Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-09 08:43:44 +00:00
parent b2588b91ce
commit 72835f8d76
39 changed files with 1136 additions and 345 deletions

View File

@@ -48,6 +48,13 @@
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">739</value>
@@ -111,6 +118,13 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">844</value>
@@ -323,13 +337,22 @@
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<amount>10</amount>
<stat>STR</stat>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
@@ -481,7 +504,7 @@
<value level="11">62960</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>30</criticalChance>
<criticalChance>80</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -503,7 +526,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>30</criticalChance>
<criticalChance>80</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -604,7 +627,7 @@
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -630,7 +653,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>15</criticalChance>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -1282,10 +1305,8 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1381,7 +1402,6 @@
</effectPoint>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1563,13 +1583,16 @@
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
@@ -1935,7 +1958,6 @@
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<canBeDispelled>true</canBeDispelled>
@@ -2124,7 +2146,6 @@
</effectPoint>
<reuseDelay>180000</reuseDelay>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2169,7 +2190,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<basicProperty>NONE</basicProperty>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
@@ -2390,7 +2410,6 @@
<value level="11">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2451,6 +2470,7 @@
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<operateType>A2</operateType>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>

View File

@@ -1861,7 +1861,7 @@
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>100</chance>
<chance>5</chance>
<targetType>ENEMY</targetType>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
@@ -1956,7 +1956,7 @@
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>100</chance>
<chance>5</chance>
<targetType>ENEMY</targetType>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
@@ -2051,7 +2051,7 @@
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
<chance>100</chance>
<chance>5</chance>
<targetType>ENEMY</targetType>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
@@ -2335,42 +2335,144 @@
<icon>icon.accessory_earring_of_hero_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxMp">
<amount>49</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
<AGGRESSION>30</AGGRESSION>
<SHOCK>30</SHOCK>
<AIRBIND>30</AIRBIND>
<KNOCKDOWN>30</KNOCKDOWN>
<KNOCKBACK>30</KNOCKBACK>
<KNOCKBACK>30</KNOCKBACK>
<PARALYZE>30</PARALYZE>
<PULL>30</PULL>
</effect>
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
<AGGRESSION>30</AGGRESSION>
<SHOCK>30</SHOCK>
<AIRBIND>30</AIRBIND>
<KNOCKDOWN>30</KNOCKDOWN>
<KNOCKBACK>30</KNOCKBACK>
<KNOCKBACK>30</KNOCKBACK>
<PARALYZE>30</PARALYZE>
<PULL>30</PULL>
</effect>
</effects>
</skill>
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="13970" toLevel="10" name="Sayha's Talisman">
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->

View File

@@ -17,26 +17,54 @@
<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
<icon>icon.skill19301</icon>
<operateType>A1</operateType>
<targetType>GROUND</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">91</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">103</value>
<value level="9">107</value>
</mpConsume>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
<castRange>900</castRange>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
<effectPoint>-711</effectPoint>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime>
<trait>ZONE</trait>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingStart>1</channelingStart>
<effects>
<effect name="SummonNpc">
<npcId>
@@ -51,6 +79,8 @@
<value level="9">13549</value>
</npcId>
<npcCount>1</npcCount>
<despawnDelay>15000</despawnDelay>
<singleInstance>true</singleInstance>
</effect>
</effects>
</skill>
@@ -111,11 +141,12 @@
</power>
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<amount>-23</amount>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@@ -126,15 +157,12 @@
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="AddHate">
<power>1000</power>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-10</amount>
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -151,11 +179,10 @@
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>120</activateRate>
<trait>BLEED</trait>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<operateType>DA5</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -180,7 +207,8 @@
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<reuseDelay>6000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>-709</effectPoint>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
@@ -192,6 +220,12 @@
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CallSkill">
<skillId>19304</skillId> <!-- Easterly Wind Strike -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<effects>
<effect name="FatalBlow">
<power>
@@ -214,6 +248,9 @@
<power>-70</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
@@ -227,6 +264,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<reuseDelayGroup>10705</reuseDelayGroup>
<effects>
<effect name="CriticalDamagePosition">
<amount>20</amount>
@@ -520,6 +558,14 @@
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>

View File

@@ -1489,7 +1489,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -1555,14 +1555,14 @@
<value level="3">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="ManaHealPercent">
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">30</value>

View File

@@ -75,8 +75,8 @@
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">1000</value>
<value level="10">2000</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>PER</mode>
</effect>
@@ -140,7 +140,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -190,7 +190,7 @@
<value level="4">600</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -244,7 +244,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -288,7 +288,7 @@
</effects>
</skill>
<skill id="28147" toLevel="3" name="Sayha's Support">
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -310,14 +310,14 @@
<value level="3">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="ManaHealPercent">
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">30</value>