Sync with L2jServer HighFive Oct 2nd 2015.
This commit is contained in:
@@ -111,6 +111,7 @@ public class L2Attackable extends L2Npc
|
||||
// Misc
|
||||
private boolean _mustGiveExpSp;
|
||||
protected int _onKillDelay = 5000;
|
||||
private long _lastAttack;
|
||||
|
||||
/**
|
||||
* Creates an attackable NPC.
|
||||
@@ -1575,6 +1576,16 @@ public class L2Attackable extends L2Npc
|
||||
return _onKillDelay;
|
||||
}
|
||||
|
||||
public long getLastAttack()
|
||||
{
|
||||
return _lastAttack;
|
||||
}
|
||||
|
||||
public void setLastAttack(long lastAttack)
|
||||
{
|
||||
_lastAttack = lastAttack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the server allows Random Animation.
|
||||
*/
|
||||
|
||||
@@ -5409,7 +5409,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
// Remove all its Func objects from the L2Character calculator set
|
||||
if (oldSkill != null)
|
||||
{
|
||||
|
||||
// Stop casting if this skill is used right now
|
||||
if ((getLastSkillCast() != null) && isCastingNow())
|
||||
{
|
||||
@@ -5444,7 +5443,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
*/
|
||||
public final Collection<Skill> getAllSkills()
|
||||
{
|
||||
return new ArrayList<>(_skills.values());
|
||||
return _skills.values();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -20,7 +20,6 @@ package com.l2jserver.gameserver.model.actor;
|
||||
|
||||
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
@@ -83,7 +82,6 @@ import com.l2jserver.gameserver.model.items.L2Weapon;
|
||||
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jserver.gameserver.model.olympiad.Olympiad;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.variables.NpcVariables;
|
||||
import com.l2jserver.gameserver.model.zone.type.L2TownZone;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
@@ -193,14 +191,6 @@ public class L2Npc extends L2Character
|
||||
return getTemplate().getSpiritShotChance();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the primary attack skill Id
|
||||
*/
|
||||
public int getPrimarySkillId()
|
||||
{
|
||||
return getTemplate().getPrimarySkillId();
|
||||
}
|
||||
|
||||
public int getMinSkillChance()
|
||||
{
|
||||
return getTemplate().getMinSkillChance();
|
||||
@@ -211,6 +201,15 @@ public class L2Npc extends L2Character
|
||||
return getTemplate().getMaxSkillChance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies if the NPC can cast a skill given the minimum and maximum skill chances.
|
||||
* @return {@code true} if the NPC has chances of casting a skill
|
||||
*/
|
||||
public boolean hasSkillChance()
|
||||
{
|
||||
return Rnd.get(100) < Rnd.get(getMinSkillChance(), getMaxSkillChance());
|
||||
}
|
||||
|
||||
public boolean canMove()
|
||||
{
|
||||
return getTemplate().canMove();
|
||||
@@ -226,169 +225,57 @@ public class L2Npc extends L2Character
|
||||
return getTemplate().getDodge();
|
||||
}
|
||||
|
||||
public int getSSkillChance()
|
||||
public List<Skill> getLongRangeSkills()
|
||||
{
|
||||
return getTemplate().getShortRangeSkillChance();
|
||||
return getTemplate().getAISkills(AISkillScope.LONG_RANGE);
|
||||
}
|
||||
|
||||
public int getLSkillChance()
|
||||
public List<Skill> getShortRangeSkills()
|
||||
{
|
||||
return getTemplate().getLongRangeSkillChance();
|
||||
}
|
||||
|
||||
public boolean hasLSkill()
|
||||
{
|
||||
return getTemplate().getLongRangeSkillId() > 0;
|
||||
}
|
||||
|
||||
public boolean hasSSkill()
|
||||
{
|
||||
return getTemplate().getShortRangeSkillId() > 0;
|
||||
}
|
||||
|
||||
public List<Skill> getLongRangeSkill()
|
||||
{
|
||||
final List<Skill> skilldata = new ArrayList<>();
|
||||
if (getTemplate().getLongRangeSkillId() == 0)
|
||||
{
|
||||
return skilldata;
|
||||
}
|
||||
|
||||
switch (getTemplate().getLongRangeSkillId())
|
||||
{
|
||||
case -1:
|
||||
{
|
||||
