Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-09 08:43:44 +00:00
parent b2588b91ce
commit 72835f8d76
39 changed files with 1136 additions and 345 deletions

View File

@@ -4087,7 +4087,7 @@
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>5</abnormalTime>
<affectRange>1000</affectRange>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
@@ -4139,8 +4139,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DamageShield">
<amount>25</amount>
<amount>5</amount>
</effect>
</effects>
</skill>
@@ -5609,52 +5614,68 @@
<operateType>P</operateType>
<isMagic>1</isMagic>
<effects>
<effect name="HealOverTime">
<power>25</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DebuffBlock" />
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Guessed -->
<!-- Death Touch -->
<skillId>10096</skillId> <!-- Blood Chase -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<chance>30</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>10096</skillId> <!-- Blood Chase -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Guessed -->
<!-- Death Touch -->
<skillId>10096</skillId> <!-- Blood Chase -->
<skillLevel>1</skillLevel>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isCritical>true</isCritical>
<chance>15</chance>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill>
<skill id="10096" toLevel="1" name="Blood Chase">
<!-- For 3 sec., Movement Speed -80 as chased by the Blood Panther and P. Critical Damage Received +30%. -->
<icon>icon.skill11853</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime> <!-- Guessed -->
<abnormalType>T_CRT_DMG_UP</abnormalType>
<activateRate>90</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>1</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>T_CRT_DMG_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<isTriggeredSkill>true</isTriggeredSkill>
<castRange>100</castRange>
<hitTime>500</hitTime>
<coolTime>100</coolTime>
<isMagic>4</isMagic>
<effectPoint>-671</effectPoint>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceCriticalDamage">
<amount>35</amount>
<amount>-35</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-80</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10097" toLevel="6" name="Phoenix Glide">

View File

@@ -1305,7 +1305,6 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1584,13 +1583,16 @@
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PAtk">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>-10</amount>

View File

@@ -2335,42 +2335,144 @@
<icon>icon.accessory_earring_of_hero_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxMp">
<amount>49</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
<AGGRESSION>30</AGGRESSION>
<SHOCK>30</SHOCK>
<AIRBIND>30</AIRBIND>
<KNOCKDOWN>30</KNOCKDOWN>
<KNOCKBACK>30</KNOCKBACK>
<KNOCKBACK>30</KNOCKBACK>
<PARALYZE>30</PARALYZE>
<PULL>30</PULL>
</effect>
<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
<AGGRESSION>30</AGGRESSION>
<SHOCK>30</SHOCK>
<AIRBIND>30</AIRBIND>
<KNOCKDOWN>30</KNOCKDOWN>
<KNOCKBACK>30</KNOCKBACK>
<KNOCKBACK>30</KNOCKBACK>
<PARALYZE>30</PARALYZE>
<PULL>30</PULL>
</effect>
</effects>
</skill>
<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
</effects>
</skill>
<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
<icon>icon.ertheia_bracelet_i01</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxHp">
<amount>531</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="13970" toLevel="10" name="Sayha's Talisman">
<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and Acquired XP/ SP by $s3. -->
@@ -2498,7 +2600,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -2544,7 +2646,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -2599,7 +2701,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>

View File

@@ -82,25 +82,6 @@
<despawnDelay>15000</despawnDelay>
<singleInstance>true</singleInstance>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
</effects>
</skill>
<skill id="19302" toLevel="9" name="Thrown Acid Swarm">
@@ -160,6 +141,7 @@
</power>
<ticks>1</ticks>
</effect>
<effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>

View File

@@ -204,7 +204,7 @@
</effects>
</skill>
<skill id="19407" toLevel="3" name="Essence of Mana">
<!-- M. Atk. +$s1, P. Def. +$s2 and M. Critical Rate +$s3. -->
<!-- M. Atk. +30%, P. Def. +30% and M. Critical Rate +30%. -->
<icon>icon.skill11034</icon>
<operateType>T</operateType>
<mpConsume>36</mpConsume>

View File

@@ -1489,7 +1489,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -1555,14 +1555,14 @@
<value level="3">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="ManaHealPercent">
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">30</value>

View File

@@ -487,8 +487,8 @@
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">1000</value>
<value level="10">2000</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount>
<mode>PER</mode>
</effect>
@@ -552,7 +552,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -602,7 +602,7 @@
<value level="4">600</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -656,7 +656,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
@@ -700,7 +700,7 @@
</effects>
</skill>
<skill id="28147" toLevel="3" name="Sayha's Support">
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -722,14 +722,14 @@
<value level="3">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="ManaHealPercent">
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">30</value>