Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -4087,7 +4087,7 @@
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<value level="9">9</value>
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<value level="10">10</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>5</abnormalTime>
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<affectRange>1000</affectRange>
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A2</operateType>
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@@ -4139,8 +4139,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="DamageShield">
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<amount>25</amount>
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<amount>5</amount>
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</effect>
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</effects>
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</skill>
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@@ -5609,52 +5614,68 @@
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<operateType>P</operateType>
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<isMagic>1</isMagic>
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<effects>
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<effect name="HealOverTime">
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<power>25</power>
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<ticks>1</ticks>
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</effect>
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<effect name="Speed">
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<amount>150</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Guessed -->
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<!-- Death Touch -->
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<skillId>10096</skillId> <!-- Blood Chase -->
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<skillLevel>1</skillLevel>
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<isCritical>false</isCritical>
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<chance>30</chance>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<skillId>10096</skillId> <!-- Blood Chase -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Guessed -->
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<!-- Death Touch -->
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<skillId>10096</skillId> <!-- Blood Chase -->
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<skillLevel>1</skillLevel>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isCritical>true</isCritical>
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<chance>15</chance>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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</effect>
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</effects>
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</skill>
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<skill id="10096" toLevel="1" name="Blood Chase">
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<!-- For 3 sec., Movement Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
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<icon>icon.skill11853</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime> <!-- Guessed -->
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<abnormalType>T_CRT_DMG_UP</abnormalType>
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<activateRate>90</activateRate> <!-- Guessed -->
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<mpConsume>1</mpConsume>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3</abnormalTime>
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<abnormalType>T_CRT_DMG_UP</abnormalType>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<isTriggeredSkill>true</isTriggeredSkill>
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<castRange>100</castRange>
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<hitTime>500</hitTime>
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<coolTime>100</coolTime>
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<isMagic>4</isMagic>
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<effectPoint>-671</effectPoint>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>35</amount>
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<amount>-35</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>-80</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10097" toLevel="6" name="Phoenix Glide">
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@@ -1305,7 +1305,6 @@
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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@@ -1584,13 +1583,16 @@
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<ticks>1</ticks>
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</effect>
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<effect name="Mute" />
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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<effect name="PAtk">
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<amount>-23</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>-50</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>-10</amount>
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@@ -2335,42 +2335,144 @@
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<icon>icon.accessory_earring_of_hero_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxMp">
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<amount>49</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>4</amount>
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<chance>30</chance>
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</effect>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
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<AGGRESSION>30</AGGRESSION>
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<SHOCK>30</SHOCK>
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<AIRBIND>30</AIRBIND>
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<KNOCKDOWN>30</KNOCKDOWN>
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKBACK>30</KNOCKBACK>
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<PARALYZE>30</PARALYZE>
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<PULL>30</PULL>
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</effect>
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<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
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<AGGRESSION>30</AGGRESSION>
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<SHOCK>30</SHOCK>
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<AIRBIND>30</AIRBIND>
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<KNOCKDOWN>30</KNOCKDOWN>
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKBACK>30</KNOCKBACK>
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<PARALYZE>30</PARALYZE>
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<PULL>30</PULL>
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</effect>
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</effects>
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</skill>
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<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>CON</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>DEX</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>WIT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>STR</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13970" toLevel="10" name="Sayha's Talisman">
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<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and Acquired XP/ SP by $s3. -->
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@@ -2498,7 +2600,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -2544,7 +2646,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -2599,7 +2701,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -82,25 +82,6 @@
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<despawnDelay>15000</despawnDelay>
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<singleInstance>true</singleInstance>
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</effect>
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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</effects>
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</skill>
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<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
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@@ -160,6 +141,7 @@
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</power>
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<ticks>1</ticks>
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</effect>
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<effect name="Mute" />
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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@@ -204,7 +204,7 @@
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</effects>
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</skill>
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<skill id="19407" toLevel="3" name="Essence of Mana">
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<!-- M. Atk. +$s1, P. Def. +$s2 and M. Critical Rate +$s3. -->
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<!-- M. Atk. +30%, P. Def. +30% and M. Critical Rate +30%. -->
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<icon>icon.skill11034</icon>
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<operateType>T</operateType>
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<mpConsume>36</mpConsume>
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@@ -1489,7 +1489,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -1555,14 +1555,14 @@
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="CpHealPercent">
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<effect name="ManaHealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="ManaHealPercent">
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<effect name="CpHealPercent">
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<power>
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<value level="1">30</value>
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<value level="2">30</value>
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@@ -487,8 +487,8 @@
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">1000</value>
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<value level="10">2000</value>
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<value level="9">5000</value>
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<value level="10">7000</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -552,7 +552,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -602,7 +602,7 @@
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<value level="4">600</value>
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</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -656,7 +656,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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@@ -700,7 +700,7 @@
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</effects>
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</skill>
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<skill id="28147" toLevel="3" name="Sayha's Support">
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<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
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<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
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<icon>icon.bm_sayhas_talisman</icon>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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@@ -722,14 +722,14 @@
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="CpHealPercent">
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<effect name="ManaHealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="ManaHealPercent">
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<effect name="CpHealPercent">
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<power>
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<value level="1">30</value>
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<value level="2">30</value>
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