final Collection<Skill> skills = getAllSkills();
|
||||
if (skills != null)
|
||||
{
|
||||
for (Skill sk : skills)
|
||||
{
|
||||
if ((sk == null) || sk.isPassive() || (sk.getTargetType() == L2TargetType.SELF))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sk.getCastRange() >= 200)
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
for (Skill sk : getTemplate().getAISkills(AISkillScope.UNIVERSAL))
|
||||
{
|
||||
if (sk.getCastRange() >= 200)
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
for (Skill sk : getAllSkills())
|
||||
{
|
||||
if (sk.getId() == getTemplate().getLongRangeSkillId())
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skilldata;
|
||||
}
|
||||
|
||||
public List<Skill> getShortRangeSkill()
|
||||
{
|
||||
final List<Skill> skilldata = new ArrayList<>();
|
||||
if (getTemplate().getShortRangeSkillId() == 0)
|
||||
{
|
||||
return skilldata;
|
||||
}
|
||||
|
||||
switch (getTemplate().getShortRangeSkillId())
|
||||
{
|
||||
case -1:
|
||||
{
|
||||
Collection<Skill> skills = getAllSkills();
|
||||
if (skills != null)
|
||||
{
|
||||
for (Skill sk : skills)
|
||||
{
|
||||
if ((sk == null) || sk.isPassive() || (sk.getTargetType() == L2TargetType.SELF))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (sk.getCastRange() <= 200)
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
for (Skill sk : getTemplate().getAISkills(AISkillScope.UNIVERSAL))
|
||||
{
|
||||
if (sk.getCastRange() <= 200)
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
for (Skill sk : getAllSkills())
|
||||
{
|
||||
if (sk.getId() == getTemplate().getShortRangeSkillId())
|
||||
{
|
||||
skilldata.add(sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skilldata;
|
||||
return getTemplate().getAISkills(AISkillScope.SHORT_RANGE);
|
||||
}
|
||||
|
||||
/** Task launching the function onRandomAnimation() */
|
||||
protected class RandomAnimationTask implements Runnable
|
||||
protected static class RandomAnimationTask implements Runnable
|
||||
{
|
||||
private final L2Npc _npc;
|
||||
|
||||
protected RandomAnimationTask(L2Npc npc)
|
||||
{
|
||||
_npc = npc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (isMob())
|
||||
if (_npc.isMob())
|
||||
{
|
||||
// Cancel further animation timers until intention is changed to ACTIVE again.
|
||||
if (getAI().getIntention() != AI_INTENTION_ACTIVE)
|
||||
if (_npc.getAI().getIntention() != AI_INTENTION_ACTIVE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!isInActiveRegion())
|
||||
if (!_npc.isInActiveRegion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(isDead() || isStunned() || isSleeping() || isParalyzed()))
|
||||
if (!(_npc.isDead() || _npc.isStunned() || _npc.isSleeping() || _npc.isParalyzed()))
|
||||
{
|
||||
onRandomAnimation(Rnd.get(2, 3));
|
||||
_npc.onRandomAnimation(Rnd.get(2, 3));
|
||||
}
|
||||
|
||||
startRandomAnimationTimer();
|
||||
_npc.startRandomAnimationTimer();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.log(Level.SEVERE, "", e);
|
||||
_log.log(Level.SEVERE, "There has been an error trying to perform a random animation for NPC " + _npc.getId() + "!", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -425,7 +312,7 @@ public class L2Npc extends L2Character
|
||||
int interval = Rnd.get(minWait, maxWait) * 1000;
|
||||
|
||||
// Create a RandomAnimation Task that will be launched after the calculated delay
|
||||
_rAniTask = new RandomAnimationTask();
|
||||
_rAniTask = new RandomAnimationTask(this);
|
||||
ThreadPoolManager.getInstance().scheduleGeneral(_rAniTask, interval);
|
||||
}
|
||||
|
||||
|
||||
@@ -6774,8 +6774,8 @@ public final class L2PcInstance extends L2Playable
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the _accessLevel of the L2PcInstance.
|
||||
* @param level
|
||||
* Set the access level for this player.
