Brothers Bound in Chains quest improvements.
Contributed by Mathael.
This commit is contained in:
@ -99,6 +99,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonAgathion;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnTrapAction;
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@ -1382,6 +1383,13 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
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return registerConsumer(callback, EventType.ON_INSTANCE_STATUS_CHANGE, ListenerRegisterType.INSTANCE, templateIds);
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}
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// ---------------------------------------------------------------------------------------------------------------------------
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protected final List<AbstractEventListener> setPlayerSummonAgathion(Consumer<OnPlayerSummonAgathion> callback)
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{
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return registerConsumer(callback, EventType.ON_PLAYER_SUMMON_AGATHION, ListenerRegisterType.GLOBAL);
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}
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// --------------------------------------------------------------------------------------------------
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// --------------------------------Default listener register methods---------------------------------
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// --------------------------------------------------------------------------------------------------
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@ -105,6 +105,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSelec
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSkillLearn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSocialAction;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSubChange;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonAgathion;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerSummonTalk;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerTransform;
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@ -266,6 +267,7 @@ public enum EventType
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ON_PLAYER_SUB_CHANGE(OnPlayerSubChange.class, void.class),
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ON_PLAYER_QUEST_ABORT(OnPlayerQuestAbort.class, void.class),
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ON_PLAYER_QUEST_COMPLETE(OnPlayerQuestComplete.class, void.class),
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ON_PLAYER_SUMMON_AGATHION(OnPlayerSummonAgathion.class, void.class),
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// Trap events
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ON_TRAP_ACTION(OnTrapAction.class, void.class),
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@ -0,0 +1,52 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.events.impl.character.player;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author Mathael
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*/
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public class OnPlayerSummonAgathion implements IBaseEvent
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{
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private final L2PcInstance _player;
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private final int _agathionId;
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public OnPlayerSummonAgathion(L2PcInstance player, int agathionId)
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{
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_player = player;
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_agathionId = agathionId;
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}
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public L2PcInstance getPlayer()
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{
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return _player;
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}
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public int getAgathionId()
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{
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return _agathionId;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_SUMMON_AGATHION;
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}
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}
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