | ||||
| 				<chance>30</chance> | ||||
| 			</effect> | ||||
| 			<effect name="AttackTrait"> <!-- CONFUSION ATTACK --> | ||||
| 				<AGGRESSION>30</AGGRESSION> | ||||
| 				<SHOCK>30</SHOCK> | ||||
| 				<AIRBIND>30</AIRBIND> | ||||
| 				<KNOCKDOWN>30</KNOCKDOWN> | ||||
| 				<KNOCKBACK>30</KNOCKBACK> | ||||
| 				<KNOCKBACK>30</KNOCKBACK> | ||||
| 				<PARALYZE>30</PARALYZE> | ||||
| 				<PULL>30</PULL> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE --> | ||||
| 				<AGGRESSION>30</AGGRESSION> | ||||
| 				<SHOCK>30</SHOCK> | ||||
| 				<AIRBIND>30</AIRBIND> | ||||
| 				<KNOCKDOWN>30</KNOCKDOWN> | ||||
| 				<KNOCKBACK>30</KNOCKBACK> | ||||
| 				<KNOCKBACK>30</KNOCKBACK> | ||||
| 				<PARALYZE>30</PARALYZE> | ||||
| 				<PULL>30</PULL> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>CON</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>MEN</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>DEX</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>WIT</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>STR</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT"> | ||||
| 		<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 --> | ||||
| 		<icon>icon.ertheia_bracelet_i01</icon> | ||||
| 		<operateType>P</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>531</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>3</amount> | ||||
| 				<stat>INT</stat> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="13970" toLevel="10" name="Sayha's Talisman"> | ||||
| 		<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. --> | ||||
|   | ||||
| @@ -17,26 +17,54 @@ | ||||
| 		<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. --> | ||||
| 		<icon>icon.skill19301</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<targetType>GROUND</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<castRange>900</castRange> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">76</value> | ||||
| 			<value level="2">79</value> | ||||
| 			<value level="3">83</value> | ||||
| 			<value level="4">87</value> | ||||
| 			<value level="5">91</value> | ||||
| 			<value level="6">95</value> | ||||
| 			<value level="7">99</value> | ||||
| 			<value level="8">103</value> | ||||
| 			<value level="9">107</value> | ||||
| 		</mpConsume> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<mpConsume>107</mpConsume> | ||||
| 		<castRange>900</castRange> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 			<value level="5">5</value> | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 			<value level="8">8</value> | ||||
| 			<value level="9">9</value> | ||||
| 		</abnormalLvl> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<abnormalTime>15</abnormalTime> | ||||
| 		<abnormalType>POISON</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> | ||||
| 		<activateRate>130</activateRate> | ||||
| 		<affectLimit>5-12</affectLimit> | ||||
| 		<affectRange>300</affectRange> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| 			<value level="2">87</value> | ||||
| 			<value level="3">90</value> | ||||
| 			<value level="4">93</value> | ||||
| 			<value level="5">96</value> | ||||
| 			<value level="6">99</value> | ||||
| 			<value level="7">101</value> | ||||
| 			<value level="8">103</value> | ||||
| 			<value level="9">105</value> | ||||
| 		</magicLvl> | ||||
| 		<lvlBonusRate>20</lvlBonusRate> | ||||
| 		<mpConsume>1</mpConsume> | ||||
| 		<effectPoint>-711</effectPoint> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<trait>ZONE</trait> | ||||
| 		<targetType>GROUND</targetType> | ||||
| 		<affectScope>POINT_BLANK</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<channelingStart>1</channelingStart> | ||||
| 		<effects> | ||||
| 			<effect name="SummonNpc"> | ||||
| 				<npcId> | ||||
| @@ -51,6 +79,8 @@ | ||||
| 					<value level="9">13549</value> | ||||
| 				</npcId> | ||||
| 				<npcCount>1</npcCount> | ||||
| 				<despawnDelay>15000</despawnDelay> | ||||
| 				<singleInstance>true</singleInstance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -111,11 +141,12 @@ | ||||
| 				</power> | ||||
| 				<ticks>1</ticks> | ||||
| 			</effect> | ||||
| 			<effect name="Mute" /> | ||||
| 			<effect name="BlockSkill"> | ||||
| 				<magicTypes>1</magicTypes> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>-23</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| @@ -126,15 +157,12 @@ | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AddHate"> | ||||