|
||||
* @param level the access level
|
||||
* @param broadcast
|
||||
*/
|
||||
public void setAccessLevel(int level, boolean broadcast)
|
||||
@@ -6793,7 +6793,7 @@ public final class L2PcInstance extends L2Playable
|
||||
|
||||
if (!AdminData.getInstance().hasAccessLevel(level))
|
||||
{
|
||||
_log.warning("Tryed to set unregistered access level " + level + " for " + toString() + ". Setting access level without privileges!");
|
||||
_log.warning("Tried to set unregistered access level " + level + " for " + toString() + ". Setting access level without privileges!");
|
||||
}
|
||||
else if (level > 0)
|
||||
{
|
||||
|
||||
@@ -89,11 +89,6 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
private int _spiritShotChance;
|
||||
private int _minSkillChance;
|
||||
private int _maxSkillChance;
|
||||
private int _primarySkillId;
|
||||
private int _shortRangeSkillId;
|
||||
private int _shortRangeSkillChance;
|
||||
private int _longRangeSkillId;
|
||||
private int _longRangeSkillChance;
|
||||
private Map<Integer, Skill> _skills;
|
||||
private Map<AISkillScope, List<Skill>> _aiSkillLists;
|
||||
private Set<Integer> _clans;
|
||||
@@ -166,11 +161,6 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
|
||||
_minSkillChance = set.getInt("minSkillChance", 7);
|
||||
_maxSkillChance = set.getInt("maxSkillChance", 15);
|
||||
_primarySkillId = set.getInt("primarySkillId", 0);
|
||||
_shortRangeSkillId = set.getInt("shortRangeSkillId", 0);
|
||||
_shortRangeSkillChance = set.getInt("shortRangeSkillChance", 0);
|
||||
_longRangeSkillId = set.getInt("longRangeSkillId", 0);
|
||||
_longRangeSkillChance = set.getInt("longRangeSkillChance", 0);
|
||||
|
||||
_collisionRadiusGrown = set.getDouble("collisionRadiusGrown", 0);
|
||||
_collisionHeightGrown = set.getDouble("collisionHeightGrown", 0);
|
||||
@@ -397,31 +387,6 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
return _maxSkillChance;
|
||||
}
|
||||
|
||||
public int getPrimarySkillId()
|
||||
{
|
||||
return _primarySkillId;
|
||||
}
|
||||
|
||||
public int getShortRangeSkillId()
|
||||
{
|
||||
return _shortRangeSkillId;
|
||||
}
|
||||
|
||||
public int getShortRangeSkillChance()
|
||||
{
|
||||
return _shortRangeSkillChance;
|
||||
}
|
||||
|
||||
public int getLongRangeSkillId()
|
||||
{
|
||||
return _longRangeSkillId;
|
||||
}
|
||||
|
||||
public int getLongRangeSkillChance()
|
||||
{
|
||||
return _longRangeSkillChance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Map<Integer, Skill> getSkills()
|
||||
{
|
||||
@@ -430,18 +395,17 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
|
||||
public void setSkills(Map<Integer, Skill> skills)
|
||||
{
|
||||
_skills = skills != null ? Collections.unmodifiableMap(skills) : Collections.<Integer, Skill> emptyMap();
|
||||
_skills = skills != null ? Collections.unmodifiableMap(skills) : Collections.emptyMap();
|
||||
}
|
||||
|
||||
public List<Skill> getAISkills(AISkillScope aiSkillScope)
|
||||
{
|
||||
final List<Skill> aiSkills = _aiSkillLists.get(aiSkillScope);
|
||||
return aiSkills != null ? aiSkills : Collections.<Skill> emptyList();
|
||||
return _aiSkillLists.getOrDefault(aiSkillScope, Collections.emptyList());
|
||||
}
|
||||
|
||||
public void setAISkillLists(Map<AISkillScope, List<Skill>> aiSkillLists)
|
||||
{
|
||||
_aiSkillLists = aiSkillLists != null ? Collections.unmodifiableMap(aiSkillLists) : Collections.<AISkillScope, List<Skill>> emptyMap();
|
||||
_aiSkillLists = aiSkillLists != null ? Collections.unmodifiableMap(aiSkillLists) : Collections.emptyMap();
|
||||
}
|
||||
|
||||
public Set<Integer> getClans()
|
||||
|
||||
Reference in New Issue
Block a user