Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -48,6 +48,13 @@
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<effect name="SkillCritical">
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<stat>STR</stat>
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</effect>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">739</value>
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@@ -111,6 +118,13 @@
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</magicLvl>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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<weaponType>
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<item>DUALDAGGER</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">844</value>
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@@ -323,13 +337,22 @@
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<mode>PER</mode>
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</effect>
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<effect name="StatUp">
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<amount>2</amount>
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<amount>10</amount>
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>1000</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
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@@ -481,7 +504,7 @@
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<value level="11">62960</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>30</criticalChance>
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<criticalChance>80</criticalChance>
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<chanceBoost>400</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -503,7 +526,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>30</criticalChance>
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<criticalChance>80</criticalChance>
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<chanceBoost>400</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -604,7 +627,7 @@
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<value level="11">46490</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>15</criticalChance>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -630,7 +653,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>15</criticalChance>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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@@ -1282,10 +1305,8 @@
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -1381,7 +1402,6 @@
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</effectPoint>
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<reuseDelay>600000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -1563,13 +1583,16 @@
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<ticks>1</ticks>
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</effect>
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<effect name="Mute" />
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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<effect name="PAtk">
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<amount>-23</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>-50</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>-10</amount>
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@@ -1935,7 +1958,6 @@
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<basicProperty>NONE</basicProperty>
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<effectRange>1100</effectRange>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<canBeDispelled>true</canBeDispelled>
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@@ -2124,7 +2146,6 @@
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</effectPoint>
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<reuseDelay>180000</reuseDelay>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2169,7 +2190,6 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>99</magicLvl>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>4</isMagic>
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@@ -2390,7 +2410,6 @@
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<value level="11">-709</value>
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</effectPoint>
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<isDebuff>true</isDebuff>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2451,6 +2470,7 @@
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<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<operateType>A2</operateType>
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -1861,7 +1861,7 @@
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<value level="9">9</value>
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<value level="10">10</value>
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</skillLevel>
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<chance>100</chance>
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<chance>5</chance>
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<targetType>ENEMY</targetType>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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@@ -1956,7 +1956,7 @@
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<value level="9">9</value>
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<value level="10">10</value>
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</skillLevel>
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<chance>100</chance>
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<chance>5</chance>
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<targetType>ENEMY</targetType>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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@@ -2051,7 +2051,7 @@
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<value level="9">9</value>
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<value level="10">10</value>
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</skillLevel>
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<chance>100</chance>
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<chance>5</chance>
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<targetType>ENEMY</targetType>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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@@ -2335,42 +2335,144 @@
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<icon>icon.accessory_earring_of_hero_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxMp">
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<amount>49</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>3</amount>
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<mode>PER</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>4</amount>
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<chance>30</chance>
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</effect>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK -->
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<AGGRESSION>30</AGGRESSION>
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<SHOCK>30</SHOCK>
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<AIRBIND>30</AIRBIND>
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<KNOCKDOWN>30</KNOCKDOWN>
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKBACK>30</KNOCKBACK>
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<PARALYZE>30</PARALYZE>
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<PULL>30</PULL>
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</effect>
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<effect name="DefenceTrait"> <!-- CONFUSION RESISTANCE -->
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<AGGRESSION>30</AGGRESSION>
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<SHOCK>30</SHOCK>
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<AIRBIND>30</AIRBIND>
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<KNOCKDOWN>30</KNOCKDOWN>
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKBACK>30</KNOCKBACK>
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<PARALYZE>30</PARALYZE>
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<PULL>30</PULL>
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</effect>
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</effects>
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</skill>
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<skill id="13964" toLevel="1" name="Bracelet of the Conqueror - CON">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. CON +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>CON</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13965" toLevel="1" name="Bracelet of the Conqueror - MEN">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. MEN +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13966" toLevel="1" name="Bracelet of the Conqueror - DEX">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. DEX +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>DEX</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13967" toLevel="1" name="Bracelet of the Conqueror - WIT">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. WIT +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>WIT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13968" toLevel="1" name="Bracelet of the Conqueror - STR">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. STR +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>STR</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13969" toLevel="1" name="Bracelet of the Conqueror - INT">
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<!-- Up to 5 Talismans can be equipped. Increases by up to 531 HP. INT +3 -->
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<icon>icon.ertheia_bracelet_i01</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<effects>
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<effect name="MaxHp">
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<amount>531</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatUp">
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<amount>3</amount>
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<stat>INT</stat>
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</effect>
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</effects>
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</skill>
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<skill id="13970" toLevel="10" name="Sayha's Talisman">
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<!-- Receives a boosting effect for P. Defense by $s1, M. Defense by $s2, and XP/SP by $s3. -->
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@@ -17,26 +17,54 @@
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<!-- Creates Danger Zone for $s1 to decrease nearby enemies?? P. Attack/Defense, M. Defense, Speed and Shield Defense and block any magical skills. -->
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<icon>icon.skill19301</icon>
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<operateType>A1</operateType>
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<targetType>GROUND</targetType>
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<affectScope>SINGLE</affectScope>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<mpConsume>
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<value level="1">76</value>
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<value level="2">79</value>
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<value level="3">83</value>
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<value level="4">87</value>
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<value level="5">91</value>
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<value level="6">95</value>
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<value level="7">99</value>
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<value level="8">103</value>
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<value level="9">107</value>
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</mpConsume>
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<hitTime>2000</hitTime>
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<coolTime>500</coolTime>
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<mpConsume>107</mpConsume>
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<castRange>900</castRange>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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</abnormalLvl>
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<reuseDelay>15000</reuseDelay>
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<abnormalTime>15</abnormalTime>
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<abnormalType>POISON</abnormalType>
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<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
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<activateRate>130</activateRate>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">87</value>
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<value level="3">90</value>
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<value level="4">93</value>
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<value level="5">96</value>
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<value level="6">99</value>
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<value level="7">101</value>
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<lvlBonusRate>20</lvlBonusRate>
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<mpConsume>1</mpConsume>
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<effectPoint>-711</effectPoint>
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<effectRange>900</effectRange>
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<isDebuff>true</isDebuff>
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<basicProperty>NONE</basicProperty>
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<hitTime>2000</hitTime>
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<hitCancelTime>0</hitCancelTime>
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<trait>ZONE</trait>
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<targetType>GROUND</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<channelingStart>1</channelingStart>
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<effects>
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<effect name="SummonNpc">
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<npcId>
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@@ -51,6 +79,8 @@
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<value level="9">13549</value>
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</npcId>
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<npcCount>1</npcCount>
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<despawnDelay>15000</despawnDelay>
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<singleInstance>true</singleInstance>
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</effect>
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</effects>
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</skill>
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@@ -111,11 +141,12 @@
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</power>
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<ticks>1</ticks>
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</effect>
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<effect name="Mute" />
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||||
<effect name="BlockSkill">
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||||
<magicTypes>1</magicTypes>
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</effect>
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<effect name="PAtk">
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<amount>-23</amount>
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||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-30</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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||||
<effect name="Speed">
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||||
@@ -126,15 +157,12 @@
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||||
<amount>-50</amount>
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||||
<mode>PER</mode>
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||||
</effect>
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||||
<effect name="AddHate">
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||||
<power>1000</power>
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||||
</effect>
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||||
<effect name="MagicalDefence">
|
||||
<amount>-10</amount>
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||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-10</amount>
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -151,11 +179,10 @@
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>120</activateRate>
|
||||
<trait>BLEED</trait>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<operateType>DA5</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -180,7 +207,8 @@
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@@ -192,6 +220,12 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19304</skillId> <!-- Easterly Wind Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
@@ -214,6 +248,9 @@
|
||||
<power>-70</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19304" toLevel="1" name="Easterly Wind Strike">
|
||||
@@ -227,6 +264,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<reuseDelayGroup>10705</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>20</amount>
|
||||
@@ -520,6 +558,14 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
|
@@ -1489,7 +1489,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -1555,14 +1555,14 @@
|
||||
<value level="3">30</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHealPercent">
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
<value level="1">20</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealPercent">
|
||||
<effect name="CpHealPercent">
|
||||
<power>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
|
@@ -75,8 +75,8 @@
|
||||
<value level="6">0</value>
|
||||
<value level="7">0</value>
|
||||
<value level="8">0</value>
|
||||
<value level="9">1000</value>
|
||||
<value level="10">2000</value>
|
||||
<value level="9">5000</value>
|
||||
<value level="10">7000</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -140,7 +140,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -190,7 +190,7 @@
|
||||
<value level="4">600</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -244,7 +244,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>45</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>TARGET</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -288,7 +288,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28147" toLevel="3" name="Sayha's Support">
|
||||
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
|
||||
<!-- Recovers HP by 20%, MP by 20%, and CP by 30%. -->
|
||||
<icon>icon.bm_sayhas_talisman</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -310,14 +310,14 @@
|
||||
<value level="3">30</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CpHealPercent">
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
<value level="1">20</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealPercent">
|
||||
<effect name="CpHealPercent">
|
||||
<power>
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
|
Reference in New Issue
Block a user