Brothers Bound in Chains quest improvements.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2016-07-22 20:12:02 +00:00
parent dad40c433d
commit 727c668980
20 changed files with 209 additions and 101 deletions

View File

@ -0,0 +1,52 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.events.impl.character.player;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.impl.IBaseEvent;
/**
* @author Mathael
*/
public class OnPlayerSummonAgathion implements IBaseEvent
{
private final L2PcInstance _player;
private final int _agathionId;
public OnPlayerSummonAgathion(L2PcInstance player, int agathionId)
{
_player = player;
_agathionId = agathionId;
}
public L2PcInstance getPlayer()
{
return _player;
}
public int getAgathionId()
{
return _agathionId;
}
@Override
public EventType getType()
{
return EventType.ON_PLAYER_SUMMON_AGATHION;
}
}