| 				<power>1000</power> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>-10</amount> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>-10</amount> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -151,11 +179,10 @@ | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>15</abnormalTime> | ||||
| 		<abnormalType>BLEEDING</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> | ||||
| 		<activateRate>120</activateRate> | ||||
| 		<trait>BLEED</trait> | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<operateType>DA5</operateType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| @@ -180,7 +207,8 @@ | ||||
| 		</mpConsume> | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<reuseDelay>6000</reuseDelay> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<effectPoint>-709</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| @@ -192,6 +220,12 @@ | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<selfEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19304</skillId> <!-- Easterly Wind Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| @@ -214,6 +248,9 @@ | ||||
| 				<power>-70</power> | ||||
| 				<ticks>5</ticks> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions"> | ||||
| 				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="19304" toLevel="1" name="Easterly Wind Strike"> | ||||
| @@ -227,6 +264,7 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<reuseDelayGroup>10705</reuseDelayGroup> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalDamagePosition"> | ||||
| 				<amount>20</amount> | ||||
| @@ -520,6 +558,14 @@ | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effects> | ||||
| 			<effect name="PvpMagicalSkillDamageBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PveMagicalSkillDamageBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PvpPhysicalAttackDefenceBonus"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
|   | ||||
| @@ -1489,7 +1489,7 @@ | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>45</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<hitTime>300</hitTime> | ||||
| 		<coolTime>300</coolTime> | ||||
| @@ -1555,14 +1555,14 @@ | ||||
| 					<value level="3">30</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="CpHealPercent"> | ||||
| 			<effect name="ManaHealPercent"> | ||||
| 				<power> | ||||
| 					<value level="1">20</value> | ||||
| 					<value level="2">20</value> | ||||
| 					<value level="3">30</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="ManaHealPercent"> | ||||
| 			<effect name="CpHealPercent"> | ||||
| 				<power> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">30</value> | ||||
|   | ||||
| @@ -75,8 +75,8 @@ | ||||
| 					<value level="6">0</value> | ||||
| 					<value level="7">0</value> | ||||
| 					<value level="8">0</value> | ||||
| 					<value level="9">1000</value> | ||||
| 					<value level="10">2000</value> | ||||
| 					<value level="9">5000</value> | ||||
| 					<value level="10">7000</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| @@ -140,7 +140,7 @@ | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>45</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<hitTime>300</hitTime> | ||||
| 		<coolTime>300</coolTime> | ||||
| @@ -190,7 +190,7 @@ | ||||
| 			<value level="4">600</value> | ||||
| 		</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<hitTime>300</hitTime> | ||||
| 		<coolTime>300</coolTime> | ||||
| @@ -244,7 +244,7 @@ | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>45</abnormalTime> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<hitTime>300</hitTime> | ||||
| 		<coolTime>300</coolTime> | ||||
| @@ -288,7 +288,7 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="28147" toLevel="3" name="Sayha's Support"> | ||||
| 		<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. --> | ||||
| 		<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. --> | ||||
| 		<icon>icon.bm_sayhas_talisman</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<targetType>SELF</targetType> | ||||
| @@ -310,14 +310,14 @@ | ||||
| 					<value level="3">30</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="CpHealPercent"> | ||||
| 			<effect name="ManaHealPercent"> | ||||
| 				<power> | ||||
| 					<value level="1">20</value> | ||||
| 					<value level="2">20</value> | ||||
| 					<value level="3">30</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="ManaHealPercent"> | ||||
| 			<effect name="CpHealPercent"> | ||||
| 				<power> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">30</value> | ||||
|   | ||||
		Reference in New Issue
	